Difference between revisions of "Ash Sea Islands/Serpent's Fist"

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===Assignments: The Four Corners of the Realm===
 
===Assignments: The Four Corners of the Realm===
  
Before reporting on assignment, have a minimum of two scouts on hand; more if you will scouting into conflict-heavy regions.
+
Before reporting on assignment, have a minimum of two scouts on hand; more if you will scouting into conflict-heavy regions; many, but not all, of the corners have Scout Guilds, and a full list is available in the Banker's bulletin.
  
When on assignment, be sure to Dig In; this slows damage to equipment, saving us gold.
+
You can expect assignments to last up to two weeks, so be sure to bring enough gold to stay in the field that long.
  
Patrols in each of the four corners are responsible, every turn, to scout every region they can reach (save for Inxi, which is the responsibility of Mapo, and not of Aja).  If you cannot scout all regions, foreign regions have the highest priority, followed by ASI's border regions.
+
When on assignment, be sure to Dig In; this slows damage to equipment, saving us (and our Warchest) gold.
 +
 
 +
Patrols in each of the four corners are responsible, every turn, to scout every region they can reach (save for Inxi, which is the responsibility of Mapo, and not of Aja (except when Aja is doubled-up and Mapo isn't)).  If you do not have time to scout all regions, foreign regions have the highest priority, followed by ASI's border regions, and finally ASI's internal regions.
  
 
Analysis is encouraged if (real-life) time allows for it.
 
Analysis is encouraged if (real-life) time allows for it.
  
Send scout reports (and any analysis) to the army list; be sure to mark it as a Report.
+
Send scout reports (and any analysis) to the army list; be sure to mark it as a Report, not a Letter.
  
The Four Corners are: Aja, Mapo, Rogeshore, and Worav, with army HQ in Lerss covering the remaining internal regions.
+
The Four Corners are: Aja, Mapo, Rogeshore, and Worav, with army HQ in Lerss covering the remaining internal regions.
  
 
Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner.  They will work out amongst themselves how to divide the work (alternating day and night, or taking responsiblity for different regions, or whatever).
 
Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner.  They will work out amongst themselves how to divide the work (alternating day and night, or taking responsiblity for different regions, or whatever).

Revision as of 00:58, 29 January 2007

Army Insignia

By the High Marshall's orders, all unit names should be prefixed by the army insignia.

Insignia: -SF-

Assignments: The Four Corners of the Realm

Before reporting on assignment, have a minimum of two scouts on hand; more if you will scouting into conflict-heavy regions; many, but not all, of the corners have Scout Guilds, and a full list is available in the Banker's bulletin.

You can expect assignments to last up to two weeks, so be sure to bring enough gold to stay in the field that long.

When on assignment, be sure to Dig In; this slows damage to equipment, saving us (and our Warchest) gold.

Patrols in each of the four corners are responsible, every turn, to scout every region they can reach (save for Inxi, which is the responsibility of Mapo, and not of Aja (except when Aja is doubled-up and Mapo isn't)). If you do not have time to scout all regions, foreign regions have the highest priority, followed by ASI's border regions, and finally ASI's internal regions.

Analysis is encouraged if (real-life) time allows for it.

Send scout reports (and any analysis) to the army list; be sure to mark it as a Report, not a Letter.

The Four Corners are: Aja, Mapo, Rogeshore, and Worav, with army HQ in Lerss covering the remaining internal regions.

Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner. They will work out amongst themselves how to divide the work (alternating day and night, or taking responsiblity for different regions, or whatever).