Difference between revisions of "Buildings"
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==Scouts Guild== | ==Scouts Guild== | ||
− | Allows recruitment of [[Paraphernalia#Scouts|scouts]]. Unable to be built in cities. | + | Allows recruitment of [[Paraphernalia#Scouts|scouts]]. Unable to be built in cities. Cost: 170 gold, Upkeep: 2 gold |
==Cartbuilders== | ==Cartbuilders== | ||
− | Makes [[Paraphernalia#Carts|carts]]. | + | Makes [[Paraphernalia#Carts|carts]]. Cost: 60 gold, Upkeep: 1 gold |
==Houses of Healing== | ==Houses of Healing== | ||
− | Allow the recruitment of [[Paraphernalia#Healers|healers]]. | + | Allow the recruitment of [[Paraphernalia#Healers|healers]]. Cost: 310 gold, Upkeep: 5 gold |
==Banner Manufacture== | ==Banner Manufacture== | ||
− | Creates [[Paraphernalia#Banners|banners]]. | + | Creates [[Paraphernalia#Banners|banners]]. Cost: 150 gold, Upkeep: 2 gold |
==Siege Engine Workshop== | ==Siege Engine Workshop== | ||
− | Constructs [[Paraphernalia#Siege Engines|siege engines]]. | + | Constructs [[Paraphernalia#Siege Engines|siege engines]]. Can only be built in cities. ''(and strongholds?)'' |
==Traders Supplies== | ==Traders Supplies== | ||
− | Builds [[Paraphernalia#Caravans|caravans]]. | + | Builds [[Paraphernalia#Caravans|caravans]]. Cost: 190 gold, Upkeep: 3 gold |
==Academy== | ==Academy== | ||
− | Makes the skill training action available. | + | Makes the skill training action available. Can only be built in cities. ''(and strongholds?)'' |
==Weapon/Armour Smiths== | ==Weapon/Armour Smiths== | ||
− | Makes it possible to repair equipment in the region. | + | Makes it possible to repair equipment in the region. Can only be built in townsland, city, and stronghold regions. |
==Marketplace== | ==Marketplace== | ||
− | Allows traders to engage in trade deals with themselves, regardless of what the region has. | + | Allows traders to engage in trade deals with themselves, regardless of what the region has. Can only be built in tonwsland, city, and stronghold regions. |
+ | |||
+ | ==Tournament Grounds== | ||
+ | Allows [[tournament]]s to be held in the region. Can only be built in townsland, city, and stronghold regions. Cost: 2,200 gold, Upkeep: 3 gold | ||
{{stub}} | {{stub}} |
Revision as of 15:28, 13 October 2006
Contents
Throughout your realm, various buildings, workshops and other craftsmen offer their services to you and your unit. Especially cities often contain many different buildings that you can put to use.
Scouts Guild
Allows recruitment of scouts. Unable to be built in cities. Cost: 170 gold, Upkeep: 2 gold
Cartbuilders
Makes carts. Cost: 60 gold, Upkeep: 1 gold
Houses of Healing
Allow the recruitment of healers. Cost: 310 gold, Upkeep: 5 gold
Banner Manufacture
Creates banners. Cost: 150 gold, Upkeep: 2 gold
Siege Engine Workshop
Constructs siege engines. Can only be built in cities. (and strongholds?)
Traders Supplies
Builds caravans. Cost: 190 gold, Upkeep: 3 gold
Academy
Makes the skill training action available. Can only be built in cities. (and strongholds?)
Weapon/Armour Smiths
Makes it possible to repair equipment in the region. Can only be built in townsland, city, and stronghold regions.
Marketplace
Allows traders to engage in trade deals with themselves, regardless of what the region has. Can only be built in tonwsland, city, and stronghold regions.
Tournament Grounds
Allows tournaments to be held in the region. Can only be built in townsland, city, and stronghold regions. Cost: 2,200 gold, Upkeep: 3 gold
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