Difference between revisions of "Ash Sea Islands/Serpent's Fist"

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===Our Mission===
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Our mission in times of peace is to provide scouting reports, every turn, of:
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# all foreign regions adjacent to our lands, so we may be prepared against forces massing against us
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# all our lands which border foreign lands, so we may keep a watchfull eye on visitors to our realm
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# all our lands, so we may locate monsters and undead before they can cause damage
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===Army Insignia===
 
===Army Insignia===
  
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Insignia: -SF-
 
Insignia: -SF-
  
===Assignments: The Four Corners of the Realm===
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===Paraphenalia===
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Scouts are essential for accurate data.
  
Before reporting on assignment, have a minimum of three scouts on hand; more if you will scouting into conflict-heavy regions or if you have a solo-assignment; many, but not all, of the corners have Scout Guilds, and a full list is available in the Banker's bulletin.
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Since each scout can only provide one trained report each turn, it is important to have a large number of them.  You are encouraged to have at least three, if not more, when reporting for a new assignment.  Extra scouts will be helpful if you are scouting into regions in conflict.
  
If you do not have enough trained scouts for all the regions you are responsible for, still scout all regions, but send your trained scouts to high-priority regions first; foreign regions are highest priority, followed by our border regions, and our internal regions are lowest priority.
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Check the Banker's bulletin to see where in the realm you can find scout guilds.
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===Assignments: The Four Corners of the Realm===
  
 
You can expect assignments to last up to two weeks, so be sure to bring enough gold to stay in the field that long.
 
You can expect assignments to last up to two weeks, so be sure to bring enough gold to stay in the field that long.
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When on assignment, be sure to Dig In; this slows damage to equipment, saving us (and our Warchest) gold.
 
When on assignment, be sure to Dig In; this slows damage to equipment, saving us (and our Warchest) gold.
  
Patrols in each of the four corners are responsible, every turn, to scout every region they can reach (save for Inxi, which is the responsibility of Mapo, and not of Aja (except when Aja is doubled-up and Mapo isn't)). If you do not have time to scout all regions, foreign regions have the highest priority, followed by ASI's border regions, and finally ASI's internal regions.
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Every region in and adjacent to the realm should be scouted every turn.  To this end, the marshal will assign units to the four corners of the realm: Mapo, Aja, Rogeshore, and Worav, and also to army headquarters in Lerss.
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Patrols in each location, every turn, should scout every region they can reach (save for Inxi, which is the responsibility of Mapo, and not of Aja (except when Aja is doubled-up and Mapo isn't)).
 +
 
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If you do not have time to scout all regions, foreign regions have the highest priority, followed by ASI's border regions, and finally ASI's internal regions.
 +
 
 +
Similarly, if you do not have enough scouts, scout high-priority regions first, and get only un-trained reports of low-priority regions.
  
 
Analysis is encouraged if (real-life) time allows for it.
 
Analysis is encouraged if (real-life) time allows for it.
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Send scout reports (and any analysis) to the army list; be sure to mark it as a Report, not a Letter.
 
Send scout reports (and any analysis) to the army list; be sure to mark it as a Report, not a Letter.
  
The Four Corners are: Aja, Mapo, Rogeshore, and Worav, with army HQ in Lerss covering the remaining internal regions.
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Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner.  They will work out amongst themselves how to divide the work among each other, but if reports are not filed, both will be held equally responsible.
 
 
Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner.  They will work out amongst themselves how to divide the work among each other.
 

Revision as of 17:54, 12 March 2007

Our Mission

Our mission in times of peace is to provide scouting reports, every turn, of:

  1. all foreign regions adjacent to our lands, so we may be prepared against forces massing against us
  2. all our lands which border foreign lands, so we may keep a watchfull eye on visitors to our realm
  3. all our lands, so we may locate monsters and undead before they can cause damage

Army Insignia

By the High Marshall's orders, all unit names should be prefixed by the army insignia.

Insignia: -SF-

Paraphenalia

Scouts are essential for accurate data.

Since each scout can only provide one trained report each turn, it is important to have a large number of them. You are encouraged to have at least three, if not more, when reporting for a new assignment. Extra scouts will be helpful if you are scouting into regions in conflict.

Check the Banker's bulletin to see where in the realm you can find scout guilds.

Assignments: The Four Corners of the Realm

You can expect assignments to last up to two weeks, so be sure to bring enough gold to stay in the field that long.

When on assignment, be sure to Dig In; this slows damage to equipment, saving us (and our Warchest) gold.

Every region in and adjacent to the realm should be scouted every turn. To this end, the marshal will assign units to the four corners of the realm: Mapo, Aja, Rogeshore, and Worav, and also to army headquarters in Lerss.

Patrols in each location, every turn, should scout every region they can reach (save for Inxi, which is the responsibility of Mapo, and not of Aja (except when Aja is doubled-up and Mapo isn't)).

If you do not have time to scout all regions, foreign regions have the highest priority, followed by ASI's border regions, and finally ASI's internal regions.

Similarly, if you do not have enough scouts, scout high-priority regions first, and get only un-trained reports of low-priority regions.

Analysis is encouraged if (real-life) time allows for it.

Send scout reports (and any analysis) to the army list; be sure to mark it as a Report, not a Letter.

Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner. They will work out amongst themselves how to divide the work among each other, but if reports are not filed, both will be held equally responsible.