Difference between revisions of "Repair and training costs"
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<table style="border-style: solid; border-width:thin;"> | <table style="border-style: solid; border-width:thin;"> | ||
− | <tr><th width="150px"># of Men</th><th width="150px">Cost per 10%</th><th width="150px">Hours</th><th width="150px">(Weapon + | + | <tr><th width="150px"># of Men</th><th width="150px">Cost per 10%</th><th width="150px">Hours</th><th width="150px">(Weapon + Armour quality)/2</th><th width="75px">Type</th></tr> |
<tr align="center"><td>0</td><td>1</td><td>1 hour <br> (in total)</td></tr> | <tr align="center"><td>0</td><td>1</td><td>1 hour <br> (in total)</td></tr> | ||
<tr align="center"><td>11</td><td>3</td><td>0,7</td><td> 65</td><td>M</td></tr> | <tr align="center"><td>11</td><td>3</td><td>0,7</td><td> 65</td><td>M</td></tr> |
Revision as of 11:27, 19 August 2008
There are certain ranges of troop number that pertain to specific amounts for training and for repair costs. Since there is no previous documentation on it, the table of these costs will have to be built little bits by little bits.
Training costs
Only standing troops should be taken into account, please help us fill it up :
Number of troops : Light/Medium/Heavy training cost in gold
- 22 or less : 1/1/1
- 26 : 1/1/2
- 30-37 : 1/2/2
- 46-48 : 2/2/3
- 50-52 : 2/3/3
- 58 : 2/3/4
- 115 : 5/6/8
- 117 : 5/6/not enough time
Repair cost
Depends on number of troops and on troop quality or type, add information as you see fit. The formula is rather unknown in fact:
Number of troops : Gold needed per 10% damage/Hours needed
# of Men | Cost per 10% | Hours | (Weapon + Armour quality)/2 | Type |
---|---|---|---|---|
0 | 1 | 1 hour (in total) | ||
11 | 3 | 0,7 | 65 | M |
22 or less | 3 | 1 | ||
24 | 5 | 1.25 | 65 | C |
25-26 | ~4 | 1.3 | 50 | I |
30-37 | 4 | 1,5 | ||
36 | 6 | 2 | 72 | I |
40 | 7 | 2 | 72 | I |
46 | 6 | 2,3 | 51 | A |
48 | 7 | 2,5 | A | |
52 | 7 | 3 | ||
56 | 7 | 2 | 32.5 | |
58 | 7.9-8.4 | 2.9-3.4 | 53 | A |
117 | 11 | 4 |
Only standing troops should be taken into account. 0 number of troop is possible, all your men are wounded.