Difference between revisions of "Battlemaster Newsletter"

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[size=2.65em]The Battlemaster Newsletter[/size]
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=The Battlemaster Newsletter=
  
[size=1em]This is the official battlemaster Newsletter, recently created. It is currently mainly a dev blog with additional things as my time allows.[/size]
 
  
[size=2.25em]Dev Blog[/size]
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This is the official battlemaster Newsletter, recently created. It is currently mainly a dev blog with additional things as my time allows.
 +
==Dev Blog==
 
It will be issued as new major updates are made, minor updates will either be added to the Dev Blog's most recent issue or to the next one, depending on what seems best. New sections to the dev blog will hopefully be added, but that is dependant on the time available to the Dev Blog staff. As the blog has a new issue every time Battlemaster has a major update, some sections might not be updated for several days after the most recent issue although the Dev Blog staff will do its best.
 
It will be issued as new major updates are made, minor updates will either be added to the Dev Blog's most recent issue or to the next one, depending on what seems best. New sections to the dev blog will hopefully be added, but that is dependant on the time available to the Dev Blog staff. As the blog has a new issue every time Battlemaster has a major update, some sections might not be updated for several days after the most recent issue although the Dev Blog staff will do its best.
  
[size=2em]Features in Progress[/size]
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===Features in Progress===
  
 
Features in progress are features that have been partially coded and are being actively worked on. They are:
 
Features in progress are features that have been partially coded and are being actively worked on. They are:
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[size=2em]Features Implemented[/size]
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===Features Implemented===
  
[size=small]Features Implemented are the new features implemented since the last major update. They are:[/size]
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Features Implemented are the new features implemented since the last major update. They are:
  
  
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[size=2em]Bugs[/size]
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===Bugs===
  
  
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There were 17 bugs fixed in this last update that were actual issues in the code. Not all bugs on the bugtracker are actual bugs and not all bugs fixed are from the bugtracker, thus this number might not agree with what you would count based soley off the bugtracker.  Major bugs fixed were the issues with Javascript, messaging issues created from the new estate system, the separation of duchies from cities, and no longer having the issue of negative provisions when purchasing them.
 
There were 17 bugs fixed in this last update that were actual issues in the code. Not all bugs on the bugtracker are actual bugs and not all bugs fixed are from the bugtracker, thus this number might not agree with what you would count based soley off the bugtracker.  Major bugs fixed were the issues with Javascript, messaging issues created from the new estate system, the separation of duchies from cities, and no longer having the issue of negative provisions when purchasing them.
  
[size=18pt]Dev Plans[/size]
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==Dev Plans==
  
 
Dev Plans are the plans that the individual devs have for their dev work. The current Dev Plans are:
 
Dev Plans are the plans that the individual devs have for their dev work. The current Dev Plans are:
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Vita: Finish up his current open projects and bug fixing
 
Vita: Finish up his current open projects and bug fixing
 
Foundation: Take a vacation.
 
Foundation: Take a vacation.
Tom: Work on [url=http://mightandfealty.com/en/about]Might and Fealty[/url] and [url=http://lemuria.org/explorers/index.html][explorers][/url]
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Tom: Work on [http://mightandfealty.com/en/about Might and Fealty] and [http://lemuria.org/explorers/index.html[explorers]]
  
 
Junior Devs are devs in-training to become regular devs. At this time they only do bugfixes, which are checked over and critiqued by a Anaris. The new Junior Devs are:
 
Junior Devs are devs in-training to become regular devs. At this time they only do bugfixes, which are checked over and critiqued by a Anaris. The new Junior Devs are:
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Naidraug
 
Naidraug
  
[size=1em]Family of the week: [url=http://battlemaster.org/UserDetails.php?ID=3190]Himoura Family[/url] played by Justin aka Stabbity[/size]
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== Family of the week ==
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[http://battlemaster.org/UserDetails.php?ID=3190 Himoura Family] played by Justin aka Stabbity
 
The family of the week is a family featured every week for uniqueness and/or its contributions to the game through gameplay. While its labeled family of the week, it also about featuring the player, but as not all players have their info public they are referred to by their IG family, and then other names like real name and forum name if available.
 
The family of the week is a family featured every week for uniqueness and/or its contributions to the game through gameplay. While its labeled family of the week, it also about featuring the player, but as not all players have their info public they are referred to by their IG family, and then other names like real name and forum name if available.
  
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Suggestions are welcome for future family of the weeks, but suggestions without reasoning will not be used.
 
Suggestions are welcome for future family of the weeks, but suggestions without reasoning will not be used.
  
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----
  
 
Shout out to the player of the Motosuwa family for reminding me to get this published.
 
Shout out to the player of the Motosuwa family for reminding me to get this published.
  
Special Thanks to: Tom, for allowing me to do this and giving me access to the necessary information, Ethan/Vita for helping me finally get this started through his encouragement and information, Tim/Anaris for giving me information and his encouragement,  Joe/^ban^ for giving me information and encouragement, and Peter/Foundation for giving me information and humor  
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===Special Thanks to===
 +
Tom, for allowing me to do this and giving me access to the necessary information, Ethan/Vita for helping me finally get this started through his encouragement and information, Tim/Anaris for giving me information and his encouragement,  Joe/^ban^ for giving me information and encouragement, and Peter/Foundation for giving me information and humor  
 +
 
 +
----
  
 
Feedback on the Dev Blog is welcome as well as comments or questions about the content of the Dev Blog, although negative feedback should be at least semi-constructive.
 
Feedback on the Dev Blog is welcome as well as comments or questions about the content of the Dev Blog, although negative feedback should be at least semi-constructive.

Revision as of 09:20, 31 August 2013

The Battlemaster Newsletter

This is the official battlemaster Newsletter, recently created. It is currently mainly a dev blog with additional things as my time allows.

Dev Blog

It will be issued as new major updates are made, minor updates will either be added to the Dev Blog's most recent issue or to the next one, depending on what seems best. New sections to the dev blog will hopefully be added, but that is dependant on the time available to the Dev Blog staff. As the blog has a new issue every time Battlemaster has a major update, some sections might not be updated for several days after the most recent issue although the Dev Blog staff will do its best.

Features in Progress

Features in progress are features that have been partially coded and are being actively worked on. They are:


Rebalance New Interface for Character Creation, almost done, mostly just needs to be polished up Duchy Bulletins Improving step down process as duke/duchess Reorganization of Command for an explicit Duchy Commands section


The Rebalance is a combined effort of all the devs headed by ^ban^, the new Interface for Character Creation, coded by Anaris, is a cleaner, better interface for creating new characters which also provides more information on realms based on the last 30 days currently allowing you to understand betterwhat the realm is like before joining.


Features Implemented

Features Implemented are the new features implemented since the last major update. They are:


Buy Region with family gold implemented once again for foreign realms, available on the actions page. Balance column in Your Guilds under Information allowing you to see your balance with your different guilds without being at a guildhouse Scribe Notes default to military tab now when viewing them Stepping down from lordship via Politics->Govern estates now requires a reason and goes through the proper honour loss mechanics like stepping down from Command.php


Since the last update the features implemented are more minor due to things like the Rebalance and the new Character Creation Interface have been taking up a lot of the Devs' time.


Bugs

The Bugs section is about the issues in the code, referred to as bugs, fixed since the last major update. They are:

Cleanup script-running out of memory fixed Double first name rebellion announcement bug fixed Improved error handling for '#' or lack thereof when changing Realm Colour as previously it would assume the # was there and strip the first character for the RGB code, making it 5 characters. Now it checks for strength length, # at index 0 of string, and alphanumeric type for string Checking for army names starting with The and giving an error, as The is already added automatically Characters that are both dukes and lords messaging all their vassals (lords of duchy + knights of region) working Knights of Duchy, Lords of Duchy, and Nobles of Duchy messaging works, as well as the reply to list with said lists Lords of Duchy referendums now work (though there's still a minor bug needed to fix about estateless lords) Actual Duchy name appears in messaging text rather than the old city-based duchy names Continue Shopping link when buying additional paraphernalia works all the time now Text error for rogue nobles viewing leaderlist* Negative provisions when buying provisions should no longer occur Gender fixes region allegiance changes Gender fixes for text when duchies change realms Prevent Sages repairing items over 100% Prevent infiltrators from getting negative hours when killing militia Various fixes to ensure no backslashes are displayed in duchy names Fixing the issues when updating Minify so that Javascript works again.

  • =leaderlist.php is the Character List in the Local Information column, second to the right.

There were 17 bugs fixed in this last update that were actual issues in the code. Not all bugs on the bugtracker are actual bugs and not all bugs fixed are from the bugtracker, thus this number might not agree with what you would count based soley off the bugtracker. Major bugs fixed were the issues with Javascript, messaging issues created from the new estate system, the separation of duchies from cities, and no longer having the issue of negative provisions when purchasing them.

Dev Plans

Dev Plans are the plans that the individual devs have for their dev work. The current Dev Plans are:

Anaris: Finish polishing up the new character interface, then work on surveys to start tracking player experience and feeling about the game, and the realms they play in. ^ban^: Finish Rebalance Vita: Finish up his current open projects and bug fixing Foundation: Take a vacation. Tom: Work on Might and Fealty and [explorers]

Junior Devs are devs in-training to become regular devs. At this time they only do bugfixes, which are checked over and critiqued by a Anaris. The new Junior Devs are:

Swiftblade Feyeleanor Wimpie Naidraug


Family of the week

Himoura Family played by Justin aka Stabbity

The family of the week is a family featured every week for uniqueness and/or its contributions to the game through gameplay. While its labeled family of the week, it also about featuring the player, but as not all players have their info public they are referred to by their IG family, and then other names like real name and forum name if available.

The Himoura family specifically was chosen for its intrigue and diplomacy, as that is the main attributes I have personally witnessed although there is also that he is a good roleplayer (the one roleplay message I have seen was good, but others could have gave him his roleplay medals for roleplaying via how he plays his character also). I also see separation of OOC/IC being done very well with the player where interacts with players of characters he is at odds with while not being aggressive in his OOC communication with them.

Suggestions are welcome for future family of the weeks, but suggestions without reasoning will not be used.



Shout out to the player of the Motosuwa family for reminding me to get this published.

Special Thanks to

Tom, for allowing me to do this and giving me access to the necessary information, Ethan/Vita for helping me finally get this started through his encouragement and information, Tim/Anaris for giving me information and his encouragement, Joe/^ban^ for giving me information and encouragement, and Peter/Foundation for giving me information and humor


Feedback on the Dev Blog is welcome as well as comments or questions about the content of the Dev Blog, although negative feedback should be at least semi-constructive.