Ritual Magic and You: A Guide to the Arcane Arts

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Chapter 1: Scrolls and You

Scrolls are the most important part of casting spells, since the art of Magic was long ago lost to all but a handful of a few individuals. Scrolls can be purchased from adventurers, assuming they've come into contact with a Wizard. Scrolls contain a variety of spells, some more useful than others. The following list contains scrolls and their known effects.


- Scroll of Accident: causes the target to suffer a terrible accident, wounding the individual.
- Scroll of Decay: causes food in the region to instantly rot.
- Scroll of Banishment: Destroys one unit of Daimons. If the unit is particularly strong or large it may only destroy part of the unit.
- Curse of Rust: Permanently damages the armor of all soldiers in the targeted unit.
- Scroll of Ecstasy: Causes peasants in the region to reproduce, causing a rise in population.
- Scroll of Fear: Reduces the morale of the targeted unit.
- Scroll of Fireball: causes a fireball to erupt from you hands.
- Fountain of Youth: the target gains two hours and loses half of their fatigue.
- Scroll of Hammerfall: Damages fortifications in the region.
- Scroll of Healing: Heals the target.
- Scroll of Holy Light: works like a scroll of Banishment, for undead.
- Scroll of Magic Weapons: enchants a units weapons, increasing their effectiveness for a single battle.
- Scroll of Miracle: converts part of a region's population to your religion.
- Scroll of Summon Undead: summons undead in the region.
- Scroll of Teleportation: transports you to any region on the continent. Cannot be used while leading a unit.