Assassins/Army of Shadows/Monsters in South Bakker 2

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Monsters in South Bakker
A report from Evil Revan (Lord)..



Battle in South Bakker   (17 days, 16 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1AMonsters(Monsters)(rogue)5 otherline  285
2DBoaz's PlatoonBoazAssassins6 Infline  163
3DDark GuardsTarg'nAssassins21 Archline  292
4DDark GuardsChanceAssassins7 Archline  165
5DDark GuardsRandyAssassins9 Archline  167
6DDevotionEvilAssassins10 Archline  155
7DGreyjoys PrideJackAssassins7 Archline  129
8DMercyInnocentAssassins9 Infline  179
9DPeople's MilitiaGorefinderAssassins32 Infline  272
10DRegretDarthAssassins5 SFline  186
11DSpear HeraldsRandunAssassins5 Archline  97
12DThe HuntsmenJalenAssassins21 Infline  251
13DWolves of ShadowthyraAssassins12 SFline  367

Total:
1 attackers (5 other)
12 defenders (68 Inf, 59 Arch, 17 SF)
Total combat strengths: 285 vs. 2423

The region owner Assassins and their allies defend.
The (rogue) troops attack because they are at war with Assassins.

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).
Randun Moonseek(Knight of Dark Citadel, Assassins) takes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
   1 (5-M)  3 (21-A)
4 (7-A)

5 (9-A)

6 (10-A)

7 (7-A)

10 (5-S)
11 (5-A)

13 (12-S)
2 (6-I)
8 (9-I)

9 (32-I)

12 (21-I)
   

Greyjoys Pride (7) fire on Monsters (1), scoring 55 hits.
Dark Guards (3) fire on Monsters (1), scoring 155 hits.
Regret (10) move closer to get better shots.
Dark Guards (4) fire on Monsters (1), scoring 69 hits.
Dark Guards (5) fire on Monsters (1), scoring 54 hits.
Devotion (6) fire on Monsters (1), scoring 50 hits.
Spear Heralds (11) fire on Monsters (1), scoring 41 hits.
Wolves of Shadow (13) fire on Monsters (1), scoring 114 hits.
Monsters (1) advance towards the enemy.
Mercy (8), Boaz's Platoon (2), People's Militia (9) and The Huntsmen (12) move forward to take up positions at the outer wall.

Monsters (1) take 538 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total casualties: 5 attackers, 0 defenders

Defender Victory!



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