Dubhaine Family/Aednadh/Battles/1012/July

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June 4th

Sunset - Greatbridge

No.RoleArmyUnitCommanderRealmUnitFormationCS
1AMonsters(Monsters)(rogue)12 otherline  620
2D Al Amarah RangersDuncanSirion84 Infline  810
3D Mounted ScoutsAednadhSirion12 Cavwedge  160


Total:
1 attackers (12 other)
2 defenders (84 Inf, 12 Cav)
Total combat strengths: 620 vs. 970

The troops from Sirion set up defenses because they control the battlefield.
The (rogue) troops attack because they are at war with Sirion.

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   <Char >1 (12-M)
</Char >
   2 (84-I)
   3 (12-C)
 

Mounted Scouts (3) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.
Al Amarah Rangers (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

    <Char >1 (12-M)
</Char >
2 (84-I)
  3 (12-C)
   

Mounted Scouts (3) ride on, closing in on the enemy.
Monsters (1) advance towards the enemy.


Close Combat (Center Line):
2 Sirion banners are visible in the melee.
<Char >Monsters (1) score 318 hits on Al Amarah Rangers (2).
</Char ><Char >Monsters (1) score 36 hits on Mounted Scouts (3).
</Char > Mounted Scouts (3) score 91 hits on Monsters (1).
Al Amarah Rangers (2) score 501 hits on Monsters (1).
Total close combat hits suffered: Attackers: 592, Defenders: 354

<Char >Monsters (1) take 592 hits in close combat, which cause 7 casualties.
</Char > Mounted Scouts (3) take 36 hits in close combat, which cause 1 casualties.
Al Amarah Rangers (2) take 318 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 592 (592 from close combat and 0 from ranged), Defenders: 354 (354 from close combat and 0 from ranged)
Total casualties: 7 attackers, 12 defenders

Turn No. 3

     <Char >1 (5-M)
</Char >
2 (73-I)
3 (11-C)
     



Close Combat (Center Line):
2 Sirion banners are visible in the melee.
Mounted Scouts (3) score 74 hits on Monsters (1).
Al Amarah Rangers (2) score 449 hits on Monsters (1).
<Char >Monsters (1) score 133 hits on Al Amarah Rangers (2).
</Char ><Char >Monsters (1) score 23 hits on Mounted Scouts (3).
</Char >Total close combat hits suffered: Attackers: 523, Defenders: 156

Mounted Scouts (3) take 23 hits in close combat, which cause 1 casualties.
Al Amarah Rangers (2) take 133 hits in close combat, which cause 4 casualties.
<Char >Monsters (1) take 523 hits in close combat, which cause 5 casualties, wiping the unit out.
</Char >Total hits suffered: Attackers: 523 (523 from close combat and 0 from ranged), Defenders: 156 (156 from close combat and 0 from ranged)
Total casualties: 5 attackers, 5 defenders

Defender Victory! The battle does minor damage to the local infrastructure. Production falls 2 %. The locals are grateful for defeating the evil forces plaguing their region.

Results

The battle lasted for 1 hours. You have gained 2 Honour and 1 Prestige. None of your men were killed but 2 were wounded in this battle. Morale of your troops falls by 2 points. Your men's equipment suffers 6 % damage. Combat training increases by 3 points. Unit cohesion rises 4 points.