Assassins/Army of Shadows/Battle of Lake Hulaferd

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The Battle of Lake Hulaferd

A report from Evil Revan, General of Assassins



Battle in Hulaferd   (9 days, 2 hours ago)

No. Role Unit Commander Realm Unit Formation CS
1ABoaz's PlatoonBoazAssassins13 Infline  231
2AAdventurer's PastScurgeOuter Tilog29 Archline  234
3AAngelina's ArchersAngelinaAlebad40 Archskirmish  367
4AChixwitstixZyzyxOuter Tilog20 MIline  190
5ADark Citadel Cricket TeamSedgewickAssassins5 Infline  108
6ADeath ArcheryDrakenAlebad20 Archskirmish  167
7AEternalsLeonidasAlebad46 Infline  349
8AFootmenFenrisulfAssassins34 Infline  463
9AKybar's SilenceTarg'nAssassins10 SFline  436
10AMercyInnocentAssassins15 Infline  244
11ANightkissesNymAssassins15 Infline  248
12ARabididiumRakaaroxOuter Tilog24 Infline  212
13AThe ClashersFeydOuter Tilog10 Archskirmish  131
14AThe Death WishEnderAlebad1 SFbox  38
15AThe Mournful RainArdrryn DynrodeAlebad21 Archskirmish  111
16AUnityEvilAssassins32 Archline  375
17AWolves of ShadowthyraAssassins16 SFskirmish  386
18Azero armyzeroAlebad30 Archskirmish  366
19DPeasant Militia(militia/guard unit)Wetham219 otherline  500

Total:
18 attackers (152 Inf, 20 MI, 182 Arch, 27 SF)
1 defenders (219 other)
Total combat strengths: 4656 vs. 500

The troops from Wetham set up defenses because they control the battlefield.
The Outer Tilog troops attack because they are at war with Wetham.
The Assassins troops attack because they are at war with Wetham.
The Death Wish have attack orders.

The battle takes place in the middle of a storm, archers will be almost worthless.
Nym Duskryn, Marshal of the Army of Shadows takes command of her army. They deploy in Archer Opening formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)

Turn No. 1
  10 (15-I)
1 (13-I)
2 (29-A)
5 (5-I)
8 (34-I)
9 (10-S)
11 (15-I)
12 (24-I)
14 (1-S)
16 (32-A)
3 (40-A)
4 (20-M)
6 (20-A)
7 (46-I)

13 (10-A)
15 (21-A)
17 (16-S)
18 (30-A)
  19 (219-P)
   

Kybar's Silence (9) fire on Peasant Militia (19), scoring 64 hits.
Chixwitstix (4) move closer to get better shots.
zero army (18) fire on Peasant Militia (19), scoring 76 hits.
Death Archery (6) fire on Peasant Militia (19), scoring 8 hits.
The Clashers (13) fire on Peasant Militia (19), scoring 36 hits.
Unity (16) fire on Peasant Militia (19), scoring 52 hits.
Wolves of Shadow (17) fire on Peasant Militia (19), scoring 111 hits.
The Mournful Rain (15) fire on Peasant Militia (19), scoring 36 hits.
Angelina's Archers (3) fire on Peasant Militia (19), scoring 15 hits.
Adventurer's Past (2) have no enemy in range and advance to better firing positions.
Rabididium (12), Dark Citadel Cricket Team (5), Eternals (7), Footmen (8), Nightkisses (11), Boaz's Platoon (1), The Death Wish (14) and Mercy (10) advance towards the enemy.
Peasant Militia (19) advance towards the enemy.

Peasant Militia (19) take 398 hits from archer fire, which cause 18 casualties.
Total casualties: 0 attackers, 18 defenders

Turn No. 2
   9 (10-S)
10 (15-I)
16 (32-A)
1 (13-I)
2 (29-A)
3 (40-A)
5 (5-I)
6 (20-A)
8 (34-I)
11 (15-I)
12 (24-I)
13 (10-A)

14 (1-S)
15 (21-A)

17 (16-S)
18 (30-A)
4 (20-M)
7 (46-I)
19 (201-P)
    

Kybar's Silence (9) fire on Peasant Militia (19), scoring 100 hits.
Death Archery (6) fire on Peasant Militia (19), scoring 23 hits.
The Clashers (13) fire on Peasant Militia (19), scoring 34 hits.
Chixwitstix (4) move in, hoping to reach close combat.
Chixwitstix (4) fire on Peasant Militia (19), scoring 33 hits.
Adventurer's Past (2) hold their fire.
Wolves of Shadow (17) hold their fire.
Unity (16) have no enemy in range and advance to better firing positions.
The Mournful Rain (15) hold their fire.
Angelina's Archers (3) hold their fire.
zero army (18) hold their fire.
The Death Wish (14), Footmen (8), Boaz's Platoon (1), Nightkisses (11), Mercy (10), Dark Citadel Cricket Team (5), Rabididium (12) and Eternals (7) advance towards the enemy.

Close Combat:
1 Outer Tilog banners are visible in the melee.
2 Alebad banners are visible in the melee.
Chixwitstix (4) score 38 hits.
Peasant Militia (19) score 22 hits.
Eternals (7) score 160 hits.
Total hits suffered: Attackers: 22, Defenders: 198

Chixwitstix (4) take 22 hits in close combat, which cause 1 casualties.
Peasant Militia (19) take 388 hits (198 in close combat, 190 from archer fire), which cause 17 casualties.
Total casualties: 1 attackers, 17 defenders

Turn No. 3
   9 (10-S)
2 (29-A)
3 (40-A)
6 (20-A)

10 (15-I)
13 (10-A)
15 (21-A)
16 (32-A)
17 (16-S)
18 (30-A)
1 (13-I)
5 (5-I)
8 (34-I)
11 (15-I)
12 (24-I)
14 (1-S)
4 (19-M)
7 (46-I)
19 (184-P)
    

Adventurer's Past (2) hold their fire.
Death Archery (6) hold their fire.
zero army (18) hold their fire.
Angelina's Archers (3) hold their fire.
Kybar's Silence (9) have no enemy in range and advance to better firing positions.
Unity (16) hold their fire.
The Mournful Rain (15) hold their fire.
The Clashers (13) hold their fire.
Wolves of Shadow (17) hold their fire.
The Death Wish (14), Dark Citadel Cricket Team (5), Nightkisses (11), Footmen (8), Boaz's Platoon (1), Rabididium (12) and Mercy (10) advance towards the enemy.

Close Combat:
1 Outer Tilog banners are visible in the melee.
2 Alebad banners are visible in the melee.
The Death Wish (14) score 23 hits.
Dark Citadel Cricket Team (5) score 105 hits.
Nightkisses (11) score 242 hits.
Footmen (8) score 463 hits.
Eternals (7) score 179 hits.
Peasant Militia (19) score 19 hits.
Boaz's Platoon (1) score 202 hits.
Rabididium (12) score 111 hits.
Chixwitstix (4) score 71 hits.
Total hits suffered: Attackers: 19, Defenders: 1396

The Death Wish (14) take 19 hits in close combat, which cause 1 casualties, wiping the unit out.
Peasant Militia (19) take 1396 hits in close combat, which cause 62 casualties.
Total casualties: 1 attackers, 62 defenders

Turn No. 4
    2 (29-A)
3 (40-A)
6 (20-A)

9 (10-S)
13 (10-A)
15 (21-A)
16 (32-A)
17 (16-S)
18 (30-A)
10 (15-I)
1 (13-I)
4 (19-M)
5 (5-I)
7 (46-I)
8 (34-I)
11 (15-I)
12 (24-I)
19 (122-P)
    

Kybar's Silence (9) hold their fire.
Adventurer's Past (2) hold their fire.
Wolves of Shadow (17) hold their fire.
zero army (18) hold their fire.
Angelina's Archers (3) hold their fire.
The Clashers (13) hold their fire.
The Mournful Rain (15) hold their fire.
Death Archery (6) hold their fire.
Unity (16) hold their fire.
Mercy (10) advance towards the enemy.

Close Combat:
1 Outer Tilog banners are visible in the melee.
2 Alebad banners are visible in the melee.
Rabididium (12) score 124 hits.
Mercy (10) score 254 hits.
Footmen (8) score 463 hits.
Dark Citadel Cricket Team (5) score 87 hits.
Peasant Militia (19) score 15 hits.
Chixwitstix (4) score 60 hits.
Boaz's Platoon (1) score 235 hits.
Eternals (7) score 162 hits.
Nightkisses (11) score 214 hits.
Total hits suffered: Attackers: 15, Defenders: 1599

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Rabididium (12) take 15 hits in close combat, which cause 1 casualties.
Peasant Militia (19) take 1599 hits in close combat, which cause 71 casualties, causing panicked flight among the survivors, 6 additional men get slaughtered during the retreat.
Total casualties: 1 attackers, 71 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.



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