Founding an Army

From BattleMaster Wiki
Revision as of 23:54, 21 November 2006 by Brakus (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

All of my Marshall commands just dissappeared...


November, 21, 2006


== Newsticker ==

New Army System

A massive overhaul to the army system is about to go live in testing, and later stable. It will break current army structures, i.e. all marshals, standing orders, formations, etc.

The new army system is much more flexible and a great step forward, but a hard break from old to new is the only way to implement it with the limited resources I have.

It is important for the new system on the testing islands that you have your oaths system working, even if the associated taxes do not yet work, but the oaths are how the new army system determines who the liege is who can dispatch knights to armies. On stable, the old liege system will be used for the moment.

-- Tom


Founding an Army

You can found a new army which will be based in either the capital, or your region (if you command one), or your family home region (if that lies within the realm). After founding the army, you have control over the marshal position and you can dissolve the army at any time. Being the sponsor of a successful army can bring prestige and fame to your name, but it is not cheap to keep an army supported - you can add funds to the army "war chest", and as long as there is gold in there, half of the expenses army members have from training and repairs will be covered out of there.

Also, founding an army will cost you 50 gold, 30 for paperwork and 20 for a mandatory initial war chest.

To found a new army, simply enter the name of choice (max 120 characters) and choose a base region: