Assassins/Army of Shadows/Undead in DC 3

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Monsters in Dark Citadel

A report from Evil Revan, General of Assassins



Battle in Dark Citadel   (6 days, 23 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1AMonsters(Monsters)(rogue)7 otherline  395
2DBoaz's PlatoonBoazAssassins7 Infline  139
3DDahlia(militia/guard unit)Assassins18 Archline  338
4DDark GuardsChanceAssassins20 Archline  321
5DKybar's SilenceTarg'nAssassins10 SFline  448
6DMercyInnocentAssassins10 Infline  205
7DMetal MilitiaG´warAssassins5 Infline  121
8DNightkissesNymAssassins2 Infline  57
9DPeople's MilitiaGorefinderAssassins134 Infline  696
10DPoseidon GuardAquaienAssassins22 Infline  200
11DRegretDarthAssassins3 SFline  103
12DThe Increible Flying Needles!(militia/guard unit)Assassins14 Archline  258
13DThe Red HandAdrianAssassins9 Infline  152
14DUnityEvilAssassins32 Archline  436
15DWolves of ShadowthyraAssassins14 SFline  362

Total:
1 attackers (7 other)
14 defenders (189 Inf, 84 Arch, 27 SF)
Total combat strengths: 395 vs. 3836

The region owner Assassins and their allies defend.
The (rogue) troops attack because they are at war with Assassins.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Stronghold (4).
Nym Duskryn, Marshal of the Army of Shadows takes command of her army. They deploy in Fortification Defense formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
   1 (7-M)
  2 (7-I)
4 (20-A)
5 (10-S)
7 (5-I)
8 (2-I)
9 (134-I)
10 (22-I)
13 (9-I)
15 (14-S)
3 (18-A)
6 (10-I)
11 (3-S)
12 (14-A)
14 (32-A)
   

Unity (14) fire on Monsters (1), scoring 65 hits.
Dahlia (3) fire on Monsters (1), scoring 53 hits.
Wolves of Shadow (15) fire on Monsters (1), scoring 78 hits.
Kybar's Silence (5) fire on Monsters (1), scoring 120 hits.
Regret (11) fire on Monsters (1), scoring 17 hits.
Dark Guards (4) move closer to get better shots.
The Increible Flying Needles! (12) fire on Monsters (1), scoring 50 hits.
Boaz's Platoon (2) leave the fortification, attacking the enemy.
Nightkisses (8) leave the fortification, attacking the enemy.
Monsters (1) advance towards the enemy.
Mercy (6) move forward to take up positions at the outer wall.
People's Militia (9), The Red Hand (13), Poseidon Guard (10) and Metal Militia (7) hold their positions at the outer wall, waiting for the attack.

Monsters (1) take 383 hits from archer fire, which cause 4 casualties.
Total casualties: 4 attackers, 0 defenders

Turn No. 2
    1 (3-M)
2 (7-I)
4 (20-A)
8 (2-I)
5 (10-S)
6 (10-I)
7 (5-I)
9 (134-I)
10 (22-I)
13 (9-I)
15 (14-S)
3 (18-A)
11 (3-S)
12 (14-A)
14 (32-A)
   

Dark Guards (4) fire on Monsters (1), scoring 221 hits.
The Increible Flying Needles! (12) move closer to get better shots.
Kybar's Silence (5) fire on Monsters (1), scoring 221 hits.
Regret (11) move closer to get better shots.
Dahlia (3) fire on Monsters (1), scoring 92 hits.
Wolves of Shadow (15) fire on Monsters (1), scoring 86 hits.
Unity (14) fire on Monsters (1), scoring 116 hits.
The Red Hand (13), Metal Militia (7), Poseidon Guard (10), Mercy (6) and People's Militia (9) hold their positions at the outer wall, waiting for the attack.

Close Combat:
Nightkisses (8) score 58 hits.
Boaz's Platoon (2) score 146 hits.
Monsters (1) score 77 hits.
Total hits suffered: Attackers: 204, Defenders: 77

Nightkisses (8) take 40 hits in close combat, which cause 1 casualties.
Boaz's Platoon (2) take 37 hits in close combat, which cause 1 casualties.
Monsters (1) take 940 hits (204 in close combat, 736 from archer fire), which cause 3 casualties, wiping the unit out.
Total casualties: 3 attackers, 2 defenders

Defender Victory!


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