Difference between revisions of "Testpage"

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* Strategic capital moves are prohibited. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable. This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
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* Strategic capital moves are prohibited. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.
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** This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
 
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* Keep other peoples' personal information personal: If you learn private information about another player—such as their name, location, or even age—in a non-public way, that is expected to be kept confidential unless they have explicitly consented to have it shared, or they have done so themselves. Battlemaster is played over years, and people tend to make friends with each other over time. As such, some more personal information is occasionally shared to small groups. Don't share any of this sensitive information.
 
* Keep other peoples' personal information personal: If you learn private information about another player—such as their name, location, or even age—in a non-public way, that is expected to be kept confidential unless they have explicitly consented to have it shared, or they have done so themselves. Battlemaster is played over years, and people tend to make friends with each other over time. As such, some more personal information is occasionally shared to small groups. Don't share any of this sensitive information.
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"
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! <center><font size=4>Roleplay within the setting.</font></center>
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<center>Battlemaster is a medieval low fantasy game. Every player character is human. No, there are not guns.</center>
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* Game mechanics define reality: Anything that is stated in game is '''truth'''. If there is a battle between Kelperstan and Evilstan, and Evilstan wins, that is no amount of roleplay that changes that. There are many things that the game does not model that you ''can'' roleplay about your character, for instance: chronological age, physical description, personality, cooking proficiency, etc.
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* Humans only: All player characters and player-controlled NPCs in BattleMaster are humans.
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** No wizards: Player characters and player-controlled NPCs cannot use innate magic.
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* Character, unit, realm, etc names should be something that could ''believably be a name'' in that context. No numbers or special characters in character names, nothing unpronounceable in unit names, etc. L33tsk33t is not appropriate.
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* Atheism, while not unknown during the Middle Ages, was not accepted, and would in many times and places have been considered a capital crime. Because the cultural bias against it necessary to maintain such a view is not present among any but the most dedicated modern roleplayers, explicit atheism is not permitted for any character in BattleMaster.
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* Duels are serious affairs meant to be used to defend one's honor, and may result in character death. They are not for sport or fun. As such, dueling guilds are prohibited if they use game-mechanic duels. Dueling guilds using the Training Match feature available at an academy, or roleplayed duels are acceptable.
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* Nobles are expected to treat commoners as their social inferiors, and vice versa. Treating commoners with abject disgust or abuse is certainly not necessary, but deference to a commoner is absolutely inappropriate. Each realm culture handles this differently, from treating them to all but cattle, to treating them like useful pets. Just remember, as a noble, you are better then them, and as an adventurer, the nobles are better then you.
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Revision as of 03:50, 4 June 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other.

How it works:

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play envierment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.

When someone breaks the rules, the Titans are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org).

The Social contract

There are five tenets of the Social contract. Each point is laid out in detail below.