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{
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    "continue": {
        "gapcontinue": "Rea_Family/Dancer/A_Little_Bit_Of_Truth",
        "continue": "gapcontinue||"
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    "warnings": {
        "main": {
            "*": "Subscribe to the mediawiki-api-announce mailing list at <https://lists.wikimedia.org/mailman/listinfo/mediawiki-api-announce> for notice of API deprecations and breaking changes."
        },
        "revisions": {
            "*": "Because \"rvslots\" was not specified, a legacy format has been used for the output. This format is deprecated, and in the future the new format will always be used."
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            "33926": {
                "pageid": 33926,
                "ns": 0,
                "title": "Rea Family",
                "revisions": [
                    {
                        "contentformat": "text/x-wiki",
                        "contentmodel": "wikitext",
                        "*": "{{LeftTOC}}\n{{Infobox Family|36192}}\n{{private|were part of events.}}\n\nThe Rea family originated on the [[East Continent]], in the region [[Viseu]], of the realm [[Caligus]]. The family home has since been moved to Outer Tilog City of [[Outer Tilog (Realm)|Outer Tilog]].\n\n==Nobles==\n===First Generation===\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Dominic: </strong>The Good Boy\n|-\n| Dominic is the eldest brother. He resides in [[Sirion (Realm)]] on the [[East Continent]], after being unfairly banned from [[Caligus]].\n|-\n|[[/Dominic/Lost|Lost]]\n|-\n|}\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Darius: </strong>Injustice of Outer Tilog\n|-\n| Darius is the second eldest brother. He lives in [[Outer Tilog (Realm)]], on the [[Colonies]], and his favorite activity is Judging Headball tournaments.\n|-\n|[[/Darius/Blood and Peanutbutter|Blood and Peanutbutter]]\n|-\n|[[/Darius/Dungeon Reviews|Dungeon Reviews]]\n|-\n|[[/Darius/Little Ducky Leatho|Little Ducky Leatho]]\n|-\n|[[/Darius/Where Loyalty Lies|Where Loyalty Lies]]\n|-\n|}\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Dancer: </strong> Cultist of Truth\n|-\n| Dancer is a Diamon Cultist on Beluaterra. He has resided in many realms, including [[Outer Tilog (Realm)]], [[Riombara]], [[Spearhold]], [[Dominion]], [[Bara'Khur]], and [[Thalmarkin]]. His story, while incomplete, is linked here. [[/Dancer/Lost Tales|Lost Tales]].\n|-\n|[[/Dancer/The Return|The Return]]\n|-\n<!--[[/Dancer/Recruiting Anyte|Recruiting Anyte]]-->\n|-\n|[[/Dancer/Meeting Allova|Meeting Allova]]\n|-\n|[https://forum.battlemaster.org/index.php/topic,8815.0.html A meeting with the Grand Herald]\n|-\n|[[/Dancer/A Little Bit Of Truth|A Little Bit Of Truth]]\n|-\n|[[/Dancer/Three_Favors|Three_Favors]]\n|-\n<!--Reunited-->\n|-\n|[[/Dancer/Nightmares|Nightmares]]\n|-\n|[[/Dancer/Chasing a Heretic|Chasing a Heretic]]\n|-\n<!--The Half-breed-->\n|-\n|[[/Dancer/Waking Nightmares|Waking Nightmares]]\n|-\n<!--missing rp with bea-->\n|-\n<!--The price of failure-->\n|-\n<!--Dan and duncan making nice dec10th-->\n|-\n|[[/Dancer/First Kiss|First Kiss]]\n|-\n<!--Burning Spoons-->\n|-\n<!--A Feast of Feathers-->\n|-\n<!--General Dipsit-->\n|-\n<!--Welcoming the boys-->\n|-\n|[[/Dancer/Hard Lessons|Hard Lessons]]\n|-\n|}\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Duncan: </strong>Soldier of Sandlak\n|-\n| Duncan lived on the Fifth war Island, sharing in Sandlak's Victory. He moved to [[Dwilight]], and retired.\n|}\n\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Darren: </strong>Honorable Traitor\n|- \n|Darren is an infiltrator living in [[Tol Goldora]], previously of [[Madina]].\n|-\n|[[/Darren|Darren]]\n|-\n|[[/Darren/Brothers|Brothers]]\n|-\n|[[/Darren/Hail to the King|Hail to the King]]\n|-\n|[[/Darren/Outcast|Outcast]]\n|-\n|[[/Darren/When The Hammer Falls|When the Hammer Falls]]\n|-\n|[[/Darren/Good Morning|Good Morning]]\n|-\n|}\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Daud: </strong>Knight of Ikalak\n|-\n| Daud fought for [[Ikalak]] during the sixth War Island.\n|}\n\n===Second Generation===\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Leong: </strong>Honorable Knight\n|-\n| Leong lives in [[Perdan]], as a simple knight, previously the Duke and Margrave of [[Obsidian Islands]]. He is Dominic's first child, conceived shortly after Dominic was banned from [[Caligus]].\n|-\n|[[/Leong/First Days in Perdan|First Days in Perdan]]\n|-\n|}\n\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Maximilian: </strong>Pirate of the Eastern Sea\n|-\n| Maxy is new to nobility, previously he had been captaining a pirate vessel. He made land in [[Shadowdale]] after an unfortunate incident....... His father is Darren Rea, although Darren is unaware of his son.\n|-\n|}\n\n==Adventurers==\n===First Generation===\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Graxen</strong>\n|-\n| Graxen is actually the second oldest of the Rea brothers, but his common mother, and his father's refusal to claim him has left him a simple adventurer.\n|}\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Gregos</strong>\n|-\n| Gregos died, executed by Praetor Hades Castillo in the year 1017. He was looking for a place in a invasion torn world when he met his demise.\n|}\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Garret</strong>\n|-\n| Garret is Dancer's half brother, much to Dancer's irritation. Dancer uses Garret for all manner of work, treating him worse then those he normally employs.\n|}\n\n===Unrelated===\n{| role=\"presentation\" class=\"wikitable mw-collapsible mw-collapsed\"\n| <strong>Fenri: </strong>Panther that eats faces\n|-\n| Darius's panther. He eats people.\n|}\n\n==Related pages==\n* [[Daimon Worship/The Library of Truth|The Library of Truth]]\n* [[/Archives/Battles of Note|Battles of Note]]\n\n[[Category: Families]]"
                    }
                ]
            },
            "35162": {
                "pageid": 35162,
                "ns": 0,
                "title": "Rea Family/Archives/Battles of Note",
                "revisions": [
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                        "*": "Battle in Yipinalke\nNo.\tRole\tArmy\tUnit\tCommander\tRealm\tUnit\tFormation\tCS\n1\tA\t\tMonsters\t(Monsters)\t(rogue)\t6 other\tline\t  660\n2\tA\t\tUndead Horde\t(Undead)\t(rogue)\t33 other\tline\t  1138\n3\tA\t\tUndead Horde\t(Undead)\t(rogue)\t118 other\tline\t  3333\n4\tA\t\tUndead Horde\t(Undead)\t(rogue)\t109 other\tline\t  3060\n5\tA\t\tUndead Horde\t(Undead)\t(rogue)\t71 other\tline\t  1473\n6\tD\t\tAlpine Arbalests\t(militia/guard unit)\tThalmarkin\t50 Arch\tline\t  648\n7\tD\t\tCrossbows\t(militia/guard unit)\tThalmarkin\t25 MI\tline\t  400\n8\tD\t\tGuardiams\t(militia/guard unit)\tThalmarkin\t13 Arch\tbox\t  297\n9\tD\t\tGuardiams\t(militia/guard unit)\tThalmarkin\t67 Arch\tline\t  1092\n10\tD\t\tVelaryon Swordbearers\tAeravon\tThalmarkin\t25 Inf\tbox\t  515\n11\tD\t\tVoresi Footmen\t(militia/guard unit)\tThalmarkin\t85 Inf\tline\t  920\n12\tD\t\tYipi Guards\t(militia/guard unit)\tThalmarkin\t38 Arch\tline\t  525\n13\tD\t\tYipi Yipi Guard\t(militia/guard unit)\tThalmarkin\t36 Arch\tline\t  512\n\nTotal:\n5 attackers (337 other)\n8 defenders (110 Inf, 25 MI, 204 Arch)\nTotal combat strengths: 9664 vs. 4909\nThe region owner Thalmarkin and their allies defend.\nThe (rogue) troops attack because they are at war with Thalmarkin.\n\nA calm wind blows, to the joy of the archers.\nThe defenders take up positions inside the Motte and Bailey (2).\n\n(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)\nTurn No. 1\n\n \t \t4 (109-U)\n1 (6-M)\n3 (118-U)\n2 (33-U)\n5 (71-U)\n \t10 (25-I)\n6 (50-A)\n7 (25-M)\n8 (13-A)\n9 (67-A)\n11 (85-I)\n12 (38-A)\n13 (36-A)\n \t \t \nGuardiams (8) fire on Undead Horde (5), scoring 138 hits.\nYipi Yipi Guard (13) fire on Undead Horde (2), scoring 216 hits.\nGuardiams (9) fire on Undead Horde (3), scoring 362 hits.\nYipi Guards (12) fire on Monsters (1), scoring 142 hits.\nCrossbows (7) have no enemy in range and hold their fire.\nAlpine Arbalests (6) have no enemy in range and hold their fire.\nTotal ranged hits suffered: Attackers: 858, Defenders: 0\nUndead Horde (4), Undead Horde (3), Undead Horde (5), Monsters (1) and Undead Horde (2) advance towards the enemy.\nVoresi Footmen (11) move forward to take up positions at the outer wall.\nVelaryon Swordbearers (10) hold their positions at the outer wall, waiting for the attack.\n\n\nUndead Horde (3) take 308 hits from archer fire, which cause 6 casualties.\nUndead Horde (5) take 117 hits from archer fire, which cause 3 casualties.\nMonsters (1) take 170 hits from archer fire, which cause 2 casualties.\nUndead Horde (2) take 184 hits from archer fire, which cause 5 casualties.\nTotal hits suffered: Attackers: 779 (0 from close combat and 779 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)\nTotal casualties: 16 attackers, 0 defenders\nTurn No. 2\n\n \t \t \t4 (109-U)\n1 (4-M)\n3 (112-U)\n2 (28-U)\n5 (68-U)\n10 (25-I)\n11 (85-I)\n6 (50-A)\n7 (25-M)\n8 (13-A)\n9 (67-A)\n12 (38-A)\n13 (36-A)\n \t \t \nCrossbows (7) fire on Undead Horde (5), scoring 168 hits.\nGuardiams (8) fire on Undead Horde (2), scoring 268 hits.\nYipi Guards (12) fire on Undead Horde (3), scoring 215 hits.\nYipi Yipi Guard (13) fire on Monsters (1), scoring 132 hits.\nAlpine Arbalests (6) fire on Undead Horde (4), scoring 140 hits.\nGuardiams (9) fire on Undead Horde (4), scoring 363 hits.\nTotal ranged hits suffered: Attackers: 1286, Defenders: 0\nUndead Horde (5) scale the fortifications (reduced combat effectiveness for this turn).\nUndead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).\nUndead Horde (4), Undead Horde (3) and Monsters (1) advance towards the enemy.\nVelaryon Swordbearers (10) hold their positions at the outer wall, waiting for the attack.\n\n\nClose Combat (Defender Line 1):\nVelaryon Swordbearers (10) score 403 hits on Undead Horde (5).\nUndead Horde (5) score 168 hits on Velaryon Swordbearers (10).\nUndead Horde (2) score 195 hits on Voresi Footmen (11).\nVoresi Footmen (11) score 406 hits on Undead Horde (2).\nTotal close combat hits suffered: Attackers: 809, Defenders: 363\n\nVelaryon Swordbearers (10) take 131 hits in close combat (reduced due to fortifications), which cause 2 casualties.\nUndead Horde (5) take 546 hits (403 in close combat, 143 from archer fire), which cause 15 casualties, throwing them back from the fortifications, causing another 3 casualties.\nUndead Horde (4) take 428 hits from archer fire, which cause 11 casualties.\nUndead Horde (2) take 634 hits (406 in close combat, 228 from archer fire), which cause 17 casualties, throwing them back from the fortifications, causing another 1 casualties.\nUndead Horde (3) take 183 hits from archer fire, which cause 4 casualties.\nMonsters (1) take 158 hits from archer fire, which cause 2 casualties, making the unit retreat from the battlefield.\nVoresi Footmen (11) take 152 hits in close combat (reduced due to fortifications), which cause 3 casualties.\nTotal hits suffered: Attackers: 1949 (809 from close combat and 1140 from ranged), Defenders: 283 (283 from close combat and 0 from ranged)\nTotal casualties: 53 attackers, 5 defenders\nTurn No. 3\n\n \t \t \t \t4 (98-U)\n2 (10-U)\n3 (108-U)\n5 (50-U)\n10 (23-I)\n11 (82-I)\n6 (50-A)\n7 (25-M)\n8 (13-A)\n9 (67-A)\n12 (38-A)\n13 (36-A)\n \t \t \nYipi Guards (12) fire on Undead Horde (3), scoring 298 hits.\nAlpine Arbalests (6) fire on Undead Horde (5), scoring 544 hits.\nYipi Yipi Guard (13) fire on Undead Horde (2), scoring 292 hits.\nGuardiams (9) fire on Undead Horde (4), scoring 587 hits.\nGuardiams (8) fire on Undead Horde (4), scoring 152 hits.\nCrossbows (7) fire on Undead Horde (4), scoring 84 hits.\nTotal ranged hits suffered: Attackers: 1957, Defenders: 0\nUndead Horde (3) scale the fortifications (reduced combat effectiveness for this turn).\nUndead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).\nUndead Horde (5) scale the fortifications (reduced combat effectiveness for this turn).\nUndead Horde (4) advance towards the enemy.\n\n\nClose Combat (Defender Line 1):\nUndead Horde (3) score 575 hits on Velaryon Swordbearers (10).\nUndead Horde (2) score 106 hits on Velaryon Swordbearers (10).\nVoresi Footmen (11) score 443 hits on Undead Horde (5).\nVelaryon Swordbearers (10) score 41 hits on Undead Horde (2).\nVelaryon Swordbearers (10) score 433 hits on Undead Horde (3).\nUndead Horde (5) score 150 hits on Voresi Footmen (11).\nTotal close combat hits suffered: Attackers: 917, Defenders: 831\n\nUndead Horde (3) take 686 hits (433 in close combat, 253 from archer fire), which cause 14 casualties, throwing them back from the fortifications, causing another 2 casualties.\nUndead Horde (2) take 289 hits (41 in close combat, 248 from archer fire), which cause 8 casualties, throwing them back from the fortifications.\nVoresi Footmen (11) take 117 hits in close combat (reduced due to fortifications), which cause 2 casualties.\nVelaryon Swordbearers (10) take 532 hits in close combat (reduced due to fortifications), which cause 10 casualties.\nUndead Horde (4) take 700 hits from archer fire, which cause 18 casualties.\nUndead Horde (5) take 905 hits (443 in close combat, 462 from archer fire), which cause 24 casualties, throwing them back from the fortifications.\nTotal hits suffered: Attackers: 2580 (917 from close combat and 1663 from ranged), Defenders: 649 (649 from close combat and 0 from ranged)\nTotal casualties: 66 attackers, 12 defenders\nTurn No. 4\n\n \t \t \t \t \t2 (2-U)\n3 (92-U)\n4 (80-U)\n5 (26-U)\n10 (13-I)\n11 (80-I)\n6 (50-A)\n7 (25-M)\n8 (13-A)\n9 (67-A)\n12 (38-A)\n13 (36-A)\n \t \t \nGuardiams (8) fire on Undead Horde (3), scoring 154 hits.\nYipi Guards (12) fire on Undead Horde (4), scoring 290 hits.\nCrossbows (7) fire on Undead Horde (5), scoring 146 hits.\nAlpine Arbalests (6) fire on Undead Horde (2), scoring 544 hits.\nYipi Yipi Guard (13) fire on Undead Horde (2), scoring 320 hits.\nGuardiams (9) fire on Undead Horde (2), scoring 721 hits.\nTotal ranged hits suffered: Attackers: 2175, Defenders: 0\nUndead Horde (3) scale the fortifications (reduced combat effectiveness for this turn).\nUndead Horde (2) scale the fortifications (reduced combat effectiveness for this turn).\nUndead Horde (5) scale the fortifications (reduced combat effectiveness for this turn).\nUndead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).\n\n\nClose Combat (Defender Line 1):\nUndead Horde (3) score 474 hits on Velaryon Swordbearers (10).\nUndead Horde (2) score 37 hits on Voresi Footmen (11).\nUndead Horde (5) score 78 hits on Velaryon Swordbearers (10).\nUndead Horde (4) score 403 hits on Voresi Footmen (11).\nVoresi Footmen (11) score 346 hits on Undead Horde (4).\nVoresi Footmen (11) score 12 hits on Undead Horde (2).\nVelaryon Swordbearers (10) score 64 hits on Undead Horde (5).\nVelaryon Swordbearers (10) score 186 hits on Undead Horde (3).\nTotal close combat hits suffered: Attackers: 608, Defenders: 992\n\nUndead Horde (3) take 317 hits (186 in close combat, 131 from archer fire), which cause 7 casualties.\nUndead Horde (2) take 1359 hits (12 in close combat, 1347 from archer fire), which cause 2 casualties, wiping the unit out.\nUndead Horde (5) take 188 hits (64 in close combat, 124 from archer fire), which cause 5 casualties, throwing them back from the fortifications.\nUndead Horde (4) take 593 hits (346 in close combat, 247 from archer fire), which cause 15 casualties, throwing them back from the fortifications, causing another 3 casualties.\nVoresi Footmen (11) take 344 hits in close combat (reduced due to fortifications), which cause 6 casualties.\nVelaryon Swordbearers (10) take 431 hits in close combat (reduced due to fortifications), which cause 8 casualties, making the unit retreat from the battlefield.\nAeravon Velaryon, Margrave of Yipinalke has been wounded by Undead Horde (3).\nTotal hits suffered: Attackers: 2457 (608 from close combat and 1849 from ranged), Defenders: 775 (775 from close combat and 0 from ranged)\nTotal casualties: 32 attackers, 14 defenders\nTurn No. 5\n\n \t \t \t \t \t4 (62-U)\n5 (21-U)\n3 (85-U)\n11 (74-I)\n6 (50-A)\n7 (25-M)\n8 (13-A)\n9 (67-A)\n12 (38-A)\n13 (36-A)\n \t \t \nYipi Yipi Guard (13) fire on Undead Horde (4), scoring 320 hits.\nAlpine Arbalests (6) fire on Undead Horde (5), scoring 579 hits.\nYipi Guards (12) fire on Undead Horde (5), scoring 343 hits.\nGuardiams (9) fire on Undead Horde (5), scoring 931 hits.\nGuardiams (8) fire on Undead Horde (5), scoring 249 hits.\nCrossbows (7) fire on Undead Horde (5), scoring 206 hits.\nTotal ranged hits suffered: Attackers: 2628, Defenders: 0\nUndead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).\nUndead Horde (5) scale the fortifications (reduced combat effectiveness for this turn).\n\n\nClose Combat (Defender Line 1):\nUndead Horde (3) score 1604 hits on Voresi Footmen (11).\nVoresi Footmen (11) score 215 hits on Undead Horde (4).\nVoresi Footmen (11) score 76 hits on Undead Horde (5).\nVoresi Footmen (11) score 255 hits on Undead Horde (3).\nUndead Horde (4) score 400 hits on Voresi Footmen (11).\nUndead Horde (5) score 72 hits on Voresi Footmen (11).\nTotal close combat hits suffered: Attackers: 546, Defenders: 2076\n\nUndead Horde (3) take 255 hits in close combat, which cause 5 casualties.\nVoresi Footmen (11) take 1622 hits in close combat (reduced due to fortifications), which cause 28 casualties.\nUndead Horde (4) take 487 hits (215 in close combat, 272 from archer fire), which cause 12 casualties, throwing them back from the fortifications, causing another 2 casualties.\nUndead Horde (5) take 2038 hits (76 in close combat, 1962 from archer fire), which cause 21 casualties, wiping the unit out.\nTotal hits suffered: Attackers: 2780 (546 from close combat and 2234 from ranged), Defenders: 1622 (1622 from close combat and 0 from ranged)\nTotal casualties: 40 attackers, 28 defenders\nTurn No. 6\n\n \t \t \t \t \t4 (48-U)\n3 (80-U)\n11 (46-I)\n6 (50-A)\n7 (25-M)\n8 (13-A)\n9 (67-A)\n12 (38-A)\n13 (36-A)\n \t \t \nCrossbows (7) fire on Undead Horde (4), scoring 206 hits.\nAlpine Arbalests (6) fire on Undead Horde (4), scoring 600 hits.\nGuardiams (9) fire on Undead Horde (4), scoring 917 hits.\nYipi Yipi Guard (13) fire on Undead Horde (4), scoring 315 hits.\nYipi Guards (12) fire on Undead Horde (4), scoring 298 hits.\nGuardiams (8) fire on Undead Horde (4), scoring 254 hits.\nTotal ranged hits suffered: Attackers: 2590, Defenders: 0\nUndead Horde (4) scale the fortifications (reduced combat effectiveness for this turn).\n\n\nClose Combat (Defender Line 1):\nUndead Horde (3) score 1674 hits on Voresi Footmen (11).\nUndead Horde (4) score 349 hits on Voresi Footmen (11).\nVoresi Footmen (11) score 92 hits on Undead Horde (4).\nVoresi Footmen (11) score 157 hits on Undead Horde (3).\nTotal close combat hits suffered: Attackers: 249, Defenders: 2023\n\nUndead Horde (3) take 157 hits in close combat, which cause 3 casualties.\nUndead Horde (4) take 2294 hits (92 in close combat, 2202 from archer fire), which cause 48 casualties, wiping the unit out.\nVoresi Footmen (11) take 1580 hits in close combat (reduced due to fortifications), which cause 27 casualties, making the unit retreat from the battlefield.\nTotal hits suffered: Attackers: 2451 (249 from close combat and 2202 from ranged), Defenders: 1580 (1580 from close combat and 0 from ranged)\nTotal casualties: 51 attackers, 27 defenders\nTurn No. 7\n\n \t \t \t \t \t \t3 (77-U)\n6 (50-A)\n7 (25-M)\n8 (13-A)\n9 (67-A)\n12 (38-A)\n13 (36-A)\n \t \t \nGuardiams (9) fire on Undead Horde (3), scoring 851 hits.\nGuardiams (8) fire on Undead Horde (3), scoring 246 hits.\nCrossbows (7) fire on Undead Horde (3), scoring 176 hits.\nAlpine Arbalests (6) fire on Undead Horde (3), scoring 373 hits.\nYipi Yipi Guard (13) fire on Undead Horde (3), scoring 379 hits.\nYipi Guards (12) fire on Undead Horde (3), scoring 285 hits.\nTotal ranged hits suffered: Attackers: 2310, Defenders: 0\nUndead Horde (3) advance towards the enemy.\n\n\nClose Combat (Defender Line 2):\nGuardiams (9) score 225 hits on Undead Horde (3).\nUndead Horde (3) score 340 hits on Guardiams (9).\nUndead Horde (3) score 89 hits on Guardiams (8).\nUndead Horde (3) score 262 hits on Yipi Yipi Guard (13).\nUndead Horde (3) score 224 hits on Yipi Guards (12).\nUndead Horde (3) score 178 hits on Crossbows (7).\nUndead Horde (3) score 264 hits on Alpine Arbalests (6).\nGuardiams (8) score 57 hits on Undead Horde (3).\nCrossbows (7) score 96 hits on Undead Horde (3).\nAlpine Arbalests (6) score 130 hits on Undead Horde (3).\nYipi Yipi Guard (13) score 112 hits on Undead Horde (3).\nYipi Guards (12) score 89 hits on Undead Horde (3).\nTotal close combat hits suffered: Attackers: 709, Defenders: 1357\n\nGuardiams (9) take 312 hits in close combat (reduced due to fortifications), which cause 6 casualties.\nUndead Horde (3) take 2673 hits (709 in close combat, 1964 from archer fire), which cause 56 casualties.\nGuardiams (8) take 82 hits in close combat (reduced due to fortifications), which cause 2 casualties.\nCrossbows (7) take 163 hits in close combat (reduced due to fortifications), which cause 3 casualties.\nAlpine Arbalests (6) take 242 hits in close combat (reduced due to fortifications), which cause 6 casualties.\nYipi Yipi Guard (13) take 240 hits in close combat (reduced due to fortifications), which cause 6 casualties.\nYipi Guards (12) take 206 hits in close combat (reduced due to fortifications), which cause 5 casualties.\nTotal hits suffered: Attackers: 2673 (709 from close combat and 1964 from ranged), Defenders: 1245 (1245 from close combat and 0 from ranged)\nTotal casualties: 56 attackers, 28 defenders\nTurn No. 8\n\n \t \t \t \t \t \t \t3 (21-U)\n6 (44-A)\n7 (22-M)\n8 (11-A)\n9 (61-A)\n12 (33-A)\n13 (30-A)\n \t \t \nGuardiams (8), Yipi Guards (12) and Crossbows (7) cannot join the melee, as it is too crowded.\n\n\nClose Combat (Defender Line 2):\nUndead Horde (3) score 296 hits on Guardiams (9).\nUndead Horde (3) score 164 hits on Yipi Yipi Guard (13).\nUndead Horde (3) score 243 hits on Alpine Arbalests (6).\nAlpine Arbalests (6) score 248 hits on Undead Horde (3).\nYipi Yipi Guard (13) score 208 hits on Undead Horde (3).\nGuardiams (9) score 438 hits on Undead Horde (3).\nTotal close combat hits suffered: Attackers: 894, Defenders: 703\n\nUndead Horde (3) take 894 hits in close combat, which cause 19 casualties.\nAlpine Arbalests (6) take 223 hits in close combat (reduced due to fortifications), which cause 5 casualties.\nYipi Yipi Guard (13) take 150 hits in close combat (reduced due to fortifications), which cause 4 casualties.\nGuardiams (9) take 272 hits in close combat (reduced due to fortifications), which cause 5 casualties.\nTotal hits suffered: Attackers: 894 (894 from close combat and 0 from ranged), Defenders: 645 (645 from close combat and 0 from ranged)\nTotal casualties: 19 attackers, 14 defenders\nTurn No. 9\n\n \t \t \t \t \t \t \t3 (2-U)\n6 (39-A)\n7 (22-M)\n8 (11-A)\n9 (56-A)\n12 (33-A)\n13 (26-A)\n \t \t \nCrossbows (7), Yipi Guards (12), Guardiams (8) and Alpine Arbalests (6) cannot join the melee, as it is too crowded.\n\n\nClose Combat (Defender Line 2):\nYipi Yipi Guard (13) score 34 hits on Undead Horde (3) (151 before overkill).\nUndead Horde (3) score 70 hits on Guardiams (9).\nUndead Horde (3) score 28 hits on Yipi Yipi Guard (13).\nGuardiams (9) score 83 hits on Undead Horde (3) (366 before overkill).\nTotal close combat hits suffered: Attackers: 117 (517 before overkill), Defenders: 98\n\nThe attackers are vastly outnumbered, and panic spreads throughout their ranks.\n\nYipi Yipi Guard (13) take 26 hits in close combat (reduced due to fortifications), which cause 1 casualties.\nUndead Horde (3) take 117 hits in close combat, which cause 2 casualties, wiping the unit out.\nGuardiams (9) take 64 hits in close combat (reduced due to fortifications), which cause 1 casualties.\nTotal hits suffered: Attackers: 117 (117 from close combat and 0 from ranged), Defenders: 90 (90 from close combat and 0 from ranged)\nTotal casualties: 2 attackers, 2 defenders\nDefender Victory!\nThe battle does some damage to the local infrastructure. Production falls 18 %.\nThe battle does 29 % damage to the fortifications.\nThe locals are grateful for defeating the evil forces plaguing their region."
                    }
                ]
            }
        }
    }
}