Difference between revisions of "Ash Sea Islands/Serpent's Fist"

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"Standing Orders" aren't big enough to hold all the information we need; so, to the wiki!
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===Army Insignia===
  
'''Objective''': To protect ASI through vigilance
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By the High Marshall's orders, all unit names should be prefixed by the army insignia.
  
===Assignments and The Four Corners of the Realm===
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Insignia: -SF-
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===Assignments: The Four Corners of the Realm===
  
 
Before reporting on assignment, have a minimum of two scouts on hand; more if you will scouting into conflict-heavy regions.
 
Before reporting on assignment, have a minimum of two scouts on hand; more if you will scouting into conflict-heavy regions.
  
Patrols in each of the four corners are responsible, every turn, to send scouting reports of each adjacent foreign region.
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When on assignment, be sure to Dig In; this slows damage to equipment, saving us gold.
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Patrols in each of the four corners are responsible, every turn, to scout every region they can reach (save for Inxi, which is the responsibility of Mapo, and not of Aja).
  
 
Analysis is encouraged if (real-life) time allows for it.
 
Analysis is encouraged if (real-life) time allows for it.
  
The Four Corners are:  Aja, Mapo, Rogeshore, and Worav
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Send scout reports (and any analysis) to the army list; be sure to mark it as a Report.
 
 
===Phase II Planning===
 
 
 
In Phase II, we will expand to scouting all internal ASI regions.
 
 
 
All four corners become responsible for ALL adjacent regions, foreign and domestic.  (Save for Inxi, which is the responsibility solely of Mapo, and not of Aja.)
 
  
An interior "corner" will be added at army HQ in Lerss, responsible for all adjacent regions.
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The Four Corners are:  Aja, Mapo, Rogeshore, and Worav, with army HQ in Lerss covering the remaining internal regions.
  
This expands per-turn debriefing time to as much as six hours; therefore, when possible, two TLs will be assigned to a corner.  They will work out amongst themselves how to divide the work (alternating day and night, or taking responsiblity for different regions, or whatever).
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Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner.  They will work out amongst themselves how to divide the work (alternating day and night, or taking responsiblity for different regions, or whatever).

Revision as of 19:42, 28 January 2007

Army Insignia

By the High Marshall's orders, all unit names should be prefixed by the army insignia.

Insignia: -SF-

Assignments: The Four Corners of the Realm

Before reporting on assignment, have a minimum of two scouts on hand; more if you will scouting into conflict-heavy regions.

When on assignment, be sure to Dig In; this slows damage to equipment, saving us gold.

Patrols in each of the four corners are responsible, every turn, to scout every region they can reach (save for Inxi, which is the responsibility of Mapo, and not of Aja).

Analysis is encouraged if (real-life) time allows for it.

Send scout reports (and any analysis) to the army list; be sure to mark it as a Report.

The Four Corners are: Aja, Mapo, Rogeshore, and Worav, with army HQ in Lerss covering the remaining internal regions.

Per-turn debriefing time is as much as six hours; therefore, when possible, two TLs will be assigned to a corner. They will work out amongst themselves how to divide the work (alternating day and night, or taking responsiblity for different regions, or whatever).