The Spiritual Guide to Estahs

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The Spiritual Guide to Estahs is a book, written by ancient Families. The believe, and the Word, has long been covered with dust. But now Estahsism has returned, and Priests are spreading the Word!

Index of the Book

• A list of The Supreme Gods should make the religion easy for normal followers. Only priests will consult the list of The Minor Gods more frequently.

• Other Stories ,Wisdoms and Myth Units can be found in The Collection of Stories

The List of Laws should offer you a clear view on the laws and rules of the religion.

A Detailed History

The Seven Holy Commandments

The Seven Commandments of Estahs, graved on a white metal plate which is thrown by Aisen, the God of Wisdom, on the holy grounds of Vatrona.

• You should not stand back for anything. Bravery is the start of an Empire!

• You should allow others having their own thoughts, but do not let others manipulate yours.

• You should be inventive, and have your empire grow to the most enlightened place on the Continent.

• You should not be haughty, as every noble is equal to another.

• You should abandon chaos and have structure and discipline replace it. A chaotically person is nothing more then a Godless barbarian.

• You should always talk and think with respect about these Gods, as they are mightier then you.

• You should obey these Commandments in any circumstances.

The Rules and showing Respect

These rules are written down by PrinsSimon, founder of the Church of Estashism. These should be obeyed, and violation of the rules can be punished. Do not fear though, a true servants of the god will be granted mercy upon his soul.


• Do not question the words of the Gods.

• Do not speak bad about those who believe, if you do not have proof to speak bad about.

• Obey the final judgement of the Elders of the Church.

• The Triskar Warriors are the highest court in the Church. Their word is law.

• If the Supreme Judge of the Triskar Warriors speak, it should be silent.

• Respect the Elders of the Church. Respect the Members of the Church.

• Money is not important. Believing is. You shall not be respected more because you have money.

• Respect all people on earth, no mather if they believe or not.

• You shall not ask: What will it cost us? You shall ask: What will it save us from?

• If a God appears for you, turn away your head, and obey his words.


This is list isn't a really long list yet. And since the religion is rather brand new, the Laws will be added here soon.

Estahs, House of the Gods

http://www.ddent.com/products/images%20books/Books/Joy%20of%20Painting%20I/12_mountain_snow_scene.jpg

The River Of Life and Death, Ziksor, with the Mountains of Estahs.


Location

Where exactly Estahs is, no-one knows. The only thing we know about Estahs is that it is a city, full of golden palaces, surrounded by very high mountains, which can not be climbed. In Estahs, there are three Rivers:

  • Veioror, river of birth, where life begins.
  • Zeakar, river of death, where life ends.

These two rivers come together in the center of Estahs, which is assumed to be the center of the universe. That river is called Ziksor, river of Life and Death. It is in the center of Estahs where you will arrive when you die. Then your soul will be moved to the Blazimir Forests, where you can find the souls of your beloved, if they are already death.

Creation

Estahs was created after the War of the Gods, aproximatly 90 000 years ago. Therefor, this is a new city. In these 90 000 years, only one person has reached the city, or that is what people think. The fact is that that person never returnd, so people think that he was killed by the Gods in Estahs.




Current Noble followers

Prins Simon, the founder of the religion, and thus a priest dedicated to converting fellow nobles.

Luquam, the first noble to join the religion, who devotes his life to preaching to peasants, thus he is one of The Influence Expanders.

Knight Of, the second noble to join the religion, is the count of Yipinalke, a rich townsland region near Vozzessdor.

Lorgan is the actual (co-)founder, together with Prins Simon. He is the duke of Ossmat, the Capital of Old Grehk.

Hurin is the count of Vatrona and therefor the lord of the capital of Estahsism.

Vagabond is the ruler of Old Grehk.

Johan has dedicated his life to the Gods, and became a priest!

Ethlarion is a noble of the dark, an infiltrator.