Difference between revisions of "Testpage"

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! <center><font size=4>One account only.</font></center>
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! <center><font size=4>Don't cheat.</font></center>
<center>No player is permitted more than a single account.</center>
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<center>Play through bugs that effect you, report bugs you can cause. One account per person.</center>
 
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* This includes an absolute prohibition on "account babysitting" or "co-playing". If your child/sibling/friend/etc is not old enough, or not interested enough, to play their own account entirely on their own, then they are not ready for BattleMaster yet.
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* When you encounter behavior in the game that seems likely to be unintended, please report it at https://bugs.battlemaster.org at your earliest opportunity.
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* If it is something transitory and out of your control, but not massively game-breaking, like a turn script failure or a combat that didn’t run, '''play through''' the bugs—that is, don’t worry about trying to pretend that the bug didn’t happen or avoiding actions that you couldn’t have taken under normal circumstances.
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* If it is something more long-lasting, or something you can deliberately trigger, taking advantage of it is absolutely forbidden. '''Those found deliberately exploiting bugs will receive very little mercy.'''
 
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* While you can delete your account, and then make a fresh one, you must delete the previous account.
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* No player is permitted more than a single account. This is called 'muliting' and always has resulted in permeant locks to all accounts involved.
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** This includes an absolute prohibition on "account babysitting" or "co-playing". If your child/sibling/friend/etc is not old enough, or not interested enough, to play their own account entirely on their own, then they are not ready for BattleMaster yet.
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** While you can make a fresh account, you '''''must''''' delete the previous account first.
 
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"
 
{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"
! <center><font size=4>Do not exploit bugs.</font></center>
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! <center><font size=4>Do not intentionally 'skirt' or 'go around' mechanical limitations.</font></center>
<center>Play through bugs that effect you. Report bugs you can cause.</center>
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<center>This includes 'clanning,' 'placeholders,' 'strategic capital moves,' and 'gold trading,' to name a few examples.</center>
 
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* When you encounter behavior in the game that seems likely to be unintended, please report it at https://bugs.battlemaster.org at your earliest opportunity.
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* Strategic capital moves are prohibited. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable. This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.
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* Transfers of gold (not bonds) outside of cities, guildhouses, or temples is prohibited, as it would upset the balance of the game, allowing long-distance wars due to providing gold in the field. There's a reason there's a difference between gold and bonds. This includes trading unique items *specifically* to transfer gold.  
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* Trading items from your advy to your noble is also prohibited. The game stops you from doing it yourself for a reason. This includes passing an item to a different character as a mule between your noble character and advy character.
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* No placeholders. Lordships, Dukeships, and government positions are all positions of the utmost importance and not mere jobs to be shuffled around. If someone holds one of these positions, they are to be considered its rightful holder. Never appoint or elect someone purely to hold the position until "the real holder" returns. This also helps to ensure that new people get a chance to hold these positions more than once in a blue moon.
 
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* If it is something transitory and out of your control, but not massively game-breaking, like a turn script failure or a combat that didn’t run, '''play through''' the bugs—that is, don’t worry about trying to pretend that the bug didn’t happen or avoiding actions that you couldn’t have taken under normal circumstances.
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* ''Exclusive OOC clans are forbidden.'' The word “clan” has a very fraught history in BattleMaster. Many groups over the years have joined with different intentions, and it is important to be able to distinguish a harmful OOC clan from a group of players that happen to know each other from outside the game.
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** If a group is based entirely on IC criteria, and anyone can create a character and join, it is fine.
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** If it is based on OOC criteria, and excludes those not in your OOC circle, that is not fine. This is true whether it is powerful enough to control a realm, religion, or other in-game structure, and exclude other players from agency within that structure, or not.
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** There is no problem with “playing with friends”, whether those friends were made in the game or outside, but you ''must not'' deliberately attempt to play with ''only'' those friends, especially in ways that exclude others or ruin others' fun.
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"
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! <center><font size=4>Be polite with personal information</font></center>
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<center>Don't share other players personal information to other's without their consent</center>
 
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* If it is something more long-lasting, or something you can deliberately trigger, taking advantage of it is absolutely forbidden. '''Those found deliberately exploiting bugs will receive very little mercy.'''
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* Keep other peoples' personal information personal: If you learn private information about another player—such as their name, location, or even age—in a non-public way, that is expected to be kept confidential unless they have explicitly consented to have it shared, or they have done so themselves. Battlemaster is played over years, and people tend to make friends with each other over time. As such, some more personal information is occasionally shared to small groups. Don't share any of this sensitive information.
 
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Revision as of 03:27, 4 June 2021

The Rules

Like any game, Battlemaster has a few rules to it, mostly to keep the community from killing each other.

How it works:

There is the Social contract, and Government Rules. The Social contract is a summary of all of rules players follow, detailing acceptable behavior for a good game play envierment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain buttons associated with those positions.

When someone breaks the rules, the Titans are called, to discuss guilt, and pass punishment on the player in question. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org).

The Social contract

There are five tenets of the Social contract. Each point is laid out in detail below.