https://wiki.battlemaster.org/api.php?action=feedcontributions&user=Nicholas&feedformat=atomBattleMaster Wiki - User contributions [en]2024-03-29T12:54:52ZUser contributionsMediaWiki 1.33.0https://wiki.battlemaster.org/index.php?title=Talk:Known_Bugs&diff=34333Talk:Known Bugs2006-08-15T12:41:57Z<p>Nicholas: /* Statement from Tom */</p>
<hr />
<div>==Statement from Tom==<br />
I'm not too happy about this page, though I think the idea is good. Please, make very, very sure it is edited well and kept updated. A better idea might be to teach people how to sort and search in the bugtracker. For example, to find known bugs, you could filter for Status = confirmed or assigned.<br />
--[[User:Tom|Tom]] 14:21, 15 August 2006 (CEST)<br />
::I've been thinking of writing a "how to use the bugtracker" article for a while, I've just never gotten around to it. --[[User:Nicholas|Nicholas]] 14:41, 15 August 2006 (CEST)<br />
<br />
----<br />
<br />
==Template==<br />
<br />
I would greatly appreciate it if someone more knowledgeable than I in the ways of the Wiki could make some sort of template for the bugs, so we could put in name, description, and number, and it would come out looking nice. --[[User:Danaris|Anaris]] 19:15, 13 August 2006 (CEST)<br />
: Well I made a [[Known Bugs/Template:Bugs|template]] which would have to be embbeded into the page like on the [[Realm Pages]]. For now to distinguish between Major and Minor bugs I just decided to make the names of the major bugs bold, and emphasise the minor bugs but you could make a separate table for each category if you liked. Then just edit the template for each section when you needed to add/remove something - [[User:Revan|Revan]]<br />
::I don't think that the bugs should be listed in a table. It's not really tabular data, I personally prefer the current format. But it is a pretty table. :-) I'll try and come up with a template of my own. --[[User:Nicholas|Nicholas]] 23:05, 13 August 2006 (CEST)<br />
:::Yeah; I don' think the table is the best way of representing this information. I like Nicholas's template--thanks a lot, Nicholas! --[[User:Danaris|Anaris]] 00:20, 14 August 2006 (CEST)<br />
<br />
==Location==<br />
<br />
Anyone have any good ideas about where this page should be linked from? To be the most useful, it ought to be linked as prominently as possible--even from the front page, but that, I believe, needs the OK of an Editor and/or Tom... --[[User:Danaris|Anaris]] 19:15, 13 August 2006 (CEST)<br />
:For now, I've put it under [[Miscellaneous#Development]], but I do think it wants to be somewhere more noticeable... --[[User:Danaris|Anaris]] 19:39, 13 August 2006 (CEST)<br />
:Where on the front page do you think it should go? (You might want to leave a note on my user page if you reply to this. I don't check the wiki very frequently.) --[[User:Nicholas|Nicholas]] 22:44, 13 August 2006 (CEST)<br />
::Whatever you do, do '''not''' put it on the front page. It doesn't belong there and I will remove it if I see it there. We don't need any more rubbing-in-your-face to feel bad about the many bugs, and it doesn't help anyone. Whoever wants to find this information, will. The search box is in the navigation bar. --[[User:Tom|Tom]] 14:23, 15 August 2006 (CEST)<br />
:::Okay, It didn't really seem to fit anywhere on the front page anyway. --[[User:Nicholas|Nicholas]] 14:37, 15 August 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Talk:Known_Bugs&diff=34332Talk:Known Bugs2006-08-15T12:37:24Z<p>Nicholas: /* Location */</p>
<hr />
<div>==Statement from Tom==<br />
I'm not too happy about this page, though I think the idea is good. Please, make very, very sure it is edited well and kept updated. A better idea might be to teach people how to sort and search in the bugtracker. For example, to find known bugs, you could filter for Status = confirmed or assigned.<br />
--[[User:Tom|Tom]] 14:21, 15 August 2006 (CEST)<br />
<br />
<br />
----<br />
<br />
<br />
==Template==<br />
<br />
I would greatly appreciate it if someone more knowledgeable than I in the ways of the Wiki could make some sort of template for the bugs, so we could put in name, description, and number, and it would come out looking nice. --[[User:Danaris|Anaris]] 19:15, 13 August 2006 (CEST)<br />
: Well I made a [[Known Bugs/Template:Bugs|template]] which would have to be embbeded into the page like on the [[Realm Pages]]. For now to distinguish between Major and Minor bugs I just decided to make the names of the major bugs bold, and emphasise the minor bugs but you could make a separate table for each category if you liked. Then just edit the template for each section when you needed to add/remove something - [[User:Revan|Revan]]<br />
::I don't think that the bugs should be listed in a table. It's not really tabular data, I personally prefer the current format. But it is a pretty table. :-) I'll try and come up with a template of my own. --[[User:Nicholas|Nicholas]] 23:05, 13 August 2006 (CEST)<br />
:::Yeah; I don' think the table is the best way of representing this information. I like Nicholas's template--thanks a lot, Nicholas! --[[User:Danaris|Anaris]] 00:20, 14 August 2006 (CEST)<br />
<br />
==Location==<br />
<br />
Anyone have any good ideas about where this page should be linked from? To be the most useful, it ought to be linked as prominently as possible--even from the front page, but that, I believe, needs the OK of an Editor and/or Tom... --[[User:Danaris|Anaris]] 19:15, 13 August 2006 (CEST)<br />
:For now, I've put it under [[Miscellaneous#Development]], but I do think it wants to be somewhere more noticeable... --[[User:Danaris|Anaris]] 19:39, 13 August 2006 (CEST)<br />
:Where on the front page do you think it should go? (You might want to leave a note on my user page if you reply to this. I don't check the wiki very frequently.) --[[User:Nicholas|Nicholas]] 22:44, 13 August 2006 (CEST)<br />
::Whatever you do, do '''not''' put it on the front page. It doesn't belong there and I will remove it if I see it there. We don't need any more rubbing-in-your-face to feel bad about the many bugs, and it doesn't help anyone. Whoever wants to find this information, will. The search box is in the navigation bar. --[[User:Tom|Tom]] 14:23, 15 August 2006 (CEST)<br />
:::Okay, It didn't really seem to fit anywhere on the front page anyway. --[[User:Nicholas|Nicholas]] 14:37, 15 August 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Talk:Metabets&diff=34283Talk:Metabets2006-08-15T02:50:57Z<p>Nicholas: /* Talk */</p>
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<div>Older discussions may have been removed by one of the [[Meta:Editors|Editors]] after a long period of inactivity. They will remain in the page history.<br />
<br />
{{discussion Formatting}}<br />
<br />
==Talk==<br />
<br />
Is this still active? I created an account and logged-in, but when I clicked on a topic, it returned me to the log-in page. [[User:Fredrich|Fredrich]] 03:01, 15 August 2006 (CEST)<br />
:Unfortuantely, Metabets is pretty much dead. I was running it and I haven't had any email in several months about it. I think people just slowly lost intrest. There wern't enough people involved. --[[User:Nicholas|Nicholas]] 04:50, 15 August 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Known_Bugs&diff=34078Known Bugs2006-08-13T21:14:39Z<p>Nicholas: changed to use new template</p>
<hr />
<div>This will provide a list, updated (hopefully) frequently, of known bugs affecting gameplay in a noticeable way. It should include major and minor bugs, as well as features that appear in the game, but are not implemented yet, and things that appear to be bugs, but are, in fact, not. If you know of something that is '''confirmed''' to be a bug--not just something that you think looks weird--or you find something that is not implemented or that seems like a bug, but isn't, please add it to the appropriate section.<br />
<br />
=Bugs=<br />
<br />
These are errors in the code, or in the database, that have a visible effect on the game to ordinary people playing. They will usually have at least one bugtracker entry associated with them.<br />
<br />
==Major Bugs==<br />
<br />
{{Kbug|Rebellion Bug|1526|Anyone rebelling will currently find themselves bumped to rogue immediately before the first turn of the rebellion. This causes the rebellion to fail.}}<br />
{{Kbug|Secession Issues|1448|When a city secedes, not everything is severed from it as it (seems like it) should be. This results in some odd situations like being able to send messages to vassals who are members of an enemy realm, or being able to see the standing orders of an enemy realm's Duchy army.}}<br />
==Minor Bugs==<br />
<br />
{{Kbug|Appointment Bug|1475|If a Council-member steps down and someone new needs to be appointed, the game will allow you to appoint immediately, but will throw a SQL error when you try, and not actually appoint them. It goes away after an as-yet-undetermined number of turns. Confirmed for General only (so far). }}<br />
<br />
=Not Really Bugs=<br />
<br />
The first category here is things that are sort of bugs, but not exactly: they're features that Tom has planned, and has put some reference to in-game (like a link), but hasn't actually finished the code for. The second category is for things that appear to be bugs, but are, in fact, the expected behaviour of the code. That doesn't mean that it's sensible from a real-life perspective, or even that it's the way it'll always be--just that it's the way the code, in its current form, is expected to work.<br />
<br />
==Unimplemented Features==<br />
<br />
* '''Shadow Government''' - A Banker option; no ETA on implementation<br />
<br />
==Apparent Bugs==<br />
<br />
* '''Combat Confusion''' - There are times when a battle seems like it should happen, but doesn't, or people come out on odd sides in a battle. This actually deserves its own separate article, which will be at [[Battle/Choosing Sides]].</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Template:Kbug&diff=34077Template:Kbug2006-08-13T21:11:03Z<p>Nicholas: template for known bugs</p>
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<div>* '''{{{1}}}''' - {{{3}}} [[http://bugs.battlemaster.org/view.php?id={{{2}}} Bug #{{{2}}}]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Talk:Known_Bugs&diff=34076Talk:Known Bugs2006-08-13T21:05:09Z<p>Nicholas: /* Template */</p>
<hr />
<div>==Template==<br />
<br />
I would greatly appreciate it if someone more knowledgeable than I in the ways of the Wiki could make some sort of template for the bugs, so we could put in name, description, and number, and it would come out looking nice. --[[User:Danaris|Anaris]] 19:15, 13 August 2006 (CEST)<br />
: Well I made a [[Known Bugs/Template:Bugs|template]] which would have to be embbeded into the page like on the [[Realm Pages]]. For now to distinguish between Major and Minor bugs I just decided to make the names of the major bugs bold, and emphasise the minor bugs but you could make a separate table for each category if you liked. Then just edit the template for each section when you needed to add/remove something - [[User:Revan|Revan]]<br />
::I don't think that the bugs should be listed in a table. It's not really tabular data, I personally prefer the current format. But it is a pretty table. :-) I'll try and come up with a template of my own. --[[User:Nicholas|Nicholas]] 23:05, 13 August 2006 (CEST)<br />
<br />
==Location==<br />
<br />
Anyone have any good ideas about where this page should be linked from? To be the most useful, it ought to be linked as prominently as possible--even from the front page, but that, I believe, needs the OK of an Editor and/or Tom... --[[User:Danaris|Anaris]] 19:15, 13 August 2006 (CEST)<br />
:For now, I've put it under [[Miscellaneous#Development]], but I do think it wants to be somewhere more noticeable... --[[User:Danaris|Anaris]] 19:39, 13 August 2006 (CEST)<br />
:Where on the front page do you think it should go? (You might want to leave a note on my user page if you reply to this. I don't check the wiki very frequently.) --[[User:Nicholas|Nicholas]] 22:44, 13 August 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Talk:Known_Bugs&diff=34070Talk:Known Bugs2006-08-13T20:44:48Z<p>Nicholas: /* Location */</p>
<hr />
<div>==Template==<br />
<br />
I would greatly appreciate it if someone more knowledgeable than I in the ways of the Wiki could make some sort of template for the bugs, so we could put in name, description, and number, and it would come out looking nice. --[[User:Danaris|Anaris]] 19:15, 13 August 2006 (CEST)<br />
<br />
==Location==<br />
<br />
Anyone have any good ideas about where this page should be linked from? To be the most useful, it ought to be linked as prominently as possible--even from the front page, but that, I believe, needs the OK of an Editor and/or Tom... --[[User:Danaris|Anaris]] 19:15, 13 August 2006 (CEST)<br />
:For now, I've put it under [[Miscellaneous#Development]], but I do think it wants to be somewhere more noticeable... --[[User:Danaris|Anaris]] 19:39, 13 August 2006 (CEST)<br />
:Where on the front page do you think it should go? (You might want to leave a note on my user page if you reply to this. I don't check the wiki very frequently.) --[[User:Nicholas|Nicholas]] 22:44, 13 August 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Unit_Settings&diff=34069Unit Settings2006-08-13T20:41:40Z<p>Nicholas: fixed spelling error; article is no longer a stub</p>
<hr />
<div>__TOC__<br />
== Overview ==<br />
There are three basic parameters that define how your unit will act in a battle: behaviour, designation and deployment. You can change any of the above from the "Paperwork" menu.<br />
<br />
<br />
== Unit Behaviour ==<br />
<br />
You have five options for settings your unit's behaviour:<br />
<br />
* '''murderous''': When set to murderous, your unit will have the same behaviour as 'aggressive' concerning its movement in the battlefield, but it will engage troops from friendly and even allied realms as if they were enemies. It not a commonly used option and it may cause diplomatic problems, so make sure you know what you're doing before using it.<br />
* '''aggressive''': Your men come to battle mean and hostile to all those who are not at peace or allied with your realm, often this will result in battles with neutral soldiers. On the battlefield your unit will strive to break through battle lines aggressively.<br />
* '''normal''': The unit will function as normal, obeying the diplomacy set for the realm. On the battlefield, they will move forward at a normal pace to engage hostile units.<br />
* '''defensive''': Sames as normal when determining whether to attack or not. On the battlefield defensive units will not be as likely to move forward unless the enemy units are far away. As well units set on defensive behind fortifications or dug-in will not move forward, preferring the available safety and cover from arrow fire.<br />
* '''evasive''': A unit set on evasive will try to avoid combat or being spotted, however the unit is likely to suffer morale penalties for skulking around, especially for long a long period of time. The larger the unit the greater the chance of getting spotted; it's not easy to hide copious numbers of men.<br />
<br />
== Unit Designation ==<br />
Unit Designation can be changed during the day after you pay your unit. When you have only enough gold to pay them one more time, chose a Designation that will allow you to get the most out of them.<br />
<br />
=== Regular === <br />
Your troops will start out set as Regular Army. You will use this setting most often. A Regular Army unit has balanced defensive and offensive abilities, which can also be enhanced by the Unit Settings (above).<br />
<br />
=== Sentry ===<br />
This is a defensive designation and is helpful for alerting you to enemies in the region.<br />
You would chose this for two reasons:<br />
# If you will be gone for several turns, this would give your men the best defense, plus warning of enemies nearby.<br />
# If you are going to disband your troops and place them in a region of your Realm as local militia.<br />
Your men find ways to make themselves more hardy in combat using their knowledge of the lay of the land, creating additional makeshift armour and other things. While this increases their overall combat strength, it also requires 20% more gold to pay them, and additional time is required to move from region to region. They also suffer a morale loss when outside of their realm due to uncertain knowledge of outside lands.<br />
<br />
=== Vanguard ===<br />
Vanguard units move faster than other army types, but are not allowed to dig in. <br />
They may be more susceptible to surprise attack. These units make excellent scouts or fast raiding parties, and Units of over 40 men may often arrive a turn earlier if they are set as Vanguard. Units designated as vanguards lighten their burdens by opting not to bring redundant or excessive equipment, seeking out lighter superior quality replacements. This gives them the advantage of moving quicker, even in enemy territory. But for all their additional efforts and speed, they require 20% more gold than regular troops.<br />
<br />
=== Mercenary ===<br />
Oh, yes, the mercenaries! Hired men to fight your war, with no loyalty to you or your realm beyond their pay. <br />
Their morale stays high while far from home; it's amazing how 50% more gold can affect one's morale. <br />
When pursuing your Leader's agenda far from home, a Regular Army will get homesick before the week is out. Their Morale will suffer. When Morale is less than 50%, it can be a real problem. Combat Strength goes down, as does Cohesion. Morale can usually be salved with gold as a Regular Army will get a boost from regular payment. If, however, you discern that this will be a problem again, sooner than would be convenient, the Mercenary setting may be your choice. No morale concerns, so Combat Strength stays high, and your Unit is more effective in battle. <br />
<br />
=== [[Police work|Police]] ===<br />
Military police. Police can search for rebels, raising Loyalty and Morale in a region, as well as hunt for infiltrators committing crimes in that region (to prevent an Infiltrator's deeds, your troops must find him beforehand). <br />
A troop leader with a Police Unit can perform [[Police_work|Police Work]] in the region they are in and arrest locals suspected of supporting the independence movement. However, Police Units do not perform well in combat; they are not equipped for it, and it makes them very unhappy. Don't use this option if you have honour less than 15, as you won't have the option to do Police Work anyway.<br />
<br />
<br />
== Strategic Deployment ==<br />
<br />
* '''Line''': Your men will deploy in a wide line, usually 2-3 ranks deep depending on their number. This is the default setting.<br />
<br />
* '''Box''': A tighter formation with more ranks. Box formations can take a cavalry charge with less casualties and disorder, and will generally withstand more casualties before panic strikes. They are, however, slightly less effective in offense in return.<br />
<br />
* '''Wedge''': A wedge formation will allow the unit to break into enemy ranks easier, doing more damage than other formations do. However, the unit is also easier to break up and will likely suffer more casualties itself.<br />
<br />
* '''Skirmish''': Deploying your men widely, in a loose formation with considerable distance between them makes them less prone to casualties from archer fire and other ranged attacks. However, a skirmish formation is not well suited for close combat and a skirmish unit engaged in melee will take horrible casualties. Also, it is believed that setting archers to skirmish sometimes increases the damage they do.<br />
<br />
<br />
== Hints'n'Tips ==<br />
<br />
There are no strict guidelines when it comes to unit settings. The General of your realm or your battlegroup leader will usually include the settings in his orders. There are, however, a few things which can be helpful, and some which should be avoided.<br />
<br />
* '''Order in the battlefield'''. There have been battles in which more than 200 units (therefore characters) met each other. Imagine what would happen if everyone was using different settings. To win a battle and minimize casualties everyone will have to agree on what settings will be used. The larger the battle, the greater the need. You don't want to have half of your infantry charge to the enemy, while the rest is watching the massacre from the back lines eating popcorn. And not all archers are as good as Legolas in close combat, so you might want to keep them shooting from the back.<br />
<br />
* '''Strategic Disorder'''. On the other hand, if you have someone organising the battle, like a [[Marshal]] or [[General]], it might make sense to '''not''' have everyone have the same setting. All cavalry on the same row will only produce [[Overkill]]. Staggering the cavalry in two waves can have a much more dramatic impact.<br />
<br />
* '''Avoid setting archers to aggressive'''. If archers don't have enough infantry in front of them to protect them then they might panic and flee from the battle. They will also desert the battlefield if the suffer too many close combat hits. Therefore, it is preferable to have your archers deployed behind the infantry lines, set to either normal or defensive.<br />
<br />
* '''Walls? Defensive!'''. If you have the advantage of fortification, then you will want to set your unit to defensive. Walls reduce the hits inflicted by both archers and close combat units. And setting your unit too aggressively might cause them to leave the protection of the walls.<br />
<br />
* '''Unsure about what to do?''' Then set archers to defensive back, and infantry to aggressive rearguard. The archers will fire until threatened, and pull back. The infantry come into combat as late as possible, the enemy having been thinned by archer fire before closing to melee. This formation doesn't work so well against cavalry though.<br />
<br />
<br />
[[Category: Manual]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki_talk:User-Editors_Talk&diff=33192BattleMaster Wiki talk:User-Editors Talk2006-08-06T04:45:36Z<p>Nicholas: minor typo</p>
<hr />
<div>This is the discussion page. Please use the "+" tab to add your own comments, and dont forget to sign your postings!<br />
--[[User:Tom|Tom]] 18 July 2005 15:01 (CEST)<br />
<br />
== Rogue Spambot User ==<br />
<br />
[[User:Wampa|Wampa]] edited the [[Fortification]] page today leaving aload of HTML code rubbish in the Wiki Code. Spambot or something shady. User should probably be deleted for being a pain... - [[User:Revan|Revan]] March 8, 2006 21:37 (CET)<br />
<br />
== Records of BattleMaster ==<br />
<br />
We could use a few editor comments to resolve the argument over "VERY IMPORTANT: NOTHING IN THIS PAGE WILL BE CHANGED, BUT THE RECORDS THEMSELVES. IF YOU HAVE SUGGESTIONS OR WHATEVER, POST A COMMENT IN THE TALK PAGE." (appears at the top of [[Records of BattleMaster]]. <br />
Discussion is at the bottom of [[Talk:Records of BattleMaster]] - [[User:AlexTurner|AlexTurner]] 27 April 2006 22:27 (CEST)<br />
<br />
== Minor Changes ==<br />
<br />
This is a very minor point, but I noticed two small spelling mistakes in the 'Inalienable Rights' page; since it is (quite rightly) protected, I can't change them so I thought I ought to tell you guys.<br />
<br />
Both appear under the subtitle 'How to Act', under 'More Details'. The first is 'Some of the worst events of both human history and in BattleMaster where [should be 'were'] done by people with good intentions.' The second is 'If some player explicitly asks for your advise [should be 'advice'].<br />
<br />
Sorry to be so pedantic.--[[User:Egregious|Egregious]] 15:21, 11 July 2006 (CEST)<br />
<br />
== [[Election]] Page ==<br />
Should either be deleted and made into a redirect to [[Manual/Elections]], or completely reworked. It is severely out of date (voting is not an inalienable right and I think some of the plaxces where you can vote and be voted in needs work). I recommend the first, and if you need any help for work with the second, leave me a message on [[User talk:The1exile|my talk page]]. Thanks. --[[User:The1exile|The1exile]] 21:41, 28 July 2006 (CEST)<br />
: I tend to agree that [[election]] is outdated. Would you merge them and then turn election into a redirect. --[[User:Nicholas|Nicholas]] 16:00, 29 July 2006 (CEST)<br />
<br />
Another, separate request that somone look at the [[Suville]] page. It's a double redirect, but the region page is filed under realm, not continent, which I don't think is right. --[[User:The1exile|The1exile]] 01:43, 29 July 2006 (CEST)<br />
: It looks like all of [[Abington]]'s regions are subpages of Abington. Also a problem is that it looks like [[:Template:Region]] is kind of ugly. But Abington has a ''lot'' of regions. If you want to move all the ones that you can to be subpages of Atamara, and make a list for me of all the ones you can't move because the destination already exists, I'll delete and move those to finish. I hope that makes sense. --[[User:Nicholas|Nicholas]] 16:00, 29 July 2006 (CEST)<br />
::Bleh, looks like I've spanmmed the recent changes log. A few pages can't be moved; [[Abington/Riverholm]] and [[Abington/Ash'rily]] have their own content, and IMO look much better. Should I go through and change the pages with [[Template:Region]] to [[Template:Infobox_Regions]]? --[[User:The1exile|The1exile]] 16:17, 29 July 2006 (CEST)<br />
:::If you think it will look better go for it. You don't need my permission. --[[User:Nicholas|Nicholas]] 16:35, 29 July 2006 (CEST)<br />
::::I'm going to leave it for now, at least until someone sorts the Abington pages out, as the Minas Ithil Colony is in control of several reregions and it will take a long time to sort the region numbers. --[[User:The1exile|The1exile]] 16:49, 29 July 2006 (CEST)<br />
<br />
I recently constructed all the regions belonging to Minas Ithil which previously doesn't exist (only 1 or 2 were there) using the [[Template:Infobox_Regions]] eg. [[Atamara/Shanandoah]] which I took from Redspan and ASI region pages. Just wondering if it's ok to fix Abington's pages formatting to standardize it with the region pages in general. (since I'm not part of that realm). [[User:Slchan0|Slchan0]] 09:17, 4 August 2006 (CEST)<br />
: You can "fix" anything. That's the point of a wiki. If someone dislikes your "fix", they can fix it back. Take a few moments to consider whether your change will improve the page, then go for it. The only real exception is that it would usually be rude edit another player's character page. And vandalism is, of course, not OK. --[[User:Nicholas|Nicholas]] 06:44, 6 August 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki_talk:User-Editors_Talk&diff=33191BattleMaster Wiki talk:User-Editors Talk2006-08-06T04:44:55Z<p>Nicholas: </p>
<hr />
<div>This is the discussion page. Please use the "+" tab to add your own comments, and dont forget to sign your postings!<br />
--[[User:Tom|Tom]] 18 July 2005 15:01 (CEST)<br />
<br />
== Rogue Spambot User ==<br />
<br />
[[User:Wampa|Wampa]] edited the [[Fortification]] page today leaving aload of HTML code rubbish in the Wiki Code. Spambot or something shady. User should probably be deleted for being a pain... - [[User:Revan|Revan]] March 8, 2006 21:37 (CET)<br />
<br />
== Records of BattleMaster ==<br />
<br />
We could use a few editor comments to resolve the argument over "VERY IMPORTANT: NOTHING IN THIS PAGE WILL BE CHANGED, BUT THE RECORDS THEMSELVES. IF YOU HAVE SUGGESTIONS OR WHATEVER, POST A COMMENT IN THE TALK PAGE." (appears at the top of [[Records of BattleMaster]]. <br />
Discussion is at the bottom of [[Talk:Records of BattleMaster]] - [[User:AlexTurner|AlexTurner]] 27 April 2006 22:27 (CEST)<br />
<br />
== Minor Changes ==<br />
<br />
This is a very minor point, but I noticed two small spelling mistakes in the 'Inalienable Rights' page; since it is (quite rightly) protected, I can't change them so I thought I ought to tell you guys.<br />
<br />
Both appear under the subtitle 'How to Act', under 'More Details'. The first is 'Some of the worst events of both human history and in BattleMaster where [should be 'were'] done by people with good intentions.' The second is 'If some player explicitly asks for your advise [should be 'advice'].<br />
<br />
Sorry to be so pedantic.--[[User:Egregious|Egregious]] 15:21, 11 July 2006 (CEST)<br />
<br />
== [[Election]] Page ==<br />
Should either be deleted and made into a redirect to [[Manual/Elections]], or completely reworked. It is severely out of date (voting is not an inalienable right and I think some of the plaxces where you can vote and be voted in needs work). I recommend the first, and if you need any help for work with the second, leave me a message on [[User talk:The1exile|my talk page]]. Thanks. --[[User:The1exile|The1exile]] 21:41, 28 July 2006 (CEST)<br />
: I tend to agree that [[election]] is outdated. Would you merge them and then turn election into a redirect. --[[User:Nicholas|Nicholas]] 16:00, 29 July 2006 (CEST)<br />
<br />
Another, separate request that somone look at the [[Suville]] page. It's a double redirect, but the region page is filed under realm, not continent, which I don't think is right. --[[User:The1exile|The1exile]] 01:43, 29 July 2006 (CEST)<br />
: It looks like all of [[Abington]]'s regions are subpages of Abington. Also a problem is that it looks like [[:Template:Region]] is kind of ugly. But Abington has a ''lot'' of regions. If you want to move all the ones that you can to be subpages of Atamara, and make a list for me of all the ones you can't move because the destination already exists, I'll delete and move those to finish. I hope that makes sense. --[[User:Nicholas|Nicholas]] 16:00, 29 July 2006 (CEST)<br />
::Bleh, looks like I've spanmmed the recent changes log. A few pages can't be moved; [[Abington/Riverholm]] and [[Abington/Ash'rily]] have their own content, and IMO look much better. Should I go through and change the pages with [[Template:Region]] to [[Template:Infobox_Regions]]? --[[User:The1exile|The1exile]] 16:17, 29 July 2006 (CEST)<br />
:::If you think it will look better go for it. You don't need my permission. --[[User:Nicholas|Nicholas]] 16:35, 29 July 2006 (CEST)<br />
::::I'm going to leave it for now, at least until someone sorts the Abington pages out, as the Minas Ithil Colony is in control of several reregions and it will take a long time to sort the region numbers. --[[User:The1exile|The1exile]] 16:49, 29 July 2006 (CEST)<br />
<br />
I recently constructed all the regions belonging to Minas Ithil which previously doesn't exist (only 1 or 2 were there) using the [[Template:Infobox_Regions]] eg. [[Atamara/Shanandoah]] which I took from Redspan and ASI region pages. Just wondering if it's ok to fix Abington's pages formatting to standardize it with the region pages in general. (since I'm not part of that realm). [[User:Slchan0|Slchan0]] 09:17, 4 August 2006 (CEST)<br />
: You can "fix" anything. That's the point of a wiki. If someone dislikes your "fix", they can fix it back. Take a few moments to consider whether your change will improve the page, then go for it. The only real exception is that it would usually be rude edit another player's character page. Any vandalism is, of course, not OK. --[[User:Nicholas|Nicholas]] 06:44, 6 August 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki_talk:User-Editors_Talk&diff=32134BattleMaster Wiki talk:User-Editors Talk2006-07-29T14:35:44Z<p>Nicholas: /* Election Page */</p>
<hr />
<div>This is the discussion page. Please use the "+" tab to add your own comments, and dont forget to sign your postings!<br />
--[[User:Tom|Tom]] 18 July 2005 15:01 (CEST)<br />
<br />
== Rogue Spambot User ==<br />
<br />
[[User:Wampa|Wampa]] edited the [[Fortification]] page today leaving aload of HTML code rubbish in the Wiki Code. Spambot or something shady. User should probably be deleted for being a pain... - [[User:Revan|Revan]] March 8, 2006 21:37 (CET)<br />
<br />
== Records of BattleMaster ==<br />
<br />
We could use a few editor comments to resolve the argument over "VERY IMPORTANT: NOTHING IN THIS PAGE WILL BE CHANGED, BUT THE RECORDS THEMSELVES. IF YOU HAVE SUGGESTIONS OR WHATEVER, POST A COMMENT IN THE TALK PAGE." (appears at the top of [[Records of BattleMaster]]. <br />
Discussion is at the bottom of [[Talk:Records of BattleMaster]] - [[User:AlexTurner|AlexTurner]] 27 April 2006 22:27 (CEST)<br />
<br />
== Minor Changes ==<br />
<br />
This is a very minor point, but I noticed two small spelling mistakes in the 'Inalienable Rights' page; since it is (quite rightly) protected, I can't change them so I thought I ought to tell you guys.<br />
<br />
Both appear under the subtitle 'How to Act', under 'More Details'. The first is 'Some of the worst events of both human history and in BattleMaster where [should be 'were'] done by people with good intentions.' The second is 'If some player explicitly asks for your advise [should be 'advice'].<br />
<br />
Sorry to be so pedantic.--[[User:Egregious|Egregious]] 15:21, 11 July 2006 (CEST)<br />
<br />
== [[Election]] Page ==<br />
Should either be deleted and made into a redirect to [[Manual/Elections]], or completely reworked. It is severely out of date (voting is not an inalienable right and I think some of the plaxces where you can vote and be voted in needs work). I recommend the first, and if you need any help for work with the second, leave me a message on [[User talk:The1exile|my talk page]]. Thanks. --[[User:The1exile|The1exile]] 21:41, 28 July 2006 (CEST)<br />
: I tend to agree that [[election]] is outdated. Would you merge them and then turn election into a redirect. --[[User:Nicholas|Nicholas]] 16:00, 29 July 2006 (CEST)<br />
<br />
Another, separate request that somone look at the [[Suville]] page. It's a double redirect, but the region page is filed under realm, not continent, which I don't think is right. --[[User:The1exile|The1exile]] 01:43, 29 July 2006 (CEST)<br />
: It looks like all of [[Abington]]'s regions are subpages of Abington. Also a problem is that it looks like [[:Template:Region]] is kind of ugly. But Abington has a ''lot'' of regions. If you want to move all the ones that you can to be subpages of Atamara, and make a list for me of all the ones you can't move because the destination already exists, I'll delete and move those to finish. I hope that makes sense. --[[User:Nicholas|Nicholas]] 16:00, 29 July 2006 (CEST)<br />
::Bleh, looks like I've spanmmed the recent changes log. A few pages can't be moved; [[Abington/Riverholm]] and [[Abington/Ash'rily]] have their own content, and IMO look much better. Should I go through and change the pages with [[Template:Region]] to [[Template:Infobox_Regions]]? --[[User:The1exile|The1exile]] 16:17, 29 July 2006 (CEST)<br />
:::If you think it will look better go for it. You don't need my permission. --[[User:Nicholas|Nicholas]] 16:35, 29 July 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=War_inside_and_out&diff=32083War inside and out2006-07-29T14:06:53Z<p>Nicholas: edited spelling and style</p>
<hr />
<div>==Combat Tactics==<br />
There are four lines and five formations you can use.<br />
<br />
''Lines''<br />
<br />
*Front(first line)<br />
*Middle (second line)<br />
*Back (third line)<br />
*Rearguard (fourth line)<br />
<br />
''Formations''<br />
<br />
*Line (all your men in a line)<br />
*Box (all your men in multiple lines forming a rectangle/square box like formation)<br />
*Wedge (wedge-shaped formation, with few at the front and many at the back)<br />
*Skirmish (spread out)<br />
<br />
The Line formation you will see most, often used with infantry and archers. It spreads all your men out in a line formation (which you don't see in the representation of the battle you are given, but effects how the unit acts).Since your men are spread out in a line, they can meet enemy forces on a broad front and are spread out so that archers are only average in effectiveness. It is used when you want a general defense or assault where you want to keep melee competence while reducing the effect of archers . <br />
<br />
Box shapes your men into multiple lines, one after the other. This packs your men in closer together. While this reduces the size of the front the unit can assume assaulting the enemy, it increases the effectiveness of the unit in close combat (since they are organised in lines, much as whole armies are arranged in lines, if the first 'line' of the unit dies there are the men standing behind them which can move and take their places). It is also most likely the best defense against cavalry (since cavalry can break through single lines and flank you (go around the side and back and surround you/cut you off) as if they were on line, but as box they will hit a wall of massed men and have to fight their way through). However, since your men are so much closer together, it will be easier for enemy archers to hit them, so it's not the best to do if your enemy as a lot of archers.<br />
<br />
Wedge arranges your men so that they are shaped like a wedge, with a small massed point at the front which expands the further back you go. This is a formation designed for offence, since this formation is designed so that the 'point' of the wedge can break through and create a gap for the broader group of men behind them to exploit, allowing them to break through your lines. Since cavalry are largely offensive-orientated, you will most commonly see cavalry set to wedge. Wedge excels at offensive close combat. However, the wedge formation tends to also leave your men more open to attack since it is designed for offence, your men are going to be in more of an offensive move and might not take as much care when defending themselves as another formation, which means that in some situations having a wedge formation may well be equivalent to a suicide attack to take out as many as you can in a blaze of glory. Added on to this reduced defensive close combat ability, they also have a slightly increased risk of archers (since they are packed together almost as much as box formation).<br />
<br />
Skirmish spreads your men out to occupy as much space as possible, as far away from each other as possible. Since the enemy archers now have to effectively fire at individuals rather than fire into a mass of bodies (as they do with various degrees of effectiveness with the other formations), the effectiveness of enemy archers is sharply reduced. However, since your men are so far spread out, if they get attacked it is hard for them to support each other, and they will be isolated and eliminated in close combat. You will rarely see skirmish settings used for a battle, and if you do it is most likely against an extremely archer-heavy force, where avoiding enemy archers is key and the reduced ability in close combat is slightly reduced by the low melee strength of the archer.<br />
<br />
==Designations==<br />
<br />
You have the following designations for your unit:<br />
<br />
*Regular Army<br />
*Vanguard<br />
*Mercenary<br />
*Sentry<br />
*Police Force<br />
<br />
Regular Army is just that. Your standard conscript or soldier.<br />
<br />
Vanguard is the forward part of an army. When set to this, your men will seek out equivalent equipment which is lighter and easier to wear. They will drop any useless items that they would otherwise need, and carry only the essentials. Vanguard costs more than regular army in weekly pay, but allows you to move faster. I'm not sure, but I also think the effectiveness in battle of units set to vanguard is slightly reduced (I haven't seen enough battles with many units set to vanguard to make a qualified guess).<br />
<br />
Mercenary allows you to fight far away from the borders of your realm for longer periods of time. For this, you must pay them 50% more than regular army. A good chunk of gold goes miles in improving morale.<br />
<br />
Sentry is a very defensive role. Your men look at the land, learn features of the terrain that can be used to their advantage or could be used to their disadvantage, devise ways of making makeshift armour and weapons if needed, etc. Their CS and effectiveness defensively will increase. However, you have to pay more than regular army, and they move slower than regular army as well. On top of that, you lose more morale than normal the further you get from your realm. Only should use this if you are defending one of your realm's or a ally's region(s).<br />
<br />
Police force allows you to perform police actions in the region you are in (patrol the streets, make raids, arrest suspicious locals, etc). However, they lose some CS and lose a lot of morale if you force them into a combat situation. When you are a Bureaucrat your unit is automatically set to Police force.<br />
<br />
==Reaction Settings==<br />
<br />
*Murderous<br />
*Aggressive<br />
*Neutral<br />
*Defensive<br />
*Evasive</div>Nicholashttps://wiki.battlemaster.org/index.php?title=User_talk:The1exile&diff=32076User talk:The1exile2006-07-29T14:02:20Z<p>Nicholas: </p>
<hr />
<div>Thanks for helping edit the [[Government Position]] page. But, "their" is plural, and is not a neuter form of "his" or "her". Becuase of this, the wiki policy is to alternate genders. The ruler is referred to as "her" and in the next paragraph, the general is "him". --[[User:Nicholas|Nicholas]] November 28, 2005 05:39 (CET)<br />
<br />
If possible I'd like to be interviewed by your newspaper, my char Kenodan was a old PMW noble and ex leader of the PSF, contact me here [[User talk:Laurens Schreuders]]<br />
<br />
add my msn or mail me at Spoonie88@hotmail.com and I'll tell you everything you want to know [[User talk:Laurens Schreuders]] ^^<br />
<br />
hi! Thanks alot for fixing the links on my user page [[User:Eirik felde|Eirik felde]] 10:28, 24 June 2006 (CEST)<br />
<br />
My e-mail hasnt been working, so I havnt been getting d-list messages. Whats goin on? [[User:Vellos|Vellos]] 20:23, 25 June 2006 (CEST)<br />
<br />
Hi, couldn't manage to email you, so this is my only form of contact. I agree that the Greater Aenilia site needs to be updated desperately, I just haven't found the time and motivation to get any further from the initial paragraphs. In response to the fact that it is taken heavily from the Ethiala page. You are very right, it is taken heavily from that page, mainly because I was the one who formed that page in the first place. Aren't I allowed to use the same layouts for my work? Cheers. [[User:Bob|Bob]] 10:37, 02 July 2006 (AEST)<br />
<br />
sorry, i don't quite know what you mean?<br />
<br />
Ahh! The way you listed the record was confusing. But I see now. Apologies. - [[User:Revan|Revan]]<br />
<br />
''Can you tell me how you got that grey map for the LoF page? If so please leave a comment on my user talk page, thanks. --The1exile 13:54, 2 July 2006 (CEST)''. I copied it from Fontan's map, but edited it in a graphics program. I don't know who made the original.<br />
<br />
I agree that [[election]] is out of date. Would you please double-check that it doesn't contain anything useful that isn't on [[Manual/Elections]]. For example, I think some of the stuff under "Election Triggers" should be merged into [[manual/Elections]]. After that by all means, blank it and turn the [[election]] page into a redirect to [[Manual/Elections]]. I don't see a reason to delete the page history, having old junk in the page history is in the spirit of a wiki. :-) --[[User:Nicholas|Nicholas]] 15:32, 29 July 2006 (CEST)<br />
: Well, I'm not omniscient but I'll try. I'm pretty sure that all council positions (including ruler) get removed after 5 days of inactivity and local lords after a week. You can put that. I think most of the rest is true. If there's anything else you're not sure about, feel free to ask me. --[[User:Nicholas|Nicholas]] 15:52, 29 July 2006 (CEST)<br />
<br />
Added a note to [[Talk:Meta:User-Editors Talk#Election Page]] --[[User:Nicholas|Nicholas]] 16:02, 29 July 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki_talk:User-Editors_Talk&diff=32073BattleMaster Wiki talk:User-Editors Talk2006-07-29T14:00:03Z<p>Nicholas: /* Election Page */</p>
<hr />
<div>This is the discussion page. Please use the "+" tab to add your own comments, and dont forget to sign your postings!<br />
--[[User:Tom|Tom]] 18 July 2005 15:01 (CEST)<br />
<br />
== Rogue Spambot User ==<br />
<br />
[[User:Wampa|Wampa]] edited the [[Fortification]] page today leaving aload of HTML code rubbish in the Wiki Code. Spambot or something shady. User should probably be deleted for being a pain... - [[User:Revan|Revan]] March 8, 2006 21:37 (CET)<br />
<br />
== Records of BattleMaster ==<br />
<br />
We could use a few editor comments to resolve the argument over "VERY IMPORTANT: NOTHING IN THIS PAGE WILL BE CHANGED, BUT THE RECORDS THEMSELVES. IF YOU HAVE SUGGESTIONS OR WHATEVER, POST A COMMENT IN THE TALK PAGE." (appears at the top of [[Records of BattleMaster]]. <br />
Discussion is at the bottom of [[Talk:Records of BattleMaster]] - [[User:AlexTurner|AlexTurner]] 27 April 2006 22:27 (CEST)<br />
<br />
== Minor Changes ==<br />
<br />
This is a very minor point, but I noticed two small spelling mistakes in the 'Inalienable Rights' page; since it is (quite rightly) protected, I can't change them so I thought I ought to tell you guys.<br />
<br />
Both appear under the subtitle 'How to Act', under 'More Details'. The first is 'Some of the worst events of both human history and in BattleMaster where [should be 'were'] done by people with good intentions.' The second is 'If some player explicitly asks for your advise [should be 'advice'].<br />
<br />
Sorry to be so pedantic.--[[User:Egregious|Egregious]] 15:21, 11 July 2006 (CEST)<br />
<br />
== [[Election]] Page ==<br />
Should either be deleted and made into a redirect to [[Manual/Elections]], or completely reworked. It is severely out of date (voting is not an inalienable right and I think some of the plaxces where you can vote and be voted in needs work). I recommend the first, and if you need any help for work with the second, leave me a message on [[User talk:The1exile|my talk page]]. Thanks. --[[User:The1exile|The1exile]] 21:41, 28 July 2006 (CEST)<br />
: I tend to agree that [[election]] is outdated. Would you merge them and then turn election into a redirect. --[[User:Nicholas|Nicholas]] 16:00, 29 July 2006 (CEST)<br />
<br />
Another, separate request that somone look at the [[Suville]] page. It's a double redirect, but the region page is filed under realm, not continent, which I don't think is right. --[[User:The1exile|The1exile]] 01:43, 29 July 2006 (CEST)<br />
: It looks like all of [[Abington]]'s regions are subpages of Abington. Also a problem is that it looks like [[:Template:Region]] is kind of ugly. But Abington has a ''lot'' of regions. If you want to move all the ones that you can to be subpages of Atamara, and make a list for me of all the ones you can't move because the destination already exists, I'll delete and move those to finish. I hope that makes sense. --[[User:Nicholas|Nicholas]] 16:00, 29 July 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=User_talk:The1exile&diff=32072User talk:The1exile2006-07-29T13:52:12Z<p>Nicholas: </p>
<hr />
<div>Thanks for helping edit the [[Government Position]] page. But, "their" is plural, and is not a neuter form of "his" or "her". Becuase of this, the wiki policy is to alternate genders. The ruler is referred to as "her" and in the next paragraph, the general is "him". --[[User:Nicholas|Nicholas]] November 28, 2005 05:39 (CET)<br />
<br />
If possible I'd like to be interviewed by your newspaper, my char Kenodan was a old PMW noble and ex leader of the PSF, contact me here [[User talk:Laurens Schreuders]]<br />
<br />
add my msn or mail me at Spoonie88@hotmail.com and I'll tell you everything you want to know [[User talk:Laurens Schreuders]] ^^<br />
<br />
hi! Thanks alot for fixing the links on my user page [[User:Eirik felde|Eirik felde]] 10:28, 24 June 2006 (CEST)<br />
<br />
My e-mail hasnt been working, so I havnt been getting d-list messages. Whats goin on? [[User:Vellos|Vellos]] 20:23, 25 June 2006 (CEST)<br />
<br />
Hi, couldn't manage to email you, so this is my only form of contact. I agree that the Greater Aenilia site needs to be updated desperately, I just haven't found the time and motivation to get any further from the initial paragraphs. In response to the fact that it is taken heavily from the Ethiala page. You are very right, it is taken heavily from that page, mainly because I was the one who formed that page in the first place. Aren't I allowed to use the same layouts for my work? Cheers. [[User:Bob|Bob]] 10:37, 02 July 2006 (AEST)<br />
<br />
sorry, i don't quite know what you mean?<br />
<br />
Ahh! The way you listed the record was confusing. But I see now. Apologies. - [[User:Revan|Revan]]<br />
<br />
''Can you tell me how you got that grey map for the LoF page? If so please leave a comment on my user talk page, thanks. --The1exile 13:54, 2 July 2006 (CEST)''. I copied it from Fontan's map, but edited it in a graphics program. I don't know who made the original.<br />
<br />
I agree that [[election]] is out of date. Would you please double-check that it doesn't contain anything useful that isn't on [[Manual/Elections]]. For example, I think some of the stuff under "Election Triggers" should be merged into [[manual/Elections]]. After that by all means, blank it and turn the [[election]] page into a redirect to [[Manual/Elections]]. I don't see a reason to delete the page history, having old junk in the page history is in the spirit of a wiki. :-) --[[User:Nicholas|Nicholas]] 15:32, 29 July 2006 (CEST)<br />
: Well, I'm not omniscient but I'll try. I'm pretty sure that all council positions (including ruler) get removed after 5 days of inactivity and local lords after a week. You can put that. I think most of the rest is true. If there's anything else you're not sure about, feel free to ask me. --[[User:Nicholas|Nicholas]] 15:52, 29 July 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=User_talk:Nicholas&diff=32071User talk:Nicholas2006-07-29T13:52:02Z<p>Nicholas: deleted old comments</p>
<hr />
<div>A brief request, please put the newest comments at the top of the New Comments section. Also, please make a headline for each new topic and please sign your comments.<br />
<br />
{{discussion Formatting}}<br />
<br />
==Note==<br />
Note: Comments more than a month old have been removed from this page if I feel no one would really care. If you want to read them, look in the history of the page.<br />
<br />
==New Comments==<br />
<br />
== Elections ==<br />
<br />
Sure, I'll check that, but I'm not sure if some of that information under [[Election#Election Triggers|election triggers]] is accurate. I think that Rulers get removed automatically after far less periods of inactivity, other council positions after maybe 5 days, and local lords aftera week or possibly more. I'm not the most experienced player in the game, and the realms I play in generally have a high level of activity for whatever positions you get removed from, (and the wiki is probably still cluttered with a load of my questions regarding various things) and so I was wondering if Editors could help with that at all. --[[User:The1exile|The1exile]] 15:39, 29 July 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=User_talk:The1exile&diff=32065User talk:The1exile2006-07-29T13:32:32Z<p>Nicholas: </p>
<hr />
<div>Thanks for helping edit the [[Government Position]] page. But, "their" is plural, and is not a neuter form of "his" or "her". Becuase of this, the wiki policy is to alternate genders. The ruler is referred to as "her" and in the next paragraph, the general is "him". --[[User:Nicholas|Nicholas]] November 28, 2005 05:39 (CET)<br />
<br />
If possible I'd like to be interviewed by your newspaper, my char Kenodan was a old PMW noble and ex leader of the PSF, contact me here [[User talk:Laurens Schreuders]]<br />
<br />
add my msn or mail me at Spoonie88@hotmail.com and I'll tell you everything you want to know [[User talk:Laurens Schreuders]] ^^<br />
<br />
hi! Thanks alot for fixing the links on my user page [[User:Eirik felde|Eirik felde]] 10:28, 24 June 2006 (CEST)<br />
<br />
My e-mail hasnt been working, so I havnt been getting d-list messages. Whats goin on? [[User:Vellos|Vellos]] 20:23, 25 June 2006 (CEST)<br />
<br />
Hi, couldn't manage to email you, so this is my only form of contact. I agree that the Greater Aenilia site needs to be updated desperately, I just haven't found the time and motivation to get any further from the initial paragraphs. In response to the fact that it is taken heavily from the Ethiala page. You are very right, it is taken heavily from that page, mainly because I was the one who formed that page in the first place. Aren't I allowed to use the same layouts for my work? Cheers. [[User:Bob|Bob]] 10:37, 02 July 2006 (AEST)<br />
<br />
sorry, i don't quite know what you mean?<br />
<br />
Ahh! The way you listed the record was confusing. But I see now. Apologies. - [[User:Revan|Revan]]<br />
<br />
''Can you tell me how you got that grey map for the LoF page? If so please leave a comment on my user talk page, thanks. --The1exile 13:54, 2 July 2006 (CEST)''. I copied it from Fontan's map, but edited it in a graphics program. I don't know who made the original.<br />
<br />
I agree that [[election]] is out of date. Would you please double-check that it doesn't contain anything useful that isn't on [[Manual/Elections]]. For example, I think some of the stuff under "Election Triggers" should be merged into [[manual/Elections]]. After that by all means, blank it and turn the [[election]] page into a redirect to [[Manual/Elections]]. I don't see a reason to delete the page history, having old junk in the page history is in the spirit of a wiki. :-) --[[User:Nicholas|Nicholas]] 15:32, 29 July 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki:Style_Guide&diff=32064BattleMaster Wiki:Style Guide2006-07-29T13:17:55Z<p>Nicholas: /* Formatting Guidelines */ made a few changes, mainly underlining is bad on the www</p>
<hr />
<div>== Basics ==<br />
* Use [[Help:Editing|Wiki syntax]] wherever possible, only use HTML if necessary.<br />
* Make sure to use subpages ''whenever possible''. A page about the "Red bricks of Batesaor" should be called [[Batesaor/Red Bricks]]. Or better yet, put it on the same page as everything else.<br />
* Use Templates if (and only if) the same text will appear on at least two pages.<br />
* Most pages should be in at least one [[Special:Categories|category]], define categories ''always at the bottom of a page''<br />
<br />
==Guidelines for Personal Pages==<br />
* ''Please'' if you create a page about one of your characters, make it a subpage of your family page. For example name the page [[Smith Family/John]], '''not''' [[John]]<br />
* ''Do not'' link to your personal pages from official manual pages! The [[family|families]] page ''does not'' need links to every family in battlemaster.<br />
<br />
== Page Name Guidelines ==<br />
* Avoid articles (a, an, the) in page names<br />
* Avoid plurals. Use "Family" instead of "Families" and "Realm" instead of "Realms". This is easy with [[Help:Link#Plural Links|plural links]]. ''Exceptions'': If Battlemaster never uses the singular, use the plural. Use "Bonds" not "Bond" and "Taxes" not "Tax".<br />
* More generally, avoid suffixes. Prefer "deport" to "deportation", use "bank" instead of "banking". ''Exceptions'': use common sense, "banker" is very different from a "bank", "infiltrator" is probably better than "infiltrate" .<br />
* Links and page names should be ''plain English'' and not "CamelCase". MediaWiki does ''not'' automatically create links, you have to use the <nowiki>[[name]]</nowiki> syntax, so you can use proper titles as well.<br />
* Page names should follow the <b>Headline style</b> outlined in the [http://www.chicagomanualofstyle.org/ Chicago Manual of Style]. The basic rules are:<br />
** Always capitalize the first and last words, and all major words<br />
** Lowercase ''the'', ''a'', ''an''<br />
** Lowercase prepositions (e.g. ''as'', ''at'', ''for'', ''from'', ''in'', ''plus'')<br />
** Lowercase ''and'', ''but'', ''for'', ''or'', ''nor''<br />
* Links embedded in running text, however should use the proper case (usually lowercase). Example: The correct page name is "Style Guide", but a link in normal text should point to the [[Meta:Style Guide|style guide]].<br />
* All examples should end with the word "Example" and should be in the "Examples" category. Examples shall contain ''absolutely no'' information that is not available on the main article.<br />
<br />
=== Namespaces ===<br />
Remember that ''you can not define new namespaces''. They syntax might make you believe you can, but "Example:XXX" only creates a page ''named'' so, it does ''not'' create an "Example" namespace.<br />
To cluster pages, use [[Special:Categories|categories]], not namespaces. Namespace is a meta-concept.<br />
<br />
The namespaces we use:<br />
* Main (actually: no prefix) - most pages.<br />
* Help: For pages that help people getting around the wiki.<br />
* Meta: Stuff for the editors or people interested in contributing things.<br />
* BattleMaster Wiki: Pages about the wiki itself such as [[BattleMaster Wiki:About|About]] or [[BattleMaster Wiki:Copyrights|Copyrights]]<br />
<br />
=== Hierarchies ===<br />
What you ''can'' do is create hierarchies. If you name a page "Something/Subpage" then there will be a link back to "Something" on it. This is called a [http://meta.wikimedia.org/wiki/Help:Link#Subpage_feature subpage].<br />
<br />
It also has the advantage that from the higher page you can link simply by using "/Subpage".<br />
<br />
<br />
== Section Headers ==<br />
* Remember that your section names will automatically be added to the TOC. Therefore, use short section names that outline what the section is about.<br />
* Follow the same '' Chicago'' guidelines for section headers.<br />
<br />
<br />
== Article Structure Guidelines ==<br />
* TOC (at the very beginning, because the automatic inserting would put it behind the lead paragraph)<br />
* Every article starts with an overview or abstract that sums up the content in an easy-to-understand language. The purpose of this introduction is that anyone who wants only a summary does get a full set of information on the subject with no important missing bits. He will lack the details but he knows everything that is important.<br />
* Use sections and sub-sections to structure the content within an article. Section names should be capitalized Headline style (see above).<br />
* Every article covers its subject completely, using links to more information if necessary, so that someone going to the XYZ article can find ''everything'' about XYZ there, or at least links to it.<br />
* If you ever wonder if you should split a topic up over several pages or write one long article, err on the side of expanding an article. Long articles are better than multiple short articles.<br />
This [[Meta:Article example|example article]] shows how an article can be structured.<br />
<br />
<br />
== Writing Guidelines ==<br />
* Talk to the reader - use "you can..." instead of "one can", for example.<br />
* While you should use "you", do not use "we" unless that we is a qualified group. e.g. "We, the [[coders]]" is fine, but "we" as a generic term isn't.<br />
* Use one of two styles and stick with it throughout the article:<br />
** Objective manual style - emotionless, informative, neutral<br />
** Roleplaying style - like the [[Introduction]], written in first person, direct speech, etc.<br />
* ''British spelling'' is the BattleMaster standard. It is "honour", not "honor", for example. If you write an article, at least try. You are free to correct articles from American to British spelling. ''Please do not change spelling from British to American!''<br />
<br />
== Formatting Guidelines ==<br />
* Use wiki syntax if possible, only use HTML if it is really necessary. For example the wiki double-apostrophe is better than <tt>&lt;i&gt;</tt> unless it is imperative that the text be italic and nothing else. But, don't use wiki syntax just because it looks better, consistency is more important than beauty, and improving optics via CSS is better than having it hardcoded inline.<br />
* Avoid changing the font size. Headers should be surrounded by equals signs(<nowiki>==</nowiki>). Other text should be normal size.<br />
* Do ''not'' <u>underline</u> text. If you want to emphasize something, italicise it using two apostrophes (<nowiki>''</nowiki>). There is a reason there is no wiki formatting to underline text. You should never underline non-links on the Internet as it is confusing. Users expect underlined text to be links.<br />
<br />
== Category Guidelines ==<br />
* Create a new category if there are more than 4-5 long articles belonging to a topic. Category names should be ''short'', single words if possible.<br />
* Make sure there is not already a category they would fit into.<br />
* Remember that articles can be in multiple categories.<br />
* Categories are a ''secondary navigation layer''. They do ''not'' replace a proper navigational structure and category pages are ''not'' a replacement for a properly ordered overview or introduction page.<br />
<br />
<br />
[[Category: Help]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Election&diff=32062Election2006-07-29T12:48:41Z<p>Nicholas: /* Your Rights */ voting is no longer an inalienable right</p>
<hr />
<div>__TOC__<br />
==Overview==<br />
All the leaders in BattleMaster are chosen by the troop leaders of that realm -- not by game mechanics, and not by the GM or the Titans. Sometimes this is an indirect process, as when an elected Ruler appoints a General. But many positions, and ''all'' Rulers are chosen by elections, and all the troop leaders in a realm are eligible to vote.<br />
<br />
===Voting===<br />
On the '''Paperwork''' page, there is a section on setting your votes. An Election in BattleMaster occurs at the turn change, just like [[battle]]s and [[travel]], so you need to have your votes set ahead of time. BattleMaster uses a variation of the [http://en.wikipedia.org/wiki/Borda_count Borda Count] voting system. This system is very easy to understand, yet fairer and more versatile than the more common single vote system. Instead of one vote for one candidate, you can choose up to three candidates, in order of preference (your first candidate will receive the most points from your vote).<br />
<br />
On election day, all points are converted into votes. All this is done by the game itself, so you don't have to worry about it. But here are the details if you want to know how it works:<br />
First, your maximum vote is calculated. This depends on the government system. In a monarchy, it's your prestige rating. In a democracy or tyranny, it is 4 for everyone. In a republic, it's 20 for city commanders and 4 for everyone else.<br />
Now your first candidate gets as many votes as your maximum vote score. Your second candidate gets half that, your third half again (that's why the value is 4 above). If you vote for yourself or any member of your family, your votes are halved. All fractions are rounded mathematically, but it is always at least 1 vote (e.g. voting for yourself third slot in a monarchy means 1 vote for yourself, not one-eighths).<br />
<br />
Note that you can not vote for people with less than 5 prestige unless your realm has broken down into anarchy. You can vote for people with 5-10 prestige, even though they might not be eligible. You can even vote for people who refuse rulership. After all, they might change their mind or their prestige might rise until election day. But if it doesn't, your vote is wasted.<br />
<br />
All the elected positions for your realm are listed in its own column with your three choices visible. <br />
<br />
===Election Triggers===<br />
There are two basic circumstances which trigger an election: automatic monthly elections such as in [[Government System#Democracy|Democracies]], or ad hoc elections to fill a vacant (elected) position. (Not all vacant positions are elected; in many [[Government System|systems]] certain positions are appointed by the [[ruler]].)<br />
<br />
There are several things which will cause a person to lose his position, and so prompt an ad hoc election: <br />
* Stepping down<br />
* Retiring (Character deletion)<br />
* Going idle (not logging in for a week)<br />
* Being seriously [[wound]]ed (in [[battle]] or by an [[infiltrator|assassin]])<br />
* Being [[death|killed]]<br />
* Being [[prison|imprisoned]]<br />
<br />
In special cases, leaders can be [[protest]]ed out by the troop leaders of the realm, or removed from office by the [[Titan]]s for violation of the game rules or abuse of authority.<br />
<br />
In all cases, there is at least one turn in which the position is left vacant, to give the realm's troop leaders time to set their voting on the <b>Paperwork</b> page, and to give them an opportunity to decide whether they wish to decline that position before voting takes place. A troop leader's votes are counted if he is idle, but not if he is wounded or in prison.</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Unit_Orders&diff=31703Unit Orders2006-07-24T23:59:18Z<p>Nicholas: →Unit Settings - style: non-links should *never* be underlined on the internet)</p>
<hr />
<div>[[Category: Manual]]<br />
[[Category: War]]<br />
<br />
===Unit Settings===<br />
<br />
* Orders are how you tell your troops to behave and where to go. You issue orders to your men, which are passed down by your General. The General issues orders to a group of people whom he wants to attack or defend against. Those orders come down in the form of a message to the list of Troop Leaders he selects. Each noble has the right to take the orders and do with them as they wish. However, it is normal practice to follow your General's orders, or you could receive fines, bans or even be executed.<br />
<br />
* The General is the supreme commander of the Military, but there are also [[Marshal|Marshals]] whom can take command of the battle field for the ones who report to them and their allies as they form up on the field.<br />
<br />
* You set your unit's behavior, line settings and strategy for battle under "Paperwork". <br />
<br />
* You can designate your [[Unit#Infantry|army]] as a particular type of unit: "Regular Army", "Vanguard", "Police Force", "Sentries" or "Mercenary Troops". <br />
* You also tell them where to line up: "Front", "Middle", "Back" or "Rear Guard". <br />
* You can set their behavior: "Murderous", "Aggressive", "Normal", "Defensive" or "Evasive". <br />
* You can tell them how to form their lines: "Line", "Box", "Wedge" or "Skirmish". <br />
<br />
* All of these settings are critical for every battle that is fought.<br />
<br />
* An enemy army who well orchestrates their unit orders or "Line Settings" as they are commonly called, can beat an army that outnumbers them. In some cases, a General may want to set their lines to stagger, so that some troops are in the first row, some in the second, and others in the third. This allows for less casualties when fighting a much larger enemy. And, if the enemy is larger and their line settings are set incorrectly, it is possible to defeat them.<br />
<br />
===Orders===<br />
<br />
* You can order your men to do various tasks depending on their unit type and the career you've chosen. Below are some of the commands available to your troops<br />
<br />
* "[[Unit#Morale|Pay your men]]": This is good to do if they haven't been paid for several days, or you are trying to keep up spirits. Sometimes it works for that, sometimes it doesn't.<br />
* "Rest troops": Resting troops can sometimes help boost morale.<br />
* "[[Training]]": You can put your men to work upping their statistics by having them train for light, normal or heavy. Unit cohesion and Combat strength usually go up when you do this, however your equipment is damaged and morale decreases.<br />
* "Abandon your unit": If you want to trade in your soldiers for some archers, you can abandon your unit, and set them as militia. However, you have to have enough gold to pay them to abandon them.<br />
* "Send out scouts": Send out your scout to see what's in enemy lands, or in your own. Skilled infiltrators will not show up on a scout report, normally.<br />
* "Buy Paraphernalia": Pick up things like, banners, healers, scouts, carts, etc.<br />
* "Abandon Paraphernalia": This allows you to dump things like, banners, healers, scouts, carts, etc.<br />
* "[[Looting|Loot]]" a region: This allows you to steal gold, burn food or destroy things to harm your enemies resources.<br />
* "Raze Fortification": This allows you to destroy structures such as walls, infantry centers, etc.<br />
* "[[Unit#Equipment Damage|Repairs]]": You can repair your damaged equipment. This costs gold and time, depending on how badly damaged your equipment is. equipment can only be repaired 2% in towns and 7% in strongholds, but fully in cities, assuming a smith is there.<br />
* "[[Unit#Morale|Entertainment]]": Treating your men to some entertainment helps increase their morale.<br />
* "[[Civil Work]]": Repairing local infrastructures is a good way to win over the hearts and minds of a region, or to simply get production levels up, allowing for increased food and gold production.<br />
* "Police Work": Your unit has to be set to "Police" in order to do this, but you can patrol streets, join in on raids, all of which has an affect on the region, either by gaining more control of a region, or causing morale and loyalty to drop.<br />
* "Hang Rebels": The ability to hang rebels will get a region that is revolting under control quickly. It does cost heavy morale loss in a region, so be sure to ask permission of your general before hanging rebels.<br />
* "Dig In": When your army is not in a city or stronghold, they can dig in and build minor protections against an invading army. This allows for less damage when behind these fortifications. You will WANT your units to be set to defensive and in the back in order to take advantage for the "Dig In" command.<br />
* "Hunt Enemies": After a victory, tell your men of 20 or more, to hunt down any enemies who have fled. Beware, on occasion, it's been told that the hunting party was destroyed or taken more casualties than the enemy they are hunting, but that is very rare.<br />
* "Forage Battlefield": If your unit stayed for the fight, and you won the battle, you'll be able to repair your equipment damage by searching the battlefield for left over equipment.<br />
* "[[Unit#Naming a Unit|Rename unit]]": Change the name of your unit to something deceptive, or cooler. Sometimes causes a drop in morale of you troops and costs money.<br />
* "Leave Wounded": Leaving your wounded behind is a dishonorable thing to do, will cause you to loose honor or prestige.</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Unit_Orders&diff=31702Unit Orders2006-07-24T23:53:59Z<p>Nicholas: /* Unit Settings */ style: non-links should ''never'' be underlined on the internet</p>
<hr />
<div>[[Category: Manual]]<br />
[[Category: War]]<br />
<br />
===Unit Settings===<br />
<br />
* Orders are how you tell your troops to behave and where to go. You issue orders to your men, which are passed down by your General. The General issues orders to a group of people whom he wants to attack or defend against. Those orders come down in the form of a message to the list of Troop Leaders he selects. Each noble has the right to take the orders and do with them as they wish. However, it is normal practice to follow your General's orders, or you could receive fines, bans or even be executed.<br />
<br />
* The General is the supreme commander of the Military, but there are also [[Marshal|Marshals]] whom can take command of the battle field for the ones who report to them and their allies as they form up on the field.<br />
<br />
* You set your unit's behavior, line settings and strategy for battle under "Paperwork". <br />
<br />
* You can designate your [[Unit#Infantry|army]] as a particular type of unit: Regular Army, Vanguard, Police Force, "Sentries" or "Mercenary Troops". <br />
* You also tell them where to line up: "Front", "Middle", "Back" or "Rear Guard". <br />
* You can set their behavior: "Murderous", "Aggressive", "Normal", "Defensive" or "Evasive". <br />
* You can tell them how to form their lines: "Line", "Box", "Wedge" or "Skirmish". <br />
<br />
* All of these settings are critical for every battle that is fought.<br />
<br />
* An enemy army who well orchestrates their unit orders or "Line Settings" as they are commonly called, can beat an army that outnumbers them. In some cases, a General may want to set their lines to stagger, so that some troops are in the first row, some in the second, and others in the third. This allows for less casualties when fighting a much larger enemy. And, if the enemy is larger and their line settings are set incorrectly, it is possible to defeat them.<br />
<br />
===Orders===<br />
<br />
* You can order your men to do various tasks depending on their unit type and the career you've chosen. Below are some of the commands available to your troops<br />
<br />
* <u>[[Unit#Morale|Pay your men]]</u>: This is good to do if they haven't been paid for several days, or you are trying to keep up spirits. Sometimes it works for that, sometimes it doesn't.<br />
* <u>Rest troops</u>: Resting troops can sometimes help boost morale.<br />
* <u>[[Training]]</u>: You can put your men to work upping their statistics by having them train for light, normal or heavy. Unit cohesion and Combat strength usually go up when you do this, however your equipment is damaged and morale decreases.<br />
* <u>Abandon your unit</u>: If you want to trade in your soldiers for some archers, you can abandon your unit, and set them as militia. However, you have to have enough gold to pay them to abandon them.<br />
* <u>Send out scouts</u>: Send out your scout to see what's in enemy lands, or in your own. Skilled infiltrators will not show up on a scout report, normally.<br />
* <u>Buy Paraphernalia</u>: Pick up things like, banners, healers, scouts, carts, etc.<br />
* <u>Abandon Paraphernalia</u>: This allows you to dump things like, banners, healers, scouts, carts, etc.<br />
* <u>[[Looting|Loot]]</u> a region: This allows you to steal gold, burn food or destroy things to harm your enemies resources.<br />
* <u>Raze Fortification</u>: This allows you to destroy structures such as walls, infantry centers, etc.<br />
* <u>[[Unit#Equipment Damage|Repairs]]</u>: You can repair your damaged equipment. This costs gold and time, depending on how badly damaged your equipment is. equipment can only be repaired 2% in towns and 7% in strongholds, but fully in cities, assuming a smith is there.<br />
* <u>[[Unit#Morale|Entertainment]]</u>: Treating your men to some entertainment helps increase their morale.<br />
* <u>[[Civil Work]]</u>: Repairing local infrastructures is a good way to win over the hearts and minds of a region, or to simply get production levels up, allowing for increased food and gold production.<br />
* <u>Police Work</u>: Your unit has to be set to "Police" in order to do this, but you can patrol streets, join in on raids, all of which has an affect on the region, either by gaining more control of a region, or causing morale and loyalty to drop.<br />
* <u>Hang Rebels</u>: The ability to hang rebels will get a region that is revolting under control quickly. It does cost heavy morale loss in a region, so be sure to ask permission of your general before hanging rebels.<br />
* <u>Dig In</u>: When your army is not in a city or stronghold, they can dig in and build minor protections against an invading army. This allows for less damage when behind these fortifications. You will WANT your units to be set to defensive and in the back in order to take advantage for the "Dig In" command.<br />
* <u>Hunt Enemies</u>: After a victory, tell your men of 20 or more, to hunt down any enemies who have fled. Beware, on occasion, it's been told that the hunting party was destroyed or taken more casualties than the enemy they are hunting, but that is very rare.<br />
* <u>Forage Battlefield</u>: If your unit stayed for the fight, and you won the battle, you'll be able to repair your equipment damage by searching the battlefield for left over equipment.<br />
* <u>[[Unit#Naming a Unit|Rename unit]]</u>: Change the name of your unit to something deceptive, or cooler. Sometimes causes a drop in morale of you troops and costs money.<br />
* <u>Leave Wounded</u>: Leaving your wounded behind is a dishonorable thing to do, will cause you to loose honor or prestige.<br />
<hr></div>Nicholashttps://wiki.battlemaster.org/index.php?title=Unit_Orders&diff=31701Unit Orders2006-07-24T23:49:14Z<p>Nicholas: spelling/grammar</p>
<hr />
<div>[[Category: Manual]]<br />
[[Category: War]]<br />
<br />
===Unit Settings===<br />
<br />
* Orders are how you tell your troops to behave and where to go. You issue orders to your men, which are passed down by your General. The General issues orders to a group of people whom he wants to attack or defend against. Those orders come down in the form of a message to the list of Troop Leaders he selects. Each noble has the right to take the orders and do with them as they wish. However, it is normal practice to follow your General's orders, or you could receive fines, bans or even be executed.<br />
<br />
* The General is the supreme commander of the Military, but there are also [[Marshal|Marshals]] whom can take command of the battle field for the ones who report to them and their allies as they form up on the field.<br />
<br />
* You set your unit's behavior, line settings and strategy for battle under "Paperwork". <br />
<br />
* You can designate your [[Unit#Infantry|army]] as a particular type of unit: <u>Regular Army</u>, <u>Vanguard</u>, <u>Police Force</u>, <u>Sentries</u> or <u>Mercenary Troops</u>. <br />
* You also tell them where to line up: <u>Front</u>, <u>Middle</u>, <u>Back</u> or <u>Rear Guard</u>. <br />
* You can set their behavior: <u>Murderous</u>, <u>Aggressive</u>, <u>Normal</u>, <u>Defensive</u> or <u>Evasive</u>. <br />
* You can tell them how to form their lines: <u>Line</u>, <u>Box</u>, <u>Wedge</u> or <u>Skirmish</u>. <br />
<br />
* All of these settings are critical for every battle that is fought.<br />
<br />
* An enemy army who well orchestrates their unit orders or "Line Settings" as they are commonly called, can beat an army that outnumbers them. In some cases, a General may want to set their lines to stagger, so that some troops are in the first row, some in the second, and others in the third. This allows for less casualties when fighting a much larger enemy. And, if the enemy is larger and their line settings are set incorrectly, it is possible to defeat them.<br />
<br />
<br />
===Orders===<br />
<br />
* You can order your men to do various tasks depending on their unit type and the career you've chosen. Below are some of the commands available to your troops<br />
<br />
* <u>[[Unit#Morale|Pay your men]]</u>: This is good to do if they haven't been paid for several days, or you are trying to keep up spirits. Sometimes it works for that, sometimes it doesn't.<br />
* <u>Rest troops</u>: Resting troops can sometimes help boost morale.<br />
* <u>[[Training]]</u>: You can put your men to work upping their statistics by having them train for light, normal or heavy. Unit cohesion and Combat strength usually go up when you do this, however your equipment is damaged and morale decreases.<br />
* <u>Abandon your unit</u>: If you want to trade in your soldiers for some archers, you can abandon your unit, and set them as militia. However, you have to have enough gold to pay them to abandon them.<br />
* <u>Send out scouts</u>: Send out your scout to see what's in enemy lands, or in your own. Skilled infiltrators will not show up on a scout report, normally.<br />
* <u>Buy Paraphernalia</u>: Pick up things like, banners, healers, scouts, carts, etc.<br />
* <u>Abandon Paraphernalia</u>: This allows you to dump things like, banners, healers, scouts, carts, etc.<br />
* <u>[[Looting|Loot]]</u> a region: This allows you to steal gold, burn food or destroy things to harm your enemies resources.<br />
* <u>Raze Fortification</u>: This allows you to destroy structures such as walls, infantry centers, etc.<br />
* <u>[[Unit#Equipment Damage|Repairs]]</u>: You can repair your damaged equipment. This costs gold and time, depending on how badly damaged your equipment is. equipment can only be repaired 2% in towns and 7% in strongholds, but fully in cities, assuming a smith is there.<br />
* <u>[[Unit#Morale|Entertainment]]</u>: Treating your men to some entertainment helps increase their morale.<br />
* <u>[[Civil Work]]</u>: Repairing local infrastructures is a good way to win over the hearts and minds of a region, or to simply get production levels up, allowing for increased food and gold production.<br />
* <u>Police Work</u>: Your unit has to be set to "Police" in order to do this, but you can patrol streets, join in on raids, all of which has an affect on the region, either by gaining more control of a region, or causing morale and loyalty to drop.<br />
* <u>Hang Rebels</u>: The ability to hang rebels will get a region that is revolting under control quickly. It does cost heavy morale loss in a region, so be sure to ask permission of your general before hanging rebels.<br />
* <u>Dig In</u>: When your army is not in a city or stronghold, they can dig in and build minor protections against an invading army. This allows for less damage when behind these fortifications. You will WANT your units to be set to defensive and in the back in order to take advantage for the "Dig In" command.<br />
* <u>Hunt Enemies</u>: After a victory, tell your men of 20 or more, to hunt down any enemies who have fled. Beware, on occasion, it's been told that the hunting party was destroyed or taken more casualties than the enemy they are hunting, but that is very rare.<br />
* <u>Forage Battlefield</u>: If your unit stayed for the fight, and you won the battle, you'll be able to repair your equipment damage by searching the battlefield for left over equipment.<br />
* <u>[[Unit#Naming a Unit|Rename unit]]</u>: Change the name of your unit to something deceptive, or cooler. Sometimes causes a drop in morale of you troops and costs money.<br />
* <u>Leave Wounded</u>: Leaving your wounded behind is a dishonorable thing to do, will cause you to loose honor or prestige.<br />
<hr></div>Nicholashttps://wiki.battlemaster.org/index.php?title=Civil_work&diff=31700Civil work2006-07-24T23:46:55Z<p>Nicholas: spelling</p>
<hr />
<div>You may volunteer your men for '''civil work''' at any time, to help out rebuilding any infrastructure in the [[region]] (under the control of your [[realm]]). This will increase the productivity of the region, and will often carry a [[morale (region)|morale]] or loyalty boost with it. However, your men may not like being used as free labour, and their morale may drop if used for civil work for an extended period of time. It is one of the more effective ways to increase loyalty to a realm after a takeover has taken place.<br />
<br />
Civil work can not be done when production of the region is at 100%, and can only be done in a single block in a turn (eg. no doing four hours of civil work twice). Also, sometimes you can't do civil work to increase production because the population has decreased and you will have to wait for it to be restored. (No use in rebuilding that mill if there aren't enough people to work in it.)<br />
<br />
{{stub}}</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki:Delete_Request&diff=31699BattleMaster Wiki:Delete Request2006-07-24T23:43:25Z<p>Nicholas: fulfilled some requests</p>
<hr />
<div>If a page to which you are the sole (or chief) contributor already has an history and you have a really good reason for thinking it should be removed, you can post here to request that one of the Chief Editors delete the page. Please do not attempt to delete pages yourself. <br />
<br />
Add your deletion requests here, please remember to sign them and give a reason:<br />
==Requests==<br />
<br />
<br />
== Completed ==<br />
Please delete http://wiki.battlemaster.org/index.php/Sasat, it has been moved to the proper page. --[[User:Killercoach|killercoach]] 13:58, 29 May 2006 (CEST)<br />
: Done --[[User:Nicholas|Nicholas]] 01:43, 25 July 2006 (CEST)<br />
<br />
All of the info on [[Alebad/Regions]] has been moved to seperate pages ([[Colonies/Alebad|Alebad]], [[Colonies/Bode_Batura|Bode Batura]] and [[Colonies/Vir_el_Mari_heights|Vir el Mari heights]]) to conform with Region wiki page standards. [[Alebad/Regions]] can be deleted. --[[User:Calvin November|Calvin November]] 23:48, 25 May 2006 (CEST)<br />
: Done --[[User:Nicholas|Nicholas]] 01:43, 25 July 2006 (CEST)<br />
<br />
The following pages were moved to be under the appropriate family page. The old redirect pages should be removed:<br />
*[[Johann]]<br />
*[[Alois]]<br />
*[[Alois/Alois' Footmen]]<br />
*[[The Proud Blades]]<br />
*[[~PCW~ Mudfeet]]<br />
*[[~PSF~ Praetorian_Hussars]]<br />
*[[Johann/~PCW~ Mudfeet]]<br />
*[[Johann/The Proud Blades]]<br />
Be careful when deleting, the old pages were done at least twice with the wrong structure, and there is a pretty tangled morass of redirects involved. I ''think'' I've removed all the double redirects, and fixed all the links. There should be nothing pointing to all these old redirect pages.<br />
--[[User:Indirik|Indirik]] 19:36, 23 May 2006 (CEST)<br />
:It looks like I did this a while ago. --[[User:Nicholas|Nicholas]] 01:43, 25 July 2006 (CEST)<br />
<br />
I don't know quite what I was thinking with [[Template:Temple]], best to delete it. [[User:House Olik|Olik]] 21:06, 12 May 2006 (CEST)<br />
:It looks like I did this a while ago. --[[User:Nicholas|Nicholas]] 01:38, 25 July 2006 (CEST)<br />
<br />
Please delete [[Arete_Family/Lesson_One|Lesson]]. I was going to use it to store my mentor lessons, but I don't have time to be a mentor. [[User:Cheever|Cheever]] 19:59, 24 July 2006 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] 01:37, 25 July 2006 (CEST)<br />
<br />
I have succesfully generalized [[Template:Infobox_Nighthelm]] so that it can be used by most monarchies. There is no longer any need for the old page. Thanks - [[User:Quattro|Quattro]] 21:20, 4 May 2006 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] 18:49, 7 May 2006 (CEST)<br />
<br />
[[Aix]], [[Beziers]] and [[Clermont]] all already exist as East Continent/ subpages. - [[User:Revan|Revan]] March 28, 2006 20:25 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Kiethson Family/Paul/Maeror]] - Misspelled page name... all content has been moved. Please delete. ~ [[User:Marc J.|Marc J.]] April 4, 2006 21:35 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Image:Ibladesh Banner.jpg]] - Uploaded it without thinking to look to see if it was already elsewhere. Sorry for being stupid. [[User:Areopagitica|Areopagitica]] 18 April 2006 00:32 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Atamara Herald]] - I did not make it but the content was moved to [[Abington_Account]] and it has been empty ever since --[[User:Rbl|Rasmus]] 4 October 2005 23:26 (CEST)<br />
:Please, someone put the Herald out of it's misery! In it's short existence it was nothing but an Abby paper anyway - besides, the Atamara Times is a much better paper hehe - [[User:Revan|Revan]] January 24, 2006 21:22 (CET)<br />
::Someone got there before me, it's gone --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Template:News major]] - A failed template. -- [[User:Gsklee|Gsklee]] 19 November 2005 08:15 (CET)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
<br />
Damn, someone needs to get on all this! I wish I was an Editor :| Anyway, someone please delete [[Colonies/Giblot]], a throwback to the days from when realms were going to be continent subpages. The page is now needed for the ''region'' of Giblot. I cannot move the page over until it's deleted.. - [[User:Revan|Revan]] March 22, 2006 15:12 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:30 (CET)<br />
<br />
<br />
Ugh, by taking positive actions against bad Page Names, I moved all the following links to their appropriate places on the Atamara Dueling Asscoiation. All the following pages are useless redirects that need deleting - [[User:Revan|Revan]] February 22, 2006 21:16 (CET)<br />
<br />
[[Kepler Dolohov]]<br />
[[Thorbjørn Tyreslagter]]<br />
[[Autarii Flockhart]]<br />
[[Murat Orim]]<br />
[[Captain Tezokian]]<br />
[[Goryans Sonyong]]<br />
[[Phineas Dracorus]]<br />
[[Romeo Connolly]]<br />
[[Yuuna Silverfox]]<br />
[[Voronwe Candelas]]<br />
[[Corail Redknife]]<br />
[[Miki Silverfox]]<br />
[[Katheryn Larkspur]]<br />
[[Haden Lau]]<br />
[[Geoffery Dumeric]]<br />
[[Master Demonic Satanic Overlords]]<br />
[[Hedge Shikshiena]]<br />
[[Greenleaf Jackson]]<br />
[[Rilt Elckar]]<br />
[[Drare Cael]]<br />
[[Horace Malitia]]<br />
[[Tolandruth Juramona]]<br />
[[Batman Bauglir]]<br />
[[Erland Limekiln]]<br />
[[Night Hawk Calanar]]<br />
[[Kostaja Kosunen Cosula]]<br />
[[Noah Lawson]]<br />
[[Rebel Lious]]<br />
[[Guenwhyvar Sonyong]]<br />
[[Sanchez Domingo]]<br />
[[Tommy Marverik]] (Darka)<br />
[[Gaothaire Liosliath]]<br />
[[Stefan Karedes]]<br />
[[Sardius Paladin]]<br />
[[Denning Cheung]]<br />
[[Stephen Kane]]<br />
[[Belzer Asmodan]]<br />
[[Lavigna Galadean]]<br />
<br />
[[Baronny_of_Makar]] - Typo in the name. A new page was created ages ago.<br />
<br />
[[Generic/Complaint]] was a mistake, I went for [[Generic Complaint]] instead. Please delete the former. - [[User:Turbothy|Kristian]] 7 February 2006 21:54 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:51 (CET)<br />
<br />
This is going to be a long one. All of these pages main uses have been found other places in the EIDA directory... All the following pages need delteted...<br />
[[EIDA/Duels]]<br />
[[EIDA/Duels/Aram]]<br />
[[EIDA/Duels/Gavin]]<br />
[[EIDA/Duels/Gewi Gigane Tawodi]]<br />
[[EIDA/Duels/Henton]]<br />
[[EIDA/Duels/Kokanee]]<br />
[[EIDA/Duels/Naira]]<br />
[[EIDA/Duels/Screndt]]<br />
[[EIDA/Duels/Shadow Thief]]<br />
[[EIDA/Duels/Shearv]]<br />
[[EIDA/Duels/Yunari]]<br />
Please and thank you! --[[User:Kagurati|Kag]] 00:34, 10 June 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki:Delete_Request&diff=31698BattleMaster Wiki:Delete Request2006-07-24T23:38:50Z<p>Nicholas: </p>
<hr />
<div>If a page to which you are the sole (or chief) contributor already has an history and you have a really good reason for thinking it should be removed, you can post here to request that one of the Chief Editors delete the page. Please do not attempt to delete pages yourself. <br />
<br />
Add your deletion requests here, please remember to sign them and give a reason:<br />
==Requests==<br />
The following pages were moved to be under the appropriate family page. The old redirect pages should be removed:<br />
*[[Johann]]<br />
*[[Alois]]<br />
*[[Alois/Alois' Footmen]]<br />
*[[The Proud Blades]]<br />
*[[~PCW~ Mudfeet]]<br />
*[[~PSF~ Praetorian_Hussars]]<br />
*[[Johann/~PCW~ Mudfeet]]<br />
*[[Johann/The Proud Blades]]<br />
Be careful when deleting, the old pages were done at least twice with the wrong structure, and there is a pretty tangled morass of redirects involved. I ''think'' I've removed all the double redirects, and fixed all the links. There should be nothing pointing to all these old redirect pages.<br />
--[[User:Indirik|Indirik]] 19:36, 23 May 2006 (CEST)<br />
<br />
All of the info on [[Alebad/Regions]] has been moved to seperate pages ([[Colonies/Alebad|Alebad]], [[Colonies/Bode_Batura|Bode Batura]] and [[Colonies/Vir_el_Mari_heights|Vir el Mari heights]]) to conform with Region wiki page standards. [[Alebad/Regions]] can be deleted. --[[User:Calvin November|Calvin November]] 23:48, 25 May 2006 (CEST)<br />
<br />
Please delete http://wiki.battlemaster.org/index.php/Sasat, it has been moved to the proper page. --[[User:Killercoach|killercoach]] 13:58, 29 May 2006 (CEST)<br />
<br />
== Completed ==<br />
I don't know quite what I was thinking with [[Template:Temple]], best to delete it. [[User:House Olik|Olik]] 21:06, 12 May 2006 (CEST)<br />
:It looks like I did this a while ago. --[[User:Nicholas|Nicholas]] 01:38, 25 July 2006 (CEST)<br />
<br />
Please delete [[Arete_Family/Lesson_One|Lesson]]. I was going to use it to store my mentor lessons, but I don't have time to be a mentor. [[User:Cheever|Cheever]] 19:59, 24 July 2006 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] 01:37, 25 July 2006 (CEST)<br />
<br />
I have succesfully generalized [[Template:Infobox_Nighthelm]] so that it can be used by most monarchies. There is no longer any need for the old page. Thanks - [[User:Quattro|Quattro]] 21:20, 4 May 2006 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] 18:49, 7 May 2006 (CEST)<br />
<br />
[[Aix]], [[Beziers]] and [[Clermont]] all already exist as East Continent/ subpages. - [[User:Revan|Revan]] March 28, 2006 20:25 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Kiethson Family/Paul/Maeror]] - Misspelled page name... all content has been moved. Please delete. ~ [[User:Marc J.|Marc J.]] April 4, 2006 21:35 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Image:Ibladesh Banner.jpg]] - Uploaded it without thinking to look to see if it was already elsewhere. Sorry for being stupid. [[User:Areopagitica|Areopagitica]] 18 April 2006 00:32 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Atamara Herald]] - I did not make it but the content was moved to [[Abington_Account]] and it has been empty ever since --[[User:Rbl|Rasmus]] 4 October 2005 23:26 (CEST)<br />
:Please, someone put the Herald out of it's misery! In it's short existence it was nothing but an Abby paper anyway - besides, the Atamara Times is a much better paper hehe - [[User:Revan|Revan]] January 24, 2006 21:22 (CET)<br />
::Someone got there before me, it's gone --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Template:News major]] - A failed template. -- [[User:Gsklee|Gsklee]] 19 November 2005 08:15 (CET)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
<br />
Damn, someone needs to get on all this! I wish I was an Editor :| Anyway, someone please delete [[Colonies/Giblot]], a throwback to the days from when realms were going to be continent subpages. The page is now needed for the ''region'' of Giblot. I cannot move the page over until it's deleted.. - [[User:Revan|Revan]] March 22, 2006 15:12 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:30 (CET)<br />
<br />
<br />
Ugh, by taking positive actions against bad Page Names, I moved all the following links to their appropriate places on the Atamara Dueling Asscoiation. All the following pages are useless redirects that need deleting - [[User:Revan|Revan]] February 22, 2006 21:16 (CET)<br />
<br />
[[Kepler Dolohov]]<br />
[[Thorbjørn Tyreslagter]]<br />
[[Autarii Flockhart]]<br />
[[Murat Orim]]<br />
[[Captain Tezokian]]<br />
[[Goryans Sonyong]]<br />
[[Phineas Dracorus]]<br />
[[Romeo Connolly]]<br />
[[Yuuna Silverfox]]<br />
[[Voronwe Candelas]]<br />
[[Corail Redknife]]<br />
[[Miki Silverfox]]<br />
[[Katheryn Larkspur]]<br />
[[Haden Lau]]<br />
[[Geoffery Dumeric]]<br />
[[Master Demonic Satanic Overlords]]<br />
[[Hedge Shikshiena]]<br />
[[Greenleaf Jackson]]<br />
[[Rilt Elckar]]<br />
[[Drare Cael]]<br />
[[Horace Malitia]]<br />
[[Tolandruth Juramona]]<br />
[[Batman Bauglir]]<br />
[[Erland Limekiln]]<br />
[[Night Hawk Calanar]]<br />
[[Kostaja Kosunen Cosula]]<br />
[[Noah Lawson]]<br />
[[Rebel Lious]]<br />
[[Guenwhyvar Sonyong]]<br />
[[Sanchez Domingo]]<br />
[[Tommy Marverik]] (Darka)<br />
[[Gaothaire Liosliath]]<br />
[[Stefan Karedes]]<br />
[[Sardius Paladin]]<br />
[[Denning Cheung]]<br />
[[Stephen Kane]]<br />
[[Belzer Asmodan]]<br />
[[Lavigna Galadean]]<br />
<br />
[[Baronny_of_Makar]] - Typo in the name. A new page was created ages ago.<br />
<br />
[[Generic/Complaint]] was a mistake, I went for [[Generic Complaint]] instead. Please delete the former. - [[User:Turbothy|Kristian]] 7 February 2006 21:54 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:51 (CET)<br />
<br />
This is going to be a long one. All of these pages main uses have been found other places in the EIDA directory... All the following pages need delteted...<br />
[[EIDA/Duels]]<br />
[[EIDA/Duels/Aram]]<br />
[[EIDA/Duels/Gavin]]<br />
[[EIDA/Duels/Gewi Gigane Tawodi]]<br />
[[EIDA/Duels/Henton]]<br />
[[EIDA/Duels/Kokanee]]<br />
[[EIDA/Duels/Naira]]<br />
[[EIDA/Duels/Screndt]]<br />
[[EIDA/Duels/Shadow Thief]]<br />
[[EIDA/Duels/Shearv]]<br />
[[EIDA/Duels/Yunari]]<br />
Please and thank you! --[[User:Kagurati|Kag]] 00:34, 10 June 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki:Delete_Request&diff=31697BattleMaster Wiki:Delete Request2006-07-24T23:37:42Z<p>Nicholas: request fulfilled</p>
<hr />
<div>If a page to which you are the sole (or chief) contributor already has an history and you have a really good reason for thinking it should be removed, you can post here to request that one of the Chief Editors delete the page. Please do not attempt to delete pages yourself. <br />
<br />
Add your deletion requests here, please remember to sign them and give a reason:<br />
==Requests==<br />
<br />
I don't know quite what I was thinking with [[Template:Temple]], best to delete it. [[User:House Olik|Olik]] 21:06, 12 May 2006 (CEST)<br />
<br />
The following pages were moved to be under the appropriate family page. The old redirect pages should be removed:<br />
*[[Johann]]<br />
*[[Alois]]<br />
*[[Alois/Alois' Footmen]]<br />
*[[The Proud Blades]]<br />
*[[~PCW~ Mudfeet]]<br />
*[[~PSF~ Praetorian_Hussars]]<br />
*[[Johann/~PCW~ Mudfeet]]<br />
*[[Johann/The Proud Blades]]<br />
Be careful when deleting, the old pages were done at least twice with the wrong structure, and there is a pretty tangled morass of redirects involved. I ''think'' I've removed all the double redirects, and fixed all the links. There should be nothing pointing to all these old redirect pages.<br />
--[[User:Indirik|Indirik]] 19:36, 23 May 2006 (CEST)<br />
<br />
All of the info on [[Alebad/Regions]] has been moved to seperate pages ([[Colonies/Alebad|Alebad]], [[Colonies/Bode_Batura|Bode Batura]] and [[Colonies/Vir_el_Mari_heights|Vir el Mari heights]]) to conform with Region wiki page standards. [[Alebad/Regions]] can be deleted. --[[User:Calvin November|Calvin November]] 23:48, 25 May 2006 (CEST)<br />
<br />
Please delete http://wiki.battlemaster.org/index.php/Sasat, it has been moved to the proper page. --[[User:Killercoach|killercoach]] 13:58, 29 May 2006 (CEST)<br />
<br />
== Completed ==<br />
Please delete [[Arete_Family/Lesson_One|Lesson]]. I was going to use it to store my mentor lessons, but I don't have time to be a mentor. [[User:Cheever|Cheever]] 19:59, 24 July 2006 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] 01:37, 25 July 2006 (CEST)<br />
<br />
I have succesfully generalized [[Template:Infobox_Nighthelm]] so that it can be used by most monarchies. There is no longer any need for the old page. Thanks - [[User:Quattro|Quattro]] 21:20, 4 May 2006 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] 18:49, 7 May 2006 (CEST)<br />
<br />
[[Aix]], [[Beziers]] and [[Clermont]] all already exist as East Continent/ subpages. - [[User:Revan|Revan]] March 28, 2006 20:25 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Kiethson Family/Paul/Maeror]] - Misspelled page name... all content has been moved. Please delete. ~ [[User:Marc J.|Marc J.]] April 4, 2006 21:35 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Image:Ibladesh Banner.jpg]] - Uploaded it without thinking to look to see if it was already elsewhere. Sorry for being stupid. [[User:Areopagitica|Areopagitica]] 18 April 2006 00:32 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Atamara Herald]] - I did not make it but the content was moved to [[Abington_Account]] and it has been empty ever since --[[User:Rbl|Rasmus]] 4 October 2005 23:26 (CEST)<br />
:Please, someone put the Herald out of it's misery! In it's short existence it was nothing but an Abby paper anyway - besides, the Atamara Times is a much better paper hehe - [[User:Revan|Revan]] January 24, 2006 21:22 (CET)<br />
::Someone got there before me, it's gone --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Template:News major]] - A failed template. -- [[User:Gsklee|Gsklee]] 19 November 2005 08:15 (CET)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
<br />
Damn, someone needs to get on all this! I wish I was an Editor :| Anyway, someone please delete [[Colonies/Giblot]], a throwback to the days from when realms were going to be continent subpages. The page is now needed for the ''region'' of Giblot. I cannot move the page over until it's deleted.. - [[User:Revan|Revan]] March 22, 2006 15:12 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:30 (CET)<br />
<br />
<br />
Ugh, by taking positive actions against bad Page Names, I moved all the following links to their appropriate places on the Atamara Dueling Asscoiation. All the following pages are useless redirects that need deleting - [[User:Revan|Revan]] February 22, 2006 21:16 (CET)<br />
<br />
[[Kepler Dolohov]]<br />
[[Thorbjørn Tyreslagter]]<br />
[[Autarii Flockhart]]<br />
[[Murat Orim]]<br />
[[Captain Tezokian]]<br />
[[Goryans Sonyong]]<br />
[[Phineas Dracorus]]<br />
[[Romeo Connolly]]<br />
[[Yuuna Silverfox]]<br />
[[Voronwe Candelas]]<br />
[[Corail Redknife]]<br />
[[Miki Silverfox]]<br />
[[Katheryn Larkspur]]<br />
[[Haden Lau]]<br />
[[Geoffery Dumeric]]<br />
[[Master Demonic Satanic Overlords]]<br />
[[Hedge Shikshiena]]<br />
[[Greenleaf Jackson]]<br />
[[Rilt Elckar]]<br />
[[Drare Cael]]<br />
[[Horace Malitia]]<br />
[[Tolandruth Juramona]]<br />
[[Batman Bauglir]]<br />
[[Erland Limekiln]]<br />
[[Night Hawk Calanar]]<br />
[[Kostaja Kosunen Cosula]]<br />
[[Noah Lawson]]<br />
[[Rebel Lious]]<br />
[[Guenwhyvar Sonyong]]<br />
[[Sanchez Domingo]]<br />
[[Tommy Marverik]] (Darka)<br />
[[Gaothaire Liosliath]]<br />
[[Stefan Karedes]]<br />
[[Sardius Paladin]]<br />
[[Denning Cheung]]<br />
[[Stephen Kane]]<br />
[[Belzer Asmodan]]<br />
[[Lavigna Galadean]]<br />
<br />
[[Baronny_of_Makar]] - Typo in the name. A new page was created ages ago.<br />
<br />
[[Generic/Complaint]] was a mistake, I went for [[Generic Complaint]] instead. Please delete the former. - [[User:Turbothy|Kristian]] 7 February 2006 21:54 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:51 (CET)<br />
<br />
This is going to be a long one. All of these pages main uses have been found other places in the EIDA directory... All the following pages need delteted...<br />
[[EIDA/Duels]]<br />
[[EIDA/Duels/Aram]]<br />
[[EIDA/Duels/Gavin]]<br />
[[EIDA/Duels/Gewi Gigane Tawodi]]<br />
[[EIDA/Duels/Henton]]<br />
[[EIDA/Duels/Kokanee]]<br />
[[EIDA/Duels/Naira]]<br />
[[EIDA/Duels/Screndt]]<br />
[[EIDA/Duels/Shadow Thief]]<br />
[[EIDA/Duels/Shearv]]<br />
[[EIDA/Duels/Yunari]]<br />
Please and thank you! --[[User:Kagurati|Kag]] 00:34, 10 June 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Class/Old_Class_System&diff=31696Class/Old Class System2006-07-24T23:35:12Z<p>Nicholas: spelling</p>
<hr />
<div>__TOC__<br />
Many are the paths that a character can travel. Many are the choices that determine what destiny the character will fulfill. What destiny will unfold and what myriad roads will one travel? The officious life of a Bureaucrat; lurking in the shadows of government, never seen but one's influence always felt? Maybe an Infiltrator; risking life and limb to be something that too few understand and none bear sympathy for? Or take the path less travelled? Will that make the difference?<br />
<br />
(For class requirements, see [[Changing Classes]].)<br />
<br />
== Soldier ==<br />
Every troop leader starts out life as a Soldier. A soldier can hire a [[unit]], and can perform most of the basic actions in the game. This includes the ability to [[Training|train]] their troops, and, if necessary, to do [[paid work]]. Many characters spend their entire lives as soldiers and are perfectly happy that way. The advantage of being a soldier is that all non-class specific actions are available to you, however other classes may be superior to you in these activities, regardless of experience.<br />
<br />
Soldiers cannot be [[death|killed]] in battle, though they can be [[wound|wounded]].<br />
<br />
<br />
== Cavalier ==<br />
Cavaliers could be considered the advanced version of soldiers. In return for being knighted, by swearing fealty to a liege, one is able to become a cavalier. Cavaliers are able to command more men then a soldier of the same experience, and earn more [[honour]] in [[battle]]. However, cavaliers are too great to be reduced to [[civil work]] or [[paid work]]; they are unable to do these things. <br />
<br />
The cavalier class may not be immediately available on changing realm / continent. After a change from East Continent to Atamara, it took 31 days in the new realm before the option appeared.<br />
<br />
<br />
== Hero ==<br />
The greatest of fighters and a true warrior, the hero is nothing less then a living legend. The trouble is, living legends may die. This is the Achilles' heel: an injury that would only seriously [[wound]] a lesser man would fell a hero. However, once on the path, one may not turn back. Victory and glory or [[death]]; such is the way of a hero.<br />
<br />
Not all men are worthy of becoming heroes. A small amount of [[prestige]] is required to advance to the ranks of a hero; however, if you are determined to follow this path the pittance required should be no trouble. <br />
<br />
As a hero, you join your men in the heat of battle, adding your strength and ability to your [[unit]]. You are also able to inspire your men before battle and on the cold nights on campaign far away from home, raising their [[morale]] and their spirit to continue. Even peasants would welcome you to tell your tale, raising their morale and may even inspire them to greater loyalty and friendliness to your [[realm]]. <br />
<br />
Of course, as the model warrior in your realm, you are respected more than the common rabble. Priests will always bless you in their temples should you come, and no man would expect yourself to lower yourself to do [[civil work]] or [[police work]]. Should you be captured, your reputation and status as a hero will even reduce the abilities of your guards, which gives you a chance of escape not afforded to others.<br />
<br />
Occasionally a hero can pickup volunteers from a home or allied region. This people tend to be inspired commoners; as such they tend to lower the training and cohesion value of a unit, but equipment is usually found.<br />
<br />
== Mentor ==<br />
As a veteran of many campaigns, you are expected, as a mentor, to take a step back from actively fighting, slowly guiding and training young and inexperienced soldiers in the ways of the world. Special messaging is afforded for conversation between you and your students.<br />
<br />
Being a mentor does not mean resigning oneself to wandering alone in the streets of the capital. As well as fighting, albeit in a reduced capacity, you may find yourself writing a book on your experiences, or a textbook for your students. You may also be commissioned to teach the children of an aristocrat, or gather tax notes or scribe notes from throughout the island, to be used as you will. Slowly but surely, you may just see your fame rising and your name being echoed in far-away lands.<br />
<br />
<br />
== Bureaucrat ==<br />
A Bureaucrat's job is to ensure the smooth running of [[realm]] administration. Essentially a clerk, their job is to [[travel]] the realm and improve the stats of [[region]]s.<br />
<br />
Most of the time, bureaucrats will have little other than a small bodyguard for a [[unit]], which must permanently be assigned as a [[Police_work|police force]]. Because of this, bureaucrats are rarely found in battle unless desperately required by the realm, or when in a defensive role while the majority of [[soldier|soldiers]] are on campaign elsewhere and cannot reinforce. Units under the command of a bureaucrat will suffer worse [[morale]] and [[combat strength]] penalties then a unit under a leader of any other class, even when the latter is set to police force as well. Bureaucrats are also unable to attend [[tournament]]s.<br />
<br />
The main benefit of being a bureaucrat is the ability to do specialist bureaucratic work, intended to improve all of [[production]], [[morale]] and [[loyalty]] of a region. Unlike most other kinds of work, this work will not come with a drop in morale for a unit.<br />
<br />
As diplomacy is moot on the [[South Islands]], Bureaucrats are forbidden to [[emigrate]] or other troop leaders to change [[class]] there.<br />
<br />
''Note that there is an exception to the [[inalienable rights|inalienable right]] to choose your class. You can be ordered out of the bureaucrat class, i.e. it is O.K. to ask and even command people to not become bureaucrats or to change into another class of their choice. This is because having too many bureaucrats can adversely affect realm administration.''<br />
<br />
== Trader ==<br />
The trader is a noble who invests his time (and [[gold]]) in the movement of [[food]], wood and other goods. Although many traders hope to make a profit by buying and selling for low and high prices respectively, others perform a selfless duty in buying food at any price merely to see that a region's population is supplied with food. <br />
<br />
Like bureaucrats, traders cannot join tournaments, and can command fewer troops. They also do not possess the ability to train soldiers, and their units are automatically set as mercenaries. <br />
<br />
What they gain however, is an ability to manage more caravans than any other troop type, the ability to improve their merchant skill at an academy, and the occasional side-profits in luxury goods. As well, trader scouts provide detailed economic information of the regions they investigate, although they will ignore troops, and traders can chat with merchants to learn valuable market information from all over the continent.<br />
<br />
<br />
== Infiltrator ==<br />
An infiltrator will make the shadows his friend as he sneaks and spreads dissent and chaos throughout the land. This is a career entrusted to only the most experienced of nobles; do not expect to rise quickly. <br />
<br />
Although necessary, such trickery is beneath most nobles, and there is no honor in taking such a path. There will be little fame, gain, or glory on this path, unless the glory one seeks is in doing the job necessary and taking great risks for the greater benefit of one's realm. Infiltrators lead a solitary life, filled with disguise and low profiles. One that chooses this path does not travel it to protect oneself.<br />
<br />
As an infiltrator, one will able to damage the production or fortifications of regions, preparing them for an assault. Infiltrators can break into tax offices to steal a region's gold, carry out assassinations, and even simply play around with road signs and confuse and befuddle those that travel the path.<br />
<br />
Unlike other men, infiltrators are not bound by relationships of the realm or even to one's own countrymen. An infiltrator may attack those that are of allied realms or even their own realm as easily as one would a hated enemy. However, infiltrators can expect to find no mercy should they be captured. It is more common that an infiltrator is first banned for crimes against a realm before being deported or executed. But this is not always true - there are those that become so notorious that they can be executed the same as even the most common of rogues. Therefore, one must be wily, diplomatic, and tread softly; always check that none follow. Paranoia, danger and silence - such is the world of the infiltrator.<br />
<br />
The infiltrator class may not be immediately available on changing realm / continent. After a change from East Continent to Atamara, it took 31 days in the new realm before the option appeared.<br />
<br />
The [[Infiltrator Central]] is a very useful resource that can help aspiring and veteran infiltrators alike build and improve their skills.<br />
<br />
<br />
==Priest==<br />
Becoming a priest opens up a whole new world to you, though it comes at a price. The priest class justifies its own page, because playing a priest is much like playing a whole new game, the [[Priest Game]].<br />
<br />
<br />
<br />
{{Inalienable rights|choosing which class to play as}}<br />
<br />
[[Category: Manual]]<br />
[[Category: People]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Too_Much_BattleMaster&diff=31015Too Much BattleMaster2006-07-18T23:57:19Z<p>Nicholas: grammar, spelling</p>
<hr />
<div>You know you play too much BattleMaster when...<br />
<br />
* You tell yourself, you can live without Battlemaster....then come back 2 weeks later, sweating, and wondering if your allies are ok.<br />
* You wake up at 3 in the morning sweating, without an alarm, to neurotically scout the enemy.<br />
* The only reason you get away from your computer is to go outside and take the picture that Tom asked for the anniversary collage.<br />
* Your girlfriend has given up on trying to stop you wasting your time on such a pointless game and actually reminds you when you're about to miss a turn.<br />
* You have not been able to log into the game all day, but you still make no plans...and sit by the computer all night hitting the refresh button.<br />
* Battlemaster sets your curfew; you just have to be home before the turn is over.<br />
* You go to some sort of social event, but instead of talking to people, you spend the entire time thinking about: (for the Generals among us) line settings, (for the Rulers among us) diplomatic negotiations, (for the Region Lords among us) which court to hold next.<br />
* You have a ton of work to do, but deadline or no deadline, you're going to read all your Battlemaster messages first.<br />
* When at work your boss says Morale is low, you suggest visiting a swanky bar for 8 hours.<br />
* You know what time it is in Germany at all times.<br />
* You plan vacations and other trips around being able to hit each turn change.<br />
* Not even TOM could convince you that BM is a 'light-weight game'<br />
* People have heard you mumble 'thank the Tom' as you scroll through you're BM messages.<br />
* You can draw and label your realm and its regions ... or more.<br />
** ... and you can travel across the continent without using the travel advisor or looking at the map.<br />
* You can say at least 20 regions' names out loud without fail and be able to use them all in Military Alphabet Code.<br />
* "Remember the Titans" is no longer a reference to an American Football movie, but a warning to in-game evildoers.<br />
* You are dumbfounded that your paycheck is not delivered at turn change, but are thankful you don't have to drive to your capital to cash it.<br />
* You refer to your vehicle as a Caravan each time you take a trip to the groceries store.<br />
* Your boss is getting tired of being called "M'Lord".<br />
* You bring your own lance and sword to the Golf Tournament.<br />
* Turkey leg in one hand, pint of family made mead in the other ... while your family attempts to understand just what a Barony of Makar is ... and why you keep saying "Arrh!".<br />
* You miss your bus/ferry in the morning because you just '''had''' to get your fix before going to work ...<br />
* You "roleplay" in game characters in real life. Your friends ask you to consult a psychologist. The psychologist says you are suffering from [http://en.wikipedia.org/wiki/Schizophrenia schizophrenia]. They started to investigate the cause of your case. Soon they found similar cases occurred worldwide. One renowned psychologist is writing a PhD research paper, titled: ''The link between Schizophrenia and the browser game Battlemaster''.<br />
** And then you realize that a Psychologist would make an excellent character class and put it on the [[WishList]]<br />
* The best Christmas present you are going to get is more turn changes during a day, wrapped with another continent to play in.<br />
* You ''know'' what is going to happen in the Game but you are still sweating out of anxiety, waiting for the turn change.<br />
* The word - and concept of - “God” has been replaced by “TOM”.<br />
** ...and "God's love" means TOM said "Love that idea!" when you proposed the YKYPTMBM list.<br />
* You believe Santa Claus lives in Germany and runs a game called Battlemaster.<br />
* '''You understand these jokes.'''<br />
* While on the computer, every 5 minutes you check your family page just to see if anyone has replied to your question, you asked the realm.<br />
* You are late to lessons/lectures just because you just need to see the turn change<br />
* You buy a TV tuner card to watch the football or basketball game from you computer, so you don't miss any messages.<br />
* You call long car trips "two turn moves."<br />
* You dig trenches around your house "so your men feel safer."<br />
* You call criminals "infiltrators."<br />
* One of your characters have been wounded, you grab some bandages and yell, "I can save you!"<br />
* You miss work and blame an undead invasion.<br />
* For the next election, you hire a professional speechwriter for your campaign.<br />
* When you go to your new job, you insist on calling your boss the Ruler.<br />
* If you get pulled over, you apologize to the policeman and beg not to get banned.<br />
* Halfway through the week, you demand the ability to "Check Payday".<br />
* When a financial emergency comes up, you ask the bank to call an early tax day.<br />
* When you're stuck in traffic, you are able to amuse yourself by scouting the neighboring cars.<br />
** ...and then you call up your boss and give him a scout report.<br />
** You blame infiltrators for your travel delays<br />
* You wonder how much CS your country's military has<br />
* You think the way to raise workplace cohesion is to periodically yell, "Hit it, you weaklings!"<br />
* Your friends need to talk to you, but instead of calling, they send you an OOC message.<br />
* Your roommate needs to talk to you, but instead of talking, sends you a Role-Play.<br />
* When your sports-team loses, you criticise their line settings.<br />
* You have no friends left who didn't try BM.<br />
* When you wake up 2 hours before you're due to be at school for an exam... but realise you haven't sent any orders yet so you spend the majority of you're "last minute" revision time conjuring plans, scouting and sending orders.<br />
* When your entire family gives you extra leeway on the 2-hours per person on the family computer because they understand that 'the game' cannot wait! That newly arrived Troop Leader just needs welcoming! And that scout report needs digesting!<br />
* When a "You know you play too much Battlemaster when...?" list is made.<br />
* You get mugged in the street and lose your mobile phone, wallet and trousers while looking for the 'defensive strategy' link.<br />
* You get bored at work and attempt a brutal takeover of the next cubicle.<br />
* You fill in a job application and enter 'Baron' where it says 'title'.<br />
* Your girlfriend has your hand-drawn character portraits pinned to her bedroom wall. (no, seriously, she does!)<br />
* You actually gave yourself the legal title "Duke of ...." to encourage yourself.<br />
* You accuse people with friends in other countries of witchcraft or espionage.<br />
* You call income taxes "taxes from troop leaders."<br />
* You go to jail and wonder why the enemy judge hasn't set a ransom.<br />
* You think archery tournaments are blasphemy.<br />
* You find yourself pondering the cost of Mote and Bailey fortifications for the lawn.<br />
** ... and then realize that you forgot to get gold from the bank on your way home.<br />
* You've been ignoring any memos that aren't printed on bright red paper. After all, you need to make sure not to waste your hours, in case Important Orders come in.<br />
* You're planning a trip to your country's capital -- not to see the sights or talk to your elected representatives, but to hire a bunch of soldiers, buy a siege engine, and put a 50 gold bounty on your in-laws.<br />
* After hearing about the police capturing some criminals you saw on the news, you eagerly await reading the torture reports.<br />
* You go to school hoping to have some Swordfighting lessons.<br />
* You've been in your country for years and complain to the council that you haven't even been appointed Local Lord.<br />
* You succeed with your home so you can now rule your own realm.<br />
* You get home completely drunk and you can still scout.<br />
* You pray to some Battlemaster-God in Church.<br />
* You start a rebellion with 3 men.<br />
* You are trying to find Tom's telephone number in the past 5 years.<br />
* You have a picture of Tom always with you.<br />
* You start talking to your boss that he is corrupt and that the inquisition will get him anyway.<br />
* You start drawing maps of Battlemaster on your exams.<br />
* You give your teacher titles.<br />
* You desperately try to recruit some soldiers in the mall.<br />
* You want the name of your street changed into ''Rue de Battlemaster''<br />
* You plunder the store next door because you have just read an order to loot.<br />
* You have more then 3 pages on the Wiki which are really worth reading.<br />
* Your only goal in life is to become ruler.<br />
* Upon finding out that after spending the afternoon in the city, you will also be spending the evening/night there at a concert, your first thought is that you'll miss a whole turn.<br />
* You start to think that if you have so many titles in the game, you deserve a few in the [http://www.sca.org SCA].<br />
* You try to sell copies of the Atamara Times on the street for a few extra gold.<br />
* No matter what your local time is, the Day is between 6:00 and 18:00 server time.<br />
* You try to get yourself executed "for the fame point."<br />
* You wonder why your country's laws aren't on the BM wiki.<br />
* You become nervous when the time of turn change approaches.<br />
* You send the mails titled "Report" to your boss.<br />
* Your family and friends know that you have won a tournament.<br />
* You interpret the politic events from TV news as the Takeovers, Rebellions and Courts.<br />
* You know more about the diplomacy relations in your continent than about the recent politics of you RL country. <br />
* At the tax day, you're surprised you must pay, not receive money.<br />
* You look at a globe for an unclaimed island to go do a colony takeover on.<br />
* When you refer to BM characters on school quizzes, tests, or assignments.<br />
* When, on a career test, you put, for preferred career, "Ruler or judge of my realm"<br />
* When you refer to cliques as, "Federations" or "Guilds"<br />
* When you write declarations of war on other people whenever you are mad at them<br />
* When people at school know you as "Battle Master Man"<br />
* When you sit for hours in front of your computer trying to come up with the wittiest 'You Know When You've Played Too Much Battlemaster' joke<br />
* When you sit here reading this to spend time, while hoping for a new message for any of your characters<br />
* When you scratch your eyes out if the turn change is late.<br />
* When you tried to glue your eyes back in, in the hopes that the turn change may someday come.<br />
* When you use the turn change, and the apocalypse as good analogies for each other.<br />
* When the turn doesn't change and you fear the gods are angry at you.<br />
* When you make a little comment of another topic and tell first it's an "OOC-comment"<br />
* When you don't go out with friends but with "TLs"<br />
* When you complain in your school academy about them not teaching jousting.<br />
* When you arrive late and tell your friends: "some infiltrator blocked the route and i had to find a new one".<br />
* When you hear at the news about new war actions and you ask yourself about their line settings.<br />
* When your football team has lost and you go to to the judge asking him to show mercy to raise morale.<br />
* When you send out scouts before long travels to be sure that you arrive in time.<br />
* When you call your GPS "Dynamic Map"<br />
* When you don't want to ask for money to your mother so you don't lose honour.<br />
* When someone asks you for the weather and you answer "to the joy of our archers"<br />
* When you want to meet a friend and you tell him you'll go right after sunset...<br />
** ...even when it's summer and the sun sets 3 hours later than turn change.<br />
** ...and you're using those extra 3 hours to play BattleMaster.<br />
* When your little brother is in your room and you tell him to stop sneaking around your tent.<br />
* When you go on a travel and ask before if the territory is of an ally or if you're just in peace to prepare for possible attacks...<br />
* When you know the top ten of region's population of your continent.<br />
* You wake up and realize that the last turn change was just in your dreams<br />
** ...and then the turn change happens exactly as it did in the dream<br />
* You have serious debates with anybody about whether a game is more "roleplaying" or "strategy"<br />
* When you return home and when you connect you see the server is shutting down for some instants during 5 minutes and finally it says that the turn won't change until tomorrow... and you get like this[http://www.youtube.com/w/der-echte-Gangster-am-PC?v=h_5EBsFQUQE&feature=Views&page=1&t=t&f=b]...<br />
* when you miss your buss because you thought that someone would reply to a roleplay you sent out 10 minutes ago<br />
*When one or more of the clocks in your home are set to BM time, provided you don't live in Germany.<br />
*when you challenge the school bully to a duel until surrender and explain to him that you keep running away because you chose the "defensive" strategy<br />
*When you use "Tom" as an expletive. OH MY TOM!<br />
*You make BM-related jokes on the BM [[IRC/Quotes|IRC]] channel.<br />
*For those that don't have the nerve to approach personally, you write an OOC RP to a "girl" friend of yours to go out to attend a social activity.<br />
*When you try to explain to people that RPing [[Holy Matrimony]] on BM is fun, your friends stare at you in disbelief.<br />
*When you submit your own RPs as original writing, and having now successfully merged those two ares of your life you are seeking a way to make your social life integrate with BM as well.<br />
*You find that you travel by moving through one county every 12 hours.<br />
*You don't do anything for 4 hours one day and the next day is 4 hours longer.<br />
*When the bullies at school become too much, you threaten to place a bounty on their heads.<br />
*You are surprised that sending a letter through the mail consists of more than telling the mail people the destination's NAME. Address? Whats that?<br />
*You accuse your girlfriend/boyfriend of inactivity when they haven't called you enough, and threaten to ban them, but end up not doing so because you fear a lightning bolt.<br />
*You have a "diplomatic relations" chart for your friends.<br />
*You tell your banker to get traders to ship more food to your house when your fridge is empty.<br />
*You think that all jail sentences last for seven days.<br />
*You can think of things to put on this list.<br />
*When watching movies at a theatre, you can remember moments in the movie that have occurred in BM.<br />
*You think stabbing people with a poisoned knife is OK, because "they won't die anyway".<br />
*When you go on holiday, you ask the embassy for scout reports on your destination.<br />
*When betting on fights, you try to get both fighters to show off to find out which one of them has the best boxing skill percentage.<br />
*When at a sports tournament, you buy everyone drinks, hoping it will make you popular.<br />
*You're angry with the postal service because it takes days for your letters to arrive.<br />
*When you get hit by a car, get dragged to hospital but insist you just HAVE to go on BM before they knock you out. People might not get orders! The horror!<br />
*You spend your summer doing exactly what you did all school year and vowed never to do it again: '''READING AND WRITING!!!'''<br />
*You refer to yourself as a local lord, demand weekly taxes from your family, and hire a militia to stand in your yard all day just in case monsters appear out of thin air.<br />
*You quit your job. Why work when taxes from the lowly peasants go straight to you?<br />
*You show in your CV your user account, your nick as user and also the ranks of each character and the positions held...<br />
**...and you give your account's password so the one interested is able to prove it.<br />
***...and he does it<br />
****...and you get the job for it!! =P<br />
<br />
Feel free to add your own :-)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Talk:New_Players_Guide&diff=31014Talk:New Players Guide2006-07-18T23:51:12Z<p>Nicholas: </p>
<hr />
<div>Just a suggestion, you might want to take out most of those italics, trying to read that much italic text hurts my eyes. ;-) --[[User:Nicholas|Nicholas]] 01:51, 19 July 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Little_Known_Facts&diff=28607Little Known Facts2006-06-25T15:18:58Z<p>Nicholas: spelling / grammar</p>
<hr />
<div>__TOC__<br />
This is a collection of little things in the game that appear to not be widely known. Please add your own.<br />
<br />
<br />
==Sending Gold to Anyone==<br />
You can actually transfer gold to anyone on your island.(Except your relatives) You have to visit their capital, however. This opens the door for a lot of subversive activity. You can covertly give money to rebel leaders, either before or during the rebellion, for example.<br />
<br />
==The Duck==<br />
We don't talk about the incident with the duck. (We also don't talk about the [[Old_Grehk_Units%5Cthe_incident_with_the_moose|moose]].)<br />
<br />
==Too Many Cooks...==<br />
...spoil the broth, or so the saying goes.<br />
After spending 12 hours doing [[RegionMaintenance4Dummy#Effects_of_Bureaucratic_Work|Survey Administration]] work in a recently acquired region, BM returned the following: "There has been so much bureaucracy here lately, that your efforts have hardly any effect. Morale remains unchanged. Loyalty remains unchanged." Apparently, only 2 Bureaucrats can do effective work in the same region at the same time (that is, within the same turn). Any other Bureaucratic work accomplishes virtually nothing.<br />
<br />
==Battles haunt your nightmares==<br />
While wounded you are able to see all the previous battles if you click see all messages. Seeing as you are unconscious you can't possibly read the messages so it must be that you are reliving the moments you spend on the battlefield in your nightmares while wounded.</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Little_Known_Facts&diff=28606Little Known Facts2006-06-25T15:16:12Z<p>Nicholas: removed "Character classes...", "how to spell out naughty words" doesn't seem to fit the theme of the page</p>
<hr />
<div>__TOC__<br />
This is a collection of little things in the game that appear to not be widely known. Please add your own.<br />
<br />
<br />
==Sending Gold to Anyone==<br />
You can actually transfer gold to anyone on your island.(Except your relatives) You have to visit their capital, however. This opens the door for a lot of subversive activity. You can covertly give money to rebel leaders, either before or during the rebellion, for example.<br />
<br />
==The Duck==<br />
We don't talk about the incident with the duck. (and not about the [[Old_Grehk_Units%5Cthe_incident_with_the_moose|moose]] neither)<br />
<br />
==Too Many Cooks...==<br />
...spoil the broth, or so the saying goes.<br />
After spending 12 hours doing [[RegionMaintenance4Dummy#Effects_of_Bureaucratic_Work|Survey Administration]] work in a recently acquired region, BM returned the following: "There has been so much bureaucracy here lately, that your efforts have hardly any effect. Morale remains unchanged. Loyality remains unchanged." Apparently, only 2 Bureaucrats can do effective work in the same region at the same time (that is, within the same turn). Any other Bureaucratic work accomplishes virtually nothing.<br />
<br />
==Battles haunt your nightmares==<br />
While wounded you are able to see all the previous battles if you click see all messages. Seeing as you are unconsious you can't possibly read the messages so it must be that you are reliving the moments you spend on the battlefield in your nightmares while wounded.</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Changing_Classes&diff=25236Changing Classes2006-05-24T03:36:56Z<p>Nicholas: Legendary Hero isn't really a calss</p>
<hr />
<div>== Classes ==<br />
You may only change class while within the borders of your realm.<br />
''If any requirements are wrong please feel free to fix them.''<br />
<br />
=== Soldier ===<br />
<br />
The Soldier is one of the basic classes in the game. There are no requirements for this class.<br />
<br />
=== Trader ===<br />
<br />
The other basic class. There are no requirements for this class.<br />
<br />
=== Bureaucrat ===<br />
<br />
Help your realm internally rather than in battle.<br />
<br />
20 Honour and 6 Prestige required.<br />
<br />
=== Mentor ===<br />
<br />
Teach newcomers how to fight instead of doing it yourself.<br />
<br />
20 Honour and 6 Prestige required.<br />
<br />
=== Priest ===<br />
<br />
Spread religion and take an important role in the peoples lives.<br />
<br />
20 Honour and 6 Prestige required Dedicate yourself to a religion at a temple.<br />
<br />
(Little is still known of this class. There may be other requirements for some of their abilities.)<br />
<br />
=== Hero ===<br />
<br />
The inspiring fighter who joins his men in battle. Helps the people's morale as well as being able to sometimes recruit some of them. The Hero can die on the battlefield, and you can't switch out of this class.<br />
<br />
20 Honour and 6 Prestige required.<br />
<br />
=== Cavalier ===<br />
<br />
An advanced Soldier who can hire more Cavalry than others.<br />
<br />
50 Honour and 20 Prestige required.<br />
<br />
=== Infiltrator ===<br />
<br />
The assassin. Least popular among enemies. They use their stealth to weaken and disrupt their opponents.<br />
<br />
50 Honour and 20 Prestige (no unit) required.</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Talk:Manual/Lingo&diff=24872Talk:Manual/Lingo2006-05-22T02:35:30Z<p>Nicholas: LB: Lightning Bolt</p>
<hr />
<div>== Duplicate pages ==<br />
<br />
I '''knew''' I had seen most of these before, but I couldn't remember where. These pages should probably be combined into one, and the various links updated to reflect the new, combined location. Everything on the acronyms page is included on the Lingo page, plus more. Maybe if I have time later... <br />
* [[Manual/Lingo]]<br />
* [[BattleMaster Acronyms]]<br />
--[[User:Indirik|Indirik]] 22:06, 18 May 2006 (CEST)<br />
<br />
== LB: Lightning Bolt ==<br />
<br />
I'm skeptical about the "LB: Lightning Bolt" entry, I've ''never'' seen this abbreviation used before. Has anyone here used it or seen it used. I know it also shows up on the [[BattleMaster Acronyms]] page. How often do you have to refer to divine retribution? If it is in use great, otherwise we should get rid of it to keep this list uncluttered. --[[User:Nicholas|Nicholas]] 04:35, 22 May 2006 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Manual/Lingo&diff=24516Manual/Lingo2006-05-18T21:25:17Z<p>Nicholas: spelling</p>
<hr />
<div>As a new player, you will likely find players using a great deal of short forms and such that you will not understand. Here is a list of short forms and other terms that may clear things up for you.<br />
----<br />
<br />
*'''BM''': Battlemaster. This refers to, of course, this game.<br />
*'''IC''': In Character. This refers to something to do with your ''character.''<br />
*'''OOC''': [[OOC|Out of Character]]. This refers to something to do with someone as a ''player.''<br />
*'''IG''': In Game. Similar to In Character, but Out-of-Character things can still be In-Game.<br />
*'''OOG''': Out of Game. Similar to Out-of-Character, but you can still be In Character outside the game (chatting IC on [[IRC]], for instance).<br />
*'''TL''': Troop Leader. This refers to every noble in the game.<br />
*'''TO''': [[Takeover]]. This refers to a realm annexing a region from another realm.<br />
*'''FTO''': Friendly take Over<br />
*'''HTO''': Hostile Take Over<br />
*'''BTO''': Brutal Take Over<br />
*'''CTO''': Colony Take Over<br />
*'''RP''': Roleplaying. This refers to interactions/stories between players IC.<br />
*'''Infil''': [[Class#Infiltrator|Infiltrator]]. A class of character you can play as.<br />
*'''Bureau/Buro''': [[Class#Bureaucrat|Bureaucrat]]. A Class of character you can play as.<br />
*'''LL''': Local Lord. Refers to the Lord of a region.<br />
*'''CW''': Civil Work. Something you perform with your troops to increase a region's production.<br />
*'''PW''': Police work. Something you do with your troops to increase your realm's control over a region.<br />
*'''SA''': Survey Administration. Something Bureaucrats do to maintain the stats of a region.<br />
*'''Inf''': Infantry<br />
*'''Cav''': Cavalry<br />
*'''SF''':Special Forces<br />
<br />
This is all I can think of at this point. Feel free to add any terms and short forms I have missed that you think useful for new players.<br />
<br />
== See Also ==<br />
[[BattleMaster Acronyms]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Titans_and_Magistrates&diff=24515Titans and Magistrates2006-05-18T21:22:12Z<p>Nicholas: spelling/grammar</p>
<hr />
<div>__TOC__<br />
Titans, also known as GameMasters, are the "police force" of BattleMaster. They are responsible for keeping the game running smoothly and fun for all players as far as social interactions and game playing is involved. They especially deal with problem players of all kinds, be it cheaters, abusive people or clueless newbies.<br />
<br />
Titans are not responsible for game code, programming, new features or bugs, that is the domain of the [[Coders]].<br />
<br />
There are always exactly 3 Titans for every island.<br />
<br />
== The Role of Titans ==<br />
It is important to understand that the Titans job is to counter cheaters and abusers. If there are ways to solve the problem in-game, including the OOC Ban option of rulers, those options should always be used first.<br />
<br />
The Titans are also ''not'' a court of law. There is no trial. If the case is in any way unclear, they will usually issue just a warning and err "in dubio pro reo" so that there is no harm (aside from maybe a stern reprimand) to the accused.<br />
On the other hand, in cases of crystal clear abuse or cheating, there will be no prior warning or opportunity to muddy the case. The game comes first when it comes to cheaters and abusers, because in the end we're not talking about ruining someone's life with a prison sentence, we're talking about in the very worst case taking a game away.<br />
<br />
The Titans' business is '''OOC things and only OOC things'''. They will '''not''' intervene because someone plays an evil ruler, or an arbitrary and unjust judge. They will not act on in-game nastiness or carnage.<br />
They will act if and only if there are [[OOC|OOC elements]] involved that are damaging the fun for someone or are violating the Social Contract or the Inalienable Rights.<br />
<br />
<br />
== How Titans Act ==<br />
The most important part about Titan activities is that they act as a ''council''. Individual Titans have no powers but those of communication, i.e. they can talk to problem players, their rulers or others who might help solving a problem without resorting to more drastic measures.<br />
<br />
Together, however, Titans are very powerful. If two Titans agree that a player is causing problems, they can temporarily block his characters on the island. With all three Titans an agreement, and entire account can be temporarily locked. In addition, they can appeal to Tom for more severe punishment (i.e. permanent removal from the game).<br />
<br />
<br />
== Who The Titans Are ==<br />
Titans are players who have volunteered for this additional duty because they enjoy the game and want to ensure it continues to be an enjoyable experience for as many people as possible.<br />
<br />
In order to protect the Titans from harassment, their identities are not visible. Since they act as a council (see [[#How Titans Act|above]]), responsibility is shared and so should blame.<br />
<br />
<br />
== Contacting The Titans ==<br />
The Titans can be contacted in two different ways.<br />
<br />
* Through the game interface - The option is available in the paperworks page as "Contact the Titans..."<br />
* Sending an Email - The address to contact the Titans via email is titans@news.battlemaster.org<br />
<br />
One important rule is that you either contact the Titans, or you don't. ''Do not threaten other players with them.'' We '''have''' issued temporary account locks for people who said things like "do this or I'll bring you up to the Titans".<br />
<br />
<br />
== If you dislike a Decision ==<br />
The Titans are not a part of the game, but outside it, they are acting purely OOC. That's why their punishments aren't roleplayed and we don't even try to make them an in-game thing.<br />
<br />
Likewise, if you have any problems with a Titan decision, either about you or someone else, ''do not bring your complaint into the game''. That is whining, plain and simple. Neither the Titans nor Tom monitor your "everyone in this realm" channel, so complaining there will not help ''and is very much frowned upon''. In fact, if you insult the Titans publicly, you might get some "time off".<br />
<br />
If you have a problem with a decision, bring it up with the Titans or Tom, calmly and rationally. Blow off steam somewhere else if you absolutely must. Play a few rounds of your favourite FPS or whatever you have, but ''keep it out of the game''.<br />
<br />
<br />
== See Also ==<br />
* [[Meta:Editors|Editors]] - another group of people actively supporting the game.<br />
* [[Meta:Coders|Coders]] - those who write and update the game code.<br />
<br />
<br />
[[Category: Manual]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Attributes&diff=23768Attributes2006-05-10T01:08:47Z<p>Nicholas: /* Honour */</p>
<hr />
<div>__TOC__<br />
Attributes are basic characteristics of your character. Two of these, honour and prestige, are based much on outside perception, i.e. what other people think of your character. [[#Skills|Skills]], on the other hand, are what your character has learnt and trained.<br />
<br />
==Honour==<br />
Honour symbolises how courageous the character is. As a troop leader, this mostly depends on the number of battles he fights. Soldiers who avoid battle are usually viewed as less honourable than soldiers who are always there to meet with the enemy. Also, which kind of battles you choose affects your honour. Fighting even when outnumbered raises it more, as long as you are not leading your men on a suicide mission (which may be courageous, but not honourable).<br />
Honour also determines the number of troops you may lead. You start the game with a small amount of honour, representing earlier deeds that brought you into your current position. The number of infantry or archers you can have in your unit depends on your honour. You may only command half as many Cavalry or Special Forces with the same amount of honour.<br />
<br />
==Prestige==<br />
Important victories, such as the defence or assault of a major city, bring even more prestige.<br />
You start the game with a prestige of 1. Some [[unit]] types can only be commanded after you reached a certain prestige value. Cavalry requires a prestige of at least 5 and special forces require a prestige of at least 10.<br />
In addition, you need certain prestige values to become eligible for titles, command posts or to be elected as a realm [[ruler]].<br />
Note that some realms distribute the weekly tax income based on prestige, so that newcomers have to prove themselves (raise their prestige) first before they get a good share of the gold.<br />
<br />
==Skills==<br />
Your character can also learn to do certain things better. Skills improve through using them, but can also be trained at the [[Buildings#Academy|academy]]. If you do not use skills for a long time, they will deteriorate. Note that some skills are only available to certain character classes.<br />
<br />
Skills available are:<br />
* Swordfighting<br />
* Jousting<br />
* Leadership<br />
* Trading<br />
* Bureaucracy<br />
* Infiltration<br />
* Preaching<br />
<br />
<br />
{{stub}}<br />
<br />
[[Category: Manual]]<br />
[[Category: People]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Fame&diff=23530Fame2006-05-07T16:51:35Z<p>Nicholas: /* Events */ linked stuff</p>
<hr />
<div> __NOTOC__ <br />
<br />
{| align="Right" style="border-top:1px solid grey; border-right:1px solid grey; border-bottom:2px solid grey; border-left:1px solid grey;background:#efefef" width="180px" cellpadding="10"<br />
| align="centre" | '''Fame-o-meter'''<br />
{| border="0" align="Right" style="background:#efefef"<br />
|-<br />
| width="150px" | Available<br />
| align="center" width="30px" | '''48'''<br />
|-<br />
| Known<br />
| align="center" | '''36'''<br />
|-<br />
| Unknown<br />
| align="center" | '''12'''<br />
|-<br />
| High Score<br />
| align="center" | '''34'''<br />
|-<br />
|}<br />
|}<br />
<br />
Fame is a family attribute, so fame is awarded only '''once''' for each event or office per family.<br />
<br />
While the majority of fame points have been discovered, there are a few that are unknown, as [[User:Tom|Tom]] wishes them to remain so.<br />
This page outlines all the known fame points. If you are ''certain'' of any other points, please update the page. The speculation page is referred to [[LemonFame]].<br />
<br />
Points are awarded for attaining offices, performing actions, and [[Prestige]] scores.<br />
<br />
===Offices ===<br />
* [[Ruler]]: 6 points possible<br />
** 1 immediately, 4 in 10 days 1 in 100 days<br />
* [[Banker]]: 1 point<br />
* [[General]]: 1 point<br />
* [[Judge]]: 1 point<br />
* [[Region_Command|Region Lord]]: 1 point<br />
*[[Duke]]: 2 points<br />
* [[Mentor]]: 1 point<br />
**For 10 mentor points and writing a book<br />
<br />
===Events===<br />
* Founding a [[Guilds|Guild]] or [[Priest Game|Religion]]: 2 points <br />
* [[Tournament]]<br />
** Hosting Profitable: 1 point<br />
** Winning: 3 points<br />
* [[Family Investment]]: 1 point<br />
* [[Building Palace]]/[[Moving Capital]]: 1 point <br />
* Family member [[death#Executions|executed]]: 1 point<br />
* Winning a [[duel]] to the [[death]]: 1 point<br />
* [[Family Wealth]]: 2 points possible<br />
** 2000 gold: 1 point<br />
** 5000 gold: 1 point<br />
<br />
===Prestige===<br />
* Individual Prestige: 3 points possible<br />
** 10: 1 point<br />
** 20: 1 point<br />
** 50: 1 point<br />
* Family Prestige: 3 points possible<br />
** 20: 1 point<br />
** 50: 1 point<br />
** 100: 1 point<br />
<br />
<br />
<br />
There are 2 or 3 fame points relating to [[Hero]]es who are 'legendary'. The exact requirements are unknown, but it likely has something to do with Prestige.<br />
<br />
<br />
----<br />
<br />
<br />
The following have been speculated on, and are known not to give fame<br />
* Partaking in a large battle<br />
<br />
<br />
''Tom has recently created new fame points and made them retrospective, so the above items may now give fame''</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki:Delete_Request&diff=23529BattleMaster Wiki:Delete Request2006-05-07T16:49:05Z<p>Nicholas: </p>
<hr />
<div>If a page to which you are the sole (or chief) contributor already has an history and you have a really good reason for thinking it should be removed, you can post here to request that one of the Chief Editors delete the page. Please do not attempt to delete pages yourself. <br />
<br />
Add your deletion requests here, please remember to sign them and give a reason:<br />
==Requests==<br />
<br />
<br />
== Completed ==<br />
I have succesfully generalized [[Template:Infobox_Nighthelm]] so that it can be used by most monarchies. There is no longer any need for the old page. Thanks - [[User:Quattro|Quattro]] 21:20, 4 May 2006 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] 18:49, 7 May 2006 (CEST)<br />
<br />
[[Aix]], [[Beziers]] and [[Clermont]] all already exist as East Continent/ subpages. - [[User:Revan|Revan]] March 28, 2006 20:25 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Kiethson Family/Paul/Maeror]] - Misspelled page name... all content has been moved. Please delete. ~ [[User:Marc J.|Marc J.]] April 4, 2006 21:35 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Image:Ibladesh Banner.jpg]] - Uploaded it without thinking to look to see if it was already elsewhere. Sorry for being stupid. [[User:Areopagitica|Areopagitica]] 18 April 2006 00:32 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Atamara Herald]] - I did not make it but the content was moved to [[Abington_Account]] and it has been empty ever since --[[User:Rbl|Rasmus]] 4 October 2005 23:26 (CEST)<br />
:Please, someone put the Herald out of it's misery! In it's short existence it was nothing but an Abby paper anyway - besides, the Atamara Times is a much better paper hehe - [[User:Revan|Revan]] January 24, 2006 21:22 (CET)<br />
::Someone got there before me, it's gone --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Template:News major]] - A failed template. -- [[User:Gsklee|Gsklee]] 19 November 2005 08:15 (CET)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
<br />
Damn, someone needs to get on all this! I wish I was an Editor :| Anyway, someone please delete [[Colonies/Giblot]], a throwback to the days from when realms were going to be continent subpages. The page is now needed for the ''region'' of Giblot. I cannot move the page over until it's deleted.. - [[User:Revan|Revan]] March 22, 2006 15:12 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:30 (CET)<br />
<br />
<br />
Ugh, by taking positive actions against bad Page Names, I moved all the following links to their appropriate places on the Atamara Dueling Asscoiation. All the following pages are useless redirects that need deleting - [[User:Revan|Revan]] February 22, 2006 21:16 (CET)<br />
<br />
[[Kepler Dolohov]]<br />
[[Thorbjørn Tyreslagter]]<br />
[[Autarii Flockhart]]<br />
[[Murat Orim]]<br />
[[Captain Tezokian]]<br />
[[Goryans Sonyong]]<br />
[[Phineas Dracorus]]<br />
[[Romeo Connolly]]<br />
[[Yuuna Silverfox]]<br />
[[Voronwe Candelas]]<br />
[[Corail Redknife]]<br />
[[Miki Silverfox]]<br />
[[Katheryn Larkspur]]<br />
[[Haden Lau]]<br />
[[Geoffery Dumeric]]<br />
[[Master Demonic Satanic Overlords]]<br />
[[Hedge Shikshiena]]<br />
[[Greenleaf Jackson]]<br />
[[Rilt Elckar]]<br />
[[Drare Cael]]<br />
[[Horace Malitia]]<br />
[[Tolandruth Juramona]]<br />
[[Batman Bauglir]]<br />
[[Erland Limekiln]]<br />
[[Night Hawk Calanar]]<br />
[[Kostaja Kosunen Cosula]]<br />
[[Noah Lawson]]<br />
[[Rebel Lious]]<br />
[[Guenwhyvar Sonyong]]<br />
[[Sanchez Domingo]]<br />
[[Tommy Marverik]] (Darka)<br />
[[Gaothaire Liosliath]]<br />
[[Stefan Karedes]]<br />
[[Sardius Paladin]]<br />
[[Denning Cheung]]<br />
[[Stephen Kane]]<br />
[[Belzer Asmodan]]<br />
[[Lavigna Galadean]]<br />
<br />
[[Baronny_of_Makar]] - Typo in the name. A new page was created ages ago.<br />
<br />
[[Generic/Complaint]] was a mistake, I went for [[Generic Complaint]] instead. Please delete the former. - [[User:Turbothy|Kristian]] 7 February 2006 21:54 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:51 (CET)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=InstantaneousMessagePetition&diff=22751InstantaneousMessagePetition2006-05-03T05:35:02Z<p>Nicholas: </p>
<hr />
<div>#REDIRECT [[Instantaneous Message Petition]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Religions&diff=22225Religions2006-04-27T22:36:03Z<p>Nicholas: replaced table with pretty div</p>
<hr />
<div>== ''Religions of Battlemaster'' ==<br />
The world of Battlemaster is a world rife with history, culture, realms, and people. In such a vibrant world, in such a world of society, theology is sure to come. In essence, religions. The world of Battlemaster has religions, orders, cults, and sects. Every religion has a history.<br />
<br />
Weather it is the Church of Ibladesh, dominating the religious spectrum of southern East Continent, or the multitude of religions in the Far East, there are theologies and faiths throughout the world.<br />
<br />
It is here that those religions are chronicled.<br />
<br />
<div id="also" style="background-color: #FFF7CB; border-style:solid; border-color:#FFAD80; padding: 0.5em 1em 0.5em 1em; margin: 1em 1em 1em 1em"><br />
Also check out the [[Priest Game]] page containing details about how religions have become playable in-game.<br />
</div><br />
<br />
== '''East Continent''' ==<br />
<br />
* [[Church_Of_Ibladesh|The Church of Ibladesh]]<br />
* [[Rancagua/Beliefs of the Church of Rancagua|Church of Rancagua]]<br />
* [[The Path of the Great Dragon]]<br />
* [[Four Lords Religion|Four Lords]]<br />
* [[Light of Fontan|Light of Fontan]]<br />
* [[The Seekers of Terra Morte]]<br />
* [[Omnianism]]<br />
* [[Kaoism]]<br />
<br />
== '''Atamara''' ==<br />
<br />
* [[The Path of the Great Dragon]]<br />
* [[Church of St. Gereon]]<br />
* [[The Order of Da Great Goat]]<br />
<br />
== '''Beluaterra''' ==<br />
<br />
* [[Hedonism]]<br />
* [[Octarianism]]<br />
* [[Omniovoism]]<br />
* [[Avalon/Religion/Druids|Order of the Druids]]<br />
* [[Sanguinaire]]<br />
* [[The Church of Qyrvagg]]<br />
* [[Melhed/Old Gods|The Old Gods]]<br />
* [[The Path of the Great Dragon]]<br />
* [[The Valentic Order]]<br />
* [[Mentism|The Divine Order of Mentism]]<br />
<br />
== '''The Colonies''' ==<br />
<br />
* [[Aleism]]<br />
* [[Trinity|The Trinity]]<br />
<br />
== '''The Far East''' ==<br />
<br />
* [[Adgharhin_Priesthood|The Adgharhin Priesthood]]<br />
* [[The Chaos Requim]]<br />
* Archangels of Taeth Aenil<br />
* [[Church_Of_Ibladesh|Sartanian Sect]]<br />
* Lunarian<br />
* [[The Path of the Great Dragon]]<br />
* [[The_Tribunal|Tribunism]]<br />
<br />
== '''South-East Island''' ==<br />
<br />
* ''None Listed''<br />
<br />
== '''South-West Island''' ==<br />
<br />
* Church of [[Nergal]]<br />
<br />
== '''West Continent''' ==<br />
<br />
* ''None Listed''<br />
<br />
<br />
[[Category: Religion]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=User_talk:AlexTurner&diff=22215User talk:AlexTurner2006-04-27T21:16:09Z<p>Nicholas: </p>
<hr />
<div>I have added my views to [[Talk:Records of BattleMaster#An Editor's Opinion]] --[[User:Nicholas|Nicholas]] April 27, 2006 23:16 (CEST)<br />
<br />
Thank you, I really worked hard on the story line. I've borrowed some plots from my favorite books, and have expanded on other ideas I have. -- [[user:Peter Kolak|Peter Kolak]]<br />
I just finished my story, Alex, you should read the conclussion. Click on [[Avalon/Roleplay_Section/Hector|Hector's Roleplay]] - [[Peter Kolak]]<br />
<br />
* Why isn't it a good idea to sign "public" pages? I'm afraid without understanding I have no reason not to. - [[user:Darfix|Darfix]]<br />
<br />
What do you mean Subpages? I have the names of all the members in each catagory, then when you click on there names you go to their sections which tells you how many wins and losses they have and it tells you who they won and lost against. I dont know which part or this you want to subpage. Goryans</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Talk:Records_of_BattleMaster&diff=22214Talk:Records of BattleMaster2006-04-27T21:11:03Z<p>Nicholas: </p>
<hr />
<div>== Player Records ==<br />
<br />
I have removed the player records.<br />
<br />
One, fame and gold are already listed in-game and that is much better because it's always current.<br />
<br />
Two, I do not want any contests around medals. All you're doing is tickling the idiots to find any dirty trick imaginable to get more medals, and that runs contrary to their purpose.<br />
<br />
--[[User:Tom|Tom]] 10 February 2006 12:15 (CET)<br />
<br />
: Here, Here! - [[User:Revan|Revan]]<br />
<br />
<br />
==Most Poisoned==<br />
<br />
What exactly is the "Most Poisoned" record supposed to be? - [[User:LilWolf|LilWolf]] 18 February 2006 14:00 (CET)<br />
:"''Sir Blah Blah was captured and taken into custody after being seen hanging around the camp of Sir Joe Bloggs with a poison dagger under his cloak''"<br />
:Well, it's something to that effect anyway. So just a strange way of saying, most Assassinated troopleader I guess?<br />
- [[User:Revan|Revan]] February 19, 2006 20:24 (CET)<br />
::In fact this record could do with being renamed most Assaulted or most assissinated or something. But it isn't very measurable. - [[User:Revan|Revan]] April 27, 2006 22:59 (CEST)<br />
<br />
<br />
===Biggest Battle===<br />
<br />
What are the odds of the two largest battles in known history have the exact same total CS? I found that pretty amusing :D [[User:Tariq|Marouane]]<br />
*Yeah it was, especailly since i had two of my Chars in the battle and both of them on the winning side. Thats gives a nice record for my family :D [[User:ScottSabin|ScottSabin]] 7 March 2006 13:47 (CET)<br />
<br />
<br />
===Consecutive Victories===<br />
Is this having a victory every turn, or victory streak? I know my current Talerium unit hasn't been in a losing battle, well, ever, which may be like 20 battles.<br />
<br />
But if it's winning turn after turn after turn, then I guess it's different. [[User:Malitia|Malitia]] 8 March 2006 10:20 (CET)<br />
<br />
Hmm, I made that catagory with the though of Turn after turn, as that is currently what I am doing, but I think it might be better changed to over a long term, in which case you should update it... [[User:Centaur|Centauri]] 8 March 2006 11:43 (CET)<br />
<br />
Frogs?? "''Biggest Monster unit seen: About 5000 Frogs (About 6000 CS) seen in Enweil, Beluaterra. 2004. --Eldar Family 24 April 2006''"<br />
<br />
Yes, a group of 5000 frogs was around Lopa, they fought some militia and their experience went up, skyrocketing their CS to about 8000. They made their way west and we engaged them in Clejorg and defeated them by killing the Frog King. --Neoro<br />
<br />
<br />
== Guilds ==<br />
There is a problem with guilds, saying that there is 10 guilds on EC? I KNOW thats wrong because I am in at least two which are not listed on the wiki, and know of 1 more that definitely exists, albeit only in one realm so far. This should be fixed, or removed. --[[User:The1exile|The1exile]] 25 April 2006 16:13 (CEST)<br />
:My vote is for removed actually, unless someone can find a concrete way of finding out the actual numbers - the wiki page for guilds is in no way an accurate reflection of the actual number (I can name at least 6 FEI guilds that don't appear there for instance)--[[User:Arithon|Roy]] 25 April 2006 17:38 (CEST)<br />
::Well, you're right, that some of the guilds even like to stay as unknown, so we would never know about them, because it wouldn't be publicly shown. Since i am the one who created this Records, i decide to erase the records of "Most Guilds in a Continent/Realm". The other two may stay, since it's not a problem if those unknown don't want to be recognized.... Does the same happen to Religions? Well i wouldn't think so as the main goal of religions is to get famous and known so to spread their faith, so i don't think they want to keep everything secret... - [[User:Shoenaemaeh|Shoenaemaeh]] 25 April 2006 23:52 (CEST)<br />
<br />
== Religion ==<br />
: Okay, what is a "shrine"? I was under the impression that that was just another word for a small temple. Is it something else?<br />
<br />
==Oldest==<br />
Doc's only older than gregor by a few days. I'm pretty sure that they're the two oldest, and double checking the next closest to those two is Gollum (alexander) who is as of writing 49 (three years younger). Next player ID is Eric, James B., and TK all top out at 40 (12 years younger). Might want to throw gregor in too? [[User:Loren|Loren]] 26 April 2006 04:20 (CEST)<br />
:Are those characters also the literally (in terms of creation) oldest too? With each character's individual actions affecting how he physically ages, it is possible that the oldest character in the game could actually have been created after someone elses...so who's been around the longest? --[[User:Arithon|Roy]] 26 April 2006 13:36 (CEST)<br />
::Well i would say you should post the age of the character and also the date of the character-creation if possible. This way we can get to know who's older. But someone could have started with 17 years and another one with 20 and today they have the same age (40, for example), which means that theoretically the one who started with 17 years is older. Let's post both things: the current game-age and the date of creation. Plus, i don't think there's so much people in tie, right? Or maybe i should make another different record to distinguish the case given...? Suggestions?<br />
<br />
== Temple Sizes ==<br />
<br />
I deleted the Temple Size element in religion records. If we want the largest temple sizes, too, it should be a seperate record, as I'm making right now.m[[User:AlexTurner|AlexTurner]] 26 April 2006 21:23 (CEST)<br />
:Post also the sizes of the temples. In case of tie in the number of temples, the record lies in that religion with the most-sized temples. Before erasing anything, please post comments in the talk-list: that's why it exists. - [[User:Shoenaemaeh|Shoenaemaeh]] 26 April 2006 23:41 (CEST)<br />
<br />
So if there is no tie size doesnt matter? [[User:Alex|Alex]] 26 April 2006 23:47 (CEST)<br />
<br />
I don't think posting size is a good idea. The record is "Most Temples" not "Most Temples, filtered by temple size, with those having the largest size being prefered over those with the smaller combined number of temple levels." Records should be as straitforward as possible. [[User:AlexTurner|AlexTurner]] 27 April 2006 01:10 (CEST)<br />
<br />
So, what do you have against putting more information in the records?? The tie will stay as "tie" if there are two different religions with the same number of temples, even if one has only small temples and the other one has nearly reached the maximum levels in all temples. But i think it gives more info to know also the sizes of the temples, because this way you can check quantity ''and'' quality... I don't think this causes problems to anybody. - [[User:Shoenaemaeh|Shoenaemaeh]] 27 April 2006 13:30 (CEST)<br />
<br />
:I just think records should be straitforward. I don't think temple size is unworthy of a record (I made a 'largest temple' record) but it seems to me like temple size is irrelevent to number of temples. Every other good record on that page is in the format: <br />
<br />
'''<Name of Record>:''' <number + location or person> [[User:AlexTurner|AlexTurner]] 27 April 2006 22:38 (CEST)<br />
<br />
In my opinion, it breaks the flow of the page to have a record formated:<br />
<br />
'''<Name of Record>:''' <number + location or person> <different numbers/numbers/numbers/numbers> [[User:AlexTurner|AlexTurner]] 27 April 2006 22:38 (CEST)<br />
<br />
Furthermore, it further breaks the flow when the <different numbers> are not directly related to the <Name of Record> (number doesn't have anything to do with size).<br />
I suppose we must dissagree; does anyone other than me or Shoenaemaeh have comments?<br />
[[User:AlexTurner|AlexTurner]] 27 April 2006 22:38 (CEST)<br />
<br />
<br />
== Warning against Edits ==<br />
<br />
The admonisment against people editing anything but the records is more or less contrary to the spirit of a wiki. Discussing important changes is good and all, but not required, and not always the best way to get a page to its 'best-case' state. [[User:AlexTurner|AlexTurner]] 27 April 2006 01:07 (CEST)<br />
<br />
No, just erasing what you find on other's pages without consulting it's editor goes against the wiki spirit. I created this page to collect records and i also accept it's not a perfect one, so i will gladly accept your comments in the talk page (here). But erasing just what you feel isn't right, is not precesely the good way to do things.<br />
For example: Some days ago i stated the records of guilds and religions. I created also the records of "most guilds in a realm" and "most guilds in a continent". As you can see in this same page a bit over this, i was told how unaccurate the number of guild was, since some of them don't want to get known and therefore its existance isn't known for us. That argument convinced me and as you can see the record has been erased.<br />
I just ask of you to do the same before deleting anything. It won't be a big effort, will it? - [[User:Shoenaemaeh|Shoenaemaeh]] 27 April 2006 13:30 (CEST)<br />
<br />
Ah, I understand what you're saying. Because you created the page, you have appointed yourself as the editor of it? That's not how wikis work. Provided it isn't vandalism, no user has to get permission to edit a public page, nobody has to consult you before editing a page, nobody has to convince you of anything. From right below the "Save Page" button:<br />
:"''If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here.''"<br />
<br />
On a public page like this one, you are just another member of the community. You can edit, revert, and comment the same as anyone else, but so can, well, anyone else. It's considered bad form to edit personal pages that arn't yours, but community pages are editable by ''everyone.'' If you want a Records page that you're the editor of, move this one to [[User:Shoenaemaeh/Records of BattleMaster]] and I'll fork it to make a page for the actual community. [[User:AlexTurner|AlexTurner]] 27 April 2006 19:54 (CEST)<br />
<br />
As i can see, your desire is not to improve the page, but to prove your ideas don't need to be discussed for this page. So if we accept this as a public page, you should also think to discuss ''publicly'' your ideas, instead of erasing the parts you don't like.... I mean, you can always add things, but to erase what other people have written (of course, i'm not referring to overwrite records, which is obviously the goal...) is '''really''' against the wiki-spirit. Talk pages were made in part to discuss and comment things before deleting them. See, if you add, you don't disturb anybody, but deleting you're just overwriting an idea (leaving it blank). I'm just defending a posted idea which you erase and you're defending your right to delete whatever you feel isn't good... Who's against the wiki-spirit? - [[User:Shoenaemaeh|Shoenaemaeh]] 27 April 2006 20:59 (CEST)<br />
<br />
:"''I'm just defending a posted idea which you erase and you're defending your right to delete whatever you feel isn't good...''" <br />
This is not about deleting vs. adding, this is about you declaring yourself the editor and putting a big ALL CAPS warning telling users what can and can't be changed. I'm saying you can't do that; you have no more right to edit the page than anyone else. But let's go with your topic for a second.<br />
<br />
:"''As i can see, your desire is not to improve the page, but to prove your ideas don't need to be discussed for this page.''" <br />
False dicatomy. My desire is to improve the page, ''and'' to show you that ideas don't ''intrisically'' need to be disussed on this page. Unless there is significant dispute, there's no reason to discuss every change (addition or deletion), or run them by you. If there is a significant dispute (as there may be in the Temple size topic), then the Talk Page comes into play, (as it has in that case).<br />
<br />
:"''I mean, you can always add things, but to erase what other people have written ... is '''really''' against the wiki-spirit.''"<br />
Why? I disagree; deleting the parts you don't like is exactly half of editing. <br />
<br />
:"''I'm just defending a posted idea which you erase and you're defending your right to delete whatever you feel isn't good... Who's against the wiki-spirit?''" <br />
Neither of us? Both Person A posting an idea and Person B deleting what he thinks isn't good are doing exactly what they should be doing.<br />
<br />
My writing must be unclear. I'm not saying that disputes shouldn't be discussed. I'm saying you can't tell people what they can and cannot edit, and can't appoint yourself as the editor of the page. Instead, if someone makes an edit you don't like, you should do one of two things. Either revert it and bring it to the talk page (like you did with the Temple issue) or bring it to the talk page first (as I've done here). [[User:AlexTurner|AlexTurner]] 27 April 2006 22:23 (CEST)<br />
<br />
<br />
===A Simple Solution?===<br />
<br />
I'm with Alex on this one. It is pointless to stop people editing anything but new records. I know you created the page Shoenaemaeh but the nature of the page has turned it into a community effort, clearly. And a very popular one too, you should be proud! But it is not for you to control, or indeed Alex or anyone. The wiki is a community effort afterall. Hence why we have a simple solution. It's like this:<br />
<br />
* You let people add their own categories onto this page and edit it the way they like, but:<br />
* Discuss any bad changes in the talk page. It's what it's here for! Not to debate putting something in an article, but to debate whether to change or remove something from it. Then once you get a consensus from one side or another, act on it.<br />
<br />
-[[User:Revan|Revan]] April 27, 2006 22:59 (CEST)<br />
<br />
===An Editor's Opinion===<br />
<br />
A wiki is a collaborative work. No one has absolute control over the wiki. If you think you can improve something, edit it. It is impolite to edit someone's family page, but a general page like this is a group effort. In fact there are quite a lot of contributors. You should be proud. Of course, if you disagree with someone's changes, feel free to edit the page. If you believe the changes are ''entirely'' without merit, you can revert them. Just try to avoid a revert war.<br />
<br />
I have removed the warning against editing from this page. I also did a little rewriting of the intro. If you don't like something I changed feel free to edit it. But please don't put large "don't touch" signs up on the wiki. If you honestly think that a page ''needs'' to be uneditable, you can ask Me, Tom or another editor to "Protect" it. But you must have a good reason.<br />
<br />
--[[User:Nicholas|Nicholas]] April 27, 2006 23:11 (CEST)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Records_of_BattleMaster&diff=22213Records of BattleMaster2006-04-27T21:07:54Z<p>Nicholas: edited to remove the "don't touch" label, also rewrote the intro a bit, feel free to edit me</p>
<hr />
<div>This is the page to post strange, amazing or curious things happened in BattleMaster. Please feel free to correct and records by posting higher numbers as they are achieved. Feel free to create new sections, but check if it fits an existing section first.<br />
<br />
To make this consistent, please post your records like this like this:<br />
<br />
* Biggest Monster unit seen:<i> 1.435 monsters (17.586 CS) seen in Jiddington, Beluaterra. 21/07/2005. <nowiki>~~~~</nowiki></i><br />
<br />
Don't forget the <nowiki>~~~~</nowiki> It will sign your name after the post.<br />
<br />
==Realms==<br />
<br />
* '''Highest number of regions''': 30 - [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:Tariq|Marouane]] 24 April 2006 19:43 (CEST)<br />
* '''Highest number of duchies''': 7 - [[Abington]], [[Atamara]] (?-2006) [[User:Nylen|Nylen]] 7 March 2006 22:19 (CET)<br />
* '''Most characters in one realm''': 152 - [[Abington]], [[Atamara]] (Mar 23 2006) [[User:Carriantor|Carriantor]] 23 March 2006 22:37 (CET)<br />
* '''Most hated Realm (has most "at war")''': 8 - [[Sirion]], [[East Island]] (I forgot the Date) [[User:Primus Family|Primus Family]] 10 February 2006 02:22 (CET)<br />
* '''Most liked Realm (has most "alliances/Federation")''': 9 - [[Old Grehk]] (Mar 30 2006) [[User:Denning]] 30 March 2006 13:30 (GMT+8)<br />
* '''Most populated Region:''' 143,001 - Ibladesh, East Continent - [[User:Tariq|Marouane]] 25 April 2006 10:21 (CEST)<br />
* '''Most populated Realm:''' 457,955 [[Abington]], [[Beluaterra]] - [[User:Shoenaemaeh|Shoenaemaeh]] 25 April 2006 09:58 (CEST)<br />
* '''Most gross gold collected for tax ''': 11393 gold, [[Sandalak_(SEI)|Sandalak]], [[South-East Island]] (2006) [[User:DorianGray|DorianGray]] 14 April 2006 15:36 (CEST)<br />
* '''Most net gold collected for tax''':<br />
* '''Longest reigning Ruler: ''': 804 days, Lone Wolf Del Toro, [[Taselak (SEI)]] (April 26, 2006). [[User:Tariq|Marouane]] 26 April 2006 12:53 (CEST)<br />
* '''Largest Tournament:''' 264 participants, [[Talerium]], [[Atamara]]; December 2005. [[User:Shoenaemaeh|Shoenaemaeh]] 20 February 2006 18:38 (CET)<br />
* '''Largest Prize:'''<br />
<br />
==Military==<br />
<br />
* '''Strongest army''': ~70000cs [[Perdan]], [[East Continent]] (April 24 2006) --[[User:Blackknight|Blackknight]] 24 April 2006 16:44 (CEST)<br />
* '''Largest battle''': <br />
**Total combat strengths: 41948 vs. 48402 [[Tara/Battles/3-21-06_-_Battle_of_Meldeen|Battle at Meldeen]] - [[User:Centaur|Centauri]] 22 March 2006 06:25 (CET)<br />
:*'''Second: <u>Tie between:</u>'''<br />
:**Total combat strengths: 51344 vs. 24620 [[The Mother Of All Battles|Assault on Avamar]]<br />
:**Total combat strengths: 38115 vs. 37849 [[The Battle of Atblane I]] [[User:Oshea|oshea]] 2 March 2006 08:24 (CST)<br />
<br />
* '''Most heroes killed in one battle''': 2 Heros killed, Talerium vs. Barony of Makar 23/04/06 [[User:ScottSabin|ScottSabin]] 24 April 2006 18:39 (CEST)<br />
* '''Most lopsided battle:''' ~25,000 vs 250: [[Minas Ithil]], [[Norland]] attack a lone [[Eston]] militia unit in Dondor, early February 2006. [[User:Tariq|Marouane]] 17 February 2006 22:07 (CET)<br />
* '''Highest militia strength in one region''': ~14k CS, on the walls of Ikalak (Sandalak, SEI) [[User:Tariq|Marouane]] 17 February 2006 22:04 (CET)<br />
<br />
==Guilds and Religions==<br />
<br />
*'''Most Members in a Guild''':<br />
*'''Most Guildhouses for a single Guild''':<br />
<br><br />
*'''Most Religions in a Continent''': 10, [[Beluaterra]] - [[User:Revan|Revan]] April 24, 2006 19:37 (CEST)<br />
*'''Most Religions in a Realm''': 2 - [[Fronen]] - [[User:Alex|Alex]] 26 April 2006 23:55 (CEST)<br />
*'''Most Members in a Religion''': 21 - [[The Path of the Great Dragon]] - [[User:Alex|Alex]] 25 April 2006 12:01 (CEST)<br />
*'''Most followers of a Religion''': 16700 in temple regions, about 22000 total, [[The Church of Qyrvagg]] [[User:Vellos|Vellos]] 25 April 2006 23:02 (CEST)<br />
*'''Most Temples for a single Religion (post also the sizes in numbers)''': 7 - [[The Path of the Great Dragon]] - [[User:AlexTurner|AlexTurner]] 26 April 2006 21:22 (CEST)<br />
*'''Largest Temple''':<br />
*'''Most Shrines for a single Religion''': 5 - [[The Path of the Great Dragon]] - [[User:AlexTurner|AlexTurner]] 26 April 2006 02:44 (CEST)<br />
*'''Most Shrines in the same region''': TIE: 2 - Wudenkin, Avalon, Beluaterra - [[Avalon/Religion/Druids|Order of the Druids]] and Twillen, Beluaterra - [[The Path of the Great Dragon]] [[User:AlexTurner|AlexTurner]] 26 April 2006 02:44 (CEST)<br />
*'''Most Priests for a single Religion''': 6, [[The Church of Qyrvagg]]<br />
*'''Most Priests in a realm (no matter if they are of the same religion or not)''': 6 for [[Riombara]]<br />
<br />
==Troops==<br />
* '''Highest CS''': Sceptre - 3730cs done in [[West Sirion|W Sirion]], [[East Island|East Continent]] (2003) <nowiki>Sceptre</nowiki><br />
* '''Highest CS per soldier''': 50CS each... Hu, [[Barony of Makar]], [[Atamara]] [[User:Shoenaemaeh|Shoenaemaeh]] 6 March 2006 23:27 (CET)<br />
* '''Biggest Infantry unit''': 319 Infantry led by Duke Zane of [[Outer Tilog]], [[Colonies]] (2006) - [[User:Revan|Revan]] <br />
* '''Biggest Archer unit''': 205 Archers by Gopherman of Itorunt East Island, 2004 - [[User:Guthrie]] 22 March 2006 16:57 (CET)<br />
* '''Biggest Cavalry unit''': Sceptre - 320 done in W Sirion, [[East Continent]] (2003) <nowiki>Sceptre</nowiki><br />
* '''Biggest Mixed Infantry unit''': Alexander of Sirion fielded 140 Mixed Infantry Feb 14, 2006 [[User:Dan raymond|Dan raymond]] February 14, 2006 22:49 (CET)<br />
* '''Biggest Special Forces unit''': 54 SF fielded by King Carriantor of Abington, Atamara (2006) [[User:House Olik|Olik]] 13 March 2006 19:55 (CET)<br />
* '''Biggest Peasant unit''': Sceptre - 959 and 958 done in [[West Sirion|W Sirion]], [[East Island|East Continent]] (2004) <nowiki>Sceptre</nowiki><br />
<br />
* '''Biggest Monster unit seen''': About 5000 Frogs (About 6000 CS) seen in Enweil, [[Beluaterra]]. 2004. --<nowiki>Eldar Family</nowiki> 24 April 2006<br />
* '''Biggest Undead unit seen''': 1.435 undeads (17.600 CS) seen in Jiddington, [[Beluaterra]]. 2005. [[User:Shoenaemaeh|Shoenaemaeh]] 7 February 2006 21:18 (CET)<br />
* '''Biggest Militia unit:''' 319 infantry on the walls of Outer Tilog, [[Colonies]]. 2006. [[User:Enstance Family|Enstance Family]]<br />
<br />
* '''Most consecutive Battles:''' 9 (March 4-8th 06) "Centauri's Arrows", Betus Centauri, Sandalak SWI. - [[Centauri_Family|Centaur]]<br />
* '''Most victories in a row:''' 9 (March 4-8th 06) "Centauri's Arrows", Betus Centauri, Sandalak SWI. - [[Centauri_Family|Centaur]]<br />
* '''Most losses in a row:''' ???<br />
<br />
<br />
<br />
==Characters==<br />
<br />
* '''Highest honour''': Sceptre - 468 East Continent 24/04/2006 - [[User:Nylen|Nylen]] 24 April 2006 19:50 (CEST)<br />
* '''Highest prestige''': Sceptre - 135 East Continent 05/02/2006 <nowiki>Sceptre</nowiki><br />
<br><br />
* '''Most time in a realm''': Doc Primus from [[Sirion]]: [[East Island|East Continent]] 1401 days in the realm 02/19/2006 <br />
* '''Oldest character:''' Doc Primus (52 years old)<br />
<br><br />
* '''Highest skill in Swordfighting:''' 80% shown off by [[Petterson Family/Ghostly|Ghostly]] [[Petterson Family|Petterson]] at Tahgalez<br />
* '''Highest skill in Jousting:''' 70% shown off by [[Deadmeat Family#Corpral|Corpral Deadmeat]] at Tahgalez<br />
<br><br />
* '''Largest outstanding bounty''': 1500 gp Shanka fonfa, Handkor<br />
* '''Largest collected bounty''': 1550 gp, [[Arilius Family/Achilles|Achilles Arilius]], Dictator of [[Tara]], 3 November 2005, collected by [[Petterson Family/SJJ|Si Ju Jarugi]] of [[Drachenwald]] in [[Atamara]].<br />
* '''Highest Ransom Demanded''': 983 gold SpiritMonger of [[Abington]], Atamara, 02/23/2006 [[User:Carriantor|Carriantor]] 22 March 2006 16:57 (CET)<br />
* '''Longest Name''': "alittlehopeforhopelesstimes" ~ [http://battlemaster.org/UserDetails.php?ID=2905]; "JO JO JO JO JO JO JO JO JO JO" ~ [http://www.battlemaster.org/UserDetails.php?ID=4717]<br />
* '''Highest tax income for one person (not valid the tax day just after an investment)''': 787 - Kokomaro, [[Valentia]], [[Beluterra]] on march 27, 2006. [[User:One|One]] 30 March 2006 16:16 (CEST) <br />
* '''Highest gold on hand:''' 1850 gold - Eirik II GLoL/FEI approx november -04 (unsure about exact date) [[User:Eirik felde|Eirik felde]] 14 February 2006 14:49 (CET) <br />
* '''Longest Recovery from Injury:''' 6 days (12 turns) [[Royal Assassins Family|Corum]] - [[Oligarch]] in the [[East Continent]] ([[User:Dennisbek|Royal Assassin]] 10 March 2006 23:56 (CET))<br />
* '''Most Poisoned:'''<br />
<br />
<br />
*'''Highest number of students at the same time''': 15 students - Best222 from Abington (durring the attack of the noobs, lol) - 2005<br />
<br />
<br />
[[Category: History]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki:New_Page&diff=22178BattleMaster Wiki:New Page2006-04-27T03:25:18Z<p>Nicholas: deleted "Moving Old Pages", pretty sure the tiki is long gone also added "preview" reminder</p>
<hr />
<div>Creating a new page is easy, and will help expand the Battlemaster wiki. Please take a few minutes to read through the appropriate parts of this page before you add your new contribution. <br />
<br />
==General Help==<br />
If you are new to using wikis, you should probably read the help on [[Help:editing|editing]]. The [[Meta:Style Guide|Style Guide]] is important for keeping the wiki consistent and easy to use. In particular, you should:<br />
<br />
*Use the "Show Preview" button. You should only save your work when you are sure you are finished.<br />
*''Not'' use CamelCase, put spaces in your page titles<br />
* Use sub-pages. The only things that deserve to have a page at the top of the hierarchy are Family Pages, Realm Pages, Guild Pages and Manual pages. You can create sup-pages using a forward slash. (e.g. name your article [[Main Page/Subpage]])<br />
** Pages about your characters should be subpages of the family page. (e.g. [[Smith Family/John]], ''not'' [[John]])<br />
** Information about the history of a realm should be on the realm page. If the history is ''very'' long, it might be appropriate to place a short summary on the realm page and make history a subpage.<br />
** Pages about your character's favourite weapon, an alehouse, or a long document disparaging your enemies should all be subpages of a family, realm, or guild, whichever is most appropriate.</div>Nicholashttps://wiki.battlemaster.org/index.php?title=MediaWiki:Uploadtext&diff=22177MediaWiki:Uploadtext2006-04-27T03:17:31Z<p>Nicholas: grammar</p>
<hr />
<div>Use the form below to upload new files,<br />
to view or search previously uploaded images<br />
go to the [[Special:Imagelist|list of uploaded files]],<br />
uploads and deletions are also logged in the [[Special:Log|project log]].<br />
<br />
Press the "Upload" button to finish the upload.<br />
<br />
To include the image in a page, use a link in the form<br />
'''<nowiki>[[{{ns:6}}:file.jpg]]</nowiki>''',<br />
'''<nowiki>[[{{ns:6}}:file.png|alt text]]</nowiki>''' or<br />
'''<nowiki>[[{{ns:-2}}:file.ogg]]</nowiki>''' for directly linking to the file.<br />
<br />
----<br />
<br />
<b>Please make sure that one of the following conditions applies:</b><br />
# You own the copyright to it. (You created the image or took the photo.)<br />
# You have permission to use it. (The person who created the image specifically told ''you'' that you could use it ''on this site'', or has given everyone explicit permission to use it anywhere.)<br />
# It is in the public domain. (In the EU, this is after the author has been dead for 70 years.)<br />
Otherwise, you will be in violation of [http://en.wikipedia.org/wiki/Copyright Copyright Law] and may subject the BattleMaster Wiki to legal action.</div>Nicholashttps://wiki.battlemaster.org/index.php?title=BattleMaster_Wiki:Delete_Request&diff=21705BattleMaster Wiki:Delete Request2006-04-19T21:35:21Z<p>Nicholas: deletion requests fulfilled</p>
<hr />
<div>If a page to which you are the sole (or chief) contributor already has an history and you have a really good reason for thinking it should be removed, you can post here to request that one of the Chief Editors delete the page. Please do not attempt to delete pages yourself. <br />
<br />
Add your deletion requests here, please remember to sign them and give a reason:<br />
==Requests==<br />
<br />
== Completed ==<br />
[[Aix]], [[Beziers]] and [[Clermont]] all already exist as East Continent/ subpages. - [[User:Revan|Revan]] March 28, 2006 20:25 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Kiethson Family/Paul/Maeror]] - Misspelled page name... all content has been moved. Please delete. ~ [[User:Marc J.|Marc J.]] April 4, 2006 21:35 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Image:Ibladesh Banner.jpg]] - Uploaded it without thinking to look to see if it was already elsewhere. Sorry for being stupid. [[User:Areopagitica|Areopagitica]] 18 April 2006 00:32 (CEST)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Atamara Herald]] - I did not make it but the content was moved to [[Abington_Account]] and it has been empty ever since --[[User:Rbl|Rasmus]] 4 October 2005 23:26 (CEST)<br />
:Please, someone put the Herald out of it's misery! In it's short existence it was nothing but an Abby paper anyway - besides, the Atamara Times is a much better paper hehe - [[User:Revan|Revan]] January 24, 2006 21:22 (CET)<br />
::Someone got there before me, it's gone --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
[[Template:News major]] - A failed template. -- [[User:Gsklee|Gsklee]] 19 November 2005 08:15 (CET)<br />
:Done --[[User:Nicholas|Nicholas]] April 19, 2006 23:35 (CEST)<br />
<br />
<br />
Damn, someone needs to get on all this! I wish I was an Editor :| Anyway, someone please delete [[Colonies/Giblot]], a throwback to the days from when realms were going to be continent subpages. The page is now needed for the ''region'' of Giblot. I cannot move the page over until it's deleted.. - [[User:Revan|Revan]] March 22, 2006 15:12 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:30 (CET)<br />
<br />
<br />
Ugh, by taking positive actions against bad Page Names, I moved all the following links to their appropriate places on the Atamara Dueling Asscoiation. All the following pages are useless redirects that need deleting - [[User:Revan|Revan]] February 22, 2006 21:16 (CET)<br />
<br />
[[Kepler Dolohov]]<br />
[[Thorbjørn Tyreslagter]]<br />
[[Autarii Flockhart]]<br />
[[Murat Orim]]<br />
[[Captain Tezokian]]<br />
[[Goryans Sonyong]]<br />
[[Phineas Dracorus]]<br />
[[Romeo Connolly]]<br />
[[Yuuna Silverfox]]<br />
[[Voronwe Candelas]]<br />
[[Corail Redknife]]<br />
[[Miki Silverfox]]<br />
[[Katheryn Larkspur]]<br />
[[Haden Lau]]<br />
[[Geoffery Dumeric]]<br />
[[Master Demonic Satanic Overlords]]<br />
[[Hedge Shikshiena]]<br />
[[Greenleaf Jackson]]<br />
[[Rilt Elckar]]<br />
[[Drare Cael]]<br />
[[Horace Malitia]]<br />
[[Tolandruth Juramona]]<br />
[[Batman Bauglir]]<br />
[[Erland Limekiln]]<br />
[[Night Hawk Calanar]]<br />
[[Kostaja Kosunen Cosula]]<br />
[[Noah Lawson]]<br />
[[Rebel Lious]]<br />
[[Guenwhyvar Sonyong]]<br />
[[Sanchez Domingo]]<br />
[[Tommy Marverik]] (Darka)<br />
[[Gaothaire Liosliath]]<br />
[[Stefan Karedes]]<br />
[[Sardius Paladin]]<br />
[[Denning Cheung]]<br />
[[Stephen Kane]]<br />
[[Belzer Asmodan]]<br />
[[Lavigna Galadean]]<br />
<br />
[[Baronny_of_Makar]] - Typo in the name. A new page was created ages ago.<br />
<br />
[[Generic/Complaint]] was a mistake, I went for [[Generic Complaint]] instead. Please delete the former. - [[User:Turbothy|Kristian]] 7 February 2006 21:54 (CET)<br />
:Done. --[[User:Dolohov|John]] 22 March 2006 17:51 (CET)</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Looting&diff=21704Looting2006-04-19T21:20:22Z<p>Nicholas: spelling</p>
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<div>When in an enemy region, you may '''loot''' the [[region]] to the ground if you so wish. The type of looting may have different effects, such as gaining [[gold]], burning food or damaging [[production]] and [[morale]] in the region. Looting is done for a minimum of three hours, and you cannot [[travel]] out of the region in a turn you are looting without cancelling your looting.<br />
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Stealing tax gold is the primary way of gaining [[gold]], and is thus the most productive way for gaining gold. If your men are to kill, rape and burn, [[morale]] and productivity of the region will fall significantly. Pillaging and marauding across the plains will lower productivity and perhaps gain some gold, while looting an isolated village has the same effect but with greater gains in gold and less destruction of infrastructure. You can also spread your time out and do all of these equally, which can have mixed results. Gold is most plentiful for the looting when it is close to [[tax]] day, and will reduce the amount of gold your enemy will be able to tax out of the region even after you have left.<br />
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However, looting is not without its risks. Too much looting by an enemy force will cause the people to take arms and attempt to forcibly eject the marauding bands out of their homes, which will result in a battle which may turn the tide of battle if an enemy makes a move on the same turn. It will also incur a significant drop in loyalty toward your [[realm]], and word may spread to other regions, creating a ripple effect. For this reason, many realms will punish troop leaders who loot when not ordered to.<br />
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[[Category:War]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Titans_and_Magistrates&diff=21702Titans and Magistrates2006-04-19T21:17:25Z<p>Nicholas: spelling</p>
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<div>__TOC__<br />
Titans, also known as GameMasters, are the "police force" of BattleMaster. They are responsible for keeping the game running smoothly and fun for all players as far as social interactions and game playing is involved. They especially deal with problem players of all kinds, be it cheaters, abusive people or clueless newbies.<br />
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Titans are not responsible for game code, programming, new features or bugs, that is the domain of the [[Coders]].<br />
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There are always exactly 3 Titans for every island.<br />
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== The Role of Titans ==<br />
It is important to understand that the Titans job is to counter cheaters and abusers. If there are ways to solve the problem in-game, including the OOC Ban option of rulers, those options should always be used first.<br />
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The Titans are also ''not'' a court of law. There is no trial. If the case is in any way unclear, they will usually issue just a warning and err "in dubio pro reo" so that there is no harm (aside from maybe a stern reprimand) to the accused.<br />
On the other hand, in cases of crystal clear abuse or cheating, there will be no prior warning or opportunity to muddy the case. The game comes first when it comes to cheaters and abusers, because in the end we're not talking about ruining someone's life with a prison sentence, we're talking about in the very worst case taking a game away.<br />
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== How Titans Act ==<br />
The most important part about Titan activities is that they act as a ''council''. Individual Titans have no powers but those of communication, i.e. they can talk to problem players, their rulers or others who might help solving a problem without resorting to more drastic measures.<br />
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Together, however, Titans are very powerful. If two Titans agree that a player is causing problems, they can temporarily block his characters on the island. With all three Titans an agreement, and entire account can be temporarily locked. In addition, they can appeal to Tom for more severe punishment (i.e. permanent removal from the game).<br />
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== Who The Titans Are ==<br />
Titans are players who have volunteered for this additional duty because they enjoy the game and want to ensure it continues to be an enjoyable experience for as many people as possible.<br />
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In order to protect the Titans from harassment, their identities are not visible. Since they act as a council (see [[#How Titans Act|above]]), responsibility is shared and so should blame.<br />
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== Contacting The Titans ==<br />
The Titans can be contacted in two different ways.<br />
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* Through the game interface - The option is available in the paperworks page as "Contact the Titans..."<br />
* Sending an Email - The address to contact the Titans via email is titans@news.battlemaster.org<br />
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One important rule is that you either contact the Titans, or you don't. ''Do not threaten other players with them.'' We '''have''' issued temporary account locks for people who said things like "do this or I'll bring you up to the Titans".<br />
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== If you dislike a Decision ==<br />
The Titans are not a part of the game, but outside it, they are acting purely OOC. That's why their punishments aren't roleplayed and we don't even try to make them an in-game thing.<br />
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Likewise, if you have any problems with a Titan decision, either about you or someone else, ''do not bring your complaint into the game''. That is whining, plain and simple. Neither the Titans nor Tom monitor your "everyone in this realm" channel, so complaining there will not help ''and is very much frowned upon''. In fact, if you insult the Titans publicly, you might get some "time off".<br />
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If you have a problem with a decision, bring it up with the Titans or Tom, calmly and rationally. Blow off steam somewhere else if you absolutely must. Play a few rounds of your favourite FPS or whatever you have, but ''keep it out of the game''.<br />
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== See Also ==<br />
* [[Meta:Editors|Editors]] - another group of people actively supporting the game.<br />
* [[Meta:Coders|Coders]] - those who write and update the game code.<br />
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[[Category: Manual]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Old_Takeover_System&diff=21700Old Takeover System2006-04-19T21:10:06Z<p>Nicholas: spelling</p>
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<div>__TOC__<br />
A '''takeover''' occurs when one realm occupies the territory of a realm they are at war with, and attempts to add that territory to their land. To run a takeover, large amounts of troops are required. Not necessarily large amounts of CS, but large numbers of men. Thus, any large unit of very expendable men might be entitled a "takeover unit". A common abbreviation for takeover is TO('''T'''ake'''o'''ver).<br />
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==Effects of Takeovers==<br />
A successful takeover results in the region being removed from its original realm, and becoming part of the takeover realm (i.e. the realm that started the takeover).<br />
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However, BM being a middle ages game, where people were considered legitimate king of countries they had never been to, the original realm will retain a [[Region Claim]] until the war is concluded by a cease fire or peace treaty.<br />
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==Types of Takeovers==<br />
There are three basic types of TOs. They are friendly, Hostile, and Brutal.<br />
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===Friendly Takeover===<br />
A friendly takeover is helped along by [[civil work]]. It can only be run when the realm sympathy to the TO force is high (possibly over 50%, can someone confirm this?). Friendly TOs work on increasing the sympathy of the local people to your realm.<br />
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===Hostile Takeover===<br />
A hostile takeover is helped along by [[Police Work]]. It can be run on a territory almost regardless of their opinion of your realm.(can someone confirm the exact requirements for a Hostile TO?). Hostile TOs work on increasing realm loyalty to your realm(aka- decreasing loyalty to the enemy realm).<br />
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===Brutal Takeover ===<br />
A brutal takeover is helped along by [[Looting]]. It can be run on a territory regardless of their sympathy to your realm. Brutal TOs work on destroying the morale of a territory, thus, basically, pummelling the peasants into submission.<br />
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===Colony Takeover===<br />
A colony takeover can be performed only on a city or townsland region that is not adjacent to your realm. It will create a new realm, with that region as its capital. It functions nearly identically to a Friendly Takeover otherwise.<br />
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[[Category: Regions]]</div>Nicholashttps://wiki.battlemaster.org/index.php?title=Category:Roleplay&diff=14672Category:Roleplay2006-02-05T00:39:44Z<p>Nicholas: spelling</p>
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<div>==Roleplay Category Page==<br />
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This section lists roleplays of different members within Battlemaster.<br />
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[[Category: Roleplay]]</div>Nicholas