https://wiki.battlemaster.org/api.php?action=feedcontributions&user=House+Olik&feedformat=atomBattleMaster Wiki - User contributions [en]2024-03-29T04:47:04ZUser contributionsMediaWiki 1.33.0https://wiki.battlemaster.org/index.php?title=Olik_Family&diff=111617Olik Family2009-01-25T03:57:14Z<p>House Olik: </p>
<hr />
<div>__TOC__<br />
<br />
The house of Olik originated in the County of [[Atamara/Rustton|Rustton]], in the Kingdom of [[Abington]], on the continent of [[Atamara]]. A small river region, Rustton had always been overshadowed in history by the presence of Stoneville to the south and mighty [[Atamara/Riverholm|Riverholm]] to the north. When Oleg Olik, the eldest of three noble children, decided he had had enough of the boredom of idle time at the Olik manor and emigrated to [[South-West Island]], the name of Olik was set on a course that would eventually lead to [[Olik Family/Fame|fame]] - or perhaps infamy.<br />
<br />
==Olik Manor==<br />
<br />
[[Image:Olikmanor.jpg]]<br />
<br />
The ''pater familia'' of the House of Olik was, up til his death, Trostian Olik, a fourth generation Abington noble with the respected status of a retired knight - and the respected wealth of of about 6,000 in gold. The manor house is still modest (for an Abington noble), but presents a pleasant and commanding look over the fields and the road to the village. Trostian was reputed to be moderately generous but standoffish. His unmarried daughter, Takani, lives at home after barely escaping [[Beluaterra]] before the last invasion; War-scarred and seeking quiet and isolation.<br />
<br />
The land is a bump in a stream which feeds into the Riverholm River pouring into the Ash Sea to the north, about an hour's journey from the seat of the County and the residence of Lord SH. The woods around the area contain pheasants and geese, flax, and Olik's serfs are known to grow apples of fine quality. The stream contains a specie of mountain river fish which can grow up to two and a half feet in length and are very oily in taste when in season. <br />
<br />
There are eight men-at-arms vassal to the House who help guard the estate and enforce shire law in the attendant village, whose inhabitants total about 120. The village is called 'Slet' by the locals. Traders rarely make stops here, but travelers from [[Atamara/Matakonis|Matakonis]], [[Atamara/Stoneville|Stoneville]], Riverholm, even [[Atamara/Monagle|Monagle]] are common and often receive good welcome by the peasants. The Oliks retain one physician, Kulmos of Hratmi, whose services can sometimes be rendered to the stranded and wounded, especially during war, or for low fees in general.<br />
<br />
Recently, Kulmos of Hratmi witnessed and confirmed the death of Trostian, leaving Gauihu, at 31 years of age and the known, eldest and living son, to inherit the family's wealth and manor.<br />
<br />
===Family Symbols===<br />
<br />
The family crest consists of an eagle, being strangled by a snake, being impaled by two crossed swords with red jewels in them. A ruby-jeweled ring that Gauihu wears is a family heirloom and symbol, as are two ruby-jeweled war-swords currently residing in Olik Manor.<br />
<br />
===Inheritance===<br />
<br />
The steward of the estates is a man named Jan Tolmy, son of Yari Tolmy. The lady of the house, Ereihu, died last April, and Trostian's demented brother Asov, lives in the manor house. (He would have stood to inherit the family house, but for his status as a mentally unfit.) With Oleg's life and ability to inherit in serious question, Gauihu was the only one in a position to inherit the manor, and this was confirmed by Jan Tolmy.<br />
<br />
The Olik family is moderately [[Olik Family/Fame|famous]]; Oleg had made a name for himself as General of the ill-fated realm of [[Ikalak_(SWI)|Ikalak]] on the South-West Island, and Maltheo's position as Banker, Count and later Duke of a Far Eastern land had made it into many letters home and in a few scribe's notes at the busier marketplaces of the world. However, it is Gauihu's position in the highly visible government of Abington which has gotten his name and his family's recognition.<br />
<br />
==House Olik==<br />
<br />
The Olik Family can trace their origins back to Altham Olik, whose two sons both married, had children and became the two Septs of the family (the Olegs and the Braegs). The Olegs settled and largely remained in Abington, and are also referred to as the Abington Oliks. The Braegs, however, spread out beyond the borders of the home country. It wasn't until Oleg (son of Trostian) moved to the South-West Island that the Abington Oliks ventured beyond their borders.<br />
<br />
For the most part, the two septs interact very little with each other. Gauihu, for example, hadn't met Elerik Taim since childhood, nor Athys II (until Athys returned home at age 23). Although both Gauihu and Athys lived in the same realm (Abington) for a time, their relationship was hardly cordial, and Athys in fact participated in the two rebellions ousting his cousin.<br />
<br />
===Family Feuds, Relations and Politics===<br />
<br />
====Friendliness====<br />
<br />
The family was united with the [[D'Anglos Family]] by way of marriage between Gauihu and Armitage III. Contact has been broken with this family.<br />
<br />
The family has friends in the [[Selemnir Family]], by way of Maltheo's courtship of Alaina, and Gauihu's comradery with the hero Feldric. Contact has been broken with this family.<br />
<br />
The family is also generally friendly with the [[Von Katzing Family]], mostly by way of Gauihu's comradery with Ulric. Contact has been broken with this family.<br />
<br />
====Antagonism====<br />
<br />
There is an interesting antagonism between the Oliks and the [[McGahee Family|McGahees]]. In the Far East, Maltheo began a long-standing opposition to Conan, whose rule of [[Soliferum]] he once supported and later considered tyrannical. Maltheo also fell afoul of Renquest. In Atamara, Gauihu (who to this day knows nothing of Maltheo's politics) began a rivalry with Moses, as both were Arch Priests of their warring kingdoms. Gauihu also forced Renquest to leave Abington when he joined that kingdom, threatening to banish and execute him when it was clear Renquest had joined for less than welcome reasons.<br />
<br />
Gauihu made enemies of the [[Primus Family]] as well, after banishing LDB and strongly opposing DRP. Doc's Revenge has decreed that the entire family is on his [[User:Primus_Family/Doc's_Son|Personal Death List]].<br />
<br />
Because of the [[Vashmere Family]]'s actions in Abington (from Victor Von, to Vatticus, to Dafayo), Gauihu has generally no patience for them now and the feeling is mutual.<br />
<br />
[[Titans Family|Kronos]], of Carelia, quickly made Gauihu a personal enemy by declaring him a fool, a coward and a "dead man." Kronos also threatened Athys II after the sacking of a temple of Evgenism, making it a family dispute.<br />
<br />
As Arch Priest of Abington, Gauihu made enemies (and a few corpses) of many nobles; whether this could extend to the entire family is largely undetermined.<br />
<br />
As King (the "Mad King") of Abington, Gauihu alienated large, vocal segments of the population of Abington in his last week, first by falsely accusing Duke Spiritmonger of treason, forcing one secession ([[Aquitaine]]), and then by rashly declaring war on the Cagilan Empire, prompting another secession ([[Caergoth]]) with announcements of two more to follow. His unwillingness to part with the crown, his accusations of falsified-nobility, more declarations of war, even the murder of his own son lead to two rebellions. These events left Gauihu, and by extension the Olik Family, with many powerful enemies. It is likely that much of the animosity leading to Athys II's downfall was transferred from prevailing anti-Gauihu views.<br />
<br />
Elerik Taim, as the zealous High Priest of the [[Adgharhinism|Adgharhin]], has made a few powerful enemies over the course of his career, though none have taken it to a level of family feuding.<br />
<br />
===Player Characters===<br />
<br />
*[[Olik_Family/Gauihu|Gauihu]] - Priest, 52 y.o., [[Darka]], [[Atamara]]<br />
*[[Olik_Family/Duthenir|Duthenir]] - Knight, 18 y.o., [[Arcaea]], [[Far East]]<br />
*[[Olik_Family/Oleg|Oleg]] - Hero, Retired in [[Ibladesh]] at 32.<br />
*[[Olik Family/Takani|Takani]] - Only daughter of Trostian. Retired in Rustton.<br />
*[[Olik_Family/Maltheo|Maltheo]] - Knight, Prime Minister of [[League of Anacan]]. Deceased at 28 y.o<br />
*[[Olik_Family/Athys II|Athys II]] - Legendary Hero, Duke of Riverholm. Deceased at 28 y.o<br />
*[[Olik_Family/Veea|Veea]] - Illegitimate (?) Daughter of Athys. Adventurer, Retired in [[Sartania]], 21 y.o<br />
*[[Olik Family/Zyrdan|Zyrdan]] - Son of Nargran, 20 y.o. Knight, Retired in [[Morek]], [[Dwilight]]<br />
*[[Olik Family/Astarond|Astarond]] - Son of Nargran, 20 y.o. Knight, Retired in [[Cathay]], [[Far East]].<br />
*[[Olik_Family/Elerik Taim|Elerik Taim]] - High Priest, ([[Arcachon]]), Retired at 56 y.o<br />
<br />
===House Olik, Family Tree===<br />
<br />
[[Image:Olikfamilytree2.JPG]]<br />
<br />
[[Category: Families]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family/Duthenir&diff=108112Olik Family/Duthenir2008-12-13T17:48:11Z<p>House Olik: picturefied</p>
<hr />
<div>[[Image:Duthenir.jpg|left|'''Duthenir Olik''']] Duthenir Olik was born and raised as a commoner, and it was revealed to him by his farmer father's dying words that he was not really born of him, but of the rape of his mother by [[Olik Family/Gauihu|Gauihu the Mad King of Abington]] (before he had become the mad king) during one of the many wars in southeast [[Atamara]]. Once he discovered this, he felt alienated and set out to the [[Far East]], ostensibly to get as far away from the mess as possible, but found he could not escape his true heritage. Initially very naive in his dealings with the other nobles of [[Arcaea]], he tried to "do good" with a short stint as a trader after he saw battle for the first time (as a noble, that was). Failing at this and jaded, he began to spend more time at the Academy in Remton, and quietly, one day he vowed to kill the man he now knew was his father.</div>House Olikhttps://wiki.battlemaster.org/index.php?title=File:Duthenir.jpg&diff=108111File:Duthenir.jpg2008-12-13T17:45:47Z<p>House Olik: </p>
<hr />
<div></div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family/Duthenir&diff=107810Olik Family/Duthenir2008-12-10T02:07:14Z<p>House Olik: </p>
<hr />
<div>Duthenir Olik was born and raised as a commoner, and it was revealed to him by his farmer father's dying words that he was not really born of him, but of the rape of his mother by [[Olik Family/Gauihu|Gauihu the Mad King of Abington]] (before he had become the mad king) during one of the many wars in southeast [[Atamara]]. Once he discovered this, he felt alienated and set out to the [[Far East]], ostensibly to get as far away from the mess as possible, but found he could not escape his true heritage. Initially very naive in his dealings with the other nobles of [[Arcaea]], he tried to "do good" with a short stint as a trader after he saw battle for the first time (as a noble, that was). Failing at this and jaded, he began to spend more time at the Academy in Remton, and quietly, one day he vowed to kill the man he now knew was his father.</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family&diff=107808Olik Family2008-12-10T02:02:20Z<p>House Olik: fixed links to Far East</p>
<hr />
<div>__TOC__<br />
<br />
The house of Olik originated in the County of [[Atamara/Rustton|Rustton]], in the Kingdom of [[Abington]], on the continent of [[Atamara]]. A small river region, Rustton had always been overshadowed in history by the presence of Stoneville to the south and mighty [[Atamara/Riverholm|Riverholm]] to the north. When Oleg Olik, the eldest of three noble children, decided he had had enough of the boredom of idle time at the Olik manor and emigrated to [[South-West Island]], the name of Olik was set on a course that would eventually lead to [[Olik Family/Fame|fame]] - or perhaps infamy.<br />
<br />
==Olik Manor==<br />
<br />
[[Image:Olikmanor.jpg]]<br />
<br />
The ''pater familia'' of the House of Olik was, up til his death, Trostian Olik, a fourth generation Abington noble with the respected status of a retired knight - and the respected wealth of of about 6,000 in gold. The manor house is still modest (for an Abington noble), but presents a pleasant and commanding look over the fields and the road to the village. Trostian was reputed to be moderately generous but standoffish. His unmarried daughter, Takani, lives at home after barely escaping [[Beluaterra]] before the last invasion; War-scarred and seeking quiet and isolation.<br />
<br />
The land is a bump in a stream which feeds into the Riverholm River pouring into the Ash Sea to the north, about an hour's journey from the seat of the County and the residence of Lord SH. The woods around the area contain pheasants and geese, flax, and Olik's serfs are known to grow apples of fine quality. The stream contains a specie of mountain river fish which can grow up to two and a half feet in length and are very oily in taste when in season. <br />
<br />
There are eight men-at-arms vassal to the House who help guard the estate and enforce shire law in the attendant village, whose inhabitants total about 120. The village is called 'Slet' by the locals. Traders rarely make stops here, but travelers from [[Atamara/Matakonis|Matakonis]], [[Atamara/Stoneville|Stoneville]], Riverholm, even [[Atamara/Monagle|Monagle]] are common and often receive good welcome by the peasants. The Oliks retain one physician, Kulmos of Hratmi, whose services can sometimes be rendered to the stranded and wounded, especially during war, or for low fees in general.<br />
<br />
Recently, Kulmos of Hratmi witnessed and confirmed the death of Trostian, leaving Gauihu, at 31 years of age and the known, eldest and living son, to inherit the family's wealth and manor.<br />
<br />
===Family Symbols===<br />
<br />
The family crest consists of an eagle, being strangled by a snake, being impaled by two crossed swords with red jewels in them. A ruby-jeweled ring that Gauihu wears is a family heirloom and symbol, as are two ruby-jeweled war-swords currently residing in Olik Manor.<br />
<br />
===Inheritance===<br />
<br />
The steward of the estates is a man named Jan Tolmy, son of Yari Tolmy. The lady of the house, Ereihu, died last April, and Trostian's demented brother Asov, lives in the manor house. (He would have stood to inherit the family house, but for his status as a mentally unfit.) With Oleg's life and ability to inherit in serious question, Gauihu was the only one in a position to inherit the manor, and this was confirmed by Jan Tolmy.<br />
<br />
The Olik family is moderately [[Olik Family/Fame|famous]]; Oleg had made a name for himself as General of the ill-fated realm of [[Ikalak_(SWI)|Ikalak]] on the South-West Island, and Maltheo's position as Banker, Count and later Duke of a Far Eastern land had made it into many letters home and in a few scribe's notes at the busier marketplaces of the world. However, it is Gauihu's position in the highly visible government of Abington which has gotten his name and his family's recognition.<br />
<br />
==House Olik==<br />
<br />
The Olik Family can trace their origins back to Altham Olik, whose two sons both married, had children and became the two Septs of the family (the Olegs and the Braegs). The Olegs settled and largely remained in Abington, and are also referred to as the Abington Oliks. The Braegs, however, spread out beyond the borders of the home country. It wasn't until Oleg (son of Trostian) moved to the South-West Island that the Abington Oliks ventured beyond their borders.<br />
<br />
For the most part, the two septs interact very little with each other. Gauihu, for example, hadn't met Elerik Taim since childhood, nor Athys II (until Athys returned home at age 23). Although both Gauihu and Athys lived in the same realm (Abington) for a time, their relationship was hardly cordial, and Athys in fact participated in the two rebellions ousting his cousin.<br />
<br />
===Family Feuds, Relations and Politics===<br />
<br />
====Friendliness====<br />
<br />
The family was united with the [[D'Anglos Family]] by way of marriage between Gauihu and Armitage III. Contact has been broken with this family.<br />
<br />
The family has friends in the [[Selemnir Family]], by way of Maltheo's courtship of Alaina, and Gauihu's comradery with the hero Feldric. Contact has been broken with this family.<br />
<br />
The family is also generally friendly with the [[Von Katzing Family]], mostly by way of Gauihu's comradery with Ulric. Contact has been broken with this family.<br />
<br />
====Antagonism====<br />
<br />
There is an interesting antagonism between the Oliks and the [[McGahee Family|McGahees]]. In the Far East, Maltheo began a long-standing opposition to Conan, whose rule of [[Soliferum]] he once supported and later considered tyrannical. Maltheo also fell afoul of Renquest. In Atamara, Gauihu (who to this day knows nothing of Maltheo's politics) began a rivalry with Moses, as both were Arch Priests of their warring kingdoms. Gauihu also forced Renquest to leave Abington when he joined that kingdom, threatening to banish and execute him when it was clear Renquest had joined for less than welcome reasons.<br />
<br />
Gauihu made enemies of the [[Primus Family]] as well, after banishing LDB and strongly opposing DRP. Doc's Revenge has decreed that the entire family is on his [[User:Primus_Family/Doc's_Son|Personal Death List]].<br />
<br />
Because of the [[Vashmere Family]]'s actions in Abington (from Victor Von, to Vatticus, to Dafayo), Gauihu has generally no patience for them now and the feeling is mutual.<br />
<br />
[[Titans Family|Kronos]], of Carelia, quickly made Gauihu a personal enemy by declaring him a fool, a coward and a "dead man." Kronos also threatened Athys II after the sacking of a temple of Evgenism, making it a family dispute.<br />
<br />
As Arch Priest of Abington, Gauihu made enemies (and a few corpses) of many nobles; whether this could extend to the entire family is largely undetermined.<br />
<br />
As King (the "Mad King") of Abington, Gauihu alienated large, vocal segments of the population of Abington in his last week, first by falsely accusing Duke Spiritmonger of treason, forcing one secession ([[Aquitaine]]), and then by rashly declaring war on the Cagilan Empire, prompting another secession ([[Caergoth]]) with announcements of two more to follow. His unwillingness to part with the crown, his accusations of falsified-nobility, more declarations of war, even the murder of his own son lead to two rebellions. These events left Gauihu, and by extension the Olik Family, with many powerful enemies. It is likely that much of the animosity leading to Athys II's downfall was transferred from prevailing anti-Gauihu views.<br />
<br />
Elerik Taim, as the zealous High Priest of the [[Adgharhinism|Adgharhin]], has made a few powerful enemies over the course of his career, though none have taken it to a level of family feuding.<br />
<br />
===Player Characters===<br />
<br />
====Currently Active====<br />
*[[Olik_Family/Gauihu|Gauihu]] - Priest, 51 y.o., [[Darka]], [[Atamara]]<br />
*[[Olik_Family/Duthenir|Duthenir]] - Knight, 18 y.o., [[Arcaea]], [[Far East]]<br />
<br />
====Formerly Active====<br />
<br />
*[[Olik_Family/Oleg|Oleg]] - Hero, Retired in [[Ibladesh]] at 32.<br />
*[[Olik Family/Takani|Takani]] - Only daughter of Trostian. Retired in Rustton.<br />
*[[Olik_Family/Maltheo|Maltheo]] - Knight, Prime Minister of [[League of Anacan]]. Deceased at 28 y.o<br />
*[[Olik_Family/Athys II|Athys II]] - Legendary Hero, Duke of Riverholm. Deceased at 28 y.o<br />
*[[Olik_Family/Veea|Veea]] - Illegitimate (?) Daughter of Athys. Adventurer, Retired in [[Sartania]], 21 y.o<br />
*[[Olik Family/Zyrdan|Zyrdan]] - Son of Nargran, 20 y.o. Knight, Retired in [[Morek]], [[Dwilight]]<br />
*[[Olik Family/Astarond|Astarond]] - Son of Nargran, 20 y.o. Knight, Retired in [[Cathay]], [[Far East]].<br />
*[[Olik_Family/Elerik Taim|Elerik Taim]] - High Priest, ([[Arcachon]]), Retired at 56 y.o<br />
<br />
===House Olik, Family Tree===<br />
<br />
[[Image:Olikfamilytree2.JPG]]<br />
<br />
[[Category: Families]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family/Gauihu&diff=107807Olik Family/Gauihu2008-12-10T02:01:20Z<p>House Olik: /* Knight of Darka */</p>
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<div>===Gauihu===<br />
<br />
[[Image:Gauihu2.jpg|thumb|left|'''Gauihu Olik''', seen here wearing the scarlet robes of the Arch Priest of Abington.]]<br />
===Overview===<br />
<br />
The second oldest son of the Oliks, Gauihu (pronounced Gah-oo-EEH-hoo) was often underestimated by his unfavourable appearance and twisted psyche. He changed careers several times during his career (including a brief spout as a trader, and some not-insubstantial time as a bureaucrat), though mostly he remained a knight.<br />
<br />
Unlike many nobles he disdains the use of a horse, and doesn't strain his troops to fly the family crest. Some see this as a sign of shame or disrespect for his family, but in fact Gauihu is a fairly practical fellow and prefers to have every man capable of fighting doing so. Although he has rarely waded into the midst of melee combat, on occasion he's been seen drawing a bow and firing, in the command of an archer unit. Like many nobles he has excellent skill with the bow, but it is not his strong suit. When it comes to riding upon a horse, Gauihu is clearly uncomfortable. This, along with an impressive sword skill, was confirmed at the enormous tournament held in the [[Cagilan Empire]] during his 34th year. He lasted into the 6th swordfighting round, competing against six nobles and losing to Zadar Nargath.<br />
<br />
A quiet man by nature, he was once egregarious when it comes to drinking and engaged in festivities alongside his fellow nobles, especially after a victorious battle. He became embittered during a battle of Chasnoff, when he thought he was wrongly abandoned by the army and wounded by the Northern Alliance Army that was currently invading at the time. Nowadays, when he speaks out, it is usually with caustic criticism or abrupt cynicism. <br />
<br />
===Career===<br />
<br />
Gauihu is by far the most politically successful of the family, quickly gaining land and title in his homeland of Abington, becoming its Arch Priest and, eventually, King.<br />
<br />
In August he was appointed one of the three Ministers of the People of Abington, swearing to help guide the youthful nobility and realm's newcomers, and to report on the needs and wants of the people to the Royal Court and Council of the People. He was also appointed as Count of Wynford in September, but lost the title after being imprisoned by the [[Ash Sea Islands]] after a battle. He is also the founder of a Fencing Guild dedicated to developing and tutoring in an Abington National Style of swordfighting, a personal skill he has developed reasonably (though he is not a Master).<br />
<br />
He became the judge of Abington by a close election with many viable candidates. He stepped down as Minister of the People on that day as well, citing the reason that he would have more than his share of votes on the Court and Council of the People if he didn't.<br />
<br />
After the death of his friend, the hero Feldric, Gauihu was noticeably more cold-hearted - and that's saying a lot. The death of his friend Deschain only further compounded this, and by the time his comrade Ulric von Katzing left, he was essentially without companionship. During his tenure as Arch-Priest he developed a legal framework that lasted longer than he did, developing the [[Abington_Common_Code]] (laws for commoners), laws for the realm's nobility, prisoner agreements with foreign judges and additional Edicts. <br />
<br />
His brutality was no secret even then; he executed five nobles on various counts of treason (Vigilantius, Doad, El Cidd, former king I Will Survive and the outlaw Darmargo) and sentenced to death two more (though both, Fangdor and Doc's Biatch, managed to escape the punishment). He used torture to gain "confessions," and cunningly employed other nobles to help root out possible conspiracies. His executions were horrifying; he even invented a new [[Death#Fitting|method]] of doing so. (He called it "Fitting" on the basis that he viewed its victims as deserving of every inch of the brutality.)<br />
<br />
At one point he was accused by the [[Vashmere Family/Vatticus|Vatticus]] of being Savish, one of the [[Gods of Sother]]. This accusation, like most of what the Vashmeres of Abington claimed, was quickly dismissed and forgotten. He later imprisoned a third member of that family, Dafayo, who was an outlaw currently participating in the war against Abington. <br />
<br />
In his 35th year, he founded the Army of Anchorinn. This Army was later abandoned in favor of both the Army of Suville, and the Queens Blackguard which he personally lead.<br />
<br />
When Armitage III stepped down, he ran for the office against Magnus the Mighty, and his own liege Lady Callisto. The latter then decided not to run for reasons of scarce time and openly supported Gauihu, and Magnus offered support to Gauihu if Gauihu would support him for the soon-to-be-opened position of Arch Priest. He won with 48% of the vote and was crowned King of Abington, causing no small amount of consternation amongst nobles of other realms.<br />
<br />
===Marriage===<br />
<br />
In (Oct-Nov 06) autumn of his 34th year, he began courting the current Queen of Abington, Armitage III of the House [[D'Anglos Family|D'Anglos]]. He proposed and they were married just before winter in Anchorinn, at a modest ceremony attended by roughly two dozen Abington nobles. Whether this marriage was done out of a true sense of love or a political maneuver is not entirely clear.<br />
<br />
===Fatherhood===<br />
<br />
On (Apr 30 07) of his 38th year, Queen Armitage gave birth to twins. A son, named Altham II (after his great great grandfather), and a daughter named Inanna (after a goddess of war).<br />
<br />
Altham II was stabbed to death two years later, allegedly on orders from Gauihu himself (although this was never officially determined and the matter seems largely to have dropped from public attention).<br />
<br />
===Abington Legacy - The "Mad King"===<br />
<br />
In his fortieth year, Redspan had collapsed in all but name, and Spiritmonger, Duke of Riverholm, seceded the city after a ban was threatened by Magnus for Conspiracy to Commit Treason. (It was widely suspected at the time that the evidence showing Spiritmonger taking part in the rebel underground was flimsy or falsified).<br />
<br />
Spiritmonger vehemently proclaimed his innocence, but the secession ended the controversy for most Abington. Gauihu, knowing that unification was what Abington needed to survive, accused Spiritmonger of working alongside Abington's enemies, working to destroy Abington itself. The secessionist realm, [[Aquitaine]], made peace with Abington's enemies but was declared war on by both Abington and the Ash Sea Islands. Wynford, Lanston, Rustton were recaptured with minimal effort and Riverholm overran with an allied army. The takeover took several days, and just as it happened, a Talerium, Cagilan Empire, Darka and Carelian force marched on Abington soil.<br />
<br />
Enraged, Gauihu declared war on the Cagilan Empire. This sudden move was ill-received by the royal court, with Xuanye in particular leading the arguments against it. Gauihu maintained that Vengence would have declared war anyway (and showed a message from Vengence himself proving this). But the bad feelings created by the sudden move would not be erased.<br />
<br />
Quickly, Magnus the Mighty seceded Wayburg to create [[Caergoth]], along with Swanfolk, Chasnoff, Matakonis, Monagle. He announced that the kingdom of Abington was lost, and that there was nothing anyone there could to to save it, and he heaped blame on Gauihu and the flaws he saw in Gauihu's character. Callisto, as well, announced she intended to secede Suville. Later, Martok of Narville me a similar statement. To make sure Riverholm was in hands he could trust, he appointed his cousin Athys II to the Duchy of Riverholm. But even this didn't work. Protests were growing; loud segments of the nobility of Abington protested Gauihu's reign. And Athys II joined these protests, proclaiming that his cousin was quite clearly insane and a great danger.<br />
<br />
Gauihu declared war on Darka, Caergoth, and Tara, and then questioned the nobility of two of the younger protesters. He made many statements, some defending his actions, but an increasing number making insulting "explanations" for why things were happening. In one rant, he likened himself to a titan, and his opposers as "mice" whose only advantage was "sheer mass." He grew increasingly paranoid, and slew Captain Bremham, who'd been his trusted attache and leader of his Royal Guard for months. Later, he could be found asking where Bremham was.<br />
<br />
The madness of Gauihu, long in coming, was an equally long birth. It took many forms as he went through various cycles. Sometimes, he would be calm, but vaguely confused-looking, uncertain. Then he might be wrathful, shouting and giving stirringly angry speeches at the top of the lungs, when no one was around. Sometimes he smiled his nasty smile and seemed confident that all would turn out well. Other times he was afraid, and his hands might shake or spasm, while sweat drenched his face and dripped off the crown. Sometimes, he seemed other-wordly, and it as in these rare but increasingly common moments that others could see not a man, but a savage beast, a "butcher covered in blood." He reportedly hung suspected rebels, criminals, courtiers who looked the wrong way, soldiers he didn't trust for some petty reason. The palace of Riverholm was mostly deserted on account of this, but that didn't stop Gauihu from brining in peasants and townies from the outside, promising them or their families food, and then murdering them in a variety of violent, depraved ways. <br />
<br />
Meanwhile, Caergoth struggled in anarchy, and the other secessions had yet to occur. A rebellion was in the process, but seemed doomed to failure. Gauihu had nothing but bravado for his enemies, stating that he would fight all of Atamara by himself if he had to. He cursed them for cowards, curs, and sons-of-bitches. Gauihu's ambition wavered; it was now about how much longer he could be king, and what he would do as king. And now, he began to think of after. Where might he go? He could bide his time, wait, for years if necessary. But there was the matter of his children, already 2 years of age. In his paranoia, he believed they might turn on him, and as he was leaving to meet them and his wife, he was attacked by Enthar, wounded, and forced to lay in bed. During this process, he wrote more in his diary, and he felt overtaken by a sense of "destiny." He spent the next days alternating between an insane, angry, confused and paranoid state of mind, with a chillingly amused, cold, detached pseudo-rational state of mind.<br />
<br />
===Obsidian Islands===<br />
<br />
Gauihu moved to the East Continent when it became clear that the second rebellion would succeed. He found his new home on the shores of Kalmar and fell in love with the Wasteland by the Chaos Temple. He swore an oath to Wasteland's Baron, and after a time settled in.<br />
<br />
He found many of his enemies or families of past enemies at the first Tournament he attended in the East, among them relatives of Doc's Biatch and Gabriel. He fought off three or four assassination attempts by two family members of an Abington noble who'd found himself on the wrong side of Gauihu's wrath in the last few days there. But as he normally did, he refused duel challenges, claiming that his opponents were not worthy of his sword and that it was much more entertaining to deny them the vengence they wanted.<br />
<br />
===The Awakening and Return===<br />
<br />
Gauihu founded a religion known as [[The Awakening]], after briefly serving as Baron of the Wasteland. The faith managed to spread quietly throughout the islands, and he attempted to gain followers on the mainland of Kazakh, but was arrested twice for it. After some time, professing that he had a desire to return to his 'homeland' and cease 'hiding,' he emigrated from the East Continent back to Atamara.<br />
<br />
===of Darka===<br />
<br />
Gauihu surprised many nobles by joining Darka, a realm he had spared no mercy in his propaganda campaigns over the years. It was more of a surprise still when Lavigna, the judge of Darka, allowed him to continue to reside in Darka. He swore an oath to the Count of Maycxal, Doromir, and went about his new life as a knight of Darka.<br />
<br />
He survived several assaults, one of which seriously wounded him and resulted in an infiltrator collecting the ~650 gold bounty that had been on his head for years. Another was from Darkwind [[Bedwyr_Family|Bedwyr]], his former student and still a Knight of Anchorinn - Gauihu, in a bloody but decisive fight, killed Darkwind.<br />
<br />
Gauihu, interested as he was on the subjects of volcanos, gods and religion, joined the religion of [[Darkanism]]; another complete reversal from his time in Abington (where he had famously banned the Darkan religion).<br />
<br />
===Timeline===<br />
<br />
*Began his career in Abington 2004-10-04<br />
*Appointed as Minister of the People (late August/early September 05)<br />
*Nominated as Lord of Wynford (week of September 10)<br />
*Appointed as Count of Wynford 2005-09-19<br />
*Founded the [[Abington School of Swordfighting]] 2005-10-16<br />
*Elected as Arch-Priest of Abington 2005-12-08<br />
*"Appointed" as Count of Anchorinn 2006-02-02<br />
*Founded the [[Abington First]] guild 2006-04-17<br />
*Stepped down as Judge 2006-04-17<br />
*Re-elected as Arch-Priest 2006-04-18<br />
*Married Queen Armitage III 2006-11-17<br />
*Founded the Army of Anchorinn 2006-11-28<br />
*Child Conceived 2007-1<br />
*Became Father of Twins 2007-4-30<br />
*Elected King of Abington 2007-6-9<br />
*Emigrated to East Continent 2007-9-3<br />
*Became Prophet of The Awakening 2008-03-07<br />
*Emigrated to Atamara 2008-07-12</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family&diff=107805Olik Family2008-12-10T01:57:34Z<p>House Olik: added Duthenir</p>
<hr />
<div>__TOC__<br />
<br />
The house of Olik originated in the County of [[Atamara/Rustton|Rustton]], in the Kingdom of [[Abington]], on the continent of [[Atamara]]. A small river region, Rustton had always been overshadowed in history by the presence of Stoneville to the south and mighty [[Atamara/Riverholm|Riverholm]] to the north. When Oleg Olik, the eldest of three noble children, decided he had had enough of the boredom of idle time at the Olik manor and emigrated to [[South-West Island]], the name of Olik was set on a course that would eventually lead to [[Olik Family/Fame|fame]] - or perhaps infamy.<br />
<br />
==Olik Manor==<br />
<br />
[[Image:Olikmanor.jpg]]<br />
<br />
The ''pater familia'' of the House of Olik was, up til his death, Trostian Olik, a fourth generation Abington noble with the respected status of a retired knight - and the respected wealth of of about 6,000 in gold. The manor house is still modest (for an Abington noble), but presents a pleasant and commanding look over the fields and the road to the village. Trostian was reputed to be moderately generous but standoffish. His unmarried daughter, Takani, lives at home after barely escaping [[Beluaterra]] before the last invasion; War-scarred and seeking quiet and isolation.<br />
<br />
The land is a bump in a stream which feeds into the Riverholm River pouring into the Ash Sea to the north, about an hour's journey from the seat of the County and the residence of Lord SH. The woods around the area contain pheasants and geese, flax, and Olik's serfs are known to grow apples of fine quality. The stream contains a specie of mountain river fish which can grow up to two and a half feet in length and are very oily in taste when in season. <br />
<br />
There are eight men-at-arms vassal to the House who help guard the estate and enforce shire law in the attendant village, whose inhabitants total about 120. The village is called 'Slet' by the locals. Traders rarely make stops here, but travelers from [[Atamara/Matakonis|Matakonis]], [[Atamara/Stoneville|Stoneville]], Riverholm, even [[Atamara/Monagle|Monagle]] are common and often receive good welcome by the peasants. The Oliks retain one physician, Kulmos of Hratmi, whose services can sometimes be rendered to the stranded and wounded, especially during war, or for low fees in general.<br />
<br />
Recently, Kulmos of Hratmi witnessed and confirmed the death of Trostian, leaving Gauihu, at 31 years of age and the known, eldest and living son, to inherit the family's wealth and manor.<br />
<br />
===Family Symbols===<br />
<br />
The family crest consists of an eagle, being strangled by a snake, being impaled by two crossed swords with red jewels in them. A ruby-jeweled ring that Gauihu wears is a family heirloom and symbol, as are two ruby-jeweled war-swords currently residing in Olik Manor.<br />
<br />
===Inheritance===<br />
<br />
The steward of the estates is a man named Jan Tolmy, son of Yari Tolmy. The lady of the house, Ereihu, died last April, and Trostian's demented brother Asov, lives in the manor house. (He would have stood to inherit the family house, but for his status as a mentally unfit.) With Oleg's life and ability to inherit in serious question, Gauihu was the only one in a position to inherit the manor, and this was confirmed by Jan Tolmy.<br />
<br />
The Olik family is moderately [[Olik Family/Fame|famous]]; Oleg had made a name for himself as General of the ill-fated realm of [[Ikalak_(SWI)|Ikalak]] on the South-West Island, and Maltheo's position as Banker, Count and later Duke of a Far Eastern land had made it into many letters home and in a few scribe's notes at the busier marketplaces of the world. However, it is Gauihu's position in the highly visible government of Abington which has gotten his name and his family's recognition.<br />
<br />
==House Olik==<br />
<br />
The Olik Family can trace their origins back to Altham Olik, whose two sons both married, had children and became the two Septs of the family (the Olegs and the Braegs). The Olegs settled and largely remained in Abington, and are also referred to as the Abington Oliks. The Braegs, however, spread out beyond the borders of the home country. It wasn't until Oleg (son of Trostian) moved to the South-West Island that the Abington Oliks ventured beyond their borders.<br />
<br />
For the most part, the two septs interact very little with each other. Gauihu, for example, hadn't met Elerik Taim since childhood, nor Athys II (until Athys returned home at age 23). Although both Gauihu and Athys lived in the same realm (Abington) for a time, their relationship was hardly cordial, and Athys in fact participated in the two rebellions ousting his cousin.<br />
<br />
===Family Feuds, Relations and Politics===<br />
<br />
====Friendliness====<br />
<br />
The family was united with the [[D'Anglos Family]] by way of marriage between Gauihu and Armitage III. Contact has been broken with this family.<br />
<br />
The family has friends in the [[Selemnir Family]], by way of Maltheo's courtship of Alaina, and Gauihu's comradery with the hero Feldric. Contact has been broken with this family.<br />
<br />
The family is also generally friendly with the [[Von Katzing Family]], mostly by way of Gauihu's comradery with Ulric. Contact has been broken with this family.<br />
<br />
====Antagonism====<br />
<br />
There is an interesting antagonism between the Oliks and the [[McGahee Family|McGahees]]. In the Far East, Maltheo began a long-standing opposition to Conan, whose rule of [[Soliferum]] he once supported and later considered tyrannical. Maltheo also fell afoul of Renquest. In Atamara, Gauihu (who to this day knows nothing of Maltheo's politics) began a rivalry with Moses, as both were Arch Priests of their warring kingdoms. Gauihu also forced Renquest to leave Abington when he joined that kingdom, threatening to banish and execute him when it was clear Renquest had joined for less than welcome reasons.<br />
<br />
Gauihu made enemies of the [[Primus Family]] as well, after banishing LDB and strongly opposing DRP. Doc's Revenge has decreed that the entire family is on his [[User:Primus_Family/Doc's_Son|Personal Death List]].<br />
<br />
Because of the [[Vashmere Family]]'s actions in Abington (from Victor Von, to Vatticus, to Dafayo), Gauihu has generally no patience for them now and the feeling is mutual.<br />
<br />
[[Titans Family|Kronos]], of Carelia, quickly made Gauihu a personal enemy by declaring him a fool, a coward and a "dead man." Kronos also threatened Athys II after the sacking of a temple of Evgenism, making it a family dispute.<br />
<br />
As Arch Priest of Abington, Gauihu made enemies (and a few corpses) of many nobles; whether this could extend to the entire family is largely undetermined.<br />
<br />
As King (the "Mad King") of Abington, Gauihu alienated large, vocal segments of the population of Abington in his last week, first by falsely accusing Duke Spiritmonger of treason, forcing one secession ([[Aquitaine]]), and then by rashly declaring war on the Cagilan Empire, prompting another secession ([[Caergoth]]) with announcements of two more to follow. His unwillingness to part with the crown, his accusations of falsified-nobility, more declarations of war, even the murder of his own son lead to two rebellions. These events left Gauihu, and by extension the Olik Family, with many powerful enemies. It is likely that much of the animosity leading to Athys II's downfall was transferred from prevailing anti-Gauihu views.<br />
<br />
Elerik Taim, as the zealous High Priest of the [[Adgharhinism|Adgharhin]], has made a few powerful enemies over the course of his career, though none have taken it to a level of family feuding.<br />
<br />
===Player Characters===<br />
<br />
====Currently Active====<br />
*[[Olik_Family/Gauihu|Gauihu]] - Priest, 51 y.o., [[Darka]], [[Atamara]]<br />
*[[Olik_Family/Duthenir|Duthenir]] - Knight, 18 y.o., [[Arcaea]], [[Far East Island]]<br />
<br />
====Formerly Active====<br />
<br />
*[[Olik_Family/Oleg|Oleg]] - Hero, Retired in [[Ibladesh]] at 32.<br />
*[[Olik Family/Takani|Takani]] - Only daughter of Trostian. Retired in Rustton.<br />
*[[Olik_Family/Maltheo|Maltheo]] - Knight, Prime Minister of [[League of Anacan]]. Deceased at 28 y.o<br />
*[[Olik_Family/Athys II|Athys II]] - Legendary Hero, Duke of Riverholm. Deceased at 28 y.o<br />
*[[Olik_Family/Veea|Veea]] - Illegitimate (?) Daughter of Athys. Adventurer, Retired in [[Sartania]], 21 y.o<br />
*[[Olik Family/Zyrdan|Zyrdan]] - Son of Nargran, 20 y.o. Knight, Retired in [[Morek]], [[Dwilight]]<br />
*[[Olik Family/Astarond|Astarond]] - Son of Nargran, 20 y.o. Knight, Retired in [[Cathay]], [[Far East Island]].<br />
*[[Olik_Family/Elerik Taim|Elerik Taim]] - High Priest, ([[Arcachon]]), Retired at 56 y.o<br />
<br />
===House Olik, Family Tree===<br />
<br />
[[Image:Olikfamilytree2.JPG]]<br />
<br />
[[Category: Families]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Wish_List&diff=107063Wish List2008-11-26T19:45:35Z<p>House Olik: /* Wishes Related to Troops */</p>
<hr />
<div>==Wishes==<br />
<br />
===Wishes Related to Players/Characters===<br />
*The abillity for Rogues to make a new realm in a rogue region.<br />
**Will never be added. It should *never* be desirable to be a rogue noble.<br />
*The ability for infiltrators of a certain skill level to intercept messages sent to any noble in the region they're sitting in (either automatically, or as a specifically activated ability), thus allowing them to actually '''infiltrate'''. --[[User:Danaris|Anaris]] 17 January 2006 22:10 (CET)<br />
* [[/Character Traits|Character Traits]] - I think for the purpose of Role Playing, and to add more flare to the game it would be very enjoyable to have character traits (check the link for more detail) -- [[User:Darfix|Darfix]]<br />
::Another nice option would be to be able to upload a small picture of a character onto their info page, really small (think msn avatar size) to make descriptive RP easier. I'm not sure where it would be placed, but maybe when you look at another character's info? Just a thought ^_^ [[User:Seauld|Seauld]]<br />
* [[/Last Words|Last Words Message]]<br />
* Foreign battle reports to be put in the same category as your own battlereports.<br />
* Ability to put on more than one message filter at the same time, or have an option to filter out certain types. -[[User:Tariq|Marouane]] 00:29, 16 October 2006 (CEST)<br />
*[[Wish_List/Fine_editing_and_reviewing_for_Judges|Fine editing and reviewing for Judges]]<br />
*[[Wish_list/Better Travel for Infils|Better Travel for Infils]] - [[Kronos Family|Fenrir]]<br />
*[http://bugs.battlemaster.org/view.php?id=2375 Watch for Priests]<br />
*[http://bugs.battlemaster.org/view.php?id=2376 Watch for Priests - Real-Time]<br />
*[http://bugs.battlemaster.org/view.php?id=2377 Watch for Priests - Extended Time]<br />
:(No, I don't expect all of these to be granted; I'm looking for a good IG way to handle region-hopping priests and other problems with "I'm-the-faster-clicker") --[[User:Danaris|Anaris]] 21:59, 24 January 2007 (CET)<br />
*Adventurers being able to steal from other Adventurers. Like how a Infil attacks in the night, adventurers can sneak into the other guys tent/grass area, and try to steal something form him, maybe he will be successful other times he might not, there is also a chance of the Adventurer spotting him and fighting him off. [[User:ScottSabin|ScottSabin]] 19:35, 28 January 2007 (CET)<br />
*Restrict the item limit to adventurers they can carry on their back. I am carrying the amount of stuff that 10 men would hardly be able to carry. Instead of carrying all the stuff with you allow adventurers to buy a simple house (20-50 gold depending on the region type.) He could store unlimited amount of items in his house and sleep for free. At this time it is not beneficial to have gold and silver so no one is selling their items. Being able to buy things like houses would increase the value of gold. In middle ages some so called commoners were richer than some nobles. (by Montex, 20th March, 2007)<br />
:: I believe this was somewhat solved with the adventuring equipment, though I would really enjoy that adventurers would be able to have an "operation's central". My advy returns home every so often, and it is only home because I said so, since not even the lord of the region could have known she showed up there, and is therefore, theoretically hers. Here is the text for adventurer's equipment: "Adventure Gear - Is all the stuff that you need for adventuring, and includes stuff like lamps, ropes, pack mules, or (at high values) maps. It relates to your Adventuring skill." - [[User:Bluelake|Bluelake]] 16:40, 29 April 2008 (CEST)<br />
*New action for infiltrators: break and enter. The infil sneaks into a particular noble's tent and steals random letters that the noble received from others. Only nobles present in the region qualify for being targeted. Change of success and number of letters stolen depends on the infiltration skill, and the number of troops guarding the tent i.e. how many troops the TL has with him. -[[User:Pizarro|Pizarro]]<br />
*Secret Police available to Judges as well (not only for the Ruler). After all it's the Judge that has to punish if someone's in the underground, or if there's something wrong with a guy's gold/bonds/unit... [[User:Van Peteghem|Van Peteghem]] 20:31, 16 April 2007 (CEST)<br />
**Actually, I think it's better for the ruler to have the secret police, and make everyone else have to trust the ruler's word. That's why there are no secret police scribe notes. If there were, no one would believe accusations without a scribe note to read. This way you have decide for yourself if the ruler can be trusted or not.<br />
*Brawls for adventurers. They aren't nobles, why restrain them to noble behaviour? Let them attack others without their conscent! (adds fatigue, perhaps up to a light wound. If they both want to fight it out they can use duels). -[[User:Chénier|Chénier]] 05:00, 6 July 2007 (CEST)<br />
*I made some suggestions for adventurers but in a wrong place. :) forgive me [http://wiki.battlemaster.org/index.php/Talk:Adventurer_Theories]<br /><br />
*Anyway basicaly for adventurers to be able to do unlafull things and become bandit like adventurers.<br><br />
:And for lawfull adventurerd to be able to hunt the "evol" adventurers down for bountys (berhaps have some npc bandits, like monsters, although they wouldn't be spawning as fast nether would they be coutch as easily as, or do they exist in as large quantities as monsters, neither can they be utterly whiped out as monsters, and of course bandits don't eat people, perhaps very seldomly kill them but they do steal gold what monsters don't do, and unlike mosters war affects them aswell...when the realm is at war bandits move to other places (a realm in war is usually dryer of gold and more alert, any bandit knows that)).<br><br />
:And I also support that brawling mentioned above. It could be dependent upon sword fighting (to me sword fighting skill equals to melee fighting skill, don't know why exactly, perhaps because in-character only 1 character out of 4 uses a sword.)<br />
[[User:Metsamees|Metsamees]] 16:40, 6 July 2007 (CEST)<br />
*A few [[User:Bluelake/Advy Suggestion|suggestions]] to improve the role of the adventurer in a realm. - [[User:Bluelake|Bluelake]] 16:40, 29 April 2008 (CEST)<br />
*[[/Hero-Adv Join Troop|Unitless Heroes and Adventurers be able to join troops]] [[User:Metsamees|Metsamees]] 16:04, 2 August 2007 (CEST)<br />
*[[User:Foreign Curs/Suggestion:Expanded secret police options]] [[User:Foreign Curs|Foreign Curs]] 19:06, 10 August 2007 (CEST)<br />
*[[User:Foreign Curs/Suggestion:Juridical warning & log]] [[User:Foreign Curs|Foreign Curs]] 19:06, 10 August 2007 (CEST)<br />
*Adventurers can find region resources - as a unique item, or similar, and adventurer can find a new deposit of ore or copse of a certain type of good building wood. The location can be "sold" to the region lord. The region then has a higher production value - permanently or for a set period of time.<br />
*[[/Trader Changes|Trader Changes]] [[User:Dragonfyre13]]<br />
* [[Wish List/Wayside Prophet|New commoner class]] - Enstance Family<br />
*New wish: make the General automatically a member of '''all''' armies, or at least give him the option to speak to the armies as message groups.<br />
*Kidnapping and holding hostage. Right now the only way you can hold someone hostage is if you happen to nab them in battle. Being able to intentionally go out and kidnap someone (perhaps provoking a battle) could open up whole new areas in politics. The kidnapped person should also be held by the person who did the deed rather than being sent to the realm's dungeons. Think King Richard secretly being held hostage by one of his own barons type of thing.<br />
*For infils to make standard scout reports, of only the region they themselves are in and it would take more time than briefing and debriefing a scout(so a infil would do the job in 4 hours or so). Thusliy to scout neighboring regions it would still require to own scouts.<br />
*possibility for commoner to gather some brave and form mercenary troops, and eventually rise to bnobility trought victorius battle, or being crimianl looting region. Or if the strenght conset it howertrow a landlord and take noble quarter with force, after that he have to defend this right or be destroyed to other noble.<br />
*Give Judges the option to send prisoners to other realm dungeons, but also gives the prisoner a higher chance of escape. This way if someone that realm a wants in their dungeons is captured in battle by their ally, realm b then the judge of realm b could send that prisoner to the realm that has been trying to capture that prisoner. - [[User:ShadySoulja|ShadySoulja]] 7:31, 5 June 2008<br />
** Sorry, but this would make it virtually impossible for infils and many other chars to fight, as all they would have to do is be captured once in a realm, and they could no longer be able to fight anyone else they were at war with, upon fear of execution. Realistic or not, you kill the fun for many players with this. --[[User:Jmadsen|Jmadsen]] 02:37, 6 June 2008 (CEST)<br />
*** That is why there would be a much higher chance of escape, sending a prisoner from realm a to realm b would pretty much be setting the prisoner free as I believe it should be about a 90% chance of escape, or something like that anyway. - [[User:ShadySoulja|ShadySoulja]] 12:55, 20 June 2008<br />
**** It could be even more dishonourable for the judge to send the prisoner to a foreign realm than it would to execute him himself. Some honour loss for sending him, even bigger if the character is banned in the destination realm. Perhaps not even be allowed to send to realms that have him banished? I could still see people wanting to import prisoners to torture them, which wouldn't add much of a greater threat to infils. -[[User:Chénier|Chénier]] 15:01, 21 June 2008 (CEST).<br />
<br />
===Wishes Related to Troops===<br />
<br />
*[[Wood]] is used in repairs. Wood would be used to fuel the blacksmith fires, replace broken bows, etc. Why not make wood a bit more useful? The wood could come directly from the regions wood supply and if not available, repairs couldnt be made (or a higher limit on how much repairs cost in time/gold)?<br />
**Going with the wood request. How about regions with wooden Palisades, requiring wood to build and repair them also maintain them. It would open up a new tradeable good, with Traders not far behind a battle, ready to sell wood to the region. (Just like in modern day conflict you have the engineers and reserve echelons to help repair what has just been damaged)<br />
**A better idea: make wood a requirement to do civil work. (There aren't always enough trees around to rebuild a town that was razed durring a war.)<br />
* To be able to scout different regions while travelling. You need one hour to scout, which in reality would mean to stop the whole troop till the scout returns one hour later to the same place. Then you could continue your travel with one hour less.<br />
*[[Wish List/New Battle deployment options and Ambushing|New Battle deployment options and Ambushing]] - [[Kronos Family|Fenrir]]<br />
*Random chance for troops from a region who is devoutly religious (ie. >99% believers in a religion) to be inspired to fight especially effectively in battle. Bonuses calculated on the religion's ''power''. --[[User:Jezralhm|Jezralhm]] 08:59, 5 February 2007 (CET)<br />
*Naval forces. Could be used for putting troops ashore and/or shore bombardment of coastal areas. Naval battles could be an option as well.<br />
** An idea is that each unit(depending on its size) could own a ship or two to contain their unit. The ship could judged on its size. A galley could be a lvl 1 type ship and could carry a max of 30 soldiers and could cost a certain amount of gold to buy. Naval battles could have boardings, capturings of ships and sinkings. A ship could have a damage modifier like equipment. Possibly maybe a quick raids on land regions could be involved in it. Wood could be used in repairs. Sea regions might be called "sea of Arklish" or maybe just blank with unfixed borders like in the colonies. <br />
* Marshals should be able to discipline(bad marks, fines, etc.) there own people for insubordination, failure to follow direct orders, and conduct unbecoming an Officer/Troop Leader/Noble. Within a military structure, these issues should always be dealt with internally and at the lowest level possible. It is unseemly and completely out of military character to have these matters brought before a King/Council. That's what Commanders are for.--[[User:Rtsmith67|Rtsmith67]] 09:20, 17 May 2007 (CEST)<br />
* "Retreat when.." option that would allow for example archers to retreat when the enemy gets too close.<br />
* Under the Marshall Commands, for Army Information: Would it be possible to add the current army designation of a unit along with the current classes of the nobles in the army to the Info display? It'd help when working out local issues, like realm recovery post-monster/undead invasion. - [[User:Baatarsaikhan|Baatarsaikhan]] 00:19, 2 November 2007 (CET)<br />
* Under the Marshall Commands, for Army Information: In part with the above, compacting the Troop Size and Troop Types enumerators to simple numbers only and a letter designation respectively. - [[User:Baatarsaikhan|Baatarsaikhan]] 00:19, 2 November 2007 (CET)<br />
*A troop that has a caravan in its paraphenalia, could get resourses from the region it loots in. (if it loots the resourses, if only tax offices then no resourses) <br />
:So one could loot food from its enemy to feed its own people (was done often),<br />
or looting wood (i'd imagine ancient egipt or some woodless region would do so) or iron (was also done, in north where i live iron was expencive and hard to find), and then sell it in its own realm. [[User:Metsamees|Metsamees]] 11:42, 10 January 2008 (CET)<br />
**This has been in the game forever. Nobles with caravans can plunder the warehouses and steal food. I forget the exact name of the looting option.<br />
*maybe the trooper under a hero can resist more without pay, as like an hero can easily go away for fight, only pay honour and idals... like Garibaldi... who fight in cile... far away from italy... only for freedoom... or make a special setting for this paied twce only at the end of the journey...<br />
*New research options, such as building new swords, lances, spears, bows/arrows, armor types, horses and for defenses of fortified regions, spears on the walls, towers fire arrows, traps along the way enemy troops come in (such as pits for troops to fall into). --[[User:ShadySoulja|ShadySoulja]] 11:53, 7 March 2008<br />
**Build higher level fortifications, and hire more militia.<br />
*Proposed new formation - Column. This should provide an advantage to movement speed (if only an hour or two... more would be interesting though) compared to any other formation, but conversely should not be very effective in battle. This way units can form into columns to travel lengthy distances a bit quicker, and if nobles forget to change to line (or whatever) in time for battle and getting slaughtered, Teutoberg Forest style.<br />
**Sounds like Vanguard troop settings: Faster, but not as good in combat. --[[User:Indirik|Indirik]] 14:17, 26 November 2008 (CET)<br />
***Yeah, but this would be a formation in addition to the setting. Historically columns aid movement since the troops can just line up and follow roads and paths instead of swarming all over the place. But they would be worse formation to fight in, than simply being part of a vanguard. Well I dunno, I'm just throwing it out there. [[User:House Olik|House Olik]]<br />
<br />
===Wishes Related to Regions and Realms===<br />
<br />
*Dating Standing Orders: adding a note to the side indicating the last time the standing orders were changed, and maybe leaving an option for the marshal to use to "update" the standing orders without changing the text. That way, tl's in the army could know whether or not the standing orders are really accurate and can be followed for that turn...or not. As it is, if orders remain the same, then tl's have no way of knowing unless the marshal actually messages them to tell them the orders remain the same. --[[User:RubyDragon|RubyDragon]] 00:47, 21 March 2007 (CET)<br />
:I already, Manually add a date to my characters standing orders anyway. -- [[User:Shenron|Shenron]]<br />
:Perhaps allowing the Standing Orders to be completely removed (by the Marshall) would make more sense. Or adding an "expires on" tag. --[[User:Calvin November|Calvin November]] <sup>[[User talk:Calvin November|t]]</sup>/<sub>[[Special:Contributions/Calvin_November|c]]</sub> on 04:18, 17 April 2007 (CEST)<br />
* Weather readings, or other information important to battles: Wouldn't it be nice if a scout report showed the weather that was expected that day or the next. Helpful in battles for Marshals and Generals to plan battles based on if it's windy, calm, etc. Whatever it is that causes archers to fire wildly or lucky should be viewable from the scout report. This would allow the generals to decide if they are going to deploy an archer opening round, or charge with Cavalry because it's too windy. [[User:Peter Kolak|Pete]] February 14, 2006 01:15 (CET)<br />
**I don't think that would be very logical as people don't really have weather forcasts like we do...therefore I would suggest being able to notice trends in the weather after <i>many</i> scout reports...say about a hundred?.--[[User:Jianyang55555|J]] 22:17, 18 October 2006 (CEST)<br />
**I think that the region the scout comes from and possibly the duchty the region is in the scout would be able to give some type of suggestion of the weather. This would only aid the defenders of an invading force though.--Jaymes<br />
***In the old times people could tell weather, by various methods. Most people could (likely the nobles coudnt), you didnt need to be a wise-man or sage to do it, it is todays people who cant tell by themselves. - So asking local people could be a solution aswell. <br />
However i think this isnt a good idea, if i figure it right implanting it is probably mutch trouble, and there are better things to implant, than this.... however it is only my oppinion. [[User:Metsamees|Metsamees]] 10:35, 19 July 2007 (CEST)<br />
* It would be very cool to be able to build a statue in honor of a character -- such as a beloved ruler, a fallen hero, or even a very rich and vain region commander. Basically, the region commander puts down 50-200 gold, selects a name from the list of TLs (which includes recently deceased heroes) and gets a stone, marble, bronze, or gold statue in the region, which would be listed in a region under buildings as, for example, "Marble Statue of Ivan". It'd be nice to be able to honor heroes who've been dead longer than that, but that would require typing in the name -- which would probably result in problems<br />
** Going with the statue idea, surely it'd be cool to add the option to tear them down like a guild house or recruitment center. When ousting an evil dictatorship, it'd be nice to take down the many statues of the tyrant ;) This could leave very cool RP open, as an invading realm could leave statues of enemy heros or commanders due to the peoples' likeness for him or her, or just remove the statue and build their own. -- [[User:Darfix|Darfix]]<br />
** Going along with the above wish, that the statue would also cost wood to construct! Get some use out of underused wood.<br />
**Going with the statue idea. Maybe you could build statues in temples as well =) for gods and honoured Prophets, -- [[User:Shenron|Shenron]]<br />
***Me thinks statues in temples are already there, as a part of a temple. (lest the deity says to have no statue of it - like jesus).[[User:Metsamees|Metsamees]] 16:25, 6 July 2007 (CEST)<br />
****With the new regional description system, region lords can add descriptions of whatever they want to their regions. Later lords can remove them.<br />
* Vote for a Duke. <br />
-''actually I think that is one of the easiest improvements to make that would make the game much better'' -- [[User:Shenron|Shenron]]<br />
**Does this happen now in Republics and Democracies like it works for regular lords?<br />
* Realm treasury! Be able to assign points(for taxes) to a "treasury". Then your realm can use it to give money to other realms, save up for hard times, etc. Have bankers be able to "open the treasury" and put certain amounts back into circulation for a tax time. Be able to put personal or family money in the treasury, etc. It'd make giving financial aid to other realms MUCH simpler.<br />
* Real Harvests. Have two harvests(tax times) a year, fall and spring. But make those tax times be pretty much the equivalent of an entire year of taxes. Going with the treasury request, the taxes enter the treasury, to then enter the money pouches of the nobles. The same thing happens for food. It gets collected all at once, then stored up for later on.<br />
* I was thinking about how Battlemaster could encourage some smaller realms, and was recently playing a game that mentioned the East and West Roman Empire. So I got to thinking. [[Wish_List/Advanced_Federation|Advanced Federation]] --[[User:Kagurati|Kag]] 26 March 2006 03:45 (CEST)<br />
* Allied General leader commands: It would be nice if allied and/or Federated nations could select one general to be the "allied general" allowing them to issue orders to all realms, and communicate to all people in specific battle groups within each realm. Each realm would create one/two message groups that belong to the allied message group so that the Allied General can message everyone. Also, the allied General would have command of the battlefield over any Marshal. Any other benefits that anyone else may see in this, please note it. [[Peter Kolak]]<br />
*Could there be a few more cities in the Colonies. There is no Duke opportunities. - [[User:Shenron|Shenron]]<br />
**Have someone assassinated. Duke positions should be rare. If anyone could have one, they wouldn't be special.<br />
* Now that the option to gather Region Stats has been removed, some function to gather similar, accurate stats (such as independence levels, etc) is needed (beyond [[RegionMaintenance4Dummy#Visit_your_Family|visiting your family]] or a [[RegionMaintenance4Dummy#Temple_Visit|temple]]). Perhaps this functionality should only be available to [[Region_Command|Region Lords]] and/or [[Class#Bureaucrat|Bureaucrat]]s.<br />
* Regional rebellions to replace a local lord! Give a way to replace the lords now that the titles are held even during capture/serious wounds. And of course, the rest of the realm would still be involved in the fighting, able to chose either side. After the rebellion, the Judge would then have to chose which side to ban.<br />
*[[Wish List/New Gov. System|New Gov. System]]<br />
*[[Wish List/Empires|Empires]]<br />
*Gov system: Oligarchy, The realm is ruled by a few people(maybe three?). They are elected once. The other positions are only filled by one person.<br />
**Taken care of with the new customizable government system?<br />
*Make wood consumed daily like food is. Its used for building/repairing peasants' buildings, smith's furnaces, and heating/cooking fires (especially in winter), so I doubt that cities have enough trees nearby to use. Regardless, it will give traders more to do since the food trade is rather small and exclusive. [[User:Fredrich|Fredrich]] 02:13, 24 December 2006 (CET)<br />
** Definitely a good idea. It could be taken even further by adding a similar resource to mountain terrains (metals). The consumption and production of wood and metals could be significantly smaller than those of food. The main trade item would still be food, but now and then there would be lucrative deals in wood and metals.<br />
***[[Wish List/Tradable Goods|Tradable Goods]] ie. wood, metal and its uses---[[User:Aralaiquendi|Aralaiquendi]] 17:08, 5 May 2007 (CEST)<br />
*[http://bugs.battlemaster.org/view.php?id=2378 Set Guards]--[[User:Danaris|Anaris]] 21:59, 24 January 2007 (CET)<br />
* Biased court option. Like Just/harsh/merciful court, but only judging certain people harshly, allowing the judge/lord to persecute heretics without having to send the guards out into the streets.<br />
*The war islands having more regions , SWE has far to many characters to support and it would make things a whole lot ufnner in SWI. [[User:SC.XV|SC.XV]]<br />
**War islands are dead.<br />
*Add a few more regions to Atamara to make things more interesting. [[User:SC.XV|SC.XV]]<br />
*Change the layout of Beluaterra , You can keep the same regions but just change the continent shape a bit.<br />
*Republics being able to create a temporary Dictator , Sort of like how it happened a few times in the Roman Republic. There will be vote among the council and regional lords as to weather to create a temporary Dictator and if its passed the current prime minister get the title of dictator and he gains all the powers of a dictator but every 10 days the regional lords and people holding council positions vote to renew the dictatorship. The other government positions however all get voted on each election day (End of the month) and when there isn't sufficient votes for the dictatorship to be renewed the Dictator become a Prime Minister again and a ruler election is held the next day. [[User:SC.XV|SC.XV]]<br />
*Region lords and their knights should be more bound to their region and not to the realm. Some ways to do this is allow the knights and lord recruit from only their region and the capital. Allow looting within the realm. The ruler shouldn't easily take command of a region from a lord without consequences, it makes it too easy for the realm to keep control of their regions. [[User:Secondary|Vistuvis]]<br />
**Recruiting outside the capital is on the "Will Never Happen" list. The ability to loot anywhere has already been added. The ruler *cannot* take a lord's region away. (Strip titles was removed a while ago.)--[[User:Indirik|Indirik]] 03:16, 21 August 2008 (CEST)<br />
*Region lords should automatically get battle reports of battles that take place in their region.<br />
*The ability to improve the road conditions in the region. This will cost but will mean a better travel time for troops. It would cost the region tax to keep up to standards just like a RC does. And the better the road is the more it will cost to upgrade and repair, just like RC's [[User:ScottSabin|ScottSabin]] 18:31, 29 September 2007 (CEST)<br />
*Some diplomacy thoughts. First it would be neat if allied realms were forced into war when one of their allies goes to war...or the alliance could specify 'defensive' or 'full'. Second, once war is declared, if the nation signs peace too quickly there could be peasant revolts, or if they are at war and some unseen factor monitor's their participation they could be punished for not fighting. This ideas I'm throwing out there to assist with breaking peace stalemates, because it's better than GM messages that say 'go to war with each other or else.' [[User:Malitia|Malitia]] 04:13, 25 October 2007 (CEST)<br />
*Additional type of take over: [[User:Foreign Curs/Suggestion:Liberation Takeover|Liberation Takeover]]. [[User:Foreign Curs|Foreign Curs]] 14:14, 1 March 2008 (CET)<br />
**This would probably be way too powerful.<br />
*A couple new islands to make travel faster/easier on the East Continent, maybe give realms more of an advantage or less of one. Perhaps a single regions island right in the middle of CT, Kalmar, Poitiers, Kazan, and Perdan Mines. To be a city of admiration, it would be the largest city that makes the most gold but of course at the same time uses a lot more food. Also new buildings, like training centers to help recruitment centers, training grounds that are for realm use tournaments only, mines, maybe some illegal buildings to such as smugglers, and such. --[[User:ShadySoulja|ShadySoulja]] 12:03, 7 March 2008<br />
**Judiging by how much work it is, I doubt this would *ever* happen.<br />
*tavern option for adventurer is city and townsland region, with drink (flavour option, but can give chit chat report) and gamble option (money lost can be keeped for increase looting), noble can visit it but if discovered prestige drop. --[[User:Vecchioratto|Vecchioratto]] 18:00, 6 May 2008 (CEST)<br />
*Duchy tax system Change- <br />
Where the duchy is able to give gold to regions as part of the tax, thus benefiting rural regions and regions that need militia. --[[User:Poomer|Archbane]] 01:55, 27 May 2008(GMT+8)<br />
**Buy food from them.<br />
*Real Economics Building- <br />
A new type of buildings that can boost tax gold production(Region Marketplace and Trading Center) and food production(Windmills and Region Granary). Say a 5% boost, thus making the region's normal maximum production 105%, and if you have both 110%. This building should cost as much as a RC for the first and prohibitively expensive for the second, say more than a thousand gold. <br />
If you are at war, the building can be pillaged and all, thus bringing economic destruction to a whole new level. But mostly this will be a way to develop regions. --[[User:Poomer|Archbane]] 01:55, 27 May 2008(GMT+8)<br />
<br />
===Wishes Related to Guilds and Religions===<br />
* Guild founders being able to upgrade a guildhouse (in the same region they are in) straight from the guild treasury, regardless of whether they are the region lord, and without the funds used counting against their guild treasury balance. --[[User:Kagurati|Kag]] 22:00, 8 May 2006 (CEST)<br />
* I think that while guild founders being unable to send gold/bonds to other members, isn't a good idea, it did give me an idea. In guilds, the founder might want to reward certain members (or aspirants) that do something very good (relatively speaking. Very good as in good for the guild), other than just promoting them. In light of this, I suggest guild elders (founders by default. Elders would get this option only if the founder allowed it), be allowed to edit the account balance of guild members (with no loss to their own account). Guild founders/elders would NOT be allowed to edit their OWN balance or those of people above them in rank. --[[User:Kagurati|Kag]] 04:24, 8 May 2006 (CEST)<br />
*The ability to create message groups in a religion.This would cater for those religions that have seperate orders in their religion.<br />
** Or just the option, "Message to (specific rank)" for guilds and religions...<br />
*** Wouldn't work for the case in point. We have elder rank for the leader of those in the rank. He wouldn't hear what they said.<br />
* Religious holidays! Like ducal festivals or, better yet, tournaments. But I think festivals is more likely. Basically, allow a religion to declare a holiday. Pay a few hundred gold, and raise morale in all the regions where that religion has followers, or some other effect like that. It'd be more complex, of course, but thats the general idea. [[User:Vellos|Vellos]] 18:20, 6 June 2006 (CEST)<br />
*Ability to donate gold to a religion without just putting it in a treasury - therefore putting gold into the treasury without gaining a balance bonus. That'll help on the money issue most religions have (but more importantly show how much you like said religion).<br />
**Love this idea because people are always using a relgions gold for themselves instead of attempting to further the actual religion. But only allow preists and regional lords take out money so they can build shrines and temples (without getting a negitive balance if not already implemented)--Jaymes<br />
*[[/Guild Loans|Guild Loans]] --[[User:Kagurati|Kag]] 07:27, 31 July 2006 (CEST)<br />
*The Pope, Or whatever. If you have two theocracies of the same religion. They can have like a pope. The Pope can say if they have the divine rights to rulership. The Pope could also tell the realms what to do so on. The Pope obviously doesn't have to be called the Pope. You can give him his own name. The main point is... it would be just like european medieval times. [[User:Shenron|Shenron]] 3:24, 28 October 2006 (CEST)<br />
**You '''already''' have this. Just use the existing rank system to make a special "Pope" rank, and have him or her issue directives through the links for messaging followers. The followers will choose on their own to obey the Pope's orders or ignore them... just like European medieval times. -- [[User:Murakama|Murakama]] 15:49, 12 December 2007 (CET)<br />
*Priests should gain honour and prestige..maybe for a lot of preaching..and the pope idea isnt that bad either[[user:m2rt|märt reose]]<br />
*Priests can pray for good weather when there is going to be a bad harvest. --[[User:Elladan|Elladan]] 02:21, 4 January 2007 (CET)<br />
**I don't think this should be allowed. Priests have the support of their "Gods" but the legitimacy of said gods should always be in question. --[[User:The1exile|The1exile]] 02:28, 4 January 2007 (CET)<br />
*Guild referendums. Just like those available to realms.<br />
*Guilds being able to buy and keep food/wood , It would add a great roleplay / commercial aspect to guilds. [[User:SC.XV|SC.XV]]<br />
*General improvements to the guild economy system. At the moment, the guild treasury is little more than a highly efficient way of wasting gold. Guilds have huge expenses for taxes and maintenance, but almost nothing useful to spend their money on. Some suggestions:<br />
**Reduce guild taxation, so that only gold in excess of 100 (or 500) is taxed.<br />
**Easier transfers of money internally in the guild. Perhaps elders could grant money or increase the balance of other members (not to themselves of course).<br />
**Each rank could have a monthly budget - an amount of money that they are allowed to spend from the treasury.<br />
**Allow guilds to build their own houses in stead of having to beg region lords to do it.<br />
**Allow guilds to build workshops (limited by house size). Apart from being good for roleplay-themed guilds (eg. trader supplies for a trade guild, weaponsmith for a military guild) it could allow members to buy things outside their own realm.<br />
**Transfer of gold between houses. Perhaps by caravan escorted by guild guards (with the risk of infiltrators waylaying the caravan).<br />
**Allow guilds to found armies! Probably difficult to implement, but could make very interesting guild wars or even crusade/jihad style religious wars.<br />
<br />
<br />
===Miscellaneous Wishes===<br />
*Interface modification: Showing what paraphernalia your character already has when in the "buy paraphenalia" screen.<br />
* Another competition on the tourney, [[Wish List/Tourneys|Teaming]]. - Gorlack<br />
** This is called a, "Melee," and was quite common at Medieval Tournaments. Like a cage match, all the participants got into the fighting pit and fought until only one was left standing.<br />
***this is wonderfull idea!<br />
* Message to one or more player in region.Instead of just to all in region.<br />
* [[Wish List/Stronger Weather|More interesting weather effects]]<br />
* Theocracies can get a tax bonus for people tithing to the church.<br />
* [[Wish List/Character Stats|Character Equipment]]<br />
* Viewing the untrained scout report of the territory you are in (basically, what you see when you click the region name at the bottom of the screen)is a scout report, to make it easy to send out.<br />
* Anonymous messaging. Takes an hour, or maybe some money, and you can send an anonymous message.... it'd be very useful.... and very, very fun....<br />
* Internationtal/worldwide wars. This would add a whole new level to war, making a war become so large, that litteraly the whole world is affected.<br />
* Kind of going along with the above wish, the next undead invasion on Beluterra could be more concentrated into maybe three huge hordes that pillage and burn all over the continent, not smaller armies in all the regions. That'd add a lot of extra challenge!<br />
*Colour schemes for Council message groups. Each realm can have 1 message group which they can make all message too (from other members) in a different appealling BG (like Yellow for example). This again will allow council members to skip past all the 'unimportant' messages in order to find message that are needed. For more info on what I mean add message to my user discussion page. -- [[User:Fanta|Fanta]]<br />
* Non-traders/bankers being able to tell what season it is. Right now, unless you remembered when it said season change, you have no idea if it's winter or summer, something that should be obvious without need of a calender. Maybe when it says "It is currently Night" it could also say what season? Either there or somewhere in the Information page. [[User:House Olik|Olik]] 19:46, 3 May 2006 (CEST)<br />
**Theres a solution for this. Go last months messages, and use find to search for "A new season" and you'll find it. Also, Marshals can see what the season is. --[[User:The1exile|The1exile]] 16:46, 18 June 2006 (CEST)<br />
*Create "boats" as an item that can be used from port cities by Traders to travel from port to port. Also, this could add an additional method of warfare with a couple different sizes of "troop carrier" boats that could drop off in port cities. Obviously they would need to cost a bit and would travel at a reasonable speed but still allow remote attacks and transport of food, etc from other realms.<br />
::<i>With this idea, maybe we can add marine warfare to the lot?</i>--[[User:Jianyang55555|J]] 23:40, 18 October 2006 (CEST)<br />
::How about something easier to code: connect port cities like on the West Continent. Of course, it should be much slower than traveling by land since there are fewer risks. [[User:Fredrich|Fredrich]] 02:13, 24 December 2006 (CET)<br />
*Marriage should be a bit more than a RP....if married with a lord than the one married with a lord gets a title.baroness,dutches,count etc.but with less command options.[[user:m2rt|märt reose]]<br />
*Marriage is indeed very important and definatly should be made more than RP and i'd like to add more to that idea. I think on the day of the actual marriage they have to have priest who they chose. Has to be a player and that goes down in their family history. Also if Marrigaes take place with a King or Queen, even if the betrothed is from a different realm. There will be two Rulers! King and Queen! [[User:Shenron|Shenron]] 3:36, 28 October 2006 (CEST) <br />
**If they choose, i dont think it should be mandatory to do it in front of a priest. I dont know howmeny pagans there are (IC my chars are /OOC i still am pagan). [[User:Metsamees|Metsamees]] 12:11, 19 July 2007 (CEST)<br />
*The ability to create an in game item. The item would need nothing else other than a name but could be given from one player to another player or put on display somewhere. This would add some depth to roleplay by allowing us to create relics, wedding gifts, prized trophies, etc. It would also give realms a reason to fight (to get back some ancient relic that has been stolen, etc) above just the quest for more land.[[user:Anulith|Anulith]]<br />
*Oaths of Brotherhood, I think people should be able to make oaths of brotherhood. In these the people are now brothers or sister or brother and sister in some rare cases. What these will be for is basically claims to royalty mainly but can also be used for reasons to wager war! [[User:Shenron|Shenron]] 3:38, 28 October 2006 (CEST)<br />
*Religion Rank displayed in name siganture. -- [[User:Shenron|Shenron]]<br />
*Composite names, such as being able to use Jean-Olivier and Louis-Joseph instead of JeanOlivier and LouisJoseph. -[[User:Chénier|Chénier]] 20:56, 3 December 2006 (CET)<br />
*Monuments / Wonders . It would work in the same way wonders in Rome Total War do. You put some wonders on each continent and whichever realm controls them gains benefits like : Increases morale / loyality in regions in increased production. [[User:SC.XV|SC.XV]]<br />
*Able to change name capitalization. <br />
--[[User:Happlo|Happlo]] 02:22, 25 December 2007 (CET)<br />
*The option to store unique items in your mansion. To create sort of a museum or galery (collection of those items, berhaps could aslo be traded between nobles) of sutch. So they dont keep deteriorating. (and berhaps those could also be stolen by infils or thiefing adventurers, but the chance of that succeeding is very small)<br />
**The chance of succeeding should be rather high, you mean. A mansion is by far no fortress, and if infiltrators can get through an entire military camp to stab a king, I do think they can sneak into a house and steal an item, protected by about ten sleeping servants and a few guards. [[User:Foreign Curs|Foreign Curs]] 14:00, 15 January 2008 (CET)<br />
<br />
*Autocapitalzing the first letter in a word in the family name. Ex. (de fere) -> (De Fere)--[[User:Anabellium|Anabellium]] 03:47, 16 January 2008 (CET)<br />
* a read all option for write down all the report in a message and avoid multiply click on a lot of link... and in the end lost the most important... after we can read more easily on the dynamic map...[[User:Vecchioratto|Vecchioratto]]<br />
<br />
*[[User:Danaris/Proposals|Several Proposals]]<br />
* Bandits/thieves - These rogues would work somewhat like monsters/undead except they would be able to be different unit types. Monsters/undead are basically just infantry and would be nice to have some rogue forces that are mixed infantry or archers (maybe even special forces or cavalry?). They would be more likely to show up in places with low realm control and places far from cities. Other factors could be whether there is militia in the region. They should also do random looting of the region if not attacked. [[User:Sypherwolf|Sypherwolf]] 03:03, 14 February 2008 (CET)<br />
<br />
*In Colonies, in the first part of the day, you decide of a course of action and when you scout you don't see what the enemy committed to. On the second part of the day, you can see what other people have committed to through scouting. You can change your action but you lose many hours, and at the end of the turn your action happens. Could be done in the Colonies. This would negate by a lot the advantage of logging 30 minutes before turn change which is real bad in war time.--[[User:Castillo|Castillo]] 10:28, 19 August 2008 (CEST)<br />
<br />
*Misdirecting takes up a lot of hours, when a very active player can do it by losing only 1 hour, he travels, then cancel the traveling, then he can even travel somewhere else. Make misdirecting nobles lose only 1 hour of the extra 7 hours.--[[User:Castillo|Castillo]] 10:28, 19 August 2008 (CEST)<br />
<br />
*Having a page where both messages received and message sent, can be seen together. I.E. : ''Message'' - ''All Messages''. --[[User:Castillo|Castillo]] 05:20, 15 October 2008 (CEST)<br />
<br />
==Rejected Wishes==<br />
<br />
===Freshly Rejected===<br />
These are listed here so they don't just vanish.<br />
<br />
* friendly duels during tourney. ''that's what the tournament is all about... and no, no extra free duel stuff. tournament. eot''<br />
* Priests can make miracles. See the [http://news.battlemaster.org/archives/discuss-moderated/2008-January/015394.html discussion]<br />
<br />
<br />
===[[Wish_List/Frequently_Rejected|Repeatedly Asked, Repeatedly Rejected]]===<br />
These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list.<br />
<br />
* Recruiting Away from Capital<br />
* Reply to All on Messages<br />
* Transfers of Gold (not bonds)<br />
* Transfers of Money Not in Cities<br />
* Changing of Region Types (including building or destroying cities)<br />
* Archery Skill or Archery Contest in Tournaments<br />
* Forums<br />
* Anything to cater to the specific problems of MSIE users (there's already a solution for them: Use a [http://mozilla.org/firefox real browser])<br />
* Prison Break option for Infiltrators (they already have slightly better chances than others)<br />
* Priests-as-healers (stupid old D&D concept)<br />
* Newbie-only island (that would newbies away from some of the most interesting aspects of BM)<br />
* Non-Human races<br />
* Confirmation dialogs. Search the discussion list archives for extensive reasons.<br />
* Plagues, famines, diseases, etc. - anything where a random event considerably impacts a character.<br />
* Anything related to guilds/religions that turns them into banking houses<br />
<br />
==Wishes Granted/Made Irrelevant==<br />
<br />
* Seasons, for *all* continents. -[[User:Chénier|Chénier]] 22:35, 5 May 2007 (CEST) ''sure, just wait until they're done, ok?''<br />
*Family name added to the signature after messages. -[[User:Chénier|Chénier]] 20:56, 3 December 2006 (CET)</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Wish_List&diff=107001Wish List2008-11-26T00:19:33Z<p>House Olik: /* Wishes Related to Troops */ column formation</p>
<hr />
<div>==Wishes==<br />
<br />
===Wishes Related to Players/Characters===<br />
*The abillity for Rogues to make a new realm in a rogue region.<br />
**Will never be added. It should *never* be desirable to be a rogue noble.<br />
*The ability for infiltrators of a certain skill level to intercept messages sent to any noble in the region they're sitting in (either automatically, or as a specifically activated ability), thus allowing them to actually '''infiltrate'''. --[[User:Danaris|Anaris]] 17 January 2006 22:10 (CET)<br />
* [[/Character Traits|Character Traits]] - I think for the purpose of Role Playing, and to add more flare to the game it would be very enjoyable to have character traits (check the link for more detail) -- [[User:Darfix|Darfix]]<br />
::Another nice option would be to be able to upload a small picture of a character onto their info page, really small (think msn avatar size) to make descriptive RP easier. I'm not sure where it would be placed, but maybe when you look at another character's info? Just a thought ^_^ [[User:Seauld|Seauld]]<br />
* [[/Last Words|Last Words Message]]<br />
* Foreign battle reports to be put in the same category as your own battlereports.<br />
* Ability to put on more than one message filter at the same time, or have an option to filter out certain types. -[[User:Tariq|Marouane]] 00:29, 16 October 2006 (CEST)<br />
*[[Wish_List/Fine_editing_and_reviewing_for_Judges|Fine editing and reviewing for Judges]]<br />
*[[Wish_list/Better Travel for Infils|Better Travel for Infils]] - [[Kronos Family|Fenrir]]<br />
*[http://bugs.battlemaster.org/view.php?id=2375 Watch for Priests]<br />
*[http://bugs.battlemaster.org/view.php?id=2376 Watch for Priests - Real-Time]<br />
*[http://bugs.battlemaster.org/view.php?id=2377 Watch for Priests - Extended Time]<br />
:(No, I don't expect all of these to be granted; I'm looking for a good IG way to handle region-hopping priests and other problems with "I'm-the-faster-clicker") --[[User:Danaris|Anaris]] 21:59, 24 January 2007 (CET)<br />
*Adventurers being able to steal from other Adventurers. Like how a Infil attacks in the night, adventurers can sneak into the other guys tent/grass area, and try to steal something form him, maybe he will be successful other times he might not, there is also a chance of the Adventurer spotting him and fighting him off. [[User:ScottSabin|ScottSabin]] 19:35, 28 January 2007 (CET)<br />
*Restrict the item limit to adventurers they can carry on their back. I am carrying the amount of stuff that 10 men would hardly be able to carry. Instead of carrying all the stuff with you allow adventurers to buy a simple house (20-50 gold depending on the region type.) He could store unlimited amount of items in his house and sleep for free. At this time it is not beneficial to have gold and silver so no one is selling their items. Being able to buy things like houses would increase the value of gold. In middle ages some so called commoners were richer than some nobles. (by Montex, 20th March, 2007)<br />
:: I believe this was somewhat solved with the adventuring equipment, though I would really enjoy that adventurers would be able to have an "operation's central". My advy returns home every so often, and it is only home because I said so, since not even the lord of the region could have known she showed up there, and is therefore, theoretically hers. Here is the text for adventurer's equipment: "Adventure Gear - Is all the stuff that you need for adventuring, and includes stuff like lamps, ropes, pack mules, or (at high values) maps. It relates to your Adventuring skill." - [[User:Bluelake|Bluelake]] 16:40, 29 April 2008 (CEST)<br />
*New action for infiltrators: break and enter. The infil sneaks into a particular noble's tent and steals random letters that the noble received from others. Only nobles present in the region qualify for being targeted. Change of success and number of letters stolen depends on the infiltration skill, and the number of troops guarding the tent i.e. how many troops the TL has with him. -[[User:Pizarro|Pizarro]]<br />
*Secret Police available to Judges as well (not only for the Ruler). After all it's the Judge that has to punish if someone's in the underground, or if there's something wrong with a guy's gold/bonds/unit... [[User:Van Peteghem|Van Peteghem]] 20:31, 16 April 2007 (CEST)<br />
**Actually, I think it's better for the ruler to have the secret police, and make everyone else have to trust the ruler's word. That's why there are no secret police scribe notes. If there were, no one would believe accusations without a scribe note to read. This way you have decide for yourself if the ruler can be trusted or not.<br />
*Brawls for adventurers. They aren't nobles, why restrain them to noble behaviour? Let them attack others without their conscent! (adds fatigue, perhaps up to a light wound. If they both want to fight it out they can use duels). -[[User:Chénier|Chénier]] 05:00, 6 July 2007 (CEST)<br />
*I made some suggestions for adventurers but in a wrong place. :) forgive me [http://wiki.battlemaster.org/index.php/Talk:Adventurer_Theories]<br /><br />
*Anyway basicaly for adventurers to be able to do unlafull things and become bandit like adventurers.<br><br />
:And for lawfull adventurerd to be able to hunt the "evol" adventurers down for bountys (berhaps have some npc bandits, like monsters, although they wouldn't be spawning as fast nether would they be coutch as easily as, or do they exist in as large quantities as monsters, neither can they be utterly whiped out as monsters, and of course bandits don't eat people, perhaps very seldomly kill them but they do steal gold what monsters don't do, and unlike mosters war affects them aswell...when the realm is at war bandits move to other places (a realm in war is usually dryer of gold and more alert, any bandit knows that)).<br><br />
:And I also support that brawling mentioned above. It could be dependent upon sword fighting (to me sword fighting skill equals to melee fighting skill, don't know why exactly, perhaps because in-character only 1 character out of 4 uses a sword.)<br />
[[User:Metsamees|Metsamees]] 16:40, 6 July 2007 (CEST)<br />
*A few [[User:Bluelake/Advy Suggestion|suggestions]] to improve the role of the adventurer in a realm. - [[User:Bluelake|Bluelake]] 16:40, 29 April 2008 (CEST)<br />
*[[/Hero-Adv Join Troop|Unitless Heroes and Adventurers be able to join troops]] [[User:Metsamees|Metsamees]] 16:04, 2 August 2007 (CEST)<br />
*[[User:Foreign Curs/Suggestion:Expanded secret police options]] [[User:Foreign Curs|Foreign Curs]] 19:06, 10 August 2007 (CEST)<br />
*[[User:Foreign Curs/Suggestion:Juridical warning & log]] [[User:Foreign Curs|Foreign Curs]] 19:06, 10 August 2007 (CEST)<br />
*Adventurers can find region resources - as a unique item, or similar, and adventurer can find a new deposit of ore or copse of a certain type of good building wood. The location can be "sold" to the region lord. The region then has a higher production value - permanently or for a set period of time.<br />
*[[/Trader Changes|Trader Changes]] [[User:Dragonfyre13]]<br />
* [[Wish List/Wayside Prophet|New commoner class]] - Enstance Family<br />
*New wish: make the General automatically a member of '''all''' armies, or at least give him the option to speak to the armies as message groups.<br />
*Kidnapping and holding hostage. Right now the only way you can hold someone hostage is if you happen to nab them in battle. Being able to intentionally go out and kidnap someone (perhaps provoking a battle) could open up whole new areas in politics. The kidnapped person should also be held by the person who did the deed rather than being sent to the realm's dungeons. Think King Richard secretly being held hostage by one of his own barons type of thing.<br />
*For infils to make standard scout reports, of only the region they themselves are in and it would take more time than briefing and debriefing a scout(so a infil would do the job in 4 hours or so). Thusliy to scout neighboring regions it would still require to own scouts.<br />
*possibility for commoner to gather some brave and form mercenary troops, and eventually rise to bnobility trought victorius battle, or being crimianl looting region. Or if the strenght conset it howertrow a landlord and take noble quarter with force, after that he have to defend this right or be destroyed to other noble.<br />
*Give Judges the option to send prisoners to other realm dungeons, but also gives the prisoner a higher chance of escape. This way if someone that realm a wants in their dungeons is captured in battle by their ally, realm b then the judge of realm b could send that prisoner to the realm that has been trying to capture that prisoner. - [[User:ShadySoulja|ShadySoulja]] 7:31, 5 June 2008<br />
** Sorry, but this would make it virtually impossible for infils and many other chars to fight, as all they would have to do is be captured once in a realm, and they could no longer be able to fight anyone else they were at war with, upon fear of execution. Realistic or not, you kill the fun for many players with this. --[[User:Jmadsen|Jmadsen]] 02:37, 6 June 2008 (CEST)<br />
*** That is why there would be a much higher chance of escape, sending a prisoner from realm a to realm b would pretty much be setting the prisoner free as I believe it should be about a 90% chance of escape, or something like that anyway. - [[User:ShadySoulja|ShadySoulja]] 12:55, 20 June 2008<br />
**** It could be even more dishonourable for the judge to send the prisoner to a foreign realm than it would to execute him himself. Some honour loss for sending him, even bigger if the character is banned in the destination realm. Perhaps not even be allowed to send to realms that have him banished? I could still see people wanting to import prisoners to torture them, which wouldn't add much of a greater threat to infils. -[[User:Chénier|Chénier]] 15:01, 21 June 2008 (CEST).<br />
<br />
===Wishes Related to Troops===<br />
<br />
*[[Wood]] is used in repairs. Wood would be used to fuel the blacksmith fires, replace broken bows, etc. Why not make wood a bit more useful? The wood could come directly from the regions wood supply and if not available, repairs couldnt be made (or a higher limit on how much repairs cost in time/gold)?<br />
**Going with the wood request. How about regions with wooden Palisades, requiring wood to build and repair them also maintain them. It would open up a new tradeable good, with Traders not far behind a battle, ready to sell wood to the region. (Just like in modern day conflict you have the engineers and reserve echelons to help repair what has just been damaged)<br />
**A better idea: make wood a requirement to do civil work. (There aren't always enough trees around to rebuild a town that was razed durring a war.)<br />
* To be able to scout different regions while travelling. You need one hour to scout, which in reality would mean to stop the whole troop till the scout returns one hour later to the same place. Then you could continue your travel with one hour less.<br />
*[[Wish List/New Battle deployment options and Ambushing|New Battle deployment options and Ambushing]] - [[Kronos Family|Fenrir]]<br />
*Random chance for troops from a region who is devoutly religious (ie. >99% believers in a religion) to be inspired to fight especially effectively in battle. Bonuses calculated on the religion's ''power''. --[[User:Jezralhm|Jezralhm]] 08:59, 5 February 2007 (CET)<br />
*Naval forces. Could be used for putting troops ashore and/or shore bombardment of coastal areas. Naval battles could be an option as well.<br />
** An idea is that each unit(depending on its size) could own a ship or two to contain their unit. The ship could judged on its size. A galley could be a lvl 1 type ship and could carry a max of 30 soldiers and could cost a certain amount of gold to buy. Naval battles could have boardings, capturings of ships and sinkings. A ship could have a damage modifier like equipment. Possibly maybe a quick raids on land regions could be involved in it. Wood could be used in repairs. Sea regions might be called "sea of Arklish" or maybe just blank with unfixed borders like in the colonies. <br />
* Marshals should be able to discipline(bad marks, fines, etc.) there own people for insubordination, failure to follow direct orders, and conduct unbecoming an Officer/Troop Leader/Noble. Within a military structure, these issues should always be dealt with internally and at the lowest level possible. It is unseemly and completely out of military character to have these matters brought before a King/Council. That's what Commanders are for.--[[User:Rtsmith67|Rtsmith67]] 09:20, 17 May 2007 (CEST)<br />
* "Retreat when.." option that would allow for example archers to retreat when the enemy gets too close.<br />
* Under the Marshall Commands, for Army Information: Would it be possible to add the current army designation of a unit along with the current classes of the nobles in the army to the Info display? It'd help when working out local issues, like realm recovery post-monster/undead invasion. - [[User:Baatarsaikhan|Baatarsaikhan]] 00:19, 2 November 2007 (CET)<br />
* Under the Marshall Commands, for Army Information: In part with the above, compacting the Troop Size and Troop Types enumerators to simple numbers only and a letter designation respectively. - [[User:Baatarsaikhan|Baatarsaikhan]] 00:19, 2 November 2007 (CET)<br />
*A troop that has a caravan in its paraphenalia, could get resourses from the region it loots in. (if it loots the resourses, if only tax offices then no resourses) <br />
:So one could loot food from its enemy to feed its own people (was done often),<br />
or looting wood (i'd imagine ancient egipt or some woodless region would do so) or iron (was also done, in north where i live iron was expencive and hard to find), and then sell it in its own realm. [[User:Metsamees|Metsamees]] 11:42, 10 January 2008 (CET)<br />
**This has been in the game forever. Nobles with caravans can plunder the warehouses and steal food. I forget the exact name of the looting option.<br />
*maybe the trooper under a hero can resist more without pay, as like an hero can easily go away for fight, only pay honour and idals... like Garibaldi... who fight in cile... far away from italy... only for freedoom... or make a special setting for this paied twce only at the end of the journey...<br />
*New research options, such as building new swords, lances, spears, bows/arrows, armor types, horses and for defenses of fortified regions, spears on the walls, towers fire arrows, traps along the way enemy troops come in (such as pits for troops to fall into). --[[User:ShadySoulja|ShadySoulja]] 11:53, 7 March 2008<br />
**Build higher level fortifications, and hire more militia.<br />
*Proposed new formation - Column. This should provide an advantage to movement speed (if only an hour or two... more would be interesting though) compared to any other formation, but conversely should not be very effective in battle. This way units can form into columns to travel lengthy distances a bit quicker, and if nobles forget to change to line (or whatever) in time for battle and getting slaughtered, Teutoberg Forest style.<br />
<br />
===Wishes Related to Regions and Realms===<br />
<br />
*Dating Standing Orders: adding a note to the side indicating the last time the standing orders were changed, and maybe leaving an option for the marshal to use to "update" the standing orders without changing the text. That way, tl's in the army could know whether or not the standing orders are really accurate and can be followed for that turn...or not. As it is, if orders remain the same, then tl's have no way of knowing unless the marshal actually messages them to tell them the orders remain the same. --[[User:RubyDragon|RubyDragon]] 00:47, 21 March 2007 (CET)<br />
:I already, Manually add a date to my characters standing orders anyway. -- [[User:Shenron|Shenron]]<br />
:Perhaps allowing the Standing Orders to be completely removed (by the Marshall) would make more sense. Or adding an "expires on" tag. --[[User:Calvin November|Calvin November]] <sup>[[User talk:Calvin November|t]]</sup>/<sub>[[Special:Contributions/Calvin_November|c]]</sub> on 04:18, 17 April 2007 (CEST)<br />
* Weather readings, or other information important to battles: Wouldn't it be nice if a scout report showed the weather that was expected that day or the next. Helpful in battles for Marshals and Generals to plan battles based on if it's windy, calm, etc. Whatever it is that causes archers to fire wildly or lucky should be viewable from the scout report. This would allow the generals to decide if they are going to deploy an archer opening round, or charge with Cavalry because it's too windy. [[User:Peter Kolak|Pete]] February 14, 2006 01:15 (CET)<br />
**I don't think that would be very logical as people don't really have weather forcasts like we do...therefore I would suggest being able to notice trends in the weather after <i>many</i> scout reports...say about a hundred?.--[[User:Jianyang55555|J]] 22:17, 18 October 2006 (CEST)<br />
**I think that the region the scout comes from and possibly the duchty the region is in the scout would be able to give some type of suggestion of the weather. This would only aid the defenders of an invading force though.--Jaymes<br />
***In the old times people could tell weather, by various methods. Most people could (likely the nobles coudnt), you didnt need to be a wise-man or sage to do it, it is todays people who cant tell by themselves. - So asking local people could be a solution aswell. <br />
However i think this isnt a good idea, if i figure it right implanting it is probably mutch trouble, and there are better things to implant, than this.... however it is only my oppinion. [[User:Metsamees|Metsamees]] 10:35, 19 July 2007 (CEST)<br />
* It would be very cool to be able to build a statue in honor of a character -- such as a beloved ruler, a fallen hero, or even a very rich and vain region commander. Basically, the region commander puts down 50-200 gold, selects a name from the list of TLs (which includes recently deceased heroes) and gets a stone, marble, bronze, or gold statue in the region, which would be listed in a region under buildings as, for example, "Marble Statue of Ivan". It'd be nice to be able to honor heroes who've been dead longer than that, but that would require typing in the name -- which would probably result in problems<br />
** Going with the statue idea, surely it'd be cool to add the option to tear them down like a guild house or recruitment center. When ousting an evil dictatorship, it'd be nice to take down the many statues of the tyrant ;) This could leave very cool RP open, as an invading realm could leave statues of enemy heros or commanders due to the peoples' likeness for him or her, or just remove the statue and build their own. -- [[User:Darfix|Darfix]]<br />
** Going along with the above wish, that the statue would also cost wood to construct! Get some use out of underused wood.<br />
**Going with the statue idea. Maybe you could build statues in temples as well =) for gods and honoured Prophets, -- [[User:Shenron|Shenron]]<br />
***Me thinks statues in temples are already there, as a part of a temple. (lest the deity says to have no statue of it - like jesus).[[User:Metsamees|Metsamees]] 16:25, 6 July 2007 (CEST)<br />
****With the new regional description system, region lords can add descriptions of whatever they want to their regions. Later lords can remove them.<br />
* Vote for a Duke. <br />
-''actually I think that is one of the easiest improvements to make that would make the game much better'' -- [[User:Shenron|Shenron]]<br />
**Does this happen now in Republics and Democracies like it works for regular lords?<br />
* Realm treasury! Be able to assign points(for taxes) to a "treasury". Then your realm can use it to give money to other realms, save up for hard times, etc. Have bankers be able to "open the treasury" and put certain amounts back into circulation for a tax time. Be able to put personal or family money in the treasury, etc. It'd make giving financial aid to other realms MUCH simpler.<br />
* Real Harvests. Have two harvests(tax times) a year, fall and spring. But make those tax times be pretty much the equivalent of an entire year of taxes. Going with the treasury request, the taxes enter the treasury, to then enter the money pouches of the nobles. The same thing happens for food. It gets collected all at once, then stored up for later on.<br />
* I was thinking about how Battlemaster could encourage some smaller realms, and was recently playing a game that mentioned the East and West Roman Empire. So I got to thinking. [[Wish_List/Advanced_Federation|Advanced Federation]] --[[User:Kagurati|Kag]] 26 March 2006 03:45 (CEST)<br />
* Allied General leader commands: It would be nice if allied and/or Federated nations could select one general to be the "allied general" allowing them to issue orders to all realms, and communicate to all people in specific battle groups within each realm. Each realm would create one/two message groups that belong to the allied message group so that the Allied General can message everyone. Also, the allied General would have command of the battlefield over any Marshal. Any other benefits that anyone else may see in this, please note it. [[Peter Kolak]]<br />
*Could there be a few more cities in the Colonies. There is no Duke opportunities. - [[User:Shenron|Shenron]]<br />
**Have someone assassinated. Duke positions should be rare. If anyone could have one, they wouldn't be special.<br />
* Now that the option to gather Region Stats has been removed, some function to gather similar, accurate stats (such as independence levels, etc) is needed (beyond [[RegionMaintenance4Dummy#Visit_your_Family|visiting your family]] or a [[RegionMaintenance4Dummy#Temple_Visit|temple]]). Perhaps this functionality should only be available to [[Region_Command|Region Lords]] and/or [[Class#Bureaucrat|Bureaucrat]]s.<br />
* Regional rebellions to replace a local lord! Give a way to replace the lords now that the titles are held even during capture/serious wounds. And of course, the rest of the realm would still be involved in the fighting, able to chose either side. After the rebellion, the Judge would then have to chose which side to ban.<br />
*[[Wish List/New Gov. System|New Gov. System]]<br />
*[[Wish List/Empires|Empires]]<br />
*Gov system: Oligarchy, The realm is ruled by a few people(maybe three?). They are elected once. The other positions are only filled by one person.<br />
**Taken care of with the new customizable government system?<br />
*Make wood consumed daily like food is. Its used for building/repairing peasants' buildings, smith's furnaces, and heating/cooking fires (especially in winter), so I doubt that cities have enough trees nearby to use. Regardless, it will give traders more to do since the food trade is rather small and exclusive. [[User:Fredrich|Fredrich]] 02:13, 24 December 2006 (CET)<br />
** Definitely a good idea. It could be taken even further by adding a similar resource to mountain terrains (metals). The consumption and production of wood and metals could be significantly smaller than those of food. The main trade item would still be food, but now and then there would be lucrative deals in wood and metals.<br />
***[[Wish List/Tradable Goods|Tradable Goods]] ie. wood, metal and its uses---[[User:Aralaiquendi|Aralaiquendi]] 17:08, 5 May 2007 (CEST)<br />
*[http://bugs.battlemaster.org/view.php?id=2378 Set Guards]--[[User:Danaris|Anaris]] 21:59, 24 January 2007 (CET)<br />
* Biased court option. Like Just/harsh/merciful court, but only judging certain people harshly, allowing the judge/lord to persecute heretics without having to send the guards out into the streets.<br />
*The war islands having more regions , SWE has far to many characters to support and it would make things a whole lot ufnner in SWI. [[User:SC.XV|SC.XV]]<br />
**War islands are dead.<br />
*Add a few more regions to Atamara to make things more interesting. [[User:SC.XV|SC.XV]]<br />
*Change the layout of Beluaterra , You can keep the same regions but just change the continent shape a bit.<br />
*Republics being able to create a temporary Dictator , Sort of like how it happened a few times in the Roman Republic. There will be vote among the council and regional lords as to weather to create a temporary Dictator and if its passed the current prime minister get the title of dictator and he gains all the powers of a dictator but every 10 days the regional lords and people holding council positions vote to renew the dictatorship. The other government positions however all get voted on each election day (End of the month) and when there isn't sufficient votes for the dictatorship to be renewed the Dictator become a Prime Minister again and a ruler election is held the next day. [[User:SC.XV|SC.XV]]<br />
*Region lords and their knights should be more bound to their region and not to the realm. Some ways to do this is allow the knights and lord recruit from only their region and the capital. Allow looting within the realm. The ruler shouldn't easily take command of a region from a lord without consequences, it makes it too easy for the realm to keep control of their regions. [[User:Secondary|Vistuvis]]<br />
**Recruiting outside the capital is on the "Will Never Happen" list. The ability to loot anywhere has already been added. The ruler *cannot* take a lord's region away. (Strip titles was removed a while ago.)--[[User:Indirik|Indirik]] 03:16, 21 August 2008 (CEST)<br />
*Region lords should automatically get battle reports of battles that take place in their region.<br />
*The ability to improve the road conditions in the region. This will cost but will mean a better travel time for troops. It would cost the region tax to keep up to standards just like a RC does. And the better the road is the more it will cost to upgrade and repair, just like RC's [[User:ScottSabin|ScottSabin]] 18:31, 29 September 2007 (CEST)<br />
*Some diplomacy thoughts. First it would be neat if allied realms were forced into war when one of their allies goes to war...or the alliance could specify 'defensive' or 'full'. Second, once war is declared, if the nation signs peace too quickly there could be peasant revolts, or if they are at war and some unseen factor monitor's their participation they could be punished for not fighting. This ideas I'm throwing out there to assist with breaking peace stalemates, because it's better than GM messages that say 'go to war with each other or else.' [[User:Malitia|Malitia]] 04:13, 25 October 2007 (CEST)<br />
*Additional type of take over: [[User:Foreign Curs/Suggestion:Liberation Takeover|Liberation Takeover]]. [[User:Foreign Curs|Foreign Curs]] 14:14, 1 March 2008 (CET)<br />
**This would probably be way too powerful.<br />
*A couple new islands to make travel faster/easier on the East Continent, maybe give realms more of an advantage or less of one. Perhaps a single regions island right in the middle of CT, Kalmar, Poitiers, Kazan, and Perdan Mines. To be a city of admiration, it would be the largest city that makes the most gold but of course at the same time uses a lot more food. Also new buildings, like training centers to help recruitment centers, training grounds that are for realm use tournaments only, mines, maybe some illegal buildings to such as smugglers, and such. --[[User:ShadySoulja|ShadySoulja]] 12:03, 7 March 2008<br />
**Judiging by how much work it is, I doubt this would *ever* happen.<br />
*tavern option for adventurer is city and townsland region, with drink (flavour option, but can give chit chat report) and gamble option (money lost can be keeped for increase looting), noble can visit it but if discovered prestige drop. --[[User:Vecchioratto|Vecchioratto]] 18:00, 6 May 2008 (CEST)<br />
*Duchy tax system Change- <br />
Where the duchy is able to give gold to regions as part of the tax, thus benefiting rural regions and regions that need militia. --[[User:Poomer|Archbane]] 01:55, 27 May 2008(GMT+8)<br />
**Buy food from them.<br />
*Real Economics Building- <br />
A new type of buildings that can boost tax gold production(Region Marketplace and Trading Center) and food production(Windmills and Region Granary). Say a 5% boost, thus making the region's normal maximum production 105%, and if you have both 110%. This building should cost as much as a RC for the first and prohibitively expensive for the second, say more than a thousand gold. <br />
If you are at war, the building can be pillaged and all, thus bringing economic destruction to a whole new level. But mostly this will be a way to develop regions. --[[User:Poomer|Archbane]] 01:55, 27 May 2008(GMT+8)<br />
<br />
===Wishes Related to Guilds and Religions===<br />
* Guild founders being able to upgrade a guildhouse (in the same region they are in) straight from the guild treasury, regardless of whether they are the region lord, and without the funds used counting against their guild treasury balance. --[[User:Kagurati|Kag]] 22:00, 8 May 2006 (CEST)<br />
* I think that while guild founders being unable to send gold/bonds to other members, isn't a good idea, it did give me an idea. In guilds, the founder might want to reward certain members (or aspirants) that do something very good (relatively speaking. Very good as in good for the guild), other than just promoting them. In light of this, I suggest guild elders (founders by default. Elders would get this option only if the founder allowed it), be allowed to edit the account balance of guild members (with no loss to their own account). Guild founders/elders would NOT be allowed to edit their OWN balance or those of people above them in rank. --[[User:Kagurati|Kag]] 04:24, 8 May 2006 (CEST)<br />
*The ability to create message groups in a religion.This would cater for those religions that have seperate orders in their religion.<br />
** Or just the option, "Message to (specific rank)" for guilds and religions...<br />
*** Wouldn't work for the case in point. We have elder rank for the leader of those in the rank. He wouldn't hear what they said.<br />
* Religious holidays! Like ducal festivals or, better yet, tournaments. But I think festivals is more likely. Basically, allow a religion to declare a holiday. Pay a few hundred gold, and raise morale in all the regions where that religion has followers, or some other effect like that. It'd be more complex, of course, but thats the general idea. [[User:Vellos|Vellos]] 18:20, 6 June 2006 (CEST)<br />
*Ability to donate gold to a religion without just putting it in a treasury - therefore putting gold into the treasury without gaining a balance bonus. That'll help on the money issue most religions have (but more importantly show how much you like said religion).<br />
**Love this idea because people are always using a relgions gold for themselves instead of attempting to further the actual religion. But only allow preists and regional lords take out money so they can build shrines and temples (without getting a negitive balance if not already implemented)--Jaymes<br />
*[[/Guild Loans|Guild Loans]] --[[User:Kagurati|Kag]] 07:27, 31 July 2006 (CEST)<br />
*The Pope, Or whatever. If you have two theocracies of the same religion. They can have like a pope. The Pope can say if they have the divine rights to rulership. The Pope could also tell the realms what to do so on. The Pope obviously doesn't have to be called the Pope. You can give him his own name. The main point is... it would be just like european medieval times. [[User:Shenron|Shenron]] 3:24, 28 October 2006 (CEST)<br />
**You '''already''' have this. Just use the existing rank system to make a special "Pope" rank, and have him or her issue directives through the links for messaging followers. The followers will choose on their own to obey the Pope's orders or ignore them... just like European medieval times. -- [[User:Murakama|Murakama]] 15:49, 12 December 2007 (CET)<br />
*Priests should gain honour and prestige..maybe for a lot of preaching..and the pope idea isnt that bad either[[user:m2rt|märt reose]]<br />
*Priests can pray for good weather when there is going to be a bad harvest. --[[User:Elladan|Elladan]] 02:21, 4 January 2007 (CET)<br />
**I don't think this should be allowed. Priests have the support of their "Gods" but the legitimacy of said gods should always be in question. --[[User:The1exile|The1exile]] 02:28, 4 January 2007 (CET)<br />
*Guild referendums. Just like those available to realms.<br />
*Guilds being able to buy and keep food/wood , It would add a great roleplay / commercial aspect to guilds. [[User:SC.XV|SC.XV]]<br />
*General improvements to the guild economy system. At the moment, the guild treasury is little more than a highly efficient way of wasting gold. Guilds have huge expenses for taxes and maintenance, but almost nothing useful to spend their money on. Some suggestions:<br />
**Reduce guild taxation, so that only gold in excess of 100 (or 500) is taxed.<br />
**Easier transfers of money internally in the guild. Perhaps elders could grant money or increase the balance of other members (not to themselves of course).<br />
**Each rank could have a monthly budget - an amount of money that they are allowed to spend from the treasury.<br />
**Allow guilds to build their own houses in stead of having to beg region lords to do it.<br />
**Allow guilds to build workshops (limited by house size). Apart from being good for roleplay-themed guilds (eg. trader supplies for a trade guild, weaponsmith for a military guild) it could allow members to buy things outside their own realm.<br />
**Transfer of gold between houses. Perhaps by caravan escorted by guild guards (with the risk of infiltrators waylaying the caravan).<br />
**Allow guilds to found armies! Probably difficult to implement, but could make very interesting guild wars or even crusade/jihad style religious wars.<br />
<br />
<br />
===Miscellaneous Wishes===<br />
*Interface modification: Showing what paraphernalia your character already has when in the "buy paraphenalia" screen.<br />
* Another competition on the tourney, [[Wish List/Tourneys|Teaming]]. - Gorlack<br />
** This is called a, "Melee," and was quite common at Medieval Tournaments. Like a cage match, all the participants got into the fighting pit and fought until only one was left standing.<br />
***this is wonderfull idea!<br />
* Message to one or more player in region.Instead of just to all in region.<br />
* [[Wish List/Stronger Weather|More interesting weather effects]]<br />
* Theocracies can get a tax bonus for people tithing to the church.<br />
* [[Wish List/Character Stats|Character Equipment]]<br />
* Viewing the untrained scout report of the territory you are in (basically, what you see when you click the region name at the bottom of the screen)is a scout report, to make it easy to send out.<br />
* Anonymous messaging. Takes an hour, or maybe some money, and you can send an anonymous message.... it'd be very useful.... and very, very fun....<br />
* Internationtal/worldwide wars. This would add a whole new level to war, making a war become so large, that litteraly the whole world is affected.<br />
* Kind of going along with the above wish, the next undead invasion on Beluterra could be more concentrated into maybe three huge hordes that pillage and burn all over the continent, not smaller armies in all the regions. That'd add a lot of extra challenge!<br />
*Colour schemes for Council message groups. Each realm can have 1 message group which they can make all message too (from other members) in a different appealling BG (like Yellow for example). This again will allow council members to skip past all the 'unimportant' messages in order to find message that are needed. For more info on what I mean add message to my user discussion page. -- [[User:Fanta|Fanta]]<br />
* Non-traders/bankers being able to tell what season it is. Right now, unless you remembered when it said season change, you have no idea if it's winter or summer, something that should be obvious without need of a calender. Maybe when it says "It is currently Night" it could also say what season? Either there or somewhere in the Information page. [[User:House Olik|Olik]] 19:46, 3 May 2006 (CEST)<br />
**Theres a solution for this. Go last months messages, and use find to search for "A new season" and you'll find it. Also, Marshals can see what the season is. --[[User:The1exile|The1exile]] 16:46, 18 June 2006 (CEST)<br />
*Create "boats" as an item that can be used from port cities by Traders to travel from port to port. Also, this could add an additional method of warfare with a couple different sizes of "troop carrier" boats that could drop off in port cities. Obviously they would need to cost a bit and would travel at a reasonable speed but still allow remote attacks and transport of food, etc from other realms.<br />
::<i>With this idea, maybe we can add marine warfare to the lot?</i>--[[User:Jianyang55555|J]] 23:40, 18 October 2006 (CEST)<br />
::How about something easier to code: connect port cities like on the West Continent. Of course, it should be much slower than traveling by land since there are fewer risks. [[User:Fredrich|Fredrich]] 02:13, 24 December 2006 (CET)<br />
*Marriage should be a bit more than a RP....if married with a lord than the one married with a lord gets a title.baroness,dutches,count etc.but with less command options.[[user:m2rt|märt reose]]<br />
*Marriage is indeed very important and definatly should be made more than RP and i'd like to add more to that idea. I think on the day of the actual marriage they have to have priest who they chose. Has to be a player and that goes down in their family history. Also if Marrigaes take place with a King or Queen, even if the betrothed is from a different realm. There will be two Rulers! King and Queen! [[User:Shenron|Shenron]] 3:36, 28 October 2006 (CEST) <br />
**If they choose, i dont think it should be mandatory to do it in front of a priest. I dont know howmeny pagans there are (IC my chars are /OOC i still am pagan). [[User:Metsamees|Metsamees]] 12:11, 19 July 2007 (CEST)<br />
*The ability to create an in game item. The item would need nothing else other than a name but could be given from one player to another player or put on display somewhere. This would add some depth to roleplay by allowing us to create relics, wedding gifts, prized trophies, etc. It would also give realms a reason to fight (to get back some ancient relic that has been stolen, etc) above just the quest for more land.[[user:Anulith|Anulith]]<br />
*Oaths of Brotherhood, I think people should be able to make oaths of brotherhood. In these the people are now brothers or sister or brother and sister in some rare cases. What these will be for is basically claims to royalty mainly but can also be used for reasons to wager war! [[User:Shenron|Shenron]] 3:38, 28 October 2006 (CEST)<br />
*Religion Rank displayed in name siganture. -- [[User:Shenron|Shenron]]<br />
*Composite names, such as being able to use Jean-Olivier and Louis-Joseph instead of JeanOlivier and LouisJoseph. -[[User:Chénier|Chénier]] 20:56, 3 December 2006 (CET)<br />
*Monuments / Wonders . It would work in the same way wonders in Rome Total War do. You put some wonders on each continent and whichever realm controls them gains benefits like : Increases morale / loyality in regions in increased production. [[User:SC.XV|SC.XV]]<br />
*Able to change name capitalization. <br />
--[[User:Happlo|Happlo]] 02:22, 25 December 2007 (CET)<br />
*The option to store unique items in your mansion. To create sort of a museum or galery (collection of those items, berhaps could aslo be traded between nobles) of sutch. So they dont keep deteriorating. (and berhaps those could also be stolen by infils or thiefing adventurers, but the chance of that succeeding is very small)<br />
**The chance of succeeding should be rather high, you mean. A mansion is by far no fortress, and if infiltrators can get through an entire military camp to stab a king, I do think they can sneak into a house and steal an item, protected by about ten sleeping servants and a few guards. [[User:Foreign Curs|Foreign Curs]] 14:00, 15 January 2008 (CET)<br />
<br />
*Autocapitalzing the first letter in a word in the family name. Ex. (de fere) -> (De Fere)--[[User:Anabellium|Anabellium]] 03:47, 16 January 2008 (CET)<br />
* a read all option for write down all the report in a message and avoid multiply click on a lot of link... and in the end lost the most important... after we can read more easily on the dynamic map...[[User:Vecchioratto|Vecchioratto]]<br />
<br />
*[[User:Danaris/Proposals|Several Proposals]]<br />
* Bandits/thieves - These rogues would work somewhat like monsters/undead except they would be able to be different unit types. Monsters/undead are basically just infantry and would be nice to have some rogue forces that are mixed infantry or archers (maybe even special forces or cavalry?). They would be more likely to show up in places with low realm control and places far from cities. Other factors could be whether there is militia in the region. They should also do random looting of the region if not attacked. [[User:Sypherwolf|Sypherwolf]] 03:03, 14 February 2008 (CET)<br />
<br />
*In Colonies, in the first part of the day, you decide of a course of action and when you scout you don't see what the enemy committed to. On the second part of the day, you can see what other people have committed to through scouting. You can change your action but you lose many hours, and at the end of the turn your action happens. Could be done in the Colonies. This would negate by a lot the advantage of logging 30 minutes before turn change which is real bad in war time.--[[User:Castillo|Castillo]] 10:28, 19 August 2008 (CEST)<br />
<br />
*Misdirecting takes up a lot of hours, when a very active player can do it by losing only 1 hour, he travels, then cancel the traveling, then he can even travel somewhere else. Make misdirecting nobles lose only 1 hour of the extra 7 hours.--[[User:Castillo|Castillo]] 10:28, 19 August 2008 (CEST)<br />
<br />
*Having a page where both messages received and message sent, can be seen together. I.E. : ''Message'' - ''All Messages''. --[[User:Castillo|Castillo]] 05:20, 15 October 2008 (CEST)<br />
<br />
==Rejected Wishes==<br />
<br />
===Freshly Rejected===<br />
These are listed here so they don't just vanish.<br />
<br />
* friendly duels during tourney. ''that's what the tournament is all about... and no, no extra free duel stuff. tournament. eot''<br />
* Priests can make miracles. See the [http://news.battlemaster.org/archives/discuss-moderated/2008-January/015394.html discussion]<br />
<br />
<br />
===[[Wish_List/Frequently_Rejected|Repeatedly Asked, Repeatedly Rejected]]===<br />
These are wishes that people have asked for many times, and Tom has decreed that they will never be granted. So don't ask about them, here, on the bugtracker, or on the discussion list.<br />
<br />
* Recruiting Away from Capital<br />
* Reply to All on Messages<br />
* Transfers of Gold (not bonds)<br />
* Transfers of Money Not in Cities<br />
* Changing of Region Types (including building or destroying cities)<br />
* Archery Skill or Archery Contest in Tournaments<br />
* Forums<br />
* Anything to cater to the specific problems of MSIE users (there's already a solution for them: Use a [http://mozilla.org/firefox real browser])<br />
* Prison Break option for Infiltrators (they already have slightly better chances than others)<br />
* Priests-as-healers (stupid old D&D concept)<br />
* Newbie-only island (that would newbies away from some of the most interesting aspects of BM)<br />
* Non-Human races<br />
* Confirmation dialogs. Search the discussion list archives for extensive reasons.<br />
* Plagues, famines, diseases, etc. - anything where a random event considerably impacts a character.<br />
* Anything related to guilds/religions that turns them into banking houses<br />
<br />
==Wishes Granted/Made Irrelevant==<br />
<br />
* Seasons, for *all* continents. -[[User:Chénier|Chénier]] 22:35, 5 May 2007 (CEST) ''sure, just wait until they're done, ok?''<br />
*Family name added to the signature after messages. -[[User:Chénier|Chénier]] 20:56, 3 December 2006 (CET)</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Talk:York_Journal/Issue_17&diff=101493Talk:York Journal/Issue 172008-08-25T01:03:48Z<p>House Olik: How interesting!</p>
<hr />
<div>As I sit encamped near the bloody battlefield I have little to do and I congratulate Targon for making mildly interesting reading, although truly overpriced. I feel like I must say something however. A few things. First, lions, rabbits, goats - this obsession with anthropomorphized realms is rather silly. Second, it's incorrect to call Caergoth, Suville the "remnants of Abington." There are no remnants of Abington - it was destroyed utterly. Caergoth and Suville helped do so. They are more correctly described as corrupt tinpot dictatorships whose key to survival is their own insignificance. Third, and I was guilty of this myself, but ascribing vast dishonourable conspiracies to the Cagilan Empire is simply fallacious. Everyone follows their own interest - no one in Darka is a "minion" of any foreigner, not even the Cagilans. And you say you're "waiting" for the "slumbering nobles to awaken" and join you in your self-righteous crusade - ha! Abington was "waiting" too. Good luck with that, weaklings! Either a realm passes the tests it is given, or it fails. If all you have is whining about unfairness and dishonour, you are already lost and good riddance. Lastly - yes, the rumors are true. I, Gauihu, am returned. And I for one welcome the darkness! [[User:House Olik|House Olik]] 03:03, 25 August 2008 (CEST)</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family/Gauihu&diff=100633Olik Family/Gauihu2008-08-14T22:26:09Z<p>House Olik: </p>
<hr />
<div>===Gauihu===<br />
<br />
[[Image:Gauihu2.jpg|thumb|left|'''Gauihu Olik''', seen here wearing the scarlet robes of the Arch Priest of Abington.]]<br />
===Overview===<br />
<br />
The second oldest son of the Oliks, Gauihu (pronounced Gah-oo-EEH-hoo) was often underestimated by his unfavourable appearance and twisted psyche. He changed careers several times during his career (including a brief spout as a trader, and some not-insubstantial time as a bureaucrat), though mostly he remained a knight.<br />
<br />
Unlike many nobles he disdains the use of a horse, and doesn't strain his troops to fly the family crest. Some see this as a sign of shame or disrespect for his family, but in fact Gauihu is a fairly practical fellow and prefers to have every man capable of fighting doing so. Although he has rarely waded into the midst of melee combat, on occasion he's been seen drawing a bow and firing, in the command of an archer unit. Like many nobles he has excellent skill with the bow, but it is not his strong suit. When it comes to riding upon a horse, Gauihu is clearly uncomfortable. This, along with an impressive sword skill, was confirmed at the enormous tournament held in the [[Cagilan Empire]] during his 34th year. He lasted into the 6th swordfighting round, competing against six nobles and losing to Zadar Nargath.<br />
<br />
A quiet man by nature, he was once egregarious when it comes to drinking and engaged in festivities alongside his fellow nobles, especially after a victorious battle. He became embittered during a battle of Chasnoff, when he thought he was wrongly abandoned by the army and wounded by the Northern Alliance Army that was currently invading at the time. Nowadays, when he speaks out, it is usually with caustic criticism or abrupt cynicism. <br />
<br />
===Career===<br />
<br />
Gauihu is by far the most politically successful of the family, quickly gaining land and title in his homeland of Abington, becoming its Arch Priest and, eventually, King.<br />
<br />
In August he was appointed one of the three Ministers of the People of Abington, swearing to help guide the youthful nobility and realm's newcomers, and to report on the needs and wants of the people to the Royal Court and Council of the People. He was also appointed as Count of Wynford in September, but lost the title after being imprisoned by the [[Ash Sea Islands]] after a battle. He is also the founder of a Fencing Guild dedicated to developing and tutoring in an Abington National Style of swordfighting, a personal skill he has developed reasonably (though he is not a Master).<br />
<br />
He became the judge of Abington by a close election with many viable candidates. He stepped down as Minister of the People on that day as well, citing the reason that he would have more than his share of votes on the Court and Council of the People if he didn't.<br />
<br />
After the death of his friend, the hero Feldric, Gauihu was noticeably more cold-hearted - and that's saying a lot. The death of his friend Deschain only further compounded this, and by the time his comrade Ulric von Katzing left, he was essentially without companionship. During his tenure as Arch-Priest he developed a legal framework that lasted longer than he did, developing the [[Abington_Common_Code]] (laws for commoners), laws for the realm's nobility, prisoner agreements with foreign judges and additional Edicts. <br />
<br />
His brutality was no secret even then; he executed five nobles on various counts of treason (Vigilantius, Doad, El Cidd, former king I Will Survive and the outlaw Darmargo) and sentenced to death two more (though both, Fangdor and Doc's Biatch, managed to escape the punishment). He used torture to gain "confessions," and cunningly employed other nobles to help root out possible conspiracies. His executions were horrifying; he even invented a new [[Death#Fitting|method]] of doing so. (He called it "Fitting" on the basis that he viewed its victims as deserving of every inch of the brutality.)<br />
<br />
At one point he was accused by the [[Vashmere Family/Vatticus|Vatticus]] of being Savish, one of the [[Gods of Sother]]. This accusation, like most of what the Vashmeres of Abington claimed, was quickly dismissed and forgotten. He later imprisoned a third member of that family, Dafayo, who was an outlaw currently participating in the war against Abington. <br />
<br />
In his 35th year, he founded the Army of Anchorinn. This Army was later abandoned in favor of both the Army of Suville, and the Queens Blackguard which he personally lead.<br />
<br />
When Armitage III stepped down, he ran for the office against Magnus the Mighty, and his own liege Lady Callisto. The latter then decided not to run for reasons of scarce time and openly supported Gauihu, and Magnus offered support to Gauihu if Gauihu would support him for the soon-to-be-opened position of Arch Priest. He won with 48% of the vote and was crowned King of Abington, causing no small amount of consternation amongst nobles of other realms.<br />
<br />
===Marriage===<br />
<br />
In (Oct-Nov 06) autumn of his 34th year, he began courting the current Queen of Abington, Armitage III of the House [[D'Anglos Family|D'Anglos]]. He proposed and they were married just before winter in Anchorinn, at a modest ceremony attended by roughly two dozen Abington nobles. Whether this marriage was done out of a true sense of love or a political maneuver is not entirely clear.<br />
<br />
===Fatherhood===<br />
<br />
On (Apr 30 07) of his 38th year, Queen Armitage gave birth to twins. A son, named Altham II (after his great great grandfather), and a daughter named Inanna (after a goddess of war).<br />
<br />
Altham II was stabbed to death two years later, allegedly on orders from Gauihu himself (although this was never officially determined and the matter seems largely to have dropped from public attention).<br />
<br />
===Abington Legacy - The "Mad King"===<br />
<br />
In his fortieth year, Redspan had collapsed in all but name, and Spiritmonger, Duke of Riverholm, seceded the city after a ban was threatened by Magnus for Conspiracy to Commit Treason. (It was widely suspected at the time that the evidence showing Spiritmonger taking part in the rebel underground was flimsy or falsified).<br />
<br />
Spiritmonger vehemently proclaimed his innocence, but the secession ended the controversy for most Abington. Gauihu, knowing that unification was what Abington needed to survive, accused Spiritmonger of working alongside Abington's enemies, working to destroy Abington itself. The secessionist realm, [[Aquitaine]], made peace with Abington's enemies but was declared war on by both Abington and the Ash Sea Islands. Wynford, Lanston, Rustton were recaptured with minimal effort and Riverholm overran with an allied army. The takeover took several days, and just as it happened, a Talerium, Cagilan Empire, Darka and Carelian force marched on Abington soil.<br />
<br />
Enraged, Gauihu declared war on the Cagilan Empire. This sudden move was ill-received by the royal court, with Xuanye in particular leading the arguments against it. Gauihu maintained that Vengence would have declared war anyway (and showed a message from Vengence himself proving this). But the bad feelings created by the sudden move would not be erased.<br />
<br />
Quickly, Magnus the Mighty seceded Wayburg to create [[Caergoth]], along with Swanfolk, Chasnoff, Matakonis, Monagle. He announced that the kingdom of Abington was lost, and that there was nothing anyone there could to to save it, and he heaped blame on Gauihu and the flaws he saw in Gauihu's character. Callisto, as well, announced she intended to secede Suville. Later, Martok of Narville me a similar statement. To make sure Riverholm was in hands he could trust, he appointed his cousin Athys II to the Duchy of Riverholm. But even this didn't work. Protests were growing; loud segments of the nobility of Abington protested Gauihu's reign. And Athys II joined these protests, proclaiming that his cousin was quite clearly insane and a great danger.<br />
<br />
Gauihu declared war on Darka, Caergoth, and Tara, and then questioned the nobility of two of the younger protesters. He made many statements, some defending his actions, but an increasing number making insulting "explanations" for why things were happening. In one rant, he likened himself to a titan, and his opposers as "mice" whose only advantage was "sheer mass." He grew increasingly paranoid, and slew Captain Bremham, who'd been his trusted attache and leader of his Royal Guard for months. Later, he could be found asking where Bremham was.<br />
<br />
The madness of Gauihu, long in coming, was an equally long birth. It took many forms as he went through various cycles. Sometimes, he would be calm, but vaguely confused-looking, uncertain. Then he might be wrathful, shouting and giving stirringly angry speeches at the top of the lungs, when no one was around. Sometimes he smiled his nasty smile and seemed confident that all would turn out well. Other times he was afraid, and his hands might shake or spasm, while sweat drenched his face and dripped off the crown. Sometimes, he seemed other-wordly, and it as in these rare but increasingly common moments that others could see not a man, but a savage beast, a "butcher covered in blood." He reportedly hung suspected rebels, criminals, courtiers who looked the wrong way, soldiers he didn't trust for some petty reason. The palace of Riverholm was mostly deserted on account of this, but that didn't stop Gauihu from brining in peasants and townies from the outside, promising them or their families food, and then murdering them in a variety of violent, depraved ways. <br />
<br />
Meanwhile, Caergoth struggled in anarchy, and the other secessions had yet to occur. A rebellion was in the process, but seemed doomed to failure. Gauihu had nothing but bravado for his enemies, stating that he would fight all of Atamara by himself if he had to. He cursed them for cowards, curs, and sons-of-bitches. Gauihu's ambition wavered; it was now about how much longer he could be king, and what he would do as king. And now, he began to think of after. Where might he go? He could bide his time, wait, for years if necessary. But there was the matter of his children, already 2 years of age. In his paranoia, he believed they might turn on him, and as he was leaving to meet them and his wife, he was attacked by Enthar, wounded, and forced to lay in bed. During this process, he wrote more in his diary, and he felt overtaken by a sense of "destiny." He spent the next days alternating between an insane, angry, confused and paranoid state of mind, with a chillingly amused, cold, detached pseudo-rational state of mind.<br />
<br />
===Obsidian Islands===<br />
<br />
Gauihu moved to the East Continent when it became clear that the second rebellion would succeed. He found his new home on the shores of Kalmar and fell in love with the Wasteland by the Chaos Temple. He swore an oath to Wasteland's Baron, and after a time settled in.<br />
<br />
He found many of his enemies or families of past enemies at the first Tournament he attended in the East, among them relatives of Doc's Biatch and Gabriel. He fought off three or four assassination attempts by two family members of an Abington noble who'd found himself on the wrong side of Gauihu's wrath in the last few days there. But as he normally did, he refused duel challenges, claiming that his opponents were not worthy of his sword and that it was much more entertaining to deny them the vengence they wanted.<br />
<br />
===The Awakening and Return===<br />
<br />
Gauihu founded a religion known as [[The Awakening]], after briefly serving as Baron of the Wasteland. The faith managed to spread quietly throughout the islands, and he attempted to gain followers on the mainland of Kazakh, but was arrested twice for it. After some time, professing that he had a desire to return to his 'homeland' and cease 'hiding,' he emigrated from the East Continent back to Atamara.<br />
<br />
===Knight of Darka===<br />
<br />
Gauihu surprised many nobles by joining Darka, a realm he had spared no mercy in his propaganda campaigns over the years. It was more of a surprise still when Lavigna, the judge of Darka, allowed him to continue to reside in Darka. He swore an oath to the Count of Maycxal, Doromir, and went about his new life as a knight of Darka.<br />
<br />
He survived several assaults, one of which seriously wounded him and resulted in an infiltrator collecting the ~650 gold bounty that had been on his head for years. Another was from Darkwind [[Bedwyr_Family|Bedwyr]], his former student and still a Knight of Anchorinn - Gauihu, in a bloody but decisive fight, killed Darkwind.<br />
<br />
<br />
<br />
===Timeline===<br />
<br />
*Began his career in Abington 2004-10-04<br />
*Appointed as Minister of the People (late August/early September 05)<br />
*Nominated as Lord of Wynford (week of September 10)<br />
*Appointed as Count of Wynford 2005-09-19<br />
*Founded the [[Abington School of Swordfighting]] 2005-10-16<br />
*Elected as Arch-Priest of Abington 2005-12-08<br />
*"Appointed" as Count of Anchorinn 2006-02-02<br />
*Founded the [[Abington First]] guild 2006-04-17<br />
*Stepped down as Judge 2006-04-17<br />
*Re-elected as Arch-Priest 2006-04-18<br />
*Married Queen Armitage III 2006-11-17<br />
*Founded the Army of Anchorinn 2006-11-28<br />
*Child Conceived 2007-1<br />
*Became Father of Twins 2007-4-30<br />
*Elected King of Abington 2007-6-9<br />
*Emigrated to East Continent 2007-9-3<br />
*Became Prophet of The Awakening 2008-03-07<br />
*Emigrated to Atamara 2008-07-12</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family&diff=100632Olik Family2008-08-14T22:20:11Z<p>House Olik: /* Currently Active */</p>
<hr />
<div>__TOC__<br />
<br />
The house of Olik originated in the County of [[Atamara/Rustton|Rustton]], in the Kingdom of [[Abington]], on the continent of [[Atamara]]. A small river region, Rustton had always been overshadowed in history by the presence of Stoneville to the south and mighty [[Atamara/Riverholm|Riverholm]] to the north. When Oleg Olik, the eldest of three noble children, decided he had had enough of the boredom of idle time at the Olik manor and emigrated to [[South-West Island]], the name of Olik was set on a course that would eventually lead to [[Olik Family/Fame|fame]] - or perhaps infamy.<br />
<br />
==Olik Manor==<br />
<br />
[[Image:Olikmanor.jpg]]<br />
<br />
The ''pater familia'' of the House of Olik was, up til his death, Trostian Olik, a fourth generation Abington noble with the respected status of a retired knight - and the respected wealth of of about 6,000 in gold. The manor house is still modest (for an Abington noble), but presents a pleasant and commanding look over the fields and the road to the village. Trostian was reputed to be moderately generous but standoffish. His unmarried daughter, Takani, lives at home after barely escaping [[Beluaterra]] before the last invasion; War-scarred and seeking quiet and isolation.<br />
<br />
The land is a bump in a stream which feeds into the Riverholm River pouring into the Ash Sea to the north, about an hour's journey from the seat of the County and the residence of Lord SH. The woods around the area contain pheasants and geese, flax, and Olik's serfs are known to grow apples of fine quality. The stream contains a specie of mountain river fish which can grow up to two and a half feet in length and are very oily in taste when in season. <br />
<br />
There are eight men-at-arms vassal to the House who help guard the estate and enforce shire law in the attendant village, whose inhabitants total about 120. The village is called 'Slet' by the locals. Traders rarely make stops here, but travelers from [[Atamara/Matakonis|Matakonis]], [[Atamara/Stoneville|Stoneville]], Riverholm, even [[Atamara/Monagle|Monagle]] are common and often receive good welcome by the peasants. The Oliks retain one physician, Kulmos of Hratmi, whose services can sometimes be rendered to the stranded and wounded, especially during war, or for low fees in general.<br />
<br />
Recently, Kulmos of Hratmi witnessed and confirmed the death of Trostian, leaving Gauihu, at 31 years of age and the known, eldest and living son, to inherit the family's wealth and manor.<br />
<br />
===Family Symbols===<br />
<br />
The family crest consists of an eagle, being strangled by a snake, being impaled by two crossed swords with red jewels in them. A ruby-jeweled ring that Gauihu wears is a family heirloom and symbol, as are two ruby-jeweled war-swords currently residing in Olik Manor.<br />
<br />
===Inheritance===<br />
<br />
The steward of the estates is a man named Jan Tolmy, son of Yari Tolmy. The lady of the house, Ereihu, died last April, and Trostian's demented brother Asov, lives in the manor house. (He would have stood to inherit the family house, but for his status as a mentally unfit.) With Oleg's life and ability to inherit in serious question, Gauihu was the only one in a position to inherit the manor, and this was confirmed by Jan Tolmy.<br />
<br />
The Olik family is moderately [[Olik Family/Fame|famous]]; Oleg had made a name for himself as General of the ill-fated realm of [[Ikalak_(SWI)|Ikalak]] on the South-West Island, and Maltheo's position as Banker, Count and later Duke of a Far Eastern land had made it into many letters home and in a few scribe's notes at the busier marketplaces of the world. However, it is Gauihu's position in the highly visible government of Abington which has gotten his name and his family's recognition.<br />
<br />
==House Olik==<br />
<br />
The Olik Family can trace their origins back to Altham Olik, whose two sons both married, had children and became the two Septs of the family (the Olegs and the Braegs). The Olegs settled and largely remained in Abington, and are also referred to as the Abington Oliks. The Braegs, however, spread out beyond the borders of the home country. It wasn't until Oleg (son of Trostian) moved to the South-West Island that the Abington Oliks ventured beyond their borders.<br />
<br />
For the most part, the two septs interact very little with each other. Gauihu, for example, hadn't met Elerik Taim since childhood, nor Athys II (until Athys returned home at age 23). Although both Gauihu and Athys lived in the same realm (Abington) for a time, their relationship was hardly cordial, and Athys in fact participated in the two rebellions ousting his cousin.<br />
<br />
===Family Feuds, Relations and Politics===<br />
<br />
====Friendliness====<br />
<br />
The family was united with the [[D'Anglos Family]] by way of marriage between Gauihu and Armitage III. Contact has been broken with this family.<br />
<br />
The family has friends in the [[Selemnir Family]], by way of Maltheo's courtship of Alaina, and Gauihu's comradery with the hero Feldric. Contact has been broken with this family.<br />
<br />
The family is also generally friendly with the [[Von Katzing Family]], mostly by way of Gauihu's comradery with Ulric. Contact has been broken with this family.<br />
<br />
====Antagonism====<br />
<br />
There is an interesting antagonism between the Oliks and the [[McGahee Family|McGahees]]. In the Far East, Maltheo began a long-standing opposition to Conan, whose rule of [[Soliferum]] he once supported and later considered tyrannical. Maltheo also fell afoul of Renquest. In Atamara, Gauihu (who to this day knows nothing of Maltheo's politics) began a rivalry with Moses, as both were Arch Priests of their warring kingdoms. Gauihu also forced Renquest to leave Abington when he joined that kingdom, threatening to banish and execute him when it was clear Renquest had joined for less than welcome reasons.<br />
<br />
Gauihu made enemies of the [[Primus Family]] as well, after banishing LDB and strongly opposing DRP. Doc's Revenge has decreed that the entire family is on his [[User:Primus_Family/Doc's_Son|Personal Death List]].<br />
<br />
Because of the [[Vashmere Family]]'s actions in Abington (from Victor Von, to Vatticus, to Dafayo), Gauihu has generally no patience for them now and the feeling is mutual.<br />
<br />
[[Titans Family|Kronos]], of Carelia, quickly made Gauihu a personal enemy by declaring him a fool, a coward and a "dead man." Kronos also threatened Athys II after the sacking of a temple of Evgenism, making it a family dispute.<br />
<br />
As Arch Priest of Abington, Gauihu made enemies (and a few corpses) of many nobles; whether this could extend to the entire family is largely undetermined.<br />
<br />
As King (the "Mad King") of Abington, Gauihu alienated large, vocal segments of the population of Abington in his last week, first by falsely accusing Duke Spiritmonger of treason, forcing one secession ([[Aquitaine]]), and then by rashly declaring war on the Cagilan Empire, prompting another secession ([[Caergoth]]) with announcements of two more to follow. His unwillingness to part with the crown, his accusations of falsified-nobility, more declarations of war, even the murder of his own son lead to two rebellions. These events left Gauihu, and by extension the Olik Family, with many powerful enemies. It is likely that much of the animosity leading to Athys II's downfall was transferred from prevailing anti-Gauihu views.<br />
<br />
Elerik Taim, as the zealous High Priest of the [[Adgharhinism|Adgharhin]], has made a few powerful enemies over the course of his career, though none have taken it to a level of family feuding.<br />
<br />
===Player Characters===<br />
<br />
====Currently Active====<br />
*[[Olik_Family/Gauihu|Gauihu]] - Knight, 49 y.o., [[Darka]], [[Atamara]]<br />
<br />
====Formerly Active====<br />
<br />
*[[Olik_Family/Oleg|Oleg]] - Hero, Retired in [[Ibladesh]] at 32.<br />
*[[Olik Family/Takani|Takani]] - Only daughter of Trostian. Retired in Rustton.<br />
*[[Olik_Family/Maltheo|Maltheo]] - Knight, Prime Minister of [[League of Anacan]]. Deceased at 28 y.o<br />
*[[Olik_Family/Athys II|Athys II]] - Legendary Hero, Duke of Riverholm. Deceased at 28 y.o<br />
*[[Olik_Family/Veea|Veea]] - Illegitimate (?) Daughter of Athys. Adventurer, Retired in [[Sartania]], 21 y.o<br />
*[[Olik Family/Zyrdan|Zyrdan]] - Son of Nargran, 20 y.o. Knight, Retired in [[Morek]], [[Dwilight]]<br />
*[[Olik Family/Astarond|Astarond]] - Son of Nargran, 20 y.o. Knight, Retired in [[Cathay]], [[Far East Island]].<br />
*[[Olik_Family/Elerik Taim|Elerik Taim]] - High Priest, ([[Arcachon]]), Retired at 56 y.o<br />
<br />
===House Olik, Family Tree===<br />
<br />
[[Image:Olikfamilytree2.JPG]]<br />
<br />
[[Category: Families]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family/Gauihu&diff=98436Olik Family/Gauihu2008-07-12T21:58:48Z<p>House Olik: </p>
<hr />
<div>===Gauihu===<br />
<br />
[[Image:Gauihu2.jpg|thumb|left|'''Gauihu Olik''', seen here wearing the scarlet robes of the Arch Priest of Abington.]]<br />
===Overview===<br />
<br />
The second oldest son of the Oliks, Gauihu (pronounced Gah-oo-EEH-hoo) was often underestimated by his unfavourable appearance and twisted psyche. He changed careers several times during his career (including a brief spout as a trader, and some not-insubstantial time as a bureaucrat), though mostly he remained a knight.<br />
<br />
Unlike many nobles he disdains the use of a horse, and doesn't strain his troops to fly the family crest. Some see this as a sign of shame or disrespect for his family, but in fact Gauihu is a fairly practical fellow and prefers to have every man capable of fighting doing so. Although he has rarely waded into the midst of melee combat, on occasion he's been seen drawing a bow and firing, in the command of an archer unit. Like many nobles he has excellent skill with the bow, but it is not his strong suit. When it comes to riding upon a horse, Gauihu is clearly uncomfortable. This, along with an impressive sword skill, was confirmed at the enormous tournament held in the [[Cagilan Empire]] during his 34th year. He lasted into the 6th swordfighting round, competing against six nobles and losing to Zadar Nargath.<br />
<br />
A quiet man by nature, he was once egregarious when it comes to drinking and engaged in festivities alongside his fellow nobles, especially after a victorious battle. He became embittered during a battle of Chasnoff, when he thought he was wrongly abandoned by the army and wounded by the Northern Alliance Army that was currently invading at the time. Nowadays, when he speaks out, it is usually with caustic criticism or abrupt cynicism. <br />
<br />
===Career===<br />
<br />
Gauihu is by far the most politically successful of the family, quickly gaining land and title in his homeland of Abington, becoming its Arch Priest and, eventually, King.<br />
<br />
In August he was appointed one of the three Ministers of the People of Abington, swearing to help guide the youthful nobility and realm's newcomers, and to report on the needs and wants of the people to the Royal Court and Council of the People. He was also appointed as Count of Wynford in September, but lost the title after being imprisoned by the [[Ash Sea Islands]] after a battle. He is also the founder of a Fencing Guild dedicated to developing and tutoring in an Abington National Style of swordfighting, a personal skill he has developed reasonably (though he is not a Master).<br />
<br />
He became the judge of Abington by a close election with many viable candidates. He stepped down as Minister of the People on that day as well, citing the reason that he would have more than his share of votes on the Court and Council of the People if he didn't.<br />
<br />
After the death of his friend, the hero Feldric, Gauihu was noticeably more cold-hearted - and that's saying a lot. The death of his friend Deschain only further compounded this, and by the time his comrade Ulric von Katzing left, he was essentially without companionship. During his tenure as Arch-Priest he developed a legal framework that lasted longer than he did, developing the [[Abington_Common_Code]] (laws for commoners), laws for the realm's nobility, prisoner agreements with foreign judges and additional Edicts. <br />
<br />
His brutality was no secret even then; he executed five nobles on various counts of treason (Vigilantius, Doad, El Cidd, former king I Will Survive and the outlaw Darmargo) and sentenced to death two more (though both, Fangdor and Doc's Biatch, managed to escape the punishment). He used torture to gain "confessions," and cunningly employed other nobles to help root out possible conspiracies. His executions were horrifying; he even invented a new [[Death#Fitting|method]] of doing so. (He called it "Fitting" on the basis that he viewed its victims as deserving of every inch of the brutality.)<br />
<br />
At one point he was accused by the [[Vashmere Family/Vatticus|Vatticus]] of being Savish, one of the [[Gods of Sother]]. This accusation, like most of what the Vashmeres of Abington claimed, was quickly dismissed and forgotten. He later imprisoned a third member of that family, Dafayo, who was an outlaw currently participating in the war against Abington. <br />
<br />
In his 35th year, he founded the Army of Anchorinn. This Army was later abandoned in favor of both the Army of Suville, and the Queens Blackguard which he personally lead.<br />
<br />
When Armitage III stepped down, he ran for the office against Magnus the Mighty, and his own liege Lady Callisto. The latter then decided not to run for reasons of scarce time and openly supported Gauihu, and Magnus offered support to Gauihu if Gauihu would support him for the soon-to-be-opened position of Arch Priest. He won with 48% of the vote and was crowned King of Abington, causing no small amount of consternation amongst nobles of other realms.<br />
<br />
===Marriage===<br />
<br />
In (Oct-Nov 06) autumn of his 34th year, he began courting the current Queen of Abington, Armitage III of the House [[D'Anglos Family|D'Anglos]]. He proposed and they were married just before winter in Anchorinn, at a modest ceremony attended by roughly two dozen Abington nobles. Whether this marriage was done out of a true sense of love or a political maneuver is not entirely clear.<br />
<br />
===Fatherhood===<br />
<br />
On (Apr 30 07) of his 38th year, Queen Armitage gave birth to twins. A son, named Altham II (after his great great grandfather), and a daughter named Inanna (after a goddess of war).<br />
<br />
Altham II was stabbed to death two years later, allegedly on orders from Gauihu himself (although this was never officially determined and the matter seems largely to have dropped from public attention).<br />
<br />
===Abington Legacy - The "Mad King"===<br />
<br />
In his fortieth year, Redspan had collapsed in all but name, and Spiritmonger, Duke of Riverholm, seceded the city after a ban was threatened by Magnus for Conspiracy to Commit Treason. (It was widely suspected at the time that the evidence showing Spiritmonger taking part in the rebel underground was flimsy or falsified).<br />
<br />
Spiritmonger vehemently proclaimed his innocence, but the secession ended the controversy for most Abington. Gauihu, knowing that unification was what Abington needed to survive, accused Spiritmonger of working alongside Abington's enemies, working to destroy Abington itself. The secessionist realm, [[Aquitaine]], made peace with Abington's enemies but was declared war on by both Abington and the Ash Sea Islands. Wynford, Lanston, Rustton were recaptured with minimal effort and Riverholm overran with an allied army. The takeover took several days, and just as it happened, a Talerium, Cagilan Empire, Darka and Carelian force marched on Abington soil.<br />
<br />
Enraged, Gauihu declared war on the Cagilan Empire. This sudden move was ill-received by the royal court, with Xuanye in particular leading the arguments against it. Gauihu maintained that Vengence would have declared war anyway (and showed a message from Vengence himself proving this). But the bad feelings created by the sudden move would not be erased.<br />
<br />
Quickly, Magnus the Mighty seceded Wayburg to create [[Caergoth]], along with Swanfolk, Chasnoff, Matakonis, Monagle. He announced that the kingdom of Abington was lost, and that there was nothing anyone there could to to save it, and he heaped blame on Gauihu and the flaws he saw in Gauihu's character. Callisto, as well, announced she intended to secede Suville. Later, Martok of Narville me a similar statement. To make sure Riverholm was in hands he could trust, he appointed his cousin Athys II to the Duchy of Riverholm. But even this didn't work. Protests were growing; loud segments of the nobility of Abington protested Gauihu's reign. And Athys II joined these protests, proclaiming that his cousin was quite clearly insane and a great danger.<br />
<br />
Gauihu declared war on Darka, Caergoth, and Tara, and then questioned the nobility of two of the younger protesters. He made many statements, some defending his actions, but an increasing number making insulting "explanations" for why things were happening. In one rant, he likened himself to a titan, and his opposers as "mice" whose only advantage was "sheer mass." He grew increasingly paranoid, and slew Captain Bremham, who'd been his trusted attache and leader of his Royal Guard for months. Later, he could be found asking where Bremham was.<br />
<br />
The madness of Gauihu, long in coming, was an equally long birth. It took many forms as he went through various cycles. Sometimes, he would be calm, but vaguely confused-looking, uncertain. Then he might be wrathful, shouting and giving stirringly angry speeches at the top of the lungs, when no one was around. Sometimes he smiled his nasty smile and seemed confident that all would turn out well. Other times he was afraid, and his hands might shake or spasm, while sweat drenched his face and dripped off the crown. Sometimes, he seemed other-wordly, and it as in these rare but increasingly common moments that others could see not a man, but a savage beast, a "butcher covered in blood." He reportedly hung suspected rebels, criminals, courtiers who looked the wrong way, soldiers he didn't trust for some petty reason. The palace of Riverholm was mostly deserted on account of this, but that didn't stop Gauihu from brining in peasants and townies from the outside, promising them or their families food, and then murdering them in a variety of violent, depraved ways. <br />
<br />
Meanwhile, Caergoth struggled in anarchy, and the other secessions had yet to occur. A rebellion was in the process, but seemed doomed to failure. Gauihu had nothing but bravado for his enemies, stating that he would fight all of Atamara by himself if he had to. He cursed them for cowards, curs, and sons-of-bitches. Gauihu's ambition wavered; it was now about how much longer he could be king, and what he would do as king. And now, he began to think of after. Where might he go? He could bide his time, wait, for years if necessary. But there was the matter of his children, already 2 years of age. In his paranoia, he believed they might turn on him, and as he was leaving to meet them and his wife, he was attacked by Enthar, wounded, and forced to lay in bed. During this process, he wrote more in his diary, and he felt overtaken by a sense of "destiny." He spent the next days alternating between an insane, angry, confused and paranoid state of mind, with a chillingly amused, cold, detached pseudo-rational state of mind.<br />
<br />
===Obsidian Islands===<br />
<br />
Gauihu moved to the East Continent when it became clear that the second rebellion would succeed. He found his new home on the shores of Kalmar and fell in love with the Wasteland by the Chaos Temple. He swore an oath to Wasteland's Baron, and after a time settled in.<br />
<br />
He found many of his enemies or families of past enemies at the first Tournament he attended in the East, among them relatives of Doc's Biatch and Gabriel. He fought off three or four assassination attempts by two family members of an Abington noble who'd found himself on the wrong side of Gauihu's wrath in the last few days there. But as he normally did, he refused duel challenges, claiming that his opponents were not worthy of his sword and that it was much more entertaining to deny them the vengence they wanted.<br />
<br />
===The Awakening and Return===<br />
<br />
Gauihu founded a religion known as [[The Awakening]], after briefly serving as Baron of the Wasteland. The faith managed to spread quietly throughout the islands, and he attempted to gain followers on the mainland of Kazakh, but was arrested twice for it. After some time, professing that he had a desire to return to his 'homeland' and cease 'hiding,' he emigrated from the East Continent back to Atamara.<br />
<br />
<br />
<br />
===Timeline===<br />
<br />
*Began his career in Abington 2004-10-04<br />
*Appointed as Minister of the People (late August/early September 05)<br />
*Nominated as Lord of Wynford (week of September 10)<br />
*Appointed as Count of Wynford 2005-09-19<br />
*Founded the [[Abington School of Swordfighting]] 2005-10-16<br />
*Elected as Arch-Priest of Abington 2005-12-08<br />
*"Appointed" as Count of Anchorinn 2006-02-02<br />
*Founded the [[Abington First]] guild 2006-04-17<br />
*Stepped down as Judge 2006-04-17<br />
*Re-elected as Arch-Priest 2006-04-18<br />
*Married Queen Armitage III 2006-11-17<br />
*Founded the Army of Anchorinn 2006-11-28<br />
*Child Conceived 2007-1<br />
*Became Father of Twins 2007-4-30<br />
*Elected King of Abington 2007-6-9<br />
*Emigrated to East Continent 2007-9-3<br />
*Became Prophet of The Awakening 2008-03-07<br />
*Emigrated to Atamara 2008-07-12</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family/Elerik_Taim&diff=98435Olik Family/Elerik Taim2008-07-12T21:55:35Z<p>House Olik: </p>
<hr />
<div>[[Image:Eleriktaim.jpg|thumb|left|'''Elerik Taim Olik''', upon just arriving on the shores of Arcachon.]]<br />
<br />
===Background===<br />
<br />
Little is known to the family about Elerik Taim. His father, Asau, is a third cousin to Trostian [[Olik_Family|Olik]], possibly through marriage, and Elerik Taim is also thought to have been born somewhere in Atamara - not Rustton or [[Abington]] at all, however. His claim, if any, on the Olik Manor would be surely unrecognized by the Abington Oliks. <br />
<br />
At a very early age he is thought to have left his place of birth, beginning a years-long journey by ship, horse, donkey and foot, eventually landing in [[Arcachon]] in the [[Far East]] at the age of 25. <br />
<br />
He is now described by others as large, standing well over six feet, broad-shouldered, with hard-chiseled but nonetheless noble facial and personality features. He can be seen wearing a well-worn black travelling cloak, leather leggings and ordinary tunic. On colder days he wears a tall fur hat. He carries with him an ironwood staff, a ceremonial kris. Somewhere in his residence in Ecsetuah he has his armor cuirass, steel skullcap and claymore. <br />
<br />
Somewhere in his mysterious journeying he acquired eighteen followers; fighters as well as commoners, swordsmen and peasant alike, whom he has referred to as The Seekers up until he found the Adagharhinist faith through the old woman, Lechis.<br />
<br />
These soldiers fought and died on the mainland, and only a handful remain, still under the command of Varnalo, as militia in [[Far East/Soniel|Soniel]]. <br />
<br />
====Career====<br />
<br />
Elerik as a soldier fought in the three-part Battle of Soniel, during which forces from Ethiala and Lasanar landed on the island in staggered waves in a futile attempt to assault the walls. Earlier, he was part of a raiding expedition on the mainland. The rest of his combat history preceeding his arrival at Arcachon is unknown, but thought to be relatively extensive.<br />
<br />
He was made an Initiate of the [[Adgharhin_Priesthood|Adgharhin Priesthood]], and was titled Count of Ecsetuah (a title he later lost upon his Sartanian imprisonments). Later, after the takeover and rebellion of Unotosa, he was made Hand of the Blade, and later, a High Priest.<br />
<br />
At age 34 he sponsored and created the Army of Adaghar's Boot, based in Ecsetuah, and set General Madras as its new Marshal. The army at one point had ten knights.<br />
<br />
====Faith====<br />
<br />
Soon after participating in campaigns against Arcaea on the mainland, he was promoted to Marshal of the Army of Enlod - and was soon captured by enemy forces after an unsuccessful campaign. In the dungeons, he had time to reflect on his ways and decided to dedicate himself solely to the spread of the Adgharhin Way, which became known simply as [[Adgharhinism]].<br />
<br />
His newfound faith seemed to be just what he was seeking, and he became a Priest, travelling from region to region, lauding the central deity, Adaghar. <br />
<br />
His spiritual viewpoint is one of devotion specifically to Adaghar, almost to the point of monotheism. He views most other religions in a poor light, being unable to reconcile worship by "nonbelievers" as satisfactory to his gods. He played an important role in the search for the Five Relics, and through his faith was able to persuade the official viewpoint that the Chaos Requiem was indeed an evil religion.<br />
<br />
In [[Far East/Ozrat|Ozrat]], he was wounded five times, twice very seriously, by angry mobs of Communionism followers as he tried to preach. After half the population had taken to the Faith, he left, still recovering from being beaten half to death, for the north to pursue the legendary Books and Relics.<br />
<br />
By age 37 he'd fulfilled the Larmebsi Prophecy along with a handful of other faithful, beneath the Monastary Temple. But no book was found there and the quest seemed to be at a standstill. Searching for clarity and purpose, he began to preach in Obtal, where the Sartanians had outlawed Adgharhinism. He was seriously wounded by an angry mob there after persuading 350 peasants to re-join the faith. Inexplicably, after he recovered, he went to preach some more, and was again attacked by members of the Church of Sartan and seriously wounded.<br />
<br />
After this, his efforts frequently lead to both imprisonment (at the hands of Sartanians) and many injuries (at the hands of Sartanian followers). Already convinced that the [[Sartania#Sartanian_Religion|Church of Sartan]] was the embodiment of evil (he termed Sartan a "bloodthirsty war-demon" and the church a "war-demon-cult"), his rage at Arcachon's apathy brought him to conflict with Brom the Storyteller, the Judge of Arcachon. When Brom fined Elerik for crossing into Sartania, Elerik cast Brom out of the Adgharhin Way entirely.<br />
<br />
Although chronologically less than the age of his cousin Gauihu, his many wounds gained since becoming a priest accelerated the attrition of his body, giving him the appearance of an old man. His health is generally poor; usually he is either recovering from a recent wound, or simply limping and decrepit from the rugged and squalid life of a penniless preacher wandering the continent.<br />
<br />
After a successful career as defender of the Adgharhin faith, he retired from public service and attention for reasons not entirely clear to anyone. (OOC: Lost interest.)<br />
<br />
====Family====<br />
<br />
Elerik was approached by Banad, a servant of his third-cousin Maltheo, in (Oct 31 '06). It was then that Elerik began to learn of what his relative in the south had done with his life, and how he died, and more about the faith of [[Communionism]]. (Neither his knowledge nor his family connection protected him from the wayward Communionists themselves, however.)<br />
<br />
====Accomplishments====<br />
<br />
*Nonbelievers Converted so far: Well over 7,000<br />
*Temples Constructed: 2, one in [[Far East/Ecsetuah|Ecsetuah]], another in Tuhpos.<br />
*Shrines Built: 14:<br />
<br />
**2 in Ecsetuah<br />
**1 in [[Far East/Itomazh|Itomazh]] - Stone Cliff Shrine<br />
**1 in [[Far East/Rapael|Rapael]] - Forest Creek Shrine<br />
**1 in [[Far East/Enlod|Enlod]]<br />
**1 in [[Far East/Obtal|Obtal]]<br />
**1 in [[Far East/Athios|Athios]]<br />
**1 in [[Far East/Irneas|Irneas]]<br />
**1 in [[Far East/Akanos|Akanos]]<br />
**1 in [[Far East/Lantzas|Lantzas]]<br />
**1 in [[Far East/Larmebsi|Larmebsi]] - Shrine of the Oracle<br />
**1 in [[Far East/Talex|Talex]]<br />
**1 in [[Far East/Apasur|Apasur]]<br />
**1 in [[Far East/Ozrat|Ozrat]]<br />
**1 in [[Far East/Tuhpos|Tuhpos]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family&diff=98434Olik Family2008-07-12T21:53:26Z<p>House Olik: </p>
<hr />
<div>__TOC__<br />
<br />
The house of Olik originated in the County of [[Atamara/Rustton|Rustton]], in the Kingdom of [[Abington]], on the continent of [[Atamara]]. A small river region, Rustton had always been overshadowed in history by the presence of Stoneville to the south and mighty [[Atamara/Riverholm|Riverholm]] to the north. When Oleg Olik, the eldest of three noble children, decided he had had enough of the boredom of idle time at the Olik manor and emigrated to [[South-West Island]], the name of Olik was set on a course that would eventually lead to [[Olik Family/Fame|fame]] - or perhaps infamy.<br />
<br />
==Olik Manor==<br />
<br />
[[Image:Olikmanor.jpg]]<br />
<br />
The ''pater familia'' of the House of Olik was, up til his death, Trostian Olik, a fourth generation Abington noble with the respected status of a retired knight - and the respected wealth of of about 6,000 in gold. The manor house is still modest (for an Abington noble), but presents a pleasant and commanding look over the fields and the road to the village. Trostian was reputed to be moderately generous but standoffish. His unmarried daughter, Takani, lives at home after barely escaping [[Beluaterra]] before the last invasion; War-scarred and seeking quiet and isolation.<br />
<br />
The land is a bump in a stream which feeds into the Riverholm River pouring into the Ash Sea to the north, about an hour's journey from the seat of the County and the residence of Lord SH. The woods around the area contain pheasants and geese, flax, and Olik's serfs are known to grow apples of fine quality. The stream contains a specie of mountain river fish which can grow up to two and a half feet in length and are very oily in taste when in season. <br />
<br />
There are eight men-at-arms vassal to the House who help guard the estate and enforce shire law in the attendant village, whose inhabitants total about 120. The village is called 'Slet' by the locals. Traders rarely make stops here, but travelers from [[Atamara/Matakonis|Matakonis]], [[Atamara/Stoneville|Stoneville]], Riverholm, even [[Atamara/Monagle|Monagle]] are common and often receive good welcome by the peasants. The Oliks retain one physician, Kulmos of Hratmi, whose services can sometimes be rendered to the stranded and wounded, especially during war, or for low fees in general.<br />
<br />
Recently, Kulmos of Hratmi witnessed and confirmed the death of Trostian, leaving Gauihu, at 31 years of age and the known, eldest and living son, to inherit the family's wealth and manor.<br />
<br />
===Family Symbols===<br />
<br />
The family crest consists of an eagle, being strangled by a snake, being impaled by two crossed swords with red jewels in them. A ruby-jeweled ring that Gauihu wears is a family heirloom and symbol, as are two ruby-jeweled war-swords currently residing in Olik Manor.<br />
<br />
===Inheritance===<br />
<br />
The steward of the estates is a man named Jan Tolmy, son of Yari Tolmy. The lady of the house, Ereihu, died last April, and Trostian's demented brother Asov, lives in the manor house. (He would have stood to inherit the family house, but for his status as a mentally unfit.) With Oleg's life and ability to inherit in serious question, Gauihu was the only one in a position to inherit the manor, and this was confirmed by Jan Tolmy.<br />
<br />
The Olik family is moderately [[Olik Family/Fame|famous]]; Oleg had made a name for himself as General of the ill-fated realm of [[Ikalak_(SWI)|Ikalak]] on the South-West Island, and Maltheo's position as Banker, Count and later Duke of a Far Eastern land had made it into many letters home and in a few scribe's notes at the busier marketplaces of the world. However, it is Gauihu's position in the highly visible government of Abington which has gotten his name and his family's recognition.<br />
<br />
==House Olik==<br />
<br />
The Olik Family can trace their origins back to Altham Olik, whose two sons both married, had children and became the two Septs of the family (the Olegs and the Braegs). The Olegs settled and largely remained in Abington, and are also referred to as the Abington Oliks. The Braegs, however, spread out beyond the borders of the home country. It wasn't until Oleg (son of Trostian) moved to the South-West Island that the Abington Oliks ventured beyond their borders.<br />
<br />
For the most part, the two septs interact very little with each other. Gauihu, for example, hadn't met Elerik Taim since childhood, nor Athys II (until Athys returned home at age 23). Although both Gauihu and Athys lived in the same realm (Abington) for a time, their relationship was hardly cordial, and Athys in fact participated in the two rebellions ousting his cousin.<br />
<br />
===Family Feuds, Relations and Politics===<br />
<br />
====Friendliness====<br />
<br />
The family was united with the [[D'Anglos Family]] by way of marriage between Gauihu and Armitage III. Contact has been broken with this family.<br />
<br />
The family has friends in the [[Selemnir Family]], by way of Maltheo's courtship of Alaina, and Gauihu's comradery with the hero Feldric. Contact has been broken with this family.<br />
<br />
The family is also generally friendly with the [[Von Katzing Family]], mostly by way of Gauihu's comradery with Ulric. Contact has been broken with this family.<br />
<br />
====Antagonism====<br />
<br />
There is an interesting antagonism between the Oliks and the [[McGahee Family|McGahees]]. In the Far East, Maltheo began a long-standing opposition to Conan, whose rule of [[Soliferum]] he once supported and later considered tyrannical. Maltheo also fell afoul of Renquest. In Atamara, Gauihu (who to this day knows nothing of Maltheo's politics) began a rivalry with Moses, as both were Arch Priests of their warring kingdoms. Gauihu also forced Renquest to leave Abington when he joined that kingdom, threatening to banish and execute him when it was clear Renquest had joined for less than welcome reasons.<br />
<br />
Gauihu made enemies of the [[Primus Family]] as well, after banishing LDB and strongly opposing DRP. Doc's Revenge has decreed that the entire family is on his [[User:Primus_Family/Doc's_Son|Personal Death List]].<br />
<br />
Because of the [[Vashmere Family]]'s actions in Abington (from Victor Von, to Vatticus, to Dafayo), Gauihu has generally no patience for them now and the feeling is mutual.<br />
<br />
[[Titans Family|Kronos]], of Carelia, quickly made Gauihu a personal enemy by declaring him a fool, a coward and a "dead man." Kronos also threatened Athys II after the sacking of a temple of Evgenism, making it a family dispute.<br />
<br />
As Arch Priest of Abington, Gauihu made enemies (and a few corpses) of many nobles; whether this could extend to the entire family is largely undetermined.<br />
<br />
As King (the "Mad King") of Abington, Gauihu alienated large, vocal segments of the population of Abington in his last week, first by falsely accusing Duke Spiritmonger of treason, forcing one secession ([[Aquitaine]]), and then by rashly declaring war on the Cagilan Empire, prompting another secession ([[Caergoth]]) with announcements of two more to follow. His unwillingness to part with the crown, his accusations of falsified-nobility, more declarations of war, even the murder of his own son lead to two rebellions. These events left Gauihu, and by extension the Olik Family, with many powerful enemies. It is likely that much of the animosity leading to Athys II's downfall was transferred from prevailing anti-Gauihu views.<br />
<br />
Elerik Taim, as the zealous High Priest of the [[Adgharhinism|Adgharhin]], has made a few powerful enemies over the course of his career, though none have taken it to a level of family feuding.<br />
<br />
===Player Characters===<br />
<br />
====Currently Active====<br />
*[[Olik_Family/Gauihu|Gauihu]] - Priest and Prophet, 47 y.o., [[Obsidian Islands]], [[East Continent]]<br />
<br />
<br />
====Formerly Active====<br />
<br />
*[[Olik_Family/Oleg|Oleg]] - Hero, Retired in [[Ibladesh]] at 32.<br />
*[[Olik Family/Takani|Takani]] - Only daughter of Trostian. Retired in Rustton.<br />
*[[Olik_Family/Maltheo|Maltheo]] - Knight, Prime Minister of [[League of Anacan]]. Deceased at 28 y.o<br />
*[[Olik_Family/Athys II|Athys II]] - Legendary Hero, Duke of Riverholm. Deceased at 28 y.o<br />
*[[Olik_Family/Veea|Veea]] - Illegitimate (?) Daughter of Athys. Adventurer, Retired in [[Sartania]], 21 y.o<br />
*[[Olik Family/Zyrdan|Zyrdan]] - Son of Nargran, 20 y.o. Knight, Retired in [[Morek]], [[Dwilight]]<br />
*[[Olik Family/Astarond|Astarond]] - Son of Nargran, 20 y.o. Knight, Retired in [[Cathay]], [[Far East Island]].<br />
*[[Olik_Family/Elerik Taim|Elerik Taim]] - High Priest, ([[Arcachon]]), Retired at 56 y.o<br />
<br />
===House Olik, Family Tree===<br />
<br />
[[Image:Olikfamilytree2.JPG]]<br />
<br />
[[Category: Families]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family&diff=97886Olik Family2008-07-05T05:51:26Z<p>House Olik: </p>
<hr />
<div>__TOC__<br />
<br />
The house of Olik originated in the County of [[Atamara/Rustton|Rustton]], in the Kingdom of [[Abington]], on the continent of [[Atamara]]. A small river region, Rustton had always been overshadowed in history by the presence of Stoneville to the south and mighty [[Atamara/Riverholm|Riverholm]] to the north. When Oleg Olik, the eldest of three noble children, decided he had had enough of the boredom of idle time at the Olik manor and emigrated to [[South-West Island]], the name of Olik was set on a course that would eventually lead to [[Olik Family/Fame|fame]] - or perhaps infamy.<br />
<br />
==Olik Manor==<br />
<br />
[[Image:Olikmanor.jpg]]<br />
<br />
The ''pater familia'' of the House of Olik was, up til his death, Trostian Olik, a fourth generation Abington noble with the respected status of a retired knight - and the respected wealth of of about 6,000 in gold. The manor house is still modest (for an Abington noble), but presents a pleasant and commanding look over the fields and the road to the village. Trostian was reputed to be moderately generous but standoffish. His unmarried daughter, Takani, lives at home after barely escaping [[Beluaterra]] before the last invasion; War-scarred and seeking quiet and isolation.<br />
<br />
The land is a bump in a stream which feeds into the Riverholm River pouring into the Ash Sea to the north, about an hour's journey from the seat of the County and the residence of Lord SH. The woods around the area contain pheasants and geese, flax, and Olik's serfs are known to grow apples of fine quality. The stream contains a specie of mountain river fish which can grow up to two and a half feet in length and are very oily in taste when in season. <br />
<br />
There are eight men-at-arms vassal to the House who help guard the estate and enforce shire law in the attendant village, whose inhabitants total about 120. The village is called 'Slet' by the locals. Traders rarely make stops here, but travelers from [[Atamara/Matakonis|Matakonis]], [[Atamara/Stoneville|Stoneville]], Riverholm, even [[Atamara/Monagle|Monagle]] are common and often receive good welcome by the peasants. The Oliks retain one physician, Kulmos of Hratmi, whose services can sometimes be rendered to the stranded and wounded, especially during war, or for low fees in general.<br />
<br />
Recently, Kulmos of Hratmi witnessed and confirmed the death of Trostian, leaving Gauihu, at 31 years of age and the known, eldest and living son, to inherit the family's wealth and manor.<br />
<br />
===Family Symbols===<br />
<br />
The family crest consists of an eagle, being strangled by a snake, being impaled by two crossed swords with red jewels in them. A ruby-jeweled ring that Gauihu wears is a family heirloom and symbol, as are two ruby-jeweled war-swords currently residing in Olik Manor.<br />
<br />
===Inheritance===<br />
<br />
The steward of the estates is a man named Jan Tolmy, son of Yari Tolmy. The lady of the house, Ereihu, died last April, and Trostian's demented brother Asov, lives in the manor house. (He would have stood to inherit the family house, but for his status as a mentally unfit.) With Oleg's life and ability to inherit in serious question, Gauihu was the only one in a position to inherit the manor, and this was confirmed by Jan Tolmy.<br />
<br />
The Olik family is moderately [[Olik Family/Fame|famous]]; Oleg had made a name for himself as General of the ill-fated realm of [[Ikalak_(SWI)|Ikalak]] on the South-West Island, and Maltheo's position as Banker, Count and later Duke of a Far Eastern land had made it into many letters home and in a few scribe's notes at the busier marketplaces of the world. However, it is Gauihu's position in the highly visible government of Abington which has gotten his name and his family's recognition.<br />
<br />
==House Olik==<br />
<br />
The Olik Family can trace their origins back to Altham Olik, whose two sons both married, had children and became the two Septs of the family (the Olegs and the Braegs). The Olegs settled and largely remained in Abington, and are also referred to as the Abington Oliks. The Braegs, however, spread out beyond the borders of the home country. It wasn't until Oleg (son of Trostian) moved to the South-West Island that the Abington Oliks ventured beyond their borders.<br />
<br />
For the most part, the two septs interact very little with each other. Gauihu, for example, hadn't met Elerik Taim since childhood, nor Athys II (until Athys returned home at age 23). Although both Gauihu and Athys lived in the same realm (Abington) for a time, their relationship was hardly cordial, and Athys in fact participated in the two rebellions ousting his cousin.<br />
<br />
===Family Feuds, Relations and Politics===<br />
<br />
====Friendliness====<br />
<br />
The family was united with the [[D'Anglos Family]] by way of marriage between Gauihu and Armitage III. Contact has been broken with this family.<br />
<br />
The family has friends in the [[Selemnir Family]], by way of Maltheo's courtship of Alaina, and Gauihu's comradery with the hero Feldric. Contact has been broken with this family.<br />
<br />
The family is also generally friendly with the [[Von Katzing Family]], mostly by way of Gauihu's comradery with Ulric. Contact has been broken with this family.<br />
<br />
====Antagonism====<br />
<br />
There is an interesting antagonism between the Oliks and the [[McGahee Family|McGahees]]. In the Far East, Maltheo began a long-standing opposition to Conan, whose rule of [[Soliferum]] he once supported and later considered tyrannical. Maltheo also fell afoul of Renquest. In Atamara, Gauihu (who to this day knows nothing of Maltheo's politics) began a rivalry with Moses, as both were Arch Priests of their warring kingdoms. Gauihu also forced Renquest to leave Abington when he joined that kingdom, threatening to banish and execute him when it was clear Renquest had joined for less than welcome reasons.<br />
<br />
Gauihu made enemies of the [[Primus Family]] as well, after banishing LDB and strongly opposing DRP. Doc's Revenge has decreed that the entire family is on his [[User:Primus_Family/Doc's_Son|Personal Death List]].<br />
<br />
Because of the [[Vashmere Family]]'s actions in Abington (from Victor Von, to Vatticus, to Dafayo), Gauihu has generally no patience for them now and the feeling is mutual.<br />
<br />
[[Titans Family|Kronos]], of Carelia, quickly made Gauihu a personal enemy by declaring him a fool, a coward and a "dead man." Kronos also threatened Athys II after the sacking of a temple of Evgenism, making it a family dispute.<br />
<br />
As Arch Priest of Abington, Gauihu made enemies (and a few corpses) of many nobles; whether this could extend to the entire family is largely undetermined.<br />
<br />
As King (the "Mad King") of Abington, Gauihu alienated large, vocal segments of the population of Abington in his last week, first by falsely accusing Duke Spiritmonger of treason, forcing one secession ([[Aquitaine]]), and then by rashly declaring war on the Cagilan Empire, prompting another secession ([[Caergoth]]) with announcements of two more to follow. His unwillingness to part with the crown, his accusations of falsified-nobility, more declarations of war, even the murder of his own son lead to two rebellions. These events left Gauihu, and by extension the Olik Family, with many powerful enemies. It is likely that much of the animosity leading to Athys II's downfall was transferred from prevailing anti-Gauihu views.<br />
<br />
Elerik Taim, as the zealous High Priest of the [[Adgharhinism|Adgharhin]], has made a few powerful enemies over the course of his career, though none yet have taken it to a level of family feuding.<br />
<br />
===Player Characters===<br />
<br />
====Currently Active====<br />
*[[Olik_Family/Gauihu|Gauihu]] - Priest and Prophet, 47 y.o., [[Obsidian Islands]], [[East Continent]]<br />
*[[Olik_Family/Elerik Taim|Elerik Taim]] - High Priest, ([[Arcachon]]), 56 y.o<br />
<br />
====Formerly Active====<br />
<br />
*[[Olik_Family/Oleg|Oleg]] - Hero, Retired in [[Ibladesh]] at 32.<br />
*[[Olik Family/Takani|Takani]] - Only daughter of Trostian. Retired in Rustton.<br />
*[[Olik_Family/Maltheo|Maltheo]] - Knight, Prime Minister of [[League of Anacan]]. Deceased at 28 y.o<br />
*[[Olik_Family/Athys II|Athys II]] - Legendary Hero, Duke of Riverholm. Deceased at 28 y.o<br />
*[[Olik_Family/Veea|Veea]] - Illegitimate (?) Daughter of Athys. Adventurer, Retired in [[Sartania]], 21 y.o<br />
*[[Olik Family/Zyrdan|Zyrdan]] - Son of Nargran, 20 y.o. Knight, Retired in [[Morek]], [[Dwilight]]<br />
*[[Olik Family/Astarond|Astarond]] - Son of Nargran, 20 y.o. Knight, Retired in [[Cathay]], [[Far East Island]].<br />
<br />
===House Olik, Family Tree===<br />
<br />
[[Image:Olikfamilytree2.JPG]]<br />
<br />
[[Category: Families]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family/Elerik_Taim&diff=97884Olik Family/Elerik Taim2008-07-05T05:48:02Z<p>House Olik: </p>
<hr />
<div>[[Image:Eleriktaim.jpg|thumb|left|'''Elerik Taim Olik''', upon just arriving on the shores of Arcachon.]]<br />
<br />
===Background===<br />
<br />
Little is known to the family about Elerik Taim. His father, Asau, is a third cousin to Trostian [[Olik_Family|Olik]], possibly through marriage, and Elerik Taim is also thought to have been born somewhere in Atamara - not Rustton or [[Abington]] at all, however. His claim, if any, on the Olik Manor would be surely unrecognized by the Abington Oliks. <br />
<br />
At a very early age he is thought to have left his place of birth, beginning a years-long journey by ship, horse, donkey and foot, eventually landing in [[Arcachon]] in the [[Far East]] at the age of 25. <br />
<br />
He is now described by others as large, standing well over six feet, broad-shouldered, with hard-chiseled but nonetheless noble facial and personality features. He can be seen wearing a well-worn black travelling cloak, leather leggings and ordinary tunic. On colder days he wears a tall fur hat. He carries with him an ironwood staff, a ceremonial kris. Somewhere in his residence in Ecsetuah he has his armor cuirass, steel skullcap and claymore. <br />
<br />
Somewhere in his mysterious journeying he acquired eighteen followers; fighters as well as commoners, swordsmen and peasant alike, whom he has referred to as The Seekers up until he found the Adagharhinist faith through the old woman, Lechis.<br />
<br />
These soldiers fought and died on the mainland, and only a handful remain, still under the command of Varnalo, as militia in [[Far East/Soniel|Soniel]]. <br />
<br />
====Career====<br />
<br />
Elerik as a soldier fought in the three-part Battle of Soniel, during which forces from Ethiala and Lasanar landed on the island in staggered waves in a futile attempt to assault the walls. Earlier, he was part of a raiding expedition on the mainland. The rest of his combat history preceeding his arrival at Arcachon is unknown, but thought to be relatively extensive.<br />
<br />
He was made an Initiate of the [[Adgharhin_Priesthood|Adgharhin Priesthood]], and was titled Count of Ecsetuah (a title he later lost upon his Sartanian imprisonments). Later, after the takeover and rebellion of Unotosa, he was made Hand of the Blade, and later, a High Priest.<br />
<br />
At age 34 he sponsored and created the Army of Adaghar's Boot, based in Ecsetuah, and set General Madras as its new Marshal. The army at one point had ten knights.<br />
<br />
====Faith====<br />
<br />
Soon after participating in campaigns against Arcaea on the mainland, he was promoted to Marshal of the Army of Enlod - and was soon captured by enemy forces after an unsuccessful campaign. In the dungeons, he had time to reflect on his ways and decided to dedicate himself solely to the spread of the Adgharhin Way, which became known simply as [[Adgharhinism]].<br />
<br />
His newfound faith seemed to be just what he was seeking, and he became a Priest, travelling from region to region, lauding the central deity, Adaghar. <br />
<br />
His spiritual viewpoint is one of devotion specifically to Adaghar, almost to the point of monotheism. He views most other religions in a poor light, being unable to reconcile worship by "nonbelievers" as satisfactory to his gods. He played an important role in the search for the Five Relics, and through his faith was able to persuade the official viewpoint that the Chaos Requiem was indeed an evil religion.<br />
<br />
In [[Far East/Ozrat|Ozrat]], he was wounded five times, twice very seriously, by angry mobs of Communionism followers as he tried to preach. After half the population had taken to the Faith, he left, still recovering from being beaten half to death, for the north to pursue the legendary Books and Relics.<br />
<br />
By age 37 he'd fulfilled the Larmebsi Prophecy along with a handful of other faithful, beneath the Monastary Temple. But no book was found there and the quest seemed to be at a standstill. Searching for clarity and purpose, he began to preach in Obtal, where the Sartanians had outlawed Adgharhinism. He was seriously wounded by an angry mob there after persuading 350 peasants to re-join the faith. Inexplicably, after he recovered, he went to preach some more, and was again attacked by members of the Church of Sartan and seriously wounded.<br />
<br />
After this, his efforts frequently lead to both imprisonment (at the hands of Sartanians) and many injuries (at the hands of Sartanian followers). Already convinced that the [[Sartania#Sartanian_Religion|Church of Sartan]] was the embodiment of evil (he termed Sartan a "bloodthirsty war-demon" and the church a "war-demon-cult"), his rage at Arcachon's apathy brought him to conflict with Brom the Storyteller, the Judge of Arcachon. When Brom fined Elerik for crossing into Sartania, Elerik cast Brom out of the Adgharhin Way entirely.<br />
<br />
Although chronologically less than the age of his cousin Gauihu, his many wounds gained since becoming a priest have accelerated the attrition of his body, giving him the appearance of a man in his late fifties. His health is generally poor; usually he is either recovering from a recent wound, or simply limping and decrepit from the rugged and squalid life of a penniless preacher wandering the continent.<br />
<br />
====Family====<br />
<br />
Elerik was approached by Banad, a servant of his third-cousin Maltheo, in (Oct 31 '06). It was then that Elerik began to learn of what his relative in the south had done with his life, and how he died, and more about the faith of [[Communionism]]. (Neither his knowledge nor his family connection protected him from the wayward Communionists themselves, however.)<br />
<br />
====Accomplishments====<br />
<br />
*Nonbelievers Converted so far: Well over 7,000<br />
*Temples Constructed: 2, one in [[Far East/Ecsetuah|Ecsetuah]], another in Tuhpos.<br />
*Shrines Built: 14:<br />
<br />
**2 in Ecsetuah<br />
**1 in [[Far East/Itomazh|Itomazh]] - Stone Cliff Shrine<br />
**1 in [[Far East/Rapael|Rapael]] - Forest Creek Shrine<br />
**1 in [[Far East/Enlod|Enlod]]<br />
**1 in [[Far East/Obtal|Obtal]]<br />
**1 in [[Far East/Athios|Athios]]<br />
**1 in [[Far East/Irneas|Irneas]]<br />
**1 in [[Far East/Akanos|Akanos]]<br />
**1 in [[Far East/Lantzas|Lantzas]]<br />
**1 in [[Far East/Larmebsi|Larmebsi]] - Shrine of the Oracle<br />
**1 in [[Far East/Talex|Talex]]<br />
**1 in [[Far East/Apasur|Apasur]]<br />
**1 in [[Far East/Ozrat|Ozrat]]<br />
**1 in [[Far East/Tuhpos|Tuhpos]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Talk:Great_Battle_of_Atamara&diff=96201Talk:Great Battle of Atamara2008-05-31T20:27:11Z<p>House Olik: </p>
<hr />
<div>Erm, what's with the title? If any battle is the "great battle of atamara," it might be the Battle of Meldeen back in 06; largest battle in BM as per the [[Records of BattleMaster]] page. [[User:House Olik|House Olik]] 22:27, 31 May 2008 (CEST)</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Adgharhin_Way/Creation_Myth&diff=95018Adgharhin Way/Creation Myth2008-05-15T23:23:02Z<p>House Olik: </p>
<hr />
<div>__NOTOC__<br />
<br />
This is the story of Creation as commonly known in [[Arcachon]] folklore. The [[Adgharhin Way]] generally acknowledges this myth, but de-emphasizes the importance, relevance, power or "godliness" of the First or Second Dynasty deities, and usually classifies the latter five Third Dynasty Gods as more like powerful demons. There are some areas where all gods except Adaghar, Senith and Omorthion are considered allegorical, and there is a growing trend toward Adgharhin Monotheism.<br />
<br />
==The Beginning Before Time==<br />
<br />
The Beginning Before Time consisted of Nothingness. <br />
<br />
==Birth of the Impulses==<br />
<br />
Nothingness was destroyed in the act of giving birth to the two eternal influences, called Impulses. The first was Creation, the Female Impulse, who would create a universe. The second was Annihilation, the Male Impulse, who destroyed it. This went on for countless infinities, with Annihilation always unmaking that which Creation made; alternating phases of Creation and Destruction.<br />
<br />
Some say these phases continue even now, with the next Annihilative event forthcoming.<br />
<br />
==The Rape of Creation==<br />
<br />
Annihilation became clever. Instead of simply Annihilating, it raped Creation, forcing Creation to make beings of its own seed (the Old Gods). Because Creation could not destroy, these beings lived, and were very powerful and destructive. Creation then made beings which would combat them, so that the current universe would not be destroyed. <br />
<br />
==Era of the Old Gods==<br />
<br />
The Old Gods, also called the Greater Gods, also known as the Second Dynasty or just The Influences, were all born of Creation, but some are born also of Annihilation. These Greater Gods formed the universe into what it currently is through their struggles and creations. They created all mortal things, Gods and Minor Gods. The era ended when they fought an immense battle, and every one of the Old Gods perished. <br />
<br />
[[Image:InfluencesTH.jpg]]<br />
<br />
Their Influence is still felt to this day in all things, though now we have forgotten their original names. There are no temples or orders dedicated to the Second Dynasty deities.<br />
<br />
===Creative Influences===<br />
<br />
The Creative Influences are generally held to be "good," to those who see things in terms of good and evil. <br />
<br />
====Life====<br />
====Light====<br />
====Pleasure====<br />
====Strength====<br />
====Order====<br />
====Earth====<br />
====Sky====<br />
<br />
===Annihilative Influences===<br />
<br />
The Annihilative Influences are held to be "evil" by some. Others hold that they are merely necessary opposites to the Creatives. Still others see certain of these (i.e, Corruption, Chaos) to be evil while others being good, to varying shades between the two extremes.<br />
<br />
====Death====<br />
====Darkness====<br />
====Pain====<br />
====Corruption====<br />
====Chaos====<br />
====Sea====<br />
====Fire====<br />
<br />
==The Third Dynasty==<br />
<br />
[[Image:GodsTH.jpg]]<br />
<br />
The Third Dynasty of Gods were born of the Old Gods, and are again less powerful. However, unlike the Old Gods, they survived, and are more directly influential over daily existence for us mortals. The Third Dynasty began with the death of the Old Gods and continues today. <br />
<br />
Although the Adgharhin Way ignores all but three of these Gods, local paganism is more pantheistic, acknowledging the reality of all the Gods but paying tribute to a select few depending on the situation.<br />
<br />
===Adaghar===<br />
<br />
Adaghar is the mightiest of Gods, born of Strength and Order.<br />
<br />
===Omorthion===<br />
<br />
Omorthion was born of Earth and Sky. He is very important to farmers, fishers, and anyone who depends upon seasonal, weather or climate changes, as well as a patron god to miners and laborers.<br />
<br />
===Senith===<br />
<br />
Senith was born of Pleasure and Pain; she is sweet and bitter, happy yet sad. <br />
<br />
===Erheas===<br />
<br />
Erheas, the Trickster, is born of Corruption and Chaos; he is the exact opposite of Adaghar, though he rarely confronts him.<br />
<br />
===Tark===<br />
<br />
Tark, God of War, born of Chaos and Death. Some say he is [[The_Church_of_Sartan|Sartan]], while others see Sartan as either a fiction or one of the minor beings.<br />
<br />
===Veen===<br />
<br />
Veen, God of Depravity, born of Pain and Corruption. <br />
<br />
===Zilurahk===<br />
<br />
Zilurahk, Goddess of Poison; she is born of Pain and Death.<br />
<br />
===Sarvlon===<br />
<br />
Sarvlon, God of Plague, is born of Corruption and Death.<br />
<br />
==Of Minor Gods==<br />
<br />
Minor Gods are those born of the Gods of the Third Dynasty, for example, Lyonnith and Lyonnhar, both born of Adaghar and Senith. They also include lesser or foreign gods.<br />
<br />
==Of (Greater) Mortals==<br />
<br />
===Dragons===<br />
<br />
Dragons were created by the Influences Sky and Death, and are very long-lived and powerful. It is said they will appear once again at the ending of our world, when the next cycle of Annihilation and Creation begins, to unmake everything. <br />
<br />
According to the knowledge accumulated by the church, there are no dragons around these days, and anyone who claims to have seen one is most likely confused.<br />
<br />
===Revenants===<br />
<br />
Revenants are Spirits of Corruption, and while rare are almost as powerful as Dragons. They can possess the bodies of the Undead or, sometimes, Men. In the latter case they may be known as undead "champions," not the more commonly-seen undead. In possessing a Man, the Revenant will kill the Man's Spirit, and claim the body whether alive or dead.<br />
<br />
===Imps===<br />
<br />
Imps were created by Tark and Erheas and serve their creators goals. They can possess other mortal beings as Revenants do, but tend to prefer inhabiting the bodies of the very largest, meanest and most powerful of Monsters.<br />
<br />
===Spirits===<br />
<br />
Spirits are the long-lived, but still mortal souls of Men, Beasts, Plants, even Monsters and Undead. They are less powerful than Imps or Revenants, and so generally defeated by them when a contest over a mortal body occurs. This is how men risk more than their life if they encounter Imps or Revenants.<br />
<br />
===Avatars===<br />
<br />
Avatars are the Chosen Ones, created by Adaghar to serve his needs. They are powerful spirits who are called upon to defeat Imps or Revenants, and who possess the bodies of selected Men. Adventurers who happen to be fighting Imps or Revenants, and who follow the Way, may sometimes become possessed by Avatars during moments of righteous battle. Avatars are not considered to permanently possess a Man for his life.<br />
<br />
==Of (Lesser) Mortals==<br />
<br />
===Plants===<br />
<br />
Plants are born of Life and Light. Their spirits are slow and aloof, and not very strong at all. <br />
<br />
===Beasts===<br />
<br />
Beasts are those animals which are natural or bred, but not intelligent. They are born of Earth and Life. Their spirits are stronger than Plants, most of the time.<br />
<br />
===Men===<br />
<br />
Mankind is born of Earth and Order; his mind is given powers of reason and will by Lyonnith and Lyonnhar. <br />
<br />
===Undead===<br />
<br />
Ordinary undead need not be embodied Revenants, but instead some lesser magic or perversion. They are generally born of Death and Corruption, however, and are connected with the god Sarvlor.<br />
<br />
===Monsters===<br />
<br />
Monsters are like beasts which are stronger, malevolent and unnatural. There are many different types who have differing Influences. Certain among them might be possessed by Imps.<br />
<br />
[[Category:Arcachon]][[Category:Religion]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=The_Awakening&diff=94511The Awakening2008-05-08T22:43:54Z<p>House Olik: </p>
<hr />
<div>The Awakening is a new religion, begun within the [[Obsidian Islands]], whose Prophet [[Olik Family/Gauihu|Gauihu Olik]] claims to have gained his knowledge from both extensive research, and directly from his god.<br />
<br />
==Beliefs==<br />
<br />
===The Gift===<br />
<br />
Gauihu has, in his preachings, made the case that death is a Gift given to the world by a single god; that without it, mortals would live without dying, their bodies becoming decrepit and rotting, unable to die. This Gift can be refused, however, for a number of reasons. Mortals who refuse the Gift are said to return to their dead bodies, living in torment as [[Undead]]. According to Gauihu, the Gift is given by one of the few gods who have compassion for mortals.<br />
<br />
===Polytheism===<br />
<br />
The Awakening acknowledges the existence of many gods (more than could be counted or named, and more than are accounted for by all the world's religions). However, Gauihu's teachings focus on the Gift, and the one god (the God of the Awakening) who gives it - although Gauihu has in the past used the name "Vaun," possibly in reference to this god, even Gauihu's followers are still uncertain who gives the Gift. <br />
<br />
===Position on Other Faiths===<br />
<br />
The Awakening doesn't consider any religions to be evil, misguided, or variants; so far, its one Priest has made no mention of other religions whatsoever. Gauihu's preachings have indicated a cynical position towards gods, however - according to him, they are petty, conceited and vindictive, playing endless games of power and dominance, and using mortals as pawns. <br />
<br />
Gauihu has, in his preachings, made the case that death is a Gift given to the world by a single god; that without it, mortals would live without dying, their bodies becoming decrepit and rotting, unable to die. This Gift can be refused, however, for a number of reasons. Mortals who refuse the Gift are said to return to their dead bodies, living in torment as Undead. According to Gauihu, the Gift is given by one of the few gods who have compassion for mortals.<br />
<br />
===Selected Quotes by the Prophet===<br />
<br />
====on Death and the Gift====<br />
<br />
"The Gift is not a euphemism for death itself, as some might first assume. Rather, it is the choice given to mortals upon dying which will leave them in one of two states. One - the peaceful afterlife. Two - [[Undead]]."<br />
<br />
====on the Choice offered by the Gift====<br />
<br />
"The choice might seem cruel. But the universe is not kind to us, is it? That there is a choice for us is something we, as mortals, should be grateful for. It is, after all, our Gift, given to us by the Most Compassionate God. He, along with all other gods and demigods, is bound by a horror we cannot comprehend - Eternity." <br />
<br />
====on Eternity, Peace, and the madness of Gods====<br />
<br />
"At first, Eternity might seem like a good idea. But your body is not eternal, and so first it would rot, and then begin to fall apart. Eventually, you might not be able to move anything but ash blowing in the wind. Yet still you would exist, even if you wanted to end yourself - you could not. For hundreds, thousands of years - for thousands upon thousands, until you were driven utterly mad, alien and inhuman."<br />
<br />
"That, my friends, is the fate of Gods. Unlike us, they have their divine powers to amuse themselves - that makes them all the more dangerous! Yet we are but insects compared to them, and in their games of power they move us like worthless pawns, sacrificing us just for some obscure, perhaps even insane agenda. Unlike them, we can choose to accept the Gift and rest in peace. I for one, accept the Gift!"<br />
<br />
====on the existence of Gods====<br />
<br />
"All gods exist - at least, all gods who are worshipped, or recognized - and many who are not. But this doesn't mean that what any religion teaches about a god is correct - they may well not even have a correct Name! One must take any religion with a grain of salt. But the gods are not to be trifled with, and they are more numerous, and more complicated in their pursuits than anyone believes."<br />
<br />
"Some have asked me if one man's Storm God was another man's Thunder God, as it were. How should I know? I am only a Mortal, and my connection with the divine is limited to a single being - the most compassionate and worthy god. Even he might not know, or care, and I have no interest in asking."<br />
<br />
==Believers==<br />
<br />
The Awakening currently has about 1000 converts, of which the Wasteland's population are included along with some folk of the Chaos Temple; there are at least two noble adherents to the religion other than Gauihu. <br />
<br />
==Religious Buildings and Places==<br />
<br />
===Wasteland===<br />
<br />
The only Temple of the Awakening is located in [[East Continent/Wasteland|Wasteland Village]], situated at the dead-end of the Wasteland Road, overlooking the plain and the rocky coast, at the foot of the great volcano of the [[East Continent/Chaos Temple|Chaos Temple]]. It is a simple, circular stone construction, described by observers as a "quiet black stone." <br />
<br />
There is also a shrine of the Awakening in this region, located a few miles west of the Village, in the middle of a desolate, deserted plain. Nonbelievers have a hard time finding it, since it is a "found shrine" with no actual construction involved: a series of stones arrayed in a semi-circular formation at the peak of a small rise. <br />
<br />
The Wasteland is a "dead-end region;" accessible only by a single road leading to and from the Chaos Temple. The coast is too rocky and dangerous for boats or ships to approach. As a result, travelers never pass through, and the shrine - like the Temple - seems only to exist for those who go to see it specifically.<br />
<br />
==History==<br />
<br />
The Awakening began when Gauihu was granted a special opportunity by his lord and sovereign in the Wasteland. Gauihu first preached to the people of that region, converting 30 within the space of twelve hours. <br />
<br />
===Timeline===<br />
<br />
*(2008-03-07) Gauihu founds the Wasteland Temple and becomes the Prophet of the Awakening.<br />
*(2008-xx-xx) Gauihu builds a shrine in the Wasteland.<br />
<br />
==Related Links==<br />
<br />
*[[The Awakening/Stories|Stories and Roleplays]] for your reading enjoyment.<br />
<br />
<br />
[[Category:East Continent]][[Category:Religion]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=The_Awakening&diff=94216The Awakening2008-05-05T22:42:56Z<p>House Olik: </p>
<hr />
<div>The Awakening is a new religion, begun within the [[Obsidian Islands]], whose Prophet [[Olik Family/Gauihu|Gauihu Olik]] claims to have gained his knowledge from both normal research, and directly from his god.<br />
<br />
==Beliefs==<br />
<br />
===The Gift===<br />
<br />
Gauihu has, in his preachings, made the case that death is a Gift given to the world by a single god; that without it, mortals would live without dying, their bodies becoming decrepit and rotting, unable to die. This Gift can be refused, however, for a number of reasons. Mortals who refuse the Gift are said to return to their dead bodies, living in torment as [[Undead]]. According to Gauihu, the Gift is given by one of the few gods who have compassion for mortals.<br />
<br />
===Polytheism===<br />
<br />
The Awakening acknowledges the existence of many gods (more than could be counted or named, and more than are accounted for by all the world's religions). However, Gauihu's teachings focus on the Gift, and the one god who gives it - although Gauihu has in the past used the name "Vaun," possibly in reference to this god, even Gauihu's followers are still uncertain who gives the Gift.<br />
<br />
===Position on Other Faiths===<br />
<br />
The Awakening doesn't consider any religions to be evil, misguided, or variants; so far, its one Priest has made no mention of other religions whatsoever. Gauihu's preachings have indicated a cynical position towards gods, however - according to him, they are petty, conceited and vindictive, playing endless games of power and dominance, and using mortals as pawns. <br />
<br />
Gauihu has, in his preachings, made the case that death is a Gift given to the world by a single god; that without it, mortals would live without dying, their bodies becoming decrepit and rotting, unable to die. This Gift can be refused, however, for a number of reasons. Mortals who refuse the Gift are said to return to their dead bodies, living in torment as Undead. According to Gauihu, the Gift is given by one of the few gods who have compassion for mortals.<br />
<br />
===Selected Quotes by the Prophet===<br />
<br />
====on Death and the Gift====<br />
<br />
"The Gift is not a euphemism for death itself, as some might first assume. Rather, it is the choice given to mortals upon dying which will leave them in one of two states. One - the peaceful afterlife. Two - [[Undead]]."<br />
<br />
====on the Choice offered by the Gift====<br />
<br />
"The choice might seem cruel. But the universe is not kind to us, is it? That there is a choice for us is something we, as mortals, should be grateful for. It is, after all, our Gift, given to us by the Most Compassionate God. He, along with all other gods and demigods, is bound by a horror we cannot comprehend - Eternity." <br />
<br />
====on Eternity, Peace, and the madness of Gods====<br />
<br />
"At first, Eternity might seem like a good idea. But your body is not eternal, and so first it would rot, and then begin to fall apart. Eventually, you might not be able to move anything but ash blowing in the wind. Yet still you would exist, even if you wanted to end yourself - you could not. For hundreds, thousands of years - for thousands upon thousands, until you were driven utterly mad, alien and inhuman."<br />
<br />
"That, my friends, is the fate of Gods. Unlike us, they have their divine powers to amuse themselves - that makes them all the more dangerous! Yet we are but insects compared to them, and in their games of power they move us like worthless pawns, sacrificing us just for some obscure, perhaps even insane agenda. Unlike them, we can choose to accept the Gift and rest in peace. I for one, accept the Gift!"<br />
<br />
====on the existence of Gods====<br />
<br />
"All gods exist - at least, all gods who are worshipped, or recognized - and many who are not. But this doesn't mean that what any religion teaches about a god is correct - they may well not even have a correct Name! One must take any religion with a grain of salt. But the gods are not to be trifled with, and they are more numerous, and more complicated in their pursuits than anyone believes."<br />
<br />
"Some have asked me if one man's Storm God was another man's Thunder God, as it were. How should I know? I am only a Mortal, and my connection with the divine is limited to a single being - the most compassionate and worthy god. Even he might not know, or care, and I have no interest in asking."<br />
<br />
==Believers==<br />
<br />
The Awakening currently has about 1000 converts, of which the Wasteland's population are included along with some folk of the Chaos Temple; there are is at least one noble adherent to the religion other than Gauihu. <br />
<br />
==Religious Buildings and Places==<br />
<br />
===Wasteland===<br />
<br />
The only Temple of the Awakening is located in [[East Continent/Wasteland|Wasteland Village]], situated at the dead-end of the Wasteland Road, overlooking the plain and the rocky coast, at the foot of the great volcano of the [[East Continent/Chaos Temple|Chaos Temple]]. It is a simple, circular stone construction, described by observers as a "quiet black stone." <br />
<br />
There is also a shrine of the Awakening in this region, located a few miles west of the Village, in the middle of a desolate, deserted plain. Nonbelievers have a hard time finding it, since it is a "found shrine" with no actual construction involved: a series of stones arrayed in a semi-circular formation at the peak of a small rise. <br />
<br />
The Wasteland is a "dead-end region;" accessible only by a single road leading to and from the Chaos Temple. The coast is too rocky and dangerous for boats or ships to approach. As a result, travelers never pass through, and the shrine - like the Temple - seems only to exist for those who go to see it specifically.<br />
<br />
==History==<br />
<br />
The Awakening began when Gauihu was granted a special opportunity by his lord and sovereign in the Wasteland. Gauihu first preached to the people of that region, converting 30 within the space of twelve hours. <br />
<br />
===Timeline===<br />
<br />
*(2008-03-07) Gauihu founds the Wasteland Temple and becomes the Prophet of the Awakening.<br />
*(2008-xx-xx) Gauihu builds a shrine in the Wasteland.<br />
<br />
==Related Links==<br />
<br />
*[[The Awakening/Stories|Stories and Roleplays]] for your reading enjoyment.<br />
<br />
<br />
[[Category:East Continent]][[Category:Religion]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=The_Awakening&diff=92592The Awakening2008-04-18T01:44:56Z<p>House Olik: </p>
<hr />
<div>The Awakening is a new religion, begun within the [[Obsidian Islands]], whose Prophet [[Olik Family/Gauihu|Gauihu Olik]] claims to hold both true knowledge of the nature of reality, and the answer to suffering and torment. <br />
<br />
==Beliefs==<br />
<br />
===The Gift===<br />
<br />
Gauihu has, in his preachings, made the case that death is a Gift given to the world by a single god; that without it, mortals would live without dying, their bodies becoming decrepit and rotting, unable to die. This Gift can be refused, however, for a number of reasons. Mortals who refuse the Gift are said to return to their dead bodies, living in torment as [[Undead]]. According to Gauihu, the Gift is given by one of the few gods who have compassion for mortals.<br />
<br />
===Polytheism===<br />
<br />
The Awakening acknowledges the existence of many gods (more than could be counted or named, and more than are accounted for by all the world's religions). However, Gauihu's teachings focus on the Gift, and the one god who gives it - although Gauihu has used the name "Vaun," possibly in reference to this god, even Gauihu's followers are still uncertain who gives the Gift.<br />
<br />
===Position on Other Faiths===<br />
<br />
The Awakening doesn't consider any religions to be evil, misguided, or variants; so far, its one Priest has made no mention of other religions whatsoever. Gauihu's preachings have indicated a cynical position towards gods, however - according to him, they are petty, conceited and vindictive, playing endless games of power and dominance, and using mortals as pawns. <br />
<br />
Gauihu has, in his preachings, made the case that death is a Gift given to the world by a single god; that without it, mortals would live without dying, their bodies becoming decrepit and rotting, unable to die. This Gift can be refused, however, for a number of reasons. Mortals who refuse the Gift are said to return to their dead bodies, living in torment as Undead. According to Gauihu, the Gift is given by one of the few gods who have compassion for mortals.<br />
<br />
===Selected Quotes by the Prophet===<br />
<br />
====on Death and the Gift====<br />
<br />
"The Gift is not a euphemism for death itself, as some might first assume. Rather, it is the choice given to mortals upon dying which will leave them in one of two states. One - the peaceful afterlife. Two - [[Undead]]."<br />
<br />
====on the Choice offered by the Gift====<br />
<br />
"The choice might seem cruel. But the universe is not kind to us, is it? That there is a choice for us is something we, as mortals, should be grateful for. It is, after all, our Gift, given to us by the Most Compassionate God. He, along with all other gods and demigods, is bound by a horror we cannot comprehend - Eternity." <br />
<br />
====on Eternity, Peace, and the madness of Gods====<br />
<br />
"At first, Eternity might seem like a good idea. But your body is not eternal, and so first it would rot, and then begin to fall apart. Eventually, you might not be able to move anything but ash blowing in the wind. Yet still you would exist, even if you wanted to end yourself - you could not. For hundreds, thousands of years - for thousands upon thousands, until you were driven utterly mad, alien and inhuman."<br />
<br />
"That, my friends, is the fate of Gods. Unlike us, they have their divine powers to amuse themselves - that makes them all the more dangerous! Yet we are but insects compared to them, and in their games of power they move us like worthless pawns, sacrificing us just for some obscure, perhaps even insane agenda. Unlike them, we can choose to accept the Gift and rest in peace. I for one, accept the Gift!"<br />
<br />
====on the existence of Gods====<br />
<br />
"All gods exist - at least, all gods who are worshipped, or recognized - and many who are not. But this doesn't mean that what any religion teaches about a god is correct - they may well not even have a correct Name! One must take any religion with a grain of salt. But the gods are not to be trifled with, and they are more numerous, and more complicated in their pursuits than anyone believes."<br />
<br />
"Some have asked me if one man's Storm God was another man's Thunder God, as it were. How should I know? I am only a Mortal, and my connection with the divine is limited to a single being - the most compassionate and worthy god. Even he might not know, or care, and I have no interest in asking."<br />
<br />
==Believers==<br />
<br />
The Awakening currently has about 170 converts, all within the Wasteland; there are no noble adherents to the religion other than Gauihu. <br />
<br />
==Religious Buildings and Places==<br />
<br />
===Wasteland===<br />
<br />
The only Temple of the Awakening is located in [[East Continent/Wasteland|Wasteland Village]], situated at the dead-end of the Wasteland Road, overlooking the plain and the rocky coast, at the foot of the great volcano of the [[East Continent/Chaos Temple|Chaos Temple]]. It is a simple, circular stone construction, described by observers as a "quiet black stone." <br />
<br />
There is also a shrine of the Awakening in this region, located a few miles west of the Village, in the middle of a desolate, deserted plain. Nonbelievers have a hard time finding it, since it is a "found shrine" with no actual construction involved: a series of stones arrayed in a semi-circular formation at the peak of a small rise. <br />
<br />
The Wasteland is a "dead-end region;" accessible only by a single road leading to and from the Chaos Temple. The coast is too rocky and dangerous for boats or ships to approach. As a result, travelers never pass through, and the shrine - like the Temple - seems only to exist for those who go to see it specifically.<br />
<br />
==History==<br />
<br />
The Awakening began when Gauihu was granted a special opportunity by his lord and sovereign in the Wasteland. Gauihu first preached to the people of that region, converting 30 within the space of twelve hours. <br />
<br />
===Timeline===<br />
<br />
*(2008-03-07) Gauihu founds the Wasteland Temple and becomes the Prophet of the Awakening.<br />
*(2008-xx-xx) Gauihu builds a shrine in the Wasteland.<br />
<br />
==Related Links==<br />
<br />
*[[The Awakening/Stories|Stories and Roleplays]] for your reading enjoyment.<br />
<br />
<br />
[[Category:East Continent]][[Category:Religion]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Other_Games&diff=91881Other Games2008-04-11T22:03:41Z<p>House Olik: </p>
<hr />
<div>http://wiki.battlemaster.org/skins/common/images/bm-logo.png <b><font style="font-size:150%">''Because you can't play Battlemaster all day long. . .'' </font></b><br />
<br />
It started with some Guild Wars fanatic posting OOC to find out if another player got their character-name for BattleMaster from GW. After a couple of very enjoyable hours together one of them got the idea to seek others with such dual affections. Many were discovered. And then another idea sprung up - how about a lasting reference for those open to putting their alternate identities up for all to see? So here we go . . . <br />
<br />
== '''[http://GuildWars.com/ Guild Wars]''' ==<br />
* Gold [[Recluse]] - <i>the instigator</i> --- Need help here? Email me at the address found through [[User:Recluse |This Link]].<br />
<br />
<table border="3"><br />
<tr><br />
<tr><br />
<td colspan="2"><b><font style="font-size:130%"> Our Names in Guild Wars : </font></b><br />
<font style="font-size:75%">"World Names" not needed for GW</font></td><br />
<td></td><br />
</tr><br />
<tr><br />
<td><br />
<b>Gold Recluse</b><br><br />
<b>Maximus Pannonius</b><br><br />
<b>Inara Rein</b><br><br />
<b>Marbel Onserai</b><br><br />
<b>Daralan Athel</b><br></td><br />
<td><br />
<b>Ami Ontori</b><br><br />
<b>Bastet Noir</b><br><br />
<b>Bashaw Youssef</b><br><br />
<b>L E T H E</b><br><br />
<b>Yno Htna</b><br><br />
</td><br />
<td><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
</td></tr><br />
</tr><br />
</table><br />
<br />
* tested with FireFox v2.0.0.6<br />
<br />
That table is broken. :-)<br />
But Tom also plays Guild Wars from time to time. Look for ''Bastet Noir'' or ''Siweg Antal''. --[[User:Tom|Tom]] 09:43, 4 September 2007 (CEST)<br />
<br />
I occasionally play Guild Wars. My best characters are Bashaw Youssef (Gold star for anyone who knows who that is), Lord Legatus (after the BM character). Funny though how I play this free game, Battlemaster more than I play a game (GW) which I payed ~$150 for. --[[User:Alex|Alex]] 15:45, 4 September 2007 (CEST)<br />
<br />
I have that kicking around somewhere, maybe it'll be more amusing with more people. Characters... um Yno Htna should still be around, though I might just start over.--[[User:Dalakar|Dalakar]] 05:58, 13 September 2007 (CEST)<br />
"Yno Htna" confirmed as a valid character-name --[[User:Recluse|Recluse]] 02:07, 23 March 2008 (CET)<br />
<br />
== '''Two Worlds''' ==<br />
* Tom is playing ''Two Worlds'' now and then. Might be interesting to play with a larger group. --[[User:Tom|Tom]] 09:43, 4 September 2007 (CEST)<br />
<br />
<table border="3"><br />
<tr><br />
<tr><br />
<th><b><font style="font-size:130%"> Our Names in "Two Worlds": </font></b><br></th><br />
<th></th><br />
<th></th><br />
</tr><br />
<tr><br />
<td><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
<b>Your n a m e here</b><br></td><br />
<td><br />
<b>n a m e</b><br><br />
<b>your name here</b><br><br />
</td><br />
<td><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
</td></tr><br />
</tr><br />
</table><br />
<br />
<br />
<br />
== '''EverQuest &/or EQ2, EQ3, etc.''' ==<br />
* ***These entries need to have "World Names" added to be usable.***<br />
<br />
<table border="3"><br />
<tr><br />
<tr><br />
<th><b><font style="font-size:130%"> Our Names in "EverQuest": </font></b><br></th><br />
<th>EQ2 Names</th><br />
<th></th><br />
</tr><br />
<tr><br />
<td><br />
<b>Gronak- 65 ShadowKnight, 57 AAs</b><br><br />
<b>Joku- 53 Warrior, 4 AAs</b><br><br />
<b>Tinyan- 41 Cleric, (sub-AA)</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
<b>Your n a m e here</b><br></td><br />
<td><br />
<br />
<b>EQ2 -Deadiel- 22 Rogue</b><br><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
</td><br />
<td><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
</td></tr><br />
</tr><br />
</table><br />
Mattimus- 61 Paladin, 2 AAs (Not mine, let someone share account)<br />
<br />
Looking Forward to Darkfall and Gods and Heroes<br />
<br />
<br />
== '''[http://www.tribalwars.net/ Tribal Wars]'''==<br />
<br />
<table border="3"><tr><br />
<td colspan="3"><b><font style="font-size:130%"> Our Names in "Tribal Wars": </font></b><br></td><br />
</tr><br />
<tr><br />
<td><br />
<b>[[Habap]] (w5 TBL~NR, w6 STTS2, w7 STTS)</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>Your n a m e here</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>Your n a m e here</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td></tr><br />
</table><br />
<br />
== '''[http://www.gladiatus.com/ Gladiatus]'''==<br />
<br />
<table border="3"><br />
<tr><br />
<tr><br />
<th><b><font style="font-size:130%"> Our Names in "Gladiatus": </font></b><br></th><br />
<th></th><br />
<th></th><br />
</tr><br />
<tr><br />
<td><br />
<b>[[User:The1exile|The1exile]]</b><br><br />
<b>Kanuni</b><br><br />
<b>Tarjen</b><br></td><br />
<td><br />
<b>n a m e</b><br><br />
<b>your name here</b><br><br />
</td><br />
<td><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
</td></tr><br />
</tr><br />
</table><br />
<br />
== '''[http://www.conquerclub.com/ Conquer Club]'''==<br />
<br />
<table border="3"><br />
<tr><br />
<tr><br />
<th><b><font style="font-size:130%"> Our Names in "Conquer Club": </font></b><br></th><br />
<th></th><br />
<th></th><br />
</tr><br />
<tr><br />
<td><br />
<b>[[User:The1exile|The1exile]]</b><br><br />
<b>[[User:Fredrich|J-Duds]]</b><br><br />
<b>[[User:Bishamon Family|teh_pwnage]]</b><br></td><br />
<td><br />
<b>n a m e</b><br><br />
<b>your name here</b><br><br />
</td><br />
<td><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
</td></tr><br />
</tr><br />
</table><br />
<br />
<br />
== '''[http://http://www.renaissancekingdoms.com/ Renaissance Kingdoms]'''==<br />
<table border="3"><br />
<tr><br />
<tr><br />
<th><b><font style="font-size:130%"> Our Names in (Game): </font></b><br></th><br />
<th></th><br />
<th></th><br />
</tr><br />
<tr><br />
<td><br />
<b>Marche (In Dorchester in Wiltshire in England)</b><br><br />
<b>n a m e</b><br><br />
<b>Your n a m e here</b><br></td><br />
<td><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
</td></tr><br />
</tr><br />
</table><br />
<br />
[[User:Recluse|Recluse]] 02:25, 5 September 2007 (CEST)<br />
<br />
== '''[http://www.nationstates.net/ Nation States]'''==<br />
<br />
<table border="3"><br />
<tr><br />
<tr><br />
<th><b><font style="font-size:130%"> Our Nations in NationStates: </font></b><br></th><br />
<th></th><br />
<th></th><br />
</tr><br />
<tr><br />
<td><br />
<b>[http://www.nationstates.net/alkaron Alkaron] - [[user:Kagurati|Kagurati]]</b><br><br />
<b>[http://www.nationstates.net/woodchipo Woodchipo] - [[user:Vellos|Vellos]]</b><br><br />
<b>Land of Hairy Whale (about five years ago, now auto-deleted) - [[user:psymann|psymann]]</b><br><br />
<b>[http://www.nationstates.net/wulfhelm Wulfhelm] and [http://www.nationstates.net/trostia Trostia] - [[user:House_Olik|House Olik]]</b><br><br />
</td><br />
<td><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
</td></tr><br />
</tr><br />
</table><br />
<br />
== '''[http://www.particracy.net/ Particracy]'''==<br />
<br />
<table border="3"><tr><br />
<td colspan="3"><b><font style="font-size:130%"> Our Names in "Particracy": </font></b><br></td><br />
</tr><br />
<tr><br />
<td><br />
<b>[[user:Vellos|Vellos]] Dranian Free Citizens Party, in the Dranian Imperium</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>Your n a m e here</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>Your n a m e here</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td></tr><br />
</table><br />
<br />
== '''[http://www.warofempires.com/ War of Empires]'''==<br />
<br />
War game - more so than BM - no RP at all - you're there as yourself, probably as part of a clan, to try and win the game each round. Winning isn't everything, but it's not far off. Fast game (ten-minute ticks).<br />
<br />
<table border="3"><tr><br />
<td><b><font style="font-size:130%">Name in BM: </font></b><br></td><br />
<td><b><font style="font-size:130%">Names in WoE: </font></b></td><br />
<td><b><font style="font-size:130%">Other Info: </font></b></td><br />
</tr><br />
<tr><br />
<td><br />
<b>[[user:psymann|psymann]]</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>psymann / psydkik / psyborg / psyanide / Betsy (psylocke) / Goth psydparting</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>Top ten five times in a row; forum moderator.</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td></tr><br />
</table><br />
<br />
== '''[http://www.cantr.net/ Cantr II]'''==<br />
<br />
Roleplaying game - more so than BM - very little fighting. Create up to fifteen characters and play them all in whatever way you want - tinker, tailor, soldier, sailor - town leader or village idiot - your pick. Slow game - you can often go away for a week, RPing you have sleeping sickness, and miss little more than some RP by the time you get back. Can be more involved if you want it to be.<br />
<br />
<table border="3"><tr><br />
<td><b><font style="font-size:130%">Name in BM: </font></b><br></td><br />
<td><b><font style="font-size:130%">Names in Cantr: </font></b></td><br />
<td><b><font style="font-size:130%">Other Info: </font></b></td></tr><br />
<tr><br />
<td><br />
<b>[[user:psymann|psymann]]</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>psymann, and nine others that are kept anonymous</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>Chars include one that owns a shop, one that helps run a town, one that is in a mercenry company, and one that has a mental illness and a fascination with wood.</b><br><br />
<b>n a m e</b><br><br />
<b>n a m e</b><br><br />
</td></tr><br />
</table><br />
<br />
== '''[http://badges.etc.cmu.edu/skyrates/ Skyrates]'''==<br />
<br />
Fly planes. That's all I am going to say about it here. But certainly it's not too bad for me to give it a mention. -- [[User:Gsklee|Gsklee]] 22:33, 7 February 2008 (CET)<br />
<br />
<table border="3"><br />
<tr><br />
<tr><br />
<th><b><font style="font-size:130%"> Our Names in (Game): </font></b><br></th><br />
<th></th><br />
<th></th><br />
</tr><br />
<tr><br />
<td><br />
<b>Your name here</b><br><br />
<b>Your name here</b><br><br />
<b>Your name here</b><br></td><br />
<td><br />
<b>n a m e</b><br><br />
</td><br />
<td><br />
<b>your name here</b><br><br />
<b>your name here</b><br><br />
</td></tr><br />
</tr><br />
</table></div>House Olikhttps://wiki.battlemaster.org/index.php?title=Adgharhin_Way&diff=91558Adgharhin Way2008-04-08T15:54:20Z<p>House Olik: /* Temple of Light (Lost) */</p>
<hr />
<div><center>[[Image:Offerings.jpg]]</center><br />
<br />
<br />
__TOC__<br />
<br />
{{template:Infobox Religion|<br />
name=[[Adgharhinism]]|<br />
continent=[[Far East]]|<br />
founder=[[Lankmere Family/Dormondt|Dormondt]]|<br />
maintemplelocation=[[Far East/Enlod|Enlod]], [[Arcachon]]|<br />
temples=12|<br />
followers=121,967|<br />
nobles=33|<br />
priests=2|<br />
shrines=24|<br />
}}<br />
== History==<br />
<br />
The people of [[Arcachon]] were historically animistic in their religious practices. Legend tells of a foreigner from the West who brought with him books and wisdom. These books were in a strange language, but were filled with pictures and diagrams. Their material covered a range of topics from farming, to tanning, to tax laws, and so the Arcachon people had begun to adopt the early qualities of civilization without knowing it. The religion of Arcachon is complex, but is concerned mainly with achieving balance in the world through thought, speech, and action. Night and day, masculine and feminine, good and evil - everything has its place. That is not to say that Adgharhinism is dark or fatalistic; quite the contrary, followers tend to believe that Nature is inherently good. It is merely the acceptance that darkness cannot be completely extinguished (and in some cases must be embraced) that gives the Way its unique insight.<br />
<br />
The Adgharhin Priesthood itself was rediscovered as the result of the research begun by Malus and Arcturus Solari. In a time of great need, and sensing the impending downfall of the Clan of Arcachon to corruption and decay, the brothers pland a ''coup'' of the current clan chief, Wiglaf.<br />
<br />
After the successful rebellion, Arcturus, stepping in for the ailing Malus, introduced his findings of the [[Adgharhin Way/Deities|Gods of the Way]] and the [[Adgharhin Way/Creation_Myth|History of the Cosmos]] to the warlords of the Dark Island. Dormondt Lankmere lended his energy to the task of researching and completing the picture of the religion and it's practices<br />
<br />
The Adgharhin Priesthood is the result of these findings and the continued research into the dark and faded history of the Island of Arcachon. As more information began to make itself available, a woman named Lechis from a coastal village made herself known to Dormondt and the Council of Arcachon, and started to illuminate the Way of the Old Ones to them.<br />
<br />
Slowly and with great care, the older and more isolated inhabitants of the island began to emerge from hiding and offer their support to the new govornment in hopes that their faith would outlive them. This did not, however, come without cost.<br />
<br />
Lechis revealed herself to be the old High Priestess of the Adgharhin, walker of the Way of the Old Ones. She vowed the support of the people of Arcachon, and provide insight into the Way to the nobles of the island, provided she was to teach them personally, and advising from behind the Pontifex.<br><br />
<center>[[Image:crow.png]]</center><br />
<br />
== The Levels of the Priesthood ==<br />
<br />
===Guardian of the Way===<br />
The Guardian of the Way is the active and recognized leader of the Adgharhin Priesthood. His or Her job is to advise and look after the welfare of the Way as well as its Priesthood. <br />
<br />
Until her passing, Lechis held this position. Dormondt Lankmere took the seat of Guardian of the Way upon the death of Lechis and became the final decision maker in matters of spiritual practice. While everyday matters of operations were often handled by the Illuminated Ones, events that effect the overall structure and vision of the Way were deferred to the Guardian of the Way. After the disappearance of Dormondt, there was no official Guardian of the Way.<br />
<br />
===High Priest===<br />
<br />
The High Priest or Priestess is the second highest official position in the Adgharin Priesthood. It is reserved for people who have dedicated their entire careers to studying and spreading the Adgharin Way. There is only one High Priest, Elerik Taim Olik.<br />
<br />
===Illuminated Ones===<br />
<br />
The Illuminated ones are the leadership council of the Priesthood. There are currently two; Akasha (Hand of Shadows) and Octavio (Hand of the Blade). They provide expertise in their given roles, while also serving as the main decision making body for the members of the Priesthood and walkers of the Way. They are expected to handle day-to-day operations of the Priesthood, involving the High Priest when needs arise, or if the decisions have an impact upon the direction of the Way.<br />
<br />
====Hand of the Hearth====<br />
<br />
The Hand of the Hearth oversees the religious practices of the Way as well as being the head of the Order of the Hearth. Dedicated to Omorthion, the Hand of the Hearth ensures that Holidays are observed and sacrifices are followed. There is no current Hand of the Hearth.<br />
<br />
====Hand of the Blade====<br />
<br />
The Hand of the Blade provides expertise in matters of military significance. As head of the Order of the Blade, he ensures that the Warbands of the Arcachon as well as the Units of the Mainland Nobility have the blessings of the Gods in their endeavors.<br />
<br />
====Hand of the Shadows====<br />
<br />
The Hand of Shadows takes pride in understanding the ways of finances and darker diplomacy, working in ways that many fear to use. They use these abilities to assure influence in the halls of government as well as making sure the populace, as well as the priesthood is well fed and funded. As head of the Order of Shadows, he oversees actions of a group that can be seen as courtiers and bankers as well as, when the need arises, secret police and enforcers.<br />
<br />
===The High Clergy===<br />
<br />
Those who have dedicated themselves to a monastic order, but have surpassed the specialized knowledge of their order to attain a more general and more complete understanding of the Way. <br />
<br />
====Elder Priest====<br />
<br />
Priests who have served a long time in their profession.<br />
<br />
====Priest====<br />
<br />
The priests are the engine of any religion; these are the most dedicated Walkers of the Way, spreading Civilization and Faith across the world.<br />
<br />
===The Clergy===<br />
<br />
Those who have dedicated themselves in service to the people and to the spread of the teachings of the Ways of the Adgharhin. They are the celebrants at the temples, the providers of weddings and the soothsayers. They generally hold a general knowledge of all of the Orders and use these skills to better serve the people of Arcachon.<br />
<br />
===The Monastic Orders===<br />
<br />
The monastic orders are housed within the halls of learning. They are the training centers of the [[Adgharhin_Priesthood|Priesthood]]<br />
<br />
====Order of the Hearth====<br />
<br />
The members of this order pride themselves their research and study of methods and practices of trade and industry. Advances in the trades, such as milling, tanning and brewing on the Island have all benefitted by the knowledge of this order. It is also their duty to assist the Clergy in the celebration of holidays.<br />
<br />
====Order of the Blade====<br />
<br />
The members of this order are those that study the history and technology of combat. Soldiers are often a superstitious lot, so it is not uncommon to find a member of this order amongst a warband or other unit of soldiers, making sacrifices to the Old Ones in hopes that it will sway the tide of an upcoming battle.<br />
<br />
Fearless and often seen as touched by the gods, members of this order often run in front of the shield wall, taunting the enemy, trying to get them to break formation. or charge out of rage, creating an opening in the defenses of the enemy.<br />
<br />
A diary entry from a noble in the Army of Arcachon illustrates their role quite well, highlighting the strange path that these monks walk:<br />
<br />
<pre>As the Army of Arcachon traveled through the mainland, I watched as<br />
the monks of the Order of the Blade underwent a startling transformation.<br />
Upon landing upon the mainland, they dropped their monks robes and their<br />
hair became unkempt and dirty. They braided feathers into their hair. They<br />
split up and integrated into the units of the various nobles. Once there<br />
they started accepting requests for prayers and preparing small sacrifices<br />
to the ancestors and the Gods.<br />
<br />
As they moved out with their units, these monks started to take on the aspects<br />
of madmen, talking to the Gods and to spirits, foreseeing the future and searching<br />
out animals which became their clothing. One such monk, Meghan, a very beautiful<br />
Sister of the Blade who had taken my unit as her charge, became fierce and terrible,<br />
howling at night and seeing visions of the soon-to-be slain.<br />
<br />
They ate only the animals they killed, supplemented by herbs steeped as tea and the<br />
portion of mead that the soldiers were rationed.</pre><br />
<br />
====Order of Shadows====<br />
<br />
Where the other orders look after the affairs of industry for the common folk as well as providing for the welfare of the fighting classes, The Order of Shadows finds it's home within the walls of nobility.<br />
<br />
Holidays and observances go a long way to make the common folk comfortable but Nobles often feel that they are above such things. Money and influence, justice and honor, however are never taken for granted. The Order of Shadows makes sure that the nobility remember that the Gods are aware of them as well...<br />
<br />
====Dedicant to the Adgharhin====<br />
<br />
The Dedicants to the Adgharhin are those whom have proven to be bound to the traditions of the way, but have not chosen a monastic order to devote themselves to.<br />
<br />
====Beacon of the Way====<br />
<br />
Beacons of the Way are the Clan Chiefs of Arcachon or Landed Nobility on the Mainland who have been entrusted with a region to control, but have not dedicated themselves to a monastic order.<br />
<br />
===Candidates and Inductees===<br />
====Neophyte====<br />
One who has undergone the initiation ceremony but has not made the effort to dedicate themselves to further study and responsibility. Generally, it is expected that they will spend some time with the current Priesthood and help to further it's aims.<br />
<br />
====Follower====<br />
Followers are those who have listed themselves upon the Roles of Membership within the Priesthood. They are considered amongst the Priesthood and after due deliberation, they are either asked to continue and undertake the initiation ceremony or they are asked to walk another path.<br />
<br />
==The Walkers of the Way==<br />
<br />
===Eldest===<br />
<br />
[[Lankmere_Family/Dormondt|Dormondt]] [[Lankmere_Family|Lankmere]] - [[#Grand High Priest|Elder Guardian of the Way]] (Current Whereabouts Unknown)<br><br />
[[Olik_Family/Elerik Taim|Elerik Taim]] - [[#High Priest|High Priest]]<br><br />
Octavio - [[#Hand of the Blade|Hand of the Blade]]<br><br />
Akasha - [[#Hand of the Shadows|Hand of the Shadows]]<br><br><br />
<br />
===Elders===<br />
<br />
Vidad - [[#Order of the Blade|Order of the Blade]]<br><br />
Ferber - [[#Order of the Shadows|Order of the Shadows]]<br><br />
Anulith - Dedicant to the Adgharhin<br><br />
Poison - Dedicant to the Adgharhin<br><br />
Viego - Priest and Initiate<br><br />
<br />
===[[#Beacon of the Way|Beacons of the Way]]===<br />
<br />
Cerber<BR><br />
Caesare<BR><br />
Karl<BR><br />
Madras<BR><br />
Nzer Jr<BR><br />
Aedwin<BR><br />
Araia<BR><br />
Driazt<BR><br />
<br />
===[[#Follower|Followers]]===<br />
<br />
Cassandra<BR><br />
Galvin<BR><br />
Jonan<BR><br />
Wladimir<BR><br />
Karin<BR><br />
Joffrey<BR><br />
Daved<BR><br />
Abarok<BR><br />
Hulthathuth<BR><br />
Edith<BR><br />
Hobbs<BR><br />
Bah'Na<BR><br />
busirio<BR><br />
Anastasia<BR><br />
Dissimilis<BR><br />
Ryeena<BR><br />
Indigo<BR><br />
Lente<BR><br />
Tokeru<BR><br />
<br />
<br />
===Past Members of the Faith===<br />
<br />
Nicholas - Priest, [[#Order of the Hearth|Order of the Hearth]]<br><br />
Malus Solari - [[#Follower|Follower]]<br><br />
Lantel - [[#Follower|Follower]]<br><br />
Titus Van - [[#Order of the Shadows|Order of the Shadows]]<br><br />
Alphonso - [[#Beacon of the Way|Beacon of the Way]]<br><br />
Riverwind - [[#Follower|Follower]]<br><br />
Ulrich - [[#Follower|Follower]]<br><br />
Viator - [[#Neophyte|Neophyte]]<br><br />
<br />
==Temple Locations==<br />
<br />
===[[Adgharhin Way/Wellspring Temple|Wellspring Temple]] (Enlod)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Dormondt Lankmere<br />
|-<br />
|'''Temple Size''': Large Temple (5)<br />
|-<br />
|'''Est. Believers''': 10600<br />
|}<br />
<br />
The first and greatest of the temples to Adaghar.<br />
<br />
===[[Adgharhin Way/Monastary Temple|Monastary Temple]] (Ecsetuah)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Elerik Taim Olik<br />
|-<br />
|'''Temple Size''': Small Temple (3)<br />
|-<br />
|'''Est. Believers''': 7700<br />
|}<br />
<br />
Ecsetuah was once home to the Deletuah Monastary, which fell into disrepair and was long abandoned until Elerik Taim rebuilt it into a new temple to Adaghar. It is now called the Monastary Temple.<br />
<br />
===[[Far East/Mnalor|Mnalor Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Alphonso<br />
|-<br />
|'''Temple Size''': Primitive Temple (2)<br />
|-<br />
|'''Est. Believers''': 6800<br />
|}<br />
<br />
The third temple to Adaghar, built in a well-travelled region of Arcachon.<br />
<br />
===[[Adgharhin Way/Oasis Temple|Oasis Temple]] (Nbasah)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Baroness Poison Shadow-Stalker<br />
|-<br />
|'''Temple Size''': Small Temple (3)<br />
|-<br />
|'''Est. Believers''': 3700<br />
|}<br />
<br />
The first temple built outside of Arcachon, constructed by Baroness Poison.<br />
<br />
===[[Adgharhin Way/Temple of Light|Temple of Light]] (Lost)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Count Vite LaMort (1st), Anulith LaCarte (2nd)<br />
|-<br />
|'''Temple Size''': Primitive<br />
|-<br />
|'''Est. Believers''': ??<br />
|}<br />
<br />
The Temple of Light, in Unotosa, remained a prominent focal point for the religion in the north mainland, until it was sacked and destroyed by Arfeiniel of Sartania (2007-09-02).<br />
<br />
It was rebuilt (2008-04-08) by Anulith after the region was retaken from the Sartanians. As punishment for the destruction of the original temple, the Church of Sartan temple in Unotosa was sacked and burned by Cerber DeRouen at about the same time.<br />
<br />
===[[Adgharhin Way/Temple of New Beginnings|Temple of New Beginnings]] (Ozrat)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Duchess Poison Shadow-Stalker<br />
|-<br />
|'''Temple Size''': Medium Temple (4)<br />
|-<br />
|'''Est. Believers''': 7000<br />
|}<br />
<br />
Poison became one of the few Duchesses of Ozrat, and continued to support the Way there with the financing of the Temple of New Beginnings. <br />
<br />
===[[Adgharhin Way/Ossaet Temple|Ossaet Temple]] (Lost)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Duke Galiard Scarlett<br />
|-<br />
|'''Temple Size''': Destroyed (0)<br />
|-<br />
|'''Est. Believers''': ?<br />
|}<br />
<br />
Duke Galiard began as an enthusiastic new member of the religion, and for reasons still unclear he took such a disliking to the priests of his new faith that he left the order, and sacked the temple (2007-05-18) he had himself built. <br />
<br />
===[[Adgharhin Way/Peninsular Temple|Peninsular Temple]] (Abilotiel)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Baron Vidad Filador<br />
|-<br />
|'''Temple Size''': Small Shack (1)<br />
|-<br />
|'''Est. Believers''': 1500<br />
|}<br />
<br />
The temple has a long history, with no small amount of violence from the Sartanian-Arcachonic wars. It was constructed (2007-01-18) by Vidad, but later sacked and closed (2007-05-14) by Ranulf, a new Baron of the region. Temple servants are noted for managing to save a handful of gold coins from the pillaging, at the cost of their lives. The temple was, however, rebuilt (2007-07-30) by Vidad again, and remains to this day.<br />
<br />
<br />
===[[Adgharhin Way/Rapael Temple|Rapael Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Anulith, Count of Rapael, Marshal of the Army of Adaghar's Boot<br />
|-<br />
|'''Temple Size''': Small Shack (1)<br />
|-<br />
|'''Est. Believers''': 4400<br />
|}<br />
<br />
The temple in Rapael was constructed less than a month following the construction of the Ossaet Temple.<br />
<br />
===[[Adgharhin Way/Athios Temple|Athios Temple]] (Lost)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Karl, Count of Athios<br />
|-<br />
|'''Temple Size''': Destroyed (0)<br />
|-<br />
|'''Est. Believers''': ?<br />
|}<br />
<br />
A week later, a temple was begun in Athios, at that time newly part of Arcachon. However, the temple was sacked and destroyed by Wilson Hendrix of Sartania (2007-09-09), after that realm conquered the region.<br />
<br />
===[[Adgharhin Way/Colasan Temple|Colasan Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Dozer, Duke of Colasan<br />
|-<br />
|'''Temple Size''': Small Temple (3)<br />
|-<br />
|'''Est. Believers''': 1400<br />
|}<br />
<br />
Colasan's temple was constructed at around the same time as the Athios Temple, and so far has withstood time and politics much better. It is currently cared for by Duke Driazt of Colasan.<br />
<br />
===[[Adgharhin Way/Isular Temple|Isular Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Sir Caesare Den Snodaert, Minister of Finances of Lasanar, Baron of Isular, Marshal of the Second Army of the South<br />
|-<br />
|'''Temple Size''': Primitive Temple (2)<br />
|-<br />
|'''Est. Believers''': 700<br />
|}<br />
<br />
Isular Temple was begun by Caesare, thought to be inspired by the Duke of Colasan and the presence of the Adgharhin priesthood in the duchy. Although followers in these southerly areas are fewer than in the north, they showed fidelity to the Way.<br />
<br />
===[[Adgharhin Way/Itomazh Temple|Itomazh Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Cerber DeRouen, Fiduciary of Arcachon, Count of Itomazh<br />
|-<br />
|'''Temple Size''': Small Shack (1)<br />
|-<br />
|'''Est. Believers''': 8000<br />
|}<br />
<br />
Not to be outdone by the temple-building in the south, Cerber constructed the first temple of Itomazh - thought to be unnecessary in strictly-practical terms, this newest temple to Adaghar nonetheless stands as a proud symbol of the enduring faith.<br />
<br />
===[[Adgharhin Way/Temple Of Southern Light|Temple Of Southern Light]] (Paplarmi)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Poison Shadow-Stalker, Countess of Paplarmi<br />
|-<br />
|'''Temple Size''': Primitive Temple<br />
|-<br />
|'''Est. Believers''': 3055<br />
|}<br />
<br />
After moving to Zonasa, Poison had nowhere to pray to Adaghar. As soon as she became Countess of Paplarmi, she built a temple dedicated to all of the Gods so that she could properly pray whenever she wished.<br />
<br />
==Events and Reports==<br />
<br />
===[[Adgharhin Way/Reports/072106|Report of the Faithful - Summer of the Fall of Arcaea]]===<br />
===[[Adgharhin Way/Reports/102106|Report of the Faithful - At the Rift of the Northern Realms]]===<br />
===[[Adgharhin Way/Reports/011707|Report of the Faithful - At the time of the Madness of the Armies]]===<br />
===[[Adgharhin Way/Book of Relics|Quest for the Book of Relics]]===<br />
===[[Adgharhin Way/Reports|Visions, Omens and Portents in the Quest for the Relics]]===<br />
<br />
<br />
[[Category: Religion]]<br />
[[Category: Far East]]<br />
[[Category: Arcachon]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=The_Awakening&diff=91191The Awakening2008-04-02T03:13:25Z<p>House Olik: </p>
<hr />
<div>The Awakening is a new religion, begun within the [[Obsidian Islands]], whose Prophet [[Olik Family/Gauihu|Gauihu Olik]] claims to hold both true knowledge of the nature of reality, and the answer to suffering and torment. <br />
<br />
==Beliefs==<br />
<br />
===The Gift===<br />
<br />
Gauihu has, in his preachings, made the case that death is a Gift given to the world by a single god; that without it, mortals would live without dying, their bodies becoming decrepit and rotting, unable to die. This Gift can be refused, however, for a number of reasons. Mortals who refuse the Gift are said to return to their dead bodies, living in torment as [[Undead]]. According to Gauihu, the Gift is given by one of the few gods who have compassion for mortals.<br />
<br />
===Polytheism===<br />
<br />
The Awakening acknowledges the existence of many gods (more than could be counted or named, and more than are accounted for by all the world's religions). However, Gauihu's teachings focus on the Gift, and the one god who gives it - although Gauihu has used the name "Vaun," possibly in reference to this god, even Gauihu's followers are still uncertain who gives the Gift.<br />
<br />
===Position on Other Faiths===<br />
<br />
The Awakening doesn't consider any religions to be evil, misguided, or variants; so far, its one Priest has made no mention of other religions whatsoever. Gauihu's preachings have indicated a cynical position towards gods, however - according to him, they are petty, conceited and vindictive, playing endless games of power and dominance, and using mortals as pawns. <br />
<br />
==Believers==<br />
<br />
The Awakening currently has about 100 converts, all within the Wasteland; there are no noble adherents to the religion other than Gauihu. <br />
<br />
==Religious Buildings and Places==<br />
<br />
===Wasteland===<br />
<br />
The only Temple of the Awakening is located in [[East Continent/Wasteland|Wasteland Village]], situated at the dead-end of the Wasteland Road, overlooking the plain and the rocky coast, at the foot of the great volcano of the [[East Continent/Chaos Temple|Chaos Temple]]. It is a simple, circular stone construction, described by observers as a "quiet black stone." <br />
<br />
There is also a shrine of the Awakening in this region, located a few miles west of the Village, in the middle of a desolate, deserted plain. Nonbelievers have a hard time finding it, since it is a "found shrine" with no actual construction involved: a series of stones arrayed in a semi-circular formation at the peak of a small rise. <br />
<br />
The Wasteland is a "dead-end region;" accessible only by a single road leading to and from the Chaos Temple. The coast is too rocky and dangerous for boats or ships to approach. As a result, travelers never pass through, and the shrine - like the Temple - seems only to exist for those who go to see it specifically.<br />
<br />
==History==<br />
<br />
The Awakening began when Gauihu was granted a special opportunity by his lord and sovereign in the Wasteland. Gauihu first preached to the people of that region, converting 30 within the space of twelve hours. <br />
<br />
===Timeline===<br />
<br />
*(2008-03-07) Gauihu founds the Wasteland Temple and becomes the Prophet of the Awakening.<br />
*(2008-xx-xx) Gauihu builds a shrine in the Wasteland.<br />
<br />
==Related Links==<br />
<br />
*[[The Awakening/Stories|Stories and Roleplays]] for your reading enjoyment.<br />
<br />
<br />
[[Category:East Continent]][[Category:Religion]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=The_Awakening&diff=90998The Awakening2008-03-30T03:06:44Z<p>House Olik: </p>
<hr />
<div>The Awakening is a new religion, begun within the [[Obsidian Islands]], whose Prophet claims to hold both true knowledge of the nature of reality, and the answer to suffering and torment. Very little else is officially known.<br />
<br />
===History===<br />
<br />
The Awakening began when [[Olik Family/Gauihu|Gauihu Olik]] was granted a special opportunity by his lord and sovereign in the Wasteland. Gauihu first preached to the people of that region, converting 30 within the space of twelve hours. <br />
<br />
The Awakening currently has about 100 converts.<br />
<br />
====Timeline====<br />
<br />
*(2008-03-07) Gauihu founds the Wasteland Temple and becomes the Prophet of the Awakening.<br />
<br />
===The Temple===<br />
<br />
There is only one Temple of the Awakening, located in [[East Continent/Wasteland|Wasteland Village]], at the dead-end of the road leading to and from the region, overlooking the plain and the rocky coast, and nestled at the foot of the great volcano of the [[East Continent/Chaos Temple|Chaos Temple]].<br />
ween the fist and onto the flat ground.<br />
<br />
It is a simple, circular stone construction, described by observers as a "quiet black stone." <br />
<br />
===Related Links===<br />
<br />
*[[The Awakening/Stories|Stories and Roleplays]] for your reading enjoyment.<br />
<br />
<br />
[[Category:East Continent]][[Category:Religion]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family/Gauihu&diff=90997Olik Family/Gauihu2008-03-30T03:04:25Z<p>House Olik: </p>
<hr />
<div>===Gauihu===<br />
<br />
[[Image:Gauihu2.jpg|thumb|left|'''Gauihu Olik''', seen here wearing the scarlet robes of the Arch Priest of Abington.]]<br />
===Overview===<br />
<br />
The second oldest son of the Oliks, Gauihu (pronounced Gah-oo-EEH-hoo) was often underestimated by his unfavourable appearance and twisted psyche. He changed careers several times during his career (including a brief spout as a trader, and some not-insubstantial time as a bureaucrat), though mostly he remained a knight.<br />
<br />
Unlike many nobles he disdains the use of a horse, and doesn't strain his troops to fly the family crest. Some see this as a sign of shame or disrespect for his family, but in fact Gauihu is a fairly practical fellow and prefers to have every man capable of fighting doing so. Although he has rarely waded into the midst of melee combat, on occasion he's been seen drawing a bow and firing, in the command of an archer unit. Like many nobles he has excellent skill with the bow, but it is not his strong suit. When it comes to riding upon a horse, Gauihu is clearly uncomfortable. This, along with an impressive sword skill, was confirmed at the enormous tournament held in the [[Cagilan Empire]] during his 34th year. He lasted into the 6th swordfighting round, competing against six nobles and losing to Zadar Nargath.<br />
<br />
A quiet man by nature, he was once egregarious when it comes to drinking and engaged in festivities alongside his fellow nobles, especially after a victorious battle. He became embittered during a battle of Chasnoff, when he thought he was wrongly abandoned by the army and wounded by the Northern Alliance Army that was currently invading at the time. Nowadays, when he speaks out, it is usually with caustic criticism or abrupt cynicism. <br />
<br />
===Career===<br />
<br />
Gauihu is by far the most politically successful of the family, quickly gaining land and title in his homeland of Abington, becoming its Arch Priest and, eventually, King.<br />
<br />
In August he was appointed one of the three Ministers of the People of Abington, swearing to help guide the youthful nobility and realm's newcomers, and to report on the needs and wants of the people to the Royal Court and Council of the People. He was also appointed as Count of Wynford in September, but lost the title after being imprisoned by the [[Ash Sea Islands]] after a battle. He is also the founder of a Fencing Guild dedicated to developing and tutoring in an Abington National Style of swordfighting, a personal skill he has developed reasonably (though he is not a Master).<br />
<br />
He became the judge of Abington by a close election with many viable candidates. He stepped down as Minister of the People on that day as well, citing the reason that he would have more than his share of votes on the Court and Council of the People if he didn't.<br />
<br />
After the death of his friend, the hero Feldric, Gauihu was noticeably more cold-hearted - and that's saying a lot. The death of his friend Deschain only further compounded this, and by the time his comrade Ulric von Katzing left, he was essentially without companionship. During his tenure as Arch-Priest he developed a legal framework that lasted longer than he did, developing the [[Abington_Common_Code]] (laws for commoners), laws for the realm's nobility, prisoner agreements with foreign judges and additional Edicts. <br />
<br />
His brutality was no secret even then; he executed five nobles on various counts of treason (Vigilantius, Doad, El Cidd, former king I Will Survive and the outlaw Darmargo) and sentenced to death two more (though both, Fangdor and Doc's Biatch, managed to escape the punishment). He used torture to gain "confessions," and cunningly employed other nobles to help root out possible conspiracies. His executions were horrifying; he even invented a new [[Death#Fitting|method]] of doing so. (He called it "Fitting" on the basis that he viewed its victims as deserving of every inch of the brutality.)<br />
<br />
At one point he was accused by the [[Vashmere Family/Vatticus|Vatticus]] of being Savish, one of the [[Gods of Sother]]. This accusation, like most of what the Vashmeres of Abington claimed, was quickly dismissed and forgotten. He later imprisoned a third member of that family, Dafayo, who was an outlaw currently participating in the war against Abington. <br />
<br />
In his 35th year, he founded the Army of Anchorinn. This Army was later abandoned in favor of both the Army of Suville, and the Queens Blackguard which he personally lead.<br />
<br />
When Armitage III stepped down, he ran for the office against Magnus the Mighty, and his own liege Lady Callisto. The latter then decided not to run for reasons of scarce time and openly supported Gauihu, and Magnus offered support to Gauihu if Gauihu would support him for the soon-to-be-opened position of Arch Priest. He won with 48% of the vote and was crowned King of Abington, causing no small amount of consternation amongst nobles of other realms.<br />
<br />
===Marriage===<br />
<br />
In (Oct-Nov 06) autumn of his 34th year, he began courting the current Queen of Abington, Armitage III of the House [[D'Anglos Family|D'Anglos]]. He proposed and they were married just before winter in Anchorinn, at a modest ceremony attended by roughly two dozen Abington nobles. Whether this marriage was done out of a true sense of love or a political maneuver is not entirely clear.<br />
<br />
===Fatherhood===<br />
<br />
On (Apr 30 07)of his 38th year, Queen Armitage gave birth to twins. A son, named Altham II (after his great great grandfather), and a daughter named Inanna (after a goddess of war).<br />
<br />
Altham II was stabbed to death two years later, allegedly on orders from Gauihu himself (although this was never officially determined and the matter seems largely to have dropped from public attention).<br />
<br />
===Legacy - The Mad King===<br />
<br />
In his fortieth year, Redspan had collapsed in all but name, and Spiritmonger, Duke of Riverholm, seceded the city after a ban was threatened by Magnus for Conspiracy to Commit Treason. (It was widely suspected at the time that the evidence showing Spiritmonger taking part in the rebel underground was flimsy or falsified).<br />
<br />
Spiritmonger vehemently proclaimed his innocence, but the secession ended the controversy for most Abington. Gauihu, knowing that unification was what Abington needed to survive, accused Spiritmonger of working alongside Abington's enemies, working to destroy Abington itself. The secessionist realm, [[Aquitaine]], made peace with Abington's enemies but was declared war on by both Abington and the Ash Sea Islands. Wynford, Lanston, Rustton were recaptured with minimal effort and Riverholm overran with an allied army. The takeover took several days, and just as it happened, a Talerium, Cagilan Empire, Darka and Carelian force marched on Abington soil.<br />
<br />
Enraged, Gauihu declared war on the Cagilan Empire. This sudden move was ill-received by the royal court, with Xuanye in particular leading the arguments against it. Gauihu maintained that Vengence would have declared war anyway (and showed a message from Vengence himself proving this). But the bad feelings created by the sudden move would not be erased.<br />
<br />
Quickly, Magnus the Mighty seceded Wayburg to create [[Caergoth]], along with Swanfolk, Chasnoff, Matakonis, Monagle. He announced that the kingdom of Abington was lost, and that there was nothing anyone there could to to save it, and he heaped blame on Gauihu and the flaws he saw in Gauihu's character. Callisto, as well, announced she intended to secede Suville. Later, Martok of Narville me a similar statement. To make sure Riverholm was in hands he could trust, he appointed his cousin Athys II to the Duchy of Riverholm. But even this didn't work. Protests were growing; loud segments of the nobility of Abington protested Gauihu's reign. And Athys II joined these protests, proclaiming that his cousin was quite clearly insane and a great danger.<br />
<br />
Gauihu declared war on Darka, Caergoth, and Tara, and then questioned the nobility of two of the younger protesters. He made many statements, some defending his actions, but an increasing number making insulting "explanations" for why things were happening. In one rant, he likened himself to a titan, and his opposers as "mice" whose only advantage was "sheer mass." He grew increasingly paranoid, and slew Captain Bremham, who'd been his trusted attache and leader of his Royal Guard for months. Later, he could be found asking where Bremham was.<br />
<br />
The madness of Gauihu, long in coming, was an equally long birth. It took many forms as he went through various cycles. Sometimes, he would be calm, but vaguely confused-looking, uncertain. Then he might be wrathful, shouting and giving stirringly angry speeches at the top of the lungs, when no one was around. Sometimes he smiled his nasty smile and seemed confident that all would turn out well. Other times he was afraid, and his hands might shake or spasm, while sweat drenched his face and dripped off the crown. Sometimes, he seemed other-wordly, and it as in these rare but increasingly common moments that others could see not a man, but a savage beast, a "butcher covered in blood." He reportedly hung suspected rebels, criminals, courtiers who looked the wrong way, soldiers he didn't trust for some petty reason. The palace of Riverholm was mostly deserted on account of this, but that didn't stop Gauihu from brining in peasants and townies from the outside, promising them or their families food, and then murdering them in a variety of violent, depraved ways. <br />
<br />
Meanwhile, Caergoth struggled in anarchy, and the other secessions had yet to occur. A rebellion was in the process, but seemed doomed to failure. Gauihu had nothing but bravado for his enemies, stating that he would fight all of Atamara by himself if he had to. He cursed them for cowards, curs, and sons-of-bitches. Gauihu's ambition wavered; it was now about how much longer he could be king, and what he would do as king. And now, he began to think of after. Where might he go? He could bide his time, wait, for years if necessary. But there was the matter of his children, already 2 years of age. In his paranoia, he believed they might turn on him, and as he was leaving to meet them and his wife, he was attacked by Enthar, wounded, and forced to lay in bed. During this process, he wrote more in his diary, and he felt overtaken by a sense of "destiny." He spent the next days alternating between an insane, angry, confused and paranoid state of mind, with a chillingly amused, cold, detached pseudo-rational state of mind.<br />
<br />
===Obsidian Islands===<br />
<br />
Gauihu moved to the East Continent when it became clear that the second rebellion would succeed. He found his new home on the shores of Kalmar and fell in love with the Wasteland by the Chaos Temple. He swore an oath to Wasteland's Baron, and after a time settled in.<br />
<br />
He found many of his enemies or families of past enemies at the first Tournament he attended in the East, among them relatives of Doc's Biatch and Gabriel. He fought off three or four assassination attempts by two family members of an Abington noble who'd found himself on the wrong side of Gauihu's wrath in the last few days there. But as he normally did, he refused duel challenges, claiming that his opponents were not worthy of his sword and that it was much more entertaining to deny them the vengence they wanted.<br />
<br />
===The Awakening===<br />
<br />
Gauihu founded a religion known as [[The Awakening]], after briefly serving as Baron of the Wasteland.<br />
<br />
<br />
<br />
===Timeline===<br />
<br />
*Began his career in Abington 2004-10-04<br />
*Appointed as Minister of the People (late August/early September 05)<br />
*Nominated as Lord of Wynford (week of September 10)<br />
*Appointed as Count of Wynford 2005-09-19<br />
*Founded the [[Abington School of Swordfighting]] 2005-10-16<br />
*Elected as Arch-Priest of Abington 2005-12-08<br />
*"Appointed" as Count of Anchorinn 2006-02-02<br />
*Founded the [[Abington First]] guild 2006-04-17<br />
*Stepped down as Judge 2006-04-17<br />
*Re-elected as Arch-Priest 2006-04-18<br />
*Married Queen Armitage III 2006-11-17<br />
*Founded the Army of Anchorinn 2006-11-28<br />
*Child Conceived 2007-1<br />
*Became Father of Twins 2007-4-30<br />
*Elected King of Abington 2007-6-9<br />
*Emigrated to East Continent 2007-9-3<br />
*Became Prophet of The Awakening 2008-03-07</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family&diff=90996Olik Family2008-03-30T03:00:35Z<p>House Olik: </p>
<hr />
<div>__TOC__<br />
<br />
The house of Olik originated in the County of [[Atamara/Rustton|Rustton]], in the Kingdom of [[Abington]], on the continent of [[Atamara]]. A small river region, Rustton had always been overshadowed in history by the presence of Stoneville to the south and mighty [[Atamara/Riverholm|Riverholm]] to the north. When Oleg Olik, the eldest of three noble children, decided he had had enough of the boredom of idle time at the Olik manor and emigrated to [[South-West Island]], the name of Olik was set on a course that would eventually lead to [[Olik Family/Fame|fame]] - or perhaps infamy.<br />
<br />
==Olik Manor==<br />
<br />
[[Image:Olikmanor.jpg]]<br />
<br />
The ''pater familia'' of the House of Olik was, up til his death, Trostian Olik, a fourth generation Abington noble with the respected status of a retired knight - and the respected wealth of of about 6,000 in gold. The manor house is still modest (for an Abington noble), but presents a pleasant and commanding look over the fields and the road to the village. Trostian was reputed to be moderately generous but standoffish. His unmarried daughter, Takani, lives at home after barely escaping [[Beluaterra]] before the last invasion; War-scarred and seeking quiet and isolation.<br />
<br />
The land is a bump in a stream which feeds into the Riverholm River pouring into the Ash Sea to the north, about an hour's journey from the seat of the County and the residence of Lord SH. The woods around the area contain pheasants and geese, flax, and Olik's serfs are known to grow apples of fine quality. The stream contains a specie of mountain river fish which can grow up to two and a half feet in length and are very oily in taste when in season. <br />
<br />
There are eight men-at-arms vassal to the House who help guard the estate and enforce shire law in the attendant village, whose inhabitants total about 120. The village is called 'Slet' by the locals. Traders rarely make stops here, but travelers from [[Atamara/Matakonis|Matakonis]], [[Atamara/Stoneville|Stoneville]], Riverholm, even [[Atamara/Monagle|Monagle]] are common and often receive good welcome by the peasants. The Oliks retain one physician, Kulmos of Hratmi, whose services can sometimes be rendered to the stranded and wounded, especially during war, or for low fees in general.<br />
<br />
Recently, Kulmos of Hratmi witnessed and confirmed the death of Trostian, leaving Gauihu, at 31 years of age and the known, eldest and living son, to inherit the family's wealth and manor.<br />
<br />
===Family Symbols===<br />
<br />
The family crest consists of an eagle, being strangled by a snake, being impaled by two crossed swords with red jewels in them. A ruby-jeweled ring that Gauihu wears is a family heirloom and symbol, as are two ruby-jeweled war-swords currently residing in Olik Manor.<br />
<br />
===Inheritance===<br />
<br />
The steward of the estates is a man named Jan Tolmy, son of Yari Tolmy. The lady of the house, Ereihu, died last April, and Trostian's demented brother Asov, lives in the manor house. (He would have stood to inherit the family house, but for his status as a mentally unfit.) With Oleg's life and ability to inherit in serious question, Gauihu was the only one in a position to inherit the manor, and this was confirmed by Jan Tolmy.<br />
<br />
The Olik family is moderately [[Olik Family/Fame|famous]]; Oleg had made a name for himself as General of the ill-fated realm of [[Ikalak_(SWI)|Ikalak]] on the South-West Island, and Maltheo's position as Banker, Count and later Duke of a Far Eastern land had made it into many letters home and in a few scribe's notes at the busier marketplaces of the world. However, it is Gauihu's position in the highly visible government of Abington which has gotten his name and his family's recognition.<br />
<br />
==House Olik==<br />
<br />
The Olik Family can trace their origins back to Altham Olik, whose two sons both married, had children and became the two Septs of the family (the Olegs and the Braegs). The Olegs settled and largely remained in Abington, and are also referred to as the Abington Oliks. The Braegs, however, spread out beyond the borders of the home country. It wasn't until Oleg (son of Trostian) moved to the South-West Island that the Abington Oliks ventured beyond their borders.<br />
<br />
For the most part, the two septs interact very little with each other. Gauihu, for example, hadn't met Elerik Taim since childhood, nor Athys II (until Athys returned home at age 23). Although both Gauihu and Athys lived in the same realm (Abington) for a time, their relationship was hardly cordial, and Athys in fact participated in the two rebellions ousting his cousin.<br />
<br />
===Family Feuds, Relations and Politics===<br />
<br />
====Friendliness====<br />
<br />
The family was united with the [[D'Anglos Family]] by way of marriage between Gauihu and Armitage III. Contact has been broken with this family.<br />
<br />
The family has friends in the [[Selemnir Family]], by way of Maltheo's courtship of Alaina, and Gauihu's comradery with the hero Feldric. Contact has been broken with this family.<br />
<br />
The family is also generally friendly with the [[Von Katzing Family]], mostly by way of Gauihu's comradery with Ulric. Contact has been broken with this family.<br />
<br />
====Antagonism====<br />
<br />
There is an interesting antagonism between the Oliks and the [[McGahee Family|McGahees]]. In the Far East, Maltheo began a long-standing opposition to Conan, whose rule of [[Soliferum]] he once supported and later considered tyrannical. Maltheo also fell afoul of Renquest. In Atamara, Gauihu (who to this day knows nothing of Maltheo's politics) began a rivalry with Moses, as both were Arch Priests of their warring kingdoms. Gauihu also forced Renquest to leave Abington when he joined that kingdom, threatening to banish and execute him when it was clear Renquest had joined for less than welcome reasons.<br />
<br />
Gauihu made enemies of the [[Primus Family]] as well, after banishing LDB and strongly opposing DRP. Doc's Revenge has decreed that the entire family is on his [[User:Primus_Family/Doc's_Son|Personal Death List]].<br />
<br />
Because of the [[Vashmere Family]]'s actions in Abington (from Victor Von, to Vatticus, to Dafayo), Gauihu has generally no patience for them now and the feeling is mutual.<br />
<br />
[[Titans Family|Kronos]], of Carelia, quickly made Gauihu a personal enemy by declaring him a fool, a coward and a "dead man." Kronos also threatened Athys II after the sacking of a temple of Evgenism, making it a family dispute.<br />
<br />
As Arch Priest of Abington, Gauihu made enemies (and a few corpses) of many nobles; whether this could extend to the entire family is largely undetermined.<br />
<br />
As King (the "Mad King") of Abington, Gauihu alienated large, vocal segments of the population of Abington in his last week, first by falsely accusing Duke Spiritmonger of treason, forcing one secession ([[Aquitaine]]), and then by rashly declaring war on the Cagilan Empire, prompting another secession ([[Caergoth]]) with announcements of two more to follow. His unwillingness to part with the crown, his accusations of falsified-nobility, more declarations of war, even the murder of his own son lead to two rebellions. These events left Gauihu, and by extension the Olik Family, with many powerful enemies. It is likely that much of the animosity leading to Athys II's downfall was transferred from prevailing anti-Gauihu views.<br />
<br />
===Player Characters===<br />
*[[Olik_Family/Gauihu|Gauihu]] - Priest, 45 y.o., [[Obsidian Islands]], [[East Continent]]<br />
*[[Olik_Family/Elerik Taim|Elerik Taim]] - Priest, ([[Arcachon]]), 52 y.o<br />
<br />
*[[Olik_Family/Oleg|Oleg]] - Hero, Retired in [[Ibladesh]] at 32.<br />
*[[Olik Family/Takani|Takani]] - Only daughter of Trostian. Retired in Rustton.<br />
*[[Olik_Family/Maltheo|Maltheo]] - Knight, Prime Minister of [[League of Anacan]]. Deceased at 28 y.o<br />
*[[Olik_Family/Athys II|Athys II]] - Legendary Hero, Duke of Riverholm. Deceased at 28 y.o<br />
*[[Olik_Family/Veea|Veea]] - Illegitimate (?) Daughter of Athys. Adventurer, Retired in [[Sartania]], 21 y.o<br />
*[[Olik Family/Zyrdan|Zyrdan]] - Son of Nargran, 20 y.o. Knight, Retired in [[Morek]], [[Dwilight]]<br />
*[[Olik Family/Astarond|Astarond]] - Son of Nargran, 20 y.o. Knight, Retired in [[Cathay]], [[Far East Island]].<br />
<br />
===House Olik, Family Tree===<br />
<br />
[[Image:Olikfamilytree2.JPG]]<br />
<br />
[[Category: Families]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=The_Awakening&diff=90402The Awakening2008-03-22T03:15:15Z<p>House Olik: </p>
<hr />
<div>The Awakening is a new religion, begun within the [[Obsidian Islands]], whose Prophet claims to hold both true knowledge of the nature of reality, and the answer to suffering and torment. Very little else is known.<br />
<br />
===History===<br />
<br />
The Awakening began when [[Olik Family/Gauihu|Gauihu Olik]] was granted a special opportunity by his lord and sovereign in the Wasteland. <br />
<br />
*(2008-03-07) Gauihu founds the Wasteland Temple and becomes the Prophet of the Awakening.<br />
<br />
===The Temple===<br />
<br />
There is only one Temple of the Awakening, located in [[East Continent/Wasteland|Wasteland Village]], at the dead-end of the road leading to and from the region, overlooking the plain and the rocky coast, and nestled at the foot of the great volcano of the [[East Continent/Chaos Temple|Chaos Temple]].<br />
ween the fist and onto the flat ground.<br />
<br />
It is a simple, circular stone construction, described by observers as a "quiet black stone." <br />
<br />
===Related Links===<br />
<br />
*[[The Awakening/Stories|Stories and Roleplays]] for your reading enjoyment.<br />
<br />
<br />
[[Category:East Continent]][[Category:Religion]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=The_Awakening/Stories&diff=90401The Awakening/Stories2008-03-22T03:12:00Z<p>House Olik: </p>
<hr />
<div>==The Beginning==<br />
<br />
It was night.<br />
<br />
Gauihu had selected the location already. It was at the dead-end of the road which led into the Wasteland Village, overlooking the vast and barren plain, with the slate-gray sea beyond, at the foot of the great volcano of the Chaos Island.<br />
<br />
He had a few men with him. Not many. A few farmers and peasants were nearby. Not many. As the new Baron of the Wasteland, he was observed, particularly since he seemed to be doing something unorthodox. But the nature of the Wasteland itself ensured the witnesses would be few.<br />
<br />
He stood, and suddenly flung off the wealthy robes he had been wearing. He was unarmored, but removed his gloves and his overcoat. The wind seemed to pick up, blowing ash across the hardscrabble and into everyone's eyes. The crash of the waves upon the rocky shores combined to drown out any words.<br />
<br />
He withdrew his dagger. He waited a moment, perhaps to utter words to his God, perhaps merely to steel himself. Then, slowly, he drew the blade firmly and deeply across his left hand, spilling his blood between the fist and onto the flat ground.<br />
<br />
Shadowy figures moved now toward him. Laborers, stoneworkers. As he stood they built the Temple around him, out of hard rock brought at expense from the mainland and the sharp volcanic rocks that abounded upon the plain. It was small and went up quickly; soon the gray turned dark, and the Temple rose like a quiet black stone. The sun was long from rising again, but even when it did, the building's color was as blackened as the Wasteland plain itself.<br />
<br />
The Awakening had begun.<br />
<br />
==The First Converts==<br />
<br />
===Part One===<br />
<br />
Days went by. No one visited the new temple except a few messengers, who entered the temple with wariness but left in apparent mollification - unreadable expressions on their face, perhaps confusion or even boredom. The impression was that nothing was overtly wrong inside; nevertheless the Wasteland Villagers mostly avoided the place.<br />
<br />
Life continued as normal. It was near harvest time - but not much to harvest. Small plots of hardscrabble exhibited signs of potato. Stunted trees resembled those which could, theoretically, yield delicious fruit.<br />
<br />
In the early evening, an elderly man and woman walked slowly up the road, toward the houses near where the new temple was. They shuffled awkwardly, and the woman, huddling in a shawl, walked with limp; stopping frequently. The sun was a whitish-yellow smear, low in the overcast skies over the ocean.<br />
<br />
Suddenly, the man tripped himself and stumbled, almost falling. He regained his balance, glanced to his right (seeing his companion had not fallen), and to the left - and there he was.<br />
<br />
The man who appeared now wore a flowing black robe under a large black cloak. He had a stern, weathered and somehow paternal face. Even as he hefted the man up (who no longer needed the help), the man recognized his assistance as none other than Gauihu, having at last exited his temple.<br />
<br />
"My lord! Thank you, kind lord!" the man exclaimed in surprise, the question obvious - why have you helped me?. Gauihu only laughed softly in response.<br />
<br />
The man started to stutter a response, but now the old woman collapsed, panting as she had been in a wet, phlegmatic way. The man held her desperately, telling her to just breathe, breathe. Gauihu stood; a silent, armless pillar with blue eyes staring out of a marble-carved face. "It is the lung disease," said the former king, "There is no way to save her."<br />
<br />
The man frowned at the lord. "M-my lord, please, do not say such a thing." Then, to her: "Breathe, breathe."<br />
<br />
"I speak only truth," replied Gauihu. "She is in the final stages. You see? You hear the sound, the straining as she attempts to breathe? That is tearing of the lung tissues. It can only get worse, and more painful, from here."<br />
<br />
The man cried, but gazed fiercely at his companion, attempting to smile through the tears, to comfort her - all the while fearing this terrible Gauihu, this Mad King, was right. Voicing his fears, Gauihu then said: "The best thing you can do for her is to leave her be. For soon she will be given a Gift - but only if she, like you or I, is willing to accept it."<br />
<br />
"What 'gift?'"<br />
<br />
"Eternal peace," Gauihu answered, and the man broke into renewed sobbing. But he stopped to observe her. She lay in the ashen dirt, breathing in shallow, wet gulps. Blood ringed her pale lips. Her eyes were shiny and dark. The breathing quickened, shallowed, and she closed her eyes. The breathing continued - but, slowed, faltered, and finally stopped.<br />
<br />
"Do you see?" Gauihu asked quietly.<br />
<br />
"Shut up!" the man burst out, and then, ashamed and grieving, he crumpled into the dust, bowing his head as he wept. After a long moment he felt a hand, warm but firm, on his shoulder, and he looked up.<br />
<br />
"I speak truth only, my friend," Gauihu said, with such kindness that the man could not doubt it. "Your wife had a long, hard life, full of suffering. Even more, as the sickness grew. There was nothing to do and you knew it, but now she has ended her torment. She knows a peace you or I can only dare to imagine. Her suffering is ended."<br />
<br />
To his own surprise, the man laughed cynically, and heard himself say, "So this is it, then? You worship - this? Death?"<br />
<br />
"-No. I worship no doorways. And my god requires no worship - he grants his Gift regardless of creed; he offers it to all men and women who come to death, and stand at the door. A door which we all stand before, sooner or later."<br />
<br />
"Well, whatever it may be," the man replied. "I need to. I need to move on. I need to get... get her ready. For burial, my lord."<br />
<br />
===Part Two===<br />
<br />
Night and darkness. The man buried his wife on the cemetery plot, picking at the ashen earth, the sound of blade striking stones. The harsh breaths he took as he worked. Gauihu stood by, watching this go on for a while, until he broke his pause.<br />
<br />
"Ashes to ash," Gauihu commented, as if to himself. His voice carried in the dark, as if the absence of light somehow made his words freer to travel.<br />
<br />
The commoner said nothing, only worked. "Your reticence is understandable. A great tragedy has happened to you."<br />
<br />
Still no response. Gauihu took a step or two closer. "Your tragedy, however, is quite selfish. Where once you had a living wife, now there will be only a void. How will you fill it up now?"<br />
<br />
The sounds of digging stopped. Other sounds were heard - the dragging of a large object in the dirt. Gauihu went on: "So now you face this dilemma. You count yourself lucky to alive, and wish she was as lucky as you. Yet she wasn't, and so you grieve - selfishly, not thinking that she was the lucky one after all."<br />
<br />
Finally all sounds stopped but the man, who replied with barely restrained anger. "My lord. Please, leave me alone."<br />
<br />
"Yes! You are angry, now! Do not let my rank stop you, dispense with the formalities. Your wife has died, and I tell you that it's a good thing, so how does that make you feel?"<br />
<br />
"What is it you want!?" the man shouted. Flickering lights appeared as sleeping - or at least quiet - villagers lit lamps in curiosity. "Yes, I'm angry! She didn't deserve to die, you bastard!"<br />
<br />
Gauihu nodded. "And so she deserved to live in torment?"<br />
<br />
"She deserved to live in peace, damn you!"<br />
<br />
Now Gauihu shook his head. "Perhaps that would have been nice. But this is not a peaceful world, is it?"<br />
<br />
The peasant rasped, "No."<br />
<br />
And now others began to gather around. Gauihu was visible by firelight, still a white face framed by blackness, his demeanor commanding; practiced. "No, it isn't. And perhaps you know that. We've all heard of stories about great wars on the mainland. We all know the recruiters take whoever they can. Father, son. We all know what happens in war, too. Think, man! Would you preferred that she have died while you were fighting on some frontier battlefield? Alone?"<br />
<br />
"I - " the man began, but stopped.<br />
<br />
And Gauihu seemed to know anyway: "You would rather she never have died, but lived forever, or at least a little while longer... but more, you wish she had not felt the pain, the fear, and that you yourself would not. But pain, fear, death - these are constants, and there is no peace in this world! Not for you, not for a king, nor emperors, warlords, dukes or barons! Death is as certain as the horrors of war - peace is not. Life is not. Comfort is not. Life is as harsh as this volcanic soil, and who here doesn't know that?"<br />
<br />
There were some murmurs from the crowd, which had grown larger.<br />
<br />
"Even such as I can't help but desire eternal life and peace. But this desire is misguided and dangerous, I assure you! For who has eternal life on this world? The likes of you or I? No. Only the hideous Undead walk without life, live without ending - and, friend, I tell you from first-hand experience, they know no peace! Their pain and chaos are like hungers that will never be satisfied, because at the moments of their death, they refused to accept the only true peace - clinging instead to immortality, to affairs incomplete, to lovers remaining behind. Where do you think the Undead came from, anyway? They are merely the living - who refuse the one thing that will grant them peace - they refuse the Gift, and consign ''themselves'' to the ranks of walking corpses!"<br />
<br />
==Ilandra and Gauihu==<br />
<br />
Ilandra walks down the one road in and out of the only town in the region that probably deserves a better name but is known only as Wasteland. Several of the peasantry greet her as she arrives, making sure she is aware of the new faith that has taken hold and been converting their friends and fellow followers of the Church. She tells them she will do what she can but can make no promises, for the gods one holds dear to their hearts work in mysterious ways.<br />
<br />
Slowly she strolls out of the town and onwards to the new temple erected recently. The quiet black stone dome hiding well in from of the mountain that gives the region it's name.<br />
<hr><br />
It was mid-day and Gauihu was still speaking to the crowd.<br />
<br />
He kept by the Temple, allowing for those interested, or not, to listen by staying, or not. As Ilandra strode up along the road - there was only one road in the Wasteland, and it dead-ended right about here - the first thing she saw outside the stony temple itself was Gauihu, dressed still in black robes. He no longer wore his armor and he seemed to be unarmed - though it was hard to tell, what with the voluminous robes fluttering in the wind.<br />
<br />
Gauihu spoke in a voice which carried far, depending on the strength and direction of the ever-present winds. Winds which, while pleasantly warm and moist sometimes, were often dry and cold, sweeping aside living vegetation like a scouring scythe. It was this type of wind that now prevailed as he spoke, his own voice ebbing and flowing in energy, hooking new visitors as they came to hear more. People stood with him, in front of him, and farther away; those with him, the core of converts, numbered about 30, including an old man whose wife had just recently passed away.<br />
<br />
He was finishing up a long speech - how long, no one was exactly sure, but at least a day continuously. "..and do you see? Your soul, my soul, there is only one choice. Acceptance, or Refusal! Salvation or Damnation! Liberation or Imprisonment! Do you doubt, my friend, the existence of the fiendish hordes of walking corpses? ... Do you doubt, my friends, their torment, their unholy and unending suffering? ... of course not! We all know of the Undead; they are no myth! I have seen them tear apart a living city of thousands, I have heard their wails amidst the burning wreckage! Do you want to become one of their ranks, always dying, never dead? ... Do you want to live forever, chained to this earth like a slave? ... No! Accept the Gift. Accept the Awakening..."<br />
<br />
He was a trained orator, trained by experience, and excelling in pontification. Clearly he had gone on like this for hours upon hours; his converts eyes had a deep, glassy look in them, as if they were held spellbound, mesmerized by the dynamics of his voice.<br />
<br />
Finally his speech died down, like the wind itself; the crowd slowly dispersed, while many of his converts spoke with him; some went into the temple, others left to go home; others stood by him while Ilandra approached.<br />
<hr><br />
Ilandra kept walking, taking note of how many of those he had attempted to convert welcomed her in the name of the [[Church of Humanity|Church]]. Gaihu could speak dramatically, but the effectiveness was still rather questionable. Strangely, she could've sworn a couple more were greeting her that had avoided her yesterday. The word of mouth of the commoners was not a thing to underestimate. Gaihu still controlled the only minority in these islands it seemed.<br />
<br />
"Greetings Gaihu Olik. My god led me here it seems for reasons I've yet to fully understand. I did notice something on my approach though. You can draw a crowd, but you seem to lack the ability to connect with them."<br />
<br />
Ilandra's simple brown cloak blew slightly in the wind, revealing the longsword she kept underneath. Not a weapon on the Church, but a weapon of Qyrvagg of [[Beluaterra]]. She also wore light leather armor underneath that added some resilience to her 5 foot 6 inch figure. Both the metal and the leather that made up the armored were slightly damaged, but still appeared sturdy enough to take a blow if needed. Her time preaching had taught her things that few other priests even attempted to know.<br />
<br />
"A priest is more than a spewer of words Gaihu, a priest is the inspiration of commoners and nobles alike. It is knowing how to use this inspiration that will make your words carry far and wide." She advised Gaihu as she stopped a few steps in front of him.<br />
<hr><br />
Gauihu listened without comment, thinking his own private thoughts. She paused and he responded.<br />
<br />
"Ilandra, of the House of Tian," he replied, with a short bow of his head. "Your experience and wisdom are most welcomed!"<br />
<br />
"Yet, I feel inclined to disagree with your assessment. I have connected, insofar as any mere man can connect with others on spiritual affairs," He gestured to those who stood by him.<br />
<br />
"Still, I am not here to gain quantity of followers, to subdue minds and gain gold and power. Those who listen, listen - those who don't, do not. In the end, the messenger is unimportant, and the truth is paramount, would you not agree?"<br />
<hr><br />
"So the beginning is but a means to an end?" She asked rhetorically.<br />
<br />
"Without a beginning" She explained, "There is no end; without a messenger, there is no message to be received. And truth takes as many forms as religion itself. A wordbearer is only as good as the words they bear, are they not? You do show promise though Gaihu, though it is unfortunate that you do not spread the word of my Church.<br />
<br />
"Though I do not believe that is the reason I was led here. I believe I was led here in order to learn of what you preach, so I may let those under my wings know what view they should start with."<br />
<hr><br />
"Indeed," he replied, nodding. "I am but a messenger, not the beginning of my message. To many, a messenger such as I will not even be needed. To some I will be."<br />
<br />
"I understand those - under your wings, may be concerned. New religions, old religions too - these can cause unpleasantness, as we all know. All I can assure you is that I intend no one any harm. You are welcome to stay and listen, though for today I am retiring for a modicum of rest."</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Talk:Ash_Sea_Chronicle/Issue_22&diff=90208Talk:Ash Sea Chronicle/Issue 222008-03-19T13:41:46Z<p>House Olik: </p>
<hr />
<div>==Concerning your March 17th Article==<br />
<br />
''The latest copy of the Carelia Times was recently delivered to our offices. For several days, the parchment was used simply to see if our quills were still sharp. Eventually however, we succumbed to curiosity and decided to see if there was anything worth reading in our rivals journal. There wasn't, as it turned out. But we decided to get in touch with Malice Osha, former King of Ash Sea Islands, to hear his response to some of the claptrap published in the Carelian propaganda rag.''<br />
<br />
I would say that this paragraph is sadly misguided -- the Carelia Times may be propagandistic in that it reflects the opinions of its editor, but I believe it should be evident from the wording that the views of the editor are most certainly <u>not</u> the views of Carelia's king. I think it should be evident that the editor of the Carelia Times opposes the views of Garthon; he is even mentioned as one of Garthon's critics. Shame on you, to distribute such false information without confirming it.<br />
<br />
--[[User:RubyDragon | Rathkanouros Kalantis]] 14:29, 19 March 2008 (CET)<br />
<br />
:The first casualty of war is always the truth, and never more so with the likes of Carelia. Ah! How many times was I told, by my own "critics," how silly it was to be concerned with the warmongering, the lying, the hatred, the obvious power plays... no! Abington, we were all told, was the "root of all evil" on Atamara, and simply removing it through war would solve all our problems, no? Ha. It pleases me that it didn't, and never will. Now there is the Cagilan Empire dominant, just as I said, and it barely even makes a pretense of diplomacy anymore. Carelia must choose now between honour and survival. I have little doubt as to which it will choose, based on similar choices it has made in the past. When an entire realm is willing to sacrifice its honor, the truth can hardly be much mourned. [[User:House Olik|House Olik]] 14:41, 19 March 2008 (CET)</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Donghaiwei_Dispatch/Mar08&diff=89952Donghaiwei Dispatch/Mar082008-03-16T16:41:36Z<p>House Olik: </p>
<hr />
<div>__NOTOC__<br />
<center><span style="font-family:Lucida Blackletter;font-variant:small-caps">{{Template:News Header|<br />
image =http://wiki.battlemaster.org/images/Morek.jpg|<br />
title ='''The Donghaiwei Dispatch'''|<br />
issue =|<br />
quote =March 1008|<br />
price =|<br />
other =|}}</span></center><br />
----<br />
{{Template:DonghaiweiDispatchMainArticle|<br />
title=Monster Challenges|<br />
author=[[Olik Family/Zyrdan|Zyrdan]]|<br />
article=Do monsters breed faster in the winter? No one knows for sure, but some believed they do, replicating so that by now their numbers are larger than normal. Whatever the cause, angry beasts stand in the way of Morek, and they aren't alone. Monsters, Undead, unruly natives and rebels threaten to halt the glory of the Blood Stars.<br />
<br />
Of the peasants rebelling, Marshal Vesuvius had this to say:<br />
<br />
<blockquote>''"We have given them great things like civilization from a uncivilized world, and protection from the monster incursions. Though, it might because of the recent colonist. I do not think they get along with the local Dwili."''</blockquote><br />
<br />
Shomrak is an example of a region inflicted with problems; at the beginning of the month, it was in a state of revolt. Two days later, a battle took place in which 17 monsters attacked the Morek troops there and were driven off with some effort. After six days the region was still in revolt, and managed to kick the duly appointed Lord and his administration out, demanding another. Two days after that, they declared "independence" and overthrew the government itself. As of this time the fate of the region is still unknown. <br />
<br />
Similar forces working against us in other regions, including Huanghai, and Weinschenk - where Sir Armand Vici fell heroically in battle this month. Peasants in Ünterstrom managed to plunder over a thousand gold from tax offices on the 14th in another revolt - simultaneously and in the same region, monsters rampage, eating over 100 over the past few days.<br />
<br />
The need for civilization and strength in these inland areas is clearer than ever before, but just as clearly, it will not be a simple and straightforward path to victory.<br />
<br />
|}}<br />
<br />
{{Template:DonghaiweiDispatchSideArticle|<br />
title=The Donghaiwei Dispatch!|<br />
author=[[Olik Family/Zyrdan|Zyrdan]]|<br />
article=Today, the Dispatch published its first edition, representing the first newspaper service begun in the realm of [[Morek]]. The idea for a news-service was first presented as an unofficial initiative amongst the nobles aligned with Duke [[Cryfdwr_Family#Deverka_.22The_Cloudly.22|Deverka]] of Donghaiwei, and met with general approval. Currently, only a handful of overworked scribes and messengers are employed by the Dispatch's editor, who hopes to expand the publishing "facilities" to allow for invitation of other noble authors to participate in the endeavor. |}}</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Donghaiwei&diff=89191Donghaiwei2008-03-08T22:55:30Z<p>House Olik: note to self: preview!</p>
<hr />
<div>Donghaiwei is a port city on the continent of [[Dwilight]], and the capital of the [[Realm]] of [[Morek]]. Located in the fertile East Pastureland of the north and east, it is bordered on the land side by [[Dwilight/Donghai|Donghai]] and by the great ocean to the east. Donghaiwei is known for being the first region to be reclaimed and held by the Order of Morek.<br />
<br />
=History=<br />
<br />
Before becoming the political and military home of the Order of Morek, Donghaiwei was held by the native Dwili for centuries. The [[city]] was a popular port for immigrants arriving from the East, but it wasn't until the rise of the Order that the city began to literally grow into its own, swelling from a population of about 2,000 souls to more than 11,000 within Morek's first two months (January and February, 1008). <br />
<br />
Donghaiwei was the central point for the revolution which, under the leadership of Duke Deverka [[Cryfdwr_Family|Cryfdwr]], finally overthrew Dwili government at the hands of the Easterners. Since that time the city has become a central point for the Order of Morek.<br />
<br />
=Demographics=<br />
<br />
==Population and Ancestral Makeup==<br />
<br />
Donghaiwei is the fourth-largest city known to exist on Dwilight. The Donghai-Caiyun region is named after the Dongese people, a ethnic group of the Dwili. The Dongese tend to be of short stature with a wiry build. Donghaiwei has a large Easterner population mostly as the ruling and freeholder populations. <br />
<br />
These twin cultures of the population are visually represented by the architectural mix of older cermic tile roof townhouses and newer daub-and-wattle timber-framed buildings with thatch or slate roofs. <br />
<br />
==Religion==<br />
<br />
Although the Duke and most (if not all) Easterner nobles of the city follow the Order of Morek's [[Sanguis Astroism]] religion, the commoners remain predominately pagan. <br />
<br />
=Economy=<br />
<br />
The flood of immigrants has increased productivity immensely since the founding of Morek. The city's agricultural harvest includes various grains, flax, silk, vegetables and other produce. Donghaiwei also possesses a thriving textile industry.<br />
<br />
=Locations=<br />
<br />
==Guaytown==<br />
<br />
The port of Guaytown is a small township surrounding the harbor. New piers are in almost constant construction from the sudden surge of maritime activity since the Dwili lost power here.<br />
<br />
==Temple==<br />
<br />
The Temple of Sanguis Astroism is built in this part of the city. <br />
<br />
==Hill Crest==<br />
<br />
On the edge of the city proper is a small hill, upon which the municipal buildings that command the city are located.<br />
<br />
==Fields==<br />
<br />
Further inland from the port, the city's edge is marked by fields and orchards leading to Donghai. Most of the knights of the [[region]] have [[estates]] in this area.<br />
<br />
[[Category:Dwilight]] [[Category:Regions]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Donghaiwei&diff=89189Donghaiwei2008-03-08T22:53:50Z<p>House Olik: </p>
<hr />
<div>Donghaiwei is a port city on the continent of [[Dwilight]], and the capital of the [[Realm]] of [[Morek]]. Located in the fertile East Pastureland of the north and east, it is bordered on the land side by [[Dwilight/Donghai|Donghai]] and by the great ocean to the east. Donghaiwei is known for being the first region to be reclaimed and held by the Order of Morek.<br />
<br />
=History=<br />
<br />
Before becoming the political and military home of the Order of Morek, Donghaiwei was held by the native Dwili for centuries. The [[city]] was a popular port for immigrants arriving from the East, but it wasn't until the rise of the Order that the city began to literally grow into its own, swelling from a population of about 2,000 souls to more than 11,000 within Morek's first two months (January and February, 1008). <br />
<br />
Donghaiwei was the central point for the revolution which, under the leadership of Duke Deverka [[Cryfdwr_Family|Cryfdwr]], finally overthrew Dwili government at the hands of the Easterners. Since that time the city has become a central point for the Order of Morek.<br />
<br />
=Demographics=<br />
<br />
==Population and Ancestral Makeup==<br />
<br />
Donghaiwei is the fourth-largest city known to exist on Dwilight. The Donghai-Caiyun region is named after the Dongese people, a ethnic group of the Dwili. The Dongese tend to be of short stature with a wiry build. Donghaiwei has a large Easterner population mostly as the ruling and freeholder populations. <br />
<br />
These twin cultures of the population are visually represented by the architectural mix of older cermic tile roof townhouses and newer daub-and-wattle timber-framed buildings with thatch or slate rooves. <br />
<br />
==Religion==<br />
<br />
Although the Duke and most (if not all) Easterner nobles of the city follow the Order of Morek's [[Sanguis Astroism]] religion, the commoners remain predominately pagan. <br />
<br />
=Economy=<br />
<br />
The flood of immigrants has increased productivity immensely since the founding of Morek. The city's agricultural harvest includes various grains, flax, silk, vegetables and other produce. Donghaiwei also possesses a thriving textile industry.<br />
<br />
The city it's self is a seemingly random assortment of older cermic tile roof townhouses and newer daub-and-wattle timberframed buildings with thatch or slate rooves. <br />
<br />
=Locations=<br />
<br />
==Guaytown==<br />
<br />
The port of Guaytown is a small township surrounding the harbor. New piers are in almost constant construction from the sudden surge of maritime activity since the Dwili lost power here.<br />
<br />
==Temple==<br />
<br />
The Temple of Sanguis Astroism is built in this part of the city. <br />
<br />
==Hill Crest==<br />
<br />
On the edge of the city proper is a small hill, upon which the municipal buildings that command the city are located.<br />
<br />
==Fields==<br />
<br />
Further inland from the port, the city's edge is marked by fields and orchards leading to Donghai. Most of the knights of the [[region]] have [[estates]] in this area.<br />
<br />
[[Category:Dwilight]] [[Category:Regions]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Donghaiwei_Dispatch/Mar08&diff=89175Donghaiwei Dispatch/Mar082008-03-08T22:00:30Z<p>House Olik: </p>
<hr />
<div>__NOTOC__<br />
<center><span style="font-family:Lucida Blackletter;font-variant:small-caps">{{Template:News Header|<br />
image =http://wiki.battlemaster.org/images/Morek.jpg|<br />
title ='''The Donghaiwei Dispatch'''|<br />
issue =|<br />
quote =March 1008|<br />
price =|<br />
other =|}}</span></center><br />
----<br />
{{Template:DonghaiweiDispatchMainArticle|<br />
title=(Title Goes Here)|<br />
author=[[Olik Family/Zyrdan|Zyrdan]]|<br />
article=(An article will go here)|}}<br />
<br />
{{Template:DonghaiweiDispatchSideArticle|<br />
title=The Donghaiwei Dispatch!|<br />
author=[[Olik Family/Zyrdan|Zyrdan]]|<br />
article=Today, the Dispatch published its first edition, representing the first newspaper service begun in the realm of [[Morek]]. The idea for a news-service was first presented as an unofficial initiative amongst the nobles aligned with Duke [[Cryfdwr_Family#Deverka_.22The_Cloudly.22|Deverka]] of Donghaiwei, and met with general approval. Currently, only a handful of overworked scribes and messengers are employed by the Dispatch's editor, who hopes to expand the publishing "facilities" to allow for invitation of other noble authors to participate in the endeavor. |}}</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Template:DonghaiweiDispatchSideArticle&diff=89171Template:DonghaiweiDispatchSideArticle2008-03-08T21:31:04Z<p>House Olik: </p>
<hr />
<div>{| border="0" cellpadding="2" cellspacing="1" style="width: 35%; float: right; margin: 0 0 1em 1em; border-collapse: collapse;"<br />
| width="100%" colspan="2" style="font-size:150%;font-family:Lucida Blackletter;font-variant:small-caps; text-align: center;"|{{{title}}}<br />
|-<br />
| width="100%" colspan="2" style="font-family:Lucida Blackletter;font-variant:small-caps; text-align: left;"|{{{author}}}<br />
|-<br />
| width="100%" colspan="2" style="font-family:Lucida Blackletter;"|{{{article}}}<br />
|}</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Template:DonghaiweiDispatchMainArticle&diff=89170Template:DonghaiweiDispatchMainArticle2008-03-08T21:25:45Z<p>House Olik: </p>
<hr />
<div>{| border="0" cellpadding="2" cellspacing="1" style="width: 60%; float: left; margin: 0 0 1em 1em; border-collapse: collapse;"<br />
| width="100%" colspan="2" style="font-size:250%;font-family:Lucida Blackletter;font-variant:small-caps; text-align: center;"|{{{title}}}<br />
|-<br />
| width="100%" colspan="2" style="font-family:Lucida Blackletter;font-variant:small-caps; text-align: left;"|{{{author}}}<br />
|-<br />
| width="100%" colspan="2" style="font-family:Lucida Blackletter;"|{{{article}}}<br />
|}</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Donghaiwei_Dispatch&diff=89165Donghaiwei Dispatch2008-03-08T20:32:31Z<p>House Olik: </p>
<hr />
<div>__NOTOC__<br />
{| style="width:100%; height:100px" border="0" cellpadding="2"<br />
|-<br />
|width="25%"|[[image:Morek.jpg]] ||width="75%"|<p style="font-size:450%;font-family:Lucida Blackletter">The Donghaiwei Dispatch</p><br />
|-<br />
|}<br />
<center><p style="font-size:110%;font-family:Lucida Blackletter">''"May the Bloodstars Guide Us"''</p></center><br />
----<br />
<span style="font-size:100%;font-family:Lucida Blackletter">The [[Dwilight/Donghaiwei|Donghaiwei]] Dispatch is a [[Dwilight News|News Publication]] which seeks to report on events within, pertaining to, or of interest to the City of Donghaiwei, the Duchy of Donghaiwei, and all aligned nobles therein, all of whom are members in good faith of the Order of [[Morek]], and Westerners upon the shores of [[Dwilight]]. In addition to simply providing current information, the Dispatch hopes to record, for posterity and future reference, events as they unfold from the present into the past. The Dispatch does not represent an official source of policy or position of Donghaiwei, the Order or Morek.<br />
<br />
<span style="font-family:Lucida Blackletter;font-variant:small-caps">[[Olik Family/Zyrdan|Zyrdan, Knight of Donghaiwei]], Chief Editor of the Donghaiwei Dispatch<br />
===Dispatches===<br />
====[[Donghaiwei Dispatch/Mar08|March 1008]]====<br />
<br />
<br />
<br />
<br />
[[Category: Newspapers]][[Category:Dwilight]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Donghaiwei_Dispatch&diff=89164Donghaiwei Dispatch2008-03-08T20:06:16Z<p>House Olik: </p>
<hr />
<div>__NOTOC__<br />
{| style="width:100%; height:100px" border="0" cellpadding="2"<br />
|-<br />
|width="25%"|[[image:Morek.jpg]] ||width="75%"|<p style="font-size:450%;font-family:Lucida Blackletter">The Donghaiwei Dispatch</p><br />
|-<br />
|}<br />
<center><p style="font-size:110%;font-family:Lucida Blackletter">''"May the Bloodstars Guide Us"''</p></center><br />
----<br />
<p style="font-size:100%;font-family:Lucida Blackletter">The [[Dwilight/Donghaiwei|Donghaiwei]] Dispatch is a [[Dwilight News|News Publication]] which seeks to report on events within, pertaining to, or of interest to the City of Donghaiwei, the Duchy of Donghaiwei, and all aligned nobles therein, all of whom are members in good faith of the Order of [[Morek]], and Westerners upon the shores of [[Dwilight]]. In addition to simply providing current information, the Dispatch hopes to record, for posterity and future reference, events as they unfold from the present into the past. The Dispatch does not represent an official source of policy or position of Donghaiwei, the Order or Morek.</p><br />
<br />
<p style="font-size:80%;font-family:Lucida Blackletter">[[Olik Family/Zyrdan|Zyrdan, Knight of Donghaiwei]]<BR>Chief Editor of the Donghaiwei Dispatch</p><br />
===Dispatches===<br />
====[[Donghaiwei Dispatch/March 1008|March 1008]]====<br />
<br />
<br />
<br />
<br />
[[Category: Newspapers]][[Category:Dwilight]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Dwilight_News&diff=89163Dwilight News2008-03-08T19:45:31Z<p>House Olik: added Donghaiwei Dispatch</p>
<hr />
<div>News from [[Dwilight]], the youngest of all the islands.<br />
<br />
==Active Newspapers==<br />
*[[Dwilight Daily]] - News from anywhere and everywhere across the island of Dwilight!<br />
*[[Poryatown Press]] - The First Realm Paper from Dwilight, reporting on the big and the small!<br />
*[[Springdale Stories]] - The first paper from the great realm of Springdale!<br />
*[[Donghaiwei Dispatch]] - The first Morek publication - news of and from the City and Duchy of Donghaiwei!<br />
<br />
==Defunct Newspapers==<br />
*''None''<br />
<br />
==Other==<br />
<br />
*[http://www.battlemaster.org/game-main.php?World=8 Game Generated Ticker News]<br />
<br />
[[Category:Dwilight]]<br />
[[Category:Island News]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=File:CroppedMorek.JPG&diff=89160File:CroppedMorek.JPG2008-03-08T18:47:02Z<p>House Olik: </p>
<hr />
<div></div>House Olikhttps://wiki.battlemaster.org/index.php?title=The_Awakening&diff=88993The Awakening2008-03-07T00:14:20Z<p>House Olik: </p>
<hr />
<div>The Awakening is a new religion, begun within the [[Obsidian Islands]], whose Prophet claims to hold both true knowledge of the nature of reality, and the answer to suffering and torment. Very little else is known.<br />
<br />
===History===<br />
<br />
The Awakening began when [[Olik Family/Gauihu|Gauihu Olik]] was granted a special opportunity by his lord and sovereign in the Wasteland. <br />
<br />
*(2008-03-07) Gauihu founds the Temple and becomes the Prophet of the Awakening.<br />
<br />
===The Temple===<br />
<br />
There is only one Temple of the Awakening, located in [[East Continent/Wasteland|Wasteland Village]], at the dead-end of the road leading to and from the region, overlooking the plain and the rocky coast, and nestled at the foot of the great volcano of the [[East Continent/Chaos Temple|Chaos Temple]].<br />
ween the fist and onto the flat ground.<br />
<br />
It is a simple, circular stone construction, described by observers as a "quiet black stone." <br />
<br />
<br />
[[Category:East Continent]][[Category:Religion]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=The_Awakening&diff=88992The Awakening2008-03-07T00:10:10Z<p>House Olik: </p>
<hr />
<div>The Awakening is a new religion, begun within the [[Obsidian Islands]], whose Prophet claims to hold both true knowledge of the nature of reality, and the answer to suffering and torment. Very little else is known.<br />
<br />
===History===<br />
<br />
The Awakening began when [[Olik Family/Gauihu|Gauihu Olik]] was granted a special opportunity by his lord and sovereign in the Wasteland. <br />
<br />
===The Temple===<br />
<br />
There is only one Temple of the Awakening, located in [[East Continent/Wasteland|Wasteland Village]], at the dead-end of the road leading to and from the region, overlooking the plain and the rocky coast, and nestled at the foot of the great volcano of the [[East Continent/Chaos Temple|Chaos Temple]].<br />
ween the fist and onto the flat ground.<br />
<br />
It is a simple, circular stone construction, described by observers as a "quiet black stone." <br />
<br />
[[Category:East Continent]][[Category:Religions]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Adgharhin_Way&diff=88405Adgharhin Way2008-02-28T19:23:23Z<p>House Olik: updated infobox</p>
<hr />
<div><center>[[Image:Offerings.jpg]]</center><br />
<br />
<br />
__TOC__<br />
<br />
{{template:Infobox Religion|<br />
name=[[Adgharhinism]]|<br />
continent=[[Far East]]|<br />
founder=[[Lankmere Family/Dormondt|Dormondt]]|<br />
maintemplelocation=[[Far East/Enlod|Enlod]], [[Arcachon]]|<br />
temples=12|<br />
followers=121,967|<br />
nobles=33|<br />
priests=2|<br />
shrines=24|<br />
}}<br />
== History==<br />
<br />
The people of [[Arcachon]] were historically animistic in their religious practices. Legend tells of a foreigner from the West who brought with him books and wisdom. These books were in a strange language, but were filled with pictures and diagrams. Their material covered a range of topics from farming, to tanning, to tax laws, and so the Arcachon people had begun to adopt the early qualities of civilization without knowing it. The religion of Arcachon is complex, but is concerned mainly with achieving balance in the world through thought, speech, and action. Night and day, masculine and feminine, good and evil - everything has its place. That is not to say that Adgharhinism is dark or fatalistic; quite the contrary, followers tend to believe that Nature is inherently good. It is merely the acceptance that darkness cannot be completely extinguished (and in some cases must be embraced) that gives the Way its unique insight.<br />
<br />
The Adgharhin Priesthood itself was rediscovered as the result of the research begun by Malus and Arcturus Solari. In a time of great need, and sensing the impending downfall of the Clan of Arcachon to corruption and decay, the brothers pland a ''coup'' of the current clan chief, Wiglaf.<br />
<br />
After the successful rebellion, Arcturus, stepping in for the ailing Malus, introduced his findings of the [[Adgharhin Way/Deities|Gods of the Way]] and the [[Adgharhin Way/Creation_Myth|History of the Cosmos]] to the warlords of the Dark Island. Dormondt Lankmere lended his energy to the task of researching and completing the picture of the religion and it's practices<br />
<br />
The Adgharhin Priesthood is the result of these findings and the continued research into the dark and faded history of the Island of Arcachon. As more information began to make itself available, a woman named Lechis from a coastal village made herself known to Dormondt and the Council of Arcachon, and started to illuminate the Way of the Old Ones to them.<br />
<br />
Slowly and with great care, the older and more isolated inhabitants of the island began to emerge from hiding and offer their support to the new govornment in hopes that their faith would outlive them. This did not, however, come without cost.<br />
<br />
Lechis revealed herself to be the old High Priestess of the Adgharhin, walker of the Way of the Old Ones. She vowed the support of the people of Arcachon, and provide insight into the Way to the nobles of the island, provided she was to teach them personally, and advising from behind the Pontifex.<br><br />
<center>[[Image:crow.png]]</center><br />
<br />
== The Levels of the Priesthood ==<br />
<br />
===Guardian of the Way===<br />
The Guardian of the Way is the active and recognized leader of the Adgharhin Priesthood. His or Her job is to advise and look after the welfare of the Way as well as its Priesthood. <br />
<br />
Until her passing, Lechis held this position. Dormondt Lankmere took the seat of Guardian of the Way upon the death of Lechis and became the final decision maker in matters of spiritual practice. While everyday matters of operations were often handled by the Illuminated Ones, events that effect the overall structure and vision of the Way were deferred to the Guardian of the Way. After the disappearance of Dormondt, there was no official Guardian of the Way.<br />
<br />
===High Priest===<br />
<br />
The High Priest or Priestess is the second highest official position in the Adgharin Priesthood. It is reserved for people who have dedicated their entire careers to studying and spreading the Adgharin Way. There is only one High Priest, Elerik Taim Olik.<br />
<br />
===Illuminated Ones===<br />
<br />
The Illuminated ones are the leadership council of the Priesthood. There are currently two; Akasha (Hand of Shadows) and Octavio (Hand of the Blade). They provide expertise in their given roles, while also serving as the main decision making body for the members of the Priesthood and walkers of the Way. They are expected to handle day-to-day operations of the Priesthood, involving the High Priest when needs arise, or if the decisions have an impact upon the direction of the Way.<br />
<br />
====Hand of the Hearth====<br />
<br />
The Hand of the Hearth oversees the religious practices of the Way as well as being the head of the Order of the Hearth. Dedicated to Omorthion, the Hand of the Hearth ensures that Holidays are observed and sacrifices are followed. There is no current Hand of the Hearth.<br />
<br />
====Hand of the Blade====<br />
<br />
The Hand of the Blade provides expertise in matters of military significance. As head of the Order of the Blade, he ensures that the Warbands of the Arcachon as well as the Units of the Mainland Nobility have the blessings of the Gods in their endeavors.<br />
<br />
====Hand of the Shadows====<br />
<br />
The Hand of Shadows takes pride in understanding the ways of finances and darker diplomacy, working in ways that many fear to use. They use these abilities to assure influence in the halls of government as well as making sure the populace, as well as the priesthood is well fed and funded. As head of the Order of Shadows, he oversees actions of a group that can be seen as courtiers and bankers as well as, when the need arises, secret police and enforcers.<br />
<br />
===The High Clergy===<br />
<br />
Those who have dedicated themselves to a monastic order, but have surpassed the specialized knowledge of their order to attain a more general and more complete understanding of the Way. <br />
<br />
====Elder Priest====<br />
<br />
Priests who have served a long time in their profession.<br />
<br />
====Priest====<br />
<br />
The priests are the engine of any religion; these are the most dedicated Walkers of the Way, spreading Civilization and Faith across the world.<br />
<br />
===The Clergy===<br />
<br />
Those who have dedicated themselves in service to the people and to the spread of the teachings of the Ways of the Adgharhin. They are the celebrants at the temples, the providers of weddings and the soothsayers. They generally hold a general knowledge of all of the Orders and use these skills to better serve the people of Arcachon.<br />
<br />
===The Monastic Orders===<br />
<br />
The monastic orders are housed within the halls of learning. They are the training centers of the [[Adgharhin_Priesthood|Priesthood]]<br />
<br />
====Order of the Hearth====<br />
<br />
The members of this order pride themselves their research and study of methods and practices of trade and industry. Advances in the trades, such as milling, tanning and brewing on the Island have all benefitted by the knowledge of this order. It is also their duty to assist the Clergy in the celebration of holidays.<br />
<br />
====Order of the Blade====<br />
<br />
The members of this order are those that study the history and technology of combat. Soldiers are often a superstitious lot, so it is not uncommon to find a member of this order amongst a warband or other unit of soldiers, making sacrifices to the Old Ones in hopes that it will sway the tide of an upcoming battle.<br />
<br />
Fearless and often seen as touched by the gods, members of this order often run in front of the shield wall, taunting the enemy, trying to get them to break formation. or charge out of rage, creating an opening in the defenses of the enemy.<br />
<br />
A diary entry from a noble in the Army of Arcachon illustrates their role quite well, highlighting the strange path that these monks walk:<br />
<br />
<pre>As the Army of Arcachon traveled through the mainland, I watched as<br />
the monks of the Order of the Blade underwent a startling transformation.<br />
Upon landing upon the mainland, they dropped their monks robes and their<br />
hair became unkempt and dirty. They braided feathers into their hair. They<br />
split up and integrated into the units of the various nobles. Once there<br />
they started accepting requests for prayers and preparing small sacrifices<br />
to the ancestors and the Gods.<br />
<br />
As they moved out with their units, these monks started to take on the aspects<br />
of madmen, talking to the Gods and to spirits, foreseeing the future and searching<br />
out animals which became their clothing. One such monk, Meghan, a very beautiful<br />
Sister of the Blade who had taken my unit as her charge, became fierce and terrible,<br />
howling at night and seeing visions of the soon-to-be slain.<br />
<br />
They ate only the animals they killed, supplemented by herbs steeped as tea and the<br />
portion of mead that the soldiers were rationed.</pre><br />
<br />
====Order of Shadows====<br />
<br />
Where the other orders look after the affairs of industry for the common folk as well as providing for the welfare of the fighting classes, The Order of Shadows finds it's home within the walls of nobility.<br />
<br />
Holidays and observances go a long way to make the common folk comfortable but Nobles often feel that they are above such things. Money and influence, justice and honor, however are never taken for granted. The Order of Shadows makes sure that the nobility remember that the Gods are aware of them as well...<br />
<br />
====Dedicant to the Adgharhin====<br />
<br />
The Dedicants to the Adgharhin are those whom have proven to be bound to the traditions of the way, but have not chosen a monastic order to devote themselves to.<br />
<br />
====Beacon of the Way====<br />
<br />
Beacons of the Way are the Clan Chiefs of Arcachon or Landed Nobility on the Mainland who have been entrusted with a region to control, but have not dedicated themselves to a monastic order.<br />
<br />
===Candidates and Inductees===<br />
====Neophyte====<br />
One who has undergone the initiation ceremony but has not made the effort to dedicate themselves to further study and responsibility. Generally, it is expected that they will spend some time with the current Priesthood and help to further it's aims.<br />
<br />
====Follower====<br />
Followers are those who have listed themselves upon the Roles of Membership within the Priesthood. They are considered amongst the Priesthood and after due deliberation, they are either asked to continue and undertake the initiation ceremony or they are asked to walk another path.<br />
<br />
==The Walkers of the Way==<br />
<br />
===Eldest===<br />
<br />
[[Lankmere_Family/Dormondt|Dormondt]] [[Lankmere_Family|Lankmere]] - [[#Grand High Priest|Elder Guardian of the Way]] (Current Whereabouts Unknown)<br><br />
[[Olik_Family/Elerik Taim|Elerik Taim]] - [[#High Priest|High Priest]]<br><br />
Octavio - [[#Hand of the Blade|Hand of the Blade]]<br><br />
Akasha - [[#Hand of the Shadows|Hand of the Shadows]]<br><br><br />
<br />
===Elders===<br />
<br />
Vidad - [[#Order of the Blade|Order of the Blade]]<br><br />
Ferber - [[#Order of the Shadows|Order of the Shadows]]<br><br />
Anulith - Dedicant to the Adgharhin<br><br />
Poison - Dedicant to the Adgharhin<br><br />
Viego - Priest and Initiate<br><br />
<br />
===[[#Beacon of the Way|Beacons of the Way]]===<br />
<br />
Cerber<BR><br />
Caesare<BR><br />
Karl<BR><br />
Madras<BR><br />
Nzer Jr<BR><br />
Aedwin<BR><br />
Araia<BR><br />
Driazt<BR><br />
<br />
===[[#Follower|Followers]]===<br />
<br />
Cassandra<BR><br />
Galvin<BR><br />
Jonan<BR><br />
Wladimir<BR><br />
Karin<BR><br />
Joffrey<BR><br />
Daved<BR><br />
Abarok<BR><br />
Hulthathuth<BR><br />
Edith<BR><br />
Hobbs<BR><br />
Bah'Na<BR><br />
busirio<BR><br />
Anastasia<BR><br />
Dissimilis<BR><br />
Ryeena<BR><br />
Indigo<BR><br />
Lente<BR><br />
Tokeru<BR><br />
<br />
<br />
===Past Members of the Faith===<br />
<br />
Nicholas - Priest, [[#Order of the Hearth|Order of the Hearth]]<br><br />
Malus Solari - [[#Follower|Follower]]<br><br />
Lantel - [[#Follower|Follower]]<br><br />
Titus Van - [[#Order of the Shadows|Order of the Shadows]]<br><br />
Alphonso - [[#Beacon of the Way|Beacon of the Way]]<br><br />
Riverwind - [[#Follower|Follower]]<br><br />
Ulrich - [[#Follower|Follower]]<br><br />
Viator - [[#Neophyte|Neophyte]]<br><br />
<br />
==Temple Locations==<br />
<br />
===[[Adgharhin Way/Wellspring Temple|Wellspring Temple]] (Enlod)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Dormondt Lankmere<br />
|-<br />
|'''Temple Size''': Large Temple (5)<br />
|-<br />
|'''Est. Believers''': 10600<br />
|}<br />
<br />
The first and greatest of the temples to Adaghar.<br />
<br />
===[[Adgharhin Way/Monastary Temple|Monastary Temple]] (Ecsetuah)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Elerik Taim Olik<br />
|-<br />
|'''Temple Size''': Small Temple (3)<br />
|-<br />
|'''Est. Believers''': 7700<br />
|}<br />
<br />
Ecsetuah was once home to the Deletuah Monastary, which fell into disrepair and was long abandoned until Elerik Taim rebuilt it into a new temple to Adaghar. It is now called the Monastary Temple.<br />
<br />
===[[Far East/Mnalor|Mnalor Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Alphonso<br />
|-<br />
|'''Temple Size''': Primitive Temple (2)<br />
|-<br />
|'''Est. Believers''': 6800<br />
|}<br />
<br />
The third temple to Adaghar, built in a well-travelled region of Arcachon.<br />
<br />
===[[Adgharhin Way/Oasis Temple|Oasis Temple]] (Nbasah)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Baroness Poison Shadow-Stalker<br />
|-<br />
|'''Temple Size''': Small Temple (3)<br />
|-<br />
|'''Est. Believers''': 3700<br />
|}<br />
<br />
The first temple built outside of Arcachon, constructed by Baroness Poison.<br />
<br />
===[[Adgharhin Way/Temple of Light|Temple of Light]] (Lost)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Count Vite LaMort<br />
|-<br />
|'''Temple Size''': Destroyed (0)<br />
|-<br />
|'''Est. Believers''': 4900<br />
|}<br />
<br />
The Temple of Light, in Unotosa, remained a prominent focal point for the religion in the north mainland, until it was sacked and destroyed by Arfeiniel of Sartania (2007-09-02).<br />
<br />
<br />
===[[Adgharhin Way/Temple of New Beginnings|Temple of New Beginnings]] (Ozrat)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Duchess Poison Shadow-Stalker<br />
|-<br />
|'''Temple Size''': Medium Temple (4)<br />
|-<br />
|'''Est. Believers''': 7000<br />
|}<br />
<br />
Poison became one of the few Duchesses of Ozrat, and continued to support the Way there with the financing of the Temple of New Beginnings. <br />
<br />
===[[Adgharhin Way/Ossaet Temple|Ossaet Temple]] (Lost)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Duke Galiard Scarlett<br />
|-<br />
|'''Temple Size''': Destroyed (0)<br />
|-<br />
|'''Est. Believers''': ?<br />
|}<br />
<br />
Duke Galiard began as an enthusiastic new member of the religion, and for reasons still unclear he took such a disliking to the priests of his new faith that he left the order, and sacked the temple (2007-05-18) he had himself built. <br />
<br />
===[[Adgharhin Way/Peninsular Temple|Peninsular Temple]] (Abilotiel)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Baron Vidad Filador<br />
|-<br />
|'''Temple Size''': Small Shack (1)<br />
|-<br />
|'''Est. Believers''': 1500<br />
|}<br />
<br />
The temple has a long history, with no small amount of violence from the Sartanian-Arcachonic wars. It was constructed (2007-01-18) by Vidad, but later sacked and closed (2007-05-14) by Ranulf, a new Baron of the region. Temple servants are noted for managing to save a handful of gold coins from the pillaging, at the cost of their lives. The temple was, however, rebuilt (2007-07-30) by Vidad again, and remains to this day.<br />
<br />
<br />
===[[Adgharhin Way/Rapael Temple|Rapael Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Anulith, Count of Rapael, Marshal of the Army of Adaghar's Boot<br />
|-<br />
|'''Temple Size''': Small Shack (1)<br />
|-<br />
|'''Est. Believers''': 4400<br />
|}<br />
<br />
The temple in Rapael was constructed less than a month following the construction of the Ossaet Temple.<br />
<br />
===[[Adgharhin Way/Athios Temple|Athios Temple]] (Lost)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Karl, Count of Athios<br />
|-<br />
|'''Temple Size''': Destroyed (0)<br />
|-<br />
|'''Est. Believers''': ?<br />
|}<br />
<br />
A week later, a temple was begun in Athios, at that time newly part of Arcachon. However, the temple was sacked and destroyed by Wilson Hendrix of Sartania (2007-09-09), after that realm conquered the region.<br />
<br />
===[[Adgharhin Way/Colasan Temple|Colasan Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Dozer, Duke of Colasan<br />
|-<br />
|'''Temple Size''': Small Temple (3)<br />
|-<br />
|'''Est. Believers''': 1400<br />
|}<br />
<br />
Colasan's temple was constructed at around the same time as the Athios Temple, and so far has withstood time and politics much better. It is currently cared for by Duke Driazt of Colasan.<br />
<br />
===[[Adgharhin Way/Isular Temple|Isular Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Sir Caesare Den Snodaert, Minister of Finances of Lasanar, Baron of Isular, Marshal of the Second Army of the South<br />
|-<br />
|'''Temple Size''': Primitive Temple (2)<br />
|-<br />
|'''Est. Believers''': 700<br />
|}<br />
<br />
Isular Temple was begun by Caesare, thought to be inspired by the Duke of Colasan and the presence of the Adgharhin priesthood in the duchy. Although followers in these southerly areas are fewer than in the north, they showed fidelity to the Way.<br />
<br />
===[[Adgharhin Way/Itomazh Temple|Itomazh Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Cerber DeRouen, Fiduciary of Arcachon, Count of Itomazh<br />
|-<br />
|'''Temple Size''': Small Shack (1)<br />
|-<br />
|'''Est. Believers''': 8000<br />
|}<br />
<br />
Not to be outdone by the temple-building in the south, Cerber constructed the first temple of Itomazh - thought to be unnecessary in strictly-practical terms, this newest temple to Adaghar nonetheless stands as a proud symbol of the enduring faith.<br />
<br />
===[[Adgharhin Way/Temple Of Southern Light|Temple Of Southern Light]] (Paplarmi)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Poison Shadow-Stalker, Countess of Paplarmi<br />
|-<br />
|'''Temple Size''': Primitive Temple<br />
|-<br />
|'''Est. Believers''': 3055<br />
|}<br />
<br />
After moving to Zonasa, Poison had nowhere to pray to Adaghar. As soon as she became Countess of Paplarmi, she built a temple dedicated to all of the Gods so that she could properly pray whenever she wished.<br />
<br />
==Events and Reports==<br />
<br />
===[[Adgharhin Way/Reports/072106|Report of the Faithful - Summer of the Fall of Arcaea]]===<br />
===[[Adgharhin Way/Reports/102106|Report of the Faithful - At the Rift of the Northern Realms]]===<br />
===[[Adgharhin Way/Reports/011707|Report of the Faithful - At the time of the Madness of the Armies]]===<br />
===[[Adgharhin Way/Book of Relics|Quest for the Book of Relics]]===<br />
===[[Adgharhin Way/Reports|Visions, Omens and Portents in the Quest for the Relics]]===<br />
<br />
<br />
[[Category: Religion]]<br />
[[Category: Far East]]<br />
[[Category: Arcachon]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Olik_Family&diff=87882Olik Family2008-02-20T23:28:56Z<p>House Olik: </p>
<hr />
<div>__TOC__<br />
<br />
The house of Olik originated in the County of [[Atamara/Rustton|Rustton]], in the Kingdom of [[Abington]], on the continent of [[Atamara]]. A small river region, Rustton had always been overshadowed in history by the presence of Stoneville to the south and mighty [[Atamara/Riverholm|Riverholm]] to the north. When Oleg Olik, the eldest of three noble children, decided he had had enough of the boredom of idle time at the Olik manor and emigrated to [[South-West Island]], the name of Olik was set on a course that would eventually lead to [[Olik Family/Fame|fame]] - or perhaps infamy.<br />
<br />
==Olik Manor==<br />
<br />
[[Image:Olikmanor.jpg]]<br />
<br />
The ''pater familia'' of the House of Olik was, up til his death, Trostian Olik, a fourth generation Abington noble with the respected status of a retired knight - and the respected wealth of of about 6,000 in gold. The manor house is still modest (for an Abington noble), but presents a pleasant and commanding look over the fields and the road to the village. Trostian was reputed to be moderately generous but standoffish. His unmarried daughter, Takani, lives at home after barely escaping [[Beluaterra]] before the last invasion; War-scarred and seeking quiet and isolation.<br />
<br />
The land is a bump in a stream which feeds into the Riverholm River pouring into the Ash Sea to the north, about an hour's journey from the seat of the County and the residence of Lord SH. The woods around the area contain pheasants and geese, flax, and Olik's serfs are known to grow apples of fine quality. The stream contains a specie of mountain river fish which can grow up to two and a half feet in length and are very oily in taste when in season. <br />
<br />
There are eight men-at-arms vassal to the House who help guard the estate and enforce shire law in the attendant village, whose inhabitants total about 120. The village is called 'Slet' by the locals. Traders rarely make stops here, but travelers from [[Atamara/Matakonis|Matakonis]], [[Atamara/Stoneville|Stoneville]], Riverholm, even [[Atamara/Monagle|Monagle]] are common and often receive good welcome by the peasants. The Oliks retain one physician, Kulmos of Hratmi, whose services can sometimes be rendered to the stranded and wounded, especially during war, or for low fees in general.<br />
<br />
Recently, Kulmos of Hratmi witnessed and confirmed the death of Trostian, leaving Gauihu, at 31 years of age and the known, eldest and living son, to inherit the family's wealth and manor.<br />
<br />
===Family Symbols===<br />
<br />
The family crest consists of an eagle, being strangled by a snake, being impaled by two crossed swords with red jewels in them. A ruby-jeweled ring that Gauihu wears is a family heirloom and symbol, as are two ruby-jeweled war-swords currently residing in Olik Manor.<br />
<br />
===Inheritance===<br />
<br />
The steward of the estates is a man named Jan Tolmy, son of Yari Tolmy. The lady of the house, Ereihu, died last April, and Trostian's demented brother Asov, lives in the manor house. (He would have stood to inherit the family house, but for his status as a mentally unfit.) With Oleg's life and ability to inherit in serious question, Gauihu was the only one in a position to inherit the manor, and this was confirmed by Jan Tolmy.<br />
<br />
The Olik family is moderately [[Olik Family/Fame|famous]]; Oleg had made a name for himself as General of the ill-fated realm of [[Ikalak_(SWI)|Ikalak]] on the South-West Island, and Maltheo's position as Banker, Count and later Duke of a Far Eastern land had made it into many letters home and in a few scribe's notes at the busier marketplaces of the world. However, it is Gauihu's position in the highly visible government of Abington which has gotten his name and his family's recognition.<br />
<br />
==House Olik==<br />
<br />
The Olik Family can trace their origins back to Altham Olik, whose two sons both married, had children and became the two Septs of the family (the Olegs and the Braegs). The Olegs settled and largely remained in Abington, and are also referred to as the Abington Oliks. The Braegs, however, spread out beyond the borders of the home country. It wasn't until Oleg (son of Trostian) moved to the South-West Island that the Abington Oliks ventured beyond their borders.<br />
<br />
For the most part, the two septs interact very little with each other. Gauihu, for example, hadn't met Elerik Taim since childhood, nor Athys II (until Athys returned home at age 23). Although both Gauihu and Athys lived in the same realm (Abington) for a time, their relationship was hardly cordial, and Athys in fact participated in the two rebellions ousting his cousin.<br />
<br />
===Family Feuds, Relations and Politics===<br />
<br />
====Friendliness====<br />
<br />
The family was united with the [[D'Anglos Family]] by way of marriage between Gauihu and Armitage III. Contact has been broken with this family.<br />
<br />
The family has friends in the [[Selemnir Family]], by way of Maltheo's courtship of Alaina, and Gauihu's comradery with the hero Feldric. Contact has been broken with this family.<br />
<br />
The family is also generally friendly with the [[Von Katzing Family]], mostly by way of Gauihu's comradery with Ulric. Contact has been broken with this family.<br />
<br />
====Antagonism====<br />
<br />
There is an interesting antagonism between the Oliks and the [[McGahee Family|McGahees]]. In the Far East, Maltheo began a long-standing opposition to Conan, whose rule of [[Soliferum]] he once supported and later considered tyrannical. Maltheo also fell afoul of Renquest. In Atamara, Gauihu (who to this day knows nothing of Maltheo's politics) began a rivalry with Moses, as both were Arch Priests of their warring kingdoms. Gauihu also forced Renquest to leave Abington when he joined that kingdom, threatening to banish and execute him when it was clear Renquest had joined for less than welcome reasons.<br />
<br />
Gauihu made enemies of the [[Primus Family]] as well, after banishing LDB and strongly opposing DRP. Doc's Revenge has decreed that the entire family is on his [[User:Primus_Family/Doc's_Son|Personal Death List]].<br />
<br />
Because of the [[Vashmere Family]]'s actions in Abington (from Victor Von, to Vatticus, to Dafayo), Gauihu has generally no patience for them now and the feeling is mutual.<br />
<br />
[[Titans Family|Kronos]], of Carelia, quickly made Gauihu a personal enemy by declaring him a fool, a coward and a "dead man." Kronos also threatened Athys II after the sacking of a temple of Evgenism, making it a family dispute.<br />
<br />
As Arch Priest of Abington, Gauihu made enemies (and a few corpses) of many nobles; whether this could extend to the entire family is largely undetermined.<br />
<br />
As King (the "Mad King") of Abington, Gauihu alienated large, vocal segments of the population of Abington in his last week, first by falsely accusing Duke Spiritmonger of treason, forcing one secession ([[Aquitaine]]), and then by rashly declaring war on the Cagilan Empire, prompting another secession ([[Caergoth]]) with announcements of two more to follow. His unwillingness to part with the crown, his accusations of falsified-nobility, more declarations of war, even the murder of his own son lead to two rebellions. These events left Gauihu, and by extension the Olik Family, with many powerful enemies. It is likely that much of the animosity leading to Athys II's downfall was transferred from prevailing anti-Gauihu views.<br />
<br />
===Player Characters===<br />
<br />
*[[Olik_Family/Oleg|Oleg]] - Hero, Retired in [[Ibladesh]] at 32.<br />
*[[Olik_Family/Gauihu|Gauihu]] - Knight, 44 y.o., [[Obsidian Islands]], [[East Continent]]<br />
*[[Olik Family/Takani|Takani]] - Only daughter of Trostian. Retired in Rustton.<br />
*[[Olik_Family/Maltheo|Maltheo]] - Knight, Prime Minister of [[League of Anacan]]. Deceased at 28 y.o<br />
*[[Olik_Family/Elerik Taim|Elerik Taim]] - Priest, ([[Arcachon]]), 52 y.o<br />
*[[Olik_Family/Athys II|Athys II]] - Legendary Hero, Duke of Riverholm. Deceased at 28 y.o<br />
*[[Olik_Family/Veea|Veea]] - Illegitimate (?) Daughter of Athys. Adventurer, Retired in [[Sartania]], 21 y.o<br />
*[[Olik Family/Zyrdan|Zyrdan]] - Son of Nargran, 20 y.o. Knight, [[Morek]], [[Dwilight]]<br />
*[[Olik Family/Astarond|Astarond]] - Son of Nargran, 20 y.o. Knight, [[Cathay]], [[Far East Island]].<br />
<br />
===House Olik, Family Tree===<br />
<br />
[[Image:Olikfamilytree2.JPG]]<br />
<br />
[[Category: Families]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Adgharhin_Way/Temple_Of_Southern_Light&diff=87875Adgharhin Way/Temple Of Southern Light2008-02-20T22:51:36Z<p>House Olik: </p>
<hr />
<div>==Temple Of Southern Light==<br />
The Temple of Southern Light was built by Poison Shadow-Stalker in [[Far East/Paplarmi|Paplarmi]] a month or so after she was made Countess of the region (around October/November 2007). It is located on the cliff tops in the south facing out to the sea which boarders Paplarmi. The temple is dedicated to each of the Gods, so that each god can have a presence in the south of the island. A few miles to the north is a forest which supplied wood in the form of logs to use in the construction and maintenance of the temple.<br />
<br />
====Construction and History====<br />
<br />
The temple was initially very small - so small, in fact that only 200 people can fit inside it (originally this was 100 until the temple was enlarged) - but is built so that people can gather around the temple and still see into it. It was circular, and has only four beams holding up the roof, instead of a wall around. The temple was about 15 meters in diameter with a cone-shaped timber roof, which let some light shine through. The temple itself was built by Poison and some of her entourage who came with her from [[Lasanar]] (each of them devout followers of The Adgharin Way), and the logs were supplied by the local forest, which lies only a few miles from the temple.<br />
<br />
When the temple was enlarged, it followed with the same design, except for a broader size, four additional beams and a new roof so that more followers may attend temple. The new roof and beams were placed around the existing structure, and then the original was taken down. The logs were burnt and the ash was scattered at the next mornings prayers.<br />
<br />
====Interior====<br />
[[Image:PaplarmiTemple.jpg]]<br />
<br />
The temple has very little on the inside. There are no benches, and followers must stand. In the centre, there is a raised platform (around half a meter off the ground) with a meter high altar in the centre. Underneath the altar is a trap door, which contains the local treasury. The altar must be moved to access the treasury. In winter, the locals traditionally bring branches to the temple which are placed on the roof to keep the rain and snow out of the temple, but do not create make-shift walls and so it is still cold from great sea breezes which often blow through.<br />
<br />
====People====<br />
The temple was first maintained by Poison and the small band of followers who came with her from the north, but since the preachings of [[Olik Family/Elerik Taim|Elerik Taim]], many locals tend to the temple - replacing any logs which start to rot/splinter, making sure the inside doesn't get too muddy. It is guarded at night by retired Special Forces from Lasanar, who are devout followers of The Way. The people often go to the temple to pray to one of the Gods privately, even if there is no priest there to lead the prayer (they have adapted to being far in the south, away from the regular route of the priests).</div>House Olikhttps://wiki.battlemaster.org/index.php?title=File:PaplarmiTemple.jpg&diff=87873File:PaplarmiTemple.jpg2008-02-20T22:45:32Z<p>House Olik: </p>
<hr />
<div></div>House Olikhttps://wiki.battlemaster.org/index.php?title=Enlod&diff=87867Enlod2008-02-20T22:04:32Z<p>House Olik: </p>
<hr />
<div>{| class="infobox" border="1" cellpadding="4" style="float: right; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%; clear: right"<br />
|+ style="margin-left: inherit; font-size: medium;" | '''Enlod'''<br />
|-<br />
|- align=center<br />
| colspan="2" style="background:#ffffff;" |http://battlemaster.org/maps-7/2.jpg<br />
|- style="vertical-align: top;"<br />
| '''[[Realm]]'''<br />
|[[Arcachon]]<br />
|- style="vertical-align: top;"<br />
| '''[[Duchy]] of'''<br />
|[[Far East/Enlod|Enlod]]<br />
|- style="vertical-align: top;"<br />
| '''Local [[Lord]]'''<br />
|[[Wamphyri Family/Akasha|Akasha]]<br />
|- style="vertical-align: top;"<br />
| '''[[Region]] Type'''<br />
|City<br />
|- style="vertical-align: top;"<br />
| '''[[Gold]]'''<br />
|690 gold<br />
|- style="vertical-align: top;"<br />
| '''[[Food]]'''<br />
|29 bushels<br />
|- style="vertical-align: top;"<br />
| '''Weather Area'''<br />
|Island<br />
|- style="vertical-align: top;"<br />
|} <br />
<br />
Enlod is the Capital of [[Arcachon]] and the spiritual home of the [[Adgharhin Way]].<br />
<br />
===Demographics===<br />
<br />
Most of Enlod's population are farmers in the outlaying countryside or unskilled laborers. About 170 noblemen and their families reside in estates within the city. Several hundred are employed as clergy or various assistants by the Adgharhinist church, and several hundred more in military roles.<br />
<br />
===Economy===<br />
<br />
One census master remarked of the city,<br />
<br />
''"There are 7 blacksmiths, 8 taverns, 5 inns, 8 butchers, 29 barbers and 40 tailors. There are 18 wine and ale sellers, 7 spice merchants, 17 weavers and 20 pastrycooks. There are 67 shoemakers, 40 furriers, 20 masons, 18 carpenters, 14 coopers, 14 chandlers and 13 bakers. There are copyists, cutlers, painters, woodcarvers. But mostly, the population are farmers and laborers."''<br />
<br />
===Defenses===<br />
<br />
It is a walled, heavily fortified city. The city walls are about 8,300 feet in total length, range from 12-24 feet in height and are from 8-15 feet thick. The rubble construction uses an ashlar facing and lime mortar. There are nine bastions, each a cylindrical stone tower about 137 feet in diameter and 90 feet tall. There are five gates, each with a gatehouse and portcullis. The gatehouses are each about 160 feet wide, 50 feet tall, consisting of two 60-foot diameter, 76 feet tall stone wall towers on each side of the gate.<br />
<br />
The keep, located on the highest real estate in the city (Enlod Hill, rising 55 feet above the rest of the city), is a 415 by 484 feet rectangular fortress with four wall towers. The walls here are 14 feet thick and 22 feet tall. Militia units in the city are based in the bastions, with regular patrols sent out along the walls. There are generally up to 250 militia garrisoned in Enlod in peacetime, but the fortress can easily hold more troops. If the outer walls are broken through, there are thought enough wells and storage areas in the keep to outlast a siege.<br />
<br />
===Faith===<br />
<br />
The woods to the west of the city are part of the eastern edge of the Forest of Arcachon, which covers most of the Dark Isle. Up the temple road, in the outskirts of the forest is the [[Adgharhin Way/Wellspring Temple|Wellspring Temple]], the oldest temple of the [[Adgharhinism|Adgharhin]]. According to the Adgharhin, the city of Enlod was built by Adaghar himself and is the oldest city in the world.<br />
<br />
[[Image:Mapofenlod.jpg]]<br />
<br />
[[Category:Regions]]<br />
[[Category:Far East]]<br />
[[Category:Arcachon]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Adgharhin_Way/Dusty_Old_Tome&diff=87125Adgharhin Way/Dusty Old Tome2008-02-11T07:38:46Z<p>House Olik: added categories</p>
<hr />
<div>== Chickadee Rug Labors ==<br />
<br />
...<br />
<br />
'''''25th Day of Spring'''''<br />
<br />
I hired a new worker today. He came in claiming to be a relative of someone who had worked here before. His name is Jork.<br />
<br />
...<br />
<br />
'''''35th Day of Spring'''''<br />
<br />
Jork is turning out to be a great worker. Rug sales have increased 20% since he started and production has increased 30%. At this rate I will be able to stockpile rugs. The other workers really seem to have taken quickly to Jork.<br />
<br />
...<br />
<br />
'''''2nd Day of Summer'''''<br />
<br />
Jork publicly disagreed with my decision today. If he does this again I will be forced to fire him no matter how much he has helped.<br />
<br />
'''''3rd Day of Summer'''''<br />
<br />
Again, Jork has humiliated me! I will not tolerate this. I will fire him first thing in the morning.<br />
<br />
'''''4th Day of Summer'''''<br />
<br />
I came to work today dead set on firing Jork for his lack of respect in the workplace only to find he had convinced the other workers to leave me and steal all our equipment and supplies. I will be ruined.<br />
<br />
''''5th Day of Summer'''''<br />
<br />
I found where Jork and the other workers had moved to. I went there to try and talk sense into the other workers and hope that they saw this Jork for what he really was. It was of no use. They seemed smitten with his charisma. I tried to fight the man but my old fists hurt him none.<br />
<br />
'''''17th Day of Summer'''''<br />
<br />
I have heard that Jork has brought in several new workers, men he knew before starting at my shop.<br />
<br />
'''''20th Day of Summer'''''<br />
<br />
It seems the new workers are not workers at all but slave drivers. The workers are pushed to their limits and paid even less than I paid them starting out. I have heard tale of some trying to quit but they were dealt with behind closed doors. What a vile man this Jork is. I wish I would've been more prepared for something like this. I wish I would have put back more money to care for my family. I wish I were strong enough to fight back.<br />
<br />
[[Category:Arcachon]] [[Category:Religion]] [[Category:Books]]</div>House Olikhttps://wiki.battlemaster.org/index.php?title=Adgharhin_Way&diff=87121Adgharhin Way2008-02-11T07:08:57Z<p>House Olik: </p>
<hr />
<div><center>[[Image:Offerings.jpg]]</center><br />
<br />
<br />
__TOC__<br />
<br />
{{template:Infobox Religion|<br />
name=[[Adgharhinism]]|<br />
continent=[[Far East]]|<br />
founder=[[Lankmere Family/Dormondt|Dormondt]]|<br />
maintemplelocation=[[Far East/Enlod|Enlod]], [[Arcachon]]|<br />
temples=11|<br />
followers=105,058|<br />
nobles=35|<br />
priests=2|<br />
shrines=22|<br />
}}<br />
== History==<br />
<br />
The people of [[Arcachon]] were historically animistic in their religious practices. Legend tells of a foreigner from the West who brought with him books and wisdom. These books were in a strange language, but were filled with pictures and diagrams. Their material covered a range of topics from farming, to tanning, to tax laws, and so the Arcachon people had begun to adopt the early qualities of civilization without knowing it. The religion of Arcachon is complex, but is concerned mainly with achieving balance in the world through thought, speech, and action. Night and day, masculine and feminine, good and evil - everything has its place. That is not to say that Adgharhinism is dark or fatalistic; quite the contrary, followers tend to believe that Nature is inherently good. It is merely the acceptance that darkness cannot be completely extinguished (and in some cases must be embraced) that gives the Way its unique insight.<br />
<br />
The Adgharhin Priesthood itself was rediscovered as the result of the research begun by Malus and Arcturus Solari. In a time of great need, and sensing the impending downfall of the Clan of Arcachon to corruption and decay, the brothers pland a ''coup'' of the current clan chief, Wiglaf.<br />
<br />
After the successful rebellion, Arcturus, stepping in for the ailing Malus, introduced his findings of the [[Adgharhin Way/Deities|Gods of the Way]] and the [[Adgharhin Way/Creation_Myth|History of the Cosmos]] to the warlords of the Dark Island. Dormondt Lankmere lended his energy to the task of researching and completing the picture of the religion and it's practices<br />
<br />
The Adgharhin Priesthood is the result of these findings and the continued research into the dark and faded history of the Island of Arcachon. As more information began to make itself available, a woman named Lechis from a coastal village made herself known to Dormondt and the Council of Arcachon, and started to illuminate the Way of the Old Ones to them.<br />
<br />
Slowly and with great care, the older and more isolated inhabitants of the island began to emerge from hiding and offer their support to the new govornment in hopes that their faith would outlive them. This did not, however, come without cost.<br />
<br />
Lechis revealed herself to be the old High Priestess of the Adgharhin, walker of the Way of the Old Ones. She vowed the support of the people of Arcachon, and provide insight into the Way to the nobles of the island, provided she was to teach them personally, and advising from behind the Pontifex.<br><br />
<center>[[Image:crow.png]]</center><br />
<br />
== The Levels of the Priesthood ==<br />
<br />
===Guardian of the Way===<br />
The Guardian of the Way is the active and recognized leader of the Adgharhin Priesthood. His or Her job is to advise and look after the welfare of the Way as well as its Priesthood. <br />
<br />
Until her passing, Lechis held this position. Dormondt Lankmere took the seat of Guardian of the Way upon the death of Lechis and became the final decision maker in matters of spiritual practice. While everyday matters of operations were often handled by the Illuminated Ones, events that effect the overall structure and vision of the Way were deferred to the Guardian of the Way. After the disappearance of Dormondt, there was no official Guardian of the Way.<br />
<br />
===High Priest===<br />
<br />
The High Priest or Priestess is the second highest official position in the Adgharin Priesthood. It is reserved for people who have dedicated their entire careers to studying and spreading the Adgharin Way. There is only one High Priest, Elerik Taim Olik.<br />
<br />
===Illuminated Ones===<br />
<br />
The Illuminated ones are the leadership council of the Priesthood. There are currently two; Akasha (Hand of Shadows) and Octavio (Hand of the Blade). They provide expertise in their given roles, while also serving as the main decision making body for the members of the Priesthood and walkers of the Way. They are expected to handle day-to-day operations of the Priesthood, involving the High Priest when needs arise, or if the decisions have an impact upon the direction of the Way.<br />
<br />
====Hand of the Hearth====<br />
<br />
The Hand of the Hearth oversees the religious practices of the Way as well as being the head of the Order of the Hearth. Dedicated to Omorthion, the Hand of the Hearth ensures that Holidays are observed and sacrifices are followed. There is no current Hand of the Hearth.<br />
<br />
====Hand of the Blade====<br />
<br />
The Hand of the Blade provides expertise in matters of military significance. As head of the Order of the Blade, he ensures that the Warbands of the Arcachon as well as the Units of the Mainland Nobility have the blessings of the Gods in their endeavors.<br />
<br />
====Hand of the Shadows====<br />
<br />
The Hand of Shadows takes pride in understanding the ways of finances and darker diplomacy, working in ways that many fear to use. They use these abilities to assure influence in the halls of government as well as making sure the populace, as well as the priesthood is well fed and funded. As head of the Order of Shadows, he oversees actions of a group that can be seen as courtiers and bankers as well as, when the need arises, secret police and enforcers.<br />
<br />
===The High Clergy===<br />
<br />
Those who have dedicated themselves to a monastic order, but have surpassed the specialized knowledge of their order to attain a more general and more complete understanding of the Way. <br />
<br />
====Elder Priest====<br />
<br />
Priests who have served a long time in their profession.<br />
<br />
====Priest====<br />
<br />
The priests are the engine of any religion; these are the most dedicated Walkers of the Way, spreading Civilization and Faith across the world.<br />
<br />
===The Clergy===<br />
<br />
Those who have dedicated themselves in service to the people and to the spread of the teachings of the Ways of the Adgharhin. They are the celebrants at the temples, the providers of weddings and the soothsayers. They generally hold a general knowledge of all of the Orders and use these skills to better serve the people of Arcachon.<br />
<br />
===The Monastic Orders===<br />
<br />
The monastic orders are housed within the halls of learning. They are the training centers of the [[Adgharhin_Priesthood|Priesthood]]<br />
<br />
====Order of the Hearth====<br />
<br />
The members of this order pride themselves their research and study of methods and practices of trade and industry. Advances in the trades, such as milling, tanning and brewing on the Island have all benefitted by the knowledge of this order. It is also their duty to assist the Clergy in the celebration of holidays.<br />
<br />
====Order of the Blade====<br />
<br />
The members of this order are those that study the history and technology of combat. Soldiers are often a superstitious lot, so it is not uncommon to find a member of this order amongst a warband or other unit of soldiers, making sacrifices to the Old Ones in hopes that it will sway the tide of an upcoming battle.<br />
<br />
Fearless and often seen as touched by the gods, members of this order often run in front of the shield wall, taunting the enemy, trying to get them to break formation. or charge out of rage, creating an opening in the defenses of the enemy.<br />
<br />
A diary entry from a noble in the Army of Arcachon illustrates their role quite well, highlighting the strange path that these monks walk:<br />
<br />
<pre>As the Army of Arcachon traveled through the mainland, I watched as<br />
the monks of the Order of the Blade underwent a startling transformation.<br />
Upon landing upon the mainland, they dropped their monks robes and their<br />
hair became unkempt and dirty. They braided feathers into their hair. They<br />
split up and integrated into the units of the various nobles. Once there<br />
they started accepting requests for prayers and preparing small sacrifices<br />
to the ancestors and the Gods.<br />
<br />
As they moved out with their units, these monks started to take on the aspects<br />
of madmen, talking to the Gods and to spirits, foreseeing the future and searching<br />
out animals which became their clothing. One such monk, Meghan, a very beautiful<br />
Sister of the Blade who had taken my unit as her charge, became fierce and terrible,<br />
howling at night and seeing visions of the soon-to-be slain.<br />
<br />
They ate only the animals they killed, supplemented by herbs steeped as tea and the<br />
portion of mead that the soldiers were rationed.</pre><br />
<br />
====Order of Shadows====<br />
<br />
Where the other orders look after the affairs of industry for the common folk as well as providing for the welfare of the fighting classes, The Order of Shadows finds it's home within the walls of nobility.<br />
<br />
Holidays and observances go a long way to make the common folk comfortable but Nobles often feel that they are above such things. Money and influence, justice and honor, however are never taken for granted. The Order of Shadows makes sure that the nobility remember that the Gods are aware of them as well...<br />
<br />
====Dedicant to the Adgharhin====<br />
<br />
The Dedicants to the Adgharhin are those whom have proven to be bound to the traditions of the way, but have not chosen a monastic order to devote themselves to.<br />
<br />
====Beacon of the Way====<br />
<br />
Beacons of the Way are the Clan Chiefs of Arcachon or Landed Nobility on the Mainland who have been entrusted with a region to control, but have not dedicated themselves to a monastic order.<br />
<br />
===Candidates and Inductees===<br />
====Neophyte====<br />
One who has undergone the initiation ceremony but has not made the effort to dedicate themselves to further study and responsibility. Generally, it is expected that they will spend some time with the current Priesthood and help to further it's aims.<br />
<br />
====Follower====<br />
Followers are those who have listed themselves upon the Roles of Membership within the Priesthood. They are considered amongst the Priesthood and after due deliberation, they are either asked to continue and undertake the initiation ceremony or they are asked to walk another path.<br />
<br />
==The Walkers of the Way==<br />
<br />
===Eldest===<br />
<br />
[[Lankmere_Family/Dormondt|Dormondt]] [[Lankmere_Family|Lankmere]] - [[#Grand High Priest|Elder Guardian of the Way]] (Current Whereabouts Unknown)<br><br />
[[Olik_Family/Elerik Taim|Elerik Taim]] - [[#High Priest|High Priest]]<br><br />
Octavio - [[#Hand of the Blade|Hand of the Blade]]<br><br />
Akasha - [[#Hand of the Shadows|Hand of the Shadows]]<br><br><br />
<br />
===Elders===<br />
<br />
Vidad - [[#Order of the Blade|Order of the Blade]]<br><br />
Ferber - [[#Order of the Shadows|Order of the Shadows]]<br><br />
Anulith - Dedicant to the Adgharhin<br><br />
Poison - Dedicant to the Adgharhin<br><br />
Viego - Priest and Initiate<br><br />
<br />
===[[#Beacon of the Way|Beacons of the Way]]===<br />
<br />
Cerber<BR><br />
Caesare<BR><br />
Karl<BR><br />
Madras<BR><br />
Nzer Jr<BR><br />
Aedwin<BR><br />
Araia<BR><br />
Driazt<BR><br />
<br />
===[[#Follower|Followers]]===<br />
<br />
Cassandra<BR><br />
Galvin<BR><br />
Jonan<BR><br />
Wladimir<BR><br />
Karin<BR><br />
Joffrey<BR><br />
Daved<BR><br />
Abarok<BR><br />
Hulthathuth<BR><br />
Edith<BR><br />
Hobbs<BR><br />
Bah'Na<BR><br />
busirio<BR><br />
Anastasia<BR><br />
Dissimilis<BR><br />
Ryeena<BR><br />
Indigo<BR><br />
Lente<BR><br />
Tokeru<BR><br />
<br />
<br />
===Past Members of the Faith===<br />
<br />
Nicholas - Priest, [[#Order of the Hearth|Order of the Hearth]]<br><br />
Malus Solari - [[#Follower|Follower]]<br><br />
Lantel - [[#Follower|Follower]]<br><br />
Titus Van - [[#Order of the Shadows|Order of the Shadows]]<br><br />
Alphonso - [[#Beacon of the Way|Beacon of the Way]]<br><br />
Riverwind - [[#Follower|Follower]]<br><br />
Ulrich - [[#Follower|Follower]]<br><br />
Viator - [[#Neophyte|Neophyte]]<br><br />
<br />
==Temple Locations==<br />
<br />
===[[Adgharhin Way/Wellspring Temple|Wellspring Temple]] (Enlod)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Dormondt Lankmere<br />
|-<br />
|'''Temple Size''': Large Temple (5)<br />
|-<br />
|'''Est. Believers''': 10600<br />
|}<br />
<br />
The first and greatest of the temples to Adaghar.<br />
<br />
===[[Adgharhin Way/Monastary Temple|Monastary Temple]] (Ecsetuah)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Elerik Taim Olik<br />
|-<br />
|'''Temple Size''': Small Temple (3)<br />
|-<br />
|'''Est. Believers''': 7700<br />
|}<br />
<br />
Ecsetuah was once home to the Deletuah Monastary, which fell into disrepair and was long abandoned until Elerik Taim rebuilt it into a new temple to Adaghar. It is now called the Monastary Temple.<br />
<br />
===[[Far East/Mnalor|Mnalor Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Alphonso<br />
|-<br />
|'''Temple Size''': Primitive Temple (2)<br />
|-<br />
|'''Est. Believers''': 6800<br />
|}<br />
<br />
The third temple to Adaghar, built in a well-travelled region of Arcachon.<br />
<br />
===[[Adgharhin Way/Oasis Temple|Oasis Temple]] (Nbasah)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Baroness Poison Shadow-Stalker<br />
|-<br />
|'''Temple Size''': Small Temple (3)<br />
|-<br />
|'''Est. Believers''': 3700<br />
|}<br />
<br />
The first temple built outside of Arcachon, constructed by Baroness Poison.<br />
<br />
===[[Adgharhin Way/Temple of Light|Temple of Light]] (Lost)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Count Vite LaMort<br />
|-<br />
|'''Temple Size''': Destroyed (0)<br />
|-<br />
|'''Est. Believers''': 4900<br />
|}<br />
<br />
The Temple of Light, in Unotosa, remained a prominent focal point for the religion in the north mainland, until it was sacked and destroyed by Arfeiniel of Sartania (2007-09-02).<br />
<br />
<br />
===[[Adgharhin Way/Temple of New Beginnings|Temple of New Beginnings]] (Ozrat)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Duchess Poison Shadow-Stalker<br />
|-<br />
|'''Temple Size''': Medium Temple (4)<br />
|-<br />
|'''Est. Believers''': 7000<br />
|}<br />
<br />
Poison became one of the few Duchesses of Ozrat, and continued to support the Way there with the financing of the Temple of New Beginnings. <br />
<br />
===[[Adgharhin Way/Ossaet Temple|Ossaet Temple]] (Lost)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Duke Galiard Scarlett<br />
|-<br />
|'''Temple Size''': Destroyed (0)<br />
|-<br />
|'''Est. Believers''': ?<br />
|}<br />
<br />
Duke Galiard began as an enthusiastic new member of the religion, and for reasons still unclear he took such a disliking to the priests of his new faith that he left the order, and sacked the temple (2007-05-18) he had himself built. <br />
<br />
===[[Adgharhin Way/Peninsular Temple|Peninsular Temple]] (Abilotiel)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Baron Vidad Filador<br />
|-<br />
|'''Temple Size''': Small Shack (1)<br />
|-<br />
|'''Est. Believers''': 1500<br />
|}<br />
<br />
The temple has a long history, with no small amount of violence from the Sartanian-Arcachonic wars. It was constructed (2007-01-18) by Vidad, but later sacked and closed (2007-05-14) by Ranulf, a new Baron of the region. Temple servants are noted for managing to save a handful of gold coins from the pillaging, at the cost of their lives. The temple was, however, rebuilt (2007-07-30) by Vidad again, and remains to this day.<br />
<br />
<br />
===[[Adgharhin Way/Rapael Temple|Rapael Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Anulith, Count of Rapael, Marshal of the Army of Adaghar's Boot<br />
|-<br />
|'''Temple Size''': Small Shack (1)<br />
|-<br />
|'''Est. Believers''': 4400<br />
|}<br />
<br />
The temple in Rapael was constructed less than a month following the construction of the Ossaet Temple.<br />
<br />
===[[Adgharhin Way/Athios Temple|Athios Temple]] (Lost)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Karl, Count of Athios<br />
|-<br />
|'''Temple Size''': Destroyed (0)<br />
|-<br />
|'''Est. Believers''': ?<br />
|}<br />
<br />
A week later, a temple was begun in Athios, at that time newly part of Arcachon. However, the temple was sacked and destroyed by Wilson Hendrix of Sartania (2007-09-09), after that realm conquered the region.<br />
<br />
===[[Adgharhin Way/Colasan Temple|Colasan Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Dozer, Duke of Colasan<br />
|-<br />
|'''Temple Size''': Small Temple (3)<br />
|-<br />
|'''Est. Believers''': 1400<br />
|}<br />
<br />
Colasan's temple was constructed at around the same time as the Athios Temple, and so far has withstood time and politics much better. It is currently cared for by Duke Driazt of Colasan.<br />
<br />
===[[Adgharhin Way/Isular Temple|Isular Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Sir Caesare Den Snodaert, Minister of Finances of Lasanar, Baron of Isular, Marshal of the Second Army of the South<br />
|-<br />
|'''Temple Size''': Primitive Temple (2)<br />
|-<br />
|'''Est. Believers''': 700<br />
|}<br />
<br />
Isular Temple was begun by Caesare, thought to be inspired by the Duke of Colasan and the presence of the Adgharhin priesthood in the duchy. Although followers in these southerly areas are fewer than in the north, they showed fidelity to the Way.<br />
<br />
===[[Adgharhin Way/Itomazh Temple|Itomazh Temple]]===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Cerber DeRouen, Fiduciary of Arcachon, Count of Itomazh<br />
|-<br />
|'''Temple Size''': Small Shack (1)<br />
|-<br />
|'''Est. Believers''': 8000<br />
|}<br />
<br />
Not to be outdone by the temple-building in the south, Cerber constructed the first temple of Itomazh - thought to be unnecessary in strictly-practical terms, this newest temple to Adaghar nonetheless stands as a proud symbol of the enduring faith.<br />
<br />
===[[Adgharhin Way/Temple Of Southern Light|Temple Of Southern Light]] (Paplarmi)===<br />
<br />
{|border=1 style="background:navy; color:white"<br />
|'''Constructed By''': Poison Shadow-Stalker, Countess of Paplarmi<br />
|-<br />
|'''Temple Size''': Primitive Temple<br />
|-<br />
|'''Est. Believers''': 3055<br />
|}<br />
<br />
After moving to Zonasa, Poison had nowhere to pray to Adaghar. As soon as she became Countess of Paplarmi, she built a temple dedicated to all of the Gods so that she could properly pray whenever she wished.<br />
<br />
==Events and Reports==<br />
<br />
===[[Adgharhin Way/Reports/072106|Report of the Faithful - Summer of the Fall of Arcaea]]===<br />
===[[Adgharhin Way/Reports/102106|Report of the Faithful - At the Rift of the Northern Realms]]===<br />
===[[Adgharhin Way/Reports/011707|Report of the Faithful - At the time of the Madness of the Armies]]===<br />
===[[Adgharhin Way/Book of Relics|Quest for the Book of Relics]]===<br />
===[[Adgharhin Way/Reports|Visions, Omens and Portents in the Quest for the Relics]]===<br />
<br />
<br />
[[Category: Religion]]<br />
[[Category: Far East]]<br />
[[Category: Arcachon]]</div>House Olik