Difference between revisions of "Beluaterra"

From BattleMaster Wiki
Jump to navigation Jump to search
m
m
(3 intermediate revisions by the same user not shown)
Line 1: Line 1:
[[Image:Beluaterra-geo-small.jpeg|frame|Beluaterra. [[Maps#Beluaterra| '' more maps...'']]]]
+
[[Image:Beluaterra-geo-small.jpeg|frame|right|Beluaterra. [[Maps#Beluaterra| '' more maps...'']]]]
 +
 
 +
{{Template:Beluaterra Intro}}
 
{{Islands}}
 
{{Islands}}
 +
''OOC Note: This is a testing continent, so expect to see bugs as new features are tested and improved.''
  
''OOC Note: This island is a testing island (as is [[Dwilight]]), ''
+
{{Template:BT-Unique Features}}
''so expect to see bugs as new features are tested and improved.''
 
 
 
Beluaterra is a young land constantly plagued by invasions of various types.  Mankind, a fractious lot at best, must periodically contend with foul and fearsome beasts rampaging, and worse, with the walking dead. More recently, daimons have invaded and begun owning regions. At times it gets so bad that it seems that the men of Beluaterra will be driven back into the seas.
 
 
 
Some view this as a curse: they claim that men were not meant to rule this wild land.  Others see an opportunity: vast swaths of uninhabited wilderness, rogue regions just waiting to be conquered, whole realms waiting to be founded and forged into something stronger than the soft and comfortable realms of [[Atamara]] and [[East Island]], something greater and nobler than the brutish tribes of the South Islands.
 
 
 
This island is distant from the others, and things don't always work the same here, as they do elsewhere.
 
 
 
''OOC Note: This island is a testing island (as is [[Dwilight]]), so expect to see bugs as new features are tested and improved.''
 
 
 
 
== History ==
 
== History ==
  

Revision as of 19:43, 23 May 2020

Beluaterra. more maps...
Beluaterra
The bountiful New World enticed many to make the perilous journey across the Western Ocean from the strife of East Continent. Alas those early colonists had not discovered virgin lands, but an eldritch wilderness home to other creatures.

Terrible creatures. Inhuman creatures. Creatures who do not suffer the tread of humans. Creatures who will rise up in great hosts intent on destroying the stain of humanity on the land.

Thus when the straggling survivors returned to the east with tales of hideous abominations, the New World came to be known by a different name Beluaterra - Monster World.


Despite it all, the untamed wilderness calls to the brave and the bold for here any can make their fortune. A continent of flux and opportunity, the ever shifting map can be painted with your ambition. Maybe you will found the kingdom that stands the test of time, or be the champion rallying your fellows against the inhuman hordes. Or will you take a darker path, delving into forbidden lore and making deals with daimonic forces.

Choose, and write your own destiny.
Live
Beluaterra Colonies Dwilight East Continent South Island
Sunken
Atamara Far East SE Island SW Island
OOC Note: This is a testing continent, so expect to see bugs as new features are tested and improved.
Invasions
In most lands the seasons turn from the warmth of summer to the bite of winter. Beluaterra too has seasons; the warmth of peace and the bite of Invasion. None can say exactly when the next invasion will come, or what shape it will take, but all know that it will come.

During an invasion the monsters, undead & daimons will rise in great number threatening to overwhelm the human lands. Many realms will fall under the tide of teeth and claw, refugees scattering across the world. But each time the people of Beluaterra have risen to the challenge and struck back at the darkness. But these victories were costly and the land still bears the scars of the past.

Some invasions have been a matter of enduring whatever phase of the moon has instilled such vigor in the creatures. Others have more personal origin as monsters, undead & daimons used the ravaged continent as a battle ground for their own feuds. Great portals have been closed, other worlds explored, mysteries unraveled through dreams and dark deals struck. The next invasion could be even stranger still.

Even outside of the invasions a new arrival should expect to do battle frequently as their patrols will take them through dangerous territories. It is not all violence though, as many of the greatest works have come from these lands under siege.

Either way prepare yourself for you will be needed.

History

  • The First Age The time between the colonization of the New World and the beginning of the First Invasion around Fall 2003 (?).
  • The Second Age The time between the first and second invasions: roughly between Spring/Summer 2004 (?) and (?)
  • The Third Age Between the second invasion ending in winter 2005 and the ascension of Prudent to the head of the daimonic Netherworld hordes at June 2007.
    • The Third Invasion - The First Daimon War: between June 2007 and sometime during 2008
  • The Fourth Age The time between the Third and the Fourth Invasion - from mid 2008 until May 2010.
    • Fourth Invasion - The 3 Warring Factions: having taken place between May 2010 and January 2011.
  • The Fifth Age The time between the end of the Fourth Invasion at January 2011 until December 2011.
    • Fifth Invasion - From Overlord's Attack on December 2011 until Overlord's defeat on July 2012
  • The Sixth Age The time between the end of the Fifth Invasion at July 2012 until the end of 2015.
    • Sixth Invasion The Daimon Invasion starting in December 2015 and ending in October 2017.
  • The Seventh Age The era starting in October 2017 and going until the current day.


Realms

List of Currently active nations since the table is not working at the moment

Thalmarkin

Gotland

Irondale

Nothoi

Ar Agyr

Shattered Vales

Lux Nova

Obia'Syela

Vordul Sanguinis


Past Realms

Grehkia

Angmar

Caelint


Religions

List of Active Religions since the table stopped working

Daishi

Heralds of Obeah

Order of Mordok


See: Beluaterra/Religion Database

Major Geographical Features

Newspapers

Guilds

For those who think a Balrog is no obstacle.
An inter-realm information network.
A small group of Celts, originally from the South of Atamara have decided it is time to set up a guild headquarters.
Nobles and Adventurers together against non-humanity!