Difference between revisions of "Lapallanch Family/Zakilevo/First of Fontan"

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(Created page with "Battle in Fontan (5 minutes ago) No. Role Army Unit Commander Realm Unit Formation CS 1 A "The Blind Archers" Daniel Caligus 36 SF skirmish 924 2 A 1st Refugees Juan Cal...")
 
 
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Battle in Fontan  (5 minutes ago)
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[[Image:BATTLE OF FONTAN 1.png]]
No. Role Army Unit Commander Realm Unit Formation CS
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[[Image:BATTLE OF FONTAN 1-1.png]]
1 A "The Blind Archers" Daniel Caligus 36 SF skirmish   924
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[[Image:BATTLE OF FONTAN 1-2.png]]
2 A 1st Refugees Juan Caligus 50 Inf line   550
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[[Image:BATTLE OF FONTAN 1-3.png]]
3 A 1st Witness Jehovah Caligus 50 Inf line   605
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[[Image:BATTLE OF FONTAN 1-4.png]]
4 A 7th Core Tygus Caligus 46 Inf line   449
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[[Image:BATTLE OF FONTAN 1-5.png]]
5 A An Najaf Light Infantry John Caligus 57 Inf line   512
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[[Image:BATTLE OF FONTAN 1-6.png]]
6 A Angelic Flight Amara Caligus 18 Arch line   167
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[[Image:BATTLE OF FONTAN 1-7.png]]
7 A Arrows of Destiny Actron Caligus 67 Arch line   730
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[[Image:BATTLE OF FONTAN 1-8.png]]
8 A Caligus Eastern Guard Lillian Caligus 55 Inf line   484
 
9 A Cohortae Equitates Albion Caligus 94 Cav wedge   1228
 
10 A Crescent Chargers Crescent Caligus 37 Cav wedge   726
 
11 A Divine Justice Gwenevere Caligus 55 Inf line   551
 
12 A Followers of the Shadow Shadow of Gwynyth Caligus 66 Arch line   654
 
13 A Furters Franklin Caligus 49 Inf line   606
 
14 A Giordons Evred Caligus 29 Inf line   316
 
15 A Guardians of Caligus Percival Caligus 65 Inf line   659
 
16 A Heavy-Armed Infantry Krystallus Caligus 66 Inf line   675
 
17 A Heavy-Armed Infantry Ares Caligus 52 Inf line   549
 
18 A Kelperhurst guard Wulf Caligus 11 Inf line   232
 
19 A King's Doom Guard Dobromir Caligus 96 Inf line   833
 
20 A Lone Sentry Aedan Caligus 75 Inf line   788
 
21 A Orangie Bandits Aiden Caligus 50 Inf line   502
 
22 A Razor Guard Morth Caligus 60 Inf line   566
 
23 A Regiment of Thunder Sorivar Caligus 43 Arch line   647
 
24 A Swordsmen Cedric Caligus 127 Inf line   1220
 
25 A Talratheon Guard Jameson Caligus 50 Inf line   365
 
26 A The Cleaners actron II Caligus 78 Inf line   727
 
27 A Tokat's Light Longbow Men Rotting Corpse Caligus 69 Arch line   809
 
28 A Trumpet Grant Caligus 51 Inf line   290
 
29 A Undead Horde (Undead) (rogue) 64 other line   880
 
30 D Aestas Zakilevo Dunnera 34 Arch line   475
 
31 D Bells of War (militia/guard unit) Dunnera 35 Inf line   447
 
32 D Defenders of Dunnera (militia/guard unit) Dunnera 39 Inf line   457
 
33 D Dunneran Guards (militia/guard unit) Dunnera 37 Inf line   312
 
34 D Dunneran Guards (militia/guard unit) Dunnera 69 Inf line   574
 
35 D Dunneran Guards (militia/guard unit) Dunnera 39 Inf line   408
 
36 D Dunneran Legionnares (militia/guard unit) Dunnera 77 Inf line   714
 
37 D Dunneran Marksmen (militia/guard unit) Dunnera 48 Arch line   369
 
38 D Dunneran Marksmen (militia/guard unit) Dunnera 38 Arch line   309
 
39 D Golden Swordmen Luarin Dunnera 39 Inf box   474
 
40 D Iron Wolves (militia/guard unit) Dunnera 14 Inf wedge   212
 
41 D King's Arm (militia/guard unit) Dunnera 45 Inf box   486
 
42 D Knights of the Clock Aurelius Dunnera 21 Arch line   311
 
43 D Phantom Marksmen (militia/guard unit) Dunnera 42 Arch line   336
 
44 D Phantom Marksmen Leonardo Dunnera 81 Arch box   629
 
45 D The Last Brigade (militia/guard unit) Dunnera 38 Arch line   430
 
46 D The Mad Kings gallow Davis Dunnera 16 Inf line   259
 
47 D Traemlin's Finest (militia/guard unit) Dunnera 64 Inf line   706
 
48 N Death Or Glory Cameron Sirion 18 Inf line   298
 
 
 
Total:
 
29 attackers (1172 Inf, 263 Arch, 131 Cav, 36 SF, 64 other)
 
18 defenders (474 Inf, 302 Arch)
 
Total combat strengths: 18244 vs. 7908
 
1 neutral observers (298 combat strength).
 
The region owner Dunnera and their allies defend.
 
The (rogue) troops attack because they are at war with Dunnera.
 
The Caligus troops attack because they are at war with Dunnera.
 
The Sirion forces stay neutral because they have friends on both sides.
 
 
 
A calm wind blows, to the joy of the archers.
 
The defenders take up positions inside the Keep (3).
 
 
 
Sir actron II Burep, Count of Winkamus is spotted wielding the Sturdy Guard of Deception.
 
Albion Pendragon, Duke of Domus, Margrave of Domus is spotted wielding the Obsidian Arrow of Battle.
 
Albion Pendragon, Duke of Domus, Margrave of Domus is spotted wielding the Iron Buckler of the Ancients.
 
Sir Actron Burep, Royal Treasurer of Caligus, Count of Abadan is spotted wielding the Doomed Arrow of Doom.
 
Crescent Strika, High Marshal of Caligus, Margrave of Tokat is spotted wearing the Ornate Vest of Perdan.
 
Crescent Strika, High Marshal of Caligus, Margrave of Tokat takes command of his army. They deploy in Infantry Charge formation.
 
Sir Actron Burep, Royal Treasurer of Caligus, Count of Abadan takes command of his army. They deploy in Archer Opening formation.
 
Sir Leonardo Francios, Royal Treasurer of Dunnera, Margrave of Fontan takes command of his army.
 
 
 
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
 
Turn No. 1
 
 
 
9 (94-C)
 
1 (36-S)
 
10 (37-C)
 
2 (50-I)
 
6 (18-A)
 
12 (66-A)
 
13 (49-I)
 
23 (43-A)
 
26 (78-I)
 
27 (69-A)
 
3 (50-I)
 
4 (46-I)
 
5 (57-I)
 
7 (67-A)
 
8 (55-I)
 
11 (55-I)
 
14 (29-I)
 
15 (65-I)
 
16 (66-I)
 
17 (52-I)
 
18 (11-I)
 
19 (96-I)
 
20 (75-I)
 
21 (50-I)
 
22 (60-I)
 
24 (127-I)
 
25 (50-I)
 
28 (51-I)
 
29 (64-U)
 
39 (39-I)
 
44 (81-A)
 
46 (16-I)
 
30 (34-A)
 
31 (35-I)
 
32 (39-I)
 
33 (37-I)
 
34 (69-I)
 
35 (39-I)
 
36 (77-I)
 
37 (48-A)
 
38 (38-A)
 
40 (14-I)
 
41 (45-I)
 
43 (42-A)
 
45 (38-A)
 
47 (64-I)
 
42 (21-A)
 
 
Phantom Marksmen (43) fire on Swordsmen (24), scoring 136 hits.
 
Knights of the Clock (42) fire on Swordsmen (24), scoring 77 hits.
 
Angelic Flight (6) fire on Phantom Marksmen (44), scoring 42 hits.
 
Tokat's Light Longbow Men (27) fire on Phantom Marksmen (44), scoring 528 hits.
 
The Last Brigade (45) fire on Undead Horde (29), scoring 179 hits.
 
"The Blind Archers" (1) fire on Golden Swordmen (39), scoring 294 hits.
 
Phantom Marksmen (44) fire on King's Doom Guard (19), scoring 400 hits.
 
Arrows of Destiny (7) fire on The Mad Kings gallow (46), scoring 536 hits.
 
Dunneran Marksmen (38) fire on Lone Sentry (20), scoring 70 hits.
 
Dunneran Marksmen (37) fire on Swordsmen (24), scoring 133 hits.
 
Followers of the Shadow (12) fire on Golden Swordmen (39), scoring 185 hits.
 
Regiment of Thunder (23) fire on Golden Swordmen (39), scoring 255 hits.
 
Aestas (30) fire on Heavy-Armed Infantry (16), scoring 228 hits.
 
Total ranged hits suffered: Attackers: 1223, Defenders: 1840
 
Crescent Chargers (10) and Cohortae Equitates (9) ride on, closing in on the defenders.
 
Kelperhurst guard (18), Giordons (14), Furters (13), 1st Refugees (2), Divine Justice (11), An Najaf Light Infantry (5), Lone Sentry (20), Razor Guard (22), Guardians of Caligus (15), Talratheon Guard (25), Heavy-Armed Infantry (17), King's Doom Guard (19), Swordsmen (24), Trumpet (28), Caligus Eastern Guard (8), 1st Witness (3), Undead Horde (29), Heavy-Armed Infantry (16), The Cleaners (26), 7th Core (4) and Orangie Bandits (21) advance towards the enemy.
 
Traemlin's Finest (47), Defenders of Dunnera (32), Bells of War (31), King's Arm (41), Dunneran Guards (35), Dunneran Guards (34), Dunneran Guards (33), Iron Wolves (40) and Dunneran Legionnares (36) move forward to take up positions at the outer wall.
 
Golden Swordmen (39) and The Mad Kings gallow (46) hold their positions at the outer wall, waiting for the attack.
 
 
 
 
 
Lone Sentry (20) take 70 hits from archer fire, which cause 2 casualties.
 
Golden Swordmen (39) take 179 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
 
King's Doom Guard (19) take 400 hits from archer fire, which cause 12 casualties.
 
Swordsmen (24) take 346 hits from archer fire, which cause 9 casualties.
 
The Mad Kings gallow (46) take 131 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
 
Phantom Marksmen (44) take 139 hits from archer fire (reduced due to fortifications), which cause 4 casualties.
 
Undead Horde (29) take 179 hits from archer fire, which cause 7 casualties.
 
Heavy-Armed Infantry (16) take 228 hits from archer fire, which cause 6 casualties.
 
Total hits suffered: Attackers: 1223 (0 from close combat and 1223 from ranged), Defenders: 449 (0 from close combat and 449 from ranged)
 
Total casualties: 36 attackers, 11 defenders
 
 
 
Turn No. 2
 
 
 
1 (36-S)
 
6 (18-A)
 
9 (94-C)
 
12 (66-A)
 
23 (43-A)
 
27 (69-A)
 
2 (50-I)
 
7 (67-A)
 
10 (37-C)
 
13 (49-I)
 
26 (78-I)
 
3 (50-I)
 
4 (46-I)
 
5 (57-I)
 
8 (55-I)
 
11 (55-I)
 
14 (29-I)
 
15 (65-I)
 
16 (60-I)
 
17 (52-I)
 
18 (11-I)
 
19 (84-I)
 
20 (73-I)
 
21 (50-I)
 
22 (60-I)
 
24 (118-I)
 
25 (50-I)
 
28 (51-I)
 
29 (57-U)
 
31 (35-I)
 
32 (39-I)
 
33 (37-I)
 
34 (69-I)
 
35 (39-I)
 
36 (77-I)
 
39 (35-I)
 
40 (14-I)
 
41 (45-I)
 
44 (77-A)
 
46 (13-I)
 
47 (64-I)
 
30 (34-A)
 
37 (48-A)
 
38 (38-A)
 
43 (42-A)
 
45 (38-A)
 
42 (21-A)
 
 
Phantom Marksmen (44) fire on Swordsmen (24), scoring 372 hits.
 
Dunneran Marksmen (38) fire on Lone Sentry (20), scoring 140 hits.
 
Knights of the Clock (42) fire on Undead Horde (29), scoring 98 hits.
 
The Last Brigade (45) fire on King's Doom Guard (19), scoring 279 hits.
 
Arrows of Destiny (7) fire on Dunneran Legionnares (36), scoring 416 hits.
 
Followers of the Shadow (12) fire on Traemlin's Finest (47), scoring 151 hits.
 
Dunneran Marksmen (37) fire on Guardians of Caligus (15), scoring 221 hits.
 
"The Blind Archers" (1) fire on Dunneran Guards (34), scoring 154 hits.
 
Phantom Marksmen (43) fire on Heavy-Armed Infantry (16), scoring 189 hits.
 
Angelic Flight (6) fire on Golden Swordmen (39), scoring 76 hits.
 
Aestas (30) fire on 1st Witness (3), scoring 318 hits.
 
Tokat's Light Longbow Men (27) fire on King's Arm (41), scoring 339 hits.
 
Regiment of Thunder (23) fire on Defenders of Dunnera (32), scoring 292 hits.
 
Total ranged hits suffered: Attackers: 1617, Defenders: 1428
 
Cohortae Equitates (9) ride on, closing in on the defenders.
 
Crescent Chargers (10) keep their distance to the fortifications, waiting for other troops to breach them first.
 
There are 18 siege engines at the walls.
 
Talratheon Guard (25) squeeze through the heavily overcrowded siege engines.
 
Giordons (14) squeeze through the heavily overcrowded siege engines.
 
Lone Sentry (20) squeeze through the heavily overcrowded siege engines.
 
Kelperhurst guard (18) squeeze through the heavily overcrowded siege engines.
 
An Najaf Light Infantry (5) squeeze through the heavily overcrowded siege engines.
 
Divine Justice (11) squeeze through the heavily overcrowded siege engines.
 
1st Witness (3) squeeze through the heavily overcrowded siege engines.
 
Trumpet (28) climb up through the overcrowded siege engines.
 
Heavy-Armed Infantry (16) climb up through the overcrowded siege engines.
 
Swordsmen (24) climb up through the overcrowded siege engines.
 
7th Core (4) climb up through the overcrowded siege engines.
 
Heavy-Armed Infantry (17) attack the walls with slightly overcrowded siege engines.
 
King's Doom Guard (19) attack the walls with slightly overcrowded siege engines.
 
Caligus Eastern Guard (8) attack the walls with slightly overcrowded siege engines.
 
Undead Horde (29) attack the fortifications with siege engines!
 
Guardians of Caligus (15) attack the fortifications with siege engines!
 
Orangie Bandits (21) attack the fortifications with siege engines!
 
Razor Guard (22) attack the fortifications with siege engines!
 
The Cleaners (26), 1st Refugees (2) and Furters (13) advance towards the enemy.
 
Dunneran Guards (33), Iron Wolves (40) and Golden Swordmen (39) hold their positions at the outer wall, waiting for the attack.
 
 
 
 
 
Close Combat (Defender Line 1):
 
23 Caligus banners are visible in the melee.
 
2 Dunnera banners are visible in the melee.
 
Dunneran Guards (33) score 199 hits on Swordsmen (24).
 
Iron Wolves (40) score 73 hits on Guardians of Caligus (15).
 
Iron Wolves (40) score 52 hits on Divine Justice (11).
 
Golden Swordmen (39) score 245 hits on Lone Sentry (20).
 
Phantom Marksmen (44) score 4 hits on Kelperhurst guard (18).
 
Phantom Marksmen (44) score 28 hits on Orangie Bandits (21).
 
Phantom Marksmen (44) score 39 hits on Undead Horde (29).
 
Talratheon Guard (25) score 104 hits on Traemlin's Finest (47).
 
Giordons (14) score 130 hits on Dunneran Guards (34).
 
Lone Sentry (20) score 380 hits on Golden Swordmen (39).
 
Defenders of Dunnera (32) score 319 hits on An Najaf Light Infantry (5).
 
Kelperhurst guard (18) score 84 hits on Phantom Marksmen (44).
 
An Najaf Light Infantry (5) score 205 hits on Defenders of Dunnera (32).
 
Divine Justice (11) score 155 hits on Iron Wolves (40).
 
Dunneran Guards (35) score 143 hits on King's Doom Guard (19).
 
1st Witness (3) score 334 hits on Traemlin's Finest (47).
 
Dunneran Guards (34) score 194 hits on Giordons (14).
 
Trumpet (28) score 48 hits on Bells of War (31).
 
Bells of War (31) score 142 hits on Caligus Eastern Guard (8).
 
Bells of War (31) score 166 hits on Trumpet (28).
 
Heavy-Armed Infantry (16) score 318 hits on Dunneran Legionnares (36).
 
Swordsmen (24) score 598 hits on Dunneran Guards (33).
 
7th Core (4) score 172 hits on King's Arm (41).
 
Heavy-Armed Infantry (17) score 279 hits on The Mad Kings gallow (46).
 
Dunneran Legionnares (36) score 406 hits on Heavy-Armed Infantry (16).
 
King's Doom Guard (19) score 310 hits on Dunneran Guards (35).
 
Caligus Eastern Guard (8) score 215 hits on Bells of War (31).
 
Undead Horde (29) score 211 hits on Phantom Marksmen (44).
 
The Mad Kings gallow (46) score 130 hits on Heavy-Armed Infantry (17).
 
Guardians of Caligus (15) score 306 hits on Iron Wolves (40).
 
Orangie Bandits (21) score 256 hits on Phantom Marksmen (44).
 
Traemlin's Finest (47) score 329 hits on 1st Witness (3).
 
Traemlin's Finest (47) score 280 hits on Talratheon Guard (25).
 
Razor Guard (22) score 183 hits on King's Arm (41).
 
King's Arm (41) score 128 hits on Razor Guard (22).
 
King's Arm (41) score 122 hits on 7th Core (4).
 
Total close combat hits suffered: Attackers: 2999, Defenders: 4288
 
 
 
Dunneran Guards (33) take 456 hits in close combat (reduced due to fortifications), which cause 12 casualties.
 
Iron Wolves (40) take 352 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
 
Golden Swordmen (39) take 309 hits (290 in close combat, 19 from archer fire) (reduced due to fortifications), which cause 6 casualties.
 
Phantom Marksmen (44) take 421 hits in close combat (reduced due to fortifications), which cause 13 casualties.
 
Talratheon Guard (25) take 280 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
 
Giordons (14) take 194 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 2 casualties.
 
Lone Sentry (20) take 385 hits (245 in close combat, 140 from archer fire), which cause 11 casualties, throwing them back from the fortifications, causing another 4 casualties.
 
Defenders of Dunnera (32) take 227 hits (156 in close combat, 71 from archer fire) (reduced due to fortifications), which cause 5 casualties.
 
Kelperhurst guard (18) take 4 hits in close combat, which cause 1 casualties.
 
An Najaf Light Infantry (5) take 319 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 3 casualties.
 
Divine Justice (11) take 52 hits in close combat, which cause 1 casualties.
 
Dunneran Guards (35) take 237 hits in close combat (reduced due to fortifications), which cause 5 casualties.
 
1st Witness (3) take 647 hits (329 in close combat, 318 from archer fire), which cause 17 casualties, throwing them back from the fortifications, causing another 2 casualties.
 
Dunneran Guards (34) take 137 hits (99 in close combat, 38 from archer fire) (reduced due to fortifications), which cause 3 casualties.
 
Trumpet (28) take 166 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
 
Bells of War (31) take 201 hits in close combat (reduced due to fortifications), which cause 4 casualties.
 
Heavy-Armed Infantry (16) take 595 hits (406 in close combat, 189 from archer fire), which cause 15 casualties, throwing them back from the fortifications, causing another 1 casualties.
 
Swordsmen (24) take 571 hits (199 in close combat, 372 from archer fire), which cause 15 casualties, throwing them back from the fortifications.
 
7th Core (4) take 122 hits in close combat, which cause 4 casualties.
 
Heavy-Armed Infantry (17) take 130 hits in close combat, which cause 3 casualties.
 
Dunneran Legionnares (36) take 344 hits (243 in close combat, 101 from archer fire) (reduced due to fortifications), which cause 7 casualties.
 
King's Doom Guard (19) take 422 hits (143 in close combat, 279 from archer fire), which cause 13 casualties, throwing them back from the fortifications.
 
Caligus Eastern Guard (8) take 142 hits in close combat, which cause 4 casualties.
 
Undead Horde (29) take 137 hits (39 in close combat, 98 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
 
The Mad Kings gallow (46) take 213 hits in close combat (reduced due to fortifications), which cause 4 casualties.
 
Guardians of Caligus (15) take 294 hits (73 in close combat, 221 from archer fire), which cause 9 casualties, throwing them back from the fortifications.
 
Orangie Bandits (21) take 28 hits in close combat, which cause 1 casualties.
 
Traemlin's Finest (47) take 371 hits (334 in close combat, 37 from archer fire) (reduced due to fortifications), which cause 10 casualties.
 
Razor Guard (22) take 128 hits in close combat, which cause 4 casualties.
 
King's Arm (41) take 354 hits (271 in close combat, 83 from archer fire) (reduced due to fortifications), which cause 8 casualties.
 
Total hits suffered: Attackers: 4616 (2999 from close combat and 1617 from ranged), Defenders: 3622 (3273 from close combat and 349 from ranged)
 
Total casualties: 150 attackers, 85 defenders
 
 
 
Turn No. 3
 
 
 
1 (36-S)
 
6 (18-A)
 
12 (66-A)
 
23 (43-A)
 
27 (69-A)
 
7 (67-A)
 
10 (37-C)
 
2 (50-I)
 
3 (31-I)
 
5 (45-I)
 
9 (94-C)
 
13 (49-I)
 
14 (18-I)
 
15 (56-I)
 
16 (44-I)
 
19 (71-I)
 
20 (58-I)
 
24 (103-I)
 
25 (40-I)
 
26 (78-I)
 
28 (44-I)
 
29 (52-U)
 
4 (42-I)
 
8 (51-I)
 
11 (54-I)
 
17 (49-I)
 
18 (10-I)
 
21 (49-I)
 
22 (56-I)
 
31 (31-I)
 
32 (34-I)
 
33 (25-I)
 
34 (66-I)
 
35 (34-I)
 
36 (70-I)
 
39 (29-I)
 
41 (37-I)
 
44 (64-A)
 
46 (9-I)
 
47 (54-I)
 
30 (34-A)
 
37 (48-A)
 
38 (38-A)
 
43 (42-A)
 
45 (38-A)
 
42 (21-A)
 
 
Dunneran Marksmen (38) fire on Cohortae Equitates (9), scoring 112 hits.
 
Angelic Flight (6) fire on Aestas (30), scoring 39 hits.
 
Dunneran Marksmen (37) fire on Cohortae Equitates (9), scoring 147 hits.
 
Aestas (30) fire on Swordsmen (24), scoring 280 hits.
 
Phantom Marksmen (43) fire on Cohortae Equitates (9), scoring 167 hits.
 
Tokat's Light Longbow Men (27) fire on The Last Brigade (45), scoring 224 hits.
 
Followers of the Shadow (12) fire on Aestas (30), scoring 132 hits.
 
The Last Brigade (45) fire on The Cleaners (26), scoring 277 hits.
 
Arrows of Destiny (7) fire on Dunneran Marksmen (37), scoring 207 hits.
 
Knights of the Clock (42) fire on Undead Horde (29), scoring 106 hits.
 
"The Blind Archers" (1) move closer to get better shots.
 
"The Blind Archers" (1) fire on Phantom Marksmen (43), scoring 141 hits.
 
Regiment of Thunder (23) fire on Dunneran Marksmen (38), scoring 163 hits.
 
Total ranged hits suffered: Attackers: 1089, Defenders: 906
 
Crescent Chargers (10) and Cohortae Equitates (9) ride carefully through the breached fortifications.
 
There are 12 siege engines at the walls.
 
Furters (13) squeeze through the heavily overcrowded siege engines.
 
Heavy-Armed Infantry (16) squeeze through the heavily overcrowded siege engines.
 
An Najaf Light Infantry (5) squeeze through the heavily overcrowded siege engines.
 
King's Doom Guard (19) squeeze through the heavily overcrowded siege engines.
 
The Cleaners (26) climb up through the overcrowded siege engines.
 
Lone Sentry (20) climb up through the overcrowded siege engines.
 
Guardians of Caligus (15) attack the walls with slightly overcrowded siege engines.
 
Undead Horde (29) attack the walls with slightly overcrowded siege engines.
 
Giordons (14) attack the fortifications with siege engines!
 
Swordsmen (24) attack the fortifications with siege engines!
 
Trumpet (28) attack the fortifications with siege engines!
 
1st Witness (3) attack the fortifications with siege engines!
 
Talratheon Guard (25) attack the fortifications with siege engines!
 
1st Refugees (2) attack the fortifications with siege engines!
 
 
 
 
 
Close Combat (Defender Line 1):
 
27 Caligus banners are visible in the melee.
 
2 Dunnera banners are visible in the melee.
 
Dunneran Guards (35) score 97 hits on Cohortae Equitates (9).
 
Dunneran Guards (35) score 9 hits on Kelperhurst guard (18).
 
Dunneran Guards (35) score 28 hits on Crescent Chargers (10).
 
Crescent Chargers (10) score 598 hits on Dunneran Guards (35).
 
Furters (13) score 178 hits on Golden Swordmen (39).
 
Kelperhurst guard (18) score 92 hits on Traemlin's Finest (47).
 
Kelperhurst guard (18) score 52 hits on Dunneran Guards (35).
 
Heavy-Armed Infantry (16) score 195 hits on Dunneran Guards (34).
 
Razor Guard (22) score 117 hits on Golden Swordmen (39).
 
Razor Guard (22) score 111 hits on Defenders of Dunnera (32).
 
Orangie Bandits (21) score 364 hits on Bells of War (31).
 
An Najaf Light Infantry (5) score 152 hits on The Mad Kings gallow (46).
 
King's Doom Guard (19) score 226 hits on Traemlin's Finest (47).
 
The Cleaners (26) score 302 hits on Phantom Marksmen (44).
 
The Mad Kings gallow (46) score 52 hits on An Najaf Light Infantry (5).
 
The Mad Kings gallow (46) score 54 hits on Caligus Eastern Guard (8).
 
Dunneran Guards (34) score 77 hits on Guardians of Caligus (15).
 
Dunneran Guards (34) score 44 hits on Heavy-Armed Infantry (16).
 
Dunneran Guards (34) score 52 hits on Heavy-Armed Infantry (17).
 
Lone Sentry (20) score 338 hits on Dunneran Legionnares (36).
 
Guardians of Caligus (15) score 199 hits on Dunneran Guards (34).
 
Undead Horde (29) score 133 hits on Traemlin's Finest (47).
 
Traemlin's Finest (47) score 36 hits on Kelperhurst guard (18).
 
Traemlin's Finest (47) score 261 hits on King's Doom Guard (19).
 
Traemlin's Finest (47) score 206 hits on Undead Horde (29).
 
Dunneran Legionnares (36) score 130 hits on Lone Sentry (20).
 
Dunneran Legionnares (36) score 102 hits on Heavy-Armed Infantry (17).
 
Dunneran Legionnares (36) score 80 hits on 1st Witness (3).
 
Dunneran Legionnares (36) score 106 hits on Talratheon Guard (25).
 
Dunneran Guards (33) score 75 hits on 7th Core (4).
 
Dunneran Guards (33) score 58 hits on Trumpet (28).
 
Giordons (14) score 146 hits on Defenders of Dunnera (32).
 
Divine Justice (11) score 314 hits on Phantom Marksmen (44).
 
Golden Swordmen (39) score 107 hits on Furters (13).
 
Golden Swordmen (39) score 92 hits on Razor Guard (22).
 
7th Core (4) score 184 hits on Dunneran Guards (33).
 
Defenders of Dunnera (32) score 54 hits on Giordons (14).
 
Defenders of Dunnera (32) score 165 hits on Razor Guard (22).
 
Phantom Marksmen (44) score 74 hits on The Cleaners (26).
 
Phantom Marksmen (44) score 63 hits on Divine Justice (11).
 
Bells of War (31) score 247 hits on Swordsmen (24).
 
Bells of War (31) score 119 hits on Orangie Bandits (21).
 
Heavy-Armed Infantry (17) score 189 hits on Dunneran Legionnares (36).
 
Heavy-Armed Infantry (17) score 205 hits on Dunneran Guards (34).
 
Swordsmen (24) score 445 hits on Bells of War (31).
 
Trumpet (28) score 55 hits on Dunneran Guards (33).
 
1st Witness (3) score 269 hits on Dunneran Legionnares (36).
 
Talratheon Guard (25) score 135 hits on Dunneran Legionnares (36).
 
King's Arm (41) score 67 hits on 1st Refugees (2).
 
King's Arm (41) score 73 hits on Caligus Eastern Guard (8).
 
1st Refugees (2) score 348 hits on King's Arm (41).
 
Cohortae Equitates (9) score 801 hits on Dunneran Guards (35).
 
Caligus Eastern Guard (8) score 60 hits on The Mad Kings gallow (46).
 
Caligus Eastern Guard (8) score 217 hits on King's Arm (41).
 
Total close combat hits suffered: Attackers: 2528, Defenders: 6425
 
 
 
Dunneran Guards (35) take 1108 hits in close combat (reduced due to fortifications), which cause 22 casualties, making the unit retreat from the battlefield.
 
Crescent Chargers (10) take 28 hits in close combat, which cause 1 casualties.
 
Dunneran Marksmen (38) take 82 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
 
Furters (13) take 107 hits in close combat, which cause 3 casualties.
 
Kelperhurst guard (18) take 45 hits in close combat, which cause 2 casualties.
 
Heavy-Armed Infantry (16) take 44 hits in close combat, which cause 1 casualties.
 
Dunneran Marksmen (37) take 104 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
 
Razor Guard (22) take 257 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
 
Orangie Bandits (21) take 119 hits in close combat, which cause 3 casualties.
 
An Najaf Light Infantry (5) take 52 hits in close combat, which cause 2 casualties.
 
King's Doom Guard (19) take 261 hits in close combat, which cause 8 casualties, throwing them back from the fortifications, causing another 3 casualties.
 
Aestas (30) take 86 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
 
The Cleaners (26) take 351 hits (74 in close combat, 277 from archer fire), which cause 11 casualties, throwing them back from the fortifications.
 
The Mad Kings gallow (46) take 162 hits in close combat (reduced due to fortifications), which cause 3 casualties, making the unit retreat from the battlefield.
 
Dunneran Guards (34) take 457 hits in close combat (reduced due to fortifications), which cause 10 casualties.
 
Lone Sentry (20) take 130 hits in close combat, which cause 4 casualties.
 
Guardians of Caligus (15) take 77 hits in close combat, which cause 2 casualties.
 
Undead Horde (29) take 312 hits (206 in close combat, 106 from archer fire), which cause 12 casualties, throwing them back from the fortifications, causing another 3 casualties.
 
Traemlin's Finest (47) take 344 hits in close combat (reduced due to fortifications), which cause 10 casualties.
 
Dunneran Legionnares (36) take 711 hits in close combat (reduced due to fortifications), which cause 15 casualties.
 
Phantom Marksmen (43) take 71 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
 
Dunneran Guards (33) take 182 hits in close combat (reduced due to fortifications), which cause 5 casualties.
 
Giordons (14) take 54 hits in close combat, which cause 2 casualties.
 
Divine Justice (11) take 63 hits in close combat, which cause 2 casualties.
 
The Last Brigade (45) take 112 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
 
Golden Swordmen (39) take 225 hits in close combat (reduced due to fortifications), which cause 5 casualties.
 
7th Core (4) take 75 hits in close combat, which cause 3 casualties.
 
Defenders of Dunnera (32) take 196 hits in close combat (reduced due to fortifications), which cause 5 casualties.
 
Phantom Marksmen (44) take 470 hits in close combat (reduced due to fortifications), which cause 14 casualties.
 
Bells of War (31) take 618 hits in close combat (reduced due to fortifications), which cause 13 casualties.
 
Heavy-Armed Infantry (17) take 154 hits in close combat, which cause 4 casualties.
 
Swordsmen (24) take 527 hits (247 in close combat, 280 from archer fire), which cause 14 casualties, throwing them back from the fortifications.
 
Trumpet (28) take 58 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
 
1st Witness (3) take 80 hits in close combat, which cause 2 casualties.
 
Talratheon Guard (25) take 106 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
 
King's Arm (41) take 431 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
 
1st Refugees (2) take 67 hits in close combat, which cause 2 casualties.
 
Cohortae Equitates (9) take 523 hits (97 in close combat, 426 from archer fire), which cause 16 casualties, throwing them back from the fortifications, causing another 1 casualties.
 
Caligus Eastern Guard (8) take 127 hits in close combat, which cause 4 casualties.
 
Total hits suffered: Attackers: 3617 (2528 from close combat and 1089 from ranged), Defenders: 5359 (4904 from close combat and 455 from ranged)
 
Total casualties: 118 attackers, 123 defenders
 
 
 
Turn No. 4
 
 
 
1 (36-S)
 
6 (18-A)
 
12 (66-A)
 
23 (43-A)
 
27 (69-A)
 
7 (67-A)
 
9 (77-C)
 
19 (60-I)
 
22 (49-I)
 
24 (89-I)
 
25 (36-I)
 
26 (67-I)
 
28 (42-I)
 
29 (37-U)
 
2 (48-I)
 
3 (29-I)
 
4 (39-I)
 
5 (43-I)
 
8 (47-I)
 
10 (36-C)
 
11 (52-I)
 
13 (46-I)
 
14 (16-I)
 
15 (54-I)
 
16 (43-I)
 
17 (45-I)
 
18 (8-I)
 
20 (54-I)
 
21 (46-I)
 
31 (18-I)
 
32 (29-I)
 
33 (20-I)
 
34 (56-I)
 
36 (55-I)
 
39 (24-I)
 
44 (50-A)
 
47 (44-I)
 
30 (32-A)
 
37 (45-A)
 
38 (36-A)
 
43 (40-A)
 
45 (35-A)
 
42 (21-A)
 
 
Aestas (30) fire on Cohortae Equitates (9), scoring 283 hits.
 
Regiment of Thunder (23) fire on The Last Brigade (45), scoring 139 hits.
 
The Last Brigade (45) fire on Swordsmen (24), scoring 267 hits.
 
Dunneran Marksmen (37) fire on The Cleaners (26), scoring 215 hits.
 
Arrows of Destiny (7) fire on Phantom Marksmen (43), scoring 235 hits.
 
Tokat's Light Longbow Men (27) fire on Dunneran Marksmen (38), scoring 210 hits.
 
Angelic Flight (6) fire on Aestas (30), scoring 22 hits.
 
Knights of the Clock (42) fire on King's Doom Guard (19), scoring 97 hits.
 
Followers of the Shadow (12) fire on Aestas (30), scoring 114 hits.
 
Dunneran Marksmen (38) fire on Cohortae Equitates (9), scoring 73 hits.
 
Phantom Marksmen (43) fire on Undead Horde (29), scoring 183 hits.
 
"The Blind Archers" (1) fire on Dunneran Marksmen (37), scoring 493 hits.
 
Total ranged hits suffered: Attackers: 1118, Defenders: 1213
 
Cohortae Equitates (9) ride carefully through the breached fortifications.
 
There are 6 siege engines at the walls.
 
The Cleaners (26) squeeze through the heavily overcrowded siege engines.
 
King's Doom Guard (19) squeeze through the heavily overcrowded siege engines.
 
Undead Horde (29) climb up through the overcrowded siege engines.
 
Swordsmen (24) climb up through the overcrowded siege engines.
 
Razor Guard (22) attack the fortifications with siege engines!
 
Talratheon Guard (25) attack the fortifications with siege engines!
 
Trumpet (28) attack the fortifications with siege engines!
 
 
 
 
 
Close Combat (Defender Line 1):
 
27 Caligus banners are visible in the melee.
 
Kelperhurst guard (18) score 144 hits on Dunneran Legionnares (36).
 
The Cleaners (26) score 200 hits on Dunneran Guards (34).
 
Golden Swordmen (39) score 83 hits on Guardians of Caligus (15).
 
Golden Swordmen (39) score 53 hits on Crescent Chargers (10).
 
1st Witness (3) score 281 hits on Traemlin's Finest (47).
 
Traemlin's Finest (47) score 165 hits on Furters (13).
 
Traemlin's Finest (47) score 236 hits on King's Doom Guard (19).
 
Traemlin's Finest (47) score 110 hits on 1st Witness (3).
 
Lone Sentry (20) score 578 hits on Defenders of Dunnera (32).
 
Heavy-Armed Infantry (17) score 361 hits on Bells of War (31).
 
1st Refugees (2) score 293 hits on Dunneran Guards (34).
 
7th Core (4) score 240 hits on Phantom Marksmen (44).
 
King's Doom Guard (19) score 200 hits on Traemlin's Finest (47).
 
Undead Horde (29) score 117 hits on Defenders of Dunnera (32).
 
Defenders of Dunnera (32) score 131 hits on Lone Sentry (20).
 
Defenders of Dunnera (32) score 88 hits on Undead Horde (29).
 
Dunneran Legionnares (36) score 96 hits on Cohortae Equitates (9).
 
Dunneran Legionnares (36) score 12 hits on Kelperhurst guard (18).
 
Dunneran Legionnares (36) score 71 hits on Razor Guard (22).
 
Dunneran Legionnares (36) score 90 hits on Divine Justice (11).
 
Dunneran Legionnares (36) score 62 hits on Orangie Bandits (21).
 
Swordsmen (24) score 498 hits on Phantom Marksmen (44).
 
Dunneran Guards (34) score 35 hits on 1st Refugees (2).
 
Dunneran Guards (34) score 52 hits on The Cleaners (26).
 
Dunneran Guards (34) score 33 hits on Talratheon Guard (25).
 
Dunneran Guards (34) score 34 hits on Trumpet (28).
 
Dunneran Guards (33) score 50 hits on An Najaf Light Infantry (5).
 
Dunneran Guards (33) score 43 hits on Heavy-Armed Infantry (16).
 
Bells of War (31) score 58 hits on Giordons (14).
 
Bells of War (31) score 132 hits on Heavy-Armed Infantry (17).
 
Razor Guard (22) score 166 hits on Dunneran Legionnares (36).
 
Heavy-Armed Infantry (16) score 324 hits on Dunneran Guards (33).
 
Cohortae Equitates (9) score 709 hits on Dunneran Legionnares (36).
 
Furters (13) score 360 hits on Traemlin's Finest (47).
 
Phantom Marksmen (44) score 75 hits on Swordsmen (24).
 
Phantom Marksmen (44) score 39 hits on Caligus Eastern Guard (8).
 
Phantom Marksmen (44) score 27 hits on 7th Core (4).
 
Caligus Eastern Guard (8) score 309 hits on Phantom Marksmen (44).
 
Crescent Chargers (10) score 457 hits on Golden Swordmen (39).
 
Talratheon Guard (25) score 108 hits on Dunneran Guards (34).
 
Orangie Bandits (21) score 397 hits on Dunneran Legionnares (36).
 
Divine Justice (11) score 442 hits on Dunneran Legionnares (36).
 
Trumpet (28) score 32 hits on Dunneran Guards (34).
 
Giordons (14) score 163 hits on Bells of War (31).
 
An Najaf Light Infantry (5) score 288 hits on Dunneran Guards (33).
 
Guardians of Caligus (15) score 434 hits on Golden Swordmen (39).
 
Total close combat hits suffered: Attackers: 1775, Defenders: 7101
 
 
 
Kelperhurst guard (18) take 12 hits in close combat, which cause 1 casualties.
 
Aestas (30) take 68 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
 
The Cleaners (26) take 267 hits (52 in close combat, 215 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 4 casualties.
 
Golden Swordmen (39) take 680 hits in close combat (reduced due to fortifications), which cause 14 casualties.
 
1st Witness (3) take 110 hits in close combat, which cause 3 casualties.
 
The Last Brigade (45) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
 
Traemlin's Finest (47) take 642 hits in close combat (reduced due to fortifications), which cause 18 casualties.
 
Lone Sentry (20) take 131 hits in close combat, which cause 4 casualties.
 
Dunneran Marksmen (37) take 247 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
 
Heavy-Armed Infantry (17) take 132 hits in close combat, which cause 4 casualties.
 
1st Refugees (2) take 35 hits in close combat, which cause 1 casualties.
 
7th Core (4) take 27 hits in close combat, which cause 1 casualties.
 
King's Doom Guard (19) take 333 hits (236 in close combat, 97 from archer fire), which cause 10 casualties, throwing them back from the fortifications, causing another 1 casualties.
 
Undead Horde (29) take 271 hits (88 in close combat, 183 from archer fire), which cause 10 casualties, throwing them back from the fortifications.
 
Defenders of Dunnera (32) take 531 hits in close combat (reduced due to fortifications), which cause 12 casualties.
 
Dunneran Legionnares (36) take 1418 hits in close combat (reduced due to fortifications), which cause 30 casualties, making the unit retreat from the battlefield.
 
Swordsmen (24) take 342 hits (75 in close combat, 267 from archer fire), which cause 9 casualties, throwing them back from the fortifications.
 
Dunneran Guards (34) take 483 hits in close combat (reduced due to fortifications), which cause 10 casualties.
 
Dunneran Guards (33) take 467 hits in close combat (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
 
Bells of War (31) take 400 hits in close combat (reduced due to fortifications), which cause 9 casualties, making the unit retreat from the battlefield.
 
Razor Guard (22) take 71 hits in close combat, which cause 2 casualties.
 
Heavy-Armed Infantry (16) take 43 hits in close combat, which cause 1 casualties.
 
Cohortae Equitates (9) take 452 hits (96 in close combat, 356 from archer fire), which cause 14 casualties.
 
Furters (13) take 165 hits in close combat, which cause 4 casualties.
 
Phantom Marksmen (44) take 799 hits in close combat (reduced due to fortifications), which cause 24 casualties.
 
Dunneran Marksmen (38) take 105 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
 
Caligus Eastern Guard (8) take 39 hits in close combat, which cause 1 casualties.
 
Crescent Chargers (10) take 53 hits in close combat, which cause 1 casualties.
 
Phantom Marksmen (43) take 118 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
 
Talratheon Guard (25) take 33 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
 
Orangie Bandits (21) take 62 hits in close combat, which cause 1 casualties.
 
Divine Justice (11) take 90 hits in close combat, which cause 2 casualties.
 
Trumpet (28) take 34 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
 
Giordons (14) take 58 hits in close combat, which cause 3 casualties.
 
An Najaf Light Infantry (5) take 50 hits in close combat, which cause 1 casualties.
 
Guardians of Caligus (15) take 83 hits in close combat, which cause 3 casualties.
 
Total hits suffered: Attackers: 2893 (1775 from close combat and 1118 from ranged), Defenders: 6028 (5420 from close combat and 608 from ranged)
 
Total casualties: 92 attackers, 146 defenders
 
 
 
Turn No. 5
 
 
 
1 (36-S)
 
6 (18-A)
 
12 (66-A)
 
23 (43-A)
 
27 (69-A)
 
7 (67-A)
 
19 (49-I)
 
24 (80-I)
 
26 (55-I)
 
28 (40-I)
 
29 (27-U)
 
2 (47-I)
 
3 (26-I)
 
4 (38-I)
 
5 (42-I)
 
8 (46-I)
 
9 (63-C)
 
10 (35-C)
 
11 (50-I)
 
13 (42-I)
 
14 (13-I)
 
15 (51-I)
 
16 (42-I)
 
17 (41-I)
 
18 (7-I)
 
20 (50-I)
 
21 (45-I)
 
22 (47-I)
 
32 (17-I)
 
34 (46-I)
 
39 (10-I)
 
44 (26-A)
 
47 (26-I)
 
30 (30-A)
 
37 (38-A)
 
38 (33-A)
 
43 (37-A)
 
45 (33-A)
 
42 (21-A)
 
 
Angelic Flight (6) fire on Aestas (30), scoring 37 hits.
 
Arrows of Destiny (7) fire on Aestas (30), scoring 248 hits.
 
Dunneran Marksmen (37) fire on Swordsmen (24), scoring 104 hits.
 
Followers of the Shadow (12) fire on The Last Brigade (45), scoring 125 hits.
 
Knights of the Clock (42) fire on Swordsmen (24), scoring 102 hits.
 
Tokat's Light Longbow Men (27) fire on Phantom Marksmen (43), scoring 329 hits.
 
"The Blind Archers" (1) fire on Dunneran Marksmen (38), scoring 435 hits.
 
Regiment of Thunder (23) fire on The Last Brigade (45), scoring 212 hits.
 
Aestas (30) fire on The Cleaners (26), scoring 212 hits.
 
The Last Brigade (45) fire on King's Doom Guard (19), scoring 256 hits.
 
Dunneran Marksmen (38) fire on Swordsmen (24), scoring 182 hits.
 
Phantom Marksmen (43) fire on Undead Horde (29), scoring 178 hits.
 
Total ranged hits suffered: Attackers: 1034, Defenders: 1386
 
There are 2 siege engines at the walls.
 
Guardians of Caligus (15) break through the frontlines!
 
Giordons (14) break through the frontlines!
 
Caligus Eastern Guard (8) break through the frontlines!
 
Orangie Bandits (21) break through the frontlines!
 
Trumpet (28) squeeze through the heavily overcrowded siege engines.
 
7th Core (4) break through the frontlines!
 
The Cleaners (26) squeeze through the heavily overcrowded siege engines.
 
King's Doom Guard (19) squeeze through the heavily overcrowded siege engines.
 
Swordsmen (24) squeeze through the heavily overcrowded siege engines.
 
Undead Horde (29) attack the fortifications with siege engines!
 
Kelperhurst guard (18) break through the frontlines!
 
Razor Guard (22), Heavy-Armed Infantry (17) and Divine Justice (11) advance towards the enemy.
 
Razor Guard (22), Heavy-Armed Infantry (17), Trumpet (28), The Cleaners (26), King's Doom Guard (19), Swordsmen (24) and Undead Horde (29) cannot join the melee, as it is too crowded.
 
 
 
 
 
Close Combat (Defender Line 1):
 
8 Caligus banners are visible in the melee.
 
Dunneran Guards (34) score 49 hits on Guardians of Caligus (15).
 
Dunneran Guards (34) score 37 hits on 1st Refugees (2).
 
Dunneran Guards (34) score 33 hits on Heavy-Armed Infantry (16).
 
Cohortae Equitates (9) score 578 hits on Phantom Marksmen (44).
 
An Najaf Light Infantry (5) score 273 hits on Golden Swordmen (39).
 
Crescent Chargers (10) score 447 hits on Traemlin's Finest (47).
 
1st Refugees (2) score 364 hits on Dunneran Guards (34).
 
Phantom Marksmen (44) score 41 hits on Cohortae Equitates (9).
 
Phantom Marksmen (44) score 32 hits on Orangie Bandits (21).
 
1st Witness (3) score 279 hits on Defenders of Dunnera (32).
 
Heavy-Armed Infantry (16) score 278 hits on Dunneran Guards (34).
 
Furters (13) score 439 hits on Defenders of Dunnera (32).
 
Defenders of Dunnera (32) score 50 hits on Furters (13).
 
Defenders of Dunnera (32) score 70 hits on Caligus Eastern Guard (8).
 
Defenders of Dunnera (32) score 29 hits on 1st Witness (3).
 
Traemlin's Finest (47) score 70 hits on Lone Sentry (20).
 
Traemlin's Finest (47) score 18 hits on Giordons (14).
 
Traemlin's Finest (47) score 72 hits on Crescent Chargers (10).
 
Traemlin's Finest (47) score 60 hits on 7th Core (4).
 
Golden Swordmen (39) score 10 hits on Kelperhurst guard (18).
 
Golden Swordmen (39) score 88 hits on An Najaf Light Infantry (5).
 
Lone Sentry (20) score 497 hits on Traemlin's Finest (47).
 
Total close combat hits suffered: Attackers: 659, Defenders: 3155
 
 
 
Close Combat (Defender Line 2):
 
13 Caligus banners are visible in the melee.
 
Guardians of Caligus (15) score 336 hits on Dunneran Guards (34).
 
Giordons (14) score 70 hits on Traemlin's Finest (47).
 
Giordons (14) score 125 hits on Dunneran Marksmen (37).
 
Dunneran Marksmen (37) score 45 hits on Giordons (14).
 
Caligus Eastern Guard (8) score 204 hits on Aestas (30).
 
Caligus Eastern Guard (8) score 107 hits on Defenders of Dunnera (32).
 
Orangie Bandits (21) score 380 hits on Phantom Marksmen (44).
 
7th Core (4) score 78 hits on Traemlin's Finest (47).
 
7th Core (4) score 100 hits on Phantom Marksmen (43).
 
Razor Guard (22) score 270 hits on Dunneran Marksmen (38).
 
Heavy-Armed Infantry (17) score 360 hits on The Last Brigade (45).
 
Aestas (30) score 62 hits on Caligus Eastern Guard (8).
 
The Last Brigade (45) score 67 hits on Heavy-Armed Infantry (17).
 
Dunneran Marksmen (38) score 31 hits on Razor Guard (22).
 
Phantom Marksmen (43) score 18 hits on 7th Core (4).
 
Phantom Marksmen (43) score 18 hits on Divine Justice (11).
 
Kelperhurst guard (18) score 176 hits on Golden Swordmen (39).
 
Divine Justice (11) score 299 hits on Phantom Marksmen (43).
 
Total close combat hits suffered: Attackers: 241, Defenders: 2505
 
 
 
Guardians of Caligus (15) take 49 hits in close combat, which cause 2 casualties.
 
Giordons (14) take 63 hits in close combat, which cause 3 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
 
Evred Feylonis, Knight of Aestus has been wounded by Dunneran Marksmen (37).
 
Dunneran Marksmen (37) take 114 hits in close combat (reduced due to fortifications), which cause 3 casualties.
 
Dunneran Guards (34) take 747 hits in close combat (reduced due to fortifications), which cause 16 casualties.
 
Caligus Eastern Guard (8) take 132 hits in close combat, which cause 4 casualties.
 
Orangie Bandits (21) take 32 hits in close combat, which cause 1 casualties.
 
Cohortae Equitates (9) take 41 hits in close combat, which cause 1 casualties.
 
An Najaf Light Infantry (5) take 88 hits in close combat, which cause 3 casualties.
 
7th Core (4) take 78 hits in close combat, which cause 3 casualties.
 
Crescent Chargers (10) take 72 hits in close combat, which cause 2 casualties.
 
1st Refugees (2) take 37 hits in close combat, which cause 1 casualties.
 
Phantom Marksmen (44) take 731 hits in close combat (reduced due to fortifications), which cause 22 casualties, making the unit retreat from the battlefield.
 
The Cleaners (26) take 212 hits from archer fire, which cause 6 casualties, throwing them back from the fortifications, causing another 2 casualties.
 
1st Witness (3) take 29 hits in close combat, which cause 1 casualties.
 
Heavy-Armed Infantry (16) take 33 hits in close combat, which cause 1 casualties.
 
Razor Guard (22) take 31 hits in close combat, which cause 1 casualties.
 
King's Doom Guard (19) take 256 hits from archer fire, which cause 8 casualties, throwing them back from the fortifications, causing another 3 casualties.
 
Heavy-Armed Infantry (17) take 67 hits in close combat, which cause 2 casualties.
 
Furters (13) take 50 hits in close combat, which cause 1 casualties.
 
Defenders of Dunnera (32) take 630 hits in close combat (reduced due to fortifications), which cause 14 casualties, making the unit retreat from the battlefield.
 
Swordsmen (24) take 388 hits from archer fire, which cause 10 casualties, throwing them back from the fortifications.
 
Traemlin's Finest (47) take 834 hits in close combat (reduced due to fortifications), which cause 23 casualties, making the unit retreat from the battlefield.
 
Aestas (30) take 328 hits (185 in close combat, 143 from archer fire) (reduced due to fortifications), which cause 8 casualties.
 
Golden Swordmen (39) take 343 hits in close combat (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
 
Lady Luarin Bowker, Dame of Fontan has been wounded by Kelperhurst guard (18).
 
The Last Brigade (45) take 496 hits (327 in close combat, 169 from archer fire) (reduced due to fortifications), which cause 12 casualties, making the unit retreat from the battlefield.
 
Lone Sentry (20) take 70 hits in close combat, which cause 2 casualties.
 
Undead Horde (29) take 178 hits from archer fire, which cause 7 casualties, throwing them back from the fortifications, causing another 2 casualties.
 
Dunneran Marksmen (38) take 463 hits (245 in close combat, 218 from archer fire) (reduced due to fortifications), which cause 13 casualties.
 
Phantom Marksmen (43) take 528 hits (363 in close combat, 165 from archer fire) (reduced due to fortifications), which cause 15 casualties.
 
Kelperhurst guard (18) take 10 hits in close combat. No casualties.
 
Divine Justice (11) take 18 hits in close combat, which cause 1 casualties.
 
Total hits suffered: Attackers: 1934 (900 from close combat and 1034 from ranged), Defenders: 5214 (4519 from close combat and 695 from ranged)
 
Total casualties: 69 attackers, 133 defenders
 
 
 
Turn No. 6
 
 
 
1 (36-S)
 
6 (18-A)
 
12 (66-A)
 
23 (43-A)
 
27 (69-A)
 
7 (67-A)
 
19 (38-I)
 
24 (70-I)
 
26 (47-I)
 
29 (18-U)
 
2 (46-I)
 
3 (25-I)
 
5 (39-I)
 
9 (62-C)
 
10 (33-C)
 
13 (41-I)
 
16 (41-I)
 
20 (48-I)
 
28 (40-I)
 
34 (30-I)
 
4 (35-I)
 
8 (42-I)
 
11 (49-I)
 
15 (49-I)
 
17 (39-I)
 
18 (7-I)
 
21 (44-I)
 
22 (46-I)
 
30 (22-A)
 
37 (35-A)
 
38 (20-A)
 
43 (22-A)
 
42 (21-A)
 
 
Angelic Flight (6) move closer to get better shots.
 
Angelic Flight (6) fire on Knights of the Clock (42), scoring 26 hits.
 
Arrows of Destiny (7) fire on Knights of the Clock (42), scoring 284 hits.
 
Followers of the Shadow (12) move closer to get better shots.
 
Followers of the Shadow (12) fire on Knights of the Clock (42), scoring 114 hits.
 
"The Blind Archers" (1) move closer to get better shots.
 
"The Blind Archers" (1) fire on Knights of the Clock (42), scoring 168 hits.
 
Tokat's Light Longbow Men (27) move closer to get better shots.
 
Tokat's Light Longbow Men (27) fire on Knights of the Clock (42), scoring 264 hits.
 
Regiment of Thunder (23) move closer to get better shots.
 
Regiment of Thunder (23) fire on Knights of the Clock (42), scoring 150 hits.
 
Knights of the Clock (42) fire on Swordsmen (24), scoring 120 hits.
 
Total ranged hits suffered: Attackers: 120, Defenders: 1006
 
Crescent Chargers (10) charge forward.
 
There are 2 siege engines at the walls.
 
Undead Horde (29) squeeze through the heavily overcrowded siege engines.
 
1st Refugees (2) break through the frontlines!
 
An Najaf Light Infantry (5) break through the frontlines!
 
Lone Sentry (20) break through the frontlines!
 
The Cleaners (26) squeeze through the heavily overcrowded siege engines.
 
King's Doom Guard (19) squeeze through the heavily overcrowded siege engines.
 
Swordsmen (24) attack the walls with slightly overcrowded siege engines.
 
1st Witness (3), Furters (13), Heavy-Armed Infantry (16) and Trumpet (28) advance towards the enemy.
 
Heavy-Armed Infantry (16), Trumpet (28), Undead Horde (29), The Cleaners (26), King's Doom Guard (19) and Swordsmen (24) cannot join the melee, as it is too crowded.
 
 
 
 
 
Close Combat (Defender Line 1):
 
Cohortae Equitates (9) score 525 hits on Dunneran Guards (34).
 
Dunneran Guards (34) score 27 hits on Cohortae Equitates (9).
 
Dunneran Guards (34) score 20 hits on Lone Sentry (20).
 
Dunneran Guards (34) score 21 hits on 1st Refugees (2).
 
Dunneran Guards (34) score 17 hits on An Najaf Light Infantry (5).
 
Total close combat hits suffered: Attackers: 85, Defenders: 525
 
 
 
Close Combat (Defender Line 2):
 
20 Caligus banners are visible in the melee.
 
1st Refugees (2) score 403 hits on Dunneran Guards (34).
 
Orangie Bandits (21) score 276 hits on Phantom Marksmen (43).
 
An Najaf Light Infantry (5) score 221 hits on Dunneran Guards (34).
 
Dunneran Marksmen (37) score 19 hits on Guardians of Caligus (15).
 
Dunneran Marksmen (37) score 21 hits on Furters (13).
 
Dunneran Marksmen (37) score 19 hits on Divine Justice (11).
 
Lone Sentry (20) score 424 hits on Dunneran Guards (34).
 
Caligus Eastern Guard (8) score 201 hits on Aestas (30).
 
7th Core (4) score 200 hits on Dunneran Marksmen (38).
 
1st Witness (3) score 294 hits on Aestas (30).
 
Dunneran Marksmen (38) score 3 hits on Kelperhurst guard (18).
 
Dunneran Marksmen (38) score 20 hits on Crescent Chargers (10).
 
Dunneran Marksmen (38) score 17 hits on 7th Core (4).
 
Guardians of Caligus (15) score 262 hits on Dunneran Marksmen (37).
 
Kelperhurst guard (18) score 131 hits on Dunneran Marksmen (38).
 
Razor Guard (22) score 221 hits on Phantom Marksmen (43).
 
Crescent Chargers (10) score 935 hits on Dunneran Marksmen (38).
 
Furters (13) score 352 hits on Dunneran Marksmen (37).
 
Aestas (30) score 60 hits on Caligus Eastern Guard (8).
 
Aestas (30) score 37 hits on 1st Witness (3).
 
Divine Justice (11) score 424 hits on Dunneran Marksmen (37).
 
Phantom Marksmen (43) score 14 hits on Heavy-Armed Infantry (17).
 
Phantom Marksmen (43) score 19 hits on Razor Guard (22).
 
Phantom Marksmen (43) score 14 hits on Orangie Bandits (21).
 
Heavy-Armed Infantry (17) score 230 hits on Phantom Marksmen (43).
 
Total close combat hits suffered: Attackers: 243, Defenders: 4574
 
 
 
1st Refugees (2) take 21 hits in close combat, which cause 1 casualties.
 
Orangie Bandits (21) take 14 hits in close combat. No casualties.
 
An Najaf Light Infantry (5) take 17 hits in close combat. No casualties.
 
Dunneran Marksmen (37) take 944 hits in close combat (reduced due to fortifications), which cause 26 casualties, making the unit retreat from the battlefield.
 
Lone Sentry (20) take 20 hits in close combat, which cause 1 casualties.
 
Caligus Eastern Guard (8) take 60 hits in close combat, which cause 2 casualties.
 
7th Core (4) take 17 hits in close combat, which cause 1 casualties.
 
Cohortae Equitates (9) take 27 hits in close combat, which cause 1 casualties.
 
1st Witness (3) take 37 hits in close combat, which cause 1 casualties.
 
Dunneran Marksmen (38) take 1151 hits in close combat (reduced due to fortifications), which cause 20 casualties, wiping the unit out.
 
Guardians of Caligus (15) take 19 hits in close combat, which cause 1 casualties.
 
Kelperhurst guard (18) take 3 hits in close combat. No casualties.
 
Dunneran Guards (34) take 1201 hits in close combat (reduced due to fortifications), which cause 26 casualties, making the unit retreat from the battlefield.
 
Razor Guard (22) take 19 hits in close combat, which cause 1 casualties.
 
Crescent Chargers (10) take 20 hits in close combat. No casualties.
 
Furters (13) take 21 hits in close combat, which cause 1 casualties.
 
Aestas (30) take 450 hits in close combat (reduced due to fortifications), which cause 12 casualties.
 
Sir Zakilevo Lapallanch, Chief Justice of Dunnera, Knight of Fontan has been wounded by Caligus Eastern Guard (8).
 
Divine Justice (11) take 19 hits in close combat, which cause 1 casualties.
 
Phantom Marksmen (43) take 661 hits in close combat (reduced due to fortifications), which cause 18 casualties, making the unit retreat from the battlefield.
 
Swordsmen (24) take 120 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications.
 
Knights of the Clock (42) take 503 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
 
Heavy-Armed Infantry (17) take 14 hits in close combat. No casualties.
 
Total hits suffered: Attackers: 448 (328 from close combat and 120 from ranged), Defenders: 4910 (4407 from close combat and 503 from ranged)
 
Total casualties: 14 attackers, 114 defenders
 
 
 
Turn No. 7
 
 
 
1 (36-S)
 
6 (18-A)
 
7 (67-A)
 
12 (66-A)
 
23 (43-A)
 
27 (69-A)
 
24 (67-I)
 
9 (61-C)
 
19 (38-I)
 
26 (47-I)
 
29 (18-U)
 
2 (45-I)
 
3 (24-I)
 
4 (34-I)
 
5 (39-I)
 
8 (40-I)
 
10 (33-C)
 
11 (48-I)
 
13 (40-I)
 
15 (48-I)
 
16 (41-I)
 
17 (39-I)
 
18 (7-I)
 
20 (47-I)
 
21 (44-I)
 
22 (45-I)
 
28 (40-I)
 
30 (10-A)
 
42 (9-A)
 
 
Angelic Flight (6) fire on Knights of the Clock (42), scoring 39 hits.
 
"The Blind Archers" (1) fire on Knights of the Clock (42), scoring 313 hits.
 
Followers of the Shadow (12) fire on Knights of the Clock (42), scoring 149 hits.
 
Regiment of Thunder (23) fire on Knights of the Clock (42), scoring 153 hits.
 
Knights of the Clock (42) fire on Cohortae Equitates (9), scoring 103 hits.
 
Arrows of Destiny (7) fire on Knights of the Clock (42), scoring 179 hits.
 
Tokat's Light Longbow Men (27) fire on Knights of the Clock (42), scoring 248 hits.
 
Total ranged hits suffered: Attackers: 103, Defenders: 1081
 
Cohortae Equitates (9) are eager to charge, but the melee is too crowded already.
 
Crescent Chargers (10) charge forward.
 
There are 2 siege engines at the walls.
 
Swordsmen (24) attack the walls with slightly overcrowded siege engines.
 
7th Core (4), Lone Sentry (20), Heavy-Armed Infantry (16), Kelperhurst guard (18), Furters (13), Undead Horde (29), Razor Guard (22), King's Doom Guard (19), 1st Refugees (2), 1st Witness (3), Divine Justice (11), An Najaf Light Infantry (5), The Cleaners (26), Heavy-Armed Infantry (17), Caligus Eastern Guard (8) and Trumpet (28) advance towards the enemy.
 
Lone Sentry (20), Heavy-Armed Infantry (16), Crescent Chargers (10), Kelperhurst guard (18), Furters (13), Razor Guard (22), 1st Refugees (2), 1st Witness (3), Divine Justice (11), An Najaf Light Infantry (5), Heavy-Armed Infantry (17), Caligus Eastern Guard (8), Trumpet (28), Undead Horde (29), King's Doom Guard (19) and The Cleaners (26) cannot join the melee, as it is too crowded.
 
 
 
 
 
Close Combat (Defender Line 2):
 
6 Caligus banners are visible in the melee.
 
Orangie Bandits (21) score 258 hits on Aestas (30).
 
Aestas (30) score 30 hits on Guardians of Caligus (15).
 
Aestas (30) score 29 hits on Orangie Bandits (21).
 
Guardians of Caligus (15) score 334 hits on Aestas (30).
 
Total close combat hits suffered: Attackers: 59, Defenders: 592
 
 
 
Close Combat (Defender Line 3):
 
2 Caligus banners are visible in the melee.
 
7th Core (4) score 187 hits on Knights of the Clock (42).
 
Furters (13) score 350 hits on Knights of the Clock (42).
 
Knights of the Clock (42) score 16 hits on Furters (13).
 
Knights of the Clock (42) score 12 hits on 7th Core (4).
 
Total close combat hits suffered: Attackers: 28, Defenders: 537
 
 
 
The defenders are vastly outnumbered, and panic spreads throughout their ranks.
 
 
 
Orangie Bandits (21) take 29 hits in close combat, which cause 1 casualties.
 
Aestas (30) take 538 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
 
Sir Zakilevo Lapallanch, Chief Justice of Dunnera, Knight of Fontan has been wounded by Guardians of Caligus (15).
 
7th Core (4) take 12 hits in close combat. No casualties.
 
Furters (13) take 16 hits in close combat. No casualties.
 
Cohortae Equitates (9) take 103 hits from archer fire, which cause 3 casualties, throwing them back from the fortifications.
 
Guardians of Caligus (15) take 30 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
 
Knights of the Clock (42) take 1029 hits (488 in close combat, 541 from archer fire) (reduced due to fortifications), which cause 9 casualties, wiping the unit out.
 
Aurelius Madigan, Knight of Fontan has been wounded by Furters (13).
 
Total hits suffered: Attackers: 190 (87 from close combat and 103 from ranged), Defenders: 1567 (1026 from close combat and 541 from ranged)
 
Total casualties: 5 attackers, 19 defenders
 
 
 
Attacker Victory!
 
 
 
The battle does minor damage to the local infrastructure. Production falls 4 %.
 
The battle does 51 % damage to the fortifications.
 
 
 
 
 
Wounded!  (5 minutes ago)
 
You have been wounded during the battle in Fontan.
 
 
 
Battle Results  (5 minutes ago)
 
 
 
Your unit participated in a battle in Fontan. Your scribe has written down a battle report as a Scribe Note.
 
 
 
The battle lasted for 2 hours.
 
 
 
You have gained 3 Honour.
 
 
 
You have improved your leadership skill.
 
 
 
Your captain has improved his skill level.
 
 
 
14 of your men were killed and 20 were wounded in this battle.
 
 
 
Morale of your troops falls by 31 points. Your men's equipment suffers 18 % damage. Combat training increases by 1 points. Unit cohesion rises 2 points.
 

Latest revision as of 06:38, 17 October 2012

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