Assassins/Army of Shadows/Monsters in North Bakker 1

From BattleMaster Wiki

Jump to: navigation, search



Monsters in North Bakker
A report from Evil Revan, General of Assassins



In preparation for a takeover we had to clean up a few monsters.


Battle in North Bakker   (8 days, 13 hours ago)
No. Role Unit Commander Realm Unit Formation CS
1ADahliaInnocentAssassins45 Archline  607
2ADark GuardsChanceAssassins12 Archline  138
3AKeshikG´warAssassins45 Infline  462
4AKybar's SilenceTarg'nAssassins15 SFline  423
5ARandun's OathRandunAssassins4 Infline  96
6AVengeanceEvilAssassins19 Archline  277
7DMonsters(Monsters)(rogue)7 otherline  470

Total:
6 attackers (49 Inf, 76 Arch, 15 SF)
1 defenders (7 other)
Total combat strengths: 2003 vs. 470

The region owner (rogue) and their allies defend.
The Assassins troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  2 (12-A)
5 (4-I)
1 (45-A)
4 (15-S)
6 (19-A)
3 (45-I)
  7 (7-M)
   

Vengeance (6) fire on Monsters (7), scoring 72 hits.
Dark Guards (2) have no enemy in range and advance to better firing positions.
Dahlia (1) fire on Monsters (7), scoring 113 hits.
Kybar's Silence (4) fire on Monsters (7), scoring 80 hits.
Randun's Oath (5) and Keshik (3) advance towards the enemy.
Monsters (7) advance towards the enemy.

Monsters (7) take 265 hits from archer fire, which cause 2 casualties.
Total casualties: 0 attackers, 2 defenders

Turn No. 2
   1 (45-A)
2 (12-A)
4 (15-S)
5 (4-I)
6 (19-A)
 3 (45-I)
7 (5-M)
    

Vengeance (6) fire on Monsters (7), scoring 93 hits.
Dark Guards (2) fire on Monsters (7), scoring 45 hits.
Dahlia (1) fire on Monsters (7), scoring 228 hits.
Kybar's Silence (4) fire on Monsters (7), scoring 98 hits.
Keshik (3) and Randun's Oath (5) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Keshik (3) score 354 hits.
Monsters (7) score 132 hits.
Total hits suffered: Attackers: 132, Defenders: 158 (354 before overkill)

Keshik (3) take 132 hits in close combat, which cause 2 casualties.
Monsters (7) take 622 hits (158 in close combat, 464 from archer fire), which cause 4 casualties.
Total casualties: 2 attackers, 4 defenders

Turn No. 3
   1 (45-A)
2 (12-A)
4 (15-S)
6 (19-A)
5 (4-I)
 3 (43-I)
7 (1-M)
    

Vengeance (6) have no enemy in range and advance to better firing positions.
Dahlia (1) have no enemy in range and advance to better firing positions.
Dark Guards (2) have no enemy in range and advance to better firing positions.
Kybar's Silence (4) have no enemy in range and advance to better firing positions.
Randun's Oath (5) advance towards the enemy.

Close Combat:
The attackers crowd around the outnumbered defenders - Overkill!
Monsters (7) score 41 hits.
Keshik (3) score 402 hits.
Total hits suffered: Attackers: 41, Defenders: 55 (402 before overkill)

Monsters (7) take 55 hits in close combat, which cause 1 casualties, wiping the unit out.
Keshik (3) take 41 hits in close combat, which cause 1 casualties.
Total casualties: 1 attackers, 1 defenders

Attacker Victory!


Image:Dagger-small.pngImage:Realmassassins.JPGImage:Dagger-small.png
The History
The Army of Shadows
Shadowism
Hall of the Fallen
Honors
Dark Citadel Times
_


Personal tools