Brotherhood of Randis/Randis Hegemony

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The contents on this page discuss a possible or hypothetical topic. It could be a guild, religion or even realm that is being planned to be set up in the future, or some speculations about past (unrecorded) history.
In short, this page does not outline something that you can currently find in the game.


Introduction

In legendary times, when the humankind was not more than a collection of primitives living in caves and mud huts, when monsters and beasts controlled the world, heroes appeared to defend and guide humanity to their rightful place has Masters of the World. Those Heroes were the ones who united the tribes, who invested pur modern tools, who sparked the flame of glory in humankind. One of those legenday heroes was Randis, the warrior.

He was the one who led his people against the beasts, driving them from the plains, the forest, the mountains. He is the one who led thier people to build their city, to create their nation, to be a realm. But that was stuff of legends and dreams....

History

For the Mekorig House, Randis was a legend, a tale, the supposed legendary founder of their House, used has a figure to incentive the youngs to reach higher ends of glory and nobility. And for Dedmerath, Baldur and Nicodemus, that was truth. The legends molded their viewpoints, supporting them to be better nobles, better warriors, better leaders.

But something happened. Shortly after Dedmerath died, while he was still grieving his recently dead sister, a stranger gave Nicodemus a odd looking gold tablets. It was written on strange and antique looking runes, and his curiosity was fueled by this mistery. What he found amaze him. That tablets were the proof of Randis`s existance, the first proof. He quickly send copys to his brother Baldur, hoping that he could found other piece of the mistery that helped to unlock the wisdom locked in the strange runes.

This key arrive some month later, in the occupied city of Ashfort. Maybe the Gods, maybe the Destiny, or maybe sheer and pure luck made Baldur found it. In the recently abandoned house of an Old Rancagua noble, an old book rested in a forgotten library. It was the work of a Sirionite sage about the ancient lenguages of the Dreamtime. And the final piece to translate the tablets. What Baldur found was Randis`s legacy, his gift for the future generations, his wisdom recopilated.

Baldur quickly found himself overhelmed by the knowledge. He need to found a place to tech it to others. But the East Continent was a war thorn place, with too much hate among its nations. He need a new place, a wild place in need of the wisdom. And he found that place in Dwilight.

Ideals

Randis legacy was one of wisdom and leadership.It is a guide to war, leadership, goverment and elightment.

He postulate that humankind need leaders to reach its potencial. That is the post of the nobles, the ones who led the masses to the glory, peace and prosperity, and those who defend them against any danger. This is because of the Divine`s Imperative. The Human Gods care for their flock, and their love for their creation is reflected in the will that push the nobles to lead and nurture humankind.

Also humankind, to propspere, needs to learn how to cooperate. For this Randis propose a caste system, where each caste fullfil a vital and important role in the society working, each caste respecting each other, and working in harmomy. This castes are the The Noble Leaders, how lead wisely the society, The Warriors, who defend it from the external and internal enemy forces that threathen society, The Merchants, the ones who keeps the free flow of wealth and goods in the society,The Crafters, the builders of equipment and buildings, how gave the tools to society and The Laborers, the ones who keep feeded the whole society.

He also tells about who a noble must behave, in peace and in battle, be this in the real battlefield or in the social one. He talks about the Honor and Glory, who to keep and gain it, always while doing it for the ones under your charge, the proper rules of engagement, the elighment and knowledge, and how these are vital for the nobles.

The Roles

Here is a brief resume of each caste duties and aports to society.

The Noble Leaders

Leaders and guides of the rest of the society

Theirs is the mantle of the leader, the ones who like a father took care of their subjects, protecting and nurturing them, and in exchange, recibing loyalty and apreciation.



The Warriors

Warriors in the battlefield

Theirs is the mantle of the defenders, the ones who like a wolf mother spill their blood to defend thos under and above them, and in exchange, reciving the thanks and support from the people.



The Merchants

Theirs is the mantle of the supplier, the ones in charge of keeping the flow of money and good healthy, soo everyone have the necesary equipment and the proper diet to contribuite to society. In exchange, they recived the protection of the warriors and the loyalty of the Laborers and Crafters.



The Crafters

Blacksmiths producing weapons for the warriors

Theirs is the mantle of the artisan, the ones that with their work provide the necesary tools of peace and war.In exchange, they recive support and protection from those above them.



The Laborers

Laborer producing fine wine

Theirs is the mantle of the provider, the ones whose efforts keep all feeded and provided of material. In exchange, they recive guidence and protection of those above them.






Hierarchy

The Grand Knight

Duties

The Oathmaster

Duties

The Knight Provost

Duties

The Knight Factor

Duties

The Knight Magistrates

Duties

The Knight Brothers/Sisters

Duties

The Knight Aspirants

Duties

some random toughts...


Caste system, posible advance, but dificult. Aceptance of all religons while they dont endanger the Brotherhood/Hegemony, focus on the divine and the duty to protec and lead. Focus on the Noble warrior duties and rights, and the system to regulate the society in the diferent castes. Desribe the moral right of the system, why it is the most perfect in the belivers point of view.

The Three Pillars:

Gold: Honor - From where the power given to the nobles to lead by the Mandate of Heaven.

Steel: Courage - Of how the knight fulfill its obligations by making war.

Silver: Enlightenment - Of how the noble expand their knowledge, and become more wise.