Difference between revisions of "Category:Region Mechanics"

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==Region Mechanics==
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Region Mechanics
  
  
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===Mercy Court===
 
===Mercy Court===
A <b>Mercy Court</b> raises <b>Morale</b>, with a small chance that it will cause a very small increase to the Independent Movement (Rebels). <i> I have seen one raise Morale by as much as 15%.</i>
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A <b>Mercy Court</b> raises <b>Morale</b>, with a small chance that it will cause a very small increase to the Independent Movement (Rebels).
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<i> I have seen one raise Morale by as much as 15%.</i>
  
 
===Just Court===
 
===Just Court===
A <b>Just Court</b> raises <b>Realm Loyalty</b>, with a medium chance that it will cause a small percentage increase in Morale. <i> I have seen one raise Realm Loyalty by as much as 8% and with it Morale by 5%.</i>
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A <b>Just Court</b> raises <b>Realm Loyalty</b>, with a medium chance that it will cause a small percentage increase in Morale.
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<i>I have seen one raise Realm Loyalty by as much as 8% and with it Morale by 5%.</i>
  
 
===Harsh Court===
 
===Harsh Court===
 
A <b>Harsh Court</b> drops <b>Morale</b> and <b>Realm Loyalty</b>.  It’s only use is to eliminate Independent Movements (Rebels), which potentially will raise <b>Realm Control</b>.
 
A <b>Harsh Court</b> drops <b>Morale</b> and <b>Realm Loyalty</b>.  It’s only use is to eliminate Independent Movements (Rebels), which potentially will raise <b>Realm Control</b>.
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<i>This option should never used unless Morale and Realm Control are over 95% or the region appears as if it will immediately go rogue.</i>
  
 
===Taxes===
 
===Taxes===
 
<b>Taxes</b> have a huge effect on a regions stats.  A high tax rate will prevent <b>Morale</b> or <b>Realm Loyalty</b> from rising.  <i> I have seen taxes set at 6% raise Morale by 22%.  Of course, as <b>Morale</b> or <b>Realm Loyalty</b> rise, taxes should rise along with them.</i>
 
<b>Taxes</b> have a huge effect on a regions stats.  A high tax rate will prevent <b>Morale</b> or <b>Realm Loyalty</b> from rising.  <i> I have seen taxes set at 6% raise Morale by 22%.  Of course, as <b>Morale</b> or <b>Realm Loyalty</b> rise, taxes should rise along with them.</i>
  
However the reverse is true too, low <b>Morale</b> and <b>Realm Loyalty</b> will cause there to be few to no taxes collected.  <i>Something that Carelia just witnessed from Bolgar, Oyonniarre, Tarkhog, Upperfell, Ambermel, and Sullenport.  </i>
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However the reverse is true too, low <b>Morale</b> and <b>Realm Loyalty</b> will cause there to be few to no taxes collected.   
  
  
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==Secondary Activities==
 
The secondary activities that raise region stats, when the region has a Lord, are as follows:
 
The secondary activities that raise region stats, when the region has a Lord, are as follows:
  
***<b>Estates</b> appear to be mostly for maintenance.
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===Estates===
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***Estates appear to be mostly for maintenance.
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Setting estates to Production will maintain the production level of a region, while granting a small increase in the amount of gold being produced.
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Setting estates to Authority will help maintain the current state of <b>Realm Control</b>, but does not appear to ever increase it.
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===Civil Work===
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Civil Work is the only direct action that will raise <b>Production</b>, with a small chance that it will cause a very small increase to <b>Morale</b>.
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 +
<i> I have seen it raise Production by as much as 15% and with it Morale by 5%.</i>
  
===>Setting estates to Production will maintain the production level of a region, while granting a small increase in the amount of gold being produced.
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Once a region has a lord, however, it is far easier for the lord to raise production by raising <b>Morale</b> or <b>Realm Loyalty</b>.  As the two rise, <b>Production</b> is pulled along in there wake.
  
===>Setting estates to Authority will help maintain the current state of <b>Realm Control</b>, but does not appear to ever increase it.
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===Police Work===
 +
Police Work is one of the two ways that someone other then the region lord can decrease the Independent Movements (Rebels) in a region, which potentially will raise <b>Realm Control</b>.
  
***<b>Civil Work</b> is the only direct action that will raise <b>Production</b>, with a small chance that it will cause a very small increase to <b>Morale</b>.  <i> I have seen it raise Production by as much as 15% and with it Morale by 5%.</i>
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Normal Police Work “will have only a small effect, but works reliably.”  It will cause a small decrease in the Independent Movements (Rebels), potentially raising <b>Realm Control</b>, but will not hurt <b>Morale</b>.  <i>This is the best and only option for someone who wants to keep Realm Control above Occupied or Province before Morale and Realm Loyalty are in the 90% range</i>.
  
===>Once a region has a lord, however, it is far easier for the lord to raise production by raising <b>Morale</b> or <b>Realm Loyalty</b>.  As the two rise, <b>Production</b> is pulled along in there wake.
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Aid in Raids and other Operations, has “a much larger effect, but is not as reliable and might hurt region morale.”  This means that it could decrease the Independent Movements, potentially raising <b>Realm Control</b>, but that it could or will hurt <b>Morale</b>.  <i>This option is not as good as Normal Police Work if Morale is above 1%</i>.
  
***<b>Police Work</b> is one of the two ways that someone other then the region lord can decrease the Independent Movements (Rebels) in a region, which potentially will raise <b>Realm Control</b>.
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Patrol the Streets, has “little impact on the region stats, but will make it more difficult for infiltrators to go about their business.”  <i>This option, to my knowledge has never caused harm to any one other then an infiltrator.</i>
  
===>Normal Police Work “will have only a small effect, but works reliably.”  It will cause a small decrease in the Independent Movements (Rebels), potentially raising <b>Realm Control</b>, but will not hurt <b>Morale</b>.  <i>This is the best and only option for someone who wants to keep Realm Control above Occupied or Province before Morale and Realm Loyalty are in the 90% range</i>.
 
  
===>Aid in Raids and other Operations, has “a much larger effect, but is not as reliable and might hurt region morale.”  This means that it could decrease the Independent Movements, potentially raising <b>Realm Control</b>, but that it could or will hurt <b>Morale</b>.  <i>This option is not as good as Normal Police Work if Morale is above 1%</i>.
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===Arrest Rebels/Hang Rebels===
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Arrest Rebels/Hang Rebels is the other of the two ways that someone other then the region lord can decrease the Independent Movements (Rebels) in a region, which potentially will raise <b>Realm Control</b>, however, it will cause a large drop in <b>Morale</b>.
  
===>Patrol the Streets, has “little impact on the region stats, but will make it more difficult for infiltrators to go about their business. <i>This option, to my knowledge has never caused harm to any one other then an infiltrator.</i>
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Arrest Rebels, causes only a small drop in Independent Movements, potentially causing a small increase in <b>Realm Control</b>, however it does cause a drop in <b>Morale</b>.  <i>This is not a good option if morale is over 10% and someone can do Normal Police Work</i>.
  
***<b> Arrest Rebels (Hang Rebels) </b>  is the other of the two ways that someone other then the region lord can decrease the Independent Movements (Rebels) in a region, which potentially will raise <b>Realm Control</b>, however, it will cause a large drop in <b>Morale</b>.
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Hang Rebels, causes only a large drop in Independent Movements, potentially causing a medium increase in <b>Realm Control</b>, however it does cause a huge drop in <b>Morale</b>.  <i>This is the worse option possible and should never be used if morale is over 1%.  I have seen this option drop Morale and Realm Loyalty by 30% each</i>.
  
===> Arrest Rebels, causes only a small drop in Independent Movements, potentially causing a small increase in <b>Realm Control</b>, however it does cause a drop in <b>Morale</b>.  <i>This is not a good option if morale is over 10% and someone can do Normal Police Work</i>.
 
  
===> Hang Rebels, causes only a large drop in Independent Movements, potentially causing a medium increase in <b>Realm Control</b>, however it does cause a huge drop in <b>Morale</b><i>This is the worse option possible and should never be used if morale is over 1%.  I have seen this option drop Morale and Realm Loyalty by 30% each</i>.
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===Bureaucrats===
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***Bureaucrats, are the best secondary contributors to a region.  They can improve <b>Production</b>, <b>Morale</b> and <b>Realm Loyalty</b> in a region, with no adverse effects.
  
***<b>Bureaucrats</b>, are the best secondary contributors to a region.  They can improve <b>Production</b>, <b>Morale</b> and <b>Realm Loyalty</b> in a region, with no adverse effects.  <i>The  Masters of the Pen are a wonderful asset but are not actually needed to improve a region.  Although, when it comes to war time, there is nothing better then an able body of bureaucrats keeping a region pristine.</i>
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<i>The  Masters of the Pen are a wonderful asset but are not actually needed to improve a region.  Although, when it comes to war time, there is nothing better then an able body of bureaucrats keeping a region pristine.</i>

Revision as of 09:05, 26 September 2007

Region Mechanics


Primary Activities

The core activities that raise region stats, when the region has a Lord, are as follows:


Mercy Court

A Mercy Court raises Morale, with a small chance that it will cause a very small increase to the Independent Movement (Rebels).

I have seen one raise Morale by as much as 15%.

Just Court

A Just Court raises Realm Loyalty, with a medium chance that it will cause a small percentage increase in Morale.

I have seen one raise Realm Loyalty by as much as 8% and with it Morale by 5%.

Harsh Court

A Harsh Court drops Morale and Realm Loyalty. It’s only use is to eliminate Independent Movements (Rebels), which potentially will raise Realm Control.

This option should never used unless Morale and Realm Control are over 95% or the region appears as if it will immediately go rogue.

Taxes

Taxes have a huge effect on a regions stats. A high tax rate will prevent Morale or Realm Loyalty from rising. I have seen taxes set at 6% raise Morale by 22%. Of course, as Morale or Realm Loyalty rise, taxes should rise along with them.

However the reverse is true too, low Morale and Realm Loyalty will cause there to be few to no taxes collected.


Secondary Activities

The secondary activities that raise region stats, when the region has a Lord, are as follows:

Estates

      • Estates appear to be mostly for maintenance.

Setting estates to Production will maintain the production level of a region, while granting a small increase in the amount of gold being produced.

Setting estates to Authority will help maintain the current state of Realm Control, but does not appear to ever increase it.

Civil Work

Civil Work is the only direct action that will raise Production, with a small chance that it will cause a very small increase to Morale.

I have seen it raise Production by as much as 15% and with it Morale by 5%.

Once a region has a lord, however, it is far easier for the lord to raise production by raising Morale or Realm Loyalty. As the two rise, Production is pulled along in there wake.

Police Work

Police Work is one of the two ways that someone other then the region lord can decrease the Independent Movements (Rebels) in a region, which potentially will raise Realm Control.

Normal Police Work “will have only a small effect, but works reliably.” It will cause a small decrease in the Independent Movements (Rebels), potentially raising Realm Control, but will not hurt Morale. This is the best and only option for someone who wants to keep Realm Control above Occupied or Province before Morale and Realm Loyalty are in the 90% range.

Aid in Raids and other Operations, has “a much larger effect, but is not as reliable and might hurt region morale.” This means that it could decrease the Independent Movements, potentially raising Realm Control, but that it could or will hurt Morale. This option is not as good as Normal Police Work if Morale is above 1%.

Patrol the Streets, has “little impact on the region stats, but will make it more difficult for infiltrators to go about their business.” This option, to my knowledge has never caused harm to any one other then an infiltrator.


Arrest Rebels/Hang Rebels

Arrest Rebels/Hang Rebels is the other of the two ways that someone other then the region lord can decrease the Independent Movements (Rebels) in a region, which potentially will raise Realm Control, however, it will cause a large drop in Morale.

Arrest Rebels, causes only a small drop in Independent Movements, potentially causing a small increase in Realm Control, however it does cause a drop in Morale. This is not a good option if morale is over 10% and someone can do Normal Police Work.

Hang Rebels, causes only a large drop in Independent Movements, potentially causing a medium increase in Realm Control, however it does cause a huge drop in Morale. This is the worse option possible and should never be used if morale is over 1%. I have seen this option drop Morale and Realm Loyalty by 30% each.


Bureaucrats

      • Bureaucrats, are the best secondary contributors to a region. They can improve Production, Morale and Realm Loyalty in a region, with no adverse effects.

The Masters of the Pen are a wonderful asset but are not actually needed to improve a region. Although, when it comes to war time, there is nothing better then an able body of bureaucrats keeping a region pristine.

Pages in category "Region Mechanics"

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