Difference between revisions of "Assassins/History"

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<span style="font-family: Vivaldi; font-size: 20pt;">{{c|#008000|I}}</span>{{c|#008000|n the far north of the [[Colonies]], sheltered by the forests of the Bakker regions, and safe in their strong hold, the [[Dark Citadel]], can be found a mysterious guild known as the [[Assassins]].  A clan, often accused of being professional killers, that has at times, altered the course of history.}}
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<span style="font-family: Vivaldi; font-size: 20pt;">{{c|#C0C0C0|I}}</span>{{c|#C0C0C0|n the far north of the [[Colonies]], sheltered by the forests of the Bakker regions, and safe in their strong hold, the [[Dark Citadel]], can be found a mysterious guild known as the [[Assassins]].  A clan, often accused of being professional killers, that has at times, altered the course of history.}}
  
 
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<span style="font-family: Vivaldi; font-size: 20pt;">{{c|#008000|M}}</span>{{c|#008000|uch of the history of the [[Assassins]] is shrouded in mystery.  Parts of the collective memory often lost when those that walked in the shadows never found their way back to the light.  What is known to all in the [[Colonies]] is that the [[Assassins]], having taken in many infiltrators and rogues deported from other countries, is akin to what some might call a thieves guild.}}
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<span style="font-family: Vivaldi; font-size: 20pt;">{{c|#C0C0C0|M}}</span>{{c|#C0C0C0|uch of the history of the [[Assassins]] is shrouded in mystery.  Parts of the collective memory often lost when those that walked in the shadows never found their way back to the light.  What is known to all in the [[Colonies]] is that the [[Assassins]], having taken in many infiltrators and rogues deported from other countries, is akin to what some might call a thieves guild.}}
  
 
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<span style="font-family: Vivaldi; font-size: 20pt;">{{c|#008000|A}}</span>{{c|#008000|s a guild consisting of a large number of outcasts, and turned or deported [[Class#Infiltrator|Infiltrator]]s, they are primarily focused on the more stealthy arts and encourage nobles to train for work in the shadows.  This, however, does not mean they are without honour or law however, having their own sets of rules and justice.}}
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<span style="font-family: Vivaldi; font-size: 20pt;">{{c|#C0C0C0|A}}</span>{{c|#C0C0C0|s a guild consisting of a large number of outcasts, and turned or deported [[Class#Infiltrator|Infiltrator]]s, they are primarily focused on the more stealthy arts and encourage nobles to train for work in the shadows.  This, however, does not mean they are without honour or law however, having their own sets of rules and justice.}}
  
 
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<span style="font-family: Vivaldi; font-size: 20pt;">{{c|#008000|F}}</span>{{c|#008000|or much of its existence the guild has aimed to keep a balance on the island and assure that no one realm, or federation gains too much power or influence.  These goals are often misunderstood by other realms and so an inherent mistrust has built up over many years.  Never the less, members of the guild, lead by the enigmatic [[Noble_Family/Innocent|Innocent]], remain true to the cause and often travel across the realms under the guise of traders and entertainers.}}
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<span style="font-family: Vivaldi; font-size: 20pt;">{{c|#C0C0C0|F}}</span>{{c|#C0C0C0|or much of its existence the guild has aimed to keep a balance on the island and assure that no one realm, or federation gains too much power or influence.  These goals are often misunderstood by other realms and so an inherent mistrust has built up over many years.  Never the less, members of the guild, lead by the enigmatic [[Noble_Family/Innocent|Innocent]], remain true to the cause and often travel across the realms under the guise of traders and entertainers.}}
  
  

Revision as of 08:21, 19 July 2007

AssassinsAlley.jpg






In the far north of the Colonies, sheltered by the forests of the Bakker regions, and safe in their strong hold, the Dark Citadel, can be found a mysterious guild known as the Assassins. A clan, often accused of being professional killers, that has at times, altered the course of history.



Much of the history of the Assassins is shrouded in mystery. Parts of the collective memory often lost when those that walked in the shadows never found their way back to the light. What is known to all in the Colonies is that the Assassins, having taken in many infiltrators and rogues deported from other countries, is akin to what some might call a thieves guild.



As a guild consisting of a large number of outcasts, and turned or deported Infiltrators, they are primarily focused on the more stealthy arts and encourage nobles to train for work in the shadows. This, however, does not mean they are without honour or law however, having their own sets of rules and justice.



For much of its existence the guild has aimed to keep a balance on the island and assure that no one realm, or federation gains too much power or influence. These goals are often misunderstood by other realms and so an inherent mistrust has built up over many years. Never the less, members of the guild, lead by the enigmatic Innocent, remain true to the cause and often travel across the realms under the guise of traders and entertainers.