Difference between revisions of "The Sixfold Path"

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[[File:Lighted_Path.jpg|thumb|225px|The light of the gods guides our steps.]]
 
[[File:Lighted_Path.jpg|thumb|225px|The light of the gods guides our steps.]]
  
The Sixfold Path is a religion of southern Atamara that recognizes six gods and goddess. The religion follows a sacred calendar with holy days appointed for each god. Nobles accept a single god that reflects their career or time of life for their devotions.  
+
The Sixfold Path is a religion of southern Atamara. It holds that there are six gods, three female and three male of three different ages. The religion follows a sacred calendar with holy days appointed for each god.  
  
There are two main tenants of the religion. The first is that that all humans have freedom of will. Secondly, humans are called to combat the evil forces of the undead and monsters loosed upon the world.
+
The religion contends that all humans have freedom of will. Secondly, humans are called to combat the evil forces of the undead and monsters loosed upon the world.
  
The Six were revealed in [[The Sixfold Path/Prophecies|prophetic dreams]] to Prophet [[Passeri Family|Cissa Passeri]].
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The Six were revealed in [[The Sixfold Path/Prophecies|prophetic dreams]] to [[Passeri Family|Cissa Passeri]].
  
  
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'''Patron of:''' Priests and Diplomats
 
'''Patron of:''' Priests and Diplomats
  
'''Colors:''' Blue and White
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'''Colors:''' Blue and Purple
  
 
'''Holy Day:''' Spring Equinox
 
'''Holy Day:''' Spring Equinox
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'''Element:''' Fire
 
'''Element:''' Fire
  
'''Patron of:''' Warriors, Cavaliers, Generals
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'''Patron of:''' Warriors, Cavaliers
  
 
'''Colors:''' Red and Orange
 
'''Colors:''' Red and Orange
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'''Element:''' Earth
 
'''Element:''' Earth
  
'''Patron of:''' Courtiers, Bankers
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'''Patron of:''' Courtiers
  
 
'''Colors:''' Green and Yellow
 
'''Colors:''' Green and Yellow
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'''Element:''' Metal
 
'''Element:''' Metal
  
'''Patron of:''' Lords, Traders, Rulers
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'''Patron of:''' Lords, Traders
  
'''Colors:''' Gray and Purple
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'''Colors:''' Gray and Brown
  
 
'''Holy Day:''' Winter Solstice
 
'''Holy Day:''' Winter Solstice
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'''Element:''' Void
 
'''Element:''' Void
  
'''Patron of:''' Infiltrators, Heroes, Judges
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'''Patron of:''' Infiltrators, Heroes
  
 
'''Colors:''' Black
 
'''Colors:''' Black
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'''Element:''' Air
 
'''Element:''' Air
  
'''Patron of:''' Adventurers
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'''Patron of:''' Adventurers and anyone who does not neatly fit
  
'''Colors:''' Motley
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'''Colors:''' White
  
'''Holy Day:''' All Fools' Day
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'''Holy Day:''' Leap Year
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 +
 
 +
== Ranks ==
 +
'''Acolyte'''<br>
 +
This is the lowest rank given to followers of the Sixfold path in which one may participate in the religious order. Children commended to the care of a temple are often granted this rank and perform holy tasks within their service, such as holding candles to light the scripture, cleaning the alters or tending to ceremonial robes.
 +
 
 +
 
 +
'''Apprentice'''<br>
 +
An Apprentice is the rank designated to one seeking a higher understanding of the gods. A follower of this rank may dedicate himself or herself to a particular god to serve. Anyone of this rank is allowed extensive study in scripture and theology with the hopes that they will pursue a career in the priesthood.
 +
 
 +
 
 +
'''Learned'''<br>
 +
This is the title reserved for all priests and persons of great piety. It describes their wide-ranging scholarship of the gods and their ability to therefore spread and teach the faith of the Six. All Learned are awarded a special braided cord to be placed upon the shoulders of their robes. Only those ranked at Learned or above may officiate at ceremonies, such as weddings or funerals.
 +
 
 +
 
 +
'''Divine'''<br>
 +
This rank is reserved for leaders of the faith particularly touched by a god such that they understand and intuit the teachings past written scripture. They often will be masters of their crafts, such as a Divine of the Mother may have extensive skill in healing or midwifery while a Divine of the Brother exceptional knowledge of warcraft. They are not common among men or women.
 +
 
 +
 
 +
'''Blessed'''<br>
 +
A Blessed is a Divine touched by multiple gods. They have powers of knowledge and understanding that exceeds that of commoners. Many of this rank are living saints, where the gods work directly to reach the world in the flesh of this exceptional person.
 +
 
 +
 
 +
'''Archdivine'''<br>
 +
The highest rank achievable, this title is awarded to the chief priest of the Sixfold Path. Though they may or may not be touched by a god, this rank is the head of the practical business of the church.
 +
 
 +
 
 +
 
 +
== Temples ==
 +
All temples are laid out the same as a five sided hall decorated inside and out with symbols of the gods. Often this encompasses natural elements of plants and beasts. The lives and stories of saints, Divines or other heroes of the faith are often depicted, but very rarely are images of the gods imposed upon their temples. In larger, richer regions the temple may be made of stone with elaborate domes or lobes that are made to accentuate choirs.
 +
 
 +
Five altars are arranged inside the hall starting at the left of the entrance. First is the altar of the Maiden laid in blue and purple. There is traditionally a basin of water placed near the entrance and it is custom to anoint (or outright wash) the hands when entering the temple in a symbol of beginning. Next is the altar of The Fellow decorated with red and orange and then the Mother in yellows and greens. The largest hearth is traditionally set near or at the Mother’s altar. Next is the Father’s altar in brown and gray.
 +
 
 +
The Fool’s altar may be located to the right of the entrance or may be located in a separate, smaller building just outside. In smaller or rural areas this is often the case where a four-walled building has been converted to accommodate the six. A more elaborate altar to the Fool is also sometimes constructed outside the temple proper in a place particularly devastated by natural disaster. This act as both a shrine in the memory of those lost in the tragedy and also keeps the god of all things out of season away. In the case where the Fool is removed from the temple proper a special altar (often a trestle table) will be set up to the right of the entrance during services and ceremonies. Regardless, the Fool’s altar is always a little out of place; it is too bright, or too dull, too grand or too vulgar. The Fool’s house does not usually fit nicely anywhere.
 +
 
 +
Last is a large area left empty in the center of the temple for the Crone. Although an altar is not often constructed there is usually furniture, candles and a place for offerings left permanently in the center of the temple. However grand, it is always removable. During funerals all elements of the Crone are removed so that the body may be laid in the center of the temple. Often there will be a stone mosaic or painting of a circle laid into the floor but there is little ornamentation to the Crone’s area.
 +
 
 +
Chairs for the nobles and pews for the commoners may be arranged around the room. During a ceremony or service the Learned will stand in the center of the room and preach towards the Mother’s altar (this is largely because most commoners favor the Mother and prefer to sit closest to her altar). This may be altered on special occasions. For example, the foundation stone for a new recruitment center would be blessed in a special ritual at the Fellow's altar.

Revision as of 02:53, 10 January 2013

The light of the gods guides our steps.

The Sixfold Path is a religion of southern Atamara. It holds that there are six gods, three female and three male of three different ages. The religion follows a sacred calendar with holy days appointed for each god.

The religion contends that all humans have freedom of will. Secondly, humans are called to combat the evil forces of the undead and monsters loosed upon the world.

The Six were revealed in prophetic dreams to Cissa Passeri.


The Pantheon of Six

The Maid

The world’s breath, the goddess of beginnings, accord and harmony.

Element: Water

Patron of: Priests and Diplomats

Colors: Blue and Purple

Holy Day: Spring Equinox


The Fellow

The god of war. He is a figure of passion and cunning.

Element: Fire

Patron of: Warriors, Cavaliers

Colors: Red and Orange

Holy Day: Fall Equinox


The Mother

The goddess of healing and restoration. Also the goddess of defensive war and travelers for there is no protector like a mother.

Element: Earth

Patron of: Courtiers

Colors: Green and Yellow

Holy Day: Summer Solstice


The Father

The god of logic, technology and worked goods, and craftsmen. He is the god of lordship.

Element: Metal

Patron of: Lords, Traders

Colors: Gray and Brown

Holy Day: Winter Solstice


The Crone

The goddess of endings, of death and rest. She is a goddess of balance and of things come full circle.

Element: Void

Patron of: Infiltrators, Heroes

Colors: Black

Holy Day: New Year's Day


The Fool

The patron of all things out of season and the god of last hopes. He is often a trickster figure, but speaks the truth even to those who do not wish to hear it.

Element: Air

Patron of: Adventurers and anyone who does not neatly fit

Colors: White

Holy Day: Leap Year


Ranks

Acolyte
This is the lowest rank given to followers of the Sixfold path in which one may participate in the religious order. Children commended to the care of a temple are often granted this rank and perform holy tasks within their service, such as holding candles to light the scripture, cleaning the alters or tending to ceremonial robes.


Apprentice
An Apprentice is the rank designated to one seeking a higher understanding of the gods. A follower of this rank may dedicate himself or herself to a particular god to serve. Anyone of this rank is allowed extensive study in scripture and theology with the hopes that they will pursue a career in the priesthood.


Learned
This is the title reserved for all priests and persons of great piety. It describes their wide-ranging scholarship of the gods and their ability to therefore spread and teach the faith of the Six. All Learned are awarded a special braided cord to be placed upon the shoulders of their robes. Only those ranked at Learned or above may officiate at ceremonies, such as weddings or funerals.


Divine
This rank is reserved for leaders of the faith particularly touched by a god such that they understand and intuit the teachings past written scripture. They often will be masters of their crafts, such as a Divine of the Mother may have extensive skill in healing or midwifery while a Divine of the Brother exceptional knowledge of warcraft. They are not common among men or women.


Blessed
A Blessed is a Divine touched by multiple gods. They have powers of knowledge and understanding that exceeds that of commoners. Many of this rank are living saints, where the gods work directly to reach the world in the flesh of this exceptional person.


Archdivine
The highest rank achievable, this title is awarded to the chief priest of the Sixfold Path. Though they may or may not be touched by a god, this rank is the head of the practical business of the church.


Temples

All temples are laid out the same as a five sided hall decorated inside and out with symbols of the gods. Often this encompasses natural elements of plants and beasts. The lives and stories of saints, Divines or other heroes of the faith are often depicted, but very rarely are images of the gods imposed upon their temples. In larger, richer regions the temple may be made of stone with elaborate domes or lobes that are made to accentuate choirs.

Five altars are arranged inside the hall starting at the left of the entrance. First is the altar of the Maiden laid in blue and purple. There is traditionally a basin of water placed near the entrance and it is custom to anoint (or outright wash) the hands when entering the temple in a symbol of beginning. Next is the altar of The Fellow decorated with red and orange and then the Mother in yellows and greens. The largest hearth is traditionally set near or at the Mother’s altar. Next is the Father’s altar in brown and gray.

The Fool’s altar may be located to the right of the entrance or may be located in a separate, smaller building just outside. In smaller or rural areas this is often the case where a four-walled building has been converted to accommodate the six. A more elaborate altar to the Fool is also sometimes constructed outside the temple proper in a place particularly devastated by natural disaster. This act as both a shrine in the memory of those lost in the tragedy and also keeps the god of all things out of season away. In the case where the Fool is removed from the temple proper a special altar (often a trestle table) will be set up to the right of the entrance during services and ceremonies. Regardless, the Fool’s altar is always a little out of place; it is too bright, or too dull, too grand or too vulgar. The Fool’s house does not usually fit nicely anywhere.

Last is a large area left empty in the center of the temple for the Crone. Although an altar is not often constructed there is usually furniture, candles and a place for offerings left permanently in the center of the temple. However grand, it is always removable. During funerals all elements of the Crone are removed so that the body may be laid in the center of the temple. Often there will be a stone mosaic or painting of a circle laid into the floor but there is little ornamentation to the Crone’s area.

Chairs for the nobles and pews for the commoners may be arranged around the room. During a ceremony or service the Learned will stand in the center of the room and preach towards the Mother’s altar (this is largely because most commoners favor the Mother and prefer to sit closest to her altar). This may be altered on special occasions. For example, the foundation stone for a new recruitment center would be blessed in a special ritual at the Fellow's altar.