Difference between revisions of "Better Maps"

From BattleMaster Wiki
Jump to navigation Jump to search
Line 3: Line 3:
  
 
I've been looking at stuff like
 
I've been looking at stuff like
http://www.cartographersguild.com
+
* http://www.cartographersguild.com
 
or
 
or
http://www.gamer-printshop.com/portfolio/portfolio.html
+
* http://www.gamer-printshop.com/portfolio/portfolio.html
  
 
and drooled over it a bit. And, as some of you know, I'm own a license for Terragen 2  
 
and drooled over it a bit. And, as some of you know, I'm own a license for Terragen 2  
http://www.planetside.co.uk/terragen/tgd/index.shtml
+
* http://www.planetside.co.uk/terragen/tgd/index.shtml
 
which can make stuff like this:
 
which can make stuff like this:
http://www.planetside.co.uk/gallery/f/tg2/Hannes-Another+jungle+flyover.jpg.html
+
* http://www.planetside.co.uk/gallery/f/tg2/Hannes-Another+jungle+flyover.jpg.html
http://www.planetside.co.uk/gallery/f/tg2/dune-medieval+Zutphen.jpg.html
+
* http://www.planetside.co.uk/gallery/f/tg2/dune-medieval+Zutphen.jpg.html
  
 
And I really can't decide...
 
And I really can't decide...
Line 27: Line 27:
 
* http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ - fantastic map generation concept with in-depth explanations
 
* http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ - fantastic map generation concept with in-depth explanations
 
* http://www.raymondhill.net/voronoi/rhill-voronoi.php - I want this :-)
 
* http://www.raymondhill.net/voronoi/rhill-voronoi.php - I want this :-)
 +
 +
 +
= Polygon-Map Concept =
 +
I'm drafting some ideas on [/Polygon Maps]. Join me and comment.

Revision as of 12:41, 22 November 2010

Kick-Off Posting

A couple of things have happened recently that make me think of better maps for BattleMaster.

I've been looking at stuff like

or

and drooled over it a bit. And, as some of you know, I'm own a license for Terragen 2

which can make stuff like this:

And I really can't decide...


Hand-drawn maps are great. But procedural maps allow for easy modification. If the map were generated programmatically, it would be possible to do things like bridges being built or destroyed, cities growing or shrinking, castles being built and razed - lots of interesting stuff. And you've seen a glimpse of something in the BM:WI Trailer.

So this is basically an open call out to anyone in the BM community who is doing anything with maps, be it map data (GIS, etc.), drawing, texturing, etc. Let's put our heads together and find what we can come up with.


Links

Assorted stuff worth looking at:


Polygon-Map Concept

I'm drafting some ideas on [/Polygon Maps]. Join me and comment.