Lapallanch Family/Kihalin/Astro-Helygian War/Skirmish in Donghai

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Battle in Donghai

No.RoleArmyUnitCommanderRealmUnitFormationCS
1A Blind DervishesMuratAstrum42 SFline  1082
2A Brothers of FaithGoriadAstrum50 SFline  1166
3A Cantabrus IndomitusCarloAstrum55 SFline  1162
4A Daimon SlayersRegstavAstrum137 MIline  1466
5A Elemian LegionLilyAstrum149 Infline  1853
6A Hands of ArtemisAbsiccaAstrum54 Archline  715
7A Starlight GuardiansChucioAstrum140 Archline  1276
8A The Blue Rangers and White MacesNezarAstrum174 MIline  1641
9A Z. InfantryZephAstrum98 Infline  942
10A <a href="http://wiki.battlemaster.org/index.php/Hiems" target=_blank>Hiems</a>KihalinAstrum89 SFline  1881
11DBowmen #2(militia/guard unit)Helyg Derwyddon23 Archline  333
12DElwing's Black Swans(militia/guard unit)Helyg Derwyddon24 Infbox  343
13DElwing's Black Swans(militia/guard unit)Helyg Derwyddon23 Infline  332
14DHard Line(militia/guard unit)Helyg Derwyddon24 Infline  361
15DInfantry regulars(militia/guard unit)Helyg Derwyddon34 Infline  423
16DMilitia regulars(militia/guard unit)Helyg Derwyddon29 Infline  385
17DMilitia reserves(militia/guard unit)Helyg Derwyddon25 Infline  301
18DNorth Sea Raiders(militia/guard unit)Helyg Derwyddon26 Infline  369


Total:
10 attackers (247 Inf, 311 MI, 194 Arch, 236 SF)
8 defenders (185 Inf, 23 Arch)
Total combat strengths: 13184 vs. 2847
The region owner Helyg Derwyddon and their allies defend.
<a href="http://wiki.battlemaster.org/index.php/Hiems" target=_blank>Hiems</a> have attack orders.
The Astrum units join in to support their realm-mates.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Motte and Bailey (2).

Count Nezar Druezar is spotted wearing the Nosferatus' Plate Mail of Atamara.
Count Nezar Druezar is spotted wielding the Cruel Arrow of Loyalty.
Strategos Sir Kihalin Lapallanch is spotted wearing the Wicked Ring of the Republic of Fwuvoghor.
Count Goriad Gabanus is spotted reading from the Black Canon of Trust.
Sir Kihalin Lapallanch, Strategos of Astrum, Knight of Freke, Marshal of the Western Expedition takes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  5 (149-I)
9 (98-I)
2 (50-S)
3 (55-S)
6 (54-A)
7 (140-A)
10 (89-S)
1 (42-S)
4 (137-M)
8 (174-M)
   11 (23-A)
12 (24-I)
13 (23-I)
14 (24-I)
15 (34-I)
16 (29-I)
17 (25-I)
18 (26-I)
   

Starlight Guardians (7) move closer to get better shots.
Brothers of Faith (2) fire on Infantry regulars (15), scoring 212 hits.
Bowmen #2 (11) fire on The Blue Rangers and White Maces (8), scoring 148 hits.
<a href="http://wiki.battlemaster.org/index.php/Hiems" target=_blank>Hiems</a> (10) fire on Militia regulars (16), scoring 399 hits.
Blind Dervishes (1) fire on North Sea Raiders (18), scoring 266 hits.
Cantabrus Indomitus (3) fire on Hard Line (14), scoring 138 hits.
Daimon Slayers (4) move closer to get better shots.
Hands of Artemis (6) move closer to get better shots.
The Blue Rangers and White Maces (8) move closer to get better shots.
Total ranged hits suffered: Attackers: 148, Defenders: 1015
Elemian Legion (5) and Z. Infantry (9) advance towards the enemy.
Infantry regulars (15), Hard Line (14), Militia regulars (16), Elwing's Black Swans (12), North Sea Raiders (18), Militia reserves (17) and Elwing's Black Swans (13) move forward to take up positions at the outer wall.


Infantry regulars (15) take 168 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Hard Line (14) take 110 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Militia regulars (16) take 317 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
North Sea Raiders (18) take 211 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
The Blue Rangers and White Maces (8) take 148 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 148 (0 from close combat and 148 from ranged), Defenders: 806 (0 from close combat and 806 from ranged)
Total casualties: 4 attackers, 15 defenders
Turn No. 2

   2 (50-S)
3 (55-S)
5 (149-I)
9 (98-I)
10 (89-S)
1 (42-S)
6 (54-A)
7 (140-A)
4 (137-M)
8 (170-M)
 12 (24-I)
13 (23-I)
14 (22-I)
15 (31-I)
16 (23-I)
17 (25-I)
18 (22-I)
11 (23-A)
   

Bowmen #2 (11) fire on The Blue Rangers and White Maces (8), scoring 186 hits.
Cantabrus Indomitus (3) fire on Infantry regulars (15), scoring 550 hits.
Blind Dervishes (1) fire on Elwing's Black Swans (12), scoring 1173 hits.
<a href="http://wiki.battlemaster.org/index.php/Hiems" target=_blank>Hiems</a> (10) fire on Elwing's Black Swans (13), scoring 898 hits.
Hands of Artemis (6) fire on Hard Line (14), scoring 378 hits.
Brothers of Faith (2) fire on North Sea Raiders (18), scoring 354 hits.
Starlight Guardians (7) fire on Militia regulars (16), scoring 850 hits.
The Blue Rangers and White Maces (8) fire on Militia reserves (17), scoring 1124 hits.
Daimon Slayers (4) fire on North Sea Raiders (18), scoring 1116 hits.
Total ranged hits suffered: Attackers: 186, Defenders: 6443
Elemian Legion (5) and Z. Infantry (9) advance towards the enemy.
Militia regulars (16), Infantry regulars (15), Elwing's Black Swans (12), North Sea Raiders (18), Elwing's Black Swans (13), Militia reserves (17) and Hard Line (14) hold their positions at the outer wall, waiting for the attack.


Militia regulars (16) take 675 hits from archer fire (reduced due to fortifications), which cause 13 casualties, making the unit retreat from the battlefield.
Infantry regulars (15) take 437 hits from archer fire (reduced due to fortifications), which cause 8 casualties.
Elwing's Black Swans (12) take 931 hits from archer fire (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield.
North Sea Raiders (18) take 1167 hits from archer fire (reduced due to fortifications), which cause 22 casualties, wiping the unit out.
Elwing's Black Swans (13) take 713 hits from archer fire (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
Militia reserves (17) take 892 hits from archer fire (reduced due to fortifications), which cause 22 casualties, making the unit retreat from the battlefield.
Hard Line (14) take 300 hits from archer fire (reduced due to fortifications), which cause 6 casualties.
The Blue Rangers and White Maces (8) take 186 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 186 (0 from close combat and 186 from ranged), Defenders: 5115 (0 from close combat and 5115 from ranged)
Total casualties: 5 attackers, 103 defenders
Turn No. 3

   2 (50-S)
3 (55-S)
10 (89-S)
1 (42-S)
5 (149-I)
6 (54-A)
7 (140-A)
9 (98-I)
4 (137-M)
8 (165-M)
 14 (16-I)
15 (23-I)
11 (23-A)
   

Blind Dervishes (1) fire on Infantry regulars (15), scoring 923 hits.
The Blue Rangers and White Maces (8) fire on Hard Line (14), scoring 1135 hits.
Cantabrus Indomitus (3) fire on Infantry regulars (15), scoring 206 hits.
Daimon Slayers (4) fire on Infantry regulars (15), scoring 683 hits.
Bowmen #2 (11) fire on The Blue Rangers and White Maces (8), scoring 204 hits.
Starlight Guardians (7) fire on Hard Line (14), scoring 645 hits.
Brothers of Faith (2) fire on Hard Line (14), scoring 504 hits.
<a href="http://wiki.battlemaster.org/index.php/Hiems" target=_blank>Hiems</a> (10) fire on Infantry regulars (15), scoring 921 hits.
Hands of Artemis (6) fire on Hard Line (14), scoring 278 hits.
Total ranged hits suffered: Attackers: 204, Defenders: 5295
Z. Infantry (9) and Elemian Legion (5) advance towards the enemy.
Infantry regulars (15) and Hard Line (14) hold their positions at the outer wall, waiting for the attack.


The Blue Rangers and White Maces (8) take 204 hits from archer fire, which cause 5 casualties.
Infantry regulars (15) take 2169 hits from archer fire (reduced due to fortifications), which cause 23 casualties, wiping the unit out.
Hard Line (14) take 2033 hits from archer fire (reduced due to fortifications), which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 204 (0 from close combat and 204 from ranged), Defenders: 4202 (0 from close combat and 4202 from ranged)
Total casualties: 5 attackers, 39 defenders
Turn No. 4

   2 (50-S)
3 (55-S)
10 (89-S)
1 (42-S)
6 (54-A)
7 (140-A)
4 (137-M)
5 (149-I)
8 (160-M)
9 (98-I)
  11 (23-A)
   

Starlight Guardians (7) fire on Bowmen #2 (11), scoring 492 hits.
Brothers of Faith (2) fire on Bowmen #2 (11), scoring 438 hits.
Cantabrus Indomitus (3) fire on Bowmen #2 (11), scoring 469 hits.
Daimon Slayers (4) fire on Bowmen #2 (11), scoring 421 hits.
Blind Dervishes (1) fire on Bowmen #2 (11), scoring 339 hits.
The Blue Rangers and White Maces (8) fire on Bowmen #2 (11), scoring 496 hits.
<a href="http://wiki.battlemaster.org/index.php/Hiems" target=_blank>Hiems</a> (10) fire on Bowmen #2 (11), scoring 398 hits.
Bowmen #2 (11) fire on Elemian Legion (5), scoring 157 hits.
Hands of Artemis (6) fire on Bowmen #2 (11), scoring 232 hits.
Total ranged hits suffered: Attackers: 157, Defenders: 3285
Elemian Legion (5) and Z. Infantry (9) advance towards the enemy.


The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Elemian Legion (5) take 157 hits from archer fire, which cause 3 casualties.
Bowmen #2 (11) take 3042 hits from archer fire (reduced due to fortifications), which cause 23 casualties, wiping the unit out.
Total hits suffered: Attackers: 157 (0 from close combat and 157 from ranged), Defenders: 3042 (0 from close combat and 3042 from ranged)
Total casualties: 3 attackers, 23 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The battle does 2 % damage to the fortifications.