Assassins/Army of Shadows/Monsters in Dark Citadel 2

From BattleMaster Wiki

Jump to: navigation, search





Monsters in Dark Citadel
A report from Darth Revan, Dame of Dark Citadel.



Battle in Dark Citadel   (15 days, 16 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1AMonsters(Monsters)(rogue)8 otherline  315
2DDahlia(militia/guard unit)Assassins16 Archline  341
3DDark GuardsChanceAssassins8 Archline  196
4DNightkissesNymAssassins10 Infline  185
5DPoseidon GuardAquaienAssassins22 Infline  207
6DRegretDarthAssassins5 SFline  190
7DThe Increible Flying Needles!(militia/guard unit)Assassins13 Archline  259
8DWolves of ShadowthyraAssassins12 SFline  377

Total:
1 attackers (8 other)
7 defenders (32 Inf, 37 Arch, 17 SF)
Total combat strengths: 315 vs. 1755

The region owner Assassins and their allies defend.
The (rogue) troops attack because they are at war with Assassins.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Stronghold (4).
Nym Duskryn, Marshal of the Army of Shadows takes command of her army.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
   1 (8-M)  3 (8-A)
4 (10-I)
5 (22-I)
6 (5-S)
8 (12-S)
2 (16-A)
7 (13-A)
   

Wolves of Shadow (8) fire on Monsters (1), scoring 55 hits.
Dark Guards (3) fire on Monsters (1), scoring 107 hits.
The Increible Flying Needles! (7) fire on Monsters (1), scoring 53 hits.
Dahlia (2) fire on Monsters (1), scoring 87 hits.
Regret (6) fire on Monsters (1), scoring 51 hits.
Monsters (1) advance towards the enemy.
Poseidon Guard (5) and Nightkisses (4) hold their positions at the outer wall, waiting for the attack.

Monsters (1) take 353 hits from archer fire, which cause 4 casualties.
Total casualties: 4 attackers, 0 defenders

Turn No. 2
    1 (4-M) 3 (8-A)
4 (10-I)
5 (22-I)
6 (5-S)
8 (12-S)
2 (16-A)
7 (13-A)
   

The Increible Flying Needles! (7) fire on Monsters (1), scoring 67 hits.
Wolves of Shadow (8) fire on Monsters (1), scoring 165 hits.
Dark Guards (3) fire on Monsters (1), scoring 131 hits.
Regret (6) move closer to get better shots.
Dahlia (2) fire on Monsters (1), scoring 105 hits.
Monsters (1) advance towards the enemy.
Poseidon Guard (5) and Nightkisses (4) hold their positions at the outer wall, waiting for the attack.

Close Combat:
Monsters (1) score 75 hits.
Regret (6) score 150 hits.
Total hits suffered: Attackers: 150, Defenders: 75

Monsters (1) take 618 hits (150 in close combat, 468 from archer fire), which cause 4 casualties, wiping the unit out.
Regret (6) take 75 hits in close combat, which cause 2 casualties.
Total casualties: 4 attackers, 2 defenders

Defender Victory!



Image:Dagger-small.pngImage:Realmassassins.JPGImage:Dagger-small.png
The History
The Army of Shadows
Shadowism
Hall of the Fallen
Honors
Dark Citadel Times
_


Personal tools