Difference between revisions of "Age"

From BattleMaster Wiki
Jump to navigation Jump to search
(Causes: Age is not physical age.)
m
Line 14: Line 14:
  
 
== Causes ==
 
== Causes ==
 +
Age is not simply a measure of time. Age reflects how old your body ''feels''. Battle and being wounded cause the body to age more quickly than one would simply lounging around in front of a computer.
  
Age is not simply a measure of time. Age reflects how old your body ''feels''. Battle and being wounded cause the body to age more quickly than one would simply lounging around in front of a computer.
+
== See also ==
 +
* [[Calendar]]
 +
* [[Time]]
  
 
[[Category: Manual]]
 
[[Category: Manual]]
 
[[Category: People]]
 
[[Category: People]]

Revision as of 20:39, 28 March 2007

Age does not currently have many effects on characters, but there are some to encourage players to retire old characters and start again with new ones. Here's a rough overview of the age effects:

Hours gained

Old characters will not gain 8 hours per turn, but (depending on their age) only 7 or 6. That means there are fewer things that a character can do, or it takes him longer to do them. There are rumours that extreme age reduces this number further, but no characters have as yet become old enough to confirm that.


Skill Loss

Skills that are not kept sharp and trained will gradually deteriorate for all characters, that is a normal process. However, older characters lose skill points faster. Again, the effect is not major, not an order of magnitude or anything like that, but it is enough to make keeping an old character sharp a challenge.


Healing

Older characters have a greater chance of staying in a seriously wounded state for a longer period of time.


Causes

Age is not simply a measure of time. Age reflects how old your body feels. Battle and being wounded cause the body to age more quickly than one would simply lounging around in front of a computer.

See also