Difference between revisions of "Testpage"

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Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other. Really, most rules can be summarized as: Treat others like you would want to be treated (Don't be a dick).
 
Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other. Really, most rules can be summarized as: Treat others like you would want to be treated (Don't be a dick).
  
There is the '''Social contract''', and '''Government Rules'''. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.
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There is the '''Social contract''', and '''Government Rules'''. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain expectations and buttons associated with those positions.
  
When someone breaks the rules, the '''Titans''' are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: [[Titans_and_Magistrates]].
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When someone breaks the rules, the '''Titans''' are called to discuss guilt, and pass punishment on the player in question if required. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: [[Titans_and_Magistrates]].
  
 
==How this document works:==
 
==How this document works:==
This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as '''bold text,''' and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the '''bold text,''' but the information below that is really only for clarification, edge cases, and explanation of a rule's purpose.
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This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as '''bold text,''' and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the '''bold text,''' but the information below that text is really only for clarification, edge cases, and explanation of a rule's purpose. Should you need further explanation, the Titans can answer questions via the formats outlined above. Sometimes a question will be a new edge case for them to discuss, so it may take a little time to get a response.
  
 
==The Social contract==
 
==The Social contract==
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Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.
 
Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.
  
===Mechanical limitations===
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"
 
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! <center><font size=4>Mechanical limitations</font></center>
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<center></center>
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|-
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|
 
* Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
 
* Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.
  
 
* Strategic capital moves are prohibited: While this section is in the Social Contract, it bears repeating. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
 
* Strategic capital moves are prohibited: While this section is in the Social Contract, it bears repeating. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
 
** This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
 
** This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
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|}
  
===Fair play===
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"
 
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! <center><font size=4>Fair Play</font></center>
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<center></center>
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|-
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* You can't win BattleMaster. Don't try: While it is certainly understandable for one's characters to have ambitions of ruling the world, and very tempting to try to remove every last ounce of uncertainty in your realm's situation, forcing other realms on the continent into situations where they cannot realistically pose a threat destroys the fun of the players in those realms, and amassing enough power and allies that you can dictate terms to an entire continent destroys the fun for everyone there but you. BattleMaster is a game, and most of the fun in it comes through conflict and uncertainty—the closer the conflict, the more uncertainty, and, generally speaking, the more fun. Peace terms that would cripple a realm, or make it impossible for it to pose a threat to other realms, are the clearest violations of this rule.
 
* You can't win BattleMaster. Don't try: While it is certainly understandable for one's characters to have ambitions of ruling the world, and very tempting to try to remove every last ounce of uncertainty in your realm's situation, forcing other realms on the continent into situations where they cannot realistically pose a threat destroys the fun of the players in those realms, and amassing enough power and allies that you can dictate terms to an entire continent destroys the fun for everyone there but you. BattleMaster is a game, and most of the fun in it comes through conflict and uncertainty—the closer the conflict, the more uncertainty, and, generally speaking, the more fun. Peace terms that would cripple a realm, or make it impossible for it to pose a threat to other realms, are the clearest violations of this rule.
  
 
*Avoid Cheaters and Abusers: Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.
 
*Avoid Cheaters and Abusers: Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.
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===Leadership===
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"
*Fun is Your Responsibility: As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm.
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! <center><font size=4>Leadership Expectations</font></center>
Be a leader, not a tyrant, at least ooc. consider you actions against your realm engagement. you can be a tyrant to your realm's characters, but you need to be a leader to its players
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<center></center>
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|-
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|
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*Fun is Your Responsibility: As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm. Be a leader, not a tyrant, at least ooc. consider you actions against your realm engagement. you can be a tyrant to your realm's characters, but you need to be a leader to its players
  
 
* you have both OOC and IC responsibility
 
* you have both OOC and IC responsibility
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* dont hide things it makes realms suck
 
* dont hide things it makes realms suck
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Revision as of 23:30, 7 July 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other. Really, most rules can be summarized as: Treat others like you would want to be treated (Don't be a dick).

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain expectations and buttons associated with those positions.

When someone breaks the rules, the Titans are called to discuss guilt, and pass punishment on the player in question if required. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: Titans_and_Magistrates.

How this document works:

This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as bold text, and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the bold text, but the information below that text is really only for clarification, edge cases, and explanation of a rule's purpose. Should you need further explanation, the Titans can answer questions via the formats outlined above. Sometimes a question will be a new edge case for them to discuss, so it may take a little time to get a response.

The Social contract

There are seven tenets of the Social contract. These rules have been put in place as OOC fun preserving tools, and they serve to ensure that everyone can play the game the way they like without having to worry about things that are OOC fun destructive. Each point is laid out in detail below.

https://wiki.battlemaster.org/wiki/Inalienable_rights < parts of this page?

Government Rules

Furthermore, after the Social Contract, there are several rules that really only apply to those that have the buttons to break them. While we recommend all players read these rules, they are only relevant to those that hold the associated buttons. Dukes need to read this section as well as council members, as they have buttons that are referenced in this section.