Lux Family/Elladan/Heroic Defense of Wor'ight

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<a name="#battle">Battle in Wor'ight</a></b></u></font>   (22 days, 17 hours ago)
<tbody></tbody>
No.RoleUnitCommanderRealmUnitFormationOrgCS
1A(>|A|<) Clybr LegionnairesDubeusecCaergoth37 Infline96 %  600
2A-=Long Shot=-VihoSuville24 Archskirmish15 %  371
3A-=S=-> Silver lanceSilverowlCarelia14 Cavwedge14 %  379
4A0=[==> Dark GuardMacimaCarelia5 Infline12 %  123
5A0=[==> Silver Moon DivisionTharanCarelia11 Archskirmish17 %  239
6A1st Narville GuardsMartokSuville91 Archline93 %  822
7A==[] Flaming Dragons IVRoderianCarelia9 Archskirmish95 %  225
8A==[] Hammer ThrowersTheorasCarelia63 Archskirmish94 %  716
9AAngevil RetinueAndrosCaergoth11 Infline91 %  212
10ADontow RaidersRathmanCarelia8 Cavwedge16 %  279
11ADoubt KillersThroinSuville25 Infline11 %  376
12AEinherjarRoger ICaergoth6 Infline96 %  143
13AFearless HuscarlesBergelmir the FearlessCaergoth42 Infline92 %  481
14AFor Family and GloryFredrich IICarelia11 Infline13 %  231
15AHammer's of ThorBrakusCaergoth134 Infline89 %  919
16AHarad MûmakilCastamirCaergoth27 Cavwedge91 %  507
17AHolyBlade KnightsNicholasSuville18 Infline10 %  266
18AHonor in DeathHumbertoCaergoth18 Infline97 %  327
19AKönung GuardsRegulusCaergoth48 Archline94 %  588
20ALong SwordsLysanderSuville26 Infline13 %  394
21ALucern HammersThaneCarelia19 Infline95 %  351
22AMen of MathiaGaldarCaergoth14 SFline97 %  366
23AMinced meatDeacySuville16 Infline12 %  311
24ANarville GuardsKarinaSuville31 Archskirmish94 %  418
25APersonal GuardLeomCarelia40 Archskirmish11 %  467
26AQuiet MenMacrinusCaergoth20 Archline88 %  258
27ARiders of the SunMouseCarelia18 Cavwedge93 %  376
28AShield Maidens of CallistoCastageirSuville17 Infline10 %  195
29Athe incredible edible eggsjiffymanCarelia54 Infline14 %  588
30AThe Unseen ReasonElyayCaergoth4 Infline96 %  108
31AVeteran Shield MaidensTominSuville37 Infline92 %  429
32AWarriors of SuvilleMalastareSuville20 Infline9 %  205
33AWayberg UnitRegisCaergoth3 Infline88 %  70
34A[AoC] Deihari ChargersAerackCaergoth13 Cavwedge92 %  345
35D$STK$ LetEmFlyMelindaAsh Sea Islands9 Archline15 %  281
36D-SF- CondottaGuiseppeAsh Sea Islands10 Infline6 %  105
37D-SF- FlintguardDemetriusAsh Sea Islands25 Infbox90 %  350
38D-SF- Ginaz BerserkersDrajlAsh Sea Islands26 Infline90 %  391
39D-SF- Snake EyesDominoAsh Sea Islands26 Infbox8 %  282
40D-SF- Thariels Last Stand 2nd btTharielAsh Sea Islands13 Infline87 %  221
41D-SF- Valorian HighguardKorvianAsh Sea Islands18 Infline88 %  279
42D=R= SF1RattleAsh Sea Islands13 Infline88 %  185
43DAmbush Unit(militia/guard unit)Ash Sea Islands24 Infline11 %  265
44DAmbush Unit(militia/guard unit)Ash Sea Islands20 Infline8 %  204
45DAsh'rily Chain GangRenquestAsh Sea Islands26 Infline7 %  267
46DAsh'rily Elite BatallionAlbertusAsh Sea Islands12 Infline91 %  261
47DBalistics BarrageVertigoAsh Sea Islands1 Archline88 %  27
48DBlue MaelstromhunterAsh Sea Islands5 Infline15 %  137
49Ddead men walkingAshAsh Sea Islands35 Infbox87 %  403
50DHawks of ThunderRodrigoAsh Sea Islands6 Cavwedge17 %  225
51DKnights of MagnusDavisAsh Sea Islands9 Cavwedge87 %  203
52DSer'quea's StandBeircheartAsh Sea Islands83 Archline92 %  1098
53DThe Gay MaidsDafayoAsh Sea Islands19 Infline84 %  215
54DVeshin Rabble RousersRaslerAsh Sea Islands17 Infline88 %  209
55DWar DogsJosepiAsh Sea Islands13 Infline88 %  200
56D~Moses~ Worav Elite(militia/guard unit)Ash Sea Islands3 SFline18 %  128
57D~Moses~ | Desert Knights(militia/guard unit)Ash Sea Islands22 Infline11 %  250
58D~W~ Corvus' VanguardElladanAsh Sea Islands15 Archline92 %  293
59D~W~ Hound DogsFeldAsh Sea Islands5 Infline90 %  105
60D~W~ Moa ClawCoturnixAsh Sea Islands4 Infline91 %  111
61D~W~ Prussian GuardHeinrichAsh Sea Islands3 Infline88 %  87
62D~W~ Snake Men 1VenomAsh Sea Islands3 Infline87 %  72
63D~W~ Takeda RangersShingenAsh Sea Islands13 Archline92 %  311
64D~W~ Wynford DragoonsZametovAsh Sea Islands4 Infline87 %  104
65D~W~Bone Collectors(militia/guard unit)Ash Sea Islands33 Infline11 %  347
66D~W~Knights of the SerpentArkantosAsh Sea Islands12 Infline87 %  124
67D~W~OnwardPercivalAsh Sea Islands5 Infline88 %  121
68D~W~Sword FodderPuckAsh Sea Islands15 Infline85 %  219
69D~W~Teutonic Knights of Wor'ightRivanAsh Sea Islands2 Infline88 %  57
70D~W~Teutonic Knights of Wor'ightGibberishAsh Sea Islands7 Infline88 %  148

Total:
34 attackers (503 Inf, 337 Arch, 80 Cav, 14 SF)
36 defenders (417 Inf, 121 Arch, 15 Cav, 3 SF)
Total combat strengths: 12685 vs. 8285

The region owner Ash Sea Islands and their allies defend.
The Carelia troops attack because they are at war with Ash Sea Islands.
The Caergoth troops attack because they are at war with Ash Sea Islands.
The Suville troops attack because they are at war with Ash Sea Islands.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Fortress (5).

Lysander Longsword (Knight of Suville) is spotted wearing the Ucdauh's Chain Mail of Blood.
Nicholas Flair (Knight of Anchorinn) is spotted wearing the Glorious Armour of Protection.
Sir Arkantos Dell, Marshal of the Guardians of Magna Serpaensism is spotted wearing the White Plate Mail of Strength.
Roderian Dragoria, Marshal of the Hammers of Carelia takes command of his army. They deploy in Infantry Charge formation.
Lady Karina Angmar (Dame of Narville, Suville) takes command of his army. They deploy in Archer Opening formation.
Dubeusec Abliarsec, Marshal of the Army of Strength takes command of his army. They deploy in Infantry Charge formation.
Sir Arkantos Dell, Marshal of the Guardians of Magna Serpaensism takes command of his army. They deploy in Fortification Defense formation.
Korvian Shadowbane, Marshal of the Serpent's Fist takes command of his army. They deploy in Infantry Wall formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
<tbody></tbody>
  3 (14-C)
10 (8-C)
16 (27-C)
27 (18-C)
34 (13-C)
5 (11-A)
7 (9-A)
8 (63-A)
19 (48-A)
22 (14-S)
26 (20-A)
31 (37-I)
1 (37-I)
2 (24-A)
4 (5-I)
6 (91-A)
9 (11-I)
11 (25-I)
12 (6-I)
13 (42-I)
14 (11-I)
15 (134-I)
17 (18-I)
18 (18-I)
20 (26-I)
21 (19-I)
23 (16-I)
24 (31-A)
25 (40-A)
28 (17-I)
29 (54-I)
30 (4-I)
32 (20-I)
33 (3-I)
 35 (9-A)
37 (25-I)
38 (26-I)
40 (13-I)
41 (18-I)
42 (13-I)
45 (26-I)
46 (12-I)
47 (1-A)
48 (5-I)
49 (35-I)
53 (19-I)
54 (17-I)
55 (13-I)
58 (15-A)
59 (5-I)
60 (4-I)
61 (3-I)
62 (3-I)
63 (13-A)
64 (4-I)
66 (12-I)
67 (5-I)
68 (15-I)
69 (2-I)
70 (7-I)
36 (10-I)
39 (26-I)
<char>43 (24-I)
</char><char>44 (20-I)
</char>52 (83-A)
<char>56 (3-S)
</char><char>57 (22-I)
</char><char>65 (33-I)
</char>
51 (9-C)
50 (6-C)
 

~W~ Corvus' Vanguard (58) fire on Hammer's of Thor (15), scoring 176 hits.
Men of Mathia (22) fire on dead men walking (49), scoring 103 hits.
Quiet Men (26) fire on -SF- Ginaz Berserkers (38), scoring 39 hits.
1st Narville Guards (6) fire on -SF- Flintguard (37), scoring 290 hits.
-=Long Shot=- (2) fire on ~W~ Takeda Rangers (63), scoring 166 hits.
Balistics Barrage (47) fire on (>|A|<) Clybr Legionnaires (1), scoring 16 hits.
$STK$ LetEmFly (35) fire on (>|A|<) Clybr Legionnaires (1), scoring 212 hits.
~W~ Takeda Rangers (63) fire on the incredible edible eggs (29), scoring 198 hits.
Narville Guards (24) fire on -SF- Ginaz Berserkers (38), scoring 214 hits.
Könung Guards (19) fire on -SF- Valorian Highguard (41), scoring 141 hits.
0=[==> Silver Moon Division (5) fire on Ash'rily Chain Gang (45), scoring 57 hits.
==[] Flaming Dragons IV (7) fire on Ash'rily Elite Batallion (46), scoring 63 hits.
Personal Guard (25) fire on -SF- Thariels Last Stand 2nd bt (40), scoring 298 hits.
==[] Hammer Throwers (8) fire on dead men walking (49), scoring 183 hits.
Ser'quea's Stand (52) fire on Hammer's of Thor (15), scoring 432 hits.
Knights of Magnus (51) stay in their defensive position, awaiting an opportunity to charge.
Hawks of Thunder (50) stay in their defensive position, awaiting an opportunity to charge.
Harad Mûmakil (16), Dontow Raiders (10), -=S=-> Silver lance (3), Riders of the Sun (27) and [AoC] Deihari Chargers (34) ride on, closing in on the defenders.
-SF- Valorian Highguard (41) leave the fortification, attacking the enemy.
Einherjar (12) can not advance, because the front lines are too crowded.
Lucern Hammers (21) can not advance, because the front lines are too crowded.
Long Swords (20), HolyBlade Knights (17), (>|A|<) Clybr Legionnaires (1), the incredible edible eggs (29), The Unseen Reason (30), Doubt Killers (11), Fearless Huscarles (13), For Family and Glory (14), Angevil Retinue (9), Honor in Death (18), Warriors of Suville (32), Minced meat (23), 0=[==> Dark Guard (4), Veteran Shield Maidens (31), Wayberg Unit (33), Shield Maidens of Callisto (28) and Hammer's of Thor (15) advance towards the enemy.
-SF- Snake Eyes (39), Ambush Unit (43), ~W~Bone Collectors (65), Ambush Unit (44), ~Moses~ | Desert Knights (57), -SF- Condotta (36) and ~Moses~ Worav Elite (56) move forward to take up positions at the outer wall.
Ash'rily Elite Batallion (46), ~W~Onward (67), Veshin Rabble Rousers (54), -SF- Ginaz Berserkers (38), ~W~ Wynford Dragoons (64), ~W~ Moa Claw (60), ~W~Knights of the Serpent (66), dead men walking (49), Blue Maelstrom (48), War Dogs (55), ~W~Sword Fodder (68), =R= SF1 (42), ~W~Teutonic Knights of Wor'ight (69), The Gay Maids (53), ~W~ Hound Dogs (59), -SF- Flintguard (37), ~W~ Prussian Guard (61), ~W~ Snake Men 1 (62), ~W~Teutonic Knights of Wor'ight (70), -SF- Thariels Last Stand 2nd bt (40) and Ash'rily Chain Gang (45) hold their positions at the outer wall, waiting for the attack.

Close Combat:
17 Caergoth banners are visible in the melee.
3 Suville banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Long Swords (20) score 260 hits.
HolyBlade Knights (17) score 209 hits.
(>|A|<) Clybr Legionnaires (1) score 422 hits.
the incredible edible eggs (29) score 219 hits.
The Unseen Reason (30) score 111 hits.
Doubt Killers (11) score 276 hits.
Fearless Huscarles (13) score 205 hits.
For Family and Glory (14) score 170 hits.
Angevil Retinue (9) score 156 hits.
Honor in Death (18) score 285 hits.
Warriors of Suville (32) score 71 hits.
Minced meat (23) score 154 hits.
0=[==> Dark Guard (4) score 78 hits.
Wayberg Unit (33) score 39 hits.
Shield Maidens of Callisto (28) score 100 hits.
Hammer's of Thor (15) score 494 hits.
-SF- Valorian Highguard (41) score 212 hits.
Total hits suffered: Attackers: 212, Defenders: 650 (3249 before overkill)

Long Swords (20) take 62 hits in close combat, which cause 2 casualties.
Ash'rily Elite Batallion (46) take 11 hits from archer fire (reduced due to fortifications). No casualties.
HolyBlade Knights (17) take 69 hits in close combat, which cause 2 casualties.
(>|A|<) Clybr Legionnaires (1) take 264 hits (36 in close combat, 228 from archer fire), which cause 7 casualties.
the incredible edible eggs (29) take 243 hits (45 in close combat, 198 from archer fire), which cause 8 casualties.
-SF- Ginaz Berserkers (38) take 44 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
dead men walking (49) take 50 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~W~ Takeda Rangers (63) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
-SF- Flintguard (37) take 51 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Demetrius of Flintgard (Knight of Veshin, Ash Sea Islands) has been wounded.
-SF- Thariels Last Stand 2nd bt (40) take 52 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Thariel Ulistarion (Knight of Ash'rily, Ash Sea Islands) has been wounded.
Hammer's of Thor (15) take 608 hits from archer fire, which cause 20 casualties.
-SF- Valorian Highguard (41) take 791 hits (650 in close combat, 141 from archer fire), which cause 18 casualties, wiping the unit out.
Ash'rily Chain Gang (45) take 10 hits from archer fire (reduced due to fortifications). No casualties.
Total casualties: 39 attackers, 25 defenders

Turn No. 2

<tbody></tbody>
   5 (11-A)
7 (9-A)
8 (63-A)
19 (48-A)
22 (14-S)
26 (20-A)
2 (24-A)
3 (14-C)
6 (91-A)
10 (8-C)
12 (6-I)
16 (27-C)
21 (19-I)
24 (31-A)
25 (40-A)
27 (18-C)
31 (37-I)
34 (13-C)
1 (30-I)
4 (5-I)
9 (11-I)
11 (25-I)
13 (42-I)
14 (11-I)
15 (114-I)
17 (16-I)
18 (18-I)
20 (24-I)
23 (16-I)
28 (17-I)
29 (46-I)
30 (4-I)
32 (20-I)
33 (3-I)
35 (9-A)
36 (10-I)
37 (24-I)
38 (24-I)
39 (26-I)
40 (11-I)
42 (13-I)
<char>43 (24-I)
</char><char>44 (20-I)
</char>45 (26-I)
46 (12-I)
47 (1-A)
48 (5-I)
49 (34-I)
53 (19-I)
54 (17-I)
55 (13-I)
<char>56 (3-S)
</char><char>57 (22-I)
</char>58 (15-A)
59 (5-I)
60 (4-I)
61 (3-I)
62 (3-I)
63 (12-A)
64 (4-I)
<char>65 (33-I)
</char>66 (12-I)
67 (5-I)
68 (15-I)
69 (2-I)
70 (7-I)
52 (83-A)
51 (9-C)
50 (6-C)
 

0=[==> Silver Moon Division (5) move closer to get better shots.
==[] Flaming Dragons IV (7) fire on dead men walking (49), scoring 45 hits.
Personal Guard (25) fire on -SF- Ginaz Berserkers (38), scoring 217 hits.
Ser'quea's Stand (52) fire on Hammer's of Thor (15), scoring 540 hits.
-=Long Shot=- (2) fire on -SF- Flintguard (37), scoring 135 hits.
<char>Narville Guards (24) fire on ~W~Bone Collectors (65), scoring 150 hits.
</char>~W~ Corvus' Vanguard (58) fire on (>|A|<) Clybr Legionnaires (1), scoring 102 hits.
==[] Hammer Throwers (8) move closer to get better shots.
Balistics Barrage (47) fire on the incredible edible eggs (29), scoring 17 hits.
$STK$ LetEmFly (35) fire on the incredible edible eggs (29), scoring 218 hits.
Quiet Men (26) fire on ~W~ Takeda Rangers (63), scoring 48 hits.
Men of Mathia (22) fire on dead men walking (49), scoring 64 hits.
~W~ Takeda Rangers (63) fire on Fearless Huscarles (13), scoring 129 hits.
1st Narville Guards (6) fire on -SF- Snake Eyes (39), scoring 225 hits.
Könung Guards (19) fire on Ash'rily Chain Gang (45), scoring 90 hits.
Knights of Magnus (51) stay in their defensive position, awaiting an opportunity to charge.
Hawks of Thunder (50) stay in their defensive position, awaiting an opportunity to charge.
Harad Mûmakil (16), [AoC] Deihari Chargers (34), -=S=-> Silver lance (3), Dontow Raiders (10) and Riders of the Sun (27) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 11 siege engines at the walls.
Shield Maidens of Callisto (28) climb up through the overcrowded siege engines.
Angevil Retinue (9) attack the walls with slightly overcrowded siege engines.
For Family and Glory (14) attack the walls with slightly overcrowded siege engines.
Wayberg Unit (33) climb up through the overcrowded siege engines.
Long Swords (20) climb up through the overcrowded siege engines.
Warriors of Suville (32) attack the walls with slightly overcrowded siege engines.
Fearless Huscarles (13) attack the walls with slightly overcrowded siege engines.
The Unseen Reason (30) attack the walls with slightly overcrowded siege engines.
(>|A|<) Clybr Legionnaires (1) attack the walls with slightly overcrowded siege engines.
Honor in Death (18) attack the walls with slightly overcrowded siege engines.
the incredible edible eggs (29) attack the walls with slightly overcrowded siege engines.
Doubt Killers (11) attack the fortifications with siege engines!
HolyBlade Knights (17) attack the fortifications with siege engines!
Hammer's of Thor (15) attack the fortifications with siege engines!
Minced meat (23) attack the fortifications with siege engines!
0=[==> Dark Guard (4) attack the fortifications with siege engines!
Veteran Shield Maidens (31), Lucern Hammers (21) and Einherjar (12) advance towards the enemy.
~W~ Hound Dogs (59), ~W~Teutonic Knights of Wor'ight (69) and ~W~ Moa Claw (60) hold their positions at the outer wall, waiting for the attack.

Close Combat:
6 Ash Sea Islands banners are visible in the melee.
17 Caergoth banners are visible in the melee.
3 Suville banners are visible in the melee.
~W~ Hound Dogs (59) score 69 hits.
~W~Teutonic Knights of Wor'ight (69) score 32 hits.
~W~ Moa Claw (60) score 84 hits.
Shield Maidens of Callisto (28) score 53 hits.
Angevil Retinue (9) score 92 hits.
<char>Ambush Unit (43) score 156 hits.
</char>~W~ Wynford Dragoons (64) score 65 hits.
-SF- Flintguard (37) score 165 hits.
For Family and Glory (14) score 81 hits.
-SF- Thariels Last Stand 2nd bt (40) score 142 hits.
~W~ Snake Men 1 (62) score 32 hits.
~W~Knights of the Serpent (66) score 70 hits.
Wayberg Unit (33) score 19 hits.
Long Swords (20) score 146 hits.
Ash'rily Chain Gang (45) score 129 hits.
~W~Sword Fodder (68) score 106 hits.
<char>Ambush Unit (44) score 95 hits.
</char>~W~Onward (67) score 98 hits.
<char>~Moses~ | Desert Knights (57) score 170 hits.
</char>~W~Teutonic Knights of Wor'ight (70) score 83 hits.
dead men walking (49) score 200 hits.
<char>~Moses~ Worav Elite (56) score 112 hits.
</char>Warriors of Suville (32) score 43 hits.
-SF- Ginaz Berserkers (38) score 142 hits.
Fearless Huscarles (13) score 96 hits.
The Unseen Reason (30) score 67 hits.
-SF- Snake Eyes (39) score 135 hits.
(>|A|<) Clybr Legionnaires (1) score 216 hits.
=R= SF1 (42) score 101 hits.
Honor in Death (18) score 160 hits.
the incredible edible eggs (29) score 133 hits.
~W~ Corvus' Vanguard (58) score 59 hits.
Doubt Killers (11) score 194 hits.
Balistics Barrage (47) score 5 hits.
$STK$ LetEmFly (35) score 65 hits.
Ash'rily Elite Batallion (46) score 195 hits.
HolyBlade Knights (17) score 143 hits.
War Dogs (55) score 138 hits.
~W~ Takeda Rangers (63) score 77 hits.
Hammer's of Thor (15) score 297 hits.
~W~ Prussian Guard (61) score 66 hits.
-SF- Condotta (36) score 68 hits.
<char>~W~Bone Collectors (65) score 195 hits.
</char>Minced meat (23) score 99 hits.
Veshin Rabble Rousers (54) score 79 hits.
Blue Maelstrom (48) score 111 hits.
0=[==> Dark Guard (4) score 61 hits.
The Gay Maids (53) score 190 hits.
Total hits suffered: Attackers: 3434, Defenders: 1900

~W~ Hound Dogs (59) take 143 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
~W~Teutonic Knights of Wor'ight (69) take 196 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Rivan Amcathra (Dame of Wor'ight, Ash Sea Islands) has been wounded.
~W~ Moa Claw (60) take 144 hits in close combat (reduced due to fortifications), which cause 4 casualties, wiping the unit out.
Shield Maidens of Callisto (28) take 756 hits in close combat, which cause 17 casualties, wiping the unit out.
Castageir Kurzan (Knight of Suville, Suville) has been wounded.
Angevil Retinue (9) take 616 hits in close combat, which cause 11 casualties, wiping the unit out.
Andros Angevil (Knight of Lanston, Caergoth) has been wounded.
<char>Ambush Unit (43) take 195 hits in close combat (reduced due to fortifications), which cause 5 casualties.
</char>~W~ Wynford Dragoons (64) take 80 hits in close combat (reduced due to fortifications), which cause 2 casualties.
-SF- Flintguard (37) take 94 hits (70 in close combat, 24 from archer fire) (reduced due to fortifications), which cause 2 casualties.
For Family and Glory (14) take 495 hits in close combat, which cause 11 casualties, wiping the unit out.
-SF- Thariels Last Stand 2nd bt (40) take 56 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~W~ Snake Men 1 (62) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~W~Knights of the Serpent (66) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Wayberg Unit (33) take 439 hits in close combat, which cause 3 casualties, wiping the unit out.
Long Swords (20) take 237 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
Ash'rily Chain Gang (45) take 81 hits (65 in close combat, 16 from archer fire) (reduced due to fortifications), which cause 2 casualties.
~W~Sword Fodder (68) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<char>Ambush Unit (44) take 36 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>~W~Onward (67) take 48 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<char>~Moses~ | Desert Knights (57) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>~W~Teutonic Knights of Wor'ight (70) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
dead men walking (49) take 37 hits (18 in close combat, 19 from archer fire) (reduced due to fortifications), which cause 1 casualties.
<char>~Moses~ Worav Elite (56) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>Warriors of Suville (32) take 188 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
-SF- Ginaz Berserkers (38) take 46 hits (8 in close combat, 38 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Fearless Huscarles (13) take 228 hits (99 in close combat, 129 from archer fire), which cause 8 casualties, throwing them back from the fortifications, causing another 1 casualties.
The Unseen Reason (30) take 139 hits in close combat, which cause 4 casualties, wiping the unit out.
Elyay Malekou (Knight of Stoneville, Caergoth) has been captured by Ash Sea Islands forces.
-SF- Snake Eyes (39) take 70 hits (31 in close combat, 39 from archer fire) (reduced due to fortifications), which cause 2 casualties.
(>|A|<) Clybr Legionnaires (1) take 196 hits (94 in close combat, 102 from archer fire), which cause 5 casualties, throwing them back from the fortifications.
Honor in Death (18) take 82 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
the incredible edible eggs (29) take 305 hits (70 in close combat, 235 from archer fire), which cause 10 casualties, throwing them back from the fortifications.
Doubt Killers (11) take 62 hits in close combat, which cause 1 casualties.
HolyBlade Knights (17) take 57 hits in close combat, which cause 2 casualties.
~W~ Takeda Rangers (63) take 8 hits from archer fire (reduced due to fortifications). No casualties.
Hammer's of Thor (15) take 579 hits (39 in close combat, 540 from archer fire), which cause 19 casualties, throwing them back from the fortifications, causing another 10 casualties.
<char>~W~Bone Collectors (65) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</char>Minced meat (23) take 32 hits in close combat, which cause 1 casualties.
0=[==> Dark Guard (4) take 29 hits in close combat, which cause 1 casualties, throwing them back from the fortifications.
Total casualties: 108 attackers, 39 defenders

Turn No. 3

<tbody></tbody>
   7 (9-A)
19 (48-A)
22 (14-S)
26 (20-A)
2 (24-A)
3 (14-C)
5 (11-A)
6 (91-A)
8 (63-A)
10 (8-C)
16 (27-C)
24 (31-A)
25 (40-A)
27 (18-C)
34 (13-C)
1 (25-I)
4 (4-I)
12 (6-I)
13 (33-I)
15 (85-I)
18 (15-I)
20 (18-I)
21 (19-I)
29 (36-I)
31 (37-I)
32 (13-I)
11 (24-I)
17 (14-I)
23 (15-I)
35 (9-A)
36 (10-I)
37 (22-I)
38 (22-I)
39 (24-I)
40 (9-I)
42 (13-I)
<char>43 (19-I)
</char><char>44 (19-I)
</char>45 (24-I)
46 (12-I)
47 (1-A)
48 (5-I)
49 (33-I)
53 (19-I)
54 (17-I)
55 (13-I)
<char>56 (2-S)
</char><char>57 (21-I)
</char>58 (15-A)
61 (3-I)
62 (2-I)
63 (12-A)
64 (2-I)
<char>65 (32-I)
</char>66 (11-I)
67 (3-I)
68 (14-I)
70 (6-I)
52 (83-A)
51 (9-C)
50 (6-C)
 

Ser'quea's Stand (52) fire on Hammer's of Thor (15), scoring 433 hits.
Quiet Men (26) move closer to get better shots.
==[] Flaming Dragons IV (7) fire on Ser'quea's Stand (52), scoring 36 hits.
-=Long Shot=- (2) move closer to get better shots.
1st Narville Guards (6) fire on Ser'quea's Stand (52), scoring 122 hits.
Könung Guards (19) fire on Ser'quea's Stand (52), scoring 90 hits.
0=[==> Silver Moon Division (5) move closer to get better shots.
==[] Hammer Throwers (8) fire on Ser'quea's Stand (52), scoring 203 hits.
Narville Guards (24) fire on Ser'quea's Stand (52), scoring 131 hits.
Personal Guard (25) fire on Ser'quea's Stand (52), scoring 189 hits.
Men of Mathia (22) move closer to get better shots.
Knights of Magnus (51) leave their fortified positions and attack the enemy
Hawks of Thunder (50) stay in their defensive position, awaiting an opportunity to charge.
-=S=-> Silver lance (3), Riders of the Sun (27) and [AoC] Deihari Chargers (34) ride carefully through the breached fortifications.
Harad Mûmakil (16) and Dontow Raiders (10) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 9 siege engines at the walls.
the incredible edible eggs (29) climb up through the overcrowded siege engines.
Einherjar (12) attack the walls with slightly overcrowded siege engines.
Honor in Death (18) attack the walls with slightly overcrowded siege engines.
(>|A|<) Clybr Legionnaires (1) attack the walls with slightly overcrowded siege engines.
Hammer's of Thor (15) attack the walls with slightly overcrowded siege engines.
Long Swords (20) attack the fortifications with siege engines!
Lucern Hammers (21) attack the fortifications with siege engines!
Fearless Huscarles (13) attack the fortifications with siege engines!
Veteran Shield Maidens (31) attack the fortifications with siege engines!
Warriors of Suville (32) attack the fortifications with siege engines!
0=[==> Dark Guard (4) attack the fortifications with siege engines!

Close Combat:
6 Ash Sea Islands banners are visible in the melee.
16 Caergoth banners are visible in the melee.
3 Suville banners are visible in the melee.
-SF- Condotta (36) score 58 hits.
HolyBlade Knights (17) score 197 hits.
Doubt Killers (11) score 286 hits.
the incredible edible eggs (29) score 89 hits.
~W~Knights of the Serpent (66) score 78 hits.
Einherjar (12) score 69 hits.
<char>Ambush Unit (43) score 116 hits.
</char>Honor in Death (18) score 142 hits.
(>|A|<) Clybr Legionnaires (1) score 204 hits.
<char>~Moses~ | Desert Knights (57) score 134 hits.
</char>Minced meat (23) score 154 hits.
Hammer's of Thor (15) score 214 hits.
Ash'rily Elite Batallion (46) score 176 hits.
~W~ Wynford Dragoons (64) score 42 hits.
Balistics Barrage (47) score 10 hits.
-SF- Ginaz Berserkers (38) score 143 hits.
Long Swords (20) score 162 hits.
~W~Onward (67) score 62 hits.
$STK$ LetEmFly (35) score 121 hits.
-=S=-> Silver lance (3) score 334 hits.
=R= SF1 (42) score 112 hits.
<char>~W~Bone Collectors (65) score 209 hits.
</char>~W~Teutonic Knights of Wor'ight (70) score 77 hits.
Veshin Rabble Rousers (54) score 81 hits.
<char>Ambush Unit (44) score 97 hits.
</char>The Gay Maids (53) score 183 hits.
Lucern Hammers (21) score 142 hits.
Knights of Magnus (51) score 194 hits.
Ash'rily Chain Gang (45) score 140 hits.
~W~Sword Fodder (68) score 92 hits.
~W~ Snake Men 1 (62) score 29 hits.
War Dogs (55) score 117 hits.
Fearless Huscarles (13) score 96 hits.
Riders of the Sun (27) score 282 hits.
Veteran Shield Maidens (31) score 109 hits.
-SF- Flintguard (37) score 203 hits.
Warriors of Suville (32) score 35 hits.
~W~ Takeda Rangers (63) score 144 hits.
Blue Maelstrom (48) score 88 hits.
dead men walking (49) score 210 hits.
~W~ Prussian Guard (61) score 63 hits.
[AoC] Deihari Chargers (34) score 309 hits.
-SF- Snake Eyes (39) score 145 hits.
<char>~Moses~ Worav Elite (56) score 36 hits.
</char>~W~ Corvus' Vanguard (58) score 106 hits.
-SF- Thariels Last Stand 2nd bt (40) score 130 hits.
0=[==> Dark Guard (4) score 46 hits.
Total hits suffered: Attackers: 3396, Defenders: 2870

-SF- Condotta (36) take 371 hits in close combat (reduced due to fortifications), which cause 10 casualties, wiping the unit out.
HolyBlade Knights (17) take 408 hits in close combat, which cause 12 casualties, throwing them back from the fortifications.
Ser'quea's Stand (52) take 275 hits from archer fire (reduced due to fortifications), which cause 7 casualties.
Beircheart Aoidh, King of Ash Sea Islands has been wounded.
Doubt Killers (11) take 897 hits in close combat, which cause 21 casualties, throwing them back from the fortifications. One siege engine is destroyed during the attack.
the incredible edible eggs (29) take 565 hits in close combat, which cause 18 casualties, throwing them back from the fortifications, causing another 3 casualties.
jiffyman basken, Marquis of Clyderee has been wounded.
~W~Knights of the Serpent (66) take 237 hits in close combat (reduced due to fortifications), which cause 8 casualties. 3 Ash Sea Islands banners fall.
Einherjar (12) take 351 hits in close combat, which cause 6 casualties, wiping the unit out.
Sir Roger I Annuvin (Knight of Monagle, Caergoth) has been wounded.
<char>Ambush Unit (43) take 162 hits in close combat (reduced due to fortifications), which cause 5 casualties.
</char>Honor in Death (18) take 294 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 2 casualties.
(>|A|<) Clybr Legionnaires (1) take 212 hits in close combat, which cause 6 casualties, throwing them back from the fortifications, causing another 3 casualties.
<char>~Moses~ | Desert Knights (57) take 261 hits in close combat (reduced due to fortifications), which cause 7 casualties.
</char>Minced meat (23) take 114 hits in close combat, which cause 3 casualties, throwing them back from the fortifications, causing another 2 casualties.
Hammer's of Thor (15) take 506 hits (73 in close combat, 433 from archer fire), which cause 17 casualties, throwing them back from the fortifications, causing another 3 casualties.
Ash'rily Elite Batallion (46) take 231 hits in close combat (reduced due to fortifications), which cause 6 casualties.
~W~ Wynford Dragoons (64) take 90 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Zametov Lev Nikolaevich Myshkin (Knight of Ser'quea, Ash Sea Islands) has been wounded.
Balistics Barrage (47) take 90 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
Vertigo Johanson (Knight of Wor'ight, Ash Sea Islands) has been wounded.
-SF- Ginaz Berserkers (38) take 103 hits in close combat (reduced due to fortifications), which cause 4 casualties.
Long Swords (20) take 107 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
~W~Onward (67) take 82 hits in close combat (reduced due to fortifications), which cause 3 casualties, wiping the unit out.
$STK$ LetEmFly (35) take 39 hits in close combat (reduced due to fortifications), which cause 1 casualties.
-=S=-> Silver lance (3) take 74 hits in close combat, which cause 2 casualties.
=R= SF1 (42) take 61 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<char>~W~Bone Collectors (65) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>~W~Teutonic Knights of Wor'ight (70) take 37 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Veshin Rabble Rousers (54) take 30 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<char>Ambush Unit (44) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>The Gay Maids (53) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Lucern Hammers (21) take 65 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 1 casualties.
Knights of Magnus (51) take 15 hits in close combat (reduced due to fortifications). No casualties.
Ash'rily Chain Gang (45) take 23 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~W~Sword Fodder (68) take 31 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Fearless Huscarles (13) take 60 hits in close combat, which cause 2 casualties, throwing them back from the fortifications, causing another 3 casualties.
Riders of the Sun (27) take 53 hits in close combat, which cause 1 casualties.
Veteran Shield Maidens (31) take 48 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 4 casualties.
Warriors of Suville (32) take 38 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
[AoC] Deihari Chargers (34) take 37 hits in close combat, which cause 1 casualties.
Total casualties: 105 attackers, 63 defenders

Turn No. 4

<tbody></tbody>
   7 (9-A)
19 (48-A)
6 (91-A)
8 (63-A)
10 (8-C)
16 (27-C)
22 (14-S)
24 (31-A)
25 (40-A)
26 (20-A)
1 (16-I)
2 (24-A)
5 (11-A)
11 (3-I)
13 (28-I)
15 (65-I)
17 (2-I)
18 (4-I)
20 (15-I)
21 (16-I)
23 (10-I)
29 (15-I)
31 (32-I)
32 (11-I)
3 (12-C)
4 (4-I)
27 (17-C)
34 (12-C)
35 (8-A)
37 (22-I)
38 (18-I)
39 (24-I)
40 (9-I)
42 (11-I)
<char>43 (14-I)
</char><char>44 (18-I)
</char>45 (23-I)
46 (6-I)
48 (5-I)
49 (33-I)
51 (9-C)
53 (18-I)
54 (16-I)
55 (13-I)
<char>56 (2-S)
</char><char>57 (14-I)
</char>58 (15-A)
61 (3-I)
62 (2-I)
63 (12-A)
<char>65 (31-I)
</char>66 (3-I)
68 (13-I)
70 (5-I)
52 (76-A)
 50 (6-C)
 

==[] Hammer Throwers (8) fire on Ser'quea's Stand (52), scoring 265 hits.
Quiet Men (26) fire on Ser'quea's Stand (52), scoring 52 hits.
-=Long Shot=- (2) fire on Ser'quea's Stand (52), scoring 207 hits.
Personal Guard (25) fire on Ser'quea's Stand (52), scoring 141 hits.
Narville Guards (24) fire on Ser'quea's Stand (52), scoring 112 hits.
Könung Guards (19) fire on Ser'quea's Stand (52), scoring 63 hits.
Men of Mathia (22) fire on Ser'quea's Stand (52), scoring 80 hits.
==[] Flaming Dragons IV (7) fire on Ser'quea's Stand (52), scoring 33 hits.
0=[==> Silver Moon Division (5) fire on Ser'quea's Stand (52), scoring 94 hits.
Ser'quea's Stand (52) fire on Hammer's of Thor (15), scoring 525 hits.
1st Narville Guards (6) fire on Ser'quea's Stand (52), scoring 198 hits.
Hawks of Thunder (50) stay in their defensive position, awaiting an opportunity to charge.
Harad Mûmakil (16) and Dontow Raiders (10) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 9 siege engines at the walls.
(>|A|<) Clybr Legionnaires (1) attack the walls with slightly overcrowded siege engines.
the incredible edible eggs (29) attack the walls with slightly overcrowded siege engines.
Veteran Shield Maidens (31) attack the fortifications with siege engines!
Honor in Death (18) attack the fortifications with siege engines!
Warriors of Suville (32) attack the fortifications with siege engines!
Long Swords (20) attack the fortifications with siege engines!
Fearless Huscarles (13) attack the fortifications with siege engines!
Doubt Killers (11) attack the fortifications with siege engines!
HolyBlade Knights (17) attack the fortifications with siege engines!
Hammer's of Thor (15) attack the fortifications with siege engines!
Lucern Hammers (21) attack the fortifications with siege engines!
Minced meat (23) attack the fortifications with siege engines!

Close Combat:
3 Ash Sea Islands banners are visible in the melee.
16 Caergoth banners are visible in the melee.
3 Suville banners are visible in the melee.
-=S=-> Silver lance (3) score 301 hits.
-SF- Thariels Last Stand 2nd bt (40) score 158 hits.
(>|A|<) Clybr Legionnaires (1) score 173 hits.
Ash'rily Elite Batallion (46) score 102 hits.
the incredible edible eggs (29) score 71 hits.
Veteran Shield Maidens (31) score 96 hits.
<char>~Moses~ | Desert Knights (57) score 101 hits.
</char>Blue Maelstrom (48) score 114 hits.
Honor in Death (18) score 75 hits.
Warriors of Suville (32) score 35 hits.
dead men walking (49) score 194 hits.
~W~Sword Fodder (68) score 105 hits.
Long Swords (20) score 167 hits.
0=[==> Dark Guard (4) score 76 hits.
The Gay Maids (53) score 172 hits.
=R= SF1 (42) score 94 hits.
~W~Knights of the Serpent (66) score 29 hits.
Fearless Huscarles (13) score 111 hits.
Doubt Killers (11) score 35 hits.
<char>Ambush Unit (43) score 92 hits.
</char><char>Ambush Unit (44) score 92 hits.
</char>~W~ Prussian Guard (61) score 60 hits.
-SF- Ginaz Berserkers (38) score 112 hits.
-SF- Snake Eyes (39) score 118 hits.
<char>~Moses~ Worav Elite (56) score 73 hits.
</char>Riders of the Sun (27) score 234 hits.
~W~ Corvus' Vanguard (58) score 114 hits.
Veshin Rabble Rousers (54) score 83 hits.
Knights of Magnus (51) score 89 hits.
[AoC] Deihari Chargers (34) score 317 hits.
~W~ Takeda Rangers (63) score 137 hits.
-SF- Flintguard (37) score 208 hits.
HolyBlade Knights (17) score 27 hits.
<char>~W~Bone Collectors (65) score 200 hits.
</char>Hammer's of Thor (15) score 183 hits.
Ash'rily Chain Gang (45) score 136 hits.
~W~Teutonic Knights of Wor'ight (70) score 72 hits.
Lucern Hammers (21) score 150 hits.
Minced meat (23) score 103 hits.
$STK$ LetEmFly (35) score 120 hits.
~W~ Snake Men 1 (62) score 28 hits.
War Dogs (55) score 121 hits.
Total hits suffered: Attackers: 2924, Defenders: 2154

-=S=-> Silver lance (3) take 732 hits in close combat, which cause 12 casualties, wiping the unit out.
Silverowl Kwok, Count of Atblane, Marshal of the Spears of Carelia has been wounded.
-SF- Thariels Last Stand 2nd bt (40) take 250 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.
Thariel Ulistarion (Knight of Ash'rily, Ash Sea Islands) has been seriously wounded.
(>|A|<) Clybr Legionnaires (1) take 614 hits in close combat, which cause 16 casualties, wiping the unit out.
Dubeusec Abliarsec, Marshal of the Army of Strength has been wounded.
Ash'rily Elite Batallion (46) take 256 hits in close combat (reduced due to fortifications), which cause 6 casualties, wiping the unit out.
the incredible edible eggs (29) take 253 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Veteran Shield Maidens (31) take 279 hits in close combat, which cause 7 casualties, throwing them back from the fortifications.
<char>~Moses~ | Desert Knights (57) take 240 hits in close combat (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
</char>Blue Maelstrom (48) take 166 hits in close combat (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Honor in Death (18) take 189 hits in close combat, which cause 4 casualties, wiping the unit out.
Warriors of Suville (32) take 146 hits in close combat, which cause 6 casualties, throwing them back from the fortifications.
dead men walking (49) take 105 hits in close combat (reduced due to fortifications), which cause 3 casualties.
~W~Sword Fodder (68) take 72 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Long Swords (20) take 121 hits in close combat, which cause 3 casualties, throwing them back from the fortifications.
0=[==> Dark Guard (4) take 107 hits in close combat, which cause 4 casualties, wiping the unit out.
The Gay Maids (53) take 83 hits in close combat (reduced due to fortifications), which cause 2 casualties.
=R= SF1 (42) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
~W~Knights of the Serpent (66) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties, making the unit retreat from the battlefield.
Fearless Huscarles (13) take 126 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Doubt Killers (11) take 61 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
<char>Ambush Unit (43) take 42 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char><char>Ambush Unit (44) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>~W~ Prussian Guard (61) take 28 hits in close combat (reduced due to fortifications), which cause 1 casualties.
-SF- Ginaz Berserkers (38) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.
-SF- Snake Eyes (39) take 15 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<char>~Moses~ Worav Elite (56) take 23 hits in close combat (reduced due to fortifications). No casualties.
</char>Riders of the Sun (27) take 86 hits in close combat, which cause 2 casualties.
~W~ Corvus' Vanguard (58) take 10 hits in close combat (reduced due to fortifications). No casualties.
Veshin Rabble Rousers (54) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
[AoC] Deihari Chargers (34) take 59 hits in close combat, which cause 2 casualties.
HolyBlade Knights (17) take 48 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
Hammer's of Thor (15) take 566 hits (41 in close combat, 525 from archer fire), which cause 19 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications, causing another 1 casualties.
Lucern Hammers (21) take 24 hits in close combat, which cause 1 casualties.
Minced meat (23) take 38 hits in close combat, which cause 1 casualties.
Ser'quea's Stand (52) take 445 hits from archer fire (reduced due to fortifications), which cause 12 casualties.
Total casualties: 91 attackers, 53 defenders

Turn No. 5

<tbody></tbody>
   7 (9-A)
19 (48-A)
6 (91-A)
8 (63-A)
10 (8-C)
16 (27-C)
22 (14-S)
24 (31-A)
25 (40-A)
26 (20-A)
2 (24-A)
5 (11-A)
13 (24-I)
20 (12-I)
31 (25-I)
32 (5-I)
21 (15-I)
23 (9-I)
27 (15-C)
34 (10-C)
35 (8-A)
37 (22-I)
38 (17-I)
39 (23-I)
42 (9-I)
<char>43 (13-I)
</char><char>44 (17-I)
</char>45 (23-I)
49 (30-I)
51 (9-C)
53 (16-I)
54 (15-I)
55 (13-I)
<char>56 (2-S)
</char>58 (15-A)
61 (2-I)
62 (2-I)
63 (12-A)
<char>65 (31-I)
</char>68 (11-I)
70 (5-I)
52 (64-A)
 50 (6-C)
 

Narville Guards (24) fire on Ser'quea's Stand (52), scoring 128 hits.
0=[==> Silver Moon Division (5) fire on Ser'quea's Stand (52), scoring 86 hits.
Personal Guard (25) move closer to get better shots.
Ser'quea's Stand (52) fire on -=Long Shot=- (2), scoring 253 hits.
Men of Mathia (22) fire on Ser'quea's Stand (52), scoring 51 hits.
==[] Hammer Throwers (8) move closer to get better shots.
==[] Flaming Dragons IV (7) fire on Ser'quea's Stand (52), scoring 41 hits.
1st Narville Guards (6) fire on Ser'quea's Stand (52), scoring 193 hits.
Könung Guards (19) fire on Ser'quea's Stand (52), scoring 77 hits.
-=Long Shot=- (2) fire on Ser'quea's Stand (52), scoring 171 hits.
Quiet Men (26) move closer to get better shots.
Hawks of Thunder (50) stay in their defensive position, awaiting an opportunity to charge.
Harad Mûmakil (16) ride carefully through the breached fortifications.
Dontow Raiders (10) keep their distance to the fortifications, waiting for other troops to breach them first.
There are 5 siege engines at the walls.
Fearless Huscarles (13) climb up through the overcrowded siege engines.
Warriors of Suville (32) climb up through the overcrowded siege engines.
Veteran Shield Maidens (31) climb up through the overcrowded siege engines.
Long Swords (20) attack the walls with slightly overcrowded siege engines.

Close Combat:
3 Ash Sea Islands banners are visible in the melee.
4 Caergoth banners are visible in the melee.
~W~ Prussian Guard (61) score 37 hits.
Fearless Huscarles (13) score 61 hits.
[AoC] Deihari Chargers (34) score 315 hits.
The Gay Maids (53) score 130 hits.
Warriors of Suville (32) score 21 hits.
Veteran Shield Maidens (31) score 58 hits.
Ash'rily Chain Gang (45) score 123 hits.
<char>~W~Bone Collectors (65) score 188 hits.
</char>=R= SF1 (42) score 80 hits.
Harad Mûmakil (16) score 497 hits.
Riders of the Sun (27) score 190 hits.
Minced meat (23) score 125 hits.
~W~ Corvus' Vanguard (58) score 115 hits.
Long Swords (20) score 90 hits.
dead men walking (49) score 211 hits.
<char>~Moses~ Worav Elite (56) score 47 hits.
</char>-SF- Flintguard (37) score 176 hits.
~W~ Takeda Rangers (63) score 134 hits.
Lucern Hammers (21) score 235 hits.
~W~Teutonic Knights of Wor'ight (70) score 73 hits.
~W~ Snake Men 1 (62) score 25 hits.
Knights of Magnus (51) score 95 hits.
-SF- Snake Eyes (39) score 141 hits.
War Dogs (55) score 145 hits.
$STK$ LetEmFly (35) score 102 hits.
<char>Ambush Unit (44) score 71 hits.
</char>Veshin Rabble Rousers (54) score 73 hits.
-SF- Ginaz Berserkers (38) score 135 hits.
<char>Ambush Unit (43) score 80 hits.
</char>~W~Sword Fodder (68) score 89 hits.
Total hits suffered: Attackers: 2270, Defenders: 1592

~W~ Prussian Guard (61) take 109 hits in close combat (reduced due to fortifications), which cause 2 casualties, wiping the unit out.
Heinrich Hohenzollern (Knight of Ser'quea, Ash Sea Islands) has been wounded.
Fearless Huscarles (13) take 630 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
[AoC] Deihari Chargers (34) take 390 hits in close combat, which cause 10 casualties, wiping the unit out.
The Gay Maids (53) take 186 hits in close combat (reduced due to fortifications), which cause 5 casualties.
Warriors of Suville (32) take 436 hits in close combat, which cause 5 casualties, wiping the unit out.
Veteran Shield Maidens (31) take 261 hits in close combat, which cause 6 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat, throwing them back from the fortifications.
Ash'rily Chain Gang (45) take 118 hits in close combat (reduced due to fortifications), which cause 3 casualties.
<char>~W~Bone Collectors (65) take 121 hits in close combat (reduced due to fortifications), which cause 3 casualties.
</char>=R= SF1 (42) take 61 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Harad Mûmakil (16) take 162 hits in close combat, which cause 5 casualties.
Riders of the Sun (27) take 166 hits in close combat, which cause 4 casualties, throwing them back from the fortifications.
Minced meat (23) take 114 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield, throwing them back from the fortifications.
~W~ Corvus' Vanguard (58) take 59 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Long Swords (20) take 57 hits in close combat, which cause 1 casualties, throwing them back from the fortifications, causing another 1 casualties.
dead men walking (49) take 69 hits in close combat (reduced due to fortifications), which cause 2 casualties.
<char>~Moses~ Worav Elite (56) take 40 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>-SF- Flintguard (37) take 48 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~W~ Takeda Rangers (63) take 61 hits in close combat (reduced due to fortifications), which cause 2 casualties.
Lucern Hammers (21) take 54 hits in close combat, which cause 2 casualties.
Ser'quea's Stand (52) take 267 hits from archer fire (reduced due to fortifications), which cause 7 casualties, making the unit retreat from the battlefield.
~W~Teutonic Knights of Wor'ight (70) take 51 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~W~ Snake Men 1 (62) take 49 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Knights of Magnus (51) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
-SF- Snake Eyes (39) take 27 hits in close combat (reduced due to fortifications), which cause 1 casualties.
War Dogs (55) take 12 hits in close combat (reduced due to fortifications). No casualties.
$STK$ LetEmFly (35) take 15 hits in close combat (reduced due to fortifications). No casualties.
-=Long Shot=- (2) take 253 hits from archer fire, which cause 8 casualties, causing panicked flight among the survivors.
<char>Ambush Unit (44) take 29 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>Total casualties: 65 attackers, 35 defenders

Turn No. 6

<tbody></tbody>
   7 (9-A)
19 (48-A)
6 (91-A)
10 (8-C)
22 (14-S)
24 (31-A)
5 (11-A)
8 (63-A)
20 (10-I)
25 (40-A)
26 (20-A)
27 (11-C)
16 (22-C)
21 (13-I)
35 (8-A)
37 (21-I)
38 (17-I)
39 (22-I)
42 (7-I)
<char>43 (13-I)
</char><char>44 (16-I)
</char>45 (20-I)
49 (28-I)
51 (8-C)
53 (11-I)
54 (15-I)
55 (13-I)
<char>56 (1-S)
</char>58 (13-A)
62 (1-I)
63 (10-A)
<char>65 (28-I)
</char>68 (11-I)
70 (4-I)
  50 (6-C)
 

Quiet Men (26) retreat towards safer positions.
==[] Hammer Throwers (8) retreat towards safer positions.
Men of Mathia (22) hold their fire.
0=[==> Silver Moon Division (5) fire on Hawks of Thunder (50), scoring 20 hits.
==[] Flaming Dragons IV (7) have no enemy in range and advance to better firing positions.
Könung Guards (19) have no enemy in range and advance to better firing positions.
1st Narville Guards (6) hold their fire.
Narville Guards (24) hold their fire.
Personal Guard (25) have no viable target and wait for one to appear.
Hawks of Thunder (50) stay in their defensive position, awaiting an opportunity to charge.
Dontow Raiders (10) ride carefully through the breached fortifications.
Riders of the Sun (27) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Long Swords (20) scale the fortifications (reduced combat effectiveness for this turn).

Close Combat:
3 Ash Sea Islands banners are visible in the melee.
The defenders crowd around the outnumbered attackers - Overkill!
Long Swords (20) score 31 hits.
~W~ Snake Men 1 (62) score 14 hits.
<char>~W~Bone Collectors (65) score 141 hits.
</char>-SF- Snake Eyes (39) score 137 hits.
~W~Teutonic Knights of Wor'ight (70) score 46 hits.
Knights of Magnus (51) score 86 hits.
~W~Sword Fodder (68) score 90 hits.
War Dogs (55) score 138 hits.
Dontow Raiders (10) score 220 hits.
-SF- Flintguard (37) score 201 hits.
=R= SF1 (42) score 78 hits.
-SF- Ginaz Berserkers (38) score 135 hits.
~W~ Takeda Rangers (63) score 124 hits.
<char>Ambush Unit (43) score 77 hits.
</char>The Gay Maids (53) score 113 hits.
Lucern Hammers (21) score 224 hits.
<char>Ambush Unit (44) score 72 hits.
</char>Ash'rily Chain Gang (45) score 99 hits.
Veshin Rabble Rousers (54) score 77 hits.
<char>~Moses~ Worav Elite (56) score 19 hits.
</char>$STK$ LetEmFly (35) score 120 hits.
dead men walking (49) score 180 hits.
Harad Mûmakil (16) score 405 hits.
~W~ Corvus' Vanguard (58) score 101 hits.
Total hits suffered: Attackers: 1762 (2048 before overkill), Defenders: 880

Long Swords (20) take 601 hits in close combat, which cause 10 casualties, wiping the unit out.
~W~ Snake Men 1 (62) take 96 hits in close combat (reduced due to fortifications), which cause 1 casualties, wiping the unit out.
<char>~W~Bone Collectors (65) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>-SF- Snake Eyes (39) take 95 hits in close combat (reduced due to fortifications), which cause 3 casualties.
~W~Teutonic Knights of Wor'ight (70) take 86 hits in close combat (reduced due to fortifications), which cause 2 casualties, making the unit retreat from the battlefield.
Knights of Magnus (51) take 35 hits in close combat (reduced due to fortifications), which cause 1 casualties.
~W~Sword Fodder (68) take 46 hits in close combat (reduced due to fortifications), which cause 1 casualties.
War Dogs (55) take 38 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Dontow Raiders (10) take 498 hits in close combat, which cause 8 casualties, wiping the unit out.
-SF- Flintguard (37) take 50 hits in close combat (reduced due to fortifications), which cause 1 casualties.
=R= SF1 (42) take 33 hits in close combat (reduced due to fortifications), which cause 1 casualties.
-SF- Ginaz Berserkers (38) take 19 hits in close combat (reduced due to fortifications), which cause 1 casualties.
Hawks of Thunder (50) take 7 hits from archer fire (reduced due to fortifications). No casualties.
~W~ Takeda Rangers (63) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
<char>Ambush Unit (43) take 24 hits in close combat (reduced due to fortifications), which cause 1 casualties.
</char>Lucern Hammers (21) take 306 hits in close combat, which cause 9 casualties, throwing them back from the fortifications, causing another 1 casualties.
Harad Mûmakil (16) take 357 hits in close combat, which cause 10 casualties, throwing them back from the fortifications.
Total casualties: 37 attackers, 15 defenders

Turn No. 7

<tbody></tbody>
    6 (91-A)
7 (9-A)
8 (63-A)
19 (48-A)
22 (14-S)
24 (31-A)
26 (20-A)
5 (11-A)
16 (12-C)
21 (3-I)
25 (40-A)
27 (11-C)
35 (8-A)
37 (20-I)
38 (16-I)
39 (19-I)
42 (6-I)
<char>43 (12-I)
</char><char>44 (16-I)
</char>45 (20-I)
49 (28-I)
51 (7-C)
53 (11-I)
54 (15-I)
55 (12-I)
<char>56 (1-S)
</char>58 (13-A)
63 (9-A)
<char>65 (27-I)
</char>68 (10-I)
  50 (6-C)
 

==[] Hammer Throwers (8) fire on dead men walking (49), scoring 362 hits.
1st Narville Guards (6) fire on -SF- Flintguard (37), scoring 288 hits.
Men of Mathia (22) fire on -SF- Ginaz Berserkers (38), scoring 165 hits.
0=[==> Silver Moon Division (5) fire on $STK$ LetEmFly (35), scoring 76 hits.
Narville Guards (24) fire on ~W~ Takeda Rangers (63), scoring 177 hits.
$STK$ LetEmFly (35) fire on Personal Guard (25), scoring 78 hits.
Könung Guards (19) fire on ~W~ Corvus' Vanguard (58), scoring 201 hits.
<char>Quiet Men (26) fire on ~W~Bone Collectors (65), scoring 90 hits.
</char>==[] Flaming Dragons IV (7) fire on -SF- Snake Eyes (39), scoring 86 hits.
Personal Guard (25) fire on Ash'rily Chain Gang (45), scoring 191 hits.
~W~ Corvus' Vanguard (58) fire on Harad Mûmakil (16), scoring 109 hits.
~W~ Takeda Rangers (63) fire on Riders of the Sun (27), scoring 126 hits.
Hawks of Thunder (50) ride on, closing in on the enemy.
Knights of Magnus (51) charge forward.
Harad Mûmakil (16) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
-SF- Ginaz Berserkers (38), =R= SF1 (42), Ash'rily Chain Gang (45), ~W~Bone Collectors (65), ~W~Sword Fodder (68), -SF- Flintguard (37), The Gay Maids (53), Veshin Rabble Rousers (54), Ambush Unit (43), War Dogs (55), -SF- Snake Eyes (39), ~Moses~ Worav Elite (56), dead men walking (49) and Ambush Unit (44) hold their positions at the outer wall, waiting for the attack.

Close Combat:
1 Carelia banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Lucern Hammers (21) score 51 hits.
Harad Mûmakil (16) score 229 hits.
0=[==> Silver Moon Division (5) score 15 hits.
Knights of Magnus (51) score 194 hits.
Riders of the Sun (27) score 196 hits.
Personal Guard (25) score 62 hits.
Total hits suffered: Attackers: 194, Defenders: 206 (553 before overkill)

Lucern Hammers (21) take 39 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Thane Adaril (Knight of Sullenport, Carelia) has been wounded.
-SF- Ginaz Berserkers (38) take 29 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Chain Gang (45) take 34 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Harad Mûmakil (16) take 154 hits (45 in close combat, 109 from archer fire), which cause 4 casualties.
<char>~W~Bone Collectors (65) take 16 hits from archer fire (reduced due to fortifications). No casualties.
</char>0=[==> Silver Moon Division (5) take 40 hits in close combat, which cause 1 casualties.
-SF- Flintguard (37) take 51 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
$STK$ LetEmFly (35) take 13 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Knights of Magnus (51) take 206 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Riders of the Sun (27) take 164 hits (38 in close combat, 126 from archer fire), which cause 4 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
-SF- Snake Eyes (39) take 15 hits from archer fire (reduced due to fortifications). No casualties.
dead men walking (49) take 64 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
Personal Guard (25) take 110 hits (32 in close combat, 78 from archer fire), which cause 4 casualties.
~W~ Corvus' Vanguard (58) take 35 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
~W~ Takeda Rangers (63) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 14 attackers, 14 defenders

Turn No. 8

<tbody></tbody>
    6 (91-A)
7 (9-A)
8 (63-A)
19 (48-A)
22 (14-S)
24 (31-A)
26 (20-A)
5 (10-A)
16 (8-C)
25 (36-A)
35 (7-A)
37 (19-I)
38 (15-I)
39 (19-I)
42 (6-I)
<char>43 (12-I)
</char><char>44 (16-I)
</char>45 (19-I)
49 (26-I)
53 (11-I)
54 (15-I)
55 (12-I)
<char>56 (1-S)
</char>58 (12-A)
63 (8-A)
<char>65 (27-I)
</char>68 (10-I)
50 (6-C)
   

==[] Hammer Throwers (8) fire on dead men walking (49), scoring 341 hits.
1st Narville Guards (6) fire on -SF- Ginaz Berserkers (38), scoring 381 hits.
$STK$ LetEmFly (35) fire on Personal Guard (25), scoring 125 hits.
Könung Guards (19) fire on -SF- Flintguard (37), scoring 147 hits.
==[] Flaming Dragons IV (7) fire on ~W~ Corvus' Vanguard (58), scoring 66 hits.
~W~ Corvus' Vanguard (58) fire on Harad Mûmakil (16), scoring 99 hits.
<char>0=[==> Silver Moon Division (5) fire on ~W~Bone Collectors (65), scoring 66 hits.
</char>Men of Mathia (22) fire on -SF- Snake Eyes (39), scoring 124 hits.
Quiet Men (26) fire on ~W~ Takeda Rangers (63), scoring 81 hits.
Personal Guard (25) fire on War Dogs (55), scoring 310 hits.
Narville Guards (24) fire on Ash'rily Chain Gang (45), scoring 133 hits.
~W~ Takeda Rangers (63) fire on 0=[==> Silver Moon Division (5), scoring 132 hits.
Hawks of Thunder (50) charge ahead, into the attackers' ranks.
-SF- Snake Eyes (39), Ash'rily Chain Gang (45), ~Moses~ Worav Elite (56), ~W~Bone Collectors (65), ~W~Sword Fodder (68), =R= SF1 (42), -SF- Ginaz Berserkers (38), Ambush Unit (43), Ambush Unit (44), -SF- Flintguard (37), The Gay Maids (53), War Dogs (55), dead men walking (49) and Veshin Rabble Rousers (54) hold their positions at the outer wall, waiting for the attack.

Close Combat:
1 Carelia banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
Hawks of Thunder (50) score 542 hits.
0=[==> Silver Moon Division (5) score 22 hits.
Harad Mûmakil (16) score 212 hits.
Personal Guard (25) score 73 hits.
Total hits suffered: Attackers: 542, Defenders: 137 (307 before overkill)

-SF- Snake Eyes (39) take 22 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Ash'rily Chain Gang (45) take 23 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Hawks of Thunder (50) take 137 hits in close combat, which cause 3 casualties.
<char>~W~Bone Collectors (65) take 12 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
</char>-SF- Ginaz Berserkers (38) take 67 hits from archer fire (reduced due to fortifications), which cause 2 casualties.
~W~ Corvus' Vanguard (58) take 12 hits from archer fire (reduced due to fortifications). No casualties.
-SF- Flintguard (37) take 26 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
0=[==> Silver Moon Division (5) take 350 hits (218 in close combat, 132 from archer fire), which cause 10 casualties, wiping the unit out.
Tharan van Belhanka (Knight of Forblane, Carelia) has been wounded.
War Dogs (55) take 54 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Harad Mûmakil (16) take 221 hits (122 in close combat, 99 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Personal Guard (25) take 327 hits (202 in close combat, 125 from archer fire), which cause 13 casualties, causing panicked flight among the survivors, 2 additional men get slaughtered during the retreat.
~W~ Takeda Rangers (63) take 14 hits from archer fire (reduced due to fortifications). No casualties.
dead men walking (49) take 60 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total casualties: 29 attackers, 11 defenders

Turn No. 9

<tbody></tbody>
    6 (91-A)
7 (9-A)
8 (63-A)
19 (48-A)
22 (14-S)
24 (31-A)
26 (20-A)
50 (3-C)
35 (7-A)
37 (18-I)
38 (13-I)
39 (18-I)
42 (6-I)
<char>43 (12-I)
</char><char>44 (16-I)
</char>45 (18-I)
49 (25-I)
53 (11-I)
54 (15-I)
55 (11-I)
<char>56 (1-S)
</char>58 (12-A)
63 (8-A)
<char>65 (26-I)
</char>68 (10-I)
    

1st Narville Guards (6) fire on Hawks of Thunder (50), scoring 255 hits.
Könung Guards (19) fire on Hawks of Thunder (50), scoring 90 hits.
==[] Flaming Dragons IV (7) fire on Hawks of Thunder (50), scoring 73 hits.
Men of Mathia (22) fire on Hawks of Thunder (50), scoring 91 hits.
Narville Guards (24) fire on Hawks of Thunder (50), scoring 172 hits.
$STK$ LetEmFly (35) fire on ==[] Hammer Throwers (8), scoring 92 hits.
~W~ Takeda Rangers (63) fire on ==[] Hammer Throwers (8), scoring 109 hits.
==[] Hammer Throwers (8) fire on Hawks of Thunder (50), scoring 262 hits.
Quiet Men (26) fire on Hawks of Thunder (50), scoring 66 hits.
~W~ Corvus' Vanguard (58) fire on 1st Narville Guards (6), scoring 108 hits.
Hawks of Thunder (50) charge forward.
-SF- Ginaz Berserkers (38) leave the fortification, attacking the enemy.
dead men walking (49) leave the fortification, attacking the enemy.
~W~Sword Fodder (68) leave the fortification, attacking the enemy.
Ash'rily Chain Gang (45) leave the fortification, attacking the enemy.
War Dogs (55) leave the fortification, attacking the enemy.
=R= SF1 (42) leave the fortification, attacking the enemy.
-SF- Snake Eyes (39) leave the fortification, attacking the enemy.
Ambush Unit (43) leave the fortification, attacking the enemy.
~Moses~ Worav Elite (56) leave the fortification, attacking the enemy.
-SF- Flintguard (37) leave the fortification, attacking the enemy.
Ambush Unit (44) leave the fortification, attacking the enemy.
The Gay Maids (53) leave the fortification, attacking the enemy.
Veshin Rabble Rousers (54) leave the fortification, attacking the enemy.
~W~Bone Collectors (65) leave the fortification, attacking the enemy.

Close Combat:
1 Suville banners are visible in the melee.
The attackers crowd around the outnumbered defenders - Overkill!
1st Narville Guards (6) score 118 hits.
Könung Guards (19) score 54 hits.
Hawks of Thunder (50) score 300 hits.
==[] Flaming Dragons IV (7) score 17 hits.
Men of Mathia (22) score 174 hits.
Narville Guards (24) score 34 hits.
==[] Hammer Throwers (8) score 97 hits.
Quiet Men (26) score 28 hits.
Total hits suffered: Attackers: 300, Defenders: 45 (522 before overkill)

1st Narville Guards (6) take 199 hits (91 in close combat, 108 from archer fire), which cause 7 casualties.
Könung Guards (19) take 61 hits in close combat, which cause 2 casualties.
Hawks of Thunder (50) take 1054 hits (45 in close combat, 1009 from archer fire), which cause 3 casualties, wiping the unit out.
Rodrigo Argas (Noble of Ash Sea Islands) has been wounded.
==[] Flaming Dragons IV (7) take 46 hits in close combat, which cause 2 casualties.
Men of Mathia (22) take 26 hits in close combat, which cause 1 casualties.
Narville Guards (24) take 20 hits in close combat, which cause 1 casualties.
==[] Hammer Throwers (8) take 229 hits (28 in close combat, 201 from archer fire), which cause 8 casualties.
Quiet Men (26) take 28 hits in close combat, which cause 1 casualties.
Total casualties: 22 attackers, 3 defenders

Turn No. 10

<tbody></tbody>
    6 (84-A)
7 (7-A)
8 (55-A)
19 (46-A)
22 (13-S)
24 (30-A)
26 (19-A)
37 (18-I)
38 (13-I)
39 (18-I)
42 (6-I)
<char>43 (12-I)
</char><char>44 (16-I)
</char>45 (18-I)
49 (25-I)
53 (11-I)
54 (15-I)
55 (11-I)
<char>56 (1-S)
</char><char>65 (26-I)
</char>68 (10-I)
35 (7-A)
58 (12-A)
63 (8-A)
    

~W~ Takeda Rangers (63) fire on 1st Narville Guards (6), scoring 119 hits.
==[] Hammer Throwers (8) fire on dead men walking (49), scoring 212 hits.
~W~ Corvus' Vanguard (58) fire on Könung Guards (19), scoring 112 hits.
Könung Guards (19) fire on -SF- Flintguard (37), scoring 144 hits.
Men of Mathia (22) fire on -SF- Ginaz Berserkers (38), scoring 99 hits.
<char>Quiet Men (26) fire on ~W~Bone Collectors (65), scoring 60 hits.
</char>Narville Guards (24) fire on -SF- Snake Eyes (39), scoring 111 hits.
==[] Flaming Dragons IV (7) fire on Veshin Rabble Rousers (54), scoring 87 hits.
1st Narville Guards (6) fire on War Dogs (55), scoring 195 hits.
$STK$ LetEmFly (35) fire on ==[] Hammer Throwers (8), scoring 85 hits.

Close Combat:
2 Ash Sea Islands banners are visible in the melee.
1 Suville banners are visible in the melee.
-SF- Snake Eyes (39) score 105 hits.
==[] Hammer Throwers (8) score 54 hits.
=R= SF1 (42) score 57 hits.
Könung Guards (19) score 52 hits.
-SF- Flintguard (37) score 158 hits.
The Gay Maids (53) score 104 hits.
Veshin Rabble Rousers (54) score 82 hits.
Ash'rily Chain Gang (45) score 95 hits.
<char>~Moses~ Worav Elite (56) score 33 hits.
</char>Men of Mathia (22) score 142 hits.
-SF- Ginaz Berserkers (38) score 106 hits.
<char>Ambush Unit (43) score 80 hits.
</char>Quiet Men (26) score 29 hits.
War Dogs (55) score 130 hits.
Narville Guards (24) score 49 hits.
~W~Sword Fodder (68) score 80 hits.
==[] Flaming Dragons IV (7) score 15 hits.
<char>Ambush Unit (44) score 63 hits.
</char><char>~W~Bone Collectors (65) score 155 hits.
</char>1st Narville Guards (6) score 98 hits.
dead men walking (49) score 145 hits.
Total hits suffered: Attackers: 1393, Defenders: 439

-SF- Snake Eyes (39) take 204 hits (93 in close combat, 111 from archer fire), which cause 6 casualties.
==[] Hammer Throwers (8) take 384 hits (299 in close combat, 85 from archer fire), which cause 13 casualties.
=R= SF1 (42) take 84 hits in close combat, which cause 3 casualties.
Könung Guards (19) take 351 hits (239 in close combat, 112 from archer fire), which cause 12 casualties.
-SF- Flintguard (37) take 197 hits (53 in close combat, 144 from archer fire), which cause 5 casualties.
The Gay Maids (53) take 39 hits in close combat, which cause 1 casualties.
Veshin Rabble Rousers (54) take 134 hits (47 in close combat, 87 from archer fire), which cause 5 casualties.
Ash'rily Chain Gang (45) take 44 hits in close combat, which cause 1 casualties.
<char>~Moses~ Worav Elite (56) take 32 hits in close combat, which cause 1 casualties, wiping the unit out.
</char>Men of Mathia (22) take 203 hits in close combat, which cause 6 casualties.
-SF- Ginaz Berserkers (38) take 146 hits (47 in close combat, 99 from archer fire), which cause 5 casualties.
Quiet Men (26) take 275 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
War Dogs (55) take 195 hits from archer fire, which cause 5 casualties.
Narville Guards (24) take 147 hits in close combat, which cause 7 casualties.
==[] Flaming Dragons IV (7) take 118 hits in close combat, which cause 5 casualties, causing panicked flight among the survivors.
Roderian Dragoria, Marshal of the Hammers of Carelia has been captured by Ash Sea Islands forces.
<char>~W~Bone Collectors (65) take 60 hits from archer fire, which cause 2 casualties.
</char>1st Narville Guards (6) take 231 hits (112 in close combat, 119 from archer fire), which cause 9 casualties.
dead men walking (49) take 212 hits from archer fire, which cause 5 casualties.
Total casualties: 61 attackers, 39 defenders

Turn No. 11

<tbody></tbody>
    6 (75-A)
8 (42-A)
19 (34-A)
22 (7-S)
24 (23-A)
37 (13-I)
38 (8-I)
39 (12-I)
42 (3-I)
<char>43 (12-I)
</char><char>44 (16-I)
</char>45 (17-I)
49 (20-I)
53 (10-I)
54 (10-I)
55 (6-I)
<char>65 (24-I)
</char>68 (10-I)
 35 (7-A)
58 (12-A)
63 (8-A)
    

~W~ Corvus' Vanguard (58) have no enemy in range and hold their fire.
~W~ Takeda Rangers (63) have no enemy in range and hold their fire.
$STK$ LetEmFly (35) hold their fire.

Close Combat:
2 Ash Sea Islands banners are visible in the melee.
1 Suville banners are visible in the melee.
-SF- Ginaz Berserkers (38) score 78 hits.
Ash'rily Chain Gang (45) score 106 hits.
War Dogs (55) score 87 hits.
Narville Guards (24) score 63 hits.
The Gay Maids (53) score 106 hits.
Men of Mathia (22) score 243 hits.
<char>~W~Bone Collectors (65) score 131 hits.
</char><char>Ambush Unit (44) score 66 hits.
</char>1st Narville Guards (6) score 192 hits.
Veshin Rabble Rousers (54) score 67 hits.
=R= SF1 (42) score 37 hits.
dead men walking (49) score 143 hits.
<char>Ambush Unit (43) score 76 hits.
</char>Könung Guards (19) score 89 hits.
-SF- Flintguard (37) score 118 hits.
-SF- Snake Eyes (39) score 83 hits.
==[] Hammer Throwers (8) score 149 hits.
~W~Sword Fodder (68) score 70 hits.
Total hits suffered: Attackers: 1168, Defenders: 736

-SF- Ginaz Berserkers (38) take 74 hits in close combat, which cause 3 casualties, making the unit retreat from the battlefield.
Ash'rily Chain Gang (45) take 93 hits in close combat, which cause 2 casualties.
War Dogs (55) take 131 hits in close combat, which cause 3 casualties.
Narville Guards (24) take 387 hits in close combat, which cause 17 casualties, making the unit retreat from the battlefield. One Suville banner is lost.
The Gay Maids (53) take 66 hits in close combat, which cause 2 casualties.
Men of Mathia (22) take 208 hits in close combat, which cause 7 casualties, wiping the unit out.
<char>~W~Bone Collectors (65) take 79 hits in close combat, which cause 2 casualties.
</char><char>Ambush Unit (44) take 50 hits in close combat, which cause 1 casualties.
</char>1st Narville Guards (6) take 311 hits in close combat, which cause 12 casualties.
Veshin Rabble Rousers (54) take 66 hits in close combat, which cause 2 casualties.
=R= SF1 (42) take 47 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
dead men walking (49) take 46 hits in close combat, which cause 1 casualties.
<char>Ambush Unit (43) take 24 hits in close combat, which cause 1 casualties.
</char>Könung Guards (19) take 160 hits in close combat, which cause 6 casualties.
-SF- Flintguard (37) take 28 hits in close combat, which cause 1 casualties.
-SF- Snake Eyes (39) take 32 hits in close combat, which cause 1 casualties.
==[] Hammer Throwers (8) take 102 hits in close combat, which cause 4 casualties.
Total casualties: 46 attackers, 21 defenders

Turn No. 12

<tbody></tbody>
    6 (63-A)
8 (38-A)
19 (28-A)
37 (12-I)
39 (11-I)
<char>43 (11-I)
</char><char>44 (15-I)
</char>45 (15-I)
49 (19-I)
53 (8-I)
54 (8-I)
55 (3-I)
<char>65 (22-I)
</char>68 (10-I)
 35 (7-A)
58 (12-A)
63 (8-A)
    

~W~ Corvus' Vanguard (58) move closer to get better shots.
~W~ Takeda Rangers (63) hold their fire.
$STK$ LetEmFly (35) move closer to get better shots.

Close Combat:
2 Ash Sea Islands banners are visible in the melee.
dead men walking (49) score 126 hits.
~W~Sword Fodder (68) score 79 hits.
1st Narville Guards (6) score 181 hits.
The Gay Maids (53) score 102 hits.
-SF- Flintguard (37) score 133 hits.
<char>~W~Bone Collectors (65) score 108 hits.
</char>War Dogs (55) score 41 hits.
<char>Ambush Unit (43) score 78 hits.
</char>Veshin Rabble Rousers (54) score 51 hits.
-SF- Snake Eyes (39) score 86 hits.
Könung Guards (19) score 82 hits.
<char>Ambush Unit (44) score 61 hits.
</char>==[] Hammer Throwers (8) score 135 hits.
Ash'rily Chain Gang (45) score 81 hits.
Total hits suffered: Attackers: 946, Defenders: 398

dead men walking (49) take 60 hits in close combat, which cause 1 casualties.
~W~Sword Fodder (68) take 68 hits in close combat, which cause 2 casualties.
1st Narville Guards (6) take 577 hits in close combat, which cause 21 casualties, making the unit retreat from the battlefield.
The Gay Maids (53) take 63 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
-SF- Flintguard (37) take 52 hits in close combat, which cause 1 casualties.
<char>~W~Bone Collectors (65) take 45 hits in close combat, which cause 1 casualties.
</char>War Dogs (55) take 41 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
<char>Ambush Unit (43) take 18 hits in close combat, which cause 1 casualties.
</char>Veshin Rabble Rousers (54) take 22 hits in close combat, which cause 1 casualties.
-SF- Snake Eyes (39) take 29 hits in close combat, which cause 1 casualties.
Könung Guards (19) take 141 hits in close combat, which cause 5 casualties.
==[] Hammer Throwers (8) take 228 hits in close combat, which cause 8 casualties, causing panicked flight among the survivors, 4 additional men get slaughtered during the retreat.
Total casualties: 34 attackers, 11 defenders

Turn No. 13

<tbody></tbody>
    19 (23-A)
37 (11-I)
39 (10-I)
<char>43 (10-I)
</char><char>44 (15-I)
</char>45 (15-I)
49 (18-I)
54 (7-I)
<char>65 (21-I)
</char>68 (8-I)
35 (7-A)
58 (12-A)
63 (8-A)
    

~W~ Takeda Rangers (63) hold their fire.
~W~ Corvus' Vanguard (58) have no viable target and wait for one to appear.
$STK$ LetEmFly (35) retreat towards safer positions.

Close Combat:
2 Ash Sea Islands banners are visible in the melee.
Veshin Rabble Rousers (54) score 55 hits.
~W~Sword Fodder (68) score 82 hits.
Ash'rily Chain Gang (45) score 85 hits.
dead men walking (49) score 105 hits.
Könung Guards (19) score 71 hits.
<char>~W~Bone Collectors (65) score 130 hits.
</char>-SF- Snake Eyes (39) score 73 hits.
<char>Ambush Unit (43) score 72 hits.
</char><char>Ambush Unit (44) score 72 hits.
</char>-SF- Flintguard (37) score 119 hits.
Total hits suffered: Attackers: 793, Defenders: 71

Veshin Rabble Rousers (54) take 36 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
~W~Sword Fodder (68) take 35 hits in close combat, which cause 1 casualties.
Könung Guards (19) take 793 hits in close combat, which cause 23 casualties, wiping the unit out.
Total casualties: 23 attackers, 2 defenders

Defender Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The battle does 41 % damage to the fortifications.

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