Difference between revisions of "Battlemaster Maps"

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So, you wanna "give back to the community"? Wanna, "give Tom a break"?
 
So, you wanna "give back to the community"? Wanna, "give Tom a break"?
  
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Good! Then this is the page for you! (Yes, you. No, don't turn around like that. You clicked here, you're going to read this! What did I say? Get your pointer off the Back button!)
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Good! Then this is the page for you! Let's get started then...  
  
Ok! First things first!
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Tom is ''very'' particular about his maps. Before you post to the discussion list about how you made this great map, consider that there is a reason why Tom recycles maps.
  
Tom is ''very'' particular about his maps. Before you post to the discussion list about how you made this great map, consider that there is a reason why Tom recycles maps.
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Yes, he has probably seen your map-editor somewhere and doesn't like it. As a matter of fact, there is only one map creator that he found and liked ''so far'' (see discussion page). And that brings us to the first point:
  
Yes, he has probably seen your map-editor somewhere and doesn't like it. As a matter of fact, there is only one map creator that he likes. And that brings us to the first headline:
 
  
<h2>Tom likes the Age of Wonders Map Creator. He's made all the continents with it.</h2>
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=== Tom likes the Age of Wonders Map Creator. He's made all the continents with it. ===
  
 
There, its been said. Henceforth, Age of Wonders will be referred to as "AoW".
 
There, its been said. Henceforth, Age of Wonders will be referred to as "AoW".
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However, if you don't have AoW you can fudge it a little by copy and pasting different areas of an existing map and then altering/combining the different parts to make it look like it's a completely new map.
 
However, if you don't have AoW you can fudge it a little by copy and pasting different areas of an existing map and then altering/combining the different parts to make it look like it's a completely new map.
  
(Before you ask; Yes, it ''has'' been done.)
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(Yes, it ''has'' been done.)
  
Let's say you make a map, its all foresty, watery, snowy, and sandy. Now what? Well, this brings me to the second headline:
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Let's say you make a map, it's all foresty, watery, snowy, and sandy. Now what? Well, this brings me to the second point:
  
<h2>Borders, how to make them, how to ruin them.</h2>
 
  
Tom's words from the discussion list:
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=== Borders, how to make them, how to ruin them ===
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(This needs more work)
  
  The borders are on a transparent layer, red colour, 5-pixel width
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Based on Tom's words from the discussion list:
  brush, apply blur filter when done, set opacity of the layer to 60% or
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==== Borders ====
  so.
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* on their own transparent layer with an opacity of about 60%
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* draw them in a darkish red, 5 pixels wide
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* when done with all burders, apply some blur
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* experiment a little on what looks good. There are some differences between the original BM maps as well.
  
  The region names are Genoa* font, 48 px, Alien Glow script-fu, remove
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==== Region Names ====
  background, merge layers, scale to 50% in size, paste into its own
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* Script-Fu=>Logos=>Alien Glow
  transparent layer. Mabye it was 40px - verify against an existing map.
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* Caligula font, 48px (might be 40px, someone needs to check against an existing map)
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* glow colour white or almost white with a blueish tint (#F0F0FF or so)
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* remove background, merge layers, scale to 50% in size
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* paste into map, also on their own transparent layer
  
There is a program that Tom uses to make the borders. It's called, (get ready for the next headline!):
 
  
*Was later changed to Caligula.
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There is a program that Tom uses to make the borders. It's called:
  
<h3>GIMP</h3>
 
  
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=== GIMP ===
 
The program can be downloaded for free [http://www.gimp.org here]. Once you've got GIMP and your map, you can get to work. If you've used a Photoshop type program before, GIMP should  come natural to you.
 
The program can be downloaded for free [http://www.gimp.org here]. Once you've got GIMP and your map, you can get to work. If you've used a Photoshop type program before, GIMP should  come natural to you.
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==== Some Examples ====
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* [http://bmimage.50megs.com/photo.html Two maps here, one bordered, one unbordered]
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* [http://photos1.blogger.com/blogger/5784/1199/1600/bmmap2.jpg As you can see, the regions are too big]
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==== Hints ====
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* Battlemaster borders end at the coast.
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* Try to put all of one type of terrain in a region. It helps when it comes time to decide what the region should be. i.e. put mountains together, trees together, plains together
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* Most maps should have around 100-150 regions in them, but the bigger the map, the more regions you should have.
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* When bordering cities, consider how to make "donuts". for example, if a city can be surrounded by one region, then don't make it two, if the city can be surrounded by two regions, don't feel forced to make it three.
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* If you have a large stretch of desert/mountains/trees, make it one region.
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{{stub}}

Latest revision as of 17:20, 29 October 2005

So, you wanna "give back to the community"? Wanna, "give Tom a break"?

Wanna stop playing the same maps again with just different region names?!?


Good! Then this is the page for you! Let's get started then...

Tom is very particular about his maps. Before you post to the discussion list about how you made this great map, consider that there is a reason why Tom recycles maps.

Yes, he has probably seen your map-editor somewhere and doesn't like it. As a matter of fact, there is only one map creator that he found and liked so far (see discussion page). And that brings us to the first point:


Tom likes the Age of Wonders Map Creator. He's made all the continents with it.

There, its been said. Henceforth, Age of Wonders will be referred to as "AoW".

However, if you don't have AoW you can fudge it a little by copy and pasting different areas of an existing map and then altering/combining the different parts to make it look like it's a completely new map.

(Yes, it has been done.)

Let's say you make a map, it's all foresty, watery, snowy, and sandy. Now what? Well, this brings me to the second point:


Borders, how to make them, how to ruin them

(This needs more work)

Based on Tom's words from the discussion list:

Borders

  • on their own transparent layer with an opacity of about 60%
  • draw them in a darkish red, 5 pixels wide
  • when done with all burders, apply some blur
  • experiment a little on what looks good. There are some differences between the original BM maps as well.

Region Names

  • Script-Fu=>Logos=>Alien Glow
  • Caligula font, 48px (might be 40px, someone needs to check against an existing map)
  • glow colour white or almost white with a blueish tint (#F0F0FF or so)
  • remove background, merge layers, scale to 50% in size
  • paste into map, also on their own transparent layer


There is a program that Tom uses to make the borders. It's called:


GIMP

The program can be downloaded for free here. Once you've got GIMP and your map, you can get to work. If you've used a Photoshop type program before, GIMP should come natural to you.


Some Examples

Hints

  • Battlemaster borders end at the coast.
  • Try to put all of one type of terrain in a region. It helps when it comes time to decide what the region should be. i.e. put mountains together, trees together, plains together
  • Most maps should have around 100-150 regions in them, but the bigger the map, the more regions you should have.
  • When bordering cities, consider how to make "donuts". for example, if a city can be surrounded by one region, then don't make it two, if the city can be surrounded by two regions, don't feel forced to make it three.
  • If you have a large stretch of desert/mountains/trees, make it one region.

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