Assassins/Army of Shadows/More Angry Peasants

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More Angry Peasants

A report from Evil Revan, General of Assassins



Battle in Hulaferd   (8 days, 2 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1ABoaz's PlatoonBoazAssassins13 Infline  231
2AAdventurer's PastScurgeOuter Tilog29 Archline  230
3AChixwitstixZyzyxOuter Tilog19 MIline  183
4ADark Citadel Cricket TeamSedgewickAssassins5 Infline  112
5ADark GuardsChanceAssassins20 Archline  363
6ADeath ArcheryDrakenAlebad20 Archskirmish  160
7AFootmenFenrisulfAssassins34 Infline  480
8AKybar's SilenceTarg'nAssassins10 SFline  427
9ALong bowsGripOuter Tilog20 Archline  176
10AMercyInnocentAssassins15 Infline  245
11ANightkissesNymAssassins15 Infline  245
12ARabididiumRakaaroxOuter Tilog24 Infline  208
13AThe ClashersFeydOuter Tilog10 Archskirmish  136
14AUnityEvilAssassins32 Archline  382
15DPeasant Militia(militia/guard unit)Wetham139 otherline  327

Total:
14 attackers (106 Inf, 19 MI, 131 Arch, 10 SF)
1 defenders (139 other)
Total combat strengths: 3578 vs. 327

The troops from Wetham set up defenses because they control the battlefield.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.

Strong winds and gusts are making ranged combat a game of luck.
Nym Duskryn, Marshal of the Army of Shadows takes command of her army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  3 (19-M)
9 (20-A)
10 (15-I)
1 (13-I)
2 (29-A)
4 (5-I)
7 (34-I)
8 (10-S)
11 (15-I)
12 (24-I)
14 (32-A)
5 (20-A)
6 (20-A)
13 (10-A)
  15 (139-P)
   

Long bows (9) have no enemy in range and advance to better firing positions.
Kybar's Silence (8) fire on Peasant Militia (15), scoring 51 hits.
Dark Guards (5) fire on Peasant Militia (15), scoring 158 hits.
The Clashers (13) fire on Peasant Militia (15), scoring 26 hits.
Adventurer's Past (2) have no enemy in range and advance to better firing positions.
Death Archery (6) fire on Peasant Militia (15), scoring 13 hits.
Chixwitstix (3) have no enemy in range and advance to better firing positions.
Unity (14) fire on Peasant Militia (15), scoring 76 hits.
Boaz's Platoon (1), Mercy (10), Dark Citadel Cricket Team (4), Rabididium (12), Footmen (7) and Nightkisses (11) advance towards the enemy.
Peasant Militia (15) advance towards the enemy.

Peasant Militia (15) take 324 hits from archer fire, which cause 14 casualties.
Total casualties: 0 attackers, 14 defenders

Turn No. 2
   3 (19-M)
8 (10-S)
9 (20-A)
10 (15-I)
14 (32-A)
1 (13-I)
2 (29-A)
4 (5-I)
5 (20-A)
6 (20-A)
7 (34-I)
11 (15-I)
12 (24-I)
13 (10-A)
 15 (125-P)
    

Death Archery (6) fire on Peasant Militia (15), scoring 17 hits.
Unity (14) fire on Peasant Militia (15), scoring 99 hits.
Long bows (9) fire on Peasant Militia (15), scoring 48 hits.
Adventurer's Past (2) fire on Peasant Militia (15), scoring 53 hits.
Kybar's Silence (8) move closer to get better shots.
The Clashers (13) fire on Peasant Militia (15), scoring 42 hits.
Chixwitstix (3) move closer to get better shots.
Dark Guards (5) fire on Peasant Militia (15), scoring 180 hits.
Mercy (10), Boaz's Platoon (1), Rabididium (12), Footmen (7), Dark Citadel Cricket Team (4) and Nightkisses (11) advance towards the enemy.
Peasant Militia (15) advance towards the enemy.

Close Combat:
Boaz's Platoon (1) score 205 hits.
Rabididium (12) score 109 hits.
Footmen (7) score 427 hits.
Peasant Militia (15) score 31 hits.
Dark Citadel Cricket Team (4) score 117 hits.
Nightkisses (11) score 199 hits.
Total hits suffered: Attackers: 31, Defenders: 1057

Boaz's Platoon (1) take 31 hits in close combat, which cause 1 casualties.
Peasant Militia (15) take 1496 hits (1057 in close combat, 439 from archer fire), which cause 66 casualties.
Total casualties: 1 attackers, 66 defenders

Turn No. 3
   9 (20-A)
14 (32-A)
2 (29-A)
3 (19-M)
5 (20-A)
6 (20-A)
8 (10-S)
10 (15-I)
13 (10-A)
1 (12-I)
4 (5-I)
7 (34-I)
11 (15-I)
12 (24-I)
15 (59-P)
     

The Clashers (13) retreat towards safer positions.
Adventurer's Past (2) retreat towards safer positions.
Dark Guards (5) retreat towards safer positions.
Death Archery (6) retreat towards safer positions.
Chixwitstix (3) have no viable target and wait for one to appear.
Kybar's Silence (8) have no viable target and wait for one to appear.
Unity (14) hold their fire.
Long bows (9) hold their fire.
Mercy (10) advance towards the enemy.

Close Combat:
Nightkisses (11) score 249 hits.
Footmen (7) score 392 hits.
Rabididium (12) score 89 hits.
Boaz's Platoon (1) score 187 hits.
Dark Citadel Cricket Team (4) score 101 hits.
Mercy (10) score 260 hits.
Peasant Militia (15) score 17 hits.
Total hits suffered: Attackers: 17, Defenders: 1278

Nightkisses (11) take 17 hits in close combat. No casualties.
Peasant Militia (15) take 1278 hits in close combat, which cause 57 casualties.
Total casualties: 0 attackers, 57 defenders

Turn No. 4
   2 (29-A)
5 (20-A)
6 (20-A)
9 (20-A)
13 (10-A)
14 (32-A)
3 (19-M)
8 (10-S)
1 (12-I)
4 (5-I)
7 (34-I)
10 (15-I)
11 (15-I)
12 (24-I)
15 (2-P)
     

Unity (14) hold their fire.
Dark Guards (5) hold their fire.
Adventurer's Past (2) hold their fire.
The Clashers (13) hold their fire.
Long bows (9) hold their fire.
Chixwitstix (3) retreat towards safer positions.
Kybar's Silence (8) retreat from the close combat near them.
Death Archery (6) hold their fire.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Peasant Militia (15) score 2 hits.
Rabididium (12) score 94 hits.
Footmen (7) score 399 hits.
Dark Citadel Cricket Team (4) score 117 hits.
Mercy (10) score 217 hits.
Boaz's Platoon (1) score 220 hits.
Nightkisses (11) score 242 hits.
Total hits suffered: Attackers: 2, Defenders: 156 (1289 before overkill)

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Peasant Militia (15) take 156 hits in close combat, which cause 2 casualties, wiping the unit out.
Rabididium (12) take 2 hits in close combat. No casualties.
Total casualties: 0 attackers, 2 defenders

Attacker Victory!



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