https://wiki.battlemaster.org/api.php?action=feedcontributions&user=Danaris&feedformat=atomBattleMaster Wiki - User contributions [en]2024-03-28T12:04:50ZUser contributionsMediaWiki 1.33.0https://wiki.battlemaster.org/index.php?title=User:Danaris&diff=220570User:Danaris2024-02-29T21:35:21Z<p>Danaris: </p>
<hr />
<div>{{Userdata|realname=Timothy Collett|homecountry=USA (New York)|familyname=Anaris|userid=3604}}<br />
Me? You want to know about me?<br />
<br />
Well, I live in Upstate NY in the USA (about 5 hours' drive from the City). I'm a programmer (and have been lead dev on BattleMaster for over a decade now, and admin for 4 years) and all-around useful computer guy. <br />
<br />
I'm both a writer and a strategist at heart, so both the RP side and the strategy side of BattleMaster appealed to me from the beginning. However, most of what I do is pretty left-brained stuff, so I usually have to wake up my right brain to be able to write much RP.<br />
<br />
I've been a dev since early 2008, and masterminded things like the major combat system update (each unit fighting another unit). I try to help out anywhere people need help as much as I can. On [[Discord]], I'm Delvin_Anaris.<br />
<br />
My characters were the [[Anaris Family]], which comes from a story I've been working on for several years, and mostly have just a bunch of disorganized notes to show for it. You want to know more about them, go to their page; this is mine.<br />
<br />
--[[User:Danaris|Anaris]] 21 September 2005 15:05 (CEST)<br />
<br />
Updated by [[User:Danaris|Anaris]] 15:08, 29 February 2024 (CET) (Wow, I need to look at this thing more often!)</div>Danarishttps://wiki.battlemaster.org/index.php?title=User:Danaris&diff=220569User:Danaris2024-02-29T21:23:36Z<p>Danaris: </p>
<hr />
<div>{{Userdata|realname=Timothy Collett|homecountry=USA (New York)|familyname=Anaris|userid=3604}}<br />
Me? You want to know about me?<br />
<br />
Well, I live in Upstate NY in the USA (about 5 hours' drive from the City). I'm a programmer (and have been lead dev on BattleMaster for over a decade now, and admin for 4 years) and all-around useful computer guy. <br />
<br />
I'm both a writer and a strategist at heart, so both the RP side and the strategy side of BattleMaster appealed to me from the beginning. However, most of what I do is pretty left-brained stuff, so I usually have to wake up my right brain to be able to write much RP.<br />
<br />
I've been a dev since early 2008, and masterminded things like the major combat system update (each unit fighting another unit). I try to help out anywhere people need help as much as I can. On [[Discord]], I'm Delvin_Anaris.<br />
<br />
My characters were the [[Anaris Family]], which comes from a story I've been working on for several years, and mostly have just a bunch of disorganized notes to show for it. You want to know more about them, go to their page; this is mine.<br />
<br />
--[[User:Danaris|Anaris]] 21 September 2005 15:05 (CEST)<br />
<br />
Updated by [[User:Danaris|Anaris]] 15:08, 2 February 2011 (CET) (Wow, I need to look at this thing more often!)</div>Danarishttps://wiki.battlemaster.org/index.php?title=User:Danaris&diff=220568User:Danaris2024-02-29T20:21:40Z<p>Danaris: </p>
<hr />
<div>{{Userdata|realname=Timothy Collett|homecountry=USA (New York)|familyname=Anaris|userid=3604}}<br />
Me? You want to know about me?<br />
<br />
Well, I live in Upstate NY in the USA (about 5 hours' drive from the City). I'm a programmer (and have been lead dev on BattleMaster for over a decade now, and admin for 4 years) and all-around useful computer guy. <br />
<br />
I'm both a writer and a strategist at heart, so both the RP side and the strategy side of BattleMaster appealed to me from the beginning. However, most of what I do is pretty left-brained stuff, so I usually have to wake up my right brain to be able to write much RP.<br />
<br />
I've been a dev since early 2008, and masterminded things like the major combat system update (each unit fighting another unit). I try to help out on the discussion list and other places people need help as much as I can. On [[Discord]], I'm Delvin_Anaris.<br />
<br />
My characters were the [[Anaris Family]], which comes from a story I've been working on for several years, and mostly have just a bunch of disorganized notes to show for it. You want to know more about them, go to their page; this is mine.<br />
<br />
--[[User:Danaris|Anaris]] 21 September 2005 15:05 (CEST)<br />
<br />
Updated by [[User:Danaris|Anaris]] 15:08, 2 February 2011 (CET) (Wow, I need to look at this thing more often!)</div>Danarishttps://wiki.battlemaster.org/index.php?title=User:Danaris&diff=220567User:Danaris2024-02-29T19:39:06Z<p>Danaris: Testing</p>
<hr />
<div>{{Userdata|realname=Timothy Collett|homecountry=USA (New York)|familyname=Anaris|userid=3604}}<br />
Me? You want to know about me?<br />
<br />
Well, I live in Upstate NY in the USA (about 5 hours' drive from the City). I'm a programmer (and have been lead dev on BattleMaster for several years now) and all-around useful computer guy. <br />
<br />
I'm both a writer and a strategist at heart, so both the RP side and the strategy side of BattleMaster appealed to me from the beginning. However, most of what I do is pretty left-brained stuff, so I usually have to wake up my right brain to be able to write much RP.<br />
<br />
I've been a dev since early 2008, and masterminded things like the major combat system update (each unit fighting another unit). I try to help out on the discussion list and other places people need help as much as I can. On [[Discord]], I'm Delvin_Anaris.<br />
<br />
My characters were the [[Anaris Family]], which comes from a story I've been working on for several years, and mostly have just a bunch of disorganized notes to show for it. You want to know more about them, go to their page; this is mine.<br />
<br />
--[[User:Danaris|Anaris]] 21 September 2005 15:05 (CEST)<br />
<br />
Updated by [[User:Danaris|Anaris]] 15:08, 2 February 2011 (CET) (Wow, I need to look at this thing more often!)</div>Danarishttps://wiki.battlemaster.org/index.php?title=MediaWiki:Common.css&diff=216290MediaWiki:Common.css2023-03-01T21:03:39Z<p>Danaris: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
.wikitable p { margin:0; padding:0; }<br />
.heraldrySignature {<br />
display: inline-block;<br />
margin-left: 1em;<br />
}<br />
.titleSignature {<br />
display: inline-block;<br />
}<br />
<br />
.message-signature {<br />
margin-top: 0.6em;<br />
}<br />
/* colored message type selection menu */<br />
.Letter {<br />
background-color: black;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Roleplay {<br />
background-color: #1A1A07;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Roleplay.private {<br />
border: 1px solid maroon;<br />
}<br />
.Roleplay.public {<br />
border: 1px solid lightgray;<br />
}<br />
.Roleplay.invite {<br />
border: 1px solid darkgreen;<br />
}<br />
.rpInteract {<br />
display: block;<br />
text-align: center;<br />
margin-top: -15px;<br />
margin-left: auto;<br />
margin-right: auto;<br />
height: 1em;<br />
line-height: 1em;<br />
font-size: 90%;<br />
background-color: #1A1A07;<br />
width: 16em;<br />
border-radius: 5px;<br />
}<br />
.Roleplay.invite .rpInteract {<br />
border: 1px solid darkgreen;<br />
}<br />
.Roleplay.public .rpInteract {<br />
border: 1px solid lightgray;<br />
}<br />
.Roleplay.private .rpInteract {<br />
border: 1px solid maroon;<br />
}<br />
<br />
.Report {<br />
background-color: #002030;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Request {<br />
background-color: #082412;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Out-of-Character {<br />
background-color: #323232;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Orders {<br />
background-color: #240000;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Personal {<br />
border-left: 3px double slategray;<br />
border-right: 3px double slategray;<br />
padding-left: 10px;<br />
padding-right: 10px;<br />
background-color: #000000;<br />
}<br />
<br />
.Event, .Action {<br />
background-color: #000000;<br />
color: #FFFFFF;<br />
}<br />
<br />
.RP-Event {<br />
background-color: #756932;<br />
color: #FFFFFF;<br />
}<br />
<br />
select#writeMessageSelect {<br />
font-size: 1.2em;<br />
}<br />
<br />
/* End colored menu CSS */<br />
.AdminMsg {<br />
background-color: #404000;<br />
color: #FFFFFF;<br />
}<br />
<br />
.TitanStatement {<br />
background-color: #894E30;<br />
color: #FFFFFF;<br />
}</div>Danarishttps://wiki.battlemaster.org/index.php?title=MediaWiki:Common.css&diff=216264MediaWiki:Common.css2023-02-27T16:53:36Z<p>Danaris: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
.wikitable p { margin:0; padding:0; }<br />
.heraldrySignature {<br />
display: inline-block;<br />
margin-left: 1em;<br />
}<br />
.titleSignature {<br />
display: inline-block;<br />
}<br />
<br />
.message-signature {<br />
margin-top: 0.6em;<br />
}<br />
/* colored message type selection menu */<br />
.Letter {<br />
background-color: black;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Roleplay {<br />
background-color: #1A1A07;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Roleplay.private {<br />
border: 1px solid maroon;<br />
}<br />
.Roleplay.public {<br />
border: 1px solid lightgray;<br />
}<br />
.Roleplay.invite {<br />
border: 1px solid darkgreen;<br />
}<br />
.rpInteract {<br />
display: block;<br />
text-align: center;<br />
margin-top: -15px;<br />
margin-left: auto;<br />
margin-right: auto;<br />
height: 1em;<br />
line-height: 1em;<br />
font-size: 90%;<br />
background-color: #1A1A07;<br />
width: 16em;<br />
border-radius: 5px;<br />
}<br />
.Roleplay.invite .rpInteract {<br />
border: 1px solid darkgreen;<br />
}<br />
.Roleplay.public .rpInteract {<br />
border: 1px solid lightgray;<br />
}<br />
.Roleplay.private .rpInteract {<br />
border: 1px solid maroon;<br />
}<br />
<br />
.Report {<br />
background-color: #002030;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Request {<br />
background-color: #082412;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Out-of-Character {<br />
background-color: #323232;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Orders {<br />
background-color: #240000;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Personal {<br />
border-left: 3px double slategray;<br />
border-right: 3px double slategray;<br />
padding-left: 10px;<br />
padding-right: 10px;<br />
background-color: #000000;<br />
}<br />
<br />
.Event {<br />
background-color: #000000;<br />
color: #FFFFFF;<br />
}<br />
<br />
.RP-Event {<br />
background-color: #756932;<br />
color: #FFFFFF;<br />
}<br />
<br />
select#writeMessageSelect {<br />
font-size: 1.2em;<br />
}<br />
<br />
/* End colored menu CSS */<br />
.AdminMsg {<br />
background-color: #404000;<br />
color: #FFFFFF;<br />
}<br />
<br />
.TitanStatement {<br />
background-color: #894E30;<br />
color: #FFFFFF;<br />
}</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216263Template:BMMessage2023-02-27T16:50:43Z<p>Danaris: </p>
<hr />
<div><includeonly><div style="margin-bottom: 1em; color: white; font-family:Palatino,'Times New Roman',Times,serif;"><div style="padding: 0.25em;"><div class="{{{Type}}}" style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px;"><h4 style="color: white; font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</h4><br />
{{#if:{{{Recipients|}}} | <h5 style="color: white;margin-top: 0px;padding-top:0px;"><span style="font-size: 0.9em; color: #A0C0F0;">{{{ Recipients }}}</span>{{#if:{{{Sent}}} - {{{ Sent }}}|}}</h5>|{{#if:{{{Sent}}}<span style="font-size: 0.9em; font-style: italic;">Message sent {{{ Sent }}}</span>|}}}}<div style="overflow: hidden;>{{{ Content }}}<div class="message-signature">{{{ Signature }}}</div></div><!-- message-body --></div><!-- message-content --></div><!-- message --></div><!-- message-frame --><br />
</includeonly><br />
<noinclude>{{Documentation}}<br />
[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=MediaWiki:Common.css&diff=216262MediaWiki:Common.css2023-02-27T16:49:15Z<p>Danaris: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
.wikitable p { margin:0; padding:0; }<br />
.heraldrySignature {<br />
display: inline-block;<br />
margin-left: 1em;<br />
}<br />
.titleSignature {<br />
display: inline-block;<br />
}<br />
<br />
.message-signature {<br />
margin-top: 0.6em;<br />
}<br />
/* colored message type selection menu */<br />
.Letter {<br />
background-color: black;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Roleplay {<br />
background-color: #1A1A07;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Roleplay.private {<br />
border: 1px solid maroon;<br />
}<br />
.Roleplay.public {<br />
border: 1px solid lightgray;<br />
}<br />
.Roleplay.invite {<br />
border: 1px solid darkgreen;<br />
}<br />
.rpInteract {<br />
display: block;<br />
text-align: center;<br />
margin-top: -15px;<br />
margin-left: auto;<br />
margin-right: auto;<br />
height: 1em;<br />
line-height: 1em;<br />
font-size: 90%;<br />
background-color: #1A1A07;<br />
width: 16em;<br />
border-radius: 5px;<br />
}<br />
.Roleplay.invite .rpInteract {<br />
border: 1px solid darkgreen;<br />
}<br />
.Roleplay.public .rpInteract {<br />
border: 1px solid lightgray;<br />
}<br />
.Roleplay.private .rpInteract {<br />
border: 1px solid maroon;<br />
}<br />
<br />
.Report {<br />
background-color: #002030;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Request {<br />
background-color: #082412;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Out-of-Character {<br />
background-color: #323232;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Orders {<br />
background-color: #240000;<br />
color: #FFFFFF;<br />
}<br />
<br />
.Personal {<br />
border-left: 3px double slategray;<br />
border-right: 3px double slategray;<br />
padding-left: 10px;<br />
padding-right: 10px;<br />
}<br />
<br />
.Event {<br />
background-color: #000000;<br />
color: #FFFFFF;<br />
}<br />
<br />
.RP-Event {<br />
background-color: #756932;<br />
color: #FFFFFF;<br />
}<br />
<br />
select#writeMessageSelect {<br />
font-size: 1.2em;<br />
}<br />
<br />
/* End colored menu CSS */<br />
.AdminMsg {<br />
background-color: #404000;<br />
color: #FFFFFF;<br />
}<br />
<br />
.TitanStatement {<br />
background-color: #894E30;<br />
color: #FFFFFF;<br />
}</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216202Template:BMMessage2023-02-26T13:22:02Z<p>Danaris: </p>
<hr />
<div><includeonly><div style="margin-bottom: 1em; color: white; font-family:Palatino,'Times New Roman',Times,serif;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/{{{Type}}}}};"><h4 style="color: white; font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</h4><br />
{{#if:{{{Recipients|}}} | <h5 style="color: white;margin-top: 0px;padding-top:0px;"><span style="font-size: 0.9em; color: #A0C0F0;">{{{ Recipients }}}</span>{{#if:{{{Sent}}} - {{{ Sent }}}|}}</h5>|{{#if:{{{Sent}}}<span style="font-size: 0.9em; font-style: italic;">Message sent {{{ Sent }}}</span>|}}}}<div style="overflow: hidden;>{{{ Content }}}<div class="message-signature">{{{ Signature }}}</div></div><!-- message-body --></div><!-- message-content --></div><!-- message --></div><!-- message-frame --><br />
</includeonly><br />
<noinclude>{{Documentation}}<br />
[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=MediaWiki:Common.css&diff=216201MediaWiki:Common.css2023-02-26T13:21:40Z<p>Danaris: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
.wikitable p { margin:0; padding:0; }<br />
.heraldrySignature {<br />
display: inline-block;<br />
margin-left: 1em;<br />
}<br />
.titleSignature {<br />
display: inline-block;<br />
}<br />
<br />
.message-signature {<br />
margin-top: 0.6em;<br />
}</div>Danarishttps://wiki.battlemaster.org/index.php?title=MediaWiki:Common.css&diff=216200MediaWiki:Common.css2023-02-26T13:20:51Z<p>Danaris: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
.wikitable p { margin:0; padding:0; }<br />
.heraldrySignature {<br />
display: inline-block;<br />
margin-left: 1em;<br />
}<br />
<br />
.titleSignature {<br />
display: inline-block;<br />
}</div>Danarishttps://wiki.battlemaster.org/index.php?title=MediaWiki:Common.css&diff=216199MediaWiki:Common.css2023-02-26T13:20:02Z<p>Danaris: </p>
<hr />
<div>/* CSS placed here will be applied to all skins */<br />
.wikitable p { margin:0; padding:0; }<br />
.heraldrySignature {<br />
display: inline-block;<br />
margin-left: 1em;<br />
}</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216198Template:BMMessage2023-02-26T13:15:14Z<p>Danaris: </p>
<hr />
<div><includeonly><div style="margin-bottom: 1em; color: white; font-family:Palatino,'Times New Roman',Times,serif;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/{{{Type}}}}};"><h4 style="color: white; font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</h4><br />
{{#if:{{{Recipients|}}} | <h5 style="color: white;margin-top: 0px;padding-top:0px;"><span style="font-size: 0.9em; color: #A0C0F0;">{{{ Recipients }}}</span>{{#if:{{{Sent}}} - {{{ Sent }}}|}}</h5>|{{#if:{{{Sent}}}<span style="font-size: 0.9em; font-style: italic;">Message sent {{{ Sent }}}</span>|}}}}<div style="overflow: hidden;>{{{ Content }}}{{{ Signature }}}</div><!-- message-body --></div><!-- message-content --></div><!-- message --></div><!-- message-frame --><br />
</includeonly><br />
<noinclude>{{Documentation}}<br />
[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage/Orders&diff=216197Template:BMMessage/Orders2023-02-26T13:08:55Z<p>Danaris: Created page with "#480000"</p>
<hr />
<div>#480000</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage/Request&diff=216196Template:BMMessage/Request2023-02-26T13:08:31Z<p>Danaris: Created page with "#104723"</p>
<hr />
<div>#104723</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage/Report&diff=216193Template:BMMessage/Report2023-02-26T04:00:54Z<p>Danaris: Created page with "#002e45"</p>
<hr />
<div>#002e45</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage/Letter&diff=216192Template:BMMessage/Letter2023-02-26T04:00:09Z<p>Danaris: Created page with "black"</p>
<hr />
<div>black</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage/Out-of-Character&diff=216191Template:BMMessage/Out-of-Character2023-02-26T03:58:23Z<p>Danaris: Created page with "#484848"</p>
<hr />
<div>#484848</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage/Roleplay&diff=216188Template:BMMessage/Roleplay2023-02-25T23:11:43Z<p>Danaris: </p>
<hr />
<div>#31310D</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216187Template:BMMessage2023-02-25T23:09:09Z<p>Danaris: </p>
<hr />
<div><includeonly><div style="margin-bottom: 1em; color: white; font-family:Palatino,'Times New Roman',Times,serif;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/{{{Type}}}}};"><div style="font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</div><br />
{{#if:{{{Recipients|}}} | <h5 style="color: white;margin-top: 0px;padding-top:0px;"><span style="font-size: 0.9em; color: #A0C0F0;">{{{ Recipients }}}</span>{{#if:{{{Sent}}} - {{{ Sent }}}|}}</h5>|{{#if:{{{Sent}}}<span style="font-size: 0.9em; font-style: italic;">Message sent {{{ Sent }}}</span>|}}}}<div style="overflow: hidden;>{{{ Content }}}{{{ Signature }}}</div><!-- message-body --></div><!-- message-content --></div><!-- message --></div><!-- message-frame --><br />
</includeonly><br />
<noinclude>{{Documentation}}<br />
[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216186Template:BMMessage2023-02-25T23:08:11Z<p>Danaris: </p>
<hr />
<div><includeonly><div style="margin-bottom: 1em; color: white; font-family:Palatino,'Times New Roman',Times,serif;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/{{{Type}}}}};"><div style="font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</div><br />
{{#if:{{{Recipients|}}} | <h5 style="color: white;margin-top: 0px;padding-top:0px;"><span style="font-size: 0.9em; color: #A0C0F0;">{{{ Recipients }}}</span> - {{{ Sent }}}</h5>|<span style="font-size: 0.9em; font-style: italic;">Message sent {{{ Sent }}}</span>}}<div style="overflow: hidden;>{{{ Content }}}{{{ Signature }}}</div><!-- message-body --></div><!-- message-content --></div><!-- message --></div><!-- message-frame --><br />
</includeonly><br />
<noinclude>{{Documentation}}<br />
[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216185Template:BMMessage2023-02-25T23:05:06Z<p>Danaris: </p>
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<div><includeonly><div style="margin-bottom: 1em; color: white; font-family:Palatino,'Times New Roman',Times,serif;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/{{{Type}}}}};"><div style="font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</div><br />
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[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216184Template:BMMessage2023-02-25T22:59:50Z<p>Danaris: </p>
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<div><includeonly><div style="margin-bottom: 1em; color: white; font-family:Palatino,'Times New Roman',Times,serif;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/{{{Type}}}}};"><div style="font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</div><br />
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[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216183Template:BMMessage2023-02-25T22:10:57Z<p>Danaris: </p>
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<div><includeonly><div style="margin-bottom: 1em; color: white; font-family:Palatino,'Times New Roman',Times,serif;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/{{{Type}}}}};"><div style="font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</div><br /><br />
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[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216182Template:BMMessage2023-02-25T22:09:18Z<p>Danaris: </p>
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<div><includeonly><div style="margin-bottom: 1em; color: white; font-family: Palatino, "Times New Roman", Times, serif;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/{{{Type}}}}};"><h4 style="font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</h4><br /><br />
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[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216181Template:BMMessage2023-02-25T22:08:24Z<p>Danaris: </p>
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<div><includeonly><div style="margin-bottom: 1em;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/{{{Type}}}}};"><h4 style="font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</h4><br /><br />
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[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216180Template:BMMessage2023-02-25T22:07:09Z<p>Danaris: </p>
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<div><includeonly><div style="margin-bottom: 1em;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/BG{{{Type}}}}};"><h4 style="font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</h4><br /><br />
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[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage/Roleplay&diff=216179Template:BMMessage/Roleplay2023-02-25T22:06:34Z<p>Danaris: Created page with "#1A1A07"</p>
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<div>#1A1A07</div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216178Template:BMMessage2023-02-25T22:05:20Z<p>Danaris: </p>
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<div><includeonly><div style="margin-bottom: 1em;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-color: {{BMMessage/BG{{{Type}}}}};"><h4 style="font-size: 1.1em; font-weight: bold; text-decoration: underline;">{{{ Title }}}</h4><br /><br />
{{#if:{{{Recipients|}}} | <h5 style="margin-top: 0.1em;"><span style="font-size: 0.9em; color: #A0C0F0;">{{{ Recipients }}}</span> - {{{ Sent }}}</h5>|<span style="font-size: 0.9em; font-style: italic;">{{{ Sent }}}</span>}}}}<div style="overflow: hidden;>{{{ Content }}}{{{ Signature }}}</div><!-- message-body --></div><!-- message-content --></div><!-- message --></div><!-- message-frame --><br />
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[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Template:BMMessage&diff=216177Template:BMMessage2023-02-25T21:57:03Z<p>Danaris: Created page with "<includeonly><div style="margin-bottom: 1em;"><div style="padding: 0.25em;"><div style="padding: 0.5em 0.5em 0em 0.5em; position: relative; border-radius: 10px; background-col..."</p>
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<noinclude>{{Documentation}}<br />
[[Category:Utility Templates|{{PAGENAME}}]]</noinclude></div>Danarishttps://wiki.battlemaster.org/index.php?title=Rules_and_Policies&diff=215998Rules and Policies2023-02-15T14:49:51Z<p>Danaris: Addition of the "game mechanics define reality" rule, and consequent rule regarding alliance bloc circumvention</p>
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<div>{{RightTOC}}<br />
==Rules and Policies==<br />
It is well-understood that any rules listed are not exhaustive. They are a general outline to what actions and/or behaviors are prohibited.<br />
<br />
===BattleMaster Rules===<br />
The rules have been created by Tom in order to keep the game fair and enjoyable for people to play, ie prevent game abuse, cheating, powergaming etc.<br />
<br />
Tom has a rough rule that says "everyone is entitled to one warning". That means two things: One, very rarely is a harsh punishment dealt for first abusers. Two, the second offense will be treated without mercy. It's worked fairly well over the years. If evidence is discovered that you are multi-cheating, your account *will* be locked without any questions asked. If you can provide some explanation that the evidence has nothing to do with multi-cheating, you will be unlocked.<br />
<br />
*[http://battlemaster.org/socialcontract.php Social Contract] or [[Social Contract]] - The main basis of the rules that all players must agree to.<br />
**One account only.<br />
**Play fairly, as with friends<br />
**Always give newcomers the benefit of the doubt.<br />
**Keep other peoples' personal information personal.<br />
**Do not publicly accuse anyone of cheating, abuses or violations of this contract without proof or evidence.<br />
*[[Inalienable rights]] - Rights to protect the player. In IC conversation, it is explained as inalienable rights of nobility. Requesting people to preferably do something is just as bad as ordering. Should a rule be broken, report them to [[Titans and Magistrates|Titans]] immediately. Rules are as follows.<br />
**Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like. <br />
**Choosing which type of unit to command<br />
**Going to tournaments <br />
**Pausing your character(s) because you have a real life to attend to <br />
**Choosing your class<br />
*Humans only. Player characters must be humans, aside from a very few grandfathered in from Sirion.<br />
*[[Government rules]] - Rules that government characters' players must abide by. As a non-governmental characters' player it is good to review this as well so that you know what to expect from players of government characters.<br />
*Game mechanics define reality.<br />
**One consequence of this is that if you claim to be aiding another realm militarily, you '''must''' be allied: that is what an "alliance" means, after all. If you cannot be allied to that realm due to alliance bloc size restrictions, then you cannot aid them militarily.<br />
*If you find what you think is a bug, report it. '''Those found exploiting bugs will receive little to no mercy.'''<br />
*Use your real name. It will not be shared with other players unless you say so, but it's Tom's game and both in his house and in his game he likes to know your name before you come in.<br />
*Try to resolve issues with other players before reporting them to the Titans.<br />
*Do not insult or complain about the volunteers running this game (Devs, Admins, GMs, Forum Mods, Discord Mods, or any other volunteer team) in any in-game messages. If you object to any of their decisions, please bring it up politely on the forum, on Discord, or in an email to admins (mailto:community@battlemaster.org). Constructive criticism is welcome, but thoughtlessly spreading negative attitudes toward those who volunteer their time for the game will not be tolerated. If your complaint is regarding the Titans, see below.<br />
**[[Titans and Magistrates#If you dislike a Decision|If you dislike a Titan Decision]], the only correct places to complain are the admin email (mailto:community@battlemaster.org), !titans command on Discord, or Questions & Answers forum board.<br />
**The restriction on expressing these frustrations in-game is due to the inability of those being complained about to present their side of the story there. There has been an unfortunate history of a player or small group of players misinterpreting an event, getting angry about it, discussing it amongst themselves, making conclusions and becoming more angry, and then spreading their anger at the volunteers to other players, all without there ever being an opportunity to explain that what they were angry about in the first place was based on incorrect or incomplete information. It's not a fair, or productive, discussion that does not involve key stakeholders. We are interested in your concerns, but they need to be given via an appropriate venue. Furthermore, Titans are anonymous fellow players and have much more limited options to respond, thus more limited options to appropriately address concerns.<br />
<br />
'''For emphasis, do not ''publicly'' accuse anyone of cheating, abuses or violations of this contract ''without proof or evidence''. Try to resolve issues with other players before reporting them to the Titans. However, report immediately for breaking an inalienable right.'''<br />
<br />
====Policies====<br />
These are various policies that have come down from Tom's words on various situations (words being on wiki or to d-list or dev team). These are policies that try to nudge game in the direction of Tom's vision. It is expected of players to adhere to these policies; there could be lightning bolts if they do not. This list is not exhaustive due to there being a long time period without a organization of these policies; if you believe something should be added, leave a note on the [[Talk:Rules and Policies|talk]] page.<br />
<br />
*[[Roleplaying#Roleplaying Guidelines|Roleplaying Guidelines]]<br />
*[[FAQ/Tom's Position on Names|Tom's Position on Names]]<br />
*[[FAQ/Tom's Position on Banning|Tom's Position on Banning]] - Having another character in an enemy realm alone should never alone be enough for a ban<br />
*[[FAQ/Tom's Position on Atheism|Tom's position on Atheism]] - There is no such thing as atheism. Characters are not atheists.<br />
*Don't use your clan to ruin other peoples' fun.<br />
** If it is entirely based on IC criteria, then it's fine.<br />
** If it is based on OOC criteria, and you use its single-mindedness to effectively control a realm, religion, or other in-game structure, that's emphatically not fine.<br />
** If it is based on OOC criteria, and you form a group too small to control the realm you're in, but still exclude anyone not in your OOC circle and attempt to push an agenda shared by your group, that's still not fine.<br />
** There is no problem with *playing with friends*, whether those friends were made in the game or outside, but you *must not* deliberately attempt to play with *only* those friends, especially in ways that exclude others or ruin others' fun.<br />
*Duels are serious affairs meant to be used to defend one's honor, and may result in character death. They are not for sport or fun. As such, dueling guilds are prohibited if they use game-mechanic duels. Dueling guilds using the Training Match feature available at an academy, or roleplayed duels are acceptable.<br />
*Strategic secessions are prohibited. This means creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction. Friendly secessions are okay.<br />
*Strategic capital moves are prohibited. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.<br />
*Nobles are to treat commoners poorly (with disgust) and commoners are to treat nobility respectfully (with fear): [[Adventurer Roleplaying#Dealing with Commoners as a Noble|Dealing with Commoners as a Noble]] is recommended reading.<br />
*No placeholders. Lordships, Dukeships, and government positions are all positions of the utmost importance and not mere jobs to be shuffled around. If someone holds one of these positions, they are to be considered its rightful holder. Never appoint or elect someone purely to hold the position until "the real holder" returns. This also helps to ensure that new people get a chance to hold these positions more than once in a blue moon.<br />
*Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under about 15-20 nobles) may be excepted from this rule, and may merge into another realm with prior Admin approval.<br />
*Transfers of gold (not bonds) outside of cities is prohibited, as it would upset the balance of the game, allowing long-distance wars due to providing gold in the field. There's a reason there's a difference between gold and bonds. This includes trading unique items *specifically* to transfer gold.<br />
<br />
===Other Policies===<br />
*[[Name Rules]] - ''Rules regarding character and family names and links to find a name''<br />
**Generally, use an actual name that a person might have and don't copy extremely well-known historical names.<br />
*[[BattleMaster Wiki:Style Guide|Style Guide]] - ''General style of editing to be followed within the wiki''<br />
*We do not manually intervene (we fix bugs, but not the results of bugs) unless the game is seriously unbalanced by a bug. Play on, regardless of the bug results, but do not exploit them. If it is simple to fix the results of a bug, we ''may'' do so, but do not expect it to be done without being a serious game imbalance.</div>Danarishttps://wiki.battlemaster.org/index.php?title=Common_Mistakes&diff=213597Common Mistakes2022-08-15T15:56:24Z<p>Danaris: </p>
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<div>'''Common Misspellings and Misuses of Words in BattleMaster'''<br />
<br />
''Created by [[User:Danaris|Anaris]] 17:54, 3 January 2007 (CET)''<br />
<br />
Having been raised by an English professor, I tend to be a bit of a spelling/grammar nazi, and people constantly misusing or misspelling words and phrases grates on my nerves. If you don't care, or think that's stupid, feel free to find [[Special:Random|some other Wiki page to read]]; there are lots, and there's no need to flame this one.<br />
<br />
Now that that's out of the way, there are 2 sections here: common terms and BattleMaster terms. The former are misspelled words, words mistaken for other words, common phrases with incorrect words or spellings in them, etc. The latter are BattleMaster-specific terms (mostly realm and region names) that are commonly misspelled.<br />
<br />
The format is:<br />
<br />
* '''correct word/phrase''': incorrect uses seen commonly<br />
* [[Region|Feature Name]]: incorrect uses seen commonly<br />
<br />
Contributors, please try to keep to alphabetical order. Any disputes over correctness should go to the Talk page and be resolved by reference to an authoritative source before they are changed here.<br />
<br />
==Common Terms==<br />
* '''bureaucrat''': burocrat, beaurocrat<br />
* '''cavalry''': calvary, calvalry<br />
** "Calvary" is a name for the hill where Jesus was crucified; also known as Golgotha<br />
* '''depose''': dispose<br />
** To '''dispose''' of someone is to get rid of them; to '''depose''' someone is to remove them from a position of power<br />
* '''loyalty''': loyality<br />
* '''rogue''': rouge<br />
** A '''rogue''' is someone without a realm; alternatively a thief or scoundrel. '''Rouge''' is the French word for "red", and a term for a kind of makeup.<br />
* '''secede''': cede, succeed<br />
** To '''secede''' is to leave your realm, taking part of it with you. To '''succeed''' is to achieve one's goal, or to come after someone, as in being their successor. To '''cede''' territory is to give it to someone else.<br />
* '''secession''': succession<br />
** Similarly, '''secession''' is the act of seceding. '''Succession''' is determining who the next King (or other hereditary position) will be.<br />
<br />
==BattleMaster Terms==<br />
* [[Ardmore]]: Ardrome, Adrome, Armdore <br />
* [[Beluaterra]]: Belaturra, Beluterra, Belluaterra<br />
* [[Grehk]]: Grreck, Greck, Ghrek, Grekh<br />
* [[Jidington]]: Jdinburg, Jidinton, Jedington<br />
* [[Brovyl]]: Broxyl, Bryvol, Brovil<br />
* [[Cagilan Empire]]: Caligan Empire<br />
* [[Caligus|Caligan]] (citizen of Caligus): Caligean, Cagilan<br />
* [[Heen|Heenite]] (adjective and citizen of Heen): Heenian, Heenan, Heenean<br />
* [[Ibladesh]]: Ibaldesh<br />
* [[Kalmar Islands]]: Kalamar Islands<br />
* [[Oberndorf]]: Obendorf, Obrendorrf<br />
<br />
==Misused Terms==<br />
* '''their''': Possessive term, denotes ownership.<br />
* '''there''': Usually denotes a place.<br />
* '''they're''': Contraction of ''they are''.<br />
* '''its''': Possessive term.<br />
* '''it's''': Contraction from ''it is'' or ''it has''.<br />
* '''could've/would've/should've''': Contractions from "could/would/should have"; often mistakenly typed as the phonetically similar "could/would/should of"<br />
*'''lose''': The state of coming to be without something due to theft, accident, deliberate action. ''e.g.: "I will lose my region if that takeover succeeds!"'' Past tense: Lost. Synonyms: Misplace, forfeit.<br />
*'''loose''': To free from restraint, be that a container, bondage, morals, etc. ''e.g.: "Loose your sword's bindings and brandish the blade of war!"'' Past tense: Loosed. Synonyms: Release, free.<br />
*'''paramount''' vs '''tantamount''': '''Paramount''' means of utmost importance. X being '''tantamount to''' Y means X is basically the same as Y, or just as bad as it.</div>Danarishttps://wiki.battlemaster.org/index.php?title=Writing_in_Ye_Olde_Language&diff=213591Writing in Ye Olde Language2022-08-14T16:12:17Z<p>Danaris: </p>
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<div>While it is certainly not required, many players like to roleplay by writing in language suitable to medieval times. This is a brief guide to how to do so in a manner consistent with how the language was (mostly) used at the time.<br />
<br />
== The Language Itself ==<br />
<br />
When we write in archaic forms, we're not actually writing in Old English, or even Middle English. We're writing in a slightly outdated form of Modern English—which is, in fact, anachronistic, with how much depending on just when in the medieval period we're trying to emulate. <br />
<br />
Old English was effectively another language altogether. You can see that in this excerpt from the tenth-century poem The Seafarer<sup>[[#References|1]]</sup>:<br />
<br />
<blockquote><br />
{|<br />
|-<br />
| Mæg ic be me sylfum || soðgied wrecan,<br />
|-<br />
| siþas secgan, || hu ic geswincdagum<br />
|-<br />
| earfoðhwile || oft þrowade,<br />
|-<br />
| bitre breostceare || gebiden hæbbe,<br />
|-<br />
| gecunnad in ceole || cearselda fela,<br />
|-<br />
| atol yþa gewealc, || þær mec oft bigeat<br />
|-<br />
| nearo nihtwaco || æt nacan stefnan,<br />
|-<br />
| þonne he be clifum cnossað. ||<br />
|}<br />
</blockquote><br />
<br />
In 1066, the Normans invaded England, and their conquest brought an old version of French, and a whole bunch of Latin, into the language. Over the next few centuries, the newly-blended language continued evolving; during this period it was called Middle English. It was now recognizable as English, but it still looked and sounded very different from how we know it today. Probably the most well-known example of Middle English today is the Canterbury Tales, by Geoffrey Chaucer. Here is a brief excerpt from the beginning of the Knight's Tale<sup>[[#References|2]]</sup>:<br />
<br />
<blockquote><br />
Whilom, as olde stories tellen us,<br />
<br />
Ther was a duc that highte Theseus;<br />
<br />
Of Atthenes he was lord and governour,<br />
<br />
And in his tyme swich a conquerour<br />
<br />
That gretter was ther noon under the sonne.<br />
</blockquote><br />
<br />
So, as you can see, a few "thee"s and "thou"s don't make nearly enough difference for the language we use in BattleMaster to be anything but Modern English.<br />
<br />
== Thorn, Eth, Yogh, and Wynn ==<br />
<br />
The "Ye" in "Ye Olde" is not actually a "Ye". It's a "The"—but as you can see above, English used to have more letters. Four in particular lasted some way into the medieval period:<br />
<br />
Thorn (Þ) is the most common, and the most misconstrued. It was the sound of a soft "th", like you would find in "throne"—or, sometimes, the sound of a hard "th" as in "the". The letter itself bears some resemblance to a "Y"—and as movable type became common, "Y" was often used as a substitute for the thorn, which would not have always been available to the printer—which is why we retain the "Ye Olde" construction today.<br />
<br />
Eth (ð) is related, but fell out of use earlier. It was more specifically used to denote the hard "th" sound, as in "father" or "this".<br />
<br />
Yogh (ȝ) was used to make the "gh" sound—and, in fact, most of the words we have today with a "gh" used to have a yogh in that place.<br />
<br />
Wynn (ƿ), which looks quite similar to the thorn, was eventually replaced by the letter w.<br />
<br />
== Ye, Thee and Thou ==<br />
<br />
If you have studied other European languages, you have likely encountered the difference between singular/familiar and plural/formal forms of "you"—"tu" vs "vous" in French, "du" vs "Sie" in German, etc. The difference between "thou" and "you" is the same: "you" was the formal or plural form, while "thou" was the form you would use with one person you were on good terms with. <br />
<br />
Similarly, if you have studied non-English Germanic or Romance languages, you will likely have come across the difference between subject and object forms of "you": "tu" vs "te"/"toi" in French, "du" vs "dich"/"dir" in German. "Thee" holds the same place in English with respect to "thou": "Thou art here" vs "I come to thee". "Ye" (yes, there's also a '''real''' word "ye") is the same with respect to you, but, somewhat confusingly, reversed: "Ye will all die" vs "I will kill all of you".<br />
<br />
== Doth, Dost, Maketh, Makest, and Art ==<br />
<br />
There are also different verb forms that you can use when writing in archaic language. Again, this difference in conjugation is something that today's English has largely lost, but can be seen in other European languages.<br />
<br />
In general, the rule is: If you're talking about what ''you'' are doing, or what ''more than one person'' is doing, you use the same form of the verb you would today. If you're talking about what ''the person you're talking to'' is doing (second person singular familiar—thou), you use the "dost" form. If you're talking about what ''one other person'' is doing (third person singular), you use the "doth" form.<br />
<br />
So:<br />
<br />
<blockquote><br />
{|<br />
|-<br />
| I do || We do<br />
|-<br />
| Thou dost || Ye do<br />
|-<br />
| He/she doth || They do<br />
|}<br />
</blockquote><br />
<br />
Similarly, if the verb you're using adds an "s" in the third-person form in current Modern English—for instance "to make", which becomes "makes"—you generally add a "-st" in the second-person singular form ("thou makest") and a "-th" in the third-person singular form ("she maketh").<br />
<br />
The one other verb that does something special is "to be", where the second-person singular becomes "art", as in "thou art".<br />
<br />
== Variations ==<br />
<br />
This is, of course, all talking about "standard" English of the time. There have always been regionalisms, and dialects can take any of the rules above and bend or break them. The important thing is to '''remain consistent with yourself'''.<br />
<br />
== References ==<br />
<br />
1. The Seafarer at Anglo-Saxons.net, http://www.anglo-saxons.net/hwaet/?do=get&type=text&id=Sfr<br />
<br />
2. The Knight's Tale at Harvard's Chaucer Site, https://chaucer.fas.harvard.edu/pages/knights-tale-0</div>Danarishttps://wiki.battlemaster.org/index.php?title=Writing_in_Ye_Olde_Language&diff=213590Writing in Ye Olde Language2022-08-14T16:04:36Z<p>Danaris: add blockquotes</p>
<hr />
<div>While it is certainly not required, many players like to roleplay by writing in language suitable to medieval times. This is a brief guide to how to do so in a manner consistent with how the language was (mostly) used at the time.<br />
<br />
== The Language Itself ==<br />
<br />
When we write in archaic forms, we're not actually writing in Old English, or even Middle English. We're writing in a slightly outdated form of Modern English—which is, in fact, anachronistic, with how much depending on just when in the medieval period we're trying to emulate. <br />
<br />
Old English was effectively another language altogether. You can see that in this excerpt from the tenth-century poem The Seafarer<sup>[[#References|1]]</sup>:<br />
<br />
<blockquote><br />
{|<br />
|-<br />
| Mæg ic be me sylfum || soðgied wrecan,<br />
|-<br />
| siþas secgan, || hu ic geswincdagum<br />
|-<br />
| earfoðhwile || oft þrowade,<br />
|-<br />
| bitre breostceare || gebiden hæbbe,<br />
|-<br />
| gecunnad in ceole || cearselda fela,<br />
|-<br />
| atol yþa gewealc, || þær mec oft bigeat<br />
|-<br />
| nearo nihtwaco || æt nacan stefnan,<br />
|-<br />
| þonne he be clifum cnossað. ||<br />
|}<br />
</blockquote><br />
<br />
In 1066, the Normans invaded England, and their conquest brought an old version of French, and a whole bunch of Latin, into the language. Over the next few centuries, the newly-blended language continued evolving; during this period it was called Middle English. It was now recognizable as English, but it still looked and sounded very different from how we know it today. Probably the most well-known example of Middle English today is the Canterbury Tales, by Geoffrey Chaucer. Here is a brief excerpt from the beginning of the Knight's Tale<sup>[[#References|2]]</sup>:<br />
<br />
<blockquote><br />
Whilom, as olde stories tellen us,<br />
<br />
Ther was a duc that highte Theseus;<br />
<br />
Of Atthenes he was lord and governour,<br />
<br />
And in his tyme swich a conquerour<br />
<br />
That gretter was ther noon under the sonne.<br />
</blockquote><br />
<br />
So, as you can see, a few "thee"s and "thou"s don't make nearly enough difference for the language we use in BattleMaster to be anything but Modern English.<br />
<br />
== Thorn, Eth, Yogh, and Wynn ==<br />
<br />
The "Ye" in "Ye Olde" is not actually a "Ye". It's a "The"—but as you can see above, English used to have more letters. Four in particular lasted some way into the medieval period:<br />
<br />
Thorn (Þ) is the most common, and the most misconstrued. It was the sound of a soft "th", like you would find in "throne"—or, sometimes, the sound of a hard "th" as in "the". The letter itself bears some resemblance to a "Y"—and as movable type became common, "Y" was often used as a substitute for the thorn, which would not have always been available to the printer—which is why we retain the "Ye Olde" construction today.<br />
<br />
Eth (ð) is related, but fell out of use earlier. It was more specifically used to denote the hard "th" sound, as in "father" or "this".<br />
<br />
Yogh (ȝ) was used to make the "gh" sound—and, in fact, most of the words we have today with a "gh" used to have a yogh in that place.<br />
<br />
Wynn (ƿ), which looks quite similar to the thorn, was eventually replaced by the letter w.<br />
<br />
== Ye, Thee and Thou ==<br />
<br />
If you have studied other European languages, you have likely encountered the difference between singular/familiar and plural/formal forms of "you"—"tu" vs "vous" in French, "du" vs "Sie" in German, etc. The difference between "thou" and "you" is the same: "you" was the formal or plural form, while "thou" was the form you would use with one person you were on good terms with. <br />
<br />
Similarly, if you have studied non-English Germanic or Romance languages, you will likely have come across the difference between subject and object forms of "you": "tu" vs "te"/"toi" in French, "du" vs "dich"/"dir" in German. "Thee" holds the same place in English with respect to "thou": "Thou art here" vs "I come to thee". "Ye" (yes, there's also a *real* word "ye") is the same with respect to you, but, somewhat confusingly, reversed: "Ye will all die" vs "I will kill all of you".<br />
<br />
== Doth, Dost, Maketh, Makest, and Art ==<br />
<br />
There are also different verb forms that you can use when writing in archaic language. Again, this difference in conjugation is something that today's English has largely lost, but can be seen in other European languages.<br />
<br />
In general, the rule is: If you're talking about what *you* are doing, or what *more than one person* is doing, you use the same form of the verb you would today. If you're talking about what *the person you're talking to* is doing (second person singular familiar—thou), you use the "dost" form. If you're talking about what *one other person* is doing (third person singular), you use the "doth" form.<br />
<br />
So:<br />
<br />
<blockquote><br />
{|<br />
|-<br />
| I do || We do<br />
|-<br />
| Thou dost || Ye do<br />
|-<br />
| He/she doth || They do<br />
|}<br />
</blockquote><br />
<br />
Similarly, if the verb you're using adds an "s" in the third-person form in current Modern English—for instance "to make", which becomes "makes"—you generally add a "-st" in the second-person singular form ("thou makest") and a "-th" in the third-person singular form ("she maketh").<br />
<br />
The one other verb that does something special is "to be", where the second-person singular becomes "art", as in "thou art".<br />
<br />
== Variations ==<br />
<br />
This is, of course, all talking about "standard" English of the time. There have always been regionalisms, and dialects can take any of the rules above and bend or break them.<br />
<br />
== References ==<br />
<br />
1. The Seafarer at Anglo-Saxons.net, http://www.anglo-saxons.net/hwaet/?do=get&type=text&id=Sfr<br />
<br />
2. The Knight's Tale at Harvard's Chaucer Site, https://chaucer.fas.harvard.edu/pages/knights-tale-0</div>Danarishttps://wiki.battlemaster.org/index.php?title=Background_Information&diff=213589Background Information2022-08-14T16:01:54Z<p>Danaris: </p>
<hr />
<div>__TOC__<br />
Being placed largely in a medieval society, BattleMaster is easier to understand if you have some background information. Gathered here are some of the things that were discussed on the mailing list or otherwise collected as relevant information; of course anyone with an interest in the middle ages is invited to add his or her own contributions.<br />
<br />
* [[Armour and Miscellaneous Equipment]] - things that you or your men might wear to war.<br />
<br />
* [[Clothing]] - lists and tries to describe articles of clothing your characters might be wearing.<br />
<br />
* [http://rpgmud.com/WorldBuilding/Mythopoets/tmm.html Guide to Creating a Religion (External Link)] - A very good place to start if you're founding a new religion. Also check out any existing [[Religions]] in Battlemaster so you know what's out there.<br />
<br />
* [[Inside the Medieval Mind]] - season of programmes made by the BBC about the Medieval World (Power, Knowledge, Belief, Sex). <br />
<br />
* [[Job Titles]] - lists and describes some generalized medieval jobs that you might encounter in a realm.<br />
<br />
* [[Medieval Battlefield]] - this is for the battle fans and those interested medieval weapons.<br />
<br />
* [[Medieval Duels]] - some information about the types of duel fought in the medieval period, and the technique used.<br />
<br />
* [[Medieval Food/Feast]] - Ever wanted to know what a medieval king had for dinner? <br />
<br />
* [[Medieval Life]] - documentary series made by Terry Jones (Yes, the Monty Python's Flying Circus Terry Jones), where he talks about the lives of certain classes of Medieval people. <br />
<br />
* [[Medieval Warfare]] - some interesting information about real warfare in the middle ages, which was quite different from what you see in the movies.<br />
<br />
* [[Science of the Smith]] - some information about the medieval smith, important for weapons and (metal) armour.<br />
<br />
* [[Weaponry]] - weapons that you or your men might wield.<br />
<br />
* [[Writing in Ye Olde Language]] - some help for writing more accurately with a medieval flavor</div>Danarishttps://wiki.battlemaster.org/index.php?title=Writing_in_Ye_Olde_Language&diff=213588Writing in Ye Olde Language2022-08-14T15:58:47Z<p>Danaris: Created page with "While it is certainly not required, many players like to roleplay by writing in language suitable to medieval times. This is a brief guide to how to do so in a manner consiste..."</p>
<hr />
<div>While it is certainly not required, many players like to roleplay by writing in language suitable to medieval times. This is a brief guide to how to do so in a manner consistent with how the language was (mostly) used at the time.<br />
<br />
== The Language Itself ==<br />
<br />
When we write in archaic forms, we're not actually writing in Old English, or even Middle English. We're writing in a slightly outdated form of Modern English—which is, in fact, anachronistic, with how much depending on just when in the medieval period we're trying to emulate. <br />
<br />
Old English was effectively another language altogether. You can see that in this excerpt from the tenth-century poem The Seafarer<sup>[[#References|1]]</sup>:<br />
<br />
{|<br />
|-<br />
| Mæg ic be me sylfum || soðgied wrecan,<br />
|-<br />
| siþas secgan, || hu ic geswincdagum<br />
|-<br />
| earfoðhwile || oft þrowade,<br />
|-<br />
| bitre breostceare || gebiden hæbbe,<br />
|-<br />
| gecunnad in ceole || cearselda fela,<br />
|-<br />
| atol yþa gewealc, || þær mec oft bigeat<br />
|-<br />
| nearo nihtwaco || æt nacan stefnan,<br />
|-<br />
| þonne he be clifum cnossað. ||<br />
|}<br />
<br />
In 1066, the Normans invaded England, and their conquest brought an old version of French, and a whole bunch of Latin, into the language. Over the next few centuries, the newly-blended language continued evolving; during this period it was called Middle English. It was now recognizable as English, but it still looked and sounded very different from how we know it today. Probably the most well-known example of Middle English today is the Canterbury Tales, by Geoffrey Chaucer. Here is a brief excerpt from the beginning of the Knight's Tale<sup>[[#References|2]]</sup>:<br />
<br />
Whilom, as olde stories tellen us,<br />
<br />
Ther was a duc that highte Theseus;<br />
<br />
Of Atthenes he was lord and governour,<br />
<br />
And in his tyme swich a conquerour<br />
<br />
That gretter was ther noon under the sonne.<br />
<br />
So, as you can see, a few "thee"s and "thou"s don't make nearly enough difference for the language we use in BattleMaster to be anything but Modern English.<br />
<br />
== Thorn, Eth, Yogh, and Wynn ==<br />
<br />
The "Ye" in "Ye Olde" is not actually a "Ye". It's a "The"—but as you can see above, English used to have more letters. Four in particular lasted some way into the medieval period:<br />
<br />
Thorn (Þ) is the most common, and the most misconstrued. It was the sound of a soft "th", like you would find in "throne"—or, sometimes, the sound of a hard "th" as in "the". The letter itself bears some resemblance to a "Y"—and as movable type became common, "Y" was often used as a substitute for the thorn, which would not have always been available to the printer—which is why we retain the "Ye Olde" construction today.<br />
<br />
Eth (ð) is related, but fell out of use earlier. It was more specifically used to denote the hard "th" sound, as in "father" or "this".<br />
<br />
Yogh (ȝ) was used to make the "gh" sound—and, in fact, most of the words we have today with a "gh" used to have a yogh in that place.<br />
<br />
Wynn (ƿ), which looks quite similar to the thorn, was eventually replaced by the letter w.<br />
<br />
== Ye, Thee and Thou ==<br />
<br />
If you have studied other European languages, you have likely encountered the difference between singular/familiar and plural/formal forms of "you"—"tu" vs "vous" in French, "du" vs "Sie" in German, etc. The difference between "thou" and "you" is the same: "you" was the formal or plural form, while "thou" was the form you would use with one person you were on good terms with. <br />
<br />
Similarly, if you have studied non-English Germanic or Romance languages, you will likely have come across the difference between subject and object forms of "you": "tu" vs "te"/"toi" in French, "du" vs "dich"/"dir" in German. "Thee" holds the same place in English with respect to "thou": "Thou art here" vs "I come to thee". "Ye" (yes, there's also a *real* word "ye") is the same with respect to you, but, somewhat confusingly, reversed: "Ye will all die" vs "I will kill all of you".<br />
<br />
== Doth, Dost, Maketh, Makest, and Art ==<br />
<br />
There are also different verb forms that you can use when writing in archaic language. Again, this difference in conjugation is something that today's English has largely lost, but can be seen in other European languages.<br />
<br />
In general, the rule is: If you're talking about what *you* are doing, or what *more than one person* is doing, you use the same form of the verb you would today. If you're talking about what *the person you're talking to* is doing (second person singular familiar—thou), you use the "dost" form. If you're talking about what *one other person* is doing (third person singular), you use the "doth" form.<br />
<br />
So:<br />
<br />
{|<br />
|-<br />
| I do || We do<br />
|-<br />
| Thou dost || Ye do<br />
|-<br />
| He/she doth || They do<br />
|}<br />
<br />
Similarly, if the verb you're using adds an "s" in the third-person form in current Modern English—for instance "to make", which becomes "makes"—you generally add a "-st" in the second-person singular form ("thou makest") and a "-th" in the third-person singular form ("she maketh").<br />
<br />
The one other verb that does something special is "to be", where the second-person singular becomes "art", as in "thou art".<br />
<br />
== Variations ==<br />
<br />
This is, of course, all talking about "standard" English of the time. There have always been regionalisms, and dialects can take any of the rules above and bend or break them.<br />
<br />
== References ==<br />
<br />
1. The Seafarer at Anglo-Saxons.net, http://www.anglo-saxons.net/hwaet/?do=get&type=text&id=Sfr<br />
<br />
2. The Knight's Tale at Harvard's Chaucer Site, https://chaucer.fas.harvard.edu/pages/knights-tale-0</div>Danarishttps://wiki.battlemaster.org/index.php?title=Roleplaying&diff=213587Roleplaying2022-08-14T15:45:24Z<p>Danaris: </p>
<hr />
<div>{{RightTOC}}<br />
BattleMaster is not just a strategy game, it also is a roleplaying game. Roleplaying means that you play your character as he acts, adding flavour to his in-game actions or even describing things he does that have no in-game effect.<br />
<br />
Roleplaying adds depth to the game and makes it more interesting to interact with other players. The level of roleplaying can go from very light to long and intense, the choice is yours.<br />
<br />
If you're looking not for roleplaying rules, but for roleplaying tips, please see the [[Background Information]] page.<br />
<br />
==The #1 Rule==<br />
The most important rule of roleplaying in BattleMaster is this:<br />
<br />
'''Reality is defined by the game engine.'''<br />
<br />
If the game runs a duel and you lose, then you lost, and no amount of roleplaying changes that. If your character page says you are a knight, then that is your rank and you can't claim to be a Duke. If the status page says you are in prison, you can't roleplay being free and thumbing your nose at the Judge. And so on.<br />
<br />
Of course, your character can lie, and send letters claiming he won the duel, etc. You can masquerade as an old men even when you're young, etc. - but the reality of the game is whatever the game says.<br />
<br />
==Player Characters==<br />
The first part of starting to roleplay is to get an idea of a player character. Player Characters, or in short PCs, are the characters you and all these other people play. They are, or at least start as, part of the nobility. They rise above the dozens of other minor nobles (see NPCs, below) by wanting to do something more interesting with their lives than just sit around all day gossiping and posturing with the court.<br />
<br />
==Playing Your Character vs Writing Roleplays==<br />
"Roleplaying" can mean different things to different people. For some, it means, very simply, playing the role of your character—making sure that they act according to the personality, desires, and goals established for them in everything they do. For others, it means writing messages using the Roleplay message type. Both these definitions are valid, and it is important to be clear about which one you are referring to when talking to other players. <br />
<br />
At least to a certain extent, everyone is expected to play their characters in BattleMaster as if they were real people...but it is important to be careful not to fall afoul of [[My Guy Syndrome]], which is essentially being overzealous about what your character wants to the detriment of people's fun, and can lead to Titan action in extreme cases.<br />
<br />
==In Character versus Out of Character==<br />
In Character, abbreviated IC, is what qualifies as "roleplay" even if the "roleplay" message type is not used. Out of Character, or OOC, is when you, the player, are communicating something to the other players.<br />
<br />
The two are, and must be, kept separate!<br />
<br />
Example:<br />
*One day you read a roleplay sent to the entire realm that is occuring between King Garhook and High Marshal Funman. In this roleplay, the two characters are having a dialogue, while walking along the palace in the capital. <br />
<br />
In this example, unless your character is there, AND you are roleplaying that you are there and listening, OR you are told via another character who is, your character does NOT know about what they are saying. This is because what you the player knows (OOC) is different from what your character knows (IC).<br />
<br />
Example 2:<br />
*One day you read a roleplay, again sent to the realm, in which another character, Lord Haha, thinks to himself, 'I wish I could kill all of these rodents and become the Tyrant of our realm!'<br />
<br />
In this example, no matter what your character is doing, your character has NO knowledge of what Lord Haha has just thought. It would be very bad roleplay for you, then, to have your character respond with something like "That's awful Lord Haha, and I call on the Judge to banish you!" In fact, if you responded like that, your character would be a mind-reader (definitely a no-no in a low-fantasy setting like Battlemaster - and in a medieval setting, you'd be burned at the stake for Witchcraft).<br />
<br />
In conclusion, just because a roleplay is sent to you via "to the entire realm," does not automatically mean your character will know anything that that happens in the roleplay. Use your common sense - don't respond to another character's internal thoughts, or private discussions taking place half a Realm away.<br />
<br />
== Roleplaying Game Actions ==<br />
The easiest way to roleplay is to simply present game events from your character's perspective, using terms and phrases as a medieval noble would, and avoid references to in-game mechanics.<br />
<br />
Examples:<br />
* You are following your general's orders to travel somewhere. Your message to him is: ''"Yes, my lord. I will tell my men to saddle the horses immediately."''<br />
* You are doing civil work. Instead of using cut & paste to post the results to your duke, you send him a message saying: ''"Sire, I have instructed my soldiers to help the people repairing the damage from the last battles. My men were not too happy about it, but they repaired a mill and a wooden bridge, and the villagers were thankful."'' - you can add the actual game mechanics (production +2%, morale +3%) if you like, but in most cases they are not really that useful.<br />
* You are the ruler and declare war on a former ally who betrayed you. This is a great opportunity to write a rousing speech to your realm, and make in-game accusations on the ruler channel.<br />
* When you swear fealty to a liege, you really should write a short message describing this event. This is a ceremony, with kneeling down and sword tips on the shoulder or whatever other ceremonial proceedings you can imagine.<br />
<br />
=== Roleplaying Non-Game Events ===<br />
You are free to invent any actions you like and write roleplays about them, as long as they don't have in-game effects. It would be weird if you describe how you kill another character in duel if that character continues to run around unharmed. That is why you must limit this kind of roleplaying to events that are not covered by the game.<br />
<br />
Examples:<br />
* Describe your visit to the marketplace or your walk around the city, writing about the place and its people. This is pure description, but it gives life to a place, and defending a city that has been extensively roleplayed is much more fun than fighting for a collection of statistics.<br />
* Marry someone. We have female players, and a few male players who play female characters. We have had a few marriages in-game, and they all have been great events.<br />
* Give more than just a name to your unit - describe them in detail, invent names for some of them, write about the minor events during travel ''("The cart got stuck again in the mud. When will this rain end?")''<br />
<br />
== Cooperative Roleplaying ==<br />
This is the big one. Cooperative roleplaying is when you do not just write about yourself, but interact with others, who are roleplaying in return. Your visit to the city can quickly turn into this if someone else decides to enter the scene. When roleplaying with others, it is often understood that the roleplay continues despite what actions your character makes in the course of play. In other words, just because you meet someone in a region, doesn't mean you need to stay in the region to continue the roleplay. What happens in a roleplay might only take 12-24 hours, but the time spent by multiple players actually responding to each others' roleplays might take several days or more.<br />
<br />
Cooperative roleplaying is a little more complicated, because the presence of others often means that things do not proceed quite as you would like them to. That is why we have a few rules.<br />
<br />
=== Roleplaying Guidelines ===<br />
The following are guidelines, but this doesn't mean you can just ignore them. While incidental violations are not something that will be punished, and should be handled by gently reminding the offending player of these guidelines, persistent violations constitute a breach of the Social Contract clause regarding playing with friends.<br />
<br />
; Never play other people's characters : Just as you cannot control my thoughts and actions, neither you nor your character can control the thoughts and actions of other players' characters. This doesn't mean you can never include their thoughts or actions in your roleplays, it just means that '''anything''' you roleplay them as doing must be with their consent. This also extends, though to a lesser extent, to NPCs created by other players—you can roleplay their basic actions and words when they're present for a roleplay of yours, but they must always act in accordance to what has been established by the player that created them. In particular, they must not be roleplayed to act against that player's characters' interests unless they have already been established doing so.<br />
<br />
; Major changes to other people's characters require consent : Similarly to the above, anything that would be a major change to another player's character—such as losing an eye or limb, and certainly entering into any kind of agreement, as that would require their character's action to consent—must not be done without the player's prior agreement.<br />
<br />
; Don't "god mode" in roleplays : Like in regular gameplay, your character is not omnipotent or omniscient in roleplays. If you and another player are roleplaying an in-character conflict of any sort, please remember that you do not get to just decide that you win, regardless of their roleplay. Naturally, this is a bit subjective, but please remember that you are expected to treat other players like friends.<br />
<br />
; Stick to the BattleMaster setting : Your character cannot fly, cannot cast spells without game-mechanic scrolls, does not have a car, spaceship, or gun, and (with certain very clearly established [[Outer Tilog (Realm)|exceptions]]) is a human being. Furthermore, your character is either a high noble, whose life is dominated by codes of honour, or an adventurous commoner, whose life is dominated by the nobility.<br />
<br />
; Accurately tag all graphic roleplays : Please remember that BattleMaster is a community that includes people of all ages, and from countries and cultures around the world, and what is fun and thrilling to you may be gruesome and horrific to someone else. Thus, BattleMaster now includes a system for tagging of roleplays of a graphic nature. If you include any sort of explicit violence, sexual scenes, or other disturbing content in your roleplay, you '''must''' use the appropriate tags to mark it. This allows people who do not wish to read such roleplays to have them automatically hidden from their messages. <br />
<br />
; Don't take conflicts personally : Please remember that all roleplays are entirely about the characters, not the players behind them. That means you should try not to feel upset if someone's character is attacking your character, because it's not about you, the player—and it means that you should never take out your frustration with an in-character conflict on a player.<br />
<br />
If roleplays violate these guidelines—particularly the first four—other players are free to ignore them, and view them as entirely non-canonical. '''If any player persistently violates these guidelines, that is a violation of the Social Contract, and should be reported to the Titans.'''<br />
<br />
=== Incorporating Other Roleplays ===<br />
The preferred way of dealing with roleplays of others that don't break these guidelines, but that you don't like, can be summed up as ''Yes, but...''. Try this for a while. Every time you feel like saying "no", say "yes, but..." instead and find something fitting for the part after "but".<br />
<br />
Example, someone wrote a roleplay where your character is surprised and wounded on the open street, and the assassin escapes into the nearest alley. For sake of this example, your character is named Adam and the other guy is named Mallory.<br />
* ''"Adam is surrounding by onlookers, and as a noble quickly brought to the houses of healing. While the wound is deep and bleeding profoundly, no vital organs were hit. By dawn next day, Adam is walking around again, weakened but with stronger resolve than before."'' (This example reduces the impact on your character to a level you should be able to deal with.)<br />
* ''"As Adam lies bleeding, Mallory turns around to face the city guard running down the alley towards the marketplace, alarmed by the cries and swords drawn. They spot Mallory, and they spot the bloodied blade in his hands before he can put it away."'' (This says nothing about your character's fate, but turns the tables on the other player, giving him something to think about.)<br />
* You can also accept a wound and continue playing your character as normal, roleplaying that he is acting from his bed via servants and messengers.<br />
* If you don't like the assault at all, you can even answer with a roleplay that reveals that the man who was attacked was not Adam at all, but simply some local lesser noble who looks very much like him. Yes, it is a bit constructed, but it is not more outrageous than roleplaying an attack on another character.<br />
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==NPCs==<br />
Non-Player-Characters, or short NPCs are created by players or GMs. There are some guidelines that you should be think about before doing so however.<br />
<br />
===Player NPCs===<br />
* Though yes, a player can invent NPCs, realize that BattleMaster is more of a player character centric game. Avoid littering the landscape with a bunch of NPCs.<br />
** Be aware if others are joining in with the NPC characters, or if you are really just playing with yourself.<br />
* Scenery NPCs just go ahead and roleplay this NPC into existence. If you want to talk to the captain of the guard or find a merchant, just invent him. They should not play a major role or have any serious position if they are just there to flesh out environment.<br />
* Realize that NPCs are not necessarily the property of a player. Other players can roleplay the same NPC.<br />
** The original creator defines what the NPC is, and other players have to stay within those limits.<br />
* Non Human races are not allowed as NPCs either.<br />
<br />
===[[Game NPCs]]===<br />
These are the Non Player Characters that the game or GM's create (though GM created NPC's is very rare, and usually in the form of a lightning wielding god). These more commonly are more the different nameless influences that you tend to hear about during the progress of game play. Who exactly these people are and what they are about are further described on the [[Game NPCs]] page.<br />
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[[Category: Manual]]<br />
[[Category: Roleplaying]]<br />
[[Category: SpellMaster]]</div>Danarishttps://wiki.battlemaster.org/index.php?title=User:Danaris/InfoboxTest&diff=211175User:Danaris/InfoboxTest2022-01-27T00:02:41Z<p>Danaris: Created page with "{{Infobox RegionData|8|200}}"</p>
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<div>{{Infobox RegionData|8|200}}</div>Danarishttps://wiki.battlemaster.org/index.php?title=Testpage&diff=209532Testpage2021-09-15T18:12:15Z<p>Danaris: "breaks" -> "is suspected of breaking" for reporting threshold</p>
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<div>==The Rules==<br />
Like any game, BattleMaster has a few rules to it. (Make Delvin write this paragraph).<br />
<br />
There is the '''Social contract''', and '''Government Rules'''. The Social contract is a summary of all of rules players follow, detailing acceptable behaviour for a good game play environment. It is broken into a few parts, each of which are discussed at length below the summary of each concept. The Government rules are meant for those that take a Dukeship, or a Council position (Ruler, General, Judge, Banker) in the game, and are related to certain expectations and buttons associated with those positions.<br />
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When someone is suspected of breaking the rules, the '''Titans''' are called to discuss guilt, and pass punishment on the player in question if required. To report potential violations, go to Messages, and on the far right there is a link to "Contact the Titans." Should you have any questions about a rule, please bring it up politely on the forum (Case Archives > Questions and Answers), on Discord (!titans <message>), or in an email to admins (mailto:community@battlemaster.org). More information on the Titans can be found here: [[Titans_and_Magistrates]].<br />
<br />
==How this document works:==<br />
This document is set up in layers for your convenience. When you begin play, the only thing you really need to read is the headers to each expandable box. Each header has further, expanded information below it, as '''bold text,''' and then that bold text is further expanded below each statement. As time goes on, and especially as you gain more responsibility within the game, we do expect you to read and understand the '''bold text,''' but the information below that text is really only for clarification, edge cases, and explanation of a rule's purpose. Should you need further explanation, the Titans can answer questions via the formats outlined above. Sometimes a question will be a new edge case for them to discuss, so it may take a little time to get a response.<br />
<br />
==The Social contract==<br />
There are seven tenets of the Social contract. These rules have been put in place as OOC fun preserving tools, and they serve to ensure that everyone can play the game the way they like without having to worry about things that are OOC fun destructive. Each point is laid out in detail below.<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
! <font size=4>1. Activity is the #1 right of every player. </font><br />
All players have an absolute right to log in as frequently or as rarely as suits them, and stay online as little or as much as they wish.<br />
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1.1 '''Players have an absolute right to pause their characters, temporarily or permanently.'''<br />
* ''Being able to be inactive at any time, for reasons he doesn't have to disclose, with no prior warning or excuse, is the one holy right of every BattleMaster player. Anyone so much as touching it will feel my unrestrained wrath. --Tom 20:46, 15 May 2006 (CEST)''<br />
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1.2 '''This does not exempt characters from expectations to fulfil basic duties when the player is still active:''' It does not protect players who do not actually interact or play, and only log in enough to avoid auto-pausing/auto-abdication. Egregious negligence of the duties of a title holder is not only There are still many in-game consequences of not interacting.<br />
*The auto-abdication limit is 5 days for council positions, 7 dukedoms and lordships. Auto-pausing is set to 14 days.<br />
*Any time limits imposed on characters should keep this in mind. For example, if a knight has not responded to a letter threatening to be kicked from their estate for a week, the Lord ''must'' wait at least 7 more days(for a total of 14 days, which is the auto pause timer) to be sure the knight has logged in before acting on the knight's inaction.<br />
* Short periods of inactivity (see the auto abdication limits) are well protected under this rule. This means that if a short term issue arises, it is a violation of the rules to hold someone to being in game right then and there to deal with it. When we say "not interacting" or "not fulfilling basic duties" we mean over long periods of time, like 10 days or more for a council member. Furthermore, a council member that is "bench warming" does not excuse anyone to break Rule #1. Always give time for the player to respond to accusations of bench warming.<br />
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1.3 '''This rule applies across all platforms that are Battlemaster related:''' In everything from Facebook to Discord, 'badgering' people or expecting 'activity' either in the game or on the platform is still considered a violation of these rules. While 'pinging' someone is not an issue, expecting someone to instantly reply to that notification is just as bad as assuming they will do so in the BattleMaster interface itself. Any issues on other platforms between players that are related to the game can be screenshot and reported to the titans via a link pasted in the titan message interface (uploading directly is not currently possible), privately via email(mailto:community@battlemaster.org) or sending a private message to an admin on Discord.'''<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
! <font size=4>2. Play as with friends (Or: Be nice with OOC actions)</font><br />
Treat others as you would want to be treated. The general idea is act like you are sitting a a table with your friends for DnD or a board game night.<br />
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2.1 '''Treat other players personally with respect out of game:''' While this should be something that shouldn't have to be said, treat other players like you would like to be treated. BattleMaster is a community that includes people of all ages, and from countries and cultures around the world, so being nice to each other is a must.<br />
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2.2 '''Accurately tag all graphic roleplays:''' Please remember that what is fun and thrilling to you may be gruesome and horrific to someone else. Thus, BattleMaster now includes a system for tagging of roleplays of a graphic nature. If you include any sort of explicit violence, sexual scenes, or other disturbing content in your roleplay, you must use the appropriate tags to mark it. This allows people who do not wish to read such roleplays to have them automatically hidden from their messages. <br />
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2.3 '''Do not threaten Titan reports:''' If you have reason to believe another player has broken or may be breaking one or more of the rules, it is fine to inform them of this, referencing the rule(s) in question. However, never say that you will report someone to the Titans if they do or do not do something. If you feel that they deserve to be reported, just report them and let the Titans determine if they deserve punishment.<br />
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2.4 '''Do not publicly accuse anyone of rule breaking.''' In the same vein as the above, if you believe someone has broken a rule, do not make a public accusation of such, either in-game or in any other medium. Report them to the Titans and let them make the determination—and remember, you do not always have the whole story. It is permissible to reference past publicly-stated Titan verdicts against a player, but please only do so if it is directly relevant to a current conversation.<br />
* Allowing public accusations, even with what you believe to be evidence, can all too easily lead to other players falsely shunning or turning against another player. The Admins and Titans have information at their disposal that no player does, and are well-equipped to find out the truth of any such accusations.<br />
* The restriction on expressing these frustrations in-game is due to the inability of those being complained about to present their side of the story there. There has been an unfortunate history of a player or small group of players misinterpreting an event, getting angry about it, discussing it amongst themselves, making conclusions and becoming more angry, and then spreading their anger at the volunteers to other players, all without there ever being an opportunity to explain that what they were angry about in the first place was based on incorrect or incomplete information. It's not a fair, or productive, discussion that does not involve key stakeholders. We are interested in your concerns, but they need to be given via an appropriate venue. Furthermore, Titans are anonymous fellow players and have much more limited options to respond, thus more limited options to appropriately address concerns.<br />
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2.5 '''Do not insult or complain about the volunteers running this game (Admins, Developers, Game Masters, Discord Moderators, or any other volunteer team) in any in-game messages.''' If you object to any of their decisions, please bring it up politely on the forum, on Discord, or in an email to admins (mailto:community@battlemaster.org). Constructive criticism is welcome, but thoughtlessly spreading negative attitudes toward those who volunteer their time for the game will not be tolerated. If your complaint is regarding the Titans, the only place they should be directed to is the Admins, via either a private message on discord, or an email (mailto:community@battlemaster.org).<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
! <font size=4>3. BattleMaster is not a game to be "won."(Or: Be nice with IC actions)</font><br />
BattleMaster is a game where you are building a cooperative story. It is about the journey, and not the destination. Always consider your fellow player behind the screen when making in character choices.<br />
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3.1 '''Treat other players personally with respect in game:''' treat their fun as being as important as your own. Every player has their own way to play BattleMaster, and we want to foster that. Under this idea, there are a few specifically called out rules:<br />
;<br />
:3.1(a) ''Choosing which type of unit to command:'' It is important to us that players be given the freedom to develop their characters in the ways that they see fit. This often means specializing in particular unit types. Any 'request' of unit type is a violation of the rules.<br />
:3.1(b) ''Choosing class:'' It is important to us that players be given the freedom to develop their characters in the ways that they see fit. Choosing your character’s class is a very important part of that, as it determines the mechanical actions available to them and defines their place in the social structure. No one can tell you, or even request that you change class, for any reason.<br />
:3.1(c) ''Going to tournaments:'' It is important to us that players be given the opportunity to interact in-character with characters outside their realms, and tournaments are one of the few places where that is commonly possible. No, it does not matter if Evilstan is knocking on your capitals front door.<br />
* ''It should be noted, these rules are collectively known as the '''Inalienable Rights'''''. They are the rights of each and every player, and will be punished with extreme prejudice.<br />
* ''"however..." / "but..." / "Not Orders:"'' some people try to circumvent the restrictions by careful choice of words. Do not accept that. If your boss at work or your commander in the army says "could you please be so kind as to..." you would be foolish to assume that it was not an order you just received. Same in BattleMaster - a ruler saying "I can't (or don't want to) order you to ..., but ..." is violating your inalienable right. When it comes to inalienable rights, "requests" are the same as orders.<br />
** Any sentence that goes roughly like "I know that (xxx is a right, you can't be ordered to, etc.), however ... (continuation that refers to exactly that inalienable right)" is almost always a violation of the rules. If you refer to an inalienable right and then continue the sentence with "however...", "but..." or any other grammatical construct that negates the first part, you are almost certainly in violation of the inalienable right.<br />
* ''How to Act:'' how should someone in a position of power treat these rights? By acknowledging and moving on. Almost all long-winded texts are just sophisticated attempts to circumvent them. The basic rule is: Just shut up and stay 100 feet away from any and all inalienable rights, no matter how well-meaning you are. Some of the worst events of both human history and in BattleMaster were done by people with good intentions.<br />
** If there's a tournament, don't point out how important it is not to go or discuss the political and strategic consequences. Many players will take such discussions as hidden threats. Do not speak out against going to tournaments, IC or OOC, for whatever reason. If you would like more traders in your realm, come up with incentives and find out why people don't want to be traders. Don't lament to the realm, come up with a solution, that's your job as ruler or banker.<br />
** If some player explicitly asks for your advice, then feel free to give him some. Don't use it as an opportunity to give it to the entire realm.<br />
** In general, it is best to stay well clear of these rights, no matter how well-meaning or innocent your intentions. With the sheer number of players with very different backgrounds, there is always a reasonable risk that someone will misinterpret you.<br />
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3.2 '''You can't win BattleMaster. Don't try:'''<br />
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3.3 '''Don't take conflicts personally:''' Please remember that all roleplays are entirely about the characters, not the players behind them. That means you should try not to feel upset if someone's character is attacking your character, because it's not about you, the player. That also means that you should never take out your frustration with an in-character conflict on a player. <br />
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3.4 '''Always give newcomers the benefit of the doubt:''' BattleMaster is an exceptionally difficult game to learn, and this covers everything from wrong line settings, to accidentally looting a region. New players are to be welcomed, not treated as suspicious or stupid.<br />
* This includes "gatekeeping" actions, such as forcing new nobles into poor estates or keeping them in the "home army." <br />
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3.5 '''Base your opinions and decisions about characters on their actions not previous allegiances:''' Having, or having had, a character in an enemy realm is *never*, on its own, sufficient grounds for a ban.<br />
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3.6 '''Creating chaos in character is fine, but do so with 'Play with Friends' in mind:''' It is fine to enjoy creating chaos in-character. Having a trouble-making character is a great way to spur activity in a realm, and can make wonderful stories. However, there are some players in the past that have abused the previous two rules to try to '''only''' troll a certain realm/faith or family.<br />
* If you are just spending your days using your account to try to break things and troll people because it is 'fun for you,' that is not ok.<br />
* If you join a realm, cause trouble, and get banned for it, you are expected not to join that realm with a new character to cause trouble again any time soon.<br />
* Attacking a single family or group across islands is bullying, and will not be tolerated.<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
! <font size=4>4. Don't cheat.</font><br />
One account per person. Play through bugs that effect you, report bugs you can cause.<br />
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4.1 '''Report bugs:''' When you encounter behaviour in the game that seems to be unintended, please report it at https://bugs.battlemaster.org at your earliest opportunity.<br />
* If it is something transitory and out of your control, but not massively game-breaking, like a turn script failure or a combat that didn’t run, play through the bugs. Don’t worry about trying to pretend that the bug didn’t happen, or concern yourself with trying to 'fix' the bug by avoiding actions that you could take under normal circumstances.<br />
* If it is something more long-lasting, or something you can deliberately trigger, taking advantage of it is absolutely forbidden. '''''Those found deliberately exploiting bugs will receive very little mercy.'''''<br />
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4.2 '''No player is permitted more than a single account:''' This is called 'multi-cheating' and always results in permanent locks to all accounts involved.<br />
* ''This includes an absolute prohibition on "account babysitting" or "co-playing".'' If your child/sibling/friend/etc is not old enough, or not interested enough, to play their own account entirely on their own, then they are not ready for BattleMaster yet.<br />
* ''While you ''can'' make a fresh account, you '''''must''''' delete the previous account first.''<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
! <font size=4>5. Do not intentionally 'skirt' or 'go around' mechanical limitations.</font><br />
This includes 'clanning,' 'placeholders,' 'strategic capital moves,' and 'field gold trading,' to name a few examples.<br />
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5.1 '''Strategic capital moves are prohibited:''' This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.<br />
* ''This includes strategic secession.'' Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.<br />
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5.2 '''Transfers of gold (not bonds) outside of cities, guildhouses, or temples is prohibited:''' It upsets the balance of the game, allowing long-distance wars due to providing gold in the field. There's a reason there's a difference between gold and bonds. This includes trading unique items ''specifically'' to transfer gold. <br />
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5.3 '''Trading items from your adventurer to your noble is also prohibited.''' The game stops you from doing it yourself, so do not try to "go around" this mechanic. This includes passing an item to a different player character as a mule between your noble character and adventurer character.<br />
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5.4 '''No placeholders:''' Lordships, Dukeships, and government positions are all positions of the utmost importance and not mere jobs to be shuffled around. If someone holds one of these positions, they are to be considered its rightful holder. Never appoint or elect someone purely to hold the position until "the real holder" returns. This also helps to ensure that new people get a chance to hold these positions more than once in a blue moon.<br />
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5.5 '''Exclusive OOC clans are forbidden:'''<br />
* The word “clan” has a very fraught history in BattleMaster. Many groups over the years have joined with different intentions, and it is important to be able to distinguish a harmful OOC clan from a group of players that happen to know each other from outside the game.<br />
** If a group is based entirely on IC criteria, and anyone can create a character and join, it is fine.<br />
** If it is based on OOC criteria, and excludes those not in your OOC circle, that is not fine. This is true whether it is powerful enough to control a realm, religion, or other in-game structure, and exclude other players from agency within that structure, or if it is not able to do so. Either way, there is an exclusion. BattleMaster is meant to be a game you play with everyone, not stay in the corner with just your little group and shut out everyone else.<br />
* There is no problem with “playing with friends”, whether those friends were made in the game or outside, however, you ''must not'' deliberately attempt to play with ''only'' those friends, especially in ways that exclude others or ruin others' fun.<br />
** This is to help protect from OOC "cliquing." Many a good realm has fallen into silence because a small group of players choose to exclude everyone else.<br />
* 'Realm Discords' are fine, as long as they are public to your entire realm. It has come up in some cases that some realms have "Realm Discords" or other, similar groups OOC. Community building is never going to be punished, we encourage all players to get to know each other out of character. However, if the group conducts substantive BattleMaster business, the group must be public to your entire realm. A realm discord, for example, should have the invite link somewhere public, such as the ruler bulletin.<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
! <font size=4>6. Be polite with personal information</font><br />
Don't share other players' personal information without their consent.<br />
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6.1 '''Keep other peoples' personal information to yourself:''' BattleMaster is played over years, and people tend to make friends with each other over time. As such, some more personal information is occasionally shared to each other, or over small groups. If you learn private information about another player such as their name, location, or age, that is expected to be kept confidential unless they have explicitly consented to have it shared, or they have done so publicly themselves.<br />
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6.2 '''The personal information you enter will be kept on the game server and not given to any third parties:''' If you choose to make your information public, it will be published on this site. You agree to not give the personal information of other players to any third parties.<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible mw-collapsed"<br />
! <font size=4>7. Roleplay within the setting.</font><br />
BattleMaster is a medieval low fantasy game. Every player character is human. No, there are not guns or spaceships.<br />
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* ''''' While repeated violations of the roleplaying rules are a violation of the social contract, making mistakes in roleplay is common. Honest mistakes, and learning (or re-learning!) the game are not something we punish anyone for.'''''<br />
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7.1 '''Game mechanics define reality:''' Anything that is stated in game is ''truth''. If there is a battle between Kelperstan and Evilstan, and Evilstan wins, there is no amount of roleplay that changes that. While you can certainly play a character that thinks Kelperstan won that battle, you must make it clear in your roleplay that that is not the case. This includes being factual in OOC conversations.<br />
* There are many things that the game does not model that you ''can'' roleplay about your character and have it be truth. Some examples are: chronological age, physical description, personality, cooking proficiency, etc.<br />
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7.2 '''Never play other people's characters:''' Just as you cannot control my thoughts and actions, neither you nor your character can control the thoughts and actions of other players' characters. This doesn't mean you can never include their thoughts or actions in your roleplays, it just means that anything you roleplay them as doing must be with their consent. This also extends, though to a lesser extent, to NPCs created by other players—you can roleplay their basic actions and words when they're present for a roleplay of yours, but they must always act in accordance to what has been established by the player that created them. In particular, they must not be roleplayed to act against that player's characters' interests unless they have already been established doing so.<br />
* Major changes to other people's characters require consent: Similarly to the above, anything that would be a major change to another player's character—such as losing an eye or limb, and certainly entering into any kind of agreement, as that would require their character's action to consent—must not be done without the player's prior agreement.<br />
* Don't "god mode" in roleplays: Like in regular gameplay, your character is not omnipotent or omniscient in roleplays. If you and another player are roleplaying an in-character conflict of any sort, please remember that you do not get to just decide that you win, regardless of their roleplay. Naturally, this is a bit subjective, but please remember that you are expected to treat other players like friends.<br />
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7.3 '''Humans only:''' All player characters and player-controlled NPCs in BattleMaster are humans.<br />
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7.4 '''No wizards''': Player characters and player-controlled NPCs cannot use innate magic.<br />
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7.5 '''Use appropriate names for the setting:''' Character, unit, realm, etc names should be something that could ''believably be a name'' in that context.<br />
* ''No numbers or special characters:'' <br />
* ''No designations:'' Your characters must earn their titles in game, by the game. Unacceptable name examples include: "King Delvin," "Duke Delvin," "Delvin the Great," "Delvin the Mountain," etc.<br />
* ''CamelCase and 1337-sp34k:'' L33tsk33t is not appropriate, nor is DelVin.<br />
* ''English words:'' Can only be used if they make sense. "Miller" and "Smith" are fine, but "BloodyKnuckles" is not.<br />
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7.6 '''Explicit Atheism is not permitted for any character in BattleMaster:''' While not unknown during the Middle Ages, Atheism was not accepted, and would in many times and places have been considered a capital crime. Because the cultural bias against it is not present among any but the most dedicated modern roleplayers, we explicitly include it here to protect those that wish to play the priest game, and to maintain a proper [https://www.merriam-webster.com/dictionary/milieu milieu].<br />
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7.7 '''Treat duels with the grave seriousness they deserve:''' Duels are serious affairs meant to be used to defend one's honour, and may result in character death. They are not for sport or fun.<br />
* ''Sword fighting tournaments:'' While sword fighting guilds are perfectly fine, they can not use the game-mechanic duels. They must use the Training Match feature available at an academy, or roleplayed matches.<br />
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7.8 '''Treat adventurers as peasants:''' Nobles are expected to treat commoners as their social inferiors, and vice versa. Treating commoners with abject disgust or abuse is certainly not necessary, but deference to a noble from an adventurer is required. Each realm culture handles this differently, from treating them to all but cattle, to treating them like useful pets. Just remember, as a noble, you are better then them, and as an adventurer, the nobles are better then you.<br />
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==Government Rules==<br />
Furthermore, after the Social Contract, there are several rules that really only apply to those that are charged with the responsibility of the realm, or have the buttons to break these rules. '''''While we recommend all players read these rules''''', they are only relevant to Rulers, Generals, Judges, Bankers, and Dukes. Dukes do need to read this section as well, since they have buttons and some responsibilities that are referenced in this section.<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"<br />
! <font size=4>Mechanical limitations</font><br />
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* '''Realm mergers are illegal.''' Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms.<br />
** Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm with prior Admin approval.<br />
<br />
* '''Strategic capital moves are prohibited:''' While this section is in the Social Contract, it bears repeating. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.<br />
** This includes strategic secession. Creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction is prohibited. Friendly secessions are okay.<br />
<br />
* '''Alliance limits:''' This mechanic is in the game to promote game balance, and prevent any group of realms from locking an island into a 'frozen' state. There are ways to 'go around' this mechanic, however we expect you to be mature enough not to do so.<br />
** One example is simply ignoring the alliance system and declaring war to help a realm you are not allied with. This is not acceptable and all realms involved will be reset to neutral, and the leaders involved will be removed from positions.<br />
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* '''Changing regions to get around density restrictions:''' Similar to above, having an realm hand your realm a region because your realm can not sue to density is prohibited.<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"<br />
! <font size=4>Fair Play</font><br />
|-<br />
|<br />
* '''You can't win BattleMaster. Don't try:''' While it is certainly understandable for one's characters to have ambitions of ruling the world, and very tempting to try to remove every last ounce of uncertainty in your realm's situation, forcing other realms on the continent into situations where they cannot realistically pose a threat destroys the fun of the players in those realms, and amassing enough power and allies that you can dictate terms to an entire continent destroys the fun for everyone there but you. BattleMaster is a game, and most of the fun in it comes through conflict and uncertainty—the closer the conflict, the more uncertainty, and, generally speaking, the more fun. Peace terms that would cripple a realm, or make it impossible for it to pose a threat to other realms, are the clearest violations of this rule within the context of the leadership of a realm.<br />
<br />
*'''Avoid Cheaters and Abusers:''' Do not encourage or tolerate cheating and abuses of the game rules in your realm. If you learn of any cheating going on, immediately inform us privately. If you are certain, then report to the Titans. Dealing with cheaters and abusers is one of your responsibilities as a government member.<br />
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{| style="width: 100%" role="presentation" class="wikitable mw-collapsible"<br />
! <font size=4>Leadership Expectations</font><br />
|-<br />
|<br />
*'''Fun is Your Responsibility:''' As leaders of the realm, it is your responsibility to look out for the fun of all members of your realm. Even in internal conflict, it is your responsibility to ensure that all parts of the realm are enjoying themselves. Do not actively suppress player attempts to engage one another in the interests of asserting your dominance over the realm. Be a leader, not a tyrant, at least OOC. consider you actions against your realm engagement. you can be a tyrant to your realm's characters, but you need to be a leader to its players<br />
**Oprutuintiys (opportunities?) not making people do stuff<br />
<br />
* you have both OOC and IC responsibility<br />
<br />
* Proactive not reactive (opportunities)<br />
** don't hide things it makes realms suck<br />
<br />
* '''Do not Micromanage:''' BM is a team game, not a single player game. make sure you are doing your best to try to engage your players, even if it's not the most "optimal play."<br />
<br />
*'''Try to Guide, Not Order:''' This is a game, not the military, even if it simulates a martial society. Try to guide people. Do not micromanage. Work with suggestions and help and leave people their autonomy. A strict hierarchy of orders and blind followers is more efficient, yes. It also causes people to lose the fun and leave the game.<br />
<br />
*'''Play Within the Game Background:''' You are playing a noble in a medieval feudal society. Your conduct and behaviour should fit to that background, and as a leader you should very much encourage others to follow. Most importantly, the world of BattleMaster is not a militaristic one, and blindly following orders does not befit a noble. Engage the other players instead of just passing out orders.<br />
|}</div>Danarishttps://wiki.battlemaster.org/index.php?title=Vordul_Sanguinis&diff=208717Vordul Sanguinis2021-07-10T23:22:29Z<p>Danaris: Danaris moved page Vordul Sanguinis to Reven: Realm name change</p>
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<div>#REDIRECT [[Reven]]</div>Danarishttps://wiki.battlemaster.org/index.php?title=Reven&diff=208716Reven2021-07-10T23:22:28Z<p>Danaris: Danaris moved page Vordul Sanguinis to Reven: Realm name change</p>
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<div>{{RealmBox<br />
|World = 4<br />
|RealmID = 84<br />
|TitleTextColor = #dddddd<br />
|Flag = Vordul_Sanguinis_Banner.png<br />
|FlagSize = 313px<br />
}}<br />
<br />
==Introduction==<br />
<br />
Vordul Sanguinis, also known as the Sanguine Empire, is a tyranny lead through power and fear. The lore and religion of the Empire follow the ascension of the creator of Vordul Sanguinis, Xlair Silverblade, who they believe has ascended to Godhood to challenge the Dark Mistress who is responsible for the Undead. During the wars with Obia'Syela and Shattered Vales, the "Eternal Emperor" was defeated in battle and "Ascended". <br />
<br />
During his reign in physical form, the religion of Vordulism was formed and centered around the perseverance of the power of one's blood, and their Oath in dedication to the Eternal Emperor. This Blood Oath provided one with the Mark of the Sworn, an "X" scar on the left forearm, which guarantees their life eternal in his armies to battle the Bloodless and the Dark Mistress. <br />
<br />
Xlair and his Disciples, along with the Wizard Craglan "The Cold" Mejor, the Sanguine Order claimed the ancient city of Wudenkin from the clutches of undead, or what they called the Bloodless, and formed Vordul Sanguinis. The Empire spread to cover the mountains, the plains to the east, and west, surrounding Lake Salaman. <br />
<br />
Post Ascension of Xlair Silverblade, the Church of Vordulism took up the Emperor's rituals concerning the Blood Oath as a practice of the Religion. Though Vordul Sanguinis is Tyrannical in nature, Vordulism brings many Theocratic overtones. Taking the Blood Oath is now one and the same as joining Vordulism, and those of the Church are often favored above the Forsworn, those who have not taken the Blood Oath and joined Vordulism.<br />
<br />
==Story==<br />
<br />
Vordul Sanguinis is very story focused on the development of not only the characters and the realm, but for the entire continent of Beluaterra. As the realm progresses through the story, the chapters will be recorded and stored here for reference.<br />
<br />
{|class="wikitable mw-collapsible" style="width: 70%;margin-bottom: 0px"<br />
!colspan=4|The Reign of Shadow (Current Story)<br />
|-<br />
!style="width: 0.02%" colspan=2 | Chapter<br />
!style="width: 8.00%"|Story<br />
|-<br />
| [[{{ns:6}}:Crystal Ball_quare.jpg|200px]]<br />
| <center><b>Chapter 7</b><br>The Vizier's Plight</center><br />
| With the Eternal Emperor, Xlair Silverblade, fallen and the realm in a state of transition, the Wizard, Craglan "The Cold" Mejor, gathered those loyal to him and gained enough support to create and occupy the title of Vizier, and the new Ruler of Vordul Sanguinis. The once cult of Vordulism, was now a Religion that worshiped He Who Has Ascended, the Eternal Emperor, who fought in the heavens against the Dark Mistress to bring an end to the Bloodless/Undead. <br />
<br />
<br />
The standard practices that were once common place, such as the Blood Oath and the worship, become more common place among those faithful of Vordulism, but less ingrained into the every day culture of the Empire. New powers were beginning to gather, and the Age of Shadow has begun.<br />
<br />
<br />
<br />
(Ongoing Storyline)<br />
|-<br />
|}<br />
<br />
<br />
To have a break down of the story that has transpired prior to this current Chapter, click to Expand and reach the individual summaries below:<br />
<br />
<br />
{|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;margin-bottom: 0px"<br />
!colspan=4|The Beginning (Chapter 1-2)<br />
|-<br />
!style="width: 0.02%" colspan=2 | Chapter<br />
!style="width: 8.00%"|Story<br />
|-<br />
| [[{{ns:6}}:Crystal Ball_quare.jpg|200px]]<br />
| <center><b>Prologue</b><br>The Oracle</center><br />
| Many years ago during the Third Age an Oracle spoke of the unwound weave of the Eternals. The prophecy spoke of two descendants of the Gods, who were divided in the heavens, but their powers combined could rule the world. <br><br />
<br />
One descendant was said to be from the Dark Mistress, her brief time on Beluaterra having blessed a powerful Necromancer with her union, leaving a child of darkness. The other descendant was said to be from the union of the Ice Queen, who had been captured by Daimons and a child of ice orphaned in the deepest layer of hell.<br><br><br />
<br />
The Oracle spoke of how the Dark Mistress and the Ice Queen opposed one another in the high heavens, from disputes and disagreements far beyond mortal comprehension. Against each other, they cancelled each other out, and a balance was maintained. In their boredom they turned to the mortal world for enjoyment, beginning to move their pawns.<br><br><br />
<br />
In this mortal world, the two descendants, like separate threads of fate, wound themselves through the ages. One sealed in time, the other but a predecessor to the creeping horror of the Dark Mistress.<br />
|-<br />
| [[{{ns:6}}:Crystal Ball_quare.jpg|200px]]<br />
| <center><b>Chapter 1</b><br>Novan Shores</center><br />
| The Sanguine Order, controlled by the Exiled Son Xlair Silverblade, landed on the southern shores of Beluaterra. Rumor through the camps told the tale of Xlair Silverblade having once belonged to a prominent family in Outer Tilog where during the magical ages where Lich Kings ruled the continent. <br />
<br />
It was said that he was betrayed by his family, and cursed with the Armor that was supposed to kill him, but instead was mastered and fed on blood. He's never been seen without the Armor since, and the existence of his Family faded from Outer Tilog. <br />
<br />
Arriving in Nova, the Sanguine Order took up Mercenary work with the Novan Royalty to pay their way. From there, they fought armies of undead, and joined in the war against Obia'Syela. When conquering the Mountains of Bym, a strange rumbling shook the southern lands, and a blizzard clung to the mountains for seven nights. <br />
<br />
When the Blizzard ended, a loyal Knight of Nova, Javien Mejor, had gone missing... and from the mountain passes emerged a thin and pale man with sharp features.. Craglan the Cold. <br />
<br />
The Wizard emerged and was drawn to the Sanguine Order, offering Xlair Silverblade a handful of gems in return for protection. Craglan made promise to <br />
fund his Order, speaking of an ancient city of Wudenkin to the north.<br />
<br />
Hungry for power, and having no more need for Novan hospitality, the Sanguine Order broke their camps and took boats north. Crossing through Ar Agyr lands, they finally made it to Yipinaltke and were welcomed by Angela Barret, the High Priestess of Mordok. The priestess provided estates for Lord Silverblade and there they met the Queen of Thalmarkin to make terms of their stay.<br />
<br />
From Yipinaltke, Lord Silverblade could see across Lake Salaman and to the spires of the ancient City of Wudenkin, said to be the birthplace of the Religion of Mordok, but a fallen city and host to large armies of Undead.<br />
|-<br />
| [[{{ns:6}}:Crystal Ball_quare.jpg|200px]]<br />
| <center><b>Chapter 2</b><br>Kin of Thalmar</center><br />
| Far north within the Mountains, Craglan was drawn to a forgotten hold: Castle Winterthorn. From within these crypts Lord Silverblade and Craglan the Cold discovered the ancient bloodlines of Beluaterra and the Battles of the Overlord.<br />
<br />
Having the need for more gold and troops, the Lord Silverblade was convinced to dispatch the Sanguine Order as an offensive force against Grehkia by the Queen of Thalmarkin. Alongside Marshall Skalros, Craglan and Xlair conquered the city of Vozzessdor. The Duke of Vozzessdor, Timsen Quasaath, lay down his arms and yielded his lands to the Queen.<br />
<br />
As the Grehkian forces retreated, Copper Gronholt of the Sanguine Order, captured the newly elected Priest King, presenting her to the Thalmarkin court. Queen Bae rewarded the Sanguine Order handsomely for their prisoner, and the strength of Lord Silverblade’s armies grew.<br />
<br />
From Vozzessdor, The Sanguine Order set out southward through Xerus, and across the Arach Bridge to the Townsland of Verdomite. Here, under the shadow of the fallen city of Wudenkin, the Order met with the armies of the undead.<br />
|-<br />
|}<br />
<br />
{|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;margin-bottom: 0px"<br />
!colspan=4|Reign of Blood (Chapter 3-6)<br />
|-<br />
!style="width: 0.02%" colspan=2 | Chapter<br />
!style="width: 8.00%"|Story<br />
|-<br />
| [[{{ns:6}}:Crystal Ball_quare.jpg|200px]]<br />
| <center><b>Chapter 3</b><br>Rise of the Empire</center><br />
| The armies of the undead within Wudenkin were controlled by ancient beings with ancient Powers. A Corpse Queen controlled the burnt capital with Banshees as generals. The Sanguine Order clashed with the hordes of rot, wading through corpses and ethereal screams one step at a time toward Wudenkin.<br />
<br />
Three days of battle, from Verdomite to Wudenkin, and on the dusk of the fourth day Lord Silverblade took the city of Wudenkin, occupying the central palace and naming it the Sanguine Citadel.<br />
<br />
Though, once the city was claimed, it was far from cleared. The Corpse Queen had been defeated, but her call had reached far and wide. The Sanguine Order endured assaults for twenty three days before the last of the dead lay motionless. <br />
<br />
With the city of Wudenkin taken, Xlair declared the establishment of Vordul Sanguinis, the Sanguine Empire. The Sanguine Order was split into the Crimson Legion, and the Ministry of Shadow. <br />
<br />
The new Emperor Silverblade announced the four Disciples of his Empire. Two to lead the Ministry of Shadow; Azizah Daris and Rasil Grimblade. And two to lead the Crimson Legion, Copper Gronholt and Svari Storme. <br />
<br />
Through the Disciples, the Empire grew, and established itself as a Sovereign Realm among Beluaterra.<br />
|-<br />
| [[{{ns:6}}:Crystal Ball_quare.jpg|200px]]<br />
| <center><b>Chapter 4</b><br>The Vanishing</center><br />
| The Sanguine Empire has grown, stretching from Ircymbar to Tindle, with the great northern ridge of mountains pouring out fine ores and gems. The city of Wudenkin is growing quickly with trade and residents pouring in from the nearby lands. <br />
<br />
Peace doesn’t last long on Beluaterra, and the rumblings of war are stirring. News reached the Sanguine Citadel that Queen Bae of Thalmarkin had gone missing, and soon after Disciple and Warlord Svari Storme vanished along with her Marshall, Sol Tempest. <br />
<br />
The very next day, messengers arrived that Thalmarkin had declared war upon Irondale, and Nothoi had joined on Irondale’s defense against the Kin of Thalmar.<br />
<br />
Emperor Silverblade announced the dissolution of the Crimson Legion, and formed the Frozen Blood army, led by the Emperor and Craglan the Cold. The Ministry of Shadow has so far indicated that the Sanguine Empire will remain neutral, but have eyes in the shadows on all borders, watching.. waiting.<br />
|-<br />
| [[{{ns:6}}:Crystal Ball_quare.jpg|200px]]<br />
| <center><b>Chapter 5</b><br>War of the 5 Realms</center><br />
| In the absence of Queen Bae, the Mad King Zatar took hold of Thalmarkin, leading the wars on Iron Dale who were supported by Nothoi. The Ministry of Shadow had declared that The Sanguine Empire would maintain it's neutrality as long as the warring parties stayed outside of Vordul borders. The Thalmarkin, once allies to Vordul Sanguinis, broke this agreement not once, but twice. <br />
<br />
On the second offense, The Emperor had enough, and in unison the Empire picked up their blades and marched northward. With the Ministry officials leading his charge, the Duke of Vozzessdor, Timsen Quasath, was given the opportunity to surrender. As no words were reached, Ehrich Weisz of the Shattered Vales joined the war and laid siege to Vozzessdor. <br />
<br />
By the time The Sanguine Empire arrived, the city laid in occupation, and the Emperor of Shattered Vales surrendered the city to Emperor Silverblade. The Duke of Vozzessdor, seeing the might of the armies, abandoned his fealty to Thalmarkin, and brought the collapse of Yipinaltke, Junohep, and Vore, and accepted the Rulership of the Sanguine Empire over Vozzessdor. <br />
<br />
With such a blow, the Thalmarkin cast out the Mad King Zatar, and elected Queen Gilly Gabanus in his place. Being more diplomatic than her predecessor, a cease fire was agreed upon between the Sanguine Empire, Shattered Vales and the Thalmarkin. As the Thalmarkin war continued against Iron Dale and Nothoi, the two Empires returned to their realms to allow the war to play out. <br />
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From there, Emperor Silverblade closed himself inside of the Sanguine Citadel, and sealed the Palace to all but the Disciples and Gabriel, known as The Voice of Darkness.<br />
|-<br />
| [[{{ns:6}}:Crystal Ball_quare.jpg|200px]]<br />
| <center><b>Chapter 6</b><br>The Emperor's Ascension</center><br />
| From within the Sanguine Citadel, the Emperor delves into experiments of blood and shadow. Screams can be heard echoing through the Shadow Market, resounding from the northern tower of the Citadel, to fall into silence during the day. Occasionally, a Disciple or Gabriel is seen visiting the Citadel, and then to exit with a sense of purpose and conviction. <br />
<br />
Plotting within, the Emperor sends out requests for the Sworn to carry out, each being its own experiment while he monitors their results. One such test, being put upon Count Eriol Blackdagger, resulted in a successful diplomatic agreement with the Empire's eastern neighbor, Ar Agyr. With the diplomatic success, the Count was brought forward and gifted with the Blood of the Emperor, and elevated to Disciple.. the first to be honored with the title on Beluaterra. <br />
<br />
During these last days, very little was heard from the Emperor, until at the turn of the year. The Emperor emerged from the Sanguine Citadel in Wudenkin, his mind was preoccupied but he drove his Disciples forward to war with Obia'Syela, who crossed their lands to occupy their holy land of Keffa. As the war was declared, the then allies of Obia'Syela, Shattered Vales, began to mobilize their armies in the south, while The Emperor moved north toward Keffa. <br />
<br />
As the Frozen Blood attacked Keffa, the Emperor himself capturing the Grand Mistress Saoirse MacArbin, Shattered Vales sneaked into the city of Wudenkin and conquered her from within. When the Emperor and his armies returned, they found their entrance barred and the walls manned by the Shattered Vales. Without hesitation, and with the same sense of distraction, Xlair Silverblade led the attack upon overwhelming numbers in order to retake Wudenkin. <br />
<br />
In the battle, Xlair fought against the armies, and breached the city of Wudenkin. In the courtyard before the Sanguine Citadel, he fought against Jecht Tideweaver and the armies of Shattered Vales. It was in this battle, that the Emperor fell to his wounds, and his physical reign of the Sanguine Empire ended. <br />
<br />
The wizard, Craglan "The Cold" Mejor, encased his body in ice and performed a dark ritual in the crypts beneath Wudenkin. When the ritual completed, there was a massive explosion of darkness that rocked the city, and Xlair's body had vanished. From this it was collectively believed that the Emperor had Arisen, as the cult of Vordulism had preached, and his battles against the Dark Mistress began.<br />
|-<br />
|}<br />
<br />
==Politics & Culture==<br />
<br />
Vordul Sanguinis abides by the tyrannical rule of the most powerful among their peers. Through sheer strength, fear, intrigue, or connections, the power is what drives the Sanguine Empire. With ambition often rewarded, and disobedience severely punished, the Empire maintains strict order. The Vizier of Vordul Sanguinis holds the throne, and holds the power to appoint the Crimson Judge, Seneschal, and Warlord in order to lead Vordul Sanguinis through blood and shadow.<br />
<br />
The Eternal Emperor signified that through all adversity and pain, that one can persevere and conquer all challenges. Vordul Sanguinis culture follows much the same principle by elevating those who are capable of enduring pain (physical and otherwise) and overcoming it for the good of the Empire. Those who fail to obey the commands of the Vizier and the Council are often tortured so that they main gain new understanding through pain. <br />
<br />
Beneath the Royal Council preside the Duchies which govern large swathes of land or cities, entrusted by the Vizier and the Royal Council to adhere to the directives of the Realm. The duchies house the higher nobility which are entrusted to rule the regions of the Duchy, who in turn hold dominance over the Knights and Dames that hold estates within their regions. <br />
<br />
Failure to listen to the command structure and obey your superiors is often met with torture (RP Torture as no game mechanic to torture your own nobles) in order to enlighten the offender, or a fine. Extreme or repeat cases of disobedience may be met with being banned or executed.<br />
<br />
==Religion - Vordulism==<br />
<br />
Vordulism was founded by Godfrey Greybrook after he joined the Sanguine Empire shortly after it's formation by Xlair Silverblade. While getting acclimated with the culture of Vordul Sanguinis, Godfrey heard stories about the new Empire's leader, and sought to find the true history of Emperor Silverblade. <br />
<br />
Godfrey learned that the reason the Emperor wore such cruel armor, and was rumored to bathe in blood, was due to a curse from his own Family. The Silverblade Family worshipped the [[Old Gods]], which consisted of the Masked One, the Dark Mistress, the Ice Queen, the Wolf Lord, the Ephemeral Emperor, and the Crystal Maiden. The Silverblade family, either through corruption or misguidance, saw the Dark Mistress as not only the Mother of Death, but also the power of the Undead, rather than the Crystal Maiden per the lore of the Primordial Gods. Through their cult like worship of Undeath, they idolized the undead and wished to become Liches and Priests of Death to control them to do their bidding. <br />
<br />
Having been betrayed by his own Father due to the power struggle against the eldest son of Silverblade, and heir to the Throne, Xlair was cursed to be executed in a fashion to create from him a powerful Death Knight. He was encased in a torture device said to be possessed by the creator, Arshava, which tortures and bleeds the occupant dry until they're body can no longer function, and their tortured soul captured by the magic of the Armor. <br />
<br />
During the ritual, Xlair's captains broke into the temple and slew the priests, carrying Xlair, who was still encased in the Armor of Arshava, from the area and to freedom. These captains were to become the first Disciples among the formation of the cult of Xlair, the Sanguine Order. Rather than dying, Xlair learned to conquer the armor, and persevere through the pain, by feeding the armor blood, and overcoming the pain through sheer force of will.<br />
<br />
{| class="wikitable floatleft"<br />
|-<br />
! Blood Oath<br />
<br />
|-<br />
| <center>From this day forward, I am Sworn to the Eternal Emperor.<br />As life has been given, it can be taken, by those whom oppose us.<br />Through him I shall have power through his suffering.<br />Through him I shall have immortality and rest in peace.<br />Through him, and only him, shall I have absolution.<br />For now, and forever.<br />So do I swear, in sacred blood, I swear for blood eternal.</center><br />
|}<br />
<br />
This perseverance and strength became a core tenant and was the foundation of Vordulism faith. That through sheer strength of will, overcoming the tortures of life, one can gain purpose and strength. Xlair embodied overcoming all obstacles, and the strength coursing through your veins that could be harness with enough discipline. Those closest to the soon to be Emperor, began to willingly give a sacrifice of their blood to the cursed armor, to show their dedication to Xlair, and faith in his vision. From this ritual, the Blood Oath was formed, and those faithful to the Emperor were required to give blood, and say the Oath, in order to join the Faith. <br />
<br />
The sacrifice is accompanied by an Oath to the Eternal Emperor, which once finished, a ceremonial silver dagger is used to cut an "X" into the left forearm, and the blood of the wound to fill a silver goblet. The "X" scar on the forearm signifies the bearer as a Sworn member of the church, and is referred to as the Mark of the Sworn.<br />
<br />
Those Sworn to Xlair, the Eternal Emperor, believe that he has achieved his goal on earth, which was to obtain enough power to ascend to the Heavens and begin to form his new Order, and wage war upon the Dark Mistress. Those faithful to the Eternal Emperor in life, will join his Order in death to live eternally in his Empire. Once his conquest is finished, the Undead will fail to exist, and he will reign over Death itself, and provide his faithful eternal life on Beluaterra.<br />
<br />
==Military - The Frozen Blood==<br />
<br />
The Frozen Blood is commanded by the Warlord and encompasses the military strength of Vordul Sanguinis. All nobles within the Sanguine Empire are required to be within the Frozen Blood so that the Vizier and Disciples have consistent reports of each army, priest, and so on. The command of an empire seeded on pain and ambition trusts few, and it is well known that the Disciples are watching everything. <br />
<br />
Obedience to orders is strictly enforced, and those who show strength and ferocity are quick to be recognized. <br />
<br />
The Warlord also works in tandem with the Seneschal for coordinating infrastructure improvements such as walls and defenses.<br />
<br />
A sub-guild of the Frozen Blood also exists, containing promising Commoners who assist with scouting of rogue camps, treasure hunting, and scouting. The Frozen Blood Guild is a promising way for both Commoners and Minor Nobility to gain recognition among the Disciples. <br />
<br />
<br />
==Laws & Infrastructure==<br />
<br />
The Sworn nobility of Vordul Sanguinis answer to the Seneschal and Crimson Judge when it comes to the internal infrastructure of the Empire. The Seneschal coordinates the food stores, gold transfers, and domestic needs of granaries, workshops, etc.. Within the Empire, the Dukes control vast swathes of lands and/or Cities, and command the Lords and Ladies who govern the regions, who command the Knights and Dames of their particular region.<br />
<br />
All nobility, Sworn or not, are to adhere to commands of their superiors within the confines of the Laws and governance of the Empire.<br />
<br />
{| class="wikitable"<br />
|+ The Laws of Vordul Sanguinis<br />
!Law<br />
!Description<br />
|-<br />
| No Unapproved Looting<br />
| Looting or theft without the permission of a Disciple or Marshall is not allowed.<br />
|- <br />
| Disobeying a Disciple<br />
| Failure to obey, or outwardly disobeying a Disciple is illegal in Vordul Sanguinis.<br />
|-<br />
| Disrespecting a Sworn<br />
| Forsworn or Sworn attempting to slander or demean another Sworn is not tolerated as it causes a decay in the stability of the Empire. Continued offenses will result in punishment by the Crimson Judge<br />
|-<br />
| No Movement Out of Realm<br />
| Leaving realm boundaries outside of explicit orders is seen as suspicious and unlawful.<br />
|} <br />
<br />
The Vizier and the Disciples oversee the infrastructure and are above the standard hierarchy as listed below. Therefor a Disciple that is the Lord of a Region, does -not- answer to the Duke, but the Duke answers to the Disciple in these occasions. Below the Disciples, the structure is pretty standard where the Dukes/Duchesses are above the Lords/Ladies, and they are above the Knights/Dames. In the rare circumstance that a Forsworn holds a region or duchy, they are begrudgingly accepted by those beneath them, but they rarely have the respect of the Sworn.<br />
<br />
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{| class="wikitable"<br />
|+ Vordul Sanguinis<br />
|-<br />
|<li style="display: inline-table; vertical-align:top;"><br />
<img src="http://battlemaster.org/experimental/RealmMap.php?shownames=regions&amp;onlyRealm=yes&amp;World=4&amp;Realm=84" height="237" width="313"><br />
|}</li><br />
<li style="display: inline-table; vertical-align:top;"><br />
{| class="wikitable"<br />
|+ The Duchies & Regions of Vordul Sanguinis<br />
!Duchy of Wudenkin<br><small>Duchess<br> Azizah Daris</small><br />
!Duchy of Agros Aurea<br><small>Duke<br> Eriol Blackdagger</small><br />
!Duchy of Vozzessdor<br><small>Forsworn Duke<br> Timsen Quaasath</small><br />
|-<br />
|<center>[[Wudenkin]]</center>||<center>[[Xerus]]</center>||<center>[[Vozzessdor]]</center><br />
|-<br />
|<center>[[Ippetimbal]]</center>||<center>[[Iknopata]]</center>||<br />
|-<br />
|<center>[[Pel Mark]]</center>||<center>[[Ircymbar]]</center>||<br />
|-<br />
|<center>[[Vale]]</center>||<center>[[Junohep]]</center>||<br />
|-<br />
|<center>[[Tindle]]</center>||<center>[[Verdomite]]</center>||<br />
|-<br />
|<center>[[Sheja]]</center>||||<br />
|-<br />
|} </li><br />
</ul></div><br />
<br />
<br />
===Nobility===<br />
<br />
<br />
<br />
{|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;margin-bottom: 0px"<br />
!colspan=4|The Ascended<br />
|-<br />
!style="width: 0.01%"|Appearance<br />
!style="width: 0.80%"|Name<br />
!style="width: 0.80%"|Titles<br />
!style="width: 8.00%"|Description<br />
|-<br />
| [[{{ns:6}}:Xlair_Square_Crop.jpg|150px]]<br />
| <center>[[Silverblade Family/Xlair|'''Xlair Silverblade''']]<br>Warrior/Hero</center><br />
| <center>Eternal Emperor</center><br />
| Xlair Silverblade stands 7'2" tall, with a slender but muscular frame. His skin is a pale alabaster and stretched taught over high cheekbones, a firm square jaw, and a narrow nose. His eyes are black, and the fury within them makes them resemble burning coals that lock on anything he finds worth his attention. He wears his long thick raven black hair down, where it reaches to the middle of his back.<br />
|-<br />
|}<br />
{|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;margin-bottom: 0px"<br />
!colspan=4|Blood Regent & Disciples<br />
|-<br />
!style="width: 0.01%"|Appearance<br />
!style="width: 0.80%"|Name<br />
!style="width: 0.80%"|Titles<br />
!style="width: 8.00%"|Description<br />
|-<br />
| [[{{ns:6}}:Eriol_Blackdagger_square.jpg|150px]]<br />
| <center>[[Blackdagger Family|'''Eriol Blackdagger''']]<br>Courtier</center><br />
| <center>Blood Regent/Ruler of Vordul Sanguinis, Duke of Agros Aurea, Count of Ircymbar</center><br />
| Eriol is a young man, at only 22 years of age. He has pale white skin with a splotch of black, messy hair. He stands 6 feet tall, and has a muscular build; a testament to the farming life of his youth in Ircymbar. Pledging himself to the man Xlair before he was Emperor, young Eriol rose through the ranks of the nascent Empire, always keeping true to the simple morality of a man of the land. However as things tend to do, his simple morality was thrown into confusion after slighting the God-Emperor. After a torture session where he was never touched, Eriol came out a different man. Brimming with ambition and a merciless single-mindedness, the young Blackdagger rose to the heights of Empire, becoming both the Empire's chief Ambassador and Seneschal; the voice and pocketbook of the Empire. After a series of incidents, Eriol saw the opportunity to have his ambition pay off after the resignation of Vizer Craglan. Now from a simple farmer, to Count, Duke, Seneschal, and voice of a God is the Blood Regent, no longer the position of Vizer or advisor, but ruling in the stead of the God-Emperor. As he said at his appointment, "There is still only One Emperor, One Word, One Law. I can only act in His stead as He fights for us."<br />
|-<br />
| [[{{ns:6}}:Craglan_Square.png|150px]]<br />
| <center>[[Mejor Family/|'''Craglan the Cold Mejor''']]<br>Warrior/Cavalier</center><br />
| <center>Former Vizier/Ruler, Current Duke of Arshava, Margrave of Xerus</center><br />
| Craglan the Cold Drraad'da Mejor is as pale as snow. His hair a wave of white and silver and his eyes like gently lit ice. His features are sharp; predatory, including sharp teeth and strong fingertips with a bit of a claw. He wears a leather robe that is lined with a lush fur, and carries a Crystal Staff. He wears a bejeweled sword at his waist and is often seen looking into The Crystal Skull, which people had seen him talk to. A jeweled haversack is worn across the shoulder beneath the robe and pouches of many sizes can be seen around his belt. A white snake with a blue pattern is often seen draping and slithering on his person; Scycle, Craglan's familiar from another age when Magic yet survived in its truest form.<br />
|-<br />
| [[{{ns:6}}:Copper_Gronholt_Square.jpg|150px]]<br />
| <center>[[Gronholt Family|'''Copper Gronholt''']]<br>Warrior</center><br />
| <center>Crimison Judge, Baron of Ippetimbal<br />
| A mountainous man covered in black metal, with a pigfaced bascinet. He carries a large bladed, two handed Axe in one hand. This menacing giant is Emperor Xlair Silverblade's personal guard, butcher and is seldom seen very far from the Emperor's side.<br />
|-<br />
| [[{{ns:6}}:Gustav_Kuriga_Square.jpg|150px]]<br />
| <center> [[Kuriga Family|'''Gustav Kuriga''']]<br>Warrior/Cavalier</center><br />
| <center>Warlord, Count of Tindle</center><br />
| A grizzled veteran of the Invasions, Gustav has little time for small men with small aspirations. He has seen things that would drive most mortal men insane, and it is questionable whether he is still sane, despite his implacable demeanor. His arm is a constant reminder of the past, and he is never quite free of its weight.<br />
|-<br />
|}<br />
{|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;margin-bottom: 0px"<br />
!colspan=4|The Sworn<br />
|-<br />
!style="width: 0.01%"|Appearance<br />
!style="width: 0.50%"|Name<br />
!style="width: 0.50%"|Titles<br />
!style="width: 8%"|Description<br />
|-<br />
|[[{{ns:6}}:Azizah_Daris_Square.jpg|150px]]||<center>[[Daris Family|'''Azizah Daris''']]</center></center><center>Warrior</center>||<center>Duchess of Vordul Sanguinis</center><center>Magravine of Wudenkin</center>||Description<br />
|-<br />
| width="150" | [[{{ns:6}}:Gabriel_Silverblade_Square.jpg|150px]]<br />
| width="100" | <center> [[Silverblade Family|'''Gabriel Silverblade''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Margrave of Xerus</center><br />
| Dark haired and fair of skin, Gabriel's cool blue eyes are focused and alert. He's dressed very well for a commoner, a fine charcoal jacket and ivory tunic beneath, set together with a blood red ruby broach. His beard is finely trimmed and his long hair tied neatly behind him. <br />
<br />
Often seen wearing a dark sable cloak and black leather gloves, the shadows are drawn to him. His soft steps a whisper on the ground and his gait one of confidence. His dialect is accented, but his tone smooth as silk that pairs well with an empathetic gaze and the reassuring smile. His vocabulary belays his common birth to indicate a good education and attention to noble etiquette.<br />
|-<br />
| width="150" | <center>No Picture</center><br />
| width="100" | <center> [[Pilesar Family|'''Gigax Pilesar''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Baron of Pel Mark, Vice-Marshal</center><br />
| Description<br />
|-<br />
| width="150" | [[{{ns:6}}:Godfrey_Greybrook_Square.jpg|150px]]<br />
| width="100" | <center>[[Greybrook Family|'''Godfrey Greybrook''']]</center><br />
<center>Priest/Ambassador</center><br />
| width="100" | <center>Prophet of Vordulism, Baron of Iknopata</center><br />
| Standing at around 5' 7", Godfrey is rather slender for a Greybrook. While his skin has minor scars of war, it is his mind and strength of faith that he values more than his swordarm. Well kept in appearance and manners, he is usually seen wearing his courtly robes bar when he is serving in the army where a modest set of lighter armour is used to enable greater flexibility. Godfrey is known to be inquisitive and intense but good willed.<br />
|-<br />
| width="150" | [[{{ns:6}}:Lupo_Gabber_square.jpg|150px]]<br />
| width="100" | <center>[[Lupo Family|'''Lupo Gabber''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Count of Vale</center><br />
| Description<br />
|-<br />
| width="150" | <center>No Picture</center><br />
| width="100" | <center> [[Dawnwallow Family|'''Marcello Dawnswallow''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Knight of Pel Mark</center><br />
| Description<br />
|-<br />
| width="150" | [[{{ns:6}}:Nyx_Harte_Square.jpg|150px]]<br />
| width="100" | <center> [[Harte Family|'''Nyx Harte''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Dame of Tindle</center><br />
| Everything Nyx loves melts away before her eyes.<br />
|-<br />
|[[{{ns:6}}:Rasil_Grimblade_Square.png|150px]]||<center>[[Grimblade Family|'''Rasil Grimblade''']]</center><center>Courtier/</center>||<center>Count of Junohep</center>||Description<br />
|-<br />
| width="150" | [[{{ns:6}}:Seiðr_Scribbler_Square.jpg|150px]]<br />
| width="100" | <center>[[Scribbler_Family|'''Seiðr Scribbler''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Margrave of Verdomite</center><br />
|| Description<br />
|-<br />
| width="150" | [[{{ns:6}}:Zurias_Ujim_square.jpg|150px]]<br />
| width="100" | <center> [[Ujim Family|'''Zurias Ujim''']]</center><br />
<center>Warrior/Hero</center><br />
| width="100" | <center>Count of Sheja</center><br />
| This man stands at 6'4" weighing close to two-hundred and fifty pounds. He carries a large two handed sword and speaks like a scholar. He met Xlair almost a lifetime ago, and speaks of their relationship and his loyalty as if Xlair gave him a new life.<br />
|-<br />
|}<br />
<br />
{|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;margin-bottom: 0px"<br />
!colspan=4|Forsworn<br />
|-<br />
!style="width: 0.01%"|Appearance<br />
!style="width: 0.50%"|Name<br />
!style="width: 0.50%"|Titles<br />
!style="width: 8%"|Description<br />
|-<br />
| width="150" | <center>No Picture</center><br />
| width="100" | <center> [[Vandermore Family|'''Alys Vandermore''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Dame of Ircymbar</center><br />
| Description<br />
|-<br />
| width="150" | <center>No Picture</center><br />
| width="100" | <center> [[Invictus Family|'''Ferdinand Invictus''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Knight of Wudenkin</center><br />
| Description<br />
|-<br />
| width="150" | <center>No Picture</center><br />
| width="100" | <center> [[Armsworth Family|'''Hendrick Armsworth''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Knight of Wudenkin</center><br />
| At 17 years of age the youngest of the Armsworth family, Hendrick was given permission to set out for fame and fortune overseas. New lands and opportunities alluring compared to the uneventful life on the old continent, he set sail for Beluaterra with 20 men. Much like his older brother, Hendrick shows an interest in the art of war but knows the pen can be mightier than the sword.<br />
|-<br />
| width="150" | <center>No Picture</center><br />
| width="100" | <center> [[Quasath Family|'''Timsen Quasath''']]</center><br />
<center>Warrior/Hero</center><br />
| width="100" | <center>Duke of Providence, Margrave of Vozzessdor, Marshal</center><br />
| Description<br />
|-<br />
|}<br />
<br />
{|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;margin-bottom: 0px"<br />
!colspan=4|Oath Breakers & Banished<br />
|-<br />
!style="width: 0.01%"|Appearance<br />
!style="width: 0.50%"|Name<br />
!style="width: 0.50%"|Titles<br />
!style="width: 8%"|Description<br />
<br />
|-<br />
| width="150" | [[{{ns:6}}:Englebert_Schwarzherzig_Square.jpg|150px]]<br />
| width="100" | <center> [[Schwarzherzig Family|'''Englebert Schwarzherzig''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Banished</center><br />
| Englebert, son of Sevastian, son of Jonsu. Englebert is the tallest member of House Schwarzherzig, standing well over six feet. He is lean and lanky. His eyes are cold, two pinpoints of ice. His face is often expressionless, and his voice is gravelly and emotionless. <br />
|-<br />
| width="150" | [[{{ns:6}}:Gunhilda_Gildre_square.png|150px]]<br />
| width="100" | <center>[[Gildre Family|'''Gunhilda Gildre''']]</center><br />
<center>Warrior/Hero</center><br />
| width="100" | <center>Banished</center><br />
| Standing at just a smidge over 4 feet tall, Gunhilda is an axe bearing warrior hailing from the icy northern reaches of Thalmarkin. Bulging muscles pressing against restrictive armour, she is stout and brawny. Devoted to finding glory in battle, she seeks adventure and war to test her mettle.<br />
|-<br />
| width="150" | [[{{ns:6}}:Vittoria_de_Medici_Square.jpg|150px]]<br />
| width="100" | <center> [[de Medici Family|'''Vittoria de Medici''']]</center><br />
<center>Warrior/Hero</center><br />
| width="100" | <center>Banished</center><br />
| For some years, Vittoria de Medici has proven herself a capable warrior and military leader in the north of Beluaterra. From a naïve, opportunistic girl, she has become a general, a mother and for a short while, even a queen. Living in her late husband's shadow, her natural cunning is needed now more than ever - for both her and her five children. She is of average height is often found wearing a set of light armour with a metal pauldron on her left side, and one made of fur on her right. <br />
|-<br />
| width="150" | [[{{ns:6}}:Woelfen_Guile_Square.jpg|150px]]<br />
| width="100" | <center> [[Guile Family|'''Woelfen Guile''']]</center><br />
<center>Warrior/Hero</center><br />
| width="100" | <center>Oath Breaker</center><br />
| Standing at a frightening 7’6”, Woelfen is the largest of his family to date. His snow white hair is constantly a mess, falling forward to cover his rainbow coloured eyes and to hide the visible signs of madness. He wears the traditional Guile patchwork armour and wields a massive warhammer known as “Night’s Embrace”. He can most usually be found experimenting on local peasantry and the occasional rogue.<br />
|-<br />
|}<br />
<br />
{|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;margin-bottom: 0px"<br />
!colspan=4|The Lost & Forgotten<br />
|-<br />
!style="width: 0.01%"|Appearance<br />
!style="width: 0.01%"|Name<br />
!style="width: 0.01%"|Titles<br />
!style="width: 8%"|Description<br />
|-<br />
| width="150" | [[{{ns:6}}:Ambrose_Peregrine_Square.jpg|150px]]<br />
| width="100" | <center>[[Peregrine Family|'''Ambrose Peregrine''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Lost</center><br />
| Sullen face, shaven head, clad in ragged leathers and steel. Ambrose is a hedge knight by name and an opportunistic mercenary by trade.<br />
|-<br />
| width="150" | [[{{ns:6}}:Halamance_von_Striga_Square.jpg|150px]]<br />
| width="100" | <center> [[von Striga Family|'''Halamance von Striga''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Forgotten</center><br />
| From the pale Striga complexion and icy blue eyes to his baffling, obtuse manner of speech, there is something deeply unsettling about Halamance.He is at once considerate and callous, chivalrous and yet unspeakably cruel. Halamance would think nothing about using the blood of murdered prisoners to water his gardens at dawn, before going on to teach the children of Imperial nobles courtly literature at noon.In battle he stands by his men clad in heavy maille, his black cloak emblazoned with the crimson Striga dragon. He fights ambidextrously, a simple steel lance in one hand, his heirloom sword Panzerfaust in the other.<br />
|-<br />
| width="150" | [[{{ns:6}}:Hamish_Atholl_Square.jpg|150px]]<br />
| width="100" | <center> [[Atholl Family|'''Hamish Atholl''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Forgotten</center><br />
| Laird Hamish of the Clan Atholl. He stands at an impressive 5 foot 11 inches. Dressed in his the colours of his clans tartan his kilt stops just at the knee's. He grasp's his basket-hilted broadsword with his right hand. He is always accompanied by his Bagpiper and standard bearer.<br />
|-<br />
| width="150" | [[{{ns:6}}:Jehan_Chavavilliers_Square.jpg|150px]]<br />
| width="100" | <center> [[Chavavilliers Family|'''Jehan Chavavilliers''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Forgotten</center><br />
| Standing around 5'10 with broad shoulders. Jehan has brown eyes and long brown hair with a trimmed beard.<br />
|-<br />
| width="150" | [[{{ns:6}}:Lilith_Nuanet_Square.png|150px]]<br />
| width="100" | <center> [[Nuanet Family|'''Lilith Nuanet''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Forgotten</center><br />
| Description<br />
|-<br />
| width="150" | [[{{ns:6}}:Sol_Tempest.jpg|150px]]<br />
| width="100" | <center>[[Tempest Family/Sol|'''Sol Tempest''']]</center><br />
<center>Warrior</center><br />
| width="100" | <center>Lost</center><br />
| Sol, the Eldest child of the Tempest family hails from the province of Yipinalke. Born with the gift of fire magic Sol was trained to harness the power of her namesake with complimented knight training. Upon coming of age to be a lady she was quite skilled with a single blade and modest magic skills. On her 17th birthday Sol could be described as a slender women standing around 5ft7 with skin as pale as snow and blonde hair to match. Her eyes normally are a faint golden color however glimmer like topaz while spell casting. This is off putting to some common folk who often refer to her as the tempest witch.<br />
|-<br />
|[[{{ns:6}}:Svari_Strome_SQ2.jpg|150px]]||<center>[[Storme Family|'''Svari Storme''']]</center><center>Warrior</center>||<center>Lost||Tall for a woman, she is very near six feet tall and admittedly lanky because of it. In her gambeson and plate she appears around the same size as the men on the field. Her hair is plain and brown, usually forgotten in a careless bun to fit under her helm.Destiny lead her to distant lands, where she met Xlair Silverblade at just sixteen. Working as a farmer, hunter and cook in his camp the wild land and its blood thirsty natives gave her more experience and skills then any conventional education ever had. She returned home as a truly changed person.<br />
|}<br />
<br />
==Disclaimer==<br />
<br />
{|class="wikitable mw-collapsible mw-collapsed" style="width: 100%;margin-bottom: 0px"<br />
!colspan=4|OOC from Xlair Silverblade to the realm.<br />
|-<br />
!style="width: 100%"|<br />
|-<br />
|Please note that we understand the evil and strict nature of Vordul Sanguinis is not the standard within Battlemaster. We've set this up with as much intention to be unique, as we have set it to be challenging. This is not "easy mode", it will be a cruel grind through role playing and decisive action toward moving up the chain of the command. As much as I (OOC) would love to make you all Disciples, take and follow all advice given, that's simply not possible. I will echo the words often told to me about Battlemaster, this is a slow game, no one is going to make it from Forsworn to Disciple in a short amount of time. It will take a lot of work, dealing with strict Disciples, undertaking quests and demands, and showing that you're a good follower/Sworn before you'll make any progress upward. <br />
<br />
<br />
I want everyone to have the freedom to play their evil (or not evil) character however they want. That being said, all players of all levels, need to understand that in the Sanguine Empire, this is an evil hierarchy that rules through fear and power. However unfortunate, in this hierarchy, a majority of the characters will begin as those being trodden upon. Being insulted, given the dirty work, blamed, punished, etc. even if they have the best intentions. I'm not saying this is going to be the norm, but I'm saying it is likely within an evil hierarchy. This is not because we want to ruin your fun, or put your character in a corner. It's because we want to challenge you, nothing is going to be handed to anyone. As you gain power as a character, and move up the ranks, people will be expected to cower in fear from you, require to open their estates to you, or whatever respect/fear your character demands, once your station supports it. <br />
<br />
<br />
I cannot just hand over titles, and refuse to do so, to people because I've known them for a long time OOC, or because they've played Battlemaster for 10+ years, or because they had one golden idea. The people in their current positions are there because their characters have consistently and reliably followed the orders of the Tyrant leader Xlair. Without question and without complaint they've taken punishments (just or unjust), they've shown undying loyalty and adherence to the laws and culture of the Empire. <br />
<br />
<br />
I want everyone to have fun and enjoy the game. I understand that the Empire is not for everyone, but for those of you who like the concept, I want to challenge you to continue to bolster and fortify the culture of the Empire. Everyone can make a Monarchy with a good King/Queen, honorable Knights/Dames, with kindness and congeniality. I want to make something unique and challenging, build something that Battlemaster hasn't seen before. A powerful empire, based on lore and hard core role playing, with aims to bring continent wide RP. We could end up being the next "invasion", but fully player run, as a villain that aims to make fun, without stomping on everyone's toys. A lore driven Empire that works to uncover the rich lore of Beluaterra and use mighty relics and tactics to challenge even the Devs with the idea of how characters can challenge the Divine, maybe through a GM led quest.<br />
<br />
<br />
Whatever it may be, let us build it together, and work together to get there. Read up on what we've posted in the Bulletins and the Wiki, and see how best you can fit within it. Sure, we need Disciples and an Emperor, but we need the Sworn more. The Sworn carry the weight of the Empire's culture on their shoulders. Your RP, observance to the laws and the culture, is what will make the Empire feel like an Empire, rather than a bunch of individual nobles disobeying one another and taunting each other in messages. That's been done before, let's do something different.<br />
<br />
<br />
Sincerely<br />
<br />
Xlair Silverblade<br />
|<br />
|-<br />
|}</div>Danarishttps://wiki.battlemaster.org/index.php?title=My_Guy_Syndrome&diff=206803My Guy Syndrome2021-02-15T16:16:19Z<p>Danaris: /* What To Do About My Guy Syndrome */</p>
<hr />
<div>= My Guy Syndrome =<br />
<br />
"Man, this war is just not fun anymore."<br />
<br />
"I know, it's such a drag!"<br />
<br />
"Well, why not do something different? Your character is the ruler, after all!"<br />
<br />
"Yeah, but she would never give up until Evilstan is totally destroyed! She hates them!"<br />
<br />
If you find yourself in a situation that looks something like this, then you are falling victim to My Guy Syndrome.<br />
<br />
In short, My Guy Syndrome is the belief that staying true to your character's feelings and beliefs is more important than other people's fun—and, in some cases, than your own. It can manifest in a variety of ways, but it always ends up hurting the game. Persisting in such cases '''is''' considered to be a violation of the Social Contract, and especially of the [[Government Rules]] if you are a government member, particularly a Ruler.<br />
<br />
== How To Recognize My Guy Syndrome ==<br />
<br />
It can be very hard to recognize issues like this in the moment, because "playing your character" is generally the right thing to do in a roleplaying atmosphere. Indeed, the line is a fine one, and sometimes what seems like My Guy Syndrome to one person may be completely reasonable RP to another. However, by following these steps, you can generally at least get a feel for whether your character's actions fall into this trap or not.<br />
<br />
'''1. Take a Step Back'''<br />
<br />
This can be the hardest part. Take a few minutes away from BattleMaster, away from your characters, and try to emphasize in yourself the mindset that they '''are''' characters in a story, wholly created by you, not independent people with their own thoughts and feelings.<br />
<br />
'''2. Are You Having Fun?'''<br />
<br />
Analyze your own state of mind a bit. Are you enjoying the situation? Is it something that makes you excited to come back to BattleMaster, or something that makes you feel like the game is a chore?<br />
<br />
'''3. Are They Having Fun?'''<br />
<br />
If you can reasonably do so, actually ask other players out-of-character—either through in-game OOC messages, on the forum, Discord, or some other out-of-game communication method—if they're having fun with the situation at hand. Please try to include players outside your realm, if the situation is one that involves other realms at all (especially if it's about war). If not, try to consider the situation from their point of view. Is what you are doing something that's going to make their time in the game less fun? Are they likely to see the game as frustrating and a chore to get through because of it?<br />
<br />
If either you or those around you are not having fun with the situation, then it's probably a case of My Guy Syndrome.<br />
<br />
== What To Do About My Guy Syndrome ==<br />
<br />
If you're finding that the situation '''does''' fall into this category, the simplest answer is, "Well, change the situation!" Of course, that's not always trivial.<br />
<br />
If you were doing this because it's what your character would do, you probably don't want to just have your character up and change overnight for no reason, and that's perfectly OK! There's a wide variety of methods for changing a character's mind that don't have to involve a complete break with character. Below are just a few examples.<br />
<br />
'''An Epiphany'''<br />
<br />
One of the most straightforward methods is to have your character experience a sudden moment of clarity where they realize that what they're doing is wrong, or is hurting the people around them, or that the people they hate are also human beings who deserve forgiveness, or whatever will actually help turn the situation around. Depending on the character, this can take the form of a vision, a message from their Gods, or just slipping in the bath, hitting their head, and waking up with a new understanding.<br />
<br />
'''Possession'''<br />
<br />
A more extreme method is to have your character become possessed by some other entity, either briefly or for a longer period. This can introduce a new RP conflict for the character, which can be fun, but can also feel very contrived if handled without gravity. Depending on the overall RP atmosphere in your character's realm, that may or may not be a problem.<br />
<br />
'''Backdated Roleplay'''<br />
<br />
If it's important to you that your character's change of heart be something that came about more naturally over time, but you still want to make the change happen very soon, you can achieve both ends by writing up roleplay dated to months ago showing the beginnings of internal struggle over the issue, progressing through the intervening time and culminating in a decision in the present to show the outward sign of it by changing the situation.<br />
<br />
== What To Do If Someone Else Has It ==<br />
<br />
If you see someone else falling victim to My Guy Syndrome, the first thing to do, if you feel comfortable doing so, is to bring it up with them OOC. If they do not accept that the situation qualifies as My Guy Syndrome, and other players nearby cannot help to resolve the conflict, then it is perfectly acceptable to report to the Titans. If you do so, please make clear why you feel that the situation qualifies as My Guy Syndrome '''and''' why the other player disagrees.</div>Danarishttps://wiki.battlemaster.org/index.php?title=My_Guy_Syndrome&diff=206802My Guy Syndrome2021-02-15T16:15:54Z<p>Danaris: /* How To Recognize My Guy Syndrome */</p>
<hr />
<div>= My Guy Syndrome =<br />
<br />
"Man, this war is just not fun anymore."<br />
<br />
"I know, it's such a drag!"<br />
<br />
"Well, why not do something different? Your character is the ruler, after all!"<br />
<br />
"Yeah, but she would never give up until Evilstan is totally destroyed! She hates them!"<br />
<br />
If you find yourself in a situation that looks something like this, then you are falling victim to My Guy Syndrome.<br />
<br />
In short, My Guy Syndrome is the belief that staying true to your character's feelings and beliefs is more important than other people's fun—and, in some cases, than your own. It can manifest in a variety of ways, but it always ends up hurting the game. Persisting in such cases '''is''' considered to be a violation of the Social Contract, and especially of the [[Government Rules]] if you are a government member, particularly a Ruler.<br />
<br />
== How To Recognize My Guy Syndrome ==<br />
<br />
It can be very hard to recognize issues like this in the moment, because "playing your character" is generally the right thing to do in a roleplaying atmosphere. Indeed, the line is a fine one, and sometimes what seems like My Guy Syndrome to one person may be completely reasonable RP to another. However, by following these steps, you can generally at least get a feel for whether your character's actions fall into this trap or not.<br />
<br />
'''1. Take a Step Back'''<br />
<br />
This can be the hardest part. Take a few minutes away from BattleMaster, away from your characters, and try to emphasize in yourself the mindset that they '''are''' characters in a story, wholly created by you, not independent people with their own thoughts and feelings.<br />
<br />
'''2. Are You Having Fun?'''<br />
<br />
Analyze your own state of mind a bit. Are you enjoying the situation? Is it something that makes you excited to come back to BattleMaster, or something that makes you feel like the game is a chore?<br />
<br />
'''3. Are They Having Fun?'''<br />
<br />
If you can reasonably do so, actually ask other players out-of-character—either through in-game OOC messages, on the forum, Discord, or some other out-of-game communication method—if they're having fun with the situation at hand. Please try to include players outside your realm, if the situation is one that involves other realms at all (especially if it's about war). If not, try to consider the situation from their point of view. Is what you are doing something that's going to make their time in the game less fun? Are they likely to see the game as frustrating and a chore to get through because of it?<br />
<br />
If either you or those around you are not having fun with the situation, then it's probably a case of My Guy Syndrome.<br />
<br />
== What To Do About My Guy Syndrome ==<br />
<br />
If you're finding that the situation '''does''' fall into this category, the simplest answer is, "Well, change the situation!" Of course, that's not always trivial.<br />
<br />
If you were doing this because it's what your character would do, you probably don't want to just have your character up and change overnight for no reason, and that's perfectly OK! There's a wide variety of methods for changing a character's mind that don't have to involve a complete break with character. Below are just a few examples.<br />
<br />
An Epiphany<br />
One of the most straightforward methods is to have your character experience a sudden moment of clarity where they realize that what they're doing is wrong, or is hurting the people around them, or that the people they hate are also human beings who deserve forgiveness, or whatever will actually help turn the situation around. Depending on the character, this can take the form of a vision, a message from their Gods, or just slipping in the bath, hitting their head, and waking up with a new understanding.<br />
<br />
Possession<br />
A more extreme method is to have your character become possessed by some other entity, either briefly or for a longer period. This can introduce a new RP conflict for the character, which can be fun, but can also feel very contrived if handled without gravity. Depending on the overall RP atmosphere in your character's realm, that may or may not be a problem.<br />
<br />
Backdated Roleplay<br />
If it's important to you that your character's change of heart be something that came about more naturally over time, but you still want to make the change happen very soon, you can achieve both ends by writing up roleplay dated to months ago showing the beginnings of internal struggle over the issue, progressing through the intervening time and culminating in a decision in the present to show the outward sign of it by changing the situation.<br />
<br />
== What To Do If Someone Else Has It ==<br />
<br />
If you see someone else falling victim to My Guy Syndrome, the first thing to do, if you feel comfortable doing so, is to bring it up with them OOC. If they do not accept that the situation qualifies as My Guy Syndrome, and other players nearby cannot help to resolve the conflict, then it is perfectly acceptable to report to the Titans. If you do so, please make clear why you feel that the situation qualifies as My Guy Syndrome '''and''' why the other player disagrees.</div>Danarishttps://wiki.battlemaster.org/index.php?title=Rules_and_Policies&diff=203520Rules and Policies2020-09-26T12:35:49Z<p>Danaris: Clarify merger exception</p>
<hr />
<div>{{RightTOC}}<br />
==Rules and Policies==<br />
It is well-understood that any rules listed are not exhaustive. They are a general outline to what actions and/or behaviors are prohibited.<br />
<br />
===BattleMaster Rules===<br />
The rules have been created by Tom in order to keep the game fair and enjoyable for people to play, ie prevent game abuse, cheating, powergaming etc.<br />
<br />
Tom has a rough rule that says "everyone is entitled to one warning". That means two things: One, very rarely is a harsh punishment dealt for first abusers. Two, the second offense will be treated without mercy. It's worked fairly well over the years. If evidence is discovered that you are multi-cheating, your account *will* be locked without any questions asked. If you can provide some explanation that the evidence has nothing to do with multi-cheating, you will be unlocked.<br />
<br />
*[http://battlemaster.org/socialcontract.php Social Contract] or [[Social Contract]] - The main basis of the rules that all players must agree to.<br />
**One account only.<br />
**Play fairly, as with friends<br />
**Always give newcomers the benefit of the doubt.<br />
**Keep other peoples' personal information personal.<br />
**Do not publicly accuse anyone of cheating, abuses or violations of this contract without proof or evidence.<br />
*[[Inalienable rights]] - Rights to protect the player. In IC conversation, it is explained as inalienable rights of nobility. Requesting people to preferably do something is just as bad as ordering. Should a rule be broken, report them to [[Titans and Magistrates|Titans]] immediately. Rules are as follows.<br />
**Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like. <br />
**Choosing which type of unit to command<br />
**Going to tournaments <br />
**Pausing your character(s) because you have a real life to attend to <br />
**Choosing your class<br />
*Humans only. Player characters must be humans, aside from a very few grandfathered in from Sirion.<br />
*[[Government rules]] - Rules that government characters' players must abide by. As a non-governmental characters' player it is good to review this as well so that you know what to expect from players of government characters.<br />
*If you find what you think is a bug, report it. '''Those found exploiting bugs will receive little to no mercy.'''<br />
*Use your real name. It will not be shared with other players unless you say so, but it's Tom's game and both in his house and in his game he likes to know your name before you come in.<br />
*Try to resolve issues with other players before reporting them to the Titans.<br />
*Do not insult or complain about the volunteers running this game (Devs, Admins, GMs, Forum Mods, Discord Mods, or any other volunteer team) in any in-game messages. If you object to any of their decisions, please bring it up politely on the forum, on Discord, or in an email to admins (mailto:community@battlemaster.org). Constructive criticism is welcome, but thoughtlessly spreading negative attitudes toward those who volunteer their time for the game will not be tolerated. If your complaint is regarding the Titans, see below.<br />
**[[Titans and Magistrates#If you dislike a Decision|If you dislike a Titan Decision]], the only correct places to complain are the admin email (mailto:community@battlemaster.org), !titans command on Discord, or Questions & Answers forum board.<br />
**The restriction on expressing these frustrations in-game is due to the inability of those being complained about to present their side of the story there. There has been an unfortunate history of a player or small group of players misinterpreting an event, getting angry about it, discussing it amongst themselves, making conclusions and becoming more angry, and then spreading their anger at the volunteers to other players, all without there ever being an opportunity to explain that what they were angry about in the first place was based on incorrect or incomplete information. It's not a fair, or productive, discussion that does not involve key stakeholders. We are interested in your concerns, but they need to be given via an appropriate venue. Furthermore, Titans are anonymous fellow players and have much more limited options to respond, thus more limited options to appropriately address concerns.<br />
<br />
'''For emphasis, do not ''publicly'' accuse anyone of cheating, abuses or violations of this contract ''without proof or evidence''. Try to resolve issues with other players before reporting them to the Titans. However, report immediately for breaking an inalienable right.'''<br />
<br />
====Policies====<br />
These are various policies that have come down from Tom's words on various situations (words being on wiki or to d-list or dev team). These are policies that try to nudge game in the direction of Tom's vision. It is expected of players to adhere to these policies; there could be lightning bolts if they do not. This list is not exhaustive due to there being a long time period without a organization of these policies; if you believe something should be added, leave a note on the [[Talk:Rules and Policies|talk]] page.<br />
<br />
*[[Roleplaying#Roleplaying Guidelines|Roleplaying Guidelines]]<br />
*[[FAQ/Tom's Position on Names|Tom's Position on Names]]<br />
*[[FAQ/Tom's Position on Banning|Tom's Position on Banning]] - Having another character in an enemy realm alone should never alone be enough for a ban<br />
*[[FAQ/Tom's Position on Atheism|Tom's position on Atheism]] - There is no such thing as atheism. Characters are not atheists.<br />
*Don't use your clan to ruin other peoples' fun.<br />
** If it is entirely based on IC criteria, then it's fine.<br />
** If it is based on OOC criteria, and you use its single-mindedness to effectively control a realm, religion, or other in-game structure, that's emphatically not fine.<br />
** If it is based on OOC criteria, and you form a group too small to control the realm you're in, but still exclude anyone not in your OOC circle and attempt to push an agenda shared by your group, that's still not fine.<br />
** There is no problem with *playing with friends*, whether those friends were made in the game or outside, but you *must not* deliberately attempt to play with *only* those friends, especially in ways that exclude others or ruin others' fun.<br />
*Duels are serious affairs meant to be used to defend one's honor, and may result in character death. They are not for sport or fun. As such, dueling guilds are prohibited if they use game-mechanic duels. Dueling guilds using the Training Match feature available at an academy, or roleplayed duels are acceptable.<br />
*Strategic secessions are prohibited. This means creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction. Friendly secessions are okay.<br />
*Strategic capital moves are prohibited. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.<br />
*Nobles are to treat commoners poorly (with disgust) and commoners are to treat nobility respectfully (with fear): [[Adventurer Roleplaying#Dealing with Commoners as a Noble|Dealing with Commoners as a Noble]] is recommended reading.<br />
*No placeholders. Lordships, Dukeships, and government positions are all positions of the utmost importance and not mere jobs to be shuffled around. If someone holds one of these positions, they are to be considered its rightful holder. Never appoint or elect someone purely to hold the position until "the real holder" returns. This also helps to ensure that new people get a chance to hold these positions more than once in a blue moon.<br />
*Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under about 15-20 nobles) may be excepted from this rule, and may merge into another realm with prior Admin approval.<br />
*Transfers of gold (not bonds) outside of cities is prohibited, as it would upset the balance of the game, allowing long-distance wars due to providing gold in the field. There's a reason there's a difference between gold and bonds. This includes trading unique items *specifically* to transfer gold.<br />
<br />
===Other Policies===<br />
*[[Name Rules]] - ''Rules regarding character and family names and links to find a name''<br />
**Generally, use an actual name that a person might have and don't copy extremely well-known historical names.<br />
*[[BattleMaster Wiki:Style Guide|Style Guide]] - ''General style of editing to be followed within the wiki''<br />
*We do not manually intervene (we fix bugs, but not the results of bugs) unless the game is seriously unbalanced by a bug. Play on, regardless of the bug results, but do not exploit them. If it is simple to fix the results of a bug, we ''may'' do so, but do not expect it to be done without being a serious game imbalance.</div>Danarishttps://wiki.battlemaster.org/index.php?title=Environment&diff=203440Environment2020-09-24T14:33:39Z<p>Danaris: </p>
<hr />
<div><!-- Page summary to be added here. ~1 paragraph. Realm section below to be updated with a summary when Realm page is finished --><br />
==Time==<br />
<br />
BattleMaster works in both real-time and through the use of turns. Minor actions are performed in real-time (immediately) and major actions happen at the end of a turn. In order to perform actions you must use the smallest unit of time in the game: hours. Hours can be thought of as the unit of "energy" for your character. All characters but [[priest]]s and [[adventurer]]s will gain hours at the beginning of each turn. There are two turns in a single day with each turn lasting a total of 12 real-time hours. A day in BattleMaster is equal to a day in reality. Aside from the use of hours and days, time is not well established in BattleMaster. However, that has not stopped some from working out a [[calendar]] for the game. The phenomenon of seasons do exist in BattleMaster but only has an effect on certain islands. The four seasons (summer, autumn, winter, and spring) in BattleMaster normally last 21 days. <br />
<br />
===Turns===<br />
<br />
Major actions, such as travel or combat, happen only at the end of a turn. There are two turns in a single day with each turn lasting a total of 12 real-time hours. Turn changes happen based off of the server time which is UTC+1:00. The first turn of every day, occurring at 6:00 (6 A.M.), is called '''sunrise'''. Sometimes this turn is referred to as a "full turn" because it includes all turn events. The second turn of every day, occurring at 18:00 (6 P.M.), is called '''sunset'''. Sometimes this turn is referred to as a "half turn" because less events are resolved at sunset (for example, tax collections or elections only ever happen at sunrise.)<br />
<br />
The current server time is displayed on the top of the in-game [[information]] page. <br />
<br />
===Hours===<br />
<br />
Most actions require time, hours, to complete. At the beginning of each turn your character will gain 8 hours. You can never have more than 12 hours unless you are a priest or an adventurer. Priests and adventurers can have up to 16 hours. Unlike most types of characters, priests and adventurers gain an hour every real-time hour.<br />
<br />
===Seasons===<br />
<br />
BattleMaster has the same seasons that exist in real life: summer, autumn, winter, and spring. The length of each season in game however is much shorter, lasting just 21 days. The main effect of seasons is on food production, the specifics are outlined on the table below. Aside from food harvest, the seasons also affect food rot, travel, and the rate which monsters and undead spawn. The specifics of these effects are not currently known. It is, however, known that during winter it takes longer to travel. At the moment, only Dwilight and the East Continent are affected by the seasons. In the past, the Far East island was also affected. <br />
<br />
{| class="wikitable"<br />
! Season <br />
! Food Production <br />
! Other Effects<br />
|-<br />
! Summer <br />
| 100% || Unknown<br />
|-<br />
! Autumn <br />
| 200% || Unknown<br />
|-<br />
! Winter <br />
| 25% || Reduced travel speed<br />
|-<br />
! Spring <br />
| 75% || Unknown<br />
|}<br />
<br />
==Island==<br />
In BattleMaster there are numerous islands that can be thought of as different play areas. Characters on one island can not interact with characters on a different island. However, characters can move from one island to a different island through emigration or deportation. Each island has it's own unique landscape, cultures, and style of play. There are three main types of islands: Standard, which has no special features; Themed, which have unique themes ranging from constant war to periodic invasions by different creatures of fantasy; and Sunk, these are islands that once existed but are no longer available. There are also two testing islands, Beluaterra and Dwilight, that will get first access to new features but are liable to suffer various bugs at times. <br />
<br />
{| class="wikitable"<br />
! style="width:10%" | Name <br />
! Type <br />
! Description<br />
|-<br />
! [[East Continent]] <br />
| style="text-align: center" | Standard <br />
| Sometimes referred to as East Island, is notoriously known for its persistent, ferocious, merciless warfare between the many realms of long standing foes and allies. Lengthy and slim, it is framed by large realms to the north and west, while some smaller realms can be found in the central mountains or other niches all over the continent. <br />
|-<br />
! [[Beluaterra]] <br />
| style="text-align: center" | Themed <br />
| An island where civilization has only a tenuous foothold. Monsters, the undead, and daimons threaten to push the human settlers into the sea. Massive invasions tend to happen at infrequent intervals, but so far the human realms have successfully defended themselves from the invading hordes. This time, they may not be so lucky...<br />
|-<br />
! [[Colonies]] <br />
| style="text-align: center" | Themed <br />
| A slower paced island that completes one turn every 24 hours, as opposed to one turn every 12 hours. This allows for a different style of play as it moves at half-paced game time, but still manages to be full-paced interaction. Along with only having a single turn per day, adventurers and priests only gain an hour every 2 hours instead of every hour. If you're looking for a truly "lightweight" version of the BattleMaster game and can only commit to logging into BattleMaster once a day, the Colonies might be the place for you.<br />
|-<br />
! [[Dwilight]] <br />
| style="text-align: center" | Themed <br />
| Based around a [[Serious Medieval Atmosphere]] which means that characters are expected to have more medieval names and behave like medieval nobles. Acting like a fool, behaving ignobly, or otherwise not conforming to a standard European Medieval atmosphere will see you banned from your realm. Dwilight is also considered to the be fringe of civilization, so much of the continent is still held by monsters and other fell beasts. There are a collection of realms that have eked out an existence on the fringe of Dwilight, but the majority of the continent is a wilderness. Dwilight is currently the only island that experiences seasons.<br />
|-<br />
! [[South Island]] <br />
| style="text-align: center" | Themed <br />
| Also called the War Island, consists of three realms and three realms only: [[Ikalak]], [[Taselak]] and [[Sandalak]]. There can be no communication between realms and the last one to survive is proclaimed as victor of the War Island. All nobles of the winning realm will be rewarded and statues will be built across all continents in honour of the leaders of the winning realm. Once there is a winner, the Island will be reset and a new round will be played.<br />
|-<br />
! [[Atamara]] <br />
| style="text-align: center" | Sunk <br />
| Was a standard island with a long and rich history.<br />
|-<br />
! [[Far East]] <br />
| style="text-align: center" | Sunk <br />
| Was created with a focus on roleplaying.<br />
|-<br />
! [[South-East]] <br />
| style="text-align: center" | Sunk <br />
| Was once a war island.<br />
|-<br />
! [[South-West]] <br />
| style="text-align: center" | Sunk <br />
| Was once a war island.<br />
|}<br />
<br />
==Region==<br />
''Main article: [[Region]].''<br />
<br />
A region is the smallest division of land on any continent. The vast majority of regions are controlled by realms, but they may also be rogue; that is, under control of no realm and in a state of anarchy. Each region has a type that describes it's most prominent feature, (e.g. Woodlands, Mountains, or a City.) Regions also have a number of stats that represent the number of peasants and their feelings, the food and gold the region can produce, and the region's type of economy. Buildings can be constructed in regions to allow characters access to soldiers, paraphernalia, an academy to train your skills, harbour to aid sea travel, a smithy to repair equipment, a marketplace, and a place where tournaments can be held.<br />
<br />
===Region Types===<br />
''Further information: [[Region#Region Types|Region Types]].''<br />
<br />
Region Types are a description of the areas most prominent feature. The region type affects travel times, food and gold production, and the types of buildings that can be built in the region.<br />
<br />
{| class="wikitable"<br />
! Type !! Description<br />
|-<br />
| Badlands || This is a general type for inhospitable and hostile regions, such as the centre of deserts or icy wastes. Badlands are usually almost uninhabited, but some of them offer valuable resources such as gold or furs, while others are locations of strategic importance. <br />
|-<br />
| City || The region has a major city which dominates it. Cities can be heavily fortified and usually offer the most advanced recruitment options due to the availability of craftsmen. <br />
|-<br />
| Mountains || Extensive mountain ranges, usually with a low population but critical resources such as ore or precious stones. Movement through the mountains is often very slow and it is sometimes faster to travel around, even if it is the longer way. <br />
|-<br />
| Stronghold || Some regions are dominated by extensive fortified strongholds. These offer the highest defensive options, but are otherwise usually equal to rural or even badland regions, depending on where they have been built. <br />
|-<br />
| Townsland || More densely populated areas, especially close to rivers, are classified as townsland. Aside from numerous villages, there are a number of smaller and larger towns. These towns can be fortified, making the townsland easier to defend. <br />
|-<br />
| Rural || The most common region type is rural regions. Fields and villages lie within forests and plains, but there are no large settlements. Rural regions usually supply the bulk of food and other resources to a realm. <br />
|- <br />
| Woodland || Dense forests that usually combine forestry, hunting and farming. While they yield less food than a rural region, they have a stronger economy and produce more gold. <br />
|}<br />
<br />
===Region Stats===<br />
''Further information: [[Region#Region Stats|Region Stats]].''<br />
<br />
Regions have various stats that represent a certain aspect of the region. <br />
<br />
{| class="wikitable"<br />
! Stat !! Description<br />
|-<br />
| Food || Amount of food the region could produce in a week if it was at 100% production.<br />
|-<br />
| Gold || Amount of gold the region could produce in a day if it was at 100% production.<br />
|-<br />
| Economy || The main feature of the region's economy (e.g. fishing, farming, manufacturing.) It should be noted, this currently has no effect.<br />
|-<br />
| Population || The number of peasants in the region and the maximum number of peasants that could habit the region.<br />
|-<br />
| Production || The productivity of the peasants.<br />
|-<br />
| Morale || How happy the peasants are.<br />
|-<br />
| Loyalty || How loyal the peasants are to the realm.<br />
|-<br />
| Sympathy || How much the peasants like a realm.<br />
|-<br />
| Control || The peasants desire for independence. <br />
|-<br />
| Weather Area || The general area of the island. Weather is tied to these areas.<br />
|}<br />
<br />
===Buildings===<br />
''Further information: [[Buildings]].'' <br />
<br />
Buildings, which are built by a region's Lord, cost gold to construct and maintain. Every building provides a certain type of service. Some buildings can only be built in certain types of regions and each region has a limited number of buildings that can be built.<br />
<br />
{| class="wikitable"<br />
!Building Name !!Description<br />
|-<br />
| Academy || A place to train your character's skills.<br />
|-<br />
| Banner Manufacturer || Produces banners that help improve morale of soldiers during battle.<br />
|-<br />
| Cartbuilder || Produces carts that helps transport wounded soldiers or food.<br />
|-<br />
| Demolition Workshop || Produces demolition tools which can be used to damage buildings.<br />
|-<br />
| Granary || A place for a region to store food.<br />
|-<br />
| Harbor || Speeds up sea travel.<br />
|-<br />
| Houses of Healing || Provides healers who can treat wounded soldiers.<br />
|-<br />
| Marketplace || A place for traders to trade.<br />
|-<br />
| Recruitment Center || Allows the recruitment of soldiers.<br />
|-<br />
| Scouts Guild || Provides scouts who can be used to gather information on a region.<br />
|-<br />
| Shipyard || Builds and repairs warships that can be used to patrol sea zones.<br />
|-<br />
| Tournament Ground || Allows tournaments to be held in the region.<br />
|-<br />
| Weapon/Armour Smith || A place to repair your unit's equipment.<br />
|-<br />
| Workshop || Produces Siege Engines that help attackers overcome a regions fortification.<br />
|}<br />
<br />
==Weather==<br />
<br />
Every island has different areas designated as a weather area. A single weather area spans multiple regions and has a uniform weather status. The weather status affects the food production in the area. How much the weather affects food production is not known and is kept hidden by the developers.<br />
<br />
There are four different weather statuses:<br />
<br />
* Drought, starvation feared<br />
* Bad, reduced harvest expected<br />
* Average<br />
* Good, rich harvest ahead<br />
<br />
==Realm== <br />
''Main article: [[Realm]].''<br />
<br />
Although a realm is generally considered a nation ruled by a King or Queen, in BattleMaster a realm is considered any nation regardless of the [[government system]]. There are five systems of government: Monarchy, Tyranny, Republic, Democracy, and Theocracy. Every realm is unique and has its own cultural customs, religion, and legal structure. While realms can share similarities with another, there are always differences. Because of this, it is advised to try a different realm if you do not like the realm you are in. The basic hierarchy of a realm from the bottom to top goes as follows: Peasants &rarr; Knight/Noble &rarr; Region Lord &rarr; Duke/Duchess &rarr; Ruler (e.g. the King or Queen.) Each realm has a four member council made up of the ruler and a General, Judge, and Banker. The council governs the realm as a whole by taking control of a certain area of governance. Diplomatic matters are handled by the Ruler, military matters are handled by the General, legal matters by the Judge, and the economic matters by the Banker.<br />
<br />
<br />
[[Category: Manual]]</div>Danarishttps://wiki.battlemaster.org/index.php?title=Environment&diff=203439Environment2020-09-24T14:30:42Z<p>Danaris: </p>
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<div><!-- Page summary to be added here. ~1 paragraph. Realm section below to be updated with a summary when Realm page is finished --><br />
==Time==<br />
<br />
BattleMaster works in both real-time and through the use of turns. Minor actions are performed in real-time (immediately) and major actions happen at the end of a turn. In order to perform actions you must use the smallest unit of time in the game: hours. Hours can be thought of as the unit of "energy" for your character. All characters but [[priest]]s and [[adventurer]]s will gain hours at the beginning of each turn. There are two turns in a single day with each turn lasting a total of 12 real-time hours. A day in BattleMaster is equal to a day in reality. Aside from the use of hours and days, time is not well established in BattleMaster. However, that has not stopped some from working out a [[calendar]] for the game. The phenomenon of seasons do exist in BattleMaster but only has an effect on certain islands. The four seasons (summer, autumn, winter, and spring) in BattleMaster normally last 21 days. <br />
<br />
===Turns===<br />
<br />
Major actions, such as travel or combat, happen only at the end of a turn. There are two turns in a single day with each turn lasting a total of 12 real-time hours. Turn changes happen based off of the server time which is UTC+1:00. The first turn of every day, occurring at 6:00 (6 A.M.), is called '''sunrise'''. Sometimes this turn is referred to as a "full turn" because it includes all turn events. The second turn of every day, occurring at 18:00 (6 P.M.), is called '''sunset'''. Sometimes this turn is referred to as a "half turn" because less events are resolved at sunset (for example, tax collections or elections only ever happen at sunrise.)<br />
<br />
The current server time is displayed on the top of the in-game [[information]] page. <br />
<br />
===Hours===<br />
<br />
Most actions require time, hours, to complete. At the beginning of each turn your character will gain 8 hours. You can never have more than 12 hours unless you are a priest or an adventurer. Priests and adventurers can have up to 16 hours. Unlike most types of characters, priests and adventurers gain an hour every real-time hour.<br />
<br />
===Seasons===<br />
<br />
BattleMaster has the same seasons that exist in real life: summer, autumn, winter, and spring. The length of each season in game however is much shorter, lasting just 21 days. The main effect of seasons is on food production, the specifics are outlined on the table below. Aside from food harvest, the seasons also affect food rot, travel, and the rate which monsters and undead spawn. The specifics of these effects are not currently known. It is, however, known that during winter it takes longer to travel. At the moment, only Dwilight and the East Continent are affected by the seasons. In the past, the Far East island was also affected. <br />
<br />
{| class="wikitable"<br />
! Season <br />
! Food Production <br />
! Other Effects<br />
|-<br />
! Summer <br />
| 100% || Unknown<br />
|-<br />
! Autumn <br />
| 200% || Unknown<br />
|-<br />
! Winter <br />
| 25% || Reduced travel speed<br />
|-<br />
! Spring <br />
| 75% || Unknown<br />
|}<br />
<br />
==Island==<br />
In BattleMaster there are numerous islands that can be thought of as different play areas. Characters on one island can not interact with characters on a different island. However, characters can move from one island to a different island through emigration or deportation. Each island has it's own unique landscape, cultures, and style of play. There are three main types of islands: Standard, which has no special features; Themed, which have unique themes ranging from constant war to periodic invasions by different creatures of fantasy; and Sunk, these are islands that once existed but are no longer available. There are also two testing islands, Beluaterra and Dwilight, that will get first access to new features but are liable to suffer various bugs at times. <br />
<br />
{| class="wikitable"<br />
! style="width:10%" | Name <br />
! Type <br />
! Description<br />
|-<br />
! [[East Continent]] <br />
| style="text-align: center" | Standard <br />
| Sometimes referred to as East Island, is notoriously known for its persistent, ferocious, merciless warfare between the many realms of long standing foes and allies. Lengthy and slim, it is framed by large realms to the north and west, while some smaller realms can be found in the central mountains or other niches all over the continent. <br />
|-<br />
! [[Beluaterra]] <br />
| style="text-align: center" | Themed <br />
| An island where civilization has only a tenuous foothold. Monsters, the undead, and daimons threaten to push the human settlers into the sea. Massive invasions tend to happen at infrequent intervals, but so far the human realms have successfully defended themselves from the invading hordes. This time, they may not be so lucky...<br />
|-<br />
! [[Colonies]] <br />
| style="text-align: center" | Themed <br />
| A slower paced island that completes one turn every 24 hours, as opposed to one turn every 12 hours. This allows for a different style of play as it moves at half-paced game time, but still manages to be full-paced interaction. Along with only having a single turn per day, adventurers and priests only gain an hour every 2 hours instead of every hour. If you're looking for a truly "lightweight" version of the BattleMaster game and can only commit to logging into BattleMaster once a day, the Colonies might be the place for you.<br />
|-<br />
! [[Dwilight]] <br />
| style="text-align: center" | Themed <br />
| Based around a [[Serious Medieval Atmosphere]] which means that characters are expected to have more medieval names and behave like medieval nobles. Acting like a fool, behaving ignobly, or otherwise not conforming to a standard European Medieval atmosphere will see you banned from your realm. Dwilight is also considered to the be fringe of civilization, so much of the continent is still held by monsters and other fell beasts. There are a collection of realms that have eked out an existence on the fringe of Dwilight, but the majority of the continent is a wilderness. Dwilight is currently the only island that experiences seasons.<br />
|-<br />
! [[South Island]] <br />
| style="text-align: center" | Themed <br />
| Also called the War Island, consists of three realms and three realms only: [[Ikalak]], [[Taselak]] and [[Sandalak]]. There can be no communication between realms and the last one to survive is proclaimed as victor of the War Island. All nobles of the winning realm will be rewarded and statues will be built across all continents in honour of the leaders of the winning realm. Once there is a winner, the Island will be reset and a new round will be played.<br />
|-<br />
! [[Atamara]] <br />
| style="text-align: center" | Sunk <br />
| Was a standard island with a long and rich history.<br />
|-<br />
! [[Far East]] <br />
| style="text-align: center" | Sunk <br />
| Was created with a focus on roleplaying.<br />
|-<br />
! [[South-East]] <br />
| style="text-align: center" | Sunk <br />
| Was once a war island.<br />
|-<br />
! [[South-West]] <br />
| style="text-align: center" | Sunk <br />
| Was once a war island.<br />
|}<br />
<br />
==Region==<br />
''Main article: [[Region]].''<br />
<br />
A region is the smallest division of land on any continent. The vast majority of regions are controlled by realms, but they may also be rogue; that is, under control of no realm and in a state of anarchy. Each region has a type that describes it's most prominent feature, (e.g. Woodlands, Mountains, or a City.) Regions also have a number of stats that represent the number of peasants and their feelings, the food and gold the region can produce, and the region's type of economy. Buildings can be constructed in regions to allow characters access to soldiers, paraphernalia, an academy to train your skills, harbour to aid sea travel, a smithy to repair equipment, a marketplace, and a place where tournaments can be held.<br />
<br />
===Region Types===<br />
''Further information: [[Region#Region Types|Region Types]].''<br />
<br />
Region Types are a description of the areas most prominent feature. The region type affects travel times, food and gold production, and the types of buildings that can be built in the region.<br />
<br />
{| class="wikitable"<br />
! Type !! Description<br />
|-<br />
| Badlands || This is a general type for inhospitable and hostile regions, such as the centre of deserts or icy wastes. Badlands are usually almost uninhabited, but some of them offer valuable resources such as gold or furs, while others are locations of strategic importance. <br />
|-<br />
| City || The region has a major city which dominates it. Cities can be heavily fortified and usually offer the most advanced recruitment options due to the availability of craftsmen. <br />
|-<br />
| Mountains || Extensive mountain ranges, usually with a low population but critical resources such as ore or precious stones. Movement through the mountains is often very slow and it is sometimes faster to travel around, even if it is the longer way. <br />
|-<br />
| Stronghold || Some regions are dominated by extensive fortified strongholds. These offer the highest defensive options, but are otherwise usually equal to rural or even badland regions, depending on where they have been built. <br />
|-<br />
| Townsland || More densely populated areas, especially close to rivers, are classified as townsland. Aside from numerous villages, there are a number of smaller and larger towns. These towns can be fortified, making the townsland easier to defend. <br />
|-<br />
| Rural || The most common region type is rural regions. Fields and villages lie within forests and plains, but there are no large settlements. Rural regions usually supply the bulk of food and other resources to a realm. <br />
|- <br />
| Woodland || Dense forests that usually combine forestry, hunting and farming. While they yield less food than a rural region, they have a stronger economy and produce more gold. <br />
|}<br />
<br />
===Region Stats===<br />
''Further information: [[Region#Region Stats|Region Stats]].''<br />
<br />
Regions have various stats that represent a certain aspect of the region. <br />
<br />
{| class="wikitable"<br />
! Stat !! Description<br />
|-<br />
| Food || Amount of food the region could produce in a week if it was at 100% production.<br />
|-<br />
| Gold || Amount of gold the region could produce in a day if it was at 100% production.<br />
|-<br />
| Economy || The main feature of the region's economy (e.g. fishing, farming, manufacturing.) It should be noted, this currently has no effect.<br />
|-<br />
| Population || The number of peasants in the region and the maximum number of peasants that could habit the region.<br />
|-<br />
| Production || The productivity of the peasants.<br />
|-<br />
| Morale || How happy the peasants are.<br />
|-<br />
| Loyalty || How loyal the peasants are to the realm.<br />
|-<br />
| Sympathy || How much the peasants like a realm.<br />
|-<br />
| Control || The peasants desire for independence. <br />
|-<br />
| Weather Area || The general area of the island. Weather is tied to these areas.<br />
|}<br />
<br />
===Buildings===<br />
''Further information: [[Buildings]].'' <br />
<br />
Buildings, which are built by a region's Lord, cost gold to construct and maintain. Every building provides a certain type of service. Some buildings can only be built in certain types of regions and each region has a limited number of buildings that can be built.<br />
<br />
{| class="wikitable"<br />
!Building Name !!Description<br />
|-<br />
| Academy || A place to train your character's skills.<br />
|-<br />
| Banner Manufacturer || Produces banners that help improve morale of soldiers during battle.<br />
|-<br />
| Cartbuilder || Produces carts that helps transport wounded soldiers or food.<br />
|-<br />
| Demolition Workshop || Produces demolition tools which can be used to damage buildings.<br />
|-<br />
| Granary || A place for a region to store food.<br />
|-<br />
| Harbor || Speeds up sea travel.<br />
|-<br />
| Houses of Healing || Provides healers who can treat wounded soldiers.<br />
|-<br />
| Marketplace || A place for traders to trade.<br />
|-<br />
| Recruitment Center || Allows the recruitment of soldiers.<br />
|-<br />
| Scouts Guild || Provides scouts who can be used to gather information on a region.<br />
|-<br />
| Shipyard || Builds and repairs warships that can be used to patrol sea zones.<br />
|-<br />
| Tournament Ground || Allows tournaments to be held in the region.<br />
|-<br />
| Weapon/Armour Smith || A place to repair your unit's equipment.<br />
|-<br />
| Workshop || Produces Siege Engines that help attackers overcome a regions fortification.<br />
|}<br />
<br />
==Weather==<br />
<br />
Every island has different areas designated as a weather area. A single weather area spans multiple regions and has a uniform weather status. The weather status affects the food production in the area. How much the weather affects food production is not known and is kept hidden by the developers.<br />
<br />
There are four different weather statuses:<br />
<br />
* Drought, starvation feared<br />
* Bad, reduced harvest expected<br />
* Average<br />
* Good, rich harvest ahead<br />
<br />
==Realm== <br />
''Main article: [[Realm]].''<br />
<br />
Although a realm is generally considered a nation ruled by a King or Queen, in BattleMaster a realm is considered any nation regardless of the [[government system]]. There are five systems of government: Monarchy, Tyranny, Republic, Democracy, and Theocracy. Every realm is unique and has its own cultural customs, religion, and legal structure. While realms can share similarities with another, there are always differences. Because of this, it is advised to try a different realm if you do not like the realm you are in. The basic hierarchy of a realm from the bottom to top goes as follows: Peasants &rarr; Knight/Noble &rarr; Region Lord &rarr; Duke/Duchess &rarr; Ruler (e.g. the King or Queen.) Each realm has a four member council made up of a General, Judge, and Banker. The council governs the realm as a whole by taking control of a certain area of governance. Diplomatic matters are handled by the Ruler, military matters are handled by the General, legal matters by the Judge, and the economic matters by the Banker.<br />
<br />
<br />
[[Category: Manual]]</div>Danarishttps://wiki.battlemaster.org/index.php?title=Rules_and_Policies&diff=201176Rules and Policies2020-06-01T21:44:45Z<p>Danaris: Added a link to the Roleplaying Guidelines</p>
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<div>{{RightTOC}}<br />
==Rules and Policies==<br />
It is well-understood that any rules listed are not exhaustive. They are a general outline to what actions and/or behaviors are prohibited.<br />
<br />
===BattleMaster Rules===<br />
The rules have been created by Tom in order to keep the game fair and enjoyable for people to play, ie prevent game abuse, cheating, powergaming etc.<br />
<br />
Tom has a rough rule that says "everyone is entitled to one warning". That means two things: One, very rarely is a harsh punishment dealt for first abusers. Two, the second offense will be treated without mercy. It's worked fairly well over the years. If evidence is discovered that you are multi-cheating, your account *will* be locked without any questions asked. If you can provide some explanation that the evidence has nothing to do with multi-cheating, you will be unlocked.<br />
<br />
*[http://battlemaster.org/socialcontract.php Social Contract] or [[Social Contract]] - The main basis of the rules that all players must agree to.<br />
**One account only.<br />
**Play fairly, as with friends<br />
**Always give newcomers the benefit of the doubt.<br />
**Keep other peoples' personal information personal.<br />
**Do not publicly accuse anyone of cheating, abuses or violations of this contract without proof or evidence.<br />
*[[Inalienable rights]] - Rights to protect the player. In IC conversation, it is explained as inalienable rights of nobility. Requesting people to preferably do something is just as bad as ordering. Should a rule be broken, report them to [[Titans and Magistrates|Titans]] immediately. Rules are as follows.<br />
**Playing at your own speed, timing and activity level, i.e. logging in as often or seldom as you like, at whatever times you like. <br />
**Choosing which type of unit to command<br />
**Going to tournaments <br />
**Pausing your character(s) because you have a real life to attend to <br />
**Choosing your class<br />
*Humans only. Player characters must be humans, aside from a very few grandfathered in from Sirion.<br />
*[[Government rules]] - Rules that government characters' players must abide by. As a non-governmental characters' player it is good to review this as well so that you know what to expect from players of government characters.<br />
*If you find what you think is a bug, report it. '''Those found exploiting bugs will receive little to no mercy.'''<br />
*Use your real name. It will not be shared with other players unless you say so, but it's Tom's game and both in his house and in his game he likes to know your name before you come in.<br />
*Try to resolve issues with other players before reporting them to the Titans.<br />
*Do not insult or complain about the volunteers running this game (Devs, Admins, GMs, Forum Mods, Discord Mods, or any other volunteer team) in any in-game messages. If you object to any of their decisions, please bring it up politely on the forum, on Discord, or in an email to admins (mailto:community@battlemaster.org). Constructive criticism is welcome, but thoughtlessly spreading negative attitudes toward those who volunteer their time for the game will not be tolerated. If your complaint is regarding the Titans, see below.<br />
**[[Titans and Magistrates#If you dislike a Decision|If you dislike a Titan Decision]], the only correct places to complain are the admin email (mailto:community@battlemaster.org), !titans command on Discord, or Questions & Answers forum board.<br />
**The restriction on expressing these frustrations in-game is due to the inability of those being complained about to present their side of the story there. There has been an unfortunate history of a player or small group of players misinterpreting an event, getting angry about it, discussing it amongst themselves, making conclusions and becoming more angry, and then spreading their anger at the volunteers to other players, all without there ever being an opportunity to explain that what they were angry about in the first place was based on incorrect or incomplete information. It's not a fair, or productive, discussion that does not involve key stakeholders. We are interested in your concerns, but they need to be given via an appropriate venue. Furthermore, Titans are anonymous fellow players and have much more limited options to respond, thus more limited options to appropriately address concerns.<br />
*Though they do not individually have the same force as game rules, all players are expected to follow the [[Roleplaying#Roleplaying Guidelines|Roleplaying Guidelines]].<br />
<br />
'''For emphasis, do not ''publicly'' accuse anyone of cheating, abuses or violations of this contract ''without proof or evidence''. Try to resolve issues with other players before reporting them to the Titans. However, report immediately for breaking an inalienable right.'''<br />
<br />
====Policies====<br />
These are various policies that have come down from Tom's words on various situations (words being on wiki or to d-list or dev team). These are policies that try to nudge game in the direction of Tom's vision. It is expected of players to adhere to these policies; there could be lightning bolts if they do not. This list is not exhaustive due to there being a long time period without a organization of these policies; if you believe something should be added, leave a note on the [[Talk:Rules and Policies|talk]] page.<br />
<br />
*[[FAQ/Tom's Position on Names|Tom's Position on Names]]<br />
*[[FAQ/Tom's Position on Banning|Tom's Position on Banning]] - Having another character in an enemy realm alone should never alone be enough for a ban<br />
*[[FAQ/Tom's Position on Atheism|Tom's position on Atheism]] - There is no such thing as atheism. Characters are not atheists.<br />
*Don't use your clan to ruin other peoples' fun.<br />
** If it is entirely based on IC criteria, then it's fine.<br />
** If it is based on OOC criteria, and you use its single-mindedness to effectively control a realm, religion, or other in-game structure, that's emphatically not fine.<br />
** If it is based on OOC criteria, and you form a group too small to control the realm you're in, but still exclude anyone not in your OOC circle and attempt to push an agenda shared by your group, that's still not fine.<br />
** There is no problem with *playing with friends*, whether those friends were made in the game or outside, but you *must not* deliberately attempt to play with *only* those friends, especially in ways that exclude others or ruin others' fun.<br />
*Duels are serious affairs meant to be used to defend one's honor, and may result in character death. They are not for sport or fun. As such, dueling guilds are prohibited if they use game-mechanic duels. Dueling guilds using the Training Match feature available at an academy, or roleplayed duels are acceptable.<br />
*Strategic secessions are prohibited. This means creating a new realm, through secession, in order to circumvent recruiting-in-capital-only restriction. Friendly secessions are okay.<br />
*Strategic capital moves are prohibited. This means moving one's capital for the purpose of closer refitting times in a war. Moving a capital to a central region of the realm or for roleplay reasons (historical, realm named based on capital name, removing a rival duke's power base, keeping a rival duke close by to be watched etc.) are acceptable.<br />
*Nobles are to treat commoners poorly (with disgust) and commoners are to treat nobility respectfully (with fear): [[Adventurer Roleplaying#Dealing with Commoners as a Noble|Dealing with Commoners as a Noble]] is recommended reading.<br />
*No placeholders. Lordships, Dukeships, and government positions are all positions of the utmost importance and not mere jobs to be shuffled around. If someone holds one of these positions, they are to be considered its rightful holder. Never appoint or elect someone purely to hold the position until "the real holder" returns. This also helps to ensure that new people get a chance to hold these positions more than once in a blue moon.<br />
*Realm mergers are illegal. Realms may surrender to another, including annihilation of their lands, but they may not merge as equal entities on friendly terms. Realms that are too small to exist (under 20 nobles) are excepted from this rule, and may merge into another realm.<br />
*Transfers of gold (not bonds) outside of cities is prohibited, as it would upset the balance of the game, allowing long-distance wars due to providing gold in the field. There's a reason there's a difference between gold and bonds. This includes trading unique items *specifically* to transfer gold.<br />
<br />
===Other Policies===<br />
*[[Name Rules]] - ''Rules regarding character and family names and links to find a name''<br />
**Generally, use an actual name that a person might have and don't copy extremely well-known historical names.<br />
*[[BattleMaster Wiki:Style Guide|Style Guide]] - ''General style of editing to be followed within the wiki''<br />
*We do not manually intervene (we fix bugs, but not the results of bugs) unless the game is seriously unbalanced by a bug. Play on, regardless of the bug results, but do not exploit them. If it is simple to fix the results of a bug, we ''may'' do so, but do not expect it to be done without being a serious game imbalance.</div>Danarishttps://wiki.battlemaster.org/index.php?title=Roleplaying&diff=201175Roleplaying2020-06-01T21:41:43Z<p>Danaris: Add information about My Guy Syndrome</p>
<hr />
<div>{{RightTOC}}<br />
BattleMaster is not just a strategy game, it also is a roleplaying game. Roleplaying means that you play your character as he acts, adding flavour to his in-game actions or even describing things he does that have no in-game effect.<br />
<br />
Roleplaying adds depth to the game and makes it more interesting to interact with other players. The level of roleplaying can go from very light to long and intense, the choice is yours.<br />
<br />
==The #1 Rule==<br />
The most important rule of roleplaying in BattleMaster is this:<br />
<br />
'''Reality is defined by the game engine.'''<br />
<br />
If the game runs a duel and you lose, then you lost, and no amount of roleplaying changes that. If your character page says you are a knight, then that is your rank and you can't claim to be a Duke. If the status page says you are in prison, you can't roleplay being free and thumbing your nose at the Judge. And so on.<br />
<br />
Of course, your character can lie, and send letters claiming he won the duel, etc. You can masquerade as an old men even when you're young, etc. - but the reality of the game is whatever the game says.<br />
<br />
==Player Characters==<br />
The first part of starting to roleplay is to get an idea of a player character. Player Characters, or in short PCs, are the characters you and all these other people play. They are, or at least start as, part of the nobility. They rise above the dozens of other minor nobles (see NPCs, below) by wanting to do something more interesting with their lives than just sit around all day gossiping and posturing with the court.<br />
<br />
==Playing Your Character vs Writing Roleplays==<br />
"Roleplaying" can mean different things to different people. For some, it means, very simply, playing the role of your character—making sure that they act according to the personality, desires, and goals established for them in everything they do. For others, it means writing messages using the Roleplay message type. Both these definitions are valid, and it is important to be clear about which one you are referring to when talking to other players. <br />
<br />
At least to a certain extent, everyone is expected to play their characters in BattleMaster as if they were real people...but it is important to be careful not to fall afoul of [[My Guy Syndrome]], which is essentially being overzealous about what your character wants to the detriment of people's fun, and can lead to Titan action in extreme cases.<br />
<br />
==In Character versus Out of Character==<br />
In Character, abbreviated IC, is what qualifies as "roleplay" even if the "roleplay" message type is not used. Out of Character, or OOC, is when you, the player, are communicating something to the other players.<br />
<br />
The two are, and must be, kept separate!<br />
<br />
Example:<br />
*One day you read a roleplay sent to the entire realm that is occuring between King Garhook and High Marshal Funman. In this roleplay, the two characters are having a dialogue, while walking along the palace in the capital. <br />
<br />
In this example, unless your character is there, AND you are roleplaying that you are there and listening, OR you are told via another character who is, your character does NOT know about what they are saying. This is because what you the player knows (OOC) is different from what your character knows (IC).<br />
<br />
Example 2:<br />
*One day you read a roleplay, again sent to the realm, in which another character, Lord Haha, thinks to himself, 'I wish I could kill all of these rodents and become the Tyrant of our realm!'<br />
<br />
In this example, no matter what your character is doing, your character has NO knowledge of what Lord Haha has just thought. It would be very bad roleplay for you, then, to have your character respond with something like "That's awful Lord Haha, and I call on the Judge to banish you!" In fact, if you responded like that, your character would be a mind-reader (definitely a no-no in a low-fantasy setting like Battlemaster - and in a medieval setting, you'd be burned at the stake for Witchcraft).<br />
<br />
In conclusion, just because a roleplay is sent to you via "to the entire realm," does not automatically mean your character will know anything that that happens in the roleplay. Use your common sense - don't respond to another character's internal thoughts, or private discussions taking place half a Realm away.<br />
<br />
== Roleplaying Game Actions ==<br />
The easiest way to roleplay is to simply present game events from your character's perspective, using terms and phrases as a medieval noble would, and avoid references to in-game mechanics.<br />
<br />
Examples:<br />
* You are following your general's orders to travel somewhere. Your message to him is: ''"Yes, my lord. I will tell my men to saddle the horses immediately."''<br />
* You are doing civil work. Instead of using cut & paste to post the results to your duke, you send him a message saying: ''"Sire, I have instructed my soldiers to help the people repairing the damage from the last battles. My men were not too happy about it, but they repaired a mill and a wooden bridge, and the villagers were thankful."'' - you can add the actual game mechanics (production +2%, morale +3%) if you like, but in most cases they are not really that useful.<br />
* You are the ruler and declare war on a former ally who betrayed you. This is a great opportunity to write a rousing speech to your realm, and make in-game accusations on the ruler channel.<br />
* When you swear fealty to a liege, you really should write a short message describing this event. This is a ceremony, with kneeling down and sword tips on the shoulder or whatever other ceremonial proceedings you can imagine.<br />
<br />
=== Roleplaying Non-Game Events ===<br />
You are free to invent any actions you like and write roleplays about them, as long as they don't have in-game effects. It would be weird if you describe how you kill another character in duel if that character continues to run around unharmed. That is why you must limit this kind of roleplaying to events that are not covered by the game.<br />
<br />
Examples:<br />
* Describe your visit to the marketplace or your walk around the city, writing about the place and its people. This is pure description, but it gives life to a place, and defending a city that has been extensively roleplayed is much more fun than fighting for a collection of statistics.<br />
* Marry someone. We have female players, and a few male players who play female characters. We have had a few marriages in-game, and they all have been great events.<br />
* Give more than just a name to your unit - describe them in detail, invent names for some of them, write about the minor events during travel ''("The cart got stuck again in the mud. When will this rain end?")''<br />
<br />
== Cooperative Roleplaying ==<br />
This is the big one. Cooperative roleplaying is when you do not just write about yourself, but interact with others, who are roleplaying in return. Your visit to the city can quickly turn into this if someone else decides to enter the scene. When roleplaying with others, it is often understood that the roleplay continues despite what actions your character makes in the course of play. In other words, just because you meet someone in a region, doesn't mean you need to stay in the region to continue the roleplay. What happens in a roleplay might only take 12-24 hours, but the time spent by multiple players actually responding to each others' roleplays might take several days or more.<br />
<br />
Cooperative roleplaying is a little more complicated, because the presence of others often means that things do not proceed quite as you would like them to. That is why we have a few rules.<br />
<br />
=== Roleplaying Guidelines ===<br />
The following are guidelines, but this doesn't mean you can just ignore them. While incidental violations are not something that will be punished, and should be handled by gently reminding the offending player of these guidelines, persistent violations constitute a breach of the Social Contract clause regarding playing with friends.<br />
<br />
; Never play other people's characters : Just as you cannot control my thoughts and actions, neither you nor your character can control the thoughts and actions of other players' characters. This doesn't mean you can never include their thoughts or actions in your roleplays, it just means that '''anything''' you roleplay them as doing must be with their consent. This also extends, though to a lesser extent, to NPCs created by other players—you can roleplay their basic actions and words when they're present for a roleplay of yours, but they must always act in accordance to what has been established by the player that created them. In particular, they must not be roleplayed to act against that player's characters' interests unless they have already been established doing so.<br />
<br />
; Major changes to other people's characters require consent : Similarly to the above, anything that would be a major change to another player's character—such as losing an eye or limb, and certainly entering into any kind of agreement, as that would require their character's action to consent—must not be done without the player's prior agreement.<br />
<br />
; Don't "god mode" in roleplays : Like in regular gameplay, your character is not omnipotent or omniscient in roleplays. If you and another player are roleplaying an in-character conflict of any sort, please remember that you do not get to just decide that you win, regardless of their roleplay. Naturally, this is a bit subjective, but please remember that you are expected to treat other players like friends.<br />
<br />
; Stick to the BattleMaster setting : Your character cannot fly, cannot cast spells without game-mechanic scrolls, does not have a car, spaceship, or gun, and (with certain very clearly established [[Outer Tilog (Realm)|exceptions]]) is a human being. Furthermore, your character is either a high noble, whose life is dominated by codes of honour, or an adventurous commoner, whose life is dominated by the nobility.<br />
<br />
; Accurately tag all graphic roleplays : Please remember that BattleMaster is a community that includes people of all ages, and from countries and cultures around the world, and what is fun and thrilling to you may be gruesome and horrific to someone else. Thus, BattleMaster now includes a system for tagging of roleplays of a graphic nature. If you include any sort of explicit violence, sexual scenes, or other disturbing content in your roleplay, you '''must''' use the appropriate tags to mark it. This allows people who do not wish to read such roleplays to have them automatically hidden from their messages. <br />
<br />
; Don't take conflicts personally : Please remember that all roleplays are entirely about the characters, not the players behind them. That means you should try not to feel upset if someone's character is attacking your character, because it's not about you, the player—and it means that you should never take out your frustration with an in-character conflict on a player.<br />
<br />
If roleplays violate these guidelines—particularly the first four—other players are free to ignore them, and view them as entirely non-canonical. '''If any player persistently violates these guidelines, that is a violation of the Social Contract, and should be reported to the Titans.'''<br />
<br />
=== Incorporating Other Roleplays ===<br />
The preferred way of dealing with roleplays of others that don't break these guidelines, but that you don't like, can be summed up as ''Yes, but...''. Try this for a while. Every time you feel like saying "no", say "yes, but..." instead and find something fitting for the part after "but".<br />
<br />
Example, someone wrote a roleplay where your character is surprised and wounded on the open street, and the assassin escapes into the nearest alley. For sake of this example, your character is named Adam and the other guy is named Mallory.<br />
* ''"Adam is surrounding by onlookers, and as a noble quickly brought to the houses of healing. While the wound is deep and bleeding profoundly, no vital organs were hit. By dawn next day, Adam is walking around again, weakened but with stronger resolve than before."'' (This example reduces the impact on your character to a level you should be able to deal with.)<br />
* ''"As Adam lies bleeding, Mallory turns around to face the city guard running down the alley towards the marketplace, alarmed by the cries and swords drawn. They spot Mallory, and they spot the bloodied blade in his hands before he can put it away."'' (This says nothing about your character's fate, but turns the tables on the other player, giving him something to think about.)<br />
* You can also accept a wound and continue playing your character as normal, roleplaying that he is acting from his bed via servants and messengers.<br />
* If you don't like the assault at all, you can even answer with a roleplay that reveals that the man who was attacked was not Adam at all, but simply some local lesser noble who looks very much like him. Yes, it is a bit constructed, but it is not more outrageous than roleplaying an attack on another character.<br />
<br />
==NPCs==<br />
Non-Player-Characters, or short NPCs are created by players or GMs. There are some guidelines that you should be think about before doing so however.<br />
<br />
===Player NPCs===<br />
* Though yes, a player can invent NPCs, realize that BattleMaster is more of a player character centric game. Avoid littering the landscape with a bunch of NPCs.<br />
** Be aware if others are joining in with the NPC characters, or if you are really just playing with yourself.<br />
* Scenery NPCs just go ahead and roleplay this NPC into existence. If you want to talk to the captain of the guard or find a merchant, just invent him. They should not play a major role or have any serious position if they are just there to flesh out environment.<br />
* Realize that NPCs are not necessarily the property of a player. Other players can roleplay the same NPC.<br />
** The original creator defines what the NPC is, and other players have to stay within those limits.<br />
* Non Human races are not allowed as NPCs either.<br />
<br />
===[[Game NPCs]]===<br />
These are the Non Player Characters that the game or GM's create (though GM created NPC's is very rare, and usually in the form of a lightning wielding god). These more commonly are more the different nameless influences that you tend to hear about during the progress of game play. Who exactly these people are and what they are about are further described on the [[Game NPCs]] page.<br />
<br />
[[Category: Manual]]<br />
[[Category: Roleplaying]]<br />
[[Category: SpellMaster]]</div>Danarishttps://wiki.battlemaster.org/index.php?title=Roleplaying&diff=201174Roleplaying2020-06-01T21:35:00Z<p>Danaris: Update RP guidelines</p>
<hr />
<div>{{RightTOC}}<br />
BattleMaster is not just a strategy game, it also is a roleplaying game. Roleplaying means that you play your character as he acts, adding flavour to his in-game actions or even describing things he does that have no in-game effect.<br />
<br />
Roleplaying adds depth to the game and makes it more interesting to interact with other players. The level of roleplaying can go from very light to long and intense, the choice is yours.<br />
<br />
==The #1 Rule==<br />
The most important rule of roleplaying in BattleMaster is this:<br />
<br />
'''Reality is defined by the game engine.'''<br />
<br />
If the game runs a duel and you lose, then you lost, and no amount of roleplaying changes that. If your character page says you are 20 years old, then that is your age and you can't claim to be 55. If the status page says you are in Perdan, you can't roleplay being in Sirion. And so on.<br />
<br />
Of course, your character can lie, and send letters claiming he won the duel, etc. You can masquerade as an old men even when you're young, etc. - but the reality of the game is whatever the game says.<br />
<br />
==Player Characters==<br />
The first part of starting to roleplay is to get an idea of a player character. Player Characters, or in short PCs, are the characters you and all these other people play. They are, or at least start as, part of the nobility. They rise above the dozens of other minor nobles (see NPCs, below) by wanting to do something more interesting with their lives than just sit around all day gossiping and posturing with the court.<br />
<br />
==In Character versus Out of Character==<br />
In Character, abbreviated IC, is what qualifies as "roleplay" even if the "roleplay" message type is not used. Out of Character, or OOC, is when you, the player, are communicating something to the other players.<br />
<br />
The two are, and must be, kept separate!<br />
<br />
Example:<br />
*One day you read a roleplay sent to the entire realm that is occuring between King Garhook and High Marshal Funman. In this roleplay, the two characters are having a dialogue, while walking along the palace in the capital. <br />
<br />
In this example, unless your character is there, AND you are roleplaying that you are there and listening, OR you are told via another character who is, your character does NOT know about what they are saying. This is because what you the player knows (OOC) is different from what your character knows (IC).<br />
<br />
Example 2:<br />
*One day you read a roleplay, again sent to the realm, in which another character, Lord Haha, thinks to himself, 'I wish I could kill all of these rodents and become the Tyrant of our realm!'<br />
<br />
In this example, no matter what your character is doing, your character has NO knowledge of what Lord Haha has just thought. It would be very bad roleplay for you, then, to have your character respond with something like "That's awful Lord Haha, and I call on the Judge to banish you!" In fact, if you responded like that, your character would be a mind-reader (definitely a no-no in a low-fantasy setting like Battlemaster - and in a medieval setting, you'd be burned at the stake for Witchcraft).<br />
<br />
In conclusion, just because a roleplay is sent to you via "to the entire realm," does not automatically mean your character will know anything that that happens in the roleplay. Use your common sense - don't respond to another character's internal thoughts, or private discussions taking place half a Realm away.<br />
<br />
== Roleplaying Game Actions ==<br />
The easiest way to roleplay is to simply present game events from your character's perspective, using terms and phrases as a medieval noble would, and avoid references to in-game mechanics.<br />
<br />
Examples:<br />
* You are following your general's orders to travel somewhere. Your message to him is: ''"Yes, my lord. I will tell my men to saddle the horses immediately."''<br />
* You are doing civil work. Instead of using cut & paste to post the results to your duke, you send him a message saying: ''"Sire, I have instructed my soldiers to help the people repairing the damage from the last battles. My men were not too happy about it, but they repaired a mill and a wooden bridge, and the villagers were thankful."'' - you can add the actual game mechanics (production +2%, morale +3%) if you like, but in most cases they are not really that useful.<br />
* You are the ruler and declare war on a former ally who betrayed you. This is a great opportunity to write a rousing speech to your realm, and make in-game accusations on the ruler channel.<br />
* When you swear fealty to a liege, you really should write a short message describing this event. This is a ceremony, with kneeling down and sword tips on the shoulder or whatever other ceremonial proceedings you can imagine.<br />
<br />
=== Roleplaying Non-Game Events ===<br />
You are free to invent any actions you like and write roleplays about them, as long as they don't have in-game effects. It would be weird if you describe how you kill another character in duel if that character continues to run around unharmed. That is why you must limit this kind of roleplaying to events that are not covered by the game.<br />
<br />
Examples:<br />
* Describe your visit to the marketplace or your walk around the city, writing about the place and its people. This is pure description, but it gives life to a place, and defending a city that has been extensively roleplayed is much more fun than fighting for a collection of statistics.<br />
* Marry someone. We have female players, and a few male players who play female characters. We have had a few marriages in-game, and they all have been great events.<br />
* Give more than just a name to your unit - describe them in detail, invent names for some of them, write about the minor events during travel ''("The cart got stuck again in the mud. When will this rain end?")''<br />
<br />
== Cooperative Roleplaying ==<br />
This is the big one. Cooperative roleplaying is when you do not just write about yourself, but interact with others, who are roleplaying in return. Your visit to the city can quickly turn into this if someone else decides to enter the scene. When roleplaying with others, it is often understood that the roleplay continues despite what actions your character makes in the course of play. In other words, just because you meet someone in a region, doesn't mean you need to stay in the region to continue the roleplay. What happens in a roleplay might only take 12-24 hours, but the time spent by multiple players actually responding to each others' roleplays might take several days or more.<br />
<br />
Cooperative roleplaying is a little more complicated, because the presence of others often means that things do not proceed quite as you would like them to. That is why we have a few rules.<br />
<br />
=== Roleplaying Guidelines ===<br />
The following are guidelines, but this doesn't mean you can just ignore them. While incidental violations are not something that will be punished, and should be handled by gently reminding the offending player of these guidelines, persistent violations constitute a breach of the Social Contract clause regarding playing with friends.<br />
<br />
; Never play other people's characters : Just as you cannot control my thoughts and actions, neither you nor your character can control the thoughts and actions of other players' characters. This doesn't mean you can never include their thoughts or actions in your roleplays, it just means that '''anything''' you roleplay them as doing must be with their consent. This also extends, though to a lesser extent, to NPCs created by other players—you can roleplay their basic actions and words when they're present for a roleplay of yours, but they must always act in accordance to what has been established by the player that created them. In particular, they must not be roleplayed to act against that player's characters' interests unless they have already been established doing so.<br />
<br />
; Major changes to other people's characters require consent : Similarly to the above, anything that would be a major change to another player's character—such as losing an eye or limb, and certainly entering into any kind of agreement, as that would require their character's action to consent—must not be done without the player's prior agreement.<br />
<br />
; Don't "god mode" in roleplays : Like in regular gameplay, your character is not omnipotent or omniscient in roleplays. If you and another player are roleplaying an in-character conflict of any sort, please remember that you do not get to just decide that you win, regardless of their roleplay. Naturally, this is a bit subjective, but please remember that you are expected to treat other players like friends.<br />
<br />
; Stick to the BattleMaster setting : Your character cannot fly, cannot cast spells without game-mechanic scrolls, does not have a car, spaceship, or gun, and (with certain very clearly established [[Outer Tilog (Realm)|exceptions]]) is a human being. Furthermore, your character is either a high noble, whose life is dominated by codes of honour, or an adventurous commoner, whose life is dominated by the nobility.<br />
<br />
; Accurately tag all graphic roleplays : Please remember that BattleMaster is a community that includes people of all ages, and from countries and cultures around the world, and what is fun and thrilling to you may be gruesome and horrific to someone else. Thus, BattleMaster now includes a system for tagging of roleplays of a graphic nature. If you include any sort of explicit violence, sexual scenes, or other disturbing content in your roleplay, you '''must''' use the appropriate tags to mark it. This allows people who do not wish to read such roleplays to have them automatically hidden from their messages. <br />
<br />
; Don't take conflicts personally : Please remember that all roleplays are entirely about the characters, not the players behind them. That means you should try not to feel upset if someone's character is attacking your character, because it's not about you, the player—and it means that you should never take out your frustration with an in-character conflict on a player.<br />
<br />
If roleplays violate these guidelines—particularly the first four—other players are free to ignore them, and view them as entirely non-canonical. '''If any player persistently violates these guidelines, that is a violation of the Social Contract, and should be reported to the Titans.'''<br />
<br />
=== Incorporating Other Roleplays ===<br />
The preferred way of dealing with roleplays of others that don't break these guidelines, but that you don't like, can be summed up as ''Yes, but...''. Try this for a while. Every time you feel like saying "no", say "yes, but..." instead and find something fitting for the part after "but".<br />
<br />
Example, someone wrote a roleplay where your character is surprised and wounded on the open street, and the assassin escapes into the nearest alley. For sake of this example, your character is named Adam and the other guy is named Mallory.<br />
* ''"Adam is surrounding by onlookers, and as a noble quickly brought to the houses of healing. While the wound is deep and bleeding profoundly, no vital organs were hit. By dawn next day, Adam is walking around again, weakened but with stronger resolve than before."'' (This example reduces the impact on your character to a level you should be able to deal with.)<br />
* ''"As Adam lies bleeding, Mallory turns around to face the city guard running down the alley towards the marketplace, alarmed by the cries and swords drawn. They spot Mallory, and they spot the bloodied blade in his hands before he can put it away."'' (This says nothing about your character's fate, but turns the tables on the other player, giving him something to think about.)<br />
* You can also accept a wound and continue playing your character as normal, roleplaying that he is acting from his bed via servants and messengers.<br />
* If you don't like the assault at all, you can even answer with a roleplay that reveals that the man who was attacked was not Adam at all, but simply some local lesser noble who looks very much like him. Yes, it is a bit constructed, but it is not more outrageous than roleplaying an attack on another character.<br />
<br />
==NPCs==<br />
Non-Player-Characters, or short NPCs are created by players or GMs. There are some guidelines that you should be think about before doing so however.<br />
<br />
===Player NPCs===<br />
* Though yes, a player can invent NPCs, realize that BattleMaster is more of a player character centric game. Avoid littering the landscape with a bunch of NPCs.<br />
** Be aware if others are joining in with the NPC characters, or if you are really just playing with yourself.<br />
* Scenery NPCs just go ahead and roleplay this NPC into existence. If you want to talk to the captain of the guard or find a merchant, just invent him. They should not play a major role or have any serious position if they are just there to flesh out environment.<br />
* Realize that NPCs are not necessarily the property of a player. Other players can roleplay the same NPC.<br />
** The original creator defines what the NPC is, and other players have to stay within those limits.<br />
* Non Human races are not allowed as NPCs either.<br />
<br />
===[[Game NPCs]]===<br />
These are the Non Player Characters that the game or GM's create (though GM created NPC's is very rare, and usually in the form of a lightning wielding god). These more commonly are more the different nameless influences that you tend to hear about during the progress of game play. Who exactly these people are and what they are about are further described on the [[Game NPCs]] page.<br />
<br />
[[Category: Manual]]<br />
[[Category: Roleplaying]]<br />
[[Category: SpellMaster]]</div>Danarishttps://wiki.battlemaster.org/index.php?title=My_Guy_Syndrome&diff=201166My Guy Syndrome2020-06-01T15:36:22Z<p>Danaris: Created page with "= My Guy Syndrome = "Man, this war is just not fun anymore." "I know, it's such a drag!" "Well, why not do something different? Your character is the ruler, after all!" "Y..."</p>
<hr />
<div>= My Guy Syndrome =<br />
<br />
"Man, this war is just not fun anymore."<br />
<br />
"I know, it's such a drag!"<br />
<br />
"Well, why not do something different? Your character is the ruler, after all!"<br />
<br />
"Yeah, but she would never give up until Evilstan is totally destroyed! She hates them!"<br />
<br />
If you find yourself in a situation that looks something like this, then you are falling victim to My Guy Syndrome.<br />
<br />
In short, My Guy Syndrome is the belief that staying true to your character's feelings and beliefs is more important than other people's fun—and, in some cases, than your own. It can manifest in a variety of ways, but it always ends up hurting the game. Persisting in such cases '''is''' considered to be a violation of the Social Contract, and especially of the [[Government Rules]] if you are a government member, particularly a Ruler.<br />
<br />
== How To Recognize My Guy Syndrome ==<br />
<br />
It can be very hard to recognize issues like this in the moment, because "playing your character" is generally the right thing to do in a roleplaying atmosphere. Indeed, the line is a fine one, and sometimes what seems like My Guy Syndrome to one person may be completely reasonable RP to another. However, by following these steps, you can generally at least get a feel for whether your character's actions fall into this trap or not.<br />
<br />
1. Take a Step Back<br />
This can be the hardest part. Take a few minutes away from BattleMaster, away from your characters, and try to emphasize in yourself the mindset that they '''are''' characters in a story, wholly created by you, not independent people with their own thoughts and feelings.<br />
<br />
2. Are You Having Fun?<br />
Analyze your own state of mind a bit. Are you enjoying the situation? Is it something that makes you excited to come back to BattleMaster, or something that makes you feel like the game is a chore?<br />
<br />
3. Are They Having Fun?<br />
If you can reasonably do so, actually ask other players out-of-character—either through in-game OOC messages, on the forum, Discord, or some other out-of-game communication method—if they're having fun with the situation at hand. Please try to include players outside your realm, if the situation is one that involves other realms at all (especially if it's about war). If not, try to consider the situation from their point of view. Is what you are doing something that's going to make their time in the game less fun? Are they likely to see the game as frustrating and a chore to get through because of it?<br />
<br />
If either you or those around you are not having fun with the situation, then it's probably a case of My Guy Syndrome.<br />
<br />
== What To Do About My Guy Syndrome ==<br />
<br />
If you're finding that the situation '''does''' fall into this category, the simplest answer is, "Well, change the situation!" Of course, that's not always trivial.<br />
<br />
If you were doing this because it's what your character would do, you probably don't want to just have your character up and change overnight for no reason, and that's perfectly OK! There's a wide variety of methods for changing a character's mind that don't have to involve a complete break with character. Below are just a few examples.<br />
<br />
An Epiphany<br />
One of the most straightforward methods is to have your character experience a sudden moment of clarity where they realize that what they're doing is wrong, or is hurting the people around them, or that the people they hate are also human beings who deserve forgiveness, or whatever will actually help turn the situation around. Depending on the character, this can take the form of a vision, a message from their Gods, or just slipping in the bath, hitting their head, and waking up with a new understanding.<br />
<br />
Possession<br />
A more extreme method is to have your character become possessed by some other entity, either briefly or for a longer period. This can introduce a new RP conflict for the character, which can be fun, but can also feel very contrived if handled without gravity. Depending on the overall RP atmosphere in your character's realm, that may or may not be a problem.<br />
<br />
Backdated Roleplay<br />
If it's important to you that your character's change of heart be something that came about more naturally over time, but you still want to make the change happen very soon, you can achieve both ends by writing up roleplay dated to months ago showing the beginnings of internal struggle over the issue, progressing through the intervening time and culminating in a decision in the present to show the outward sign of it by changing the situation.<br />
<br />
== What To Do If Someone Else Has It ==<br />
<br />
If you see someone else falling victim to My Guy Syndrome, the first thing to do, if you feel comfortable doing so, is to bring it up with them OOC. If they do not accept that the situation qualifies as My Guy Syndrome, and other players nearby cannot help to resolve the conflict, then it is perfectly acceptable to report to the Titans. If you do so, please make clear why you feel that the situation qualifies as My Guy Syndrome '''and''' why the other player disagrees.</div>Danaris