The Battle of Ash'rily I
From BattleMaster Wiki
Battle in Ash'rily (2006-01-11)
| No. | Role | Unit | Commander | Realm | Unit | Formation | CS | </tr>
|---|---|---|---|---|---|---|---|
| 1 | A | Night Arrows {Z} | Zzyxz | Abington | 34 Arch | line | 458 |
| 2 | A | Elite Marines | Ansaga | Abington | 43 Inf | line | 594 |
| 3 | A | Cy's Guys | Cymoril | Carelia | 40 Arch | line | 355 |
| 4 | A | Justiciars | Leonidas | Carelia | 26 Inf | line | 340 |
| 5 | A | Malikra Janissaries | Anzarius | Abington | 40 Inf | line | 429 |
| 6 | A | Dress-Wearing Infantry | Master Chife | RedSpan | 71 Inf | line | 553 |
| 7 | A | somethingawful | fangdor | Abington | 14 SF | line | 283 |
| 8 | A | Shadows Over Insmouth | Marshall | Carelia | 24 Cav | wedge | 462 |
| 9 | A | SV Stoneville Bowmen | Ralph The Thirteenth | Abington | 70 Arch | line | 911 |
| 10 | A | Eagle Flight | Brakus | Abington | 36 Arch | line | 383 |
| 11 | A | Da Goat's Shooters | Eilt | RedSpan | 50 Arch | line | 574 |
| 12 | A | † Legion Dogs † | Gondor | Abington | 40 Inf | line | 398 |
| 13 | A | Death to Those that Oppose | Zar | Carelia | 59 Inf | line | 587 |
| 14 | A | Fire Away! | Best222 | Abington | 60 Arch | line | 338 |
| 15 | A | Owl's Guard | Silverowl | Carelia | 51 Inf | line | 563 |
| 16 | A | Filador's Guard | Dielo | RedSpan | 30 Arch | line | 386 |
| 17 | A | Infantry of Kaine | kaine | Abington | 55 Inf | line | 465 |
| 18 | A | Manifestations | Leah | Abington | 30 Inf | line | 491 |
| 19 | A | DragonHearts | Drago | Abington | 31 SF | box | 619 |
| 20 | A | The Fury of the Gods | Meera | Abington | 43 Arch | line | 505 |
| 21 | A | Silver Warders | Stephaen | Abington | 25 Inf | line | 304 |
| 22 | A | Cheesecake Squad | Ajax | RedSpan | 34 Inf | line | 452 |
| 23 | A | Ballistas of Doom | Roshel | RedSpan | 25 Arch | line | 486 |
| 24 | A | Bloodbringer | BloodLover | Abington | 21 Arch | line | 193 |
| 25 | A | 2nd Narville Fletchers | Nikolai Alexander | Abington | 70 Arch | line | 397 |
| 26 | A | Iron Hearts of Carelia | Halden | Carelia | 51 Inf | line | 552 |
| 27 | A | Red Hand | Chiyo | Abington | 45 Inf | line | 483 |
| 28 | A | Archeries | Kemal | Abington | 12 Arch | line | 63 |
| 29 | A | Spec trainees | SH | Abington | 20 SF | line | 527 |
| 30 | A | Royal Infantry | David Fond | Carelia | 40 Inf | line | 336 |
| 31 | A | Muthah Phucjahs | Phlex | Abington | 27 Inf | line | 423 |
| 32 | A | Narville Longbowmen | Kiang | Abington | 29 Arch | line | 449 |
| 33 | A | Mountain Tears | Carriantor | Abington | 53 Inf | box | 747 |
| 34 | A | Guardians of Abington | Anhelo | Abington | 24 Inf | line | 361 |
| 35 | A | Gondolin Guards | Martok | Abington | 55 Inf | line | 550 |
| 36 | A | {SV} Mercanary hoplites | Mr. | Abington | 35 Inf | line | 382 |
| 37 | A | Solacestean Elite | Teael | Abington | 35 Inf | line | 413 |
| 38 | A | Thunderstrike | Magnus the Mighty | Abington | 22 Inf | line | 201 |
| 39 | A | Shardblade Rangers | Kaledon | Abington | 38 Inf | line | 470 |
| 40 | A | Shoot to Kill | Groynyn | Abington | 30 Arch | line | 325 |
| 41 | A | Last Stand | The Assassin | Abington | 45 Inf | line | 439 |
| 42 | A | Bodom's Blades | Child Of Bodom | Carelia | 40 Inf | line | 422 |
| 43 | A | Mischeif | Loki | Abington | 25 Inf | box | 443 |
| 44 | A | shadow guard | Rory | Abington | 40 Arch | line | 433 |
| 45 | A | Specs in Training | wei | Carelia | 44 SF | line | 992 |
| 46 | A | Shield Guard | Lochivan | Abington | 30 Inf | line | 310 |
| 47 | A | Sibe bannermen | Xuanye | Abington | 27 Inf | line | 227 |
| 48 | A | Beta Troop | Rojer | Carelia | 15 SF | line | 475 |
| 49 | A | Personal Guard | leila | Abington | 31 Inf | line | 325 |
| 50 | A | Police Force | Robert | Carelia | 50 Arch | line | 462 |
| 51 | A | Elite Guards | Ugashi | Abington | 25 Inf | line | 302 |
| 52 | A | 29th Dur Swordeaters | Barad | Abington | 30 Inf | line | 352 |
| 53 | A | Sentinels | Ricard | RedSpan | 27 Inf | line | 296 |
| 54 | A | Support Fire | Capral | Abington | 46 Arch | line | 465 |
| 55 | A | Rainmakers | Iaan | Abington | 40 Arch | line | 310 |
| 56 | A | Peltast | Karas | Abington | 20 Arch | line | 216 |
| 57 | A | Dirty Rotten Teeth of Da One | Lei'o'mano | RedSpan | 21 Arch | line | 342 |
| 58 | A | Glorie | Ralph the third | RedSpan | 45 Inf | line | 514 |
| 59 | A | Manfred's Men | Manfred | Abington | 30 Inf | line | 300 |
| 60 | A | Tony's Henchmen | Tony | RedSpan | 42 Inf | line | 431 |
| 61 | A | {WB} Arch Infantry | Ashuri | Abington | 49 Inf | line | 419 |
| 62 | A | Night Guardians | Night Elf | Carelia | 40 Inf | box | 467 |
| 63 | A | Forblane's Finest | Gurak | Carelia | 45 Inf | line | 476 |
| 64 | A | Ehrenkompanie | Gerd | Abington | 30 Inf | line | 326 |
| 65 | A | Occam's Snipers | Deschain | Abington | 42 Arch | line | 335 |
| 66 | A | Templar Elite Archers | Spiritmonger | Abington | 60 Arch | line | 603 |
| 67 | A | Iron Heart Myrmidon | Harpy | Carelia | 25 SF | box | 754 |
| 68 | A | The Wayburg Squad | Andy | Abington | 14 SF | line | 429 |
| 69 | A | {SV} Blue Guard | Paul | Abington | 32 Inf | line | 398 |
| 70 | A | Shadow Riders | George | Carelia | 35 Cav | wedge | 691 |
| 71 | A | Redspan Infantry | Jorston | RedSpan | 40 Inf | line | 344 |
| 72 | A | Mountaineers | Brownyleye | Abington | 36 Inf | line | 569 |
| 73 | A | Goat on Horse | AJ | RedSpan | 30 Cav | wedge | 439 |
| 74 | A | Potemkin Brigade | Mikhail Sergei | Abington | 49 Inf | line | 451 |
| 75 | A | thunder guard | Gordon | Abington | 30 Inf | line | 346 |
| 76 | A | Ice wolves | Valar | Abington | 39 Inf | line | 372 |
| 77 | A | Templar Rangers | Elantus | Abington | 38 Inf | line | 625 |
| 78 | A | IronWolves | Sylvannia | Abington | 30 Inf | line | 372 |
| 79 | A | Gaudaliers | Hransaen | Abington | 30 Inf | line | 419 |
| 80 | A | Konen Guard | legolas | Abington | 32 Inf | line | 363 |
| 81 | A | Scharfe Augen | Mark | Abington | 40 Arch | line | 416 |
| 82 | A | rain of anger | wagon | RedSpan | 40 Arch | line | 480 |
| 83 | A | {SV} Water Buffaloes | Grand Poopah | Abington | 20 Inf | line | 425 |
| 84 | A | Tinker Swordmen | Aram | Abington | 36 Inf | line | 377 |
| 85 | A | Blackwatch | Askelus | Abington | 33 Inf | line | 406 |
| 86 | D | Ash'rily Rangers | (militia/guard unit) | Ash Sea Islands | 79 Arch | line | 873 |
| 87 | D | Run girl | BLAH | Ash Sea Islands | 37 Arch | line | 529 |
| 88 | D | The Blue Moon Hunters | Jonn | Ash Sea Islands | 23 Inf | line | 217 |
| 89 | D | Ash'rily Sentinels | (militia/guard unit) | Ash Sea Islands | 65 Arch | line | 746 |
| 90 | D | Ash'rily Guard | (militia/guard unit) | Ash Sea Islands | 49 Inf | line | 502 |
| 91 | D | Ash'rily Defenders | (militia/guard unit) | Ash Sea Islands | 95 Arch | line | 979 |
| 92 | D | 11th Mountain Guard | Sir Edward | Ash Sea Islands | 21 Inf | line | 346 |
| 93 | D | Guardians | Leinad | Ash Sea Islands | 14 Inf | line | 322 |
| 94 | D | Ash'rily Protectors | (militia/guard unit) | Ash Sea Islands | 54 Arch | line | 660 |
| 95 | D | Zandinia's Private Ones | Zandinia | Ash Sea Islands | 15 Inf | line | 310 |
| 96 | D | Malice from Above! | (militia/guard unit) | Ash Sea Islands | 46 Arch | line | 544 |
| 97 | D | Poisoned Tipped Arrows | Kitusi | Ash Sea Islands | 26 Arch | line | 409 |
| 98 | D | =Pride of Barnlure | (militia/guard unit) | Ash Sea Islands | 59 Inf | line | 551 |
| 99 | D | Ash'rily Guardians | (militia/guard unit) | Ash Sea Islands | 64 Arch | line | 718 |
| 100 | D | Guard of Faden | Innis | Ash Sea Islands | 1 Inf | line | 30 |
| 101 | D | Galiant Mystics | Vigilantius | Ash Sea Islands | 6 Inf | line | 102 |
| 102 | D | Holy Warriors | Striker | Ash Sea Islands | 30 Inf | line | 329 |
| 103 | D | Responce Raiders | William | Ash Sea Islands | 25 Inf | line | 333 |
| 104 | D | Stromhavet | (militia/guard unit) | Ash Sea Islands | 65 Inf | line | 604 |
| 105 | D | Ash Sea Guardians | biologist | Ash Sea Islands | 35 Inf | line | 402 |
| 106 | D | Sage Riders | Sage | Ash Sea Islands | 7 Cav | wedge | 157 |
| 107 | D | The Hand of Malice | (militia/guard unit) | Ash Sea Islands | 54 Inf | line | 566 |
| 108 | D | Strombjard | Landesred | Ash Sea Islands | 30 Inf | line | 385 |
| 109 | D | Ash'rily Guardsmen | (militia/guard unit) | Ash Sea Islands | 43 Inf | line | 434 |
| 110 | D | ride on | ZOGXX | Ash Sea Islands | 7 Cav | wedge | 230 |
| 111 | D | grrrrr | (militia/guard unit) | Ash Sea Islands | 43 Inf | line | 442 |
| 112 | D | Ash'rily Crossbows | (militia/guard unit) | Ash Sea Islands | 59 Arch | line | 698 |
| 113 | D | Ash'rily Footsoldiers | (militia/guard unit) | Ash Sea Islands | 37 Inf | line | 440 |
| 114 | D | =Pride of Barnlure | (militia/guard unit) | Ash Sea Islands | 76 Inf | line | 679 |
| 115 | D | Royal Explorers | Epaminonda | Ash Sea Islands | 40 Cav | wedge | 860 |
| 116 | D | Ash'rily Bowmen | (militia/guard unit) | Ash Sea Islands | 47 Arch | line | 561 |
| 117 | D | bangers 'n' mash | silly sausage | Ash Sea Islands | 26 Inf | line | 420 |
| 118 | D | Longbowmen | Wallace | Ash Sea Islands | 33 Arch | line | 616 |
| 119 | D | Ash'rily Crossbowers | Ambrosius | Ash Sea Islands | 26 Arch | line | 413 |
| 120 | D | Twin Suns | Cadogan | Ash Sea Islands | 20 Inf | line | 431 |
| 121 | D | =Molemen of the Arch Priest | (militia/guard unit) | Ash Sea Islands | 60 Arch | line | 735 |
Total:
85 attackers (1905 Inf, 949 Arch, 89 Cav, 163 SF)
36 defenders (672 Inf, 691 Arch, 54 Cav)
Total combat strengths: 37166 vs. 17573
Mountain Tears tried to evade foreign troops, but were spotted.
The region owner Ash Sea Islands and their allies defend.
The Abington troops attack because they are at war with Ash Sea Islands.
The RedSpan troops attack because they are at war with Ash Sea Islands.
The Carelia troops attack because they are at war with Ash Sea Islands.
A calm wind blows, to the joy of the archers.
The defenders have the benefit of fortified positions (level 4).
Drago, the Royal Treasurer of Abington, Duke of Wor'ight, Marshal of the army of Wor'ight takes command of the attacker forces.
The attacker are set up in Archer Opening formation.
Wallace, Duke of Ash'rily, Marshal of the army of Ash'rily takes command of the defender forces.
The defender are set up in Fortification Defense formation.
Turn No. 1
| 70 (35-C)
73 (30-C) 8 (24-C) | 19 (31-S)
| 51 (25-I)
58 (45-I) 60 (42-I) 61 (49-I) 62 (40-I) 63 (45-I) 64 (30-I) 46 (30-I) 47 (27-I) 49 (31-I) 53 (27-I) 78 (30-I) 83 (20-I) 85 (33-I) 68 (14-S) 69 (32-I) 71 (40-I) 72 (36-I) 74 (49-I) 75 (30-I) 15 (51-I) 17 (55-I) 18 (30-I) 12 (40-I) 2 (43-I) 5 (40-I) 6 (71-I) 22 (34-I) 35 (55-I) 37 (35-I) 38 (22-I) 41 (45-I) 33 (53-I) 26 (51-I) 30 (40-I) 42 (40-I) 34 (24-I) 27 (45-I) 31 (27-I) 39 (38-I) 36 (35-I) 21 (25-I) 4 (26-I) 79 (30-I) 13 (59-I) 43 (25-I) 76 (39-I) 77 (38-I) 84 (36-I) 80 (32-I) 52 (30-I) 59 (30-I) | 45 (44-S)
44 (40-A) 57 (21-A) 55 (40-A) 48 (15-S) 50 (50-A) 65 (42-A) 81 (40-A) 82 (40-A) 67 (25-S) 1 (34-A) 11 (50-A) 10 (36-A) 3 (40-A) 7 (14-S) 9 (70-A) 40 (30-A) 32 (29-A) 23 (25-A) 24 (21-A) 25 (70-A) 28 (12-A) 29 (20-S) 20 (43-A) 16 (30-A) 14 (60-A) 66 (60-A) 54 (46-A) 56 (20-A) | <FONTCOLOR="#9696FF">121 (60-A)
</FONT> 105 (35-I) 93 (14-I) 104 (65-I) 103 (25-I) 102 (30-I) 101 (6-I) 100 (1-I) 99 (64-A) 98 (59-I) 97 (26-A) 96 (46-A) 95 (15-I) 107 (54-I) 108 (30-I) 120 (20-I) 119 (26-A) 118 (33-A) 117 (26-I) 116 (47-A) 114 (76-I) 113 (37-I) 112 (59-A) 111 (43-I) 109 (43-I) 94 (54-A) 86 (79-A) 89 (65-A) 87 (37-A) 91 (95-A) 90 (49-I) 92 (21-I) 88 (23-I) | 106nbsp;(7-C)
115 (40-C) 110 (7-C) | </tr> |
Night Arrows {Z} (1) fire on Ash'rily Defenders (91), scoring 162 hits.
The Fury of the Gods (20) fire on Ash'rily Rangers (86), scoring 266 hits.
Bloodbringer (24) fire on Ash'rily Sentinels (89), scoring 63 hits.
Run girl (87) fire on Specs in Training (45), scoring 238 hits.
Peltast (56) fire on Molemen of the Arch Priest (121), scoring 60 hits.
Occam's Snipers (65) fire on Ash'rily Guardians (99), scoring 51 hits.
Ash'rily Protectors (94) fire on SV Stoneville Bowmen (9), scoring 299 hits.
Malice from Above! (96) fire on Iron Heart Myrmidon (67), scoring 304 hits.
2nd Narville Fletchers (25) fire on Ash'rily Crossbows (112), scoring 66 hits.
Ash'rily Guardians (99) fire on Templar Elite Archers (66), scoring 487 hits.
SV Stoneville Bowmen (9) fire on Ash'rily Defenders (91), scoring 468 hits.
Poisoned Tipped Arrows (97) fire on Da Goat's Shooters (11), scoring 235 hits.
Police Force (50) fire on =Pride of Barnlure (114), scoring 234 hits.
Filador's Guard (16) fire on Ash'rily Sentinels (89), scoring 114 hits.
Narville Longbowmen (32) fire on =Molemen of the Arch Priest (121), scoring 161 hits.
Ash'rily Bowmen (116) fire on Spec trainees (29), scoring 245 hits.
Ash'rily Rangers (86) fire on Specs in Training (45), scoring 548 hits.
Cy's Guys (3) fire on Longbowmen (118), scoring 55 hits.
Ash'rily Defenders (91) fire on Ballistas of Doom (23), scoring 403 hits.
Da Goat's Shooters (11) fire on Stromhavet (104), scoring 190 hits.
Templar Elite Archers (66) fire on Ash'rily Crossbows (112), scoring 195 hits.
Longbowmen (118) fire on rain of anger (82), scoring 371 hits.
Molemen of the Arch Priest (121) fire on Beta Troop (48), scoring 409 hits.
Ballistas of Doom (23) fire on The Hand of Malice (107), scoring 234 hits.
Fire Away! (14) fire on =Pride of Barnlure (98), scoring 55 hits.
Ash'rily Sentinels (89) fire on Support Fire (54), scoring 516 hits.
Rainmakers (55) fire on Ash'rily Guard (90), scoring 122 hits.
shadow guard (44) fire on =Pride of Barnlure (98), scoring 188 hits.
Shoot to Kill (40) fire on grrrrr (111), scoring 135 hits.
Dirty Rotten Teeth of Da One (57) fire on Ash'rily Footsoldiers (113), scoring 204 hits.
Ash'rily Crossbows (112) fire on Scharfe Augen (81), scoring 372 hits.
Support Fire (54) fire on Ash'rily Guardsmen (109), scoring 150 hits.
Scharfe Augen (81) fire on Twin Suns (120), scoring 167 hits.
Eagle Flight (10) fire on bangers 'n' mash (117), scoring 120 hits.
Archeries (28) fire on Ash'rily Crossbowers (119), scoring 3 hits.
Ash'rily Crossbowers (119) fire on somethingawful (7), scoring 191 hits.
rain of anger (82) fire on Ash Sea Guardians (105), scoring 245 hits.
Royal Explorers (115) stay in their defensive position, awaiting an opportunity to charge.
Sage Riders (106) stay in their defensive position, awaiting an opportunity to charge.
ride on (110) stay in their defensive position, awaiting an opportunity to charge.
Shadow Riders (70), Shadows Over Insmouth (8) and Goat on Horse (73) ride on, closing in on the defenders.
Holy Warriors (102) hold their positions at the outer wall, waiting for the attack.
Twin Suns (120) hold their positions at the outer wall, waiting for the attack.
bangers 'n' mash (117) leave the fortification, attacking the enemy.
Ash'rily Guardsmen (109) hold their positions at the outer wall, waiting for the attack.
Guard of Faden (100) hold their positions at the outer wall, waiting for the attack.
Responce Raiders (103) hold their positions at the outer wall, waiting for the attack.
Guardians (93) hold their positions at the outer wall, waiting for the attack.
Zandinia's Private Ones (95) leave the fortification, attacking the enemy.
grrrrr (111) hold their positions at the outer wall, waiting for the attack.
Ash Sea Guardians (105) leave the fortification, attacking the enemy.
11th Mountain Guard (92) hold their positions at the outer wall, waiting for the attack.
The Hand of Malice (107) hold their positions at the outer wall, waiting for the attack.
The Blue Moon Hunters (88) hold their positions at the outer wall, waiting for the attack.
Pride of Barnlure (98) hold their positions at the outer wall, waiting for the attack.
Strombjard (108) hold their positions at the outer wall, waiting for the attack.
Ash'rily Footsoldiers (113) hold their positions at the outer wall, waiting for the attack.
Stromhavet (104) hold their positions at the outer wall, waiting for the attack.
Pride of Barnlure (114) hold their positions at the outer wall, waiting for the attack.
sh'rily Guard (90) hold their positions at the outer wall, waiting for the attack.
Galiant Mystics (101) leave the fortification, attacking the enemy.
Gaudaliers (79), Forblane's Finest (63), Glorie (58), Shield Guard (46), Owl's Guard (15), Manfred's Men (59), Thunderstrike (38), somethingawful (7), Tinker Swordmen (84), {WB} Arch Infantry (61), Justiciars (4), Bodom's Blades (42), 29th Dur Swordeaters (52), thunder guard (75), IronWolves (78), Mountaineers (72), Sibe bannermen (47), Ice wolves (76), Iron Heart Myrmidon (67), Tony's Henchmen (60), Ehrenkompanie (64), Personal Guard (49), Beta Troop (48), Sentinels (53), The Wayburg Squad (68), Last Stand (41), Iron Hearts of Carelia (26), Cheesecake Squad (22), Templar Rangers (77), Dress-Wearing Infantry (6), {SV} Water Buffaloes (83), Manifestations (18), Guardians of Abington (34), Redspan Infantry (71), Specs in Training (45), Solacestean Elite (37), Red Hand (27), {SV} Blue Guard (69), Spec trainees (29), Malikra Janissaries (5), Potemkin Brigade (74), DragonHearts (19), Elite Marines (2), Blackwatch (85), Elite Guards (51), Shardblade Rangers (39), † Legion Dogs † (12), Royal Infantry (30), Muthah Phucjahs (31), Silver Warders (21), Gondolin Guards (35), Infantry of Kaine (17), Mountain Tears (33), Death to Those that Oppose (13), Konen Guard (80), Night Guardians (62), Mischeif (43) and {SV} Mercanary hoplites (36) advance towards the enemy.
Close Combat:
1 Abington banners are visible in the melee.
5 Ash Sea Islands banners are visible in the melee.
3 Carelia banners are visible in the melee.
bangers 'n' mash (117) score 313 hits.
somethingawful (7) score 133 hits.
Iron Heart Myrmidon (67) score 976 hits.
Zandinia's Private Ones (95) score 164 hits.
Ash Sea Guardians (105) score 164 hits.
Beta Troop (48) score 321 hits.
Specs in Training (45) score 695 hits.
Spec trainees (29) score 515 hits.
Galiant Mystics (101) score 35 hits.
Total hits suffered: Attackers: 676, Defenders: 2640
Twin Suns (120) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
bangers 'n' mash (117) take 1186 hits (1066 in close combat, 120 from archer fire), which cause 26 casualties, wiping the unit out.
Ash'rily Guardsmen (109) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
somethingawful (7) take 340 hits (149 in close combat, 191 from archer fire), which cause 7 casualties.
Ash'rily Guardians (99) take 17 hits from archer fire (reduced due to fortifications). No casualties.
SV Stoneville Bowmen (9) take 299 hits from archer fire, which cause 7 casualties.
Ash'rily Rangers (86) take 89 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Defenders (91) take 210 hits from archer fire (reduced due to fortifications), which cause 5 casualties.
Da Goat's Shooters (11) take 235 hits from archer fire, which cause 5 casualties.
Templar Elite Archers (66) take 487 hits from archer fire, which cause 14 casualties.
Iron Heart Myrmidon (67) take 454 hits (150 in close combat, 304 from archer fire), which cause 8 casualties.
Longbowmen (118) take 18 hits from archer fire (reduced due to fortifications). No casualties.
Zandinia's Private Ones (95) take 575 hits in close combat, which cause 15 casualties, wiping the unit out.
grrrrr (111) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Molemen of the Arch Priest (121) take 74 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash Sea Guardians (105) take 913 hits (668 in close combat, 245 from archer fire), which cause 25 casualties. One Ash Sea Islands banner is lost.
Ballistas of Doom (23) take 403 hits from archer fire, which cause 8 casualties.
Beta Troop (48) take 526 hits (117 in close combat, 409 from archer fire), which cause 8 casualties.
Rojer of Carelia has been wounded.
The Hand of Malice (107) take 78 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Specs in Training (45) take 977 hits (191 in close combat, 786 from archer fire), which cause 16 casualties.
Ash'rily Sentinels (89) take 59 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Pride of Barnlure (98) take 81 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Spec trainees (29) take 314 hits (69 in close combat, 245 from archer fire), which cause 7 casualties.
Ash'rily Footsoldiers (113) take 68 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbows (112) take 87 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Support Fire (54) take 516 hits from archer fire, which cause 15 casualties.
Stromhavet (104) take 63 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Scharfe Augen (81) take 372 hits from archer fire, which cause 12 casualties.
Ash'rily Crossbowers (119) take 1 hits from archer fire (reduced due to fortifications). No casualties.
Pride of Barnlure (114) take 78 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Guard (90) take 41 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
rain of anger (82) take 371 hits from archer fire, which cause 10 casualties.
Galiant Mystics (101) take 331 hits in close combat, which cause 6 casualties, wiping the unit out.
| 70 (35-C)
73 (30-C) 19 (31-S) 8 (24-C) > | 51 (25-I)
44 (40-A) 57 (21-A) 58 (45-I) 60 (42-I) 61 (49-I) 62 (40-I) 63 (45-I) 64 (30-I) 55 (40-A) 46 (30-I) 47 (27-I) 49 (31-I) 50 (50-A) 53 (27-I) 65 (42-A) 78 (30-I) 81 (28-A) 82 (30-A) 83 (20-I) 85 (33-I) 68 (14-S) 69 (32-I) 71 (40-I) 72 (36-I) 74 (49-I) 75 (30-I) 1 (34-A) 15 (51-I) 17 (55-I) 18 (30-I) 12 (40-I) 11 (45-A) 10 (36-A) 2 (43-I) 3 (40-A) 5 (40-I) 6 (71-I) 9 (63-A) 22 (34-I) 35 (55-I) 37 (35-I) 38 (22-I) 40 (30-A) 41 (45-I) 33 (53-I) 32 (29-A) 23 (17-A) 24 (21-A) 25 (70-A) 26 (51-I) 28 (12-A) 30 (40-I) 42 (40-I) 34 (24-I) 27 (45-I) 31 (27-I) 39 (38-I) 36 (35-I) 21 (25-I) 4 (26-I) 79 (30-I) 20 (43-A) 16 (30-A) 14 (60-A) 13 (59-I) 43 (25-I) 76 (39-I) 77 (38-I) 84 (36-I) 80 (32-I) 66 (46-A) 52 (30-I) 54 (31-A) 59 (30-I) 56 (20-A) | 45 (28-S)
105 (10-I) 48 (7-S) 67 (17-S) 7 (7-S) 29 (13-S) | 121 (58-A)
93 (14-I) 104 (64-I) 103 (25-I) 102 (30-I) 100 (1-I) 99 (64-A) 98 (57-I) 97 (26-A) 96 (46-A) 107 (52-I) 108 (30-I) 120 (19-I) 119 (26-A) 118 (33-A) 116 (47-A) 114 (74-I) 113 (35-I) 112 (57-A) 111 (42-I) 109 (42-I) 94 (54-A) 86 (77-A) 89 (64-A) >87 (37-A) 91 (90-A) 90 (48-I) 92 (21-I) 88 (23-I) | 106 (7-C)
115 (40-C) 110 (7-C) | </tr> |
Filador's Guard (16) fire on Ash'rily Defenders (91), scoring 130 hits.
Ash'rily Rangers (86) fire on SV Stoneville Bowmen (9), scoring 598 hits.
Cy's Guys (3) fire on Ash'rily Sentinels (89), scoring 62 hits.
Night Arrows {Z} (1) fire on Ash'rily Guardians (99), scoring 284 hits.
Narville Longbowmen (32) fire on =Molemen of the Arch Priest (121), scoring 145 hits.
Ballistas of Doom (23) fire on Ash'rily Defenders (91), scoring 222 hits.
Templar Elite Archers (66) fire on Ash'rily Crossbows (112), scoring 276 hits.
rain of anger (82) fire on Ash'rily Protectors (94), scoring 117 hits.
Fire Away! (14) fire on =Pride of Barnlure (114), scoring 78 hits.
Molemen of the Arch Priest (121) fire on Mountain Tears (33), scoring 540 hits.
Ash'rily Crossbowers (119) fire on Templar Rangers (77), scoring 217 hits.
Police Force (50) fire on Ash'rily Sentinels (89), scoring 202 hits.
Ash'rily Crossbows (112) fire on Elite Marines (2), scoring 258 hits.
Poisoned Tipped Arrows (97) fire on Death to Those that Oppose (13), scoring 267 hits.
Longbowmen (118) fire on Mountaineers (72), scoring 394 hits.
SV Stoneville Bowmen (9) fire on Stromhavet (104), scoring 382 hits.
shadow guard (44) fire on Ash'rily Bowmen (116), scoring 232 hits.
Archeries (28) fire on Malice from Above! (96), scoring 5 hits.
Ash'rily Defenders (91) fire on Owl's Guard (15), scoring 623 hits.
The Fury of the Gods (20) fire on The Hand of Malice (107), scoring 161 hits.
Ash'rily Bowmen (116) fire on Iron Hearts of Carelia (26), scoring 281 hits.
Eagle Flight (10) fire on Malice from Above! (96), scoring 151 hits.
Occam's Snipers (65) fire on =Pride of Barnlure (98), scoring 91 hits.
Scharfe Augen (81) fire on Run girl (87), scoring 138 hits.
Malice from Above! (96) fire on Dress-Wearing Infantry (6), scoring 221 hits.
Run girl (87) fire on Gondolin Guards (35), scoring 205 hits.
Da Goat's Shooters (11) fire on =Pride of Barnlure (114), scoring 211 hits.
Shoot to Kill (40) fire on Ash'rily Guard (90), scoring 84 hits.
Support Fire (54) fire on Ash'rily Protectors (94), scoring 101 hits.
Ash'rily Guardians (99) fire on Glorie (58), scoring 517 hits.
Ash'rily Sentinels (89) fire on Manifestations (18), scoring 459 hits.
Peltast (56) fire on grrrrr (111), scoring 63 hits.
Rainmakers (55) fire on Ash'rily Rangers (86), scoring 74 hits.
Bloodbringer (24) fire on Ash'rily Guardsmen (109), scoring 42 hits.
Dirty Rotten Teeth of Da One (57) fire on Ash'rily Footsoldiers (113), scoring 215 hits.
2nd Narville Fletchers (25) fire on Twin Suns (120), scoring 104 hits.
Ash'rily Protectors (94) fire on Red Hand (27), scoring 290 hits.
ride on (110) stay in their defensive position, awaiting an opportunity to charge.
Sage Riders (106) stay in their defensive position, awaiting an opportunity to charge.
Royal Explorers (115) stay in their defensive position, awaiting an opportunity to charge.
Shadows Over Insmouth (8), Goat on Horse (73) and Shadow Riders (70) charge ahead, into the defenders' ranks.
Strombjard (108) hold their positions at the outer wall, waiting for the attack.
Ice wolves (76) can not advance, because the front lines are too crowded.
{WB} Arch Infantry (61) can not advance, because the front lines are too crowded.
Potemkin Brigade (74) can not advance, because the front lines are too crowded.
Shield Guard (46) can not advance, because the front lines are too crowded.
Templar Rangers (77) can not advance, because the front lines are too crowded.
Manfred's Men (59) can not advance, because the front lines are too crowded.
Ehrenkompanie (64) can not advance, because the front lines are too crowded.
Elite Marines (2) can not advance, because the front lines are too crowded.
Personal Guard (49) can not advance, because the front lines are too crowded.
Twin Suns (120) hold their positions at the outer wall, waiting for the attack.
Justiciars (4) can not advance, because the front lines are too crowded.
The Blue Moon Hunters (88) hold their positions at the outer wall, waiting for the attack.
111th Mountain Guard (92) hold their positions at the outer wall, waiting for the attack.
Stromhavet (104) hold their positions at the outer wall, waiting for the attack.
Iron Hearts of Carelia (26) can not advance, because the front lines are too crowded.
Muthah Phucjahs (31) can not advance, because the front lines are too crowded.
Holy Warriors (102) hold their positions at the outer wall, waiting for the attack.
grrrrr (111) hold their positions at the outer wall, waiting for the attack.
Mountain Tears (33) can not advance, because the front lines are too crowded.
Konen Guard (80) can not advance, because the front lines are too crowded.
Sentinels (53) can not advance, because the front lines are too crowded.
Ash'rily Guard (90) hold their positions at the outer wall, waiting for the attack.
Shardblade Rangers (39) can not advance, because the front lines are too crowded.
Owl's Guard (15) can not advance, because the front lines are too crowded.
Pride of Barnlure (114) hold their positions at the outer wall, waiting for the attack.
Cheesecake Squad (22) can not advance, because the front lines are too crowded.
Malikra Janissaries (5) can not advance, because the front lines are too crowded.
29th Dur Swordeaters (52) can not advance, because the front lines are too crowded.
Forblane's Finest (63) can not advance, because the front lines are too crowded.
Tony's Henchmen (60) can not advance, because the front lines are too crowded.
Solacestean Elite (37) can not advance, because the front lines are too crowded.
{SV} Blue Guard (69) can not advance, because the front lines are too crowded.
Blackwatch (85) can not advance, because the front lines are too crowded.
Thunderstrike (38) can not advance, because the front lines are too crowded.
Sibe bannermen (47) can not advance, because the front lines are too crowded.
Gondolin Guards (35) can not advance, because the front lines are too crowded.
{SV} Mercanary hoplites (36) can not advance, because the front lines are too crowded.
Glorie (58) can not advance, because the front lines are too crowded.
Royal Infantry (30) can not advance, because the front lines are too crowded.
Tinker Swordmen (84) can not advance, because the front lines are too crowded.
Last Stand (41) can not advance, because the front lines are too crowded.
Mischeif (43) can not advance, because the front lines are too crowded.
Ash'rily Footsoldiers (113) hold their positions at the outer wall, waiting for the attack.
Guardians (93) hold their positions at the outer wall, waiting for the attack.
Elite Guards (51) can not advance, because the front lines are too crowded.
Night Guardians (62) can not advance, because the front lines are too crowded.
Redspan Infantry (71) can not advance, because the front lines are too crowded.
Bodom's Blades (42) can not advance, because the front lines are too crowded.
The Hand of Malice (107) hold their positions at the outer wall, waiting for the attack.
The Wayburg Squad (68) can not advance, because the front lines are too crowded.
Gaudaliers (79) can not advance, because the front lines are too crowded.
Responce Raiders (103) hold their positions at the outer wall, waiting for the attack.
Manifestations (18) can not advance, because the front lines are too crowded.
IronWolves (78) can not advance, because the front lines are too crowded.
Silver Warders (21) can not advance, because the front lines are too crowded.
{SV} Water Buffaloes (83) can not advance, because the front lines are too crowded.
Red Hand (27) can not advance, because the front lines are too crowded.
Guard of Faden (100) hold their positions at the outer wall, waiting for the attack.
Ash'rily Guardsmen (109) hold their positions at the outer wall, waiting for the attack.
Dress-Wearing Infantry (6) can not advance, because the front lines are too crowded.
Death to Those that Oppose (13) can not advance, because the front lines are too crowded.
Pride of Barnlure (98) hold their positions at the outer wall, waiting for the attack.
Mountaineers (72) can not advance, because the front lines are too crowded.
† Legion Dogs † (12) can not advance, because the front lines are too crowded.
Infantry of Kaine (17) can not advance, because the front lines are too crowded.
thunder guard (75) can not advance, because the front lines are too crowded.
Guardians of Abington (34) can not advance, because the front lines are too crowded.
DragonHearts (19) advance towards the enemy.
Close Combat:
1 Abington banners are visible in the melee.
2 RedSpan banners are visible in the melee.
4 Carelia banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill
Shadows Over Insmouth (8) score 1097 hits.
Goat on Horse (73) score 573 hits.
Shadow Riders (70) score 1420 hits.
Iron Heart Myrmidon (67) score 464 hits.
Specs in Training (45) score 642 hits.
Ash Sea Guardians (105) score 58 hits.
somethingawful (7) score 79 hits.
Spec trainees (29) score 300 hits.
Beta Troop (48) score 284 hits.
Total hits suffered: Attackers: 58, Defenders: 1329 (4859 before overkill)
Ash'rily Rangers (86) take 25 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Templar Rangers (77) take 217 hits from archer fire, which cause 5 casualties.
Elite Marines (2) take 258 hits from archer fire, which cause 7 casualties.
Twin Suns (120) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Shadows Over Insmouth (8) take 32 hits in close combat, which cause 1 casualties.
Stromhavet (104) take 127 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Iron Hearts of Carelia (26) take 281 hits from archer fire, which cause 7 casualties.
Goat on Horse (73) take 26 hits in close combat, which cause 1 casualties.
grrrrr (111) take 21 hits from archer fire (reduced due to fortifications). No casualties.
Mountain Tears (33) take 540 hits from archer fire, which cause 12 casualties.
Molemen of the Arch Priest (121) take 48 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guard (90) take 28 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Owl's Guard (15) take 623 hits from archer fire, which cause 17 casualties.
Pride of Barnlure (114) take 96 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbows (112) take 92 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
V Stoneville Bowmen (9) take 598 hits from archer fire, which cause 13 casualties.
Gondolin Guards (35) take 205 hits from archer fire, which cause 5 casualties.
Glorie (58) take 517 hits from archer fire, which cause 16 casualties.
Ash'rily Footsoldiers (113) take 72 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Defenders (91) take 117 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Ash'rily Bowmen (116) take 77 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
The Hand of Malice (107) take 54 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Manifestations (18) take 459 hits from archer fire, which cause 11 casualties.
Malice from Above! (96) take 52 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Run girl (87) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Red Hand (27) take 290 hits from archer fire, which cause 8 casualties.
Ash'rily Guardians (99) take 95 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Sentinels (89) take 88 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Guardsmen (109) take 14 hits from archer fire (reduced due to fortifications). No casualties.
Ash Sea Guardians (105) take 1329 hits in close combat, which cause 10 casualties, wiping the unit out.
Dress-Wearing Infantry (6) take 221 hits from archer fire, which cause 8 casualties.
Death to Those that Oppose (13) take 267 hits from archer fire, which cause 7 casualties.
Pride of Barnlure (98) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Mountaineers (72) take 394 hits from archer fire, which cause 9 casualties.
Ash'rily Protectors (94) take 73 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
| 51 (25-I)
44 (40-A) 57 (21-A) 58 (29-I) 60 (42-I) 61 (49-I) 62 (40-I) 63 (45-I) 64 (30-I) 55 (40-A) 46 (30-I) 47 (27-I) 49 (31-I) 50 (50-A) 53 (27-I) 65 (42-A) 78 (30-I) 81 (28-A) 82 (30-A) 83 (20-I) 85 (33-I) 68 (14-S) 69 (32-I) 71 (40-I) 72 (27-I) 74 (49-I) 75 (30-I) 1 (34-A) 15 (34-I) 17 (55-I) 18 (19-I) 19 (31-S) 12 (40-I) 11 (45-A) 10 (36-A) 2 (36-I) 3 (40-A) 5 (40-I) >6 (63-I) 9 (50-A) 22 (34-I) 35 (50-I) 37 (35-I) 38 (22-I) 40 (30-A) 41 (45-I) 33 (41-I) 32 (29-A) 23 (17-A) 24 (21-A) 25 (70-A) 26 (44-I) 28 (12-A) 30 (40-I) 42 (40-I) 34 (24-I) 27 (37-I) 31 (27-I) 39 (38-I) 36 (35-I) 21 (25-I) 4 (26-I) 79 (30-I) 20 (43-A) 16 (30-A) 14 (60-A) 13 (52-I) 43 (25-I) 76 (39-I) 77 (33-I) 84 (36-I) 80 (32-I) 66 (46-A) 52 (30-I) 54 (31-A) 59 (30-I) 56 (20-A) | 45 (28-S)
70 (35-C) 48 (7-S) 67 (17-S) 73 (29-C) 7 (7-S) 8 (23-C) 29 (13-S) | 121 (57-A)
93 (14-I) 104 (61-I) 103 (25-I) 102 (30-I) 100 (1-I) 99 (62-A) 98 (56-I) 97 (26-A) 96 (45-A) 107 (51-I) 108 (30-I) 120 (18-I) 119 (26-A) 118 (33-A) 116 (45-A) 114 (72-I) 113 (33-I) 112 (55-A) 111 (42-I) 109 (42-I) 94 (52-A) 86 (76-A) 89 (62-A) 87 (36-A) 91 (87-A) 90 (47-I) 92 (21-I) 88 (23-I) | 106 (7-C)
115 (40-C) 110 (7-C) | </tr> |
Ballistas of Doom (23) fire on Ash'rily Defenders (91), scoring 136 hits.
Ash'rily Sentinels (89) fire on Shadow Riders (70), scoring 390 hits.
Police Force (50) fire on Ash'rily Rangers (86), scoring 209 hits.
Longbowmen (118) fire on Specs in Training (45), scoring 402 hits.
Dirty Rotten Teeth of Da One (57) fire on =Molemen of the Arch Priest (121), scoring 207 hits.
Ash'rily Rangers (86) fire on Iron Heart Myrmidon (67), scoring 328 hits.
Da Goat's Shooters (11) fire on Ash'rily Guardians (99), scoring 277 hits.
Peltast (56) fire on Ash'rily Defenders (91), scoring 74 hits.
Cy's Guys (3) fire on Ash'rily Crossbows (112), scoring 58 hits.
The Fury of the Gods (20) fire on Ash'rily Protectors (94), scoring 193 hits.
Bloodbringer (24) fire on =Pride of Barnlure (114), scoring 63 hits.
Run girl (87) fire on Shadows Over Insmouth (8), scoring 266 hits.
rain of anger (82) fire on Stromhavet (104), scoring 137 hits.
2nd Narville Fletchers (25) fire on Ash'rily Crossbows (112), scoring 74 hits.
Archeries (28) fire on Ash'rily Bowmen (116), scoring 4 hits.
Ash'rily Defenders (91) fire on Goat on Horse (73), scoring 345 hits.
Molemen of the Arch Priest (121) fire on Spec trainees (29), scoring 478 hits.
Shoot to Kill (40) fire on Malice from Above! (96), scoring 134 hits.
Ash'rily Protectors (94) fire on Beta Troop (48), scoring 285 hits.
Scharfe Augen (81) fire on Ash'rily Bowmen (116), scoring 145 hits.
Rainmakers (55) fire on The Hand of Malice (107), scoring 89 hits.
Eagle Flight (10) fire on =Pride of Barnlure (114), scoring 105 hits.
Occam's Snipers (65) fire on =Pride of Barnlure (98), scoring 68 hits.
Poisoned Tipped Arrows (97) fire on somethingawful (7), scoring 266 hits.
Narville Longbowmen (32) fire on Ash'rily Guard (90), scoring 160 hits.
shadow guard (44) fire on grrrrr (111), scoring 242 hits.
Templar Elite Archers (66) fire on Ash'rily Guardsmen (109), scoring 198 hits.
Ash'rily Guardians (99) fire on Shadow Riders (70), scoring 346 hits.
SV Stoneville Bowmen (9) fire on Ash'rily Crossbows (112), scoring 301 hits.
Filador's Guard (16) fire on Ash'rily Crossbowers (119), scoring 151 hits.
Ash'rily Crossbows (112) fire on Shadows Over Insmouth (8), scoring 255 hits.
Ash'rily Crossbowers (119) fire on Iron Heart Myrmidon (67), scoring 175 hits.
Night Arrows {Z} (1) fire on =Pride of Barnlure (98), scoring 207 hits.
Fire Away! (14) fire on Twin Suns (120), scoring 69 hits.
Ash'rily Bowmen (116) fire on Specs in Training (45), scoring 269 hits.
Malice from Above! (96) fire on Goat on Horse (73), scoring 203 hits.
Support Fire (54) fire on Ash'rily Footsoldiers (113), scoring 102 hits.
Royal Explorers (115) stay in their defensive position, awaiting an opportunity to charge.
Sage Riders (106) stay in their defensive position, awaiting an opportunity to charge.
ride on (110) stay in their defensive position, awaiting an opportunity to charge.
Shadow Riders (70), Shadows Over Insmouth (8) and Goat on Horse (73) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Holy Warriors (102) hold their positions at the outer wall, waiting for the attack.
Ash'rily Footsoldiers (113) hold their positions at the outer wall, waiting for the attack.
Specs in Training (45) scale the fortifications (reduced combat effectiveness for this turn).
Iron Heart Myrmidon (67) scale the fortifications (reduced combat effectiveness for this turn).
Spec trainees (29) scale the fortifications (reduced combat effectiveness for this turn).
somethingawful (7) scale the fortifications (reduced combat effectiveness for this turn).
Beta Troop (48) scale the fortifications (reduced combat effectiveness for this turn).
Death to Those that Oppose (13), Ice wolves (76), Malikra Janissaries (5), Bodom's Blades (42), Owl's Guard (15), Night Guardians (62), Ehrenkompanie (64), Personal Guard (49), {WB} Arch Infantry (61), Red Hand (27), Tony's Henchmen (60), Sentinels (53), Infantry of Kaine (17), Blackwatch (85), Last Stand (41), Mischeif (43), Silver Warders (21), {SV} Water Buffaloes (83), Shield Guard (46), Muthah Phucjahs (31), The Wayburg Squad (68), Potemkin Brigade (74), Gaudaliers (79), Justiciars (4), Cheesecake Squad (22), Sibe bannermen (47), Royal Infantry (30), Iron Hearts of Carelia (26), Redspan Infantry (71), Thunderstrike (38), Gondolin Guards (35), Guardians of Abington (34), Konen Guard (80), {SV} Blue Guard (69), † Legion Dogs † (12), Manifestations (18), Elite Guards (51), Dress-Wearing Infantry (6), Mountaineers (72), Mountain Tears (33), 29th Dur Swordeaters (52), Elite Marines (2), Templar Rangers (77), Tinker Swordmen (84), DragonHearts (19), Forblane's Finest (63), Glorie (58), Solacestean Elite (37), IronWolves (78), Shardblade Rangers (39), {SV} Mercanary hoplites (36), Manfred's Men (59) and thunder guard (75) advance towards the enemy.
Close Combat:
1 Abington banners are visible in the melee.
7 Ash Sea Islands banners are visible in the melee.
3 Carelia banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill
Holy Warriors (102) score 56 hits.
Ash'rily Footsoldiers (113) score 261 hits.
Specs in Training (45) score 162 hits.
Ash'rily Sentinels (89) score 141 hits.
Iron Heart Myrmidon (67) score 66 hits.
Longbowmen (118) score 106 hits.
The Hand of Malice (107) score 387 hits.
Ash'rily Rangers (86) score 145 hits.
Guard of Faden (100) score 17 hits.
Spec trainees (29) score 82 hits.
11th Mountain Guard (92) score 264 hits.
Run girl (87) score 107 hits.
Guardians (93) score 231 hits.
Ash'rily Defenders (91) score 191 hits.
Molemen of the Arch Priest (121) score 149 hits.
somethingawful (7) score 18 hits.
Pride of Barnlure (114) score 371 hits.
The Blue Moon Hunters (88) score 77 hits.
Strombjard (108) score 243 hits.
Ash'rily Protectors (94) score 127 hits.
grrrrr (111) score 237 hits.
Poisoned Tipped Arrows (97) score 71 hits.
Beta Troop (48) score 48 hits.
Twin Suns (120) score 336 hits.
Ash'rily Guardians (99) score 136 hits.
Pride of Barnlure (98) score 312 hits.
Ash'rily Crossbows (112) score 119 hits.
Stromhavet (104) score 277 hits.
Ash'rily Crossbowers (119) score 79 hits.
Ash'rily Bowmen (116) score 110 hits.
Ash'rily Guard (90) score 243 hits.
Malice from Above! (96) score 89 hits.
Responce Raiders (103) score 228 hits.
Ash'rily Guardsmen (109) score 269 hits.
Total hits suffered: Attackers: 1404 (5379 before overkill), Defenders: 376
Holy Warriors (102) take 73 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Footsoldiers (113) take 95 hits (61 in close combat, 34 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Specs in Training (45) take 1182 hits (511 in close combat, 671 from archer fire), which cause 20 casualties, throwing them back from the fortifications. 2 Carelia banners fall.
Ash'rily Sentinels (89) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Iron Heart Myrmidon (67) take 836 hits (333 in close combat, 503 from archer fire), which cause 13 casualties, throwing them back from the fortifications.
Longbowmen (118) take 45 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Shadow Riders (70) take 736 hits from archer fire, which cause 17 casualties.
The Hand of Malice (107) take 55 hits (25 in close combat, 30 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Ash'rily Rangers (86) take 90 hits (20 in close combat, 70 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Guard of Faden (100) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Innis of Ash Sea Islands has been wounded.
Spec trainees (29) take 736 hits (258 in close combat, 478 from archer fire), which cause 13 casualties, wiping the unit out.
Shadows Over Insmouth (8) take 521 hits from archer fire, which cause 11 casualties.
Ash'rily Defenders (91) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Molemen of the Arch Priest (121) take 69 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
somethingawful (7) take 428 hits (162 in close combat, 266 from archer fire), which cause 7 casualties, wiping the unit out.
fangdor (Noble) has been captured by Ash Sea Islands forces.
Pride of Barnlure (114) take 56 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Protectors (94) take 64 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
grrrrr (111) take 81 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Goat on Horse (73) take 548 hits from archer fire, which cause 13 casualties.
Beta Troop (48) take 425 hits (140 in close combat, 285 from archer fire), which cause 7 casualties, wiping the unit out.
Twin Suns (120) take 23 hits from archer fire (reduced due to fortifications). No casualties.
Ash'rily Guardians (99) take 92 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Pride of Barnlure (98) take 92 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbows (112) take 144 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Stromhavet (104) take 46 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Crossbowers (119) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Bowmen (116) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guard (90) take 53 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Malice from Above! (96) take 45 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guardsmen (109) take 66 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
| 44 (40-A)
57 (21-A) 55 (40-A) 50 (50-A) 65 (42-A) 81 (28-A) 82 (30-A) 1 (34-A) 11 (45-A) 10 (36-A) 3 (40-A) 9 (50-A) 40 (30-A) 32 (29-A) 23 (17-A) 24 (21-A) 25 (70-A) 28 (12-A) 20 (43-A) 16 (30-A) 14 (60-A) 66 (46-A) 54 (31-A) 56 (20-A) | 51 (25-I)
45 (8-S) 70 (18-C) 58 (29-I) 60 (42-I) 61 (49-I) 62 (40-I) 63 (45-I) 64 (30-I) 46 (30-I) 47 (27-I) 49 (31-I) 53 (27-I) 78 (30-I) 83 (20-I) 85 (33-I) 67 (4-S) 68 (14-S) 69 (32-I) 71 (40-I) 72 (27-I) 73 (16-C) 74 (49-I) 75 (30-I) 15 (34-I) 17 (55-I) 18 (19-I) 19 (31-S) 12 (40-I) 2 (36-I) 5 (40-I) 6 (63-I) 8 (12-C) 22 (34-I) 35 (50-I) 37 (35-I) 38 (22-I) 41 (45-I) 33 (41-I) 26 (44-I) 30 (40-I) 42 (40-I) 34 (24-I) 27 (37-I) 31 (27-I) 39 (38-I) 36 (35-I) 21 (25-I) 4 (26-I) 79 (30-I) 13 (52-I) 43 (25-I) 76 (39-I) 77 (33-I) 84 (36-I) 80 (32-I) 52 (30-I) 59 (30-I) | 121 (56-A)
93 (14-I) 104 (60-I) 103 (25-I) 102 (28-I) 99 (60-A) 98 (54-I) 97 (26-A) 96 (44-A) 107 (50-I) 108 (30-I) 120 (18-I) 119 (25-A) 118 (32-A) 116 (44-A) 114 (71-I) 113 (31-I) 112 (52-A) 111 (40-I) 109 (41-I) 94 (51-A) 86 (74-A) 89 (61-A) 87 (36-A) 91 (85-A) 90 (46-I) 92 (21-I) 88 (23-I) | 106 (7-C)
115 (40-C) 110 (7-C) | </tr> |
Ash'rily Crossbows (112) fire on DragonHearts (19), scoring 388 hits.
shadow guard (44) fire on Ash'rily Defenders (91), scoring 129 hits.
Peltast (56) fire on Ash'rily Rangers (86), scoring 89 hits.
Narville Longbowmen (32) fire on Ash'rily Sentinels (89), scoring 187 hits.
Shoot to Kill (40) fire on =Molemen of the Arch Priest (121), scoring 109 hits.
Poisoned Tipped Arrows (97) fire on Mountain Tears (33), scoring 192 hits.
The Fury of the Gods (20) fire on Ash'rily Guardians (99), scoring 184 hits.
Molemen of the Arch Priest (121) fire on Templar Rangers (77), scoring 306 hits.
Ash'rily Sentinels (89) fire on Death to Those that Oppose (13), scoring 464 hits.
Run girl (87) fire on Elite Marines (2), scoring 378 hits.
rain of anger (82) fire on Ash'rily Rangers (86), scoring 194 hits.
Ash'rily Bowmen (116) fire on Gondolin Guards (35), scoring 250 hits.
Filador's Guard (16) fire on Ash'rily Defenders (91), scoring 142 hits.
Fire Away! (14) fire on Ash'rily Protectors (94), scoring 92 hits.
Ash'rily Guardians (99) fire on Dress-Wearing Infantry (6), scoring 344 hits.
Rainmakers (55) fire on =Pride of Barnlure (114), scoring 102 hits.
Support Fire (54) fire on Longbowmen (118), scoring 84 hits.
Bloodbringer (24) fire on Stromhavet (104), scoring 50 hits.
2nd Narville Fletchers (25) fire on Malice from Above! (96), scoring 60 hits.
SV Stoneville Bowmen (9) fire on The Hand of Malice (107), scoring 373 hits.
Ash'rily Protectors (94) fire on Iron Hearts of Carelia (26), scoring 414 hits.
Longbowmen (118) fire on Forblane's Finest (63), scoring 312 hits.
Scharfe Augen (81) fire on =Pride of Barnlure (98), scoring 79 hits.
Ash'rily Crossbowers (119) fire on Shardblade Rangers (39), scoring 180 hits.
Ballistas of Doom (23) fire on Ash'rily Guard (90), scoring 130 hits.
Archeries (28) fire on Stromhavet (104), scoring 4 hits.
Cy's Guys (3) fire on Stromhavet (104), scoring 53 hits.
Ash'rily Rangers (86) fire on Night Guardians (62), scoring 609 hits.
Ash'rily Defenders (91) fire on Infantry of Kaine (17), scoring 366 hits.
Da Goat's Shooters (11) fire on =Pride of Barnlure (114), scoring 276 hits.
Malice from Above! (96) fire on Cheesecake Squad (22), scoring 272 hits.
Night Arrows {Z} (1) fire on Ash'rily Guardsmen (109), scoring 218 hits.
Occam's Snipers (65) fire on grrrrr (111), scoring 56 hits.
Eagle Flight (10) fire on Twin Suns (120), scoring 151 hits.
Templar Elite Archers (66) fire on Strombjard (108), scoring 250 hits.
Dirty Rotten Teeth of Da One (57) fire on Ash'rily Footsoldiers (113), scoring 210 hits.
Police Force (50) fire on =Pride of Barnlure (98), scoring 134 hits.
Sage Riders (106) stay in their defensive position, awaiting an opportunity to charge.
Royal Explorers (115) stay in their defensive position, awaiting an opportunity to charge.
ride on (110) stay in their defensive position, awaiting an opportunity to charge.
Goat on Horse (73), Shadow Riders (70) and Shadows Over Insmouth (8) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
There are 59 siege engines at the walls.
† Legion Dogs † (12) climb up through the overcrowded siege engines.
DragonHearts (19) climb up through the overcrowded siege engines.
Bodom's Blades (42) climb up through the overcrowded siege engines.
{SV} Mercanary hoplites (36) climb up through the overcrowded siege engines.
thunder guard (75) climb up through the overcrowded siege engines.
Thunderstrike (38) climb up through the overcrowded siege engines.
Templar Rangers (77) climb up through the overcrowded siege engines.
Dress-Wearing Infantry (6) climb up through the overcrowded siege engines.
Justiciars (4) climb up through the overcrowded siege engines.
Shield Guard (46) climb up through the overcrowded siege engines.
Iron Heart Myrmidon (67) climb up through the overcrowded siege engines.
{SV} Water Buffaloes (83) climb up through the overcrowded siege engines.
Tinker Swordmen (84) climb up through the overcrowded siege engines.
Gaudaliers (79) climb up through the overcrowded siege engines.
Elite Guards (51) attack the fortifications with siege engines!
Cheesecake Squad (22) attack the fortifications with siege engines!
Gondolin Guards (35) attack the fortifications with siege engines!
Blackwatch (85) attack the fortifications with siege engines!
Royal Infantry (30) attack the fortifications with siege engines!
Silver Warders (21) attack the fortifications with siege engines!
Specs in Training (45) attack the fortifications with siege engines!
Last Stand (41) attack the fortifications with siege engines!
Glorie (58) attack the fortifications with siege engines!
Malikra Janissaries (5) attack the fortifications with siege engines!
Shardblade Rangers (39) attack the fortifications with siege engines!
Sibe bannermen (47) attack the fortifications with siege engines!
Sentinels (53) attack the fortifications with siege engines!
Tony's Henchmen (60) attack the fortifications with siege engines!
Red Hand (27) attack the fortifications with siege engines!
Konen Guard (80) attack the fortifications with siege engines!
Infantry of Kaine (17) attack the fortifications with siege engines!
Manifestations (18) attack the fortifications with siege engines!
The Wayburg Squad (68) attack the fortifications with siege engines!
Forblane's Finest (63) attack the fortifications with siege engines!
{SV} Blue Guard (69) attack the fortifications with siege engines!
Mischeif (43) attack the fortifications with siege engines!
Elite Marines (2) attack the fortifications with siege engines!
Night Guardians (62) attack the fortifications with siege engines!
Death to Those that Oppose (13) attack the fortifications with siege engines!
Mountaineers (72) attack the fortifications with siege engines!
Manfred's Men (59) attack the fortifications with siege engines!
29th Dur Swordeaters (52) attack the fortifications with siege engines!
Owl's Guard (15) attack the fortifications with siege engines!
Potemkin Brigade (74) attack the fortifications with siege engines!
Iron Hearts of Carelia (26) attack the fortifications with siege engines!
Ice wolves (76) attack the fortifications with siege engines!
Redspan Infantry (71) attack the fortifications with siege engines!
{WB} Arch Infantry (61) attack the fortifications with siege engines!
Ehrenkompanie (64) attack the fortifications with siege engines!
IronWolves (78) attack the fortifications with siege engines!
Personal Guard (49) attack the fortifications with siege engines!
Guardians of Abington (34) attack the fortifications with siege engines!
Solacestean Elite (37) attack the fortifications with siege engines!
Mountain Tears (33) attack the fortifications with siege engines!
Muthah Phucjahs (31) attack the fortifications with siege engines!
Close Combat:
51 Abington banners are visible in the melee.
7 Ash Sea Islands banners are visible in the melee.
8 RedSpan banners are visible in the melee.
7 Carelia banners are visible in the melee.
† Legion Dogs † (12) score 94 hits.
DragonHearts (19) score 168 hits.
Bodom's Blades (42) score 122 hits.
{SV} Mercanary hoplites (36) score 150 hits.
Ash'rily Crossbows (112) score 129 hits.
thunder guard (75) score 172 hits.
Thunderstrike (38) score 59 hits.
Ash'rily Guardsmen (109) score 215 hits.
Templar Rangers (77) score 309 hits.
grrrrr (111) score 212 hits.
Dress-Wearing Infantry (6) score 219 hits.
Justiciars (4) score 140 hits.
Shield Guard (46) score 90 hits.
Iron Heart Myrmidon (67) score 120 hits.
{SV} Water Buffaloes (83) score 229 hits.
Tinker Swordmen (84) score 113 hits.
Pride of Barnlure (98) score 241 hits.
Poisoned Tipped Arrows (97) score 87 hits.
Gaudaliers (79) score 228 hits.
Elite Guards (51) score 126 hits.
Ash'rily Guard (90) score 291 hits.
Molemen of the Arch Priest (121) score 119 hits.
Cheesecake Squad (22) score 135 hits.
Gondolin Guards (35) score 245 hits.
Blackwatch (85) score 179 hits.
Royal Infantry (30) score 85 hits.
11th Mountain Guard (92) score 273 hits.
Ash'rily Sentinels (89) score 125 hits.
Silver Warders (21) score 125 hits.
The Blue Moon Hunters (88) score 92 hits.
Run girl (87) score 97 hits.
Specs in Training (45) score 195 hits.
Last Stand (41) score 159 hits.
Ash'rily Bowmen (116) score 92 hits.
Glorie (58) score 127 hits.
Malikra Janissaries (5) score 153 hits.
Shardblade Rangers (39) score 184 hits.
Sibe bannermen (47) score 86 hits.
Twin Suns (120) score 273 hits.
Sentinels (53) score 110 hits.
Tony's Henchmen (60) score 154 hits.
Red Hand (27) score 184 hits.
Konen Guard (80) score 133 hits.
Infantry of Kaine (17) score 106 hits.
Manifestations (18) score 185 hits.
The Wayburg Squad (68) score 236 hits.
Forblane's Finest (63) score 132 hits.
Ash'rily Guardians (99) score 125 hits.
{SV} Blue Guard (69) score 151 hits.
Mischeif (43) score 291 hits.
Elite Marines (2) score 305 hits.
Night Guardians (62) score 98 hits.
Death to Those that Oppose (13) score 113 hits.
Mountaineers (72) score 237 hits.
Guardians (93) score 224 hits.
Ash'rily Protectors (94) score 118 hits.
Longbowmen (118) score 108 hits.
Manfred's Men (59) score 127 hits.
Ash'rily Crossbowers (119) score 76 hits.
29th Dur Swordeaters (52) score 200 hits.
Owl's Guard (15) score 139 hits.
Potemkin Brigade (74) score 104 hits.
Iron Hearts of Carelia (26) score 108 hits.
Holy Warriors (102) score 63 hits.
The Hand of Malice (107) score 342 hits.
Ash'rily Rangers (86) score 173 hits.
Ice wolves (76) score 130 hits.
Stromhavet (104) score 268 hits.
Redspan Infantry (71) score 138 hits.
{WB} Arch Infantry (61) score 142 hits.
Ash'rily Defenders (91) score 173 hits.
Responce Raiders (103) score 194 hits.
Ehrenkompanie (64) score 100 hits.
Malice from Above! (96) score 88 hits.
IronWolves (78) score 130 hits.
Strombjard (108) score 245 hits.
Personal Guard (49) score 115 hits.
Pride of Barnlure (114) score 408 hits.
Guardians of Abington (34) score 136 hits.
Solacestean Elite (37) score 152 hits.
Mountain Tears (33) score 384 hits.
Ash'rily Footsoldiers (113) score 246 hits.
Muthah Phucjahs (31) score 164 hits.
Total hits suffered: Attackers: 5097, Defenders: 8716
† Legion Dogs † (12) take 1530 hits in close combat, which cause 35 casualties, throwing them back from the fortifications. 2 siege engines are destroyed in the assault. 2 Abington banners fall.
DragonHearts (19) take 817 hits (429 in close combat, 388 from archer fire), which cause 17 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications. 3 siege engines are destroyed in the assault. 5 Abington banners fall.
Bodom's Blades (42) take 942 hits in close combat, which cause 22 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
{SV} Mercanary hoplites (36) take 418 hits in close combat, which cause 15 casualties, throwing them back from the fortifications.
Ash'rily Crossbows (112) take 1090 hits in close combat (reduced due to fortifications), which cause 24 casualties.
thunder guard (75) take 285 hits in close combat, which cause 8 casualties, throwing them back from the fortifications.
Thunderstrike (38) take 329 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
Ash'rily Guardsmen (109) take 1123 hits (1050 in close combat, 73 from archer fire) (reduced due to fortifications), which cause 24 casualties.
Templar Rangers (77) take 656 hits (350 in close combat, 306 from archer fire), which cause 15 casualties, throwing them back from the fortifications.
grrrrr (111) take 942 hits (923 in close combat, 19 from archer fire) (reduced due to fortifications), which cause 21 casualties.
Dress-Wearing Infantry (6) take 442 hits (98 in close combat, 344 from archer fire), which cause 16 casualties, throwing them back from the fortifications, causing another 1 casualties.
Justiciars (4) take 86 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Shield Guard (46) take 76 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Iron Heart Myrmidon (67) take 128 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
{SV} Water Buffaloes (83) take 94 hits in close combat, which cause 2 casualties.
Tinker Swordmen (84) take 54 hits in close combat, which cause 2 casualties.
Pride of Barnlure (98) take 618 hits (547 in close combat, 71 from archer fire) (reduced due to fortifications), which cause 15 casualties.
Poisoned Tipped Arrows (97) take 841 hits in close combat (reduced due to fortifications), which cause 22 casualties. One Ash Sea Islands banner is lost.
Gaudaliers (79) take 62 hits in close combat, which cause 1 casualties.
Elite Guards (51) take 47 hits in close combat, which cause 1 casualties.
Ugashi of Abington has been wounded.
Ash'rily Guard (90) take 521 hits (478 in close combat, 43 from archer fire) (reduced due to fortifications), which cause 11 casualties.
Molemen of the Arch Priest (121) take 434 hits (398 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 9 casualties.
Cheesecake Squad (22) take 319 hits (47 in close combat, 272 from archer fire), which cause 10 casualties, throwing them back from the fortifications.
Gondolin Guards (35) take 289 hits (39 in close combat, 250 from archer fire), which cause 7 casualties, making the unit retreat from the battlefield, 5 additional men get slaughtered during the retreat, throwing them back from the fortifications, causing another 2 casualties.
Blackwatch (85) take 46 hits in close combat, which cause 1 casualties.
Royal Infantry (30) take 37 hits in close combat, which cause 1 casualties.
11th Mountain Guard (92) take 272 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Ash'rily Sentinels (89) take 345 hits (283 in close combat, 62 from archer fire) (reduced due to fortifications), which cause 7 casualties.
The Blue Moon Hunters (88) take 291 hits in close combat (reduced due to fortifications), which cause 10 casualties.
Run girl (87) take 110 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Specs in Training (45) are shocked.
Ash'rily Bowmen (116) take 197 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Shardblade Rangers (39) take 180 hits from archer fire, which cause 5 casualties, throwing them back from the fortifications.
Twin Suns (120) take 192 hits (142 in close combat, 50 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Infantry of Kaine (17) take 366 hits from archer fire, which cause 12 casualties, throwing them back from the fortifications, causing another 1 casualties.
Forblane's Finest (63) take 312 hits from archer fire, which cause 9 casualties, throwing them back from the fortifications.
Ash'rily Guardians (99) take 203 hits (142 in close combat, 61 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Elite Marines (2) take 378 hits from archer fire, which cause 10 casualties, throwing them back from the fortifications, causing another 3 casualties.
Night Guardians (62) take 609 hits from archer fire, which cause 16 casualties, throwing them back from the fortifications.
Death to Those that Oppose (13) take 464 hits from archer fire, which cause 12 casualties, throwing them back from the fortifications.
Guardians (93) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Ash'rily Protectors (94) take 89 hits (58 in close combat, 31 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Longbowmen (118) take 90 hits (62 in close combat, 28 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Ash'rily Crossbowers (119) take 58 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Iron Hearts of Carelia (26) take 414 hits from archer fire, which cause 10 casualties, throwing them back from the fortifications.
Holy Warriors (102) take 43 hits in close combat (reduced due to fortifications), which cause 1 casualties.
The Hand of Malice (107) take 171 hits (47 in close combat, 124 from archer fire) (reduced due to fortifications), which cause 4 casualties.
Ash'rily Rangers (86) take 122 hits (28 in close combat, 94 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Stromhavet (104) take 58 hits (22 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 1 casualties.
Ash'rily Defenders (91) take 123 hits (33 in close combat, 90 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Responce Raiders (103) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Malice from Above! (96) take 20 hits from archer fire (reduced due to fortifications). No casualties.
Strombjard (108) take 83 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Pride of Barnlure (114) take 126 hits from archer fire (reduced due to fortifications), which cause 3 casualties.
Mountain Tears (33) take 192 hits from archer fire, which cause 4 casualties.
Ash'rily Footsoldiers (113) take 70 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
| 44 (40-A)
57 (21-A) 55 (40-A) 50 (50-A) 65 (42-A) 81 (28-A) 82 (30-A) 1 (34-A) 11 (45-A) 10 (36-A) 3 (40-A) 9 (50-A) 40 (30-A) 32 (29-A) 23 (17-A) 24 (21-A) 25 (70-A) 28 (12-A) 20 (43-A) 16 (30-A) 14 (60-A) 66 (46-A) 54 (31-A) 56 (20-A) | 70 (18-C)
62 (24-I) 63 (36-I) 46 (28-I) 73 (16-C) 75 (22-I) 17 (42-I) 12 (5-I) 2 (23-I) 6 (46-I) 8 (12-C) 22 (24-I) 38 (12-I) 26 (34-I) 39 (33-I) 36 (20-I) 4 (24-I) 13 (40-I) 77 (18-I) | 51 (24-I) 45 (8-S) 121 (47-A) 58 (29-I) 60 (42-I) 61 (49-I) 64 (30-I) 93 (11-I) 47 (27-I) 49 (31-I) 104 (59-I) 53 (27-I) 103 (24-I) 78 (30-I) 102 (27-I) 83 (18-I) 85 (32-I) 68 (14-S) 69 (32-I) 99 (56-A) 71 (40-I) 72 (27-I) 74 (49-I) 98 (39-I) 97 (4-A) 96 (44-A) 15 (34-I) 107 (46-I) 18 (19-I) 108 (27-I) 120 (14-I) 119 (24-A) 118 (30-A) 5 (40-I) 116 (40-A) 114 (68-I) 113 (29-I) 37 (35-I) 112 (28-A) 41 (45-I) 33 (37-I) 111 (19-I) 109 (17-I) 30 (39-I) 94 (49-A) 34 (24-I) 86 (71-A) 27 (37-I) 89 (54-A) 31 (27-I) 87 (34-A) 91 (82-A) 21 (25-I) 90 (35-I) 92 (16-I) 79 (29-I) 88 (13-I) 43 (25-I) 76 (39-I) 84 (34-I) 80 (32-I) 52 (30-I) 59 (30-I) | 106 (7-C)
115 (40-C) 110 (7-C) | </tr> |
Narville Longbowmen (32) fire on Royal Explorers (115), scoring 47 hits.
Support Fire (54) hold their fire.
Fire Away! (14) hold their fire.
Cy's Guys (3) fire on Royal Explorers (115), scoring 23 hits.
Da Goat's Shooters (11) hold their fire.
Rainmakers (55) hold their fire.
shadow guard (44) fire on Royal Explorers (115), scoring 88 hits.
Night Arrows {Z} (1) fire on Royal Explorers (115), scoring 96 hits.
Templar Elite Archers (66) fire on Royal Explorers (115), scoring 54 hits.
rain of anger (82) move closer to get better shots.
Eagle Flight (10) hold their fire.
Ballistas of Doom (23) hold their fire.
Archeries (28) fire on Royal Explorers (115), scoring 2 hits.
Filador's Guard (16) fire on Royal Explorers (115), scoring 30 hits.
SV Stoneville Bowmen (9) fire on Royal Explorers (115), scoring 140 hits.
Shoot to Kill (40) hold their fire.
Police Force (50) fire on ride on (110), scoring 48 hits.
Peltast (56) hold their fire.
Bloodbringer (24) hold their fire.
2nd Narville Fletchers (25) hold their fire.
Dirty Rotten Teeth of Da One (57) hold their fire.
Scharfe Augen (81) hold their fire.
The Fury of the Gods (20) fire on Sage Riders (106), scoring 109 hits.
Occam's Snipers (65) fire on ride on (110), scoring 29 hits.
ride on (110) leave their fortified positions and attack the enemy
Royal Explorers (115) leave their fortified positions and attack the enemy
Sage Riders (106) leave their fortified positions and attack the enemy
Shadows Over Insmouth (8), Shadow Riders (70) and Goat on Horse (73) ride carefully through the breached fortifications.
There are 14 siege engines at the walls.
{SV} Mercanary hoplites (36) climb up through the overcrowded siege engines.
Shield Guard (46) climb up through the overcrowded siege engines.
Shardblade Rangers (39) climb up through the overcrowded siege engines.
Infantry of Kaine (17) climb up through the overcrowded siege engines.
Death to Those that Oppose (13) attack the fortifications with siege engines!
Templar Rangers (77) attack the fortifications with siege engines!
Justiciars (4) attack the fortifications with siege engines!
thunder guard (75) attack the fortifications with siege engines!
Elite Marines (2) attack the fortifications with siege engines!
Thunderstrike (38) attack the fortifications with siege engines!
Forblane's Finest (63) attack the fortifications with siege engines!
† Legion Dogs † (12) attack the fortifications with siege engines!
Iron Hearts of Carelia (26) attack the fortifications with siege engines!
Dress-Wearing Infantry (6) attack the fortifications with siege engines!
Cheesecake Squad (22) attack the fortifications with siege engines!
Night Guardians (62) attack the fortifications with siege engines!
Close Combat:
43 Abington banners are visible in the melee.
9 Ash Sea Islands banners are visible in the melee.
10 RedSpan banners are visible in the melee.
6 Carelia banners are visible in the melee.
Silver Warders (21) score 185 hits.
{SV} Water Buffaloes (83) score 315 hits.
Mountain Tears (33) score 394 hits.
Shadows Over Insmouth (8) score 238 hits.
{SV} Blue Guard (69) score 214 hits.
Shadow Riders (70) score 343 hits.
grrrrr (111) score 120 hits.
Malikra Janissaries (5) score 274 hits.
ride on (110) score 277 hits.
Ehrenkompanie (64) score 158 hits.
Ash'rily Guardsmen (109) score 105 hits.
29th Dur Swordeaters (52) score 267 hits.
Red Hand (27) score 242 hits.
Elite Guards (51) score 179 hits.
Malice from Above! (96) score 155 hits.
Mischeif (43) score 359 hits.
Personal Guard (49) score 203 hits.
Muthah Phucjahs (31) score 246 hits.
Longbowmen (118) score 232 hits.
The Blue Moon Hunters (88) score 55 hits.
{SV} Mercanary hoplites (36) score 91 hits.
Blackwatch (85) score 244 hits.
Shield Guard (46) score 79 hits.
Shardblade Rangers (39) score 150 hits.
Strombjard (108) score 239 hits.
Run girl (87) score 192 hits.
Infantry of Kaine (17) score 79 hits.
The Wayburg Squad (68) score 299 hits.
Death to Those that Oppose (13) score 113 hits.
Ice wolves (76) score 172 hits.
Royal Explorers (115) score 1893 hits.
Manfred's Men (59) score 174 hits.
Specs in Training (45) score 238 hits.
Templar Rangers (77) score 228 hits.
Justiciars (4) score 165 hits.
thunder guard (75) score 159 hits.
Elite Marines (2) score 192 hits.
Guardians of Abington (34) score 205 hits.
Thunderstrike (38) score 41 hits.
Ash'rily Guardians (99) score 218 hits.
Forblane's Finest (63) score 110 hits.
Molemen of the Arch Priest (121) score 255 hits.
Owl's Guard (15) score 205 hits.
Tinker Swordmen (84) score 170 hits.
Ash'rily Crossbows (112) score 143 hits.
† Legion Dogs † (12) score 26 hits.
Solacestean Elite (37) score 197 hits.
Ash'rily Crossbowers (119) score 143 hits.
Holy Warriors (102) score 56 hits.
Pride of Barnlure (98) score 224 hits.
Ash'rily Sentinels (89) score 270 hits.
Poisoned Tipped Arrows (97) score 46 hits.
Gaudaliers (79) score 264 hits.
Mountaineers (72) score 370 hits.
{WB} Arch Infantry (61) score 194 hits.
Guardians (93) score 216 hits.
Manifestations (18) score 241 hits.
Goat on Horse (73) score 173 hits.
Twin Suns (120) score 242 hits.
Iron Hearts of Carelia (26) score 91 hits.
Royal Infantry (30) score 144 hits.
IronWolves (78) score 175 hits.
Ash'rily Defenders (91) score 309 hits.
Dress-Wearing Infantry (6) score 181 hits.
Sage Riders (106) score 298 hits.
The Hand of Malice (107) score 310 hits.
Ash'rily Protectors (94) score 227 hits.
Ash'rily Guard (90) score 246 hits.
Cheesecake Squad (22) score 112 hits.
Ash'rily Bowmen (116) score 171 hits.
Tony's Henchmen (60) score 268 hits.
Redspan Infantry (71) score 174 hits.
Stromhavet (104) score 265 hits.
Pride of Barnlure (114) score 346 hits.
Ash'rily Footsoldiers (113) score 239 hits.
Sibe bannermen (47) score 110 hits.
11th Mountain Guard (92) score 180 hits.
Sentinels (53) score 136 hits.
Potemkin Brigade (74) score 145 hits.
Konen Guard (80) score 205 hits.
Night Guardians (62) score 88 hits.
Last Stand (41) score 220 hits.
Glorie (58) score 214 hits.
Responce Raiders (103) score 234 hits.
Ash'rily Rangers (86) score 306 hits.
Total hits suffered: Attackers: 8212, Defenders: 10459
Silver Warders (21) take 1889 hits in close combat, which cause 25 casualties, wiping the unit out.
Stephaen (Knight of Anchorinn) has been captured by Ash Sea Islands forces.
{SV} Water Buffaloes (83) take 1644 hits in close combat, which cause 18 casualties, wiping the unit out.
Sir Grand Poopah, Marquis of Webgard, Marshal of the army of Stoneville has been wounded.
Mountain Tears (33) take 1030 hits in close combat, which cause 24 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Shadows Over Insmouth (8) take 1095 hits in close combat, which cause 12 casualties, wiping the unit out.
Marshall of Carelia has been wounded.
{SV} Blue Guard (69) take 307 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 3 casualties.
Shadow Riders (70) take 382 hits in close combat, which cause 9 casualties, throwing them back from the fortifications.
grrrrr (111) take 1221 hits in close combat (reduced due to fortifications), which cause 19 casualties, wiping the unit out.
Malikra Janissaries (5) take 485 hits in close combat, which cause 14 casualties, throwing them back from the fortifications, causing another 3 casualties.
ride on (110) take 1600 hits (1574 in close combat, 26 from archer fire) (reduced due to fortifications), which cause 7 casualties, wiping the unit out.
Ehrenkompanie (64) take 346 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Ash'rily Guardsmen (109) take 652 hits in close combat (reduced due to fortifications), which cause 14 casualties.
29th Dur Swordeaters (52) take 218 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 1 casualties.
Red Hand (27) take 115 hits in close combat, which cause 3 casualties.
Elite Guards (51) take 106 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
Malice from Above! (96) take 949 hits in close combat (reduced due to fortifications), which cause 23 casualties.
Mischeif (43) take 137 hits in close combat, which cause 3 casualties.
Personal Guard (49) take 92 hits in close combat, which cause 3 casualties.
Muthah Phucjahs (31) take 72 hits in close combat, which cause 2 casualties.
Longbowmen (118) take 476 hits in close combat (reduced due to fortifications), which cause 10 casualties.
The Blue Moon Hunters (88) take 962 hits in close combat (reduced due to fortifications), which cause 13 casualties, wiping the unit out.
Jonn (Knight of Ser'quea) has been captured by Abington forces.
{SV} Mercanary hoplites (36) take 54 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
Blackwatch (85) take 53 hits in close combat, which cause 2 casualties.
Shield Guard (46) take 46 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Shardblade Rangers (39) take 45 hits in close combat, which cause 1 casualties.
Strombjard (108) take 577 hits in close combat (reduced due to fortifications), which cause 17 casualties. 2 Ash Sea Islands banners fall.
Run girl (87) take 554 hits in close combat (reduced due to fortifications), which cause 12 casualties.
Infantry of Kaine (17) take 48 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
The Wayburg Squad (68) take 48 hits in close combat, which cause 1 casualties.
Royal Explorers (115) take 458 hits (298 in close combat, 160 from archer fire) (reduced due to fortifications), which cause 10 casualties.
Specs in Training (45) are shocked.
Ash'rily Guardians (99) take 262 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Molemen of the Arch Priest (121) take 179 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Ash'rily Crossbows (112) take 253 hits in close combat (reduced due to fortifications), which cause 6 casualties.
Ash'rily Crossbowers (119) take 129 hits in close combat (reduced due to fortifications), which cause 3 casualties.
Holy Warriors (102) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Pride of Barnlure (98) take 68 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Sentinels (89) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Poisoned Tipped Arrows (97) take 63 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Guardians (93) take 66 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Twin Suns (120) take 74 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Ash'rily Defenders (91) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Sage Riders (106) take 80 hits (44 in close combat, 36 from archer fire) (reduced due to fortifications), which cause 2 casualties.
The Hand of Malice (107) take 52 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Protectors (94) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Guard (90) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Ash'rily Bowmen (116) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.